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Diffstat (limited to 'src/battle_anim_effects_2.c')
-rw-r--r--src/battle_anim_effects_2.c243
1 files changed, 143 insertions, 100 deletions
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 1fe43b78c..b58a88799 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -105,7 +105,10 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *);
static void AnimPerishSongMusicNote_Step2(struct Sprite *);
// Data
-const struct SpriteTemplate gUnknown_83E3ADC = // Unused
+extern const union AffineAnimCmd *const gUnknown_83E7910[];
+extern const union AnimCmd *const gMusicNotesAnimTable[];
+// Unused
+const struct SpriteTemplate gUnknown_83E3ADC =
{
.tileTag = ANIM_TAG_FINGER,
.paletteTag = ANIM_TAG_FINGER,
@@ -127,7 +130,8 @@ const union AnimCmd *const gUnknown_83E3AFC[] =
gUnknown_83E3AF4,
};
-const struct SpriteTemplate gUnknown_83E3B00 = // Unused
+// Unused
+const struct SpriteTemplate gUnknown_83E3B00 =
{
.tileTag = ANIM_TAG_MUSIC_NOTES,
.paletteTag = ANIM_TAG_MUSIC_NOTES,
@@ -138,7 +142,8 @@ const struct SpriteTemplate gUnknown_83E3B00 = // Unused
.callback = sub_80A6E98,
};
-const struct SpriteTemplate gUnknown_83E3B18 = // Unused
+// Unused
+const struct SpriteTemplate gUnknown_83E3B18 =
{
.tileTag = 0,
.paletteTag = 0,
@@ -149,8 +154,8 @@ const struct SpriteTemplate gUnknown_83E3B18 = // Unused
.callback = sub_80A6F8C,
};
-extern const union AffineAnimCmd *const gUnknown_83E7910[];
-const struct SpriteTemplate gUnknown_83E3B30 = // Unused
+// Unused
+const struct SpriteTemplate gUnknown_83E3B30 =
{
.tileTag = ANIM_TAG_CLAMP,
.paletteTag = ANIM_TAG_CLAMP,
@@ -187,7 +192,8 @@ const union AffineAnimCmd *const gUnknown_83E3B78[] =
gUnknown_83E3B60,
};
-const struct SpriteTemplate gUnknown_83E3B7C = // Unused
+// Unused
+const struct SpriteTemplate gUnknown_83E3B7C =
{
.tileTag = ANIM_TAG_EXPLOSION_6,
.paletteTag = ANIM_TAG_EXPLOSION_6,
@@ -216,7 +222,7 @@ const union AnimCmd *const gKinesisZapEnergyAnimTable[] =
gKinesisZapEnergyAnimCmds,
};
-const struct SpriteTemplate gKinesisZapEnergySpriteTemplate = //gUnknown_83E3BBC
+const struct SpriteTemplate gKinesisZapEnergySpriteTemplate =
{
.tileTag = ANIM_TAG_ALERT,
.paletteTag = ANIM_TAG_ALERT,
@@ -240,7 +246,7 @@ const union AffineAnimCmd *const gSwordsDanceBladeAffineAnimTable[] =
gSwordsDanceBladeAffineAnimCmds,
};
-const struct SpriteTemplate gSwordsDanceBladeSpriteTemplate = //gUnknown_83E3BF8
+const struct SpriteTemplate gSwordsDanceBladeSpriteTemplate =
{
.tileTag = ANIM_TAG_SWORD,
.paletteTag = ANIM_TAG_SWORD,
@@ -251,7 +257,7 @@ const struct SpriteTemplate gSwordsDanceBladeSpriteTemplate = //gUnknown_83E3BF8
.callback = Anim_SwordsDanceBlade,
};
-const struct SpriteTemplate gSonicBoomSpriteTemplate = //gUnknown_83E3C10
+const struct SpriteTemplate gSonicBoomSpriteTemplate =
{
.tileTag = ANIM_TAG_AIR_WAVE,
.paletteTag = ANIM_TAG_AIR_WAVE,
@@ -262,7 +268,7 @@ const struct SpriteTemplate gSonicBoomSpriteTemplate = //gUnknown_83E3C10
.callback = AnimSonicBoomProjectile,
};
-const struct SpriteTemplate gAirWaveProjectileSpriteTemplate = //gUnknown_83E3C28
+const struct SpriteTemplate gAirWaveProjectileSpriteTemplate =
{
.tileTag = ANIM_TAG_AIR_WAVE,
.paletteTag = ANIM_TAG_AIR_WAVE,
@@ -292,17 +298,17 @@ const union AffineAnimCmd gWaterPulseRingAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd *const gGrowingRingAffineAnimTable[] = //gUnknown_83E3C98
+const union AffineAnimCmd *const gGrowingRingAffineAnimTable[] =
{
gGrowingRingAffineAnimCmds,
};
-const union AffineAnimCmd *const gWaterPulseRingAffineAnimTable[] = //83E3C9C
+const union AffineAnimCmd *const gWaterPulseRingAffineAnimTable[] =
{
gWaterPulseRingAffineAnimCmds,
};
-const struct SpriteTemplate gSupersonicWaveSpriteTemplate = //gUnknown_83E3CA0
+const struct SpriteTemplate gSupersonicWaveSpriteTemplate =
{
.tileTag = ANIM_TAG_GOLD_RING,
.paletteTag = ANIM_TAG_GOLD_RING,
@@ -313,7 +319,7 @@ const struct SpriteTemplate gSupersonicWaveSpriteTemplate = //gUnknown_83E3CA0
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-const struct SpriteTemplate gScreechWaveSpriteTemplate = //gUnknown_83E3CB8
+const struct SpriteTemplate gScreechWaveSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_RING,
.paletteTag = ANIM_TAG_PURPLE_RING,
@@ -324,7 +330,7 @@ const struct SpriteTemplate gScreechWaveSpriteTemplate = //gUnknown_83E3CB8
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-const struct SpriteTemplate gMetalSoundSpriteTemplate = //gUnknown_83E3CD0
+const struct SpriteTemplate gMetalSoundSpriteTemplate =
{
.tileTag = ANIM_TAG_METAL_SOUND_WAVES,
.paletteTag = ANIM_TAG_METAL_SOUND_WAVES,
@@ -335,7 +341,7 @@ const struct SpriteTemplate gMetalSoundSpriteTemplate = //gUnknown_83E3CD0
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-const struct SpriteTemplate gWaterPulseRingSpriteTemplate = //gUnknown_83E3CE8
+const struct SpriteTemplate gWaterPulseRingSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUE_RING_2,
.paletteTag = ANIM_TAG_BLUE_RING_2,
@@ -343,10 +349,10 @@ const struct SpriteTemplate gWaterPulseRingSpriteTemplate = //gUnknown_83E3CE8
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gWaterPulseRingAffineAnimTable,
- .callback = AnimWaterPulseRing, //water.c
+ .callback = AnimWaterPulseRing,
};
-const struct SpriteTemplate gEggThrowSpriteTemplate = //gUnknown_83E3D00
+const struct SpriteTemplate gEggThrowSpriteTemplate =
{
.tileTag = ANIM_TAG_LARGE_FRESH_EGG,
.paletteTag = ANIM_TAG_LARGE_FRESH_EGG,
@@ -390,7 +396,7 @@ const union AffineAnimCmd *const gFallingCoinAffineAnimTable[] =
gFallingCoinAffineAnimCmds,
};
-const struct SpriteTemplate gCoinThrowSpriteTemplate = //gUnknown_83E3D50
+const struct SpriteTemplate gCoinThrowSpriteTemplate =
{
.tileTag = ANIM_TAG_COIN,
.paletteTag = ANIM_TAG_COIN,
@@ -401,7 +407,7 @@ const struct SpriteTemplate gCoinThrowSpriteTemplate = //gUnknown_83E3D50
.callback = AnimCoinThrow,
};
-const struct SpriteTemplate gFallingCoinSpriteTemplate = //gUnknown_83E3D68
+const struct SpriteTemplate gFallingCoinSpriteTemplate =
{
.tileTag = ANIM_TAG_COIN,
.paletteTag = ANIM_TAG_COIN,
@@ -423,7 +429,7 @@ const union AffineAnimCmd *const gBulletSeedAffineAnimTable[] =
gBulletSeedAffineAnimCmds,
};
-const struct SpriteTemplate gBulletSeedSpriteTemplate = //gUnknown_83E3D94
+const struct SpriteTemplate gBulletSeedSpriteTemplate =
{
.tileTag = ANIM_TAG_SEED,
.paletteTag = ANIM_TAG_SEED,
@@ -446,7 +452,7 @@ const union AffineAnimCmd *const gRazorWindTornadoAffineAnimTable[] =
gRazorWindTornadoAffineAnimCmds,
};
-const struct SpriteTemplate gRazorWindTornadoSpriteTemplate = //gUnknown_83E3DC8
+const struct SpriteTemplate gRazorWindTornadoSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
@@ -479,7 +485,7 @@ const union AnimCmd *const gViceGripAnimTable[] =
gViceGripAnimCmds2,
};
-const struct SpriteTemplate gViceGripSpriteTemplate = //gUnknown_83E3E08
+const struct SpriteTemplate gViceGripSpriteTemplate =
{
.tileTag = ANIM_TAG_CUT,
.paletteTag = ANIM_TAG_CUT,
@@ -512,7 +518,7 @@ const union AnimCmd *const gGuillotineAnimTable[] =
gGuillotineAnimCmds2,
};
-const struct SpriteTemplate gGuillotineSpriteTemplate = //gUnknown_83E3E48
+const struct SpriteTemplate gGuillotineSpriteTemplate =
{
.tileTag = ANIM_TAG_CUT,
.paletteTag = ANIM_TAG_CUT,
@@ -563,7 +569,7 @@ const union AnimCmd *const gBreathPuffAnimTable[] =
gBreathPuffAnimCmds2,
};
-const struct SpriteTemplate gBreathPuffSpriteTemplate = //gUnknown_83E3ED0
+const struct SpriteTemplate gBreathPuffSpriteTemplate =
{
.tileTag = ANIM_TAG_BREATH,
.paletteTag = ANIM_TAG_BREATH,
@@ -586,7 +592,7 @@ const union AffineAnimCmd *const gAngerMarkAffineAnimTable[] =
gAngerMarkAffineAnimCmds,
};
-const struct SpriteTemplate gAngerMarkSpriteTemplate = //gUnknown_83E3F04
+const struct SpriteTemplate gAngerMarkSpriteTemplate =
{
.tileTag = ANIM_TAG_ANGER,
.paletteTag = ANIM_TAG_ANGER,
@@ -607,7 +613,7 @@ const union AffineAnimCmd gThrashMoveMonAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
-const struct SpriteTemplate gPencilSpriteTemplate = //gUnknown_83E3F4C
+const struct SpriteTemplate gPencilSpriteTemplate =
{
.tileTag = ANIM_TAG_PENCIL,
.paletteTag = ANIM_TAG_PENCIL,
@@ -618,7 +624,7 @@ const struct SpriteTemplate gPencilSpriteTemplate = //gUnknown_83E3F4C
.callback = AnimPencil,
};
-const struct SpriteTemplate gSnoreZSpriteTemplate = //gUnknown_83E3F64
+const struct SpriteTemplate gSnoreZSpriteTemplate =
{
.tileTag = ANIM_TAG_SNORE_Z,
.paletteTag = ANIM_TAG_SNORE_Z,
@@ -643,7 +649,7 @@ const union AnimCmd *const gExplosionAnimTable[] =
gExplosionAnimCmds,
};
-const struct SpriteTemplate gExplosionSpriteTemplate = //gUnknown_83E3F94
+const struct SpriteTemplate gExplosionSpriteTemplate =
{
.tileTag = ANIM_TAG_EXPLOSION,
.paletteTag = ANIM_TAG_EXPLOSION,
@@ -687,7 +693,7 @@ const union AffineAnimCmd *const gSoftBoiledEggAffineAnimTable[] =
gSoftBoiledEggAffineAnimCmds3,
};
-const struct SpriteTemplate gSoftBoiledEggSpriteTemplate = //gUnknown_83E4028
+const struct SpriteTemplate gSoftBoiledEggSpriteTemplate =
{
.tileTag = ANIM_TAG_BREAKING_EGG,
.paletteTag = ANIM_TAG_BREAKING_EGG,
@@ -730,7 +736,7 @@ const union AffineAnimCmd *const gHyperVoiceRingAffineAnimTable[] =
gHyperVoiceRingAffineAnimCmds,
};
-const struct SpriteTemplate gThinRingExpandingSpriteTemplate = //gUnknown_83E4094
+const struct SpriteTemplate gThinRingExpandingSpriteTemplate =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
@@ -753,7 +759,7 @@ const union AffineAnimCmd *const gThinRingShrinkingAffineAnimTable[] =
gThinRingShrinkingAffineAnimCmds,
};
-const struct SpriteTemplate gThinRingShrinkingSpriteTemplate = //gUnknown_83E40C8
+const struct SpriteTemplate gThinRingShrinkingSpriteTemplate =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
@@ -764,7 +770,7 @@ const struct SpriteTemplate gThinRingShrinkingSpriteTemplate = //gUnknown_83E40C
.callback = AnimSpriteOnMonPos,
};
-const struct SpriteTemplate gBlendThinRingExpandingSpriteTemplate = //gUnknown_83E40E0
+const struct SpriteTemplate gBlendThinRingExpandingSpriteTemplate =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
@@ -775,7 +781,7 @@ const struct SpriteTemplate gBlendThinRingExpandingSpriteTemplate = //gUnknown_8
.callback = AnimBlendThinRing,
};
-const struct SpriteTemplate gHyperVoiceRingSpriteTemplate = //gUnknown_83E40F8
+const struct SpriteTemplate gHyperVoiceRingSpriteTemplate =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
@@ -786,7 +792,7 @@ const struct SpriteTemplate gHyperVoiceRingSpriteTemplate = //gUnknown_83E40F8
.callback = AnimHyperVoiceRing,
};
-const struct SpriteTemplate gUproarRingSpriteTemplate = //gUnknown_83E4110
+const struct SpriteTemplate gUproarRingSpriteTemplate =
{
.tileTag = ANIM_TAG_THIN_RING,
.paletteTag = ANIM_TAG_THIN_RING,
@@ -818,7 +824,7 @@ const union AnimCmd *const gSpeedDustAnimTable[] =
gSpeedDustAnimCmds,
};
-const struct SpriteTemplate gSpeedDustSpriteTemplate = //gUnknown_83E4154
+const struct SpriteTemplate gSpeedDustSpriteTemplate =
{
.tileTag = ANIM_TAG_SPEED_DUST,
.paletteTag = ANIM_TAG_SPEED_DUST,
@@ -860,7 +866,7 @@ const union AnimCmd *const gBellAnimTable[] =
gBellAnimCmds,
};
-const struct SpriteTemplate gBellSpriteTemplate = //gUnknown_83E41B0
+const struct SpriteTemplate gBellSpriteTemplate =
{
.tileTag = ANIM_TAG_BELL,
.paletteTag = ANIM_TAG_BELL,
@@ -878,7 +884,7 @@ const u16 gMusicNotePaletteTagsTable[] =
ANIM_SPRITES_START - 2,
};
-const struct SpriteTemplate gHealBellMusicNoteSpriteTemplate = //gUnknown_83E41D0
+const struct SpriteTemplate gHealBellMusicNoteSpriteTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES_2,
.paletteTag = ANIM_TAG_MUSIC_NOTES_2,
@@ -889,7 +895,7 @@ const struct SpriteTemplate gHealBellMusicNoteSpriteTemplate = //gUnknown_83E41D
.callback = AnimHealBellMusicNote,
};
-const struct SpriteTemplate gMagentaHeartSpriteTemplate = //gUnknown_83E41E8
+const struct SpriteTemplate gMagentaHeartSpriteTemplate =
{
.tileTag = ANIM_TAG_MAGENTA_HEART,
.paletteTag = ANIM_TAG_MAGENTA_HEART,
@@ -907,7 +913,7 @@ const union AffineAnimCmd gUnknown_83E4200[] =
AFFINEANIMCMD_END,
};
-const struct SpriteTemplate gRedHeartProjectileSpriteTemplate = //gUnknown_83E4218
+const struct SpriteTemplate gRedHeartProjectileSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_HEART,
.paletteTag = ANIM_TAG_RED_HEART,
@@ -918,7 +924,7 @@ const struct SpriteTemplate gRedHeartProjectileSpriteTemplate = //gUnknown_83E42
.callback = AnimRedHeartProjectile,
};
-const struct SpriteTemplate gRedHeartBurstSpriteTemplate = //gUnknown_83E4230
+const struct SpriteTemplate gRedHeartBurstSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_HEART,
.paletteTag = ANIM_TAG_RED_HEART,
@@ -929,7 +935,7 @@ const struct SpriteTemplate gRedHeartBurstSpriteTemplate = //gUnknown_83E4230
.callback = AnimParticuleBurst,
};
-const struct SpriteTemplate gRedHeartRisingSpriteTemplate = //gUnknown_83E4248
+const struct SpriteTemplate gRedHeartRisingSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_HEART,
.paletteTag = ANIM_TAG_RED_HEART,
@@ -952,7 +958,7 @@ const union AffineAnimCmd *const gHiddenPowerOrbAffineAnimTable[] =
gHiddenPowerOrbAffineAnimCmds,
};
-const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate = //gUnknown_83E427C
+const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_ORB,
.paletteTag = ANIM_TAG_RED_ORB,
@@ -963,7 +969,7 @@ const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate = //gUnknown_83E427C
.callback = AnimOrbitFast,
};
-const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate = //gUnknown_83E4294
+const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_ORB,
.paletteTag = ANIM_TAG_RED_ORB,
@@ -986,7 +992,7 @@ const union AffineAnimCmd *const gSpitUpOrbAffineAnimTable[] =
gSpitUpOrbAffineAnimCmds,
};
-const struct SpriteTemplate gSpitUpOrbSpriteTemplate = //gUnknown_83E42C8
+const struct SpriteTemplate gSpitUpOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_ORB_2,
.paletteTag = ANIM_TAG_RED_ORB_2,
@@ -1012,7 +1018,7 @@ const union AnimCmd *const gEyeSparkleAnimTable[] =
gEyeSparkleAnimCmds,
};
-const struct SpriteTemplate gEyeSparkleSpriteTemplate = //gUnknown_83E42FC
+const struct SpriteTemplate gEyeSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_EYE_SPARKLE,
.paletteTag = ANIM_TAG_EYE_SPARKLE,
@@ -1034,7 +1040,7 @@ const union AnimCmd *const gAngelSpriteAnimTable[] =
gAngelSpriteAnimCmds,
};
-const struct SpriteTemplate gAngelSpriteTemplate = //gUnknown_83E4320
+const struct SpriteTemplate gAngelSpriteTemplate =
{
.tileTag = ANIM_TAG_ANGEL,
.paletteTag = ANIM_TAG_ANGEL,
@@ -1045,7 +1051,7 @@ const struct SpriteTemplate gAngelSpriteTemplate = //gUnknown_83E4320
.callback = AnimAngel,
};
-const struct SpriteTemplate gPinkHeartSpriteTemplate = //gUnknown_83E4338
+const struct SpriteTemplate gPinkHeartSpriteTemplate =
{
.tileTag = ANIM_TAG_PINK_HEART,
.paletteTag = ANIM_TAG_PINK_HEART,
@@ -1074,7 +1080,7 @@ const union AnimCmd *const gDevilAnimTable[] =
gDevilAnimCmds2,
};
-const struct SpriteTemplate gDevilSpriteTemplate = //gUnknown_83E4368
+const struct SpriteTemplate gDevilSpriteTemplate =
{
.tileTag = ANIM_TAG_DEVIL,
.paletteTag = ANIM_TAG_DEVIL,
@@ -1109,7 +1115,7 @@ const union AnimCmd *const gFurySwipesAnimTable[] =
gUnknown_08593B1C,
};
-const struct SpriteTemplate gFurySwipesSpriteTemplate = //gUnknown_83E43B0
+const struct SpriteTemplate gFurySwipesSpriteTemplate =
{
.tileTag = ANIM_TAG_SWIPE,
.paletteTag = ANIM_TAG_SWIPE,
@@ -1144,7 +1150,7 @@ const union AnimCmd *const gMovementWavesAnimTable[] =
gMovementWavesAnimCmds2,
};
-const struct SpriteTemplate gMovementWavesSpriteTemplate = //gUnknown_83E43F8
+const struct SpriteTemplate gMovementWavesSpriteTemplate =
{
.tileTag = ANIM_TAG_MOVEMENT_WAVES,
.paletteTag = ANIM_TAG_MOVEMENT_WAVES,
@@ -1163,7 +1169,7 @@ const union AffineAnimCmd gUnknown_08593B98[] =
AFFINEANIMCMD_END,
};
-const struct SpriteTemplate gJaggedMusicNoteSpriteTemplate = //gUnknown_83E4430
+const struct SpriteTemplate gJaggedMusicNoteSpriteTemplate =
{
.tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
.paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE,
@@ -1199,8 +1205,7 @@ const union AffineAnimCmd *const gPerishSongMusicNoteAffineAnimTable[] =
gPerishSongMusicNoteAffineAnimCmds3,
};
-extern const union AnimCmd *const gMusicNotesAnimTable[];
-const struct SpriteTemplate gPerishSongMusicNoteSpriteTemplate = //gUnknown_83E4484
+const struct SpriteTemplate gPerishSongMusicNoteSpriteTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES_2,
.paletteTag = ANIM_TAG_MUSIC_NOTES_2,
@@ -1211,7 +1216,7 @@ const struct SpriteTemplate gPerishSongMusicNoteSpriteTemplate = //gUnknown_83E4
.callback = AnimPerishSongMusicNote,
};
-const struct SpriteTemplate gPerishSongMusicNote2SpriteTemplate = //gUnknown_83E449C
+const struct SpriteTemplate gPerishSongMusicNote2SpriteTemplate =
{
.tileTag = ANIM_TAG_MUSIC_NOTES_2,
.paletteTag = ANIM_TAG_MUSIC_NOTES_2,
@@ -1240,7 +1245,7 @@ const union AffineAnimCmd *const gGuardRingAffineAnimTable[] =
gGuardRingAffineAnimCmds2,
};
-const struct SpriteTemplate gGuardRingSpriteTemplate = //gUnknown_83E44DC
+const struct SpriteTemplate gGuardRingSpriteTemplate =
{
.tileTag = ANIM_TAG_GUARD_RING,
.paletteTag = ANIM_TAG_GUARD_RING,
@@ -1269,6 +1274,7 @@ void sub_80A6E48(struct Sprite *sprite)
void sub_80A6E98(struct Sprite *sprite)
{
u8 battler;
+
if (gBattleAnimArgs[0] == 0)
battler = gBattleAnimAttacker;
else
@@ -1304,6 +1310,7 @@ static void sub_80A6ED8(struct Sprite *sprite)
static void sub_80A6F3C(struct Sprite *sprite)
{
s16 temp;
+
gSprites[sprite->data[2]].pos2.x += sprite->data[1];
temp = sprite->data[1];
sprite->data[1] = -temp;
@@ -1319,8 +1326,9 @@ static void sub_80A6F3C(struct Sprite *sprite)
void sub_80A6F8C(struct Sprite *sprite)
{
u8 spriteId;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
@@ -1374,6 +1382,7 @@ static void AnimTask_WithdrawStep(u8 taskId)
{
u8 spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
s16 rotation;
+
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
rotation = -gTasks[taskId].data[0];
else
@@ -1488,8 +1497,8 @@ void AnimSonicBoomProjectile(struct Sprite *sprite)
}
InitSpritePosToAnimAttacker(sprite, TRUE);
- targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
- targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ targetXPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
rotation += 0xF000;
if (IsContest())
@@ -1515,6 +1524,7 @@ static void AnimAirWaveProjectile_Step2(struct Sprite *sprite)
static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
{
struct Task* task = &gTasks[sprite->data[7]];
+
if (sprite->data[0] > task->data[5])
{
sprite->data[5] += sprite->data[3];
@@ -1550,8 +1560,9 @@ void AnimAirWaveProjectile(struct Sprite *sprite)
s16 a;
s16 b;
s16 c;
-
+
struct Task* task = &gTasks[sprite->data[7]];
+
sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7])
@@ -1762,8 +1773,8 @@ void AnimCoinThrow(struct Sprite *sprite)
u16 var;
InitSpritePosToAnimAttacker(sprite, TRUE);
- r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ r6 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ r7 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -1819,6 +1830,7 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
int i;
u16 rand;
s16* ptr;
+
PlaySE12WithPanning(SE_W030, BattleAnimAdjustPanning(63));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
@@ -1886,6 +1898,7 @@ void AnimViceGripPincer(struct Sprite *sprite)
s16 startYOffset = -32;
s16 endXOffset = 16;
s16 endYOffset = -16;
+
if (gBattleAnimArgs[0])
{
startXOffset = -32;
@@ -1918,6 +1931,7 @@ void AnimGuillotinePincer(struct Sprite *sprite)
s16 startYOffset = -32;
s16 endXOffset = 16;
s16 endYOffset = -16;
+
if (gBattleAnimArgs[0])
{
startXOffset = -32;
@@ -1992,6 +2006,7 @@ static void AnimGuillotinePincerStep3(struct Sprite *sprite)
void AnimTask_GrowAndGreyscale(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
@@ -2017,6 +2032,7 @@ void AnimTask_Minimize(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
task->data[0] = spriteId;
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
task->data[1] = 0;
@@ -2032,6 +2048,7 @@ void AnimTask_Minimize(u8 taskId)
static void AnimTask_MinimizeStep1(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
switch (task->data[1])
{
case 0:
@@ -2099,6 +2116,7 @@ static void CreateMinimizeSprite(struct Task* task, u8 taskId)
{
u16 matrixNum;
s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
+
if (spriteId >= 0)
{
if ((matrixNum = AllocOamMatrix()) == 0xFF)
@@ -2141,6 +2159,7 @@ static void ClonedMinizeSprite_Step(struct Sprite *sprite)
void AnimTask_Splash(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
if (gBattleAnimArgs[1] == 0)
{
DestroyAnimVisualTask(taskId);
@@ -2161,6 +2180,7 @@ void AnimTask_Splash(u8 taskId)
static void AnimTask_SplashStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
switch (task->data[1])
{
case 0:
@@ -2216,6 +2236,7 @@ void AnimTask_GrowAndShrink(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
task->func = AnimTask_GrowAndShrinkStep;
}
@@ -2223,6 +2244,7 @@ void AnimTask_GrowAndShrink(u8 taskId)
static void AnimTask_GrowAndShrinkStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
@@ -2261,6 +2283,7 @@ void AnimBreathPuff(struct Sprite *sprite)
void AnimAngerMark(struct Sprite *sprite)
{
u8 battler;
+
if (!gBattleAnimArgs[0])
battler = gBattleAnimAttacker;
else
@@ -2283,6 +2306,7 @@ void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
task->data[0] = spriteId;
task->data[1] = 0;
PrepareAffineAnimInTaskData(task, spriteId, gThrashMoveMonAffineAnimCmds);
@@ -2292,6 +2316,7 @@ void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
static void ThrashMoveMonStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
@@ -2300,6 +2325,7 @@ static void ThrashMoveMonStep(u8 taskId)
void AnimTask_ThrashMoveMonVertical(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[1] = 0;
task->data[2] = 4;
@@ -2319,6 +2345,7 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
static void ThrashMoveMon(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
if (++task->data[7] > 2)
{
task->data[7] = 0;
@@ -2371,8 +2398,8 @@ void sub_80A8874(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct ScanlineEffectParams params;
-
s16 i;
+
task->data[0] = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 32;
task->data[1] = 4;
task->data[2] = 0;
@@ -2457,7 +2484,7 @@ static void AnimTask_SketchDrawMon(u8 taskId)
void AnimPencil(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) - 16;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) - 16;
sprite->pos1.y = GetBattlerYCoordWithElevation(gBattleAnimTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -2545,12 +2572,12 @@ void AnimBlendThinRing(struct Sprite *sprite)
{
SetAverageBattlerPositions(battler, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = GetBattlerSpriteCoord(battler, 0);
+ r4 = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
else
- r4 = GetBattlerSpriteCoord(battler, 2);
+ r4 = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
- gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
+ gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0];
else
gBattleAnimArgs[0] = sp0 - r4;
}
@@ -2656,6 +2683,7 @@ void AnimHyperVoiceRing(struct Sprite *sprite)
void AnimUproarRing(struct Sprite *sprite)
{
u8 index = IndexOfSpritePaletteTag(ANIM_TAG_THIN_RING);
+
if (index != 0xFF)
{
BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
@@ -2669,6 +2697,7 @@ void AnimUproarRing(struct Sprite *sprite)
void AnimSoftBoiledEgg(struct Sprite *sprite)
{
s16 r1;
+
InitSpritePosToAnimAttacker(sprite, FALSE);
r1 = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? -160 : 160;
sprite->data[0] = 0x380;
@@ -2680,6 +2709,7 @@ void AnimSoftBoiledEgg(struct Sprite *sprite)
static void AnimSoftBoiledEgg_Step1(struct Sprite *sprite)
{
s16 add;
+
sprite->pos2.y -= (sprite->data[0] >> 8);
sprite->pos2.x = sprite->data[1] >> 8;
sprite->data[0] -= 32;
@@ -2772,6 +2802,7 @@ void AnimTask_StretchAttacker(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds);
task->func = StretchAttacker_Step;
@@ -2780,6 +2811,7 @@ void AnimTask_StretchAttacker(u8 taskId)
static void StretchAttacker_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
if (!RunAffineAnimFromTaskData(task))
{
gSprites[task->data[0]].pos2.y = 0;
@@ -2791,6 +2823,7 @@ static void StretchAttacker_Step(u8 taskId)
void AnimTask_ExtremeSpeedImpact(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -2860,6 +2893,7 @@ static void ExtremeSpeedImpact_Step(u8 taskId)
void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -2874,6 +2908,7 @@ void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
static void ExtremeSpeedMonReappear_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
if (task->data[0] == 0 && ++task->data[1] > task->data[4])
{
task->data[1] = 0;
@@ -2902,6 +2937,7 @@ static void ExtremeSpeedMonReappear_Step(u8 taskId)
void AnimTask_SpeedDust(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
task->data[0] = 0;
task->data[1] = 4;
task->data[2] = 0;
@@ -2912,14 +2948,15 @@ void AnimTask_SpeedDust(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_ATTACKER);
- task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, ANIM_TARGET);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
task->func = SpeedDust_Step1;
}
static void SpeedDust_Step1(u8 taskId)
{
struct Task* task = &gTasks[taskId];
+
switch (task->data[8])
{
case 0:
@@ -3014,6 +3051,7 @@ void sub_80A96B4(u8 taskId)
void sub_80A9760(u8 taskId)
{
int i;
+
for (i = 0; i < 3; i++)
FreeSpritePaletteByTag(gMusicNotePaletteTagsTable[i]);
@@ -3023,6 +3061,7 @@ void sub_80A9760(u8 taskId)
static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
{
u8 tile;
+
tile = (b & 1);
tile = ((-tile | tile) >> 31) & 32;
sprite->oam.tileNum += tile + (a << 2);
@@ -3036,8 +3075,8 @@ void AnimHealBellMusicNote(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SetMusicNotePalette(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
@@ -3112,9 +3151,10 @@ static void FakeOutStep2(u8 taskId)
void sub_80A9A20(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+
if (++gTasks[taskId].data[0] == 1)
{
- PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(1), gUnknown_83E4200);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_TARGET), gUnknown_83E4200);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -3132,9 +3172,10 @@ void sub_80A9A20(u8 taskId)
void sub_80A9AB0(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
if (++gTasks[taskId].data[0] == 1)
{
- PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), gUnknown_83E4200);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), gUnknown_83E4200);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -3154,9 +3195,9 @@ void AnimRedHeartProjectile(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = 95;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = AnimRedHeartProjectile_Step;
}
@@ -3209,6 +3250,7 @@ void AnimRedHeartRising(struct Sprite *sprite)
static void AnimRedHeartRising_Step(struct Sprite *sprite)
{
s16 y;
+
sprite->data[2] += sprite->data[1];
sprite->pos2.y = -((u16)sprite->data[2] >> 8);
sprite->pos2.x = Sin(sprite->data[3], 4);
@@ -3238,12 +3280,12 @@ void AnimTask_HeartsBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
- AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
- AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
- if (IsContest())
- sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
-
+ if (IsContest())
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+
gTasks[taskId].func = HeartsBackground_Step;
}
@@ -3319,9 +3361,9 @@ void AnimTask_ScaryFace(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
-
+
if (IsContest())
- LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
+ LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_ScaryFacePlayer);
else
@@ -3329,9 +3371,9 @@ void AnimTask_ScaryFace(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
- if (IsContest())
- sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
-
+ if (IsContest())
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+
gTasks[taskId].func = ScaryFace_Step;
}
@@ -3398,8 +3440,8 @@ static void ScaryFace_Step(u8 taskId)
// arg 1: initial wave offset
void AnimOrbitFast(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
@@ -3449,8 +3491,8 @@ static void AnimOrbitFastStep(struct Sprite *sprite)
// arg 0: initial wave offset
void AnimOrbitScatter(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatterStep;
@@ -3474,8 +3516,8 @@ static void AnimSpitUpOrb_Step(struct Sprite *sprite)
void AnimSpitUpOrb(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
@@ -3497,6 +3539,7 @@ void AnimEyeSparkle(struct Sprite *sprite)
void AnimAngel(struct Sprite *sprite)
{
s16 var0;
+
if (!sprite->data[0])
{
sprite->pos1.x += gBattleAnimArgs[0];
@@ -3612,13 +3655,13 @@ void AnimMovementWaves(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
if (!gBattleAnimArgs[1])
@@ -3666,8 +3709,8 @@ void AnimJaggedMusicNote(struct Sprite *sprite)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
- sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = (u16)sprite->pos1.x << 3;
sprite->data[2] = (u16)sprite->pos1.y << 3;
@@ -3799,8 +3842,8 @@ void AnimGuardRing(struct Sprite *sprite)
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 40;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 40;
}
sprite->data[0] = 13;