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path: root/src/battle_anim_effects_3.c
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Diffstat (limited to 'src/battle_anim_effects_3.c')
-rw-r--r--src/battle_anim_effects_3.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index c60f51c31..07b44d53a 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1586,7 +1586,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
sprite->data[2]++;
if (sprite->data[3] == 0)
{
- PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
}
}
}
@@ -1865,7 +1865,7 @@ static void TormentAttacker_Step(u8 taskId)
y = task->data[3] + task->data[5];
spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
- PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
if (spriteId != MAX_SPRITES)
{
@@ -2312,7 +2312,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
- PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
break;
case 1:
if (gTasks[taskId].data[4]++ > 0)
@@ -2345,7 +2345,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0] = 1;
- PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
}
break;
case 4:
@@ -4622,7 +4622,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
- PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
gTasks[taskId].data[10] -= 0x800;
gTasks[taskId].data[0]++;
}
@@ -4644,7 +4644,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gSprites[spriteId].pos2.y == 0)
{
- PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
DestroyAnimVisualTask(taskId);
}
break;
@@ -4681,7 +4681,7 @@ static void AnimBlockXStep(struct Sprite *sprite)
sprite->pos2.y += 10;
if (sprite->pos2.y >= 0)
{
- PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->pos2.y = 0;
sprite->data[0]++;
}
@@ -4691,7 +4691,7 @@ static void AnimBlockXStep(struct Sprite *sprite)
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 0x7F)
{
- PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->pos2.y = 0;
sprite->data[0]++;
@@ -4710,7 +4710,7 @@ static void AnimBlockXStep(struct Sprite *sprite)
case 3:
if (++sprite->data[1] > 8)
{
- PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->data[0]++;
}
@@ -4991,7 +4991,7 @@ void sub_80E3E84(struct Sprite *sprite)
case 0:
if (gBattleAnimArgs[7] == -1)
{
- PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;