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path: root/src/battle_anim_special.c
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Diffstat (limited to 'src/battle_anim_special.c')
-rw-r--r--src/battle_anim_special.c128
1 files changed, 64 insertions, 64 deletions
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index a1cf5a491..f169857cb 100644
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -448,8 +448,8 @@ UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
AnimLoadCompressedBgTilemap(animBgData.bgId, gUnknown_D2EC24_Tilemap);
AnimLoadCompressedBgGfx(animBgData.bgId, gUnknown_D2EC24_Gfx, animBgData.tilesOffset);
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
- gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
- gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
+ gBattle_BG1_X = -gSprites[spriteId3].x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
gTasks[taskId].data[1] = 640;
gTasks[taskId].data[0] = spriteId3;
gTasks[taskId].data[2] = spriteId4;
@@ -821,9 +821,9 @@ static void SpriteCB_ThrowBall_Init(struct Sprite *sprite)
u16 destX = sprite->data[1];
u16 destY = sprite->data[2];
- sprite->sTransl_InitX = sprite->pos1.x;
+ sprite->sTransl_InitX = sprite->x;
sprite->sTransl_DestX = destX;
- sprite->sTransl_InitY = sprite->pos1.y;
+ sprite->sTransl_InitY = sprite->y;
sprite->sTransl_DestY = destY;
sprite->sTransl_ArcAmpl = -40;
InitAnimArcTranslation(sprite);
@@ -848,10 +848,10 @@ static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite)
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
@@ -863,7 +863,7 @@ static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite)
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId);
break;
}
@@ -897,7 +897,7 @@ static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite)
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[10] = 256;
gMonShrinkDuration = 28;
- gMonShrinkDistance = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
+ gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2);
gMonShrinkDelta = (gMonShrinkDistance * 256) / gMonShrinkDuration;
gTasks[taskId].data[2] = gMonShrinkDelta;
gTasks[taskId].data[0]++;
@@ -906,7 +906,7 @@ static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite)
gTasks[taskId].data[10] += 0x20;
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
gTasks[taskId].data[3] += gTasks[taskId].data[2];
- gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
+ gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8;
if (gTasks[taskId].data[10] >= 0x480)
gTasks[taskId].data[0]++;
break;
@@ -937,8 +937,8 @@ static void SpriteCB_ThrowBall_InitialFall(struct Sprite *sprite)
sprite->data[4] = 40;
sprite->data[5] = 0;
angle = 0;
- sprite->pos1.y += Cos(angle, 40);
- sprite->pos2.y = -Cos(angle, sprite->data[4]);
+ sprite->y += Cos(angle, 40);
+ sprite->y2 = -Cos(angle, sprite->data[4]);
sprite->callback = SpriteCB_ThrowBall_Bounce;
}
}
@@ -952,7 +952,7 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite)
switch (sprite->data[3] & 0xFF)
{
case 0:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] += (sprite->data[3] >> 8) + 4;
if (sprite->data[5] >= 64)
{
@@ -982,7 +982,7 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] -= (sprite->data[3] >> 8) + 4;
if (sprite->data[5] <= 0)
{
@@ -995,8 +995,8 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite)
if (lastBounce)
{
sprite->data[3] = 0;
- sprite->pos1.y += Cos(64, 40);
- sprite->pos2.y = 0;
+ sprite->y += Cos(64, 40);
+ sprite->y2 = 0;
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
{
sprite->data[5] = 0;
@@ -1034,7 +1034,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite)
case 0:
if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
{
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
}
else
@@ -1072,7 +1072,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite)
case 2:
if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
{
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
}
else
@@ -1109,7 +1109,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite)
case 4:
if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
{
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
}
else
@@ -1290,12 +1290,12 @@ static void CreateStarsWhenBallClicks(struct Sprite *sprite)
LoadBallParticleGfx(BALL_MASTER);
for (i = 0; i < 3; i++)
{
- u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->pos1.x, sprite->pos1.y, subpriority);
+ u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].sTransl_Speed = 24;
- gSprites[spriteId].sTransl_DestX = sprite->pos1.x + sCaptureStar[i].xOffset;
- gSprites[spriteId].sTransl_DestY = sprite->pos1.y + sCaptureStar[i].yOffset;
+ gSprites[spriteId].sTransl_DestX = sprite->x + sCaptureStar[i].xOffset;
+ gSprites[spriteId].sTransl_DestY = sprite->y + sCaptureStar[i].yOffset;
gSprites[spriteId].sTransl_ArcAmpl = sCaptureStar[i].amplitude;
InitAnimArcTranslation(&gSprites[spriteId]);
gSprites[spriteId].callback = SpriteCB_BallCaptureSuccessStar;
@@ -1322,7 +1322,7 @@ static void SpriteCB_ThrowBall_BeginBreakOut(struct Sprite *sprite)
switch (ballId)
{
case 0 ... POKEBALL_COUNT - 1:
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId);
break;
}
@@ -1348,12 +1348,12 @@ static void SpriteCB_ThrowBall_RunBreakOut(struct Sprite *sprite)
else
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
}
if (sprite->animEnded && next)
{
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
sprite->data[0] = 0;
sprite->callback = BattleAnimObj_SignalEnd;
@@ -1366,9 +1366,9 @@ static void TrainerBallBlock(struct Sprite *sprite)
{
int i;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = sprite->y2 = 0;
for (i = 0; i < 6; i++)
sprite->data[i] = 0;
@@ -1380,12 +1380,12 @@ static void TrainerBallBlock2(struct Sprite *sprite)
s16 var0 = sprite->data[0] + 0x800;
s16 var1 = sprite->data[1] + 0x680;
- sprite->pos2.x -= var1 >> 8;
- sprite->pos2.y += var0 >> 8;
+ sprite->x2 -= var1 >> 8;
+ sprite->y2 += var0 >> 8;
sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF;
sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF;
- if (sprite->pos1.y + sprite->pos2.y > 160
- || sprite->pos1.x + sprite->pos2.x < -8)
+ if (sprite->y + sprite->y2 > 160
+ || sprite->x + sprite->x2 < -8)
{
sprite->data[0] = 0;
sprite->callback = BattleAnimObj_SignalEnd;
@@ -1396,13 +1396,13 @@ static void TrainerBallBlock2(struct Sprite *sprite)
static void GhostBallDodge(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = sprite->y2 = 0;
sprite->data[0] = 0x22;
- sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sprite->pos1.x - 8;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[2] = sprite->x - 8;
+ sprite->data[3] = sprite->y;
sprite->data[4] = 0x90;
sprite->data[5] = 0x20;
InitAnimArcTranslation(sprite);
@@ -1414,7 +1414,7 @@ static void GhostBallDodge2(struct Sprite *sprite)
{
if (!TranslateAnimVerticalArc(sprite))
{
- if ((sprite->pos1.y + sprite->pos2.y) < 65)
+ if ((sprite->y + sprite->y2) < 65)
return;
}
@@ -1508,8 +1508,8 @@ static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[1]);
sprite->data[1] += 2;
if (sprite->data[1] == 50)
DestroyBallOpenAnimationParticle(sprite);
@@ -1701,8 +1701,8 @@ static void GreatBallOpenParticleAnimation(u8 taskId)
static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[2]);
sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
@@ -1743,8 +1743,8 @@ static void RepeatBallOpenParticleAnimation(u8 taskId)
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
@@ -1831,8 +1831,8 @@ static void PremierBallOpenParticleAnimation(u8 taskId)
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
@@ -1955,12 +1955,12 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
gTasks[taskId].data[11] = gBattleAnimArgs[0];
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
else
- gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
- x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
+ x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32;
if (x > 304)
gTasks[taskId].data[10]++;
break;
@@ -1971,24 +1971,24 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
case 2:
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8;
else
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- if (gSprites[spriteId].pos2.x <= 0)
+ if (gSprites[spriteId].x2 <= 0)
{
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 = 0;
done = TRUE;
}
}
else
{
- if (gSprites[spriteId].pos2.x >= 0)
+ if (gSprites[spriteId].x2 >= 0)
{
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 = 0;
done = TRUE;
}
}
@@ -2133,8 +2133,8 @@ static void AnimTask_ShinySparkles(u8 taskId)
else
{
gSprites[spriteId].callback = SpriteCB_ShinySparkles_2;
- gSprites[spriteId].pos2.x = -32;
- gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].x2 = -32;
+ gSprites[spriteId].y2 = 32;
gSprites[spriteId].invisible = TRUE;
if (gTasks[taskId].data[11] == FALSE)
{
@@ -2174,8 +2174,8 @@ static void AnimTask_ShinySparkles_WaitSparkles(u8 taskId)
static void SpriteCB_ShinySparkles_1(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], 24);
- sprite->pos2.y = Cos(sprite->data[1], 24);
+ sprite->x2 = Sin(sprite->data[1], 24);
+ sprite->y2 = Cos(sprite->data[1], 24);
sprite->data[1] += 12;
if (sprite->data[1] > 0xFF)
{
@@ -2194,9 +2194,9 @@ static void SpriteCB_ShinySparkles_2(struct Sprite *sprite)
else
{
sprite->invisible = FALSE;
- sprite->pos2.x += 5;
- sprite->pos2.y -= 5;
- if (sprite->pos2.x > 32)
+ sprite->x2 += 5;
+ sprite->y2 -= 5;
+ if (sprite->x2 > 32)
{
gTasks[sprite->data[0]].data[12]--;
FreeSpriteOamMatrix(sprite);