diff options
Diffstat (limited to 'src/battle_anim_special.c')
-rw-r--r-- | src/battle_anim_special.c | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c index a1cf5a491..f169857cb 100644 --- a/src/battle_anim_special.c +++ b/src/battle_anim_special.c @@ -448,8 +448,8 @@ UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId) AnimLoadCompressedBgTilemap(animBgData.bgId, gUnknown_D2EC24_Tilemap); AnimLoadCompressedBgGfx(animBgData.bgId, gUnknown_D2EC24_Gfx, animBgData.tilesOffset); LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32); - gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; - gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; + gBattle_BG1_X = -gSprites[spriteId3].x + 32; + gBattle_BG1_Y = -gSprites[spriteId3].y - 32; gTasks[taskId].data[1] = 640; gTasks[taskId].data[0] = spriteId3; gTasks[taskId].data[2] = spriteId4; @@ -821,9 +821,9 @@ static void SpriteCB_ThrowBall_Init(struct Sprite *sprite) u16 destX = sprite->data[1]; u16 destY = sprite->data[2]; - sprite->sTransl_InitX = sprite->pos1.x; + sprite->sTransl_InitX = sprite->x; sprite->sTransl_DestX = destX; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitY = sprite->y; sprite->sTransl_DestY = destY; sprite->sTransl_ArcAmpl = -40; InitAnimArcTranslation(sprite); @@ -848,10 +848,10 @@ static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite) else { StartSpriteAnim(sprite, 1); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; for (i = 0; i < 8; i++) sprite->data[i] = 0; @@ -863,7 +863,7 @@ static void SpriteCB_ThrowBall_ArcFlight(struct Sprite *sprite) switch (ballId) { case 0 ... POKEBALL_COUNT - 1: - LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId); LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId); break; } @@ -897,7 +897,7 @@ static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite) PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 256; gMonShrinkDuration = 28; - gMonShrinkDistance = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); + gMonShrinkDistance = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2); gMonShrinkDelta = (gMonShrinkDistance * 256) / gMonShrinkDuration; gTasks[taskId].data[2] = gMonShrinkDelta; gTasks[taskId].data[0]++; @@ -906,7 +906,7 @@ static void SpriteCB_ThrowBall_ShrinkMon(struct Sprite *sprite) gTasks[taskId].data[10] += 0x20; SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); gTasks[taskId].data[3] += gTasks[taskId].data[2]; - gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; + gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8; if (gTasks[taskId].data[10] >= 0x480) gTasks[taskId].data[0]++; break; @@ -937,8 +937,8 @@ static void SpriteCB_ThrowBall_InitialFall(struct Sprite *sprite) sprite->data[4] = 40; sprite->data[5] = 0; angle = 0; - sprite->pos1.y += Cos(angle, 40); - sprite->pos2.y = -Cos(angle, sprite->data[4]); + sprite->y += Cos(angle, 40); + sprite->y2 = -Cos(angle, sprite->data[4]); sprite->callback = SpriteCB_ThrowBall_Bounce; } } @@ -952,7 +952,7 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) switch (sprite->data[3] & 0xFF) { case 0: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += (sprite->data[3] >> 8) + 4; if (sprite->data[5] >= 64) { @@ -982,7 +982,7 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= (sprite->data[3] >> 8) + 4; if (sprite->data[5] <= 0) { @@ -995,8 +995,8 @@ static void SpriteCB_ThrowBall_Bounce(struct Sprite *sprite) if (lastBounce) { sprite->data[3] = 0; - sprite->pos1.y += Cos(64, 40); - sprite->pos2.y = 0; + sprite->y += Cos(64, 40); + sprite->y2 = 0; if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) { sprite->data[5] = 0; @@ -1034,7 +1034,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) case 0: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else @@ -1072,7 +1072,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) case 2: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else @@ -1109,7 +1109,7 @@ static void SpriteCB_ThrowBall_DoShake(struct Sprite *sprite) case 4: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else @@ -1290,12 +1290,12 @@ static void CreateStarsWhenBallClicks(struct Sprite *sprite) LoadBallParticleGfx(BALL_MASTER); for (i = 0; i < 3; i++) { - u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->pos1.x, sprite->pos1.y, subpriority); + u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[BALL_MASTER], sprite->x, sprite->y, subpriority); if (spriteId != MAX_SPRITES) { gSprites[spriteId].sTransl_Speed = 24; - gSprites[spriteId].sTransl_DestX = sprite->pos1.x + sCaptureStar[i].xOffset; - gSprites[spriteId].sTransl_DestY = sprite->pos1.y + sCaptureStar[i].yOffset; + gSprites[spriteId].sTransl_DestX = sprite->x + sCaptureStar[i].xOffset; + gSprites[spriteId].sTransl_DestY = sprite->y + sCaptureStar[i].yOffset; gSprites[spriteId].sTransl_ArcAmpl = sCaptureStar[i].amplitude; InitAnimArcTranslation(&gSprites[spriteId]); gSprites[spriteId].callback = SpriteCB_BallCaptureSuccessStar; @@ -1322,7 +1322,7 @@ static void SpriteCB_ThrowBall_BeginBreakOut(struct Sprite *sprite) switch (ballId) { case 0 ... POKEBALL_COUNT - 1: - LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 28, ballId); LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId); break; } @@ -1348,12 +1348,12 @@ static void SpriteCB_ThrowBall_RunBreakOut(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; } if (sprite->animEnded && next) { - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; @@ -1366,9 +1366,9 @@ static void TrainerBallBlock(struct Sprite *sprite) { int i; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; for (i = 0; i < 6; i++) sprite->data[i] = 0; @@ -1380,12 +1380,12 @@ static void TrainerBallBlock2(struct Sprite *sprite) s16 var0 = sprite->data[0] + 0x800; s16 var1 = sprite->data[1] + 0x680; - sprite->pos2.x -= var1 >> 8; - sprite->pos2.y += var0 >> 8; + sprite->x2 -= var1 >> 8; + sprite->y2 += var0 >> 8; sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; - if (sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.x + sprite->pos2.x < -8) + if (sprite->y + sprite->y2 > 160 + || sprite->x + sprite->x2 < -8) { sprite->data[0] = 0; sprite->callback = BattleAnimObj_SignalEnd; @@ -1396,13 +1396,13 @@ static void TrainerBallBlock2(struct Sprite *sprite) static void GhostBallDodge(struct Sprite *sprite) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = sprite->y2 = 0; sprite->data[0] = 0x22; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x - 8; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x - 8; + sprite->data[3] = sprite->y; sprite->data[4] = 0x90; sprite->data[5] = 0x20; InitAnimArcTranslation(sprite); @@ -1414,7 +1414,7 @@ static void GhostBallDodge2(struct Sprite *sprite) { if (!TranslateAnimVerticalArc(sprite)) { - if ((sprite->pos1.y + sprite->pos2.y) < 65) + if ((sprite->y + sprite->y2) < 65) return; } @@ -1508,8 +1508,8 @@ static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[1] += 2; if (sprite->data[1] == 50) DestroyBallOpenAnimationParticle(sprite); @@ -1701,8 +1701,8 @@ static void GreatBallOpenParticleAnimation(u8 taskId) static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[2]); sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; @@ -1743,8 +1743,8 @@ static void RepeatBallOpenParticleAnimation(u8 taskId) static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1]++; sprite->data[2]++; @@ -1831,8 +1831,8 @@ static void PremierBallOpenParticleAnimation(u8 taskId) static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); sprite->data[0] = (sprite->data[0] + 10) & 0xFF; sprite->data[1]++; sprite->data[2]++; @@ -1955,12 +1955,12 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId) gTasks[taskId].data[11] = gBattleAnimArgs[0]; gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; else - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; - x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; + x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32; if (x > 304) gTasks[taskId].data[10]++; break; @@ -1971,24 +1971,24 @@ void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId) case 2: gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; else - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - if (gSprites[spriteId].pos2.x <= 0) + if (gSprites[spriteId].x2 <= 0) { - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; done = TRUE; } } else { - if (gSprites[spriteId].pos2.x >= 0) + if (gSprites[spriteId].x2 >= 0) { - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; done = TRUE; } } @@ -2133,8 +2133,8 @@ static void AnimTask_ShinySparkles(u8 taskId) else { gSprites[spriteId].callback = SpriteCB_ShinySparkles_2; - gSprites[spriteId].pos2.x = -32; - gSprites[spriteId].pos2.y = 32; + gSprites[spriteId].x2 = -32; + gSprites[spriteId].y2 = 32; gSprites[spriteId].invisible = TRUE; if (gTasks[taskId].data[11] == FALSE) { @@ -2174,8 +2174,8 @@ static void AnimTask_ShinySparkles_WaitSparkles(u8 taskId) static void SpriteCB_ShinySparkles_1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], 24); - sprite->pos2.y = Cos(sprite->data[1], 24); + sprite->x2 = Sin(sprite->data[1], 24); + sprite->y2 = Cos(sprite->data[1], 24); sprite->data[1] += 12; if (sprite->data[1] > 0xFF) { @@ -2194,9 +2194,9 @@ static void SpriteCB_ShinySparkles_2(struct Sprite *sprite) else { sprite->invisible = FALSE; - sprite->pos2.x += 5; - sprite->pos2.y -= 5; - if (sprite->pos2.x > 32) + sprite->x2 += 5; + sprite->y2 -= 5; + if (sprite->x2 > 32) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); |