diff options
Diffstat (limited to 'src/battle_controller_oak_old_man.c')
-rw-r--r-- | src/battle_controller_oak_old_man.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c index d6833942a..f6b43446b 100644 --- a/src/battle_controller_oak_old_man.c +++ b/src/battle_controller_oak_old_man.c @@ -401,10 +401,10 @@ static void sub_80E7B4C(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) - sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) - sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) @@ -413,14 +413,14 @@ static void sub_80E7B4C(void) UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - sub_804BD94(gActiveBattler ^ BIT_FLANK); + StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); - sub_804BD94(gActiveBattler); + StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8; @@ -628,7 +628,7 @@ static void sub_80E835C(void) case 0: if (!gPaletteFade.active) { - sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); BeginNormalPaletteFade(0xFFFFFF7E, 4, 0, @@ -703,7 +703,7 @@ static void sub_80E835C(void) case 8: if (!gPaletteFade.active) { - sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); sub_80EB524(); gBattleStruct->field_94 = 0; OakOldManBufferExecCompleted(); @@ -806,7 +806,7 @@ static void sub_80E8704(void) case 0: if (!gPaletteFade.active) { - sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler); + DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler); BeginNormalPaletteFade(0xFFFFFF7E, 4, 0, @@ -1569,20 +1569,20 @@ static void OakOldManHandleDrawTrainerPic(void) { if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { - DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); - SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, - (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80, 30); } else { - DecompressTrainerBackPalette(5, gActiveBattler); - SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler)); + DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, - (8 - gTrainerBackPicCoords[5].size) * 4 + 80, + (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80, 30); } gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1596,20 +1596,20 @@ static void OakOldManHandleTrainerSlide(void) { if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { - DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); - SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, - (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80, 30); } else { - DecompressTrainerBackPalette(5, gActiveBattler); - SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler)); + DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, - (8 - gTrainerBackPicCoords[5].size) * 4 + 80, + (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80, 30); } gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -2081,7 +2081,7 @@ static void OakOldManHandleIntroTrainerBallThrow(void) StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F8); - LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); + LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_80EB0A8, 5); gTasks[taskId].data[0] = gActiveBattler; |