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path: root/src/battle_controller_oak_old_man.c
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Diffstat (limited to 'src/battle_controller_oak_old_man.c')
-rw-r--r--src/battle_controller_oak_old_man.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c
index d6833942a..f6b43446b 100644
--- a/src/battle_controller_oak_old_man.c
+++ b/src/battle_controller_oak_old_man.c
@@ -401,10 +401,10 @@ static void sub_80E7B4C(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
- sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
- sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
@@ -413,14 +413,14 @@ static void sub_80E7B4C(void)
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
@@ -628,7 +628,7 @@ static void sub_80E835C(void)
case 0:
if (!gPaletteFade.active)
{
- sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,
@@ -703,7 +703,7 @@ static void sub_80E835C(void)
case 8:
if (!gPaletteFade.active)
{
- sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
sub_80EB524();
gBattleStruct->field_94 = 0;
OakOldManBufferExecCompleted();
@@ -806,7 +806,7 @@ static void sub_80E8704(void)
case 0:
if (!gPaletteFade.active)
{
- sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
+ DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
BeginNormalPaletteFade(0xFFFFFF7E,
4,
0,
@@ -1569,20 +1569,20 @@ static void OakOldManHandleDrawTrainerPic(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
- DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
- SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
- (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
+ (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
30);
}
else
{
- DecompressTrainerBackPalette(5, gActiveBattler);
- SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
- (8 - gTrainerBackPicCoords[5].size) * 4 + 80,
+ (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
30);
}
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -1596,20 +1596,20 @@ static void OakOldManHandleTrainerSlide(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
- DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
- SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
- (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
+ (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
30);
}
else
{
- DecompressTrainerBackPalette(5, gActiveBattler);
- SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
+ DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
- (8 - gTrainerBackPicCoords[5].size) * 4 + 80,
+ (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
30);
}
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
@@ -2081,7 +2081,7 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
- LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_80EB0A8, 5);
gTasks[taskId].data[0] = gActiveBattler;