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-rw-r--r--src/battle_controller_oak_old_man.c2295
1 files changed, 2295 insertions, 0 deletions
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c
new file mode 100644
index 000000000..99391ab3e
--- /dev/null
+++ b/src/battle_controller_oak_old_man.c
@@ -0,0 +1,2295 @@
+#include "global.h"
+#include "task.h"
+#include "pokemon.h"
+#include "pokeball.h"
+#include "party_menu.h"
+#include "bg.h"
+#include "data.h"
+#include "palette.h"
+#include "util.h"
+#include "m4a.h"
+#include "link.h"
+#include "sound.h"
+#include "item.h"
+#include "item_menu.h"
+#include "text.h"
+#include "strings.h"
+#include "string_util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "reshow_battle_screen.h"
+#include "constants/songs.h"
+#include "constants/items.h"
+
+static void OakOldManHandleGetMonData(void);
+static void OakOldManHandleGetRawMonData(void);
+static void OakOldManHandleSetMonData(void);
+static void OakOldManHandleSetRawMonData(void);
+static void OakOldManHandleLoadMonSprite(void);
+static void OakOldManHandleSwitchInAnim(void);
+static void OakOldManHandleReturnMonToBall(void);
+static void OakOldManHandleDrawTrainerPic(void);
+static void OakOldManHandleTrainerSlide(void);
+static void OakOldManHandleTrainerSlideBack(void);
+static void OakOldManHandleFaintAnimation(void);
+static void OakOldManHandlePaletteFade(void);
+static void OakOldManHandleSuccessBallThrowAnim(void);
+static void OakOldManHandleBallThrowAnim(void);
+static void OakOldManHandlePause(void);
+static void OakOldManHandleMoveAnimation(void);
+static void OakOldManHandlePrintString(void);
+static void OakOldManHandlePrintSelectionString(void);
+static void OakOldManHandleChooseAction(void);
+static void OakOldManHandleUnknownYesNoBox(void);
+static void OakOldManHandleChooseMove(void);
+static void OakOldManHandleChooseItem(void);
+static void OakOldManHandleChoosePokemon(void);
+static void OakOldManHandleCmd23(void);
+static void OakOldManHandleHealthBarUpdate(void);
+static void OakOldManHandleExpUpdate(void);
+static void OakOldManHandleStatusIconUpdate(void);
+static void OakOldManHandleStatusAnimation(void);
+static void OakOldManHandleStatusXor(void);
+static void OakOldManHandleDataTransfer(void);
+static void OakOldManHandleDMA3Transfer(void);
+static void OakOldManHandlePlayBGM(void);
+static void OakOldManHandleCmd32(void);
+static void OakOldManHandleTwoReturnValues(void);
+static void OakOldManHandleChosenMonReturnValue(void);
+static void OakOldManHandleOneReturnValue(void);
+static void OakOldManHandleOneReturnValue_Duplicate(void);
+static void OakOldManHandleCmd37(void);
+static void OakOldManHandleCmd38(void);
+static void OakOldManHandleCmd39(void);
+static void OakOldManHandleCmd40(void);
+static void OakOldManHandleHitAnimation(void);
+static void OakOldManHandleCmd42(void);
+static void OakOldManHandlePlaySE(void);
+static void OakOldManHandlePlayFanfare(void);
+static void OakOldManHandleFaintingCry(void);
+static void OakOldManHandleIntroSlide(void);
+static void OakOldManHandleIntroTrainerBallThrow(void);
+static void OakOldManHandleDrawPartyStatusSummary(void);
+static void OakOldManHandleHidePartyStatusSummary(void);
+static void OakOldManHandleEndBounceEffect(void);
+static void OakOldManHandleSpriteInvisibility(void);
+static void OakOldManHandleBattleAnimation(void);
+static void OakOldManHandleLinkStandbyMsg(void);
+static void OakOldManHandleResetActionMoveSelection(void);
+static void OakOldManHandleCmd55(void);
+static void OakOldManCmdEnd(void);
+
+static void OakOldManBufferRunCommand(void);
+static void OakOldManBufferExecCompleted(void);
+static void WaitForMonSelection(void);
+static void CompleteWhenChoseItem(void);
+static void sub_80E8704(void);
+static void sub_80E7CD8(void);
+static void sub_80E835C(void);
+static void Task_LaunchLvlUpAnim(u8 taskId);
+static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
+static void CompleteOnInactiveTextPrinter2(void);
+static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
+static void sub_80E804C(u8 taskId);
+static void Task_UpdateLvlInHealthbox(u8 taskId);
+static void sub_80E85D4(const u8 *text, u8 a1);
+static u32 CopyOakOldManMonData(u8 monId, u8 *dst);
+static void SetOakOldManMonData(u8 monId);
+static void OakOldManDoMoveAnimation(void);
+static void HandleInputChooseAction(void);
+static void sub_80EB0A8(u8 taskId);
+
+static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ OakOldManHandleGetMonData,
+ OakOldManHandleGetRawMonData,
+ OakOldManHandleSetMonData,
+ OakOldManHandleSetRawMonData,
+ OakOldManHandleLoadMonSprite,
+ OakOldManHandleSwitchInAnim,
+ OakOldManHandleReturnMonToBall,
+ OakOldManHandleDrawTrainerPic,
+ OakOldManHandleTrainerSlide,
+ OakOldManHandleTrainerSlideBack,
+ OakOldManHandleFaintAnimation,
+ OakOldManHandlePaletteFade,
+ OakOldManHandleSuccessBallThrowAnim,
+ OakOldManHandleBallThrowAnim,
+ OakOldManHandlePause,
+ OakOldManHandleMoveAnimation,
+ OakOldManHandlePrintString,
+ OakOldManHandlePrintSelectionString,
+ OakOldManHandleChooseAction,
+ OakOldManHandleUnknownYesNoBox,
+ OakOldManHandleChooseMove,
+ OakOldManHandleChooseItem,
+ OakOldManHandleChoosePokemon,
+ OakOldManHandleCmd23,
+ OakOldManHandleHealthBarUpdate,
+ OakOldManHandleExpUpdate,
+ OakOldManHandleStatusIconUpdate,
+ OakOldManHandleStatusAnimation,
+ OakOldManHandleStatusXor,
+ OakOldManHandleDataTransfer,
+ OakOldManHandleDMA3Transfer,
+ OakOldManHandlePlayBGM,
+ OakOldManHandleCmd32,
+ OakOldManHandleTwoReturnValues,
+ OakOldManHandleChosenMonReturnValue,
+ OakOldManHandleOneReturnValue,
+ OakOldManHandleOneReturnValue_Duplicate,
+ OakOldManHandleCmd37,
+ OakOldManHandleCmd38,
+ OakOldManHandleCmd39,
+ OakOldManHandleCmd40,
+ OakOldManHandleHitAnimation,
+ OakOldManHandleCmd42,
+ OakOldManHandlePlaySE,
+ OakOldManHandlePlayFanfare,
+ OakOldManHandleFaintingCry,
+ OakOldManHandleIntroSlide,
+ OakOldManHandleIntroTrainerBallThrow,
+ OakOldManHandleDrawPartyStatusSummary,
+ OakOldManHandleHidePartyStatusSummary,
+ OakOldManHandleEndBounceEffect,
+ OakOldManHandleSpriteInvisibility,
+ OakOldManHandleBattleAnimation,
+ OakOldManHandleLinkStandbyMsg,
+ OakOldManHandleResetActionMoveSelection,
+ OakOldManHandleCmd55,
+ OakOldManCmdEnd,
+};
+
+static void nullsub_81(void)
+{
+}
+
+void SetControllerToOakOrOldMan(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
+ gBattleStruct->field_94 = 0;
+ gBattleStruct->field_95 = 0;
+ gBattleStruct->field_96 = 0;
+ gBattleStruct->field_97 = 0;
+}
+
+static void OakOldManBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOakOldManBufferCommands))
+ sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void HandleInputChooseAction(void)
+{
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ switch (gActionSelectionCursor[gActiveBattler])
+ {
+ case 0:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
+ break;
+ case 1:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ break;
+ case 2:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ break;
+ case 3:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
+ break;
+ }
+ OakOldManBufferExecCompleted();
+ }
+ else if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
+ {
+ // Add item to bag if it is a ball
+ if (itemId <= ITEM_PREMIER_BALL)
+ AddBagItem(itemId, 1);
+ else
+ return;
+ }
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
+ OakOldManBufferExecCompleted();
+ }
+ }
+ else if (JOY_NEW(START_BUTTON))
+ {
+ SwapHpBarsWithHpText();
+ }
+}
+
+static void sub_80E7844(void)
+{
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ gBattleStruct->field_96 = 64;
+ ++gBattleStruct->field_94;
+ // fall through
+ case 1:
+ if (--gBattleStruct->field_96 == 0)
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(0);
+ ActionSelectionCreateCursorAt(1, 0);
+ gBattleStruct->field_96 = 64;
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (--gBattleStruct->field_96 == 0)
+ {
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OakOldManBufferExecCompleted();
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ OakOldManBufferExecCompleted();
+}
+
+static void sub_80E7930(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+static void CompleteOnSpecialAnimDone(void)
+{
+ if (!gDoingBattleAnim)
+ OakOldManBufferExecCompleted();
+}
+
+void sub_80E7988(void)
+{
+ HandleInputChooseMove();
+ if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler]))
+ OakOldManBufferExecCompleted();
+}
+
+static void OpenPartyMenuToChooseMon(void)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 caseId;
+
+ gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
+ caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ FreeAllWindowBuffers();
+ OpenPartyMenuInBattle(caseId);
+ }
+}
+
+static void WaitForMonSelection(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (gUnknown_203B0C0 == 1)
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
+ else
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void OpenBagAndChooseItem(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
+ nullsub_44();
+ FreeAllWindowBuffers();
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ sub_8107ECC();
+ else
+ sub_810AF74();
+ }
+}
+
+static void CompleteWhenChoseItem(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (!sub_80EB2E0(4)
+ && gSpecialVar_ItemId == ITEM_POTION
+ && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ sub_80EB2F4(4);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8704;
+ }
+ else
+ {
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ OakOldManBufferExecCompleted();
+ }
+ }
+}
+
+static void sub_80E7B4C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
+ }
+}
+
+static void sub_80E7CD8(void)
+{
+ bool32 r4 = FALSE;
+
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ r4 = TRUE;
+ if (r4
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E835C;
+ }
+}
+
+#define tExpTask_monId data[0]
+#define tExpTask_gainedExp data[1]
+#define tExpTask_battler data[2]
+#define tExpTask_frames data[10]
+
+static void Task_GiveExpToMon(u8 taskId)
+{
+ u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
+ {
+ struct Pokemon *mon = &gPlayerParty[monId];
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(mon, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
+ CalculateMonStats(mon);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ if (IsDoubleBattle() == TRUE
+ && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
+ gTasks[taskId].func = Task_LaunchLvlUpAnim;
+ else
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(mon, MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
+ }
+}
+
+static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ struct Pokemon *mon = &gPlayerParty[monIndex];
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 exp = GetMonData(mon, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_80E804C;
+}
+
+static void sub_80E804C(u8 taskId)
+{
+ if (gTasks[taskId].tExpTask_frames < 13)
+ {
+ ++gTasks[taskId].tExpTask_frames;
+ }
+ else
+ {
+ u8 monId = gTasks[taskId].tExpTask_monId;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 newExpPoints;
+
+ newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
+ if (newExpPoints == -1) // The bar has been filled with given exp points.
+ {
+ u8 level;
+ s32 currExp;
+ u16 species;
+ s32 expOnNextLvl;
+
+ m4aSongNumStop(SE_EXP);
+ level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ if (currExp + gainedExp >= expOnNextLvl)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
+ CalculateMonStats(&gPlayerParty[monId]);
+ gainedExp -= expOnNextLvl - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ gTasks[taskId].func = Task_LaunchLvlUpAnim;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+
+static void Task_LaunchLvlUpAnim(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
+ gTasks[taskId].func = Task_UpdateLvlInHealthbox;
+}
+
+static void Task_UpdateLvlInHealthbox(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
+ {
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ else
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
+ }
+}
+
+static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ u8 battlerId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
+ battlerId = gTasks[taskId].tExpTask_battler;
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2;
+ DestroyTask(taskId);
+}
+
+static void sub_80E82F4(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void sub_80E835C(void)
+{
+ u32 mask;
+
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDAE2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 3:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 4:
+ if (!gPaletteFade.active)
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDB92);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDBEF);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 7:
+ if (!IsTextPrinterActive(24))
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 8:
+ if (!gPaletteFade.active)
+ {
+ sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
+ sub_80EB524();
+ gBattleStruct->field_94 = 0;
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_80E8570(void)
+{
+ sub_80E85D4(gUnknown_83FDC58, 1);
+}
+
+static void sub_80E8584(void)
+{
+ sub_80E85D4(gUnknown_83FDC95, 64);
+}
+
+void sub_80E8598(void)
+{
+ sub_80E85D4(gUnknown_83FDD23, 1);
+}
+
+static void sub_80E85AC(void)
+{
+ sub_80E85D4(gUnknown_83FDD64, 64);
+}
+
+void sub_80E85C0(void)
+{
+ sub_80E85D4(gUnknown_83FDDEB, 64);
+}
+
+static void sub_80E85D4(const u8 *text, u8 a2)
+{
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!IsTextPrinterActive(0))
+ {
+ gBattleStruct->field_97 = a2;
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (--gBattleStruct->field_97 == 0)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(text);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24))
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB524();
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ OakOldManBufferExecCompleted();
+ else
+ OpponentBufferExecCompleted();
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ gBattleStruct->field_94 = 0;
+ }
+ break;
+ }
+}
+
+static void sub_80E8704(void)
+{
+ u32 mask;
+
+ switch (gBattleStruct->field_94)
+ {
+ case 0:
+ if (!gPaletteFade.active)
+ {
+ sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB30C();
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 3:
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDCD2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 24);
+ ++gBattleStruct->field_94;
+ break;
+ case 4:
+ if (!IsTextPrinterActive(24))
+ {
+ mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
+ BeginNormalPaletteFade(mask,
+ 4,
+ 0,
+ 8,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ {
+ BeginNormalPaletteFade(0xFFFFFF7E,
+ 4,
+ 8,
+ 0,
+ RGB_BLACK);
+ ++gBattleStruct->field_94;
+ }
+ break;
+ case 6:
+ if (!gPaletteFade.active)
+ {
+ sub_80EB524();
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ OakOldManBufferExecCompleted();
+ gBattleStruct->field_94 = 0;
+ }
+ break;
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter2(void)
+{
+ if (!IsTextPrinterActive(0))
+ OakOldManBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data[1] % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void sub_80E89C4(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy2(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OakOldManBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyOakOldManMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ OakOldManBufferExecCompleted();
+}
+
+static u32 CopyOakOldManMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+static void OakOldManHandleGetRawMonData(void)
+{
+ PlayerHandleGetRawMonData();
+}
+
+static void OakOldManHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetOakOldManMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ OakOldManBufferExecCompleted();
+}
+
+static void SetOakOldManMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+}
+
+static void OakOldManHandleSetRawMonData(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleLoadMonSprite(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleSwitchInAnim(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleReturnMonToBall(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] == 0)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E89C4;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void OakOldManHandleDrawTrainerPic(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
+ 30);
+ }
+ else
+ {
+ DecompressTrainerBackPalette(5, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[5].size) * 4 + 80,
+ 30);
+ }
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void OakOldManHandleTrainerSlide(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
+ 30);
+ }
+ else
+ {
+ DecompressTrainerBackPalette(5, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[5].size) * 4 + 80,
+ 30);
+ }
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
+}
+
+static void OakOldManHandleTrainerSlideBack(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleFaintAnimation(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E82F4;
+ }
+ }
+}
+
+static void OakOldManHandlePaletteFade(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleSuccessBallThrowAnim(void)
+{
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void OakOldManHandleBallThrowAnim(void)
+{
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
+
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void OakOldManHandlePause(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManDoMoveAnimation;
+ }
+}
+
+static void OakOldManDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void OakOldManHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && *stringId == 1)
+ {
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 64);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ switch (*stringId)
+ {
+ case 216:
+ if (!sub_80EB2E0(2))
+ {
+ sub_80EB2F4(2);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8584;
+ return;
+ }
+ break;
+ case 30:
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E85AC;
+ return;
+ case 383:
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0;
+ return;
+ case 227:
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8598;
+ return;
+ }
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+ }
+}
+
+static void OakOldManHandlePrintSelectionString(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ OakOldManHandlePrintString();
+ else
+ OakOldManBufferExecCompleted();
+}
+
+static void sub_80EA690(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 160;
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
+ else
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7844;
+ }
+}
+
+static void OakOldManHandleChooseAction(void)
+{
+ s32 i;
+
+ gBattlerControllerFuncs[gActiveBattler] = sub_80EA690;
+ BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
+ BattlePutTextOnWindow(gUnknown_83FE725, 2);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ ActionSelectionDestroyCursorAt((u8)i);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
+ else
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6FA);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
+}
+
+static void OakOldManHandleUnknownYesNoBox(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void sub_80EA798(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 320;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
+ }
+}
+
+static void OakOldManHandleChooseMove(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ InitMoveSelectionsVarsAndStrings();
+ gBattlerControllerFuncs[gActiveBattler] = sub_80EA798;
+ }
+ else
+ {
+ switch (gBattleStruct->field_95)
+ {
+ case 0:
+ InitMoveSelectionsVarsAndStrings();
+ ++gBattleStruct->field_95;
+ gBattleStruct->field_97 = 80;
+ // fall through
+ case 1:
+ if (--gBattleStruct->field_97 == 0)
+ {
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, 10, 0x100);
+ OakOldManBufferExecCompleted();
+ }
+ break;
+ }
+ }
+}
+
+static void OakOldManHandleChooseItem(void)
+{
+ s32 i;
+
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
+ gBattlerInMenuId = gActiveBattler;
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][i + 1];
+}
+
+static void OakOldManHandleChoosePokemon(void)
+{
+ s32 i;
+
+ gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
+ *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i];
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
+ gBattlerInMenuId = gActiveBattler;
+}
+
+static void OakOldManHandleCmd23(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void OakOldManHandleExpUpdate(void)
+{
+ u8 monId = gBattleBufferA[gActiveBattler][1];
+
+ if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
+ {
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ s16 expPointsToGive;
+ u8 taskId;
+
+ LoadBattleBarGfx(1);
+ GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
+ expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
+ taskId = CreateTask(Task_GiveExpToMon, 10);
+ gTasks[taskId].tExpTask_monId = monId;
+ gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
+ gTasks[taskId].tExpTask_battler = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_81;
+ }
+}
+
+static void OakOldManHandleStatusIconUpdate(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleStatusAnimation(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleStatusXor(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleDataTransfer(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleDMA3Transfer(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandlePlayBGM(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleCmd32(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleTwoReturnValues(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleChosenMonReturnValue(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleOneReturnValue(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleOneReturnValue_Duplicate(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleCmd37(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleCmd38(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleCmd39(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleCmd40(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void OakOldManHandleCmd42(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandlePlaySE(void)
+{
+ PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ PlayCry1(species, 25);
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(sub_80EB0A8, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
+ }
+ else
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void sub_80EAF34(u8 battlerId)
+{
+ u16 species;
+
+ gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+}
+
+static void sub_80EB0A8(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ ++gTasks[taskId].data[1];
+ }
+ else
+ {
+ u8 savedActiveBattler = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80EAF34(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7B4C;
+ gActiveBattler = savedActiveBattler;
+ DestroyTask(taskId);
+ }
+}
+
+static void OakOldManHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] != 0
+ && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ OakOldManBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
+ (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]);
+ OakOldManBufferExecCompleted();
+ }
+}
+
+static void OakOldManHandleHidePartyStatusSummary(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleEndBounceEffect(void)
+{
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleSpriteInvisibility(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleBattleAnimation(void)
+{
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ OakOldManBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+}
+
+static void OakOldManHandleLinkStandbyMsg(void)
+{
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case 0:
+ case 1:
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ break;
+ case 2:
+ break;
+ }
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleResetActionMoveSelection(void)
+{
+ OakOldManBufferExecCompleted();
+}
+
+static void OakOldManHandleCmd55(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ OakOldManBufferExecCompleted();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7930;
+}
+
+static void OakOldManCmdEnd(void)
+{
+}
+
+bool8 sub_80EB2E0(u8 a1)
+{
+ return gBattleStruct->field_96 & a1;
+}
+
+void sub_80EB2F4(u8 a1)
+{
+ gBattleStruct->field_96 |= a1;
+}
+
+void sub_80EB30C(void)
+{
+ u32 width = 0x1A;
+ u32 pal = 7;
+
+ FillBgTilemapBufferRect(0, 0x30, 0, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x31, 1, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x32, 2, 0xE, width, 1, pal);
+ FillBgTilemapBufferRect(0, 0x33, 0x1C, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x34, 0x1D, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x35, 0, 0xF, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x36, 1, 0xF, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x38, 0x1C, 0xF, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x39, 0x1D, 0xF, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x3A, 0, 0x10, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x3B, 1, 0x10, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x3C, 0x1C, 0x10, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x3D, 0x1D, 0x10, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3A), 0, 0x11, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3B), 1, 0x11, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3C), 0x1C, 0x11, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3D), 0x1D, 0x11, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x35), 0, 0x12, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x36), 1, 0x12, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x38), 0x1C, 0x12, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x39), 0x1D, 0x12, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x30), 0, 0x13, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x31), 1, 0x13, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x32), 2, 0x13, width, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x33), 0x1C, 0x13, 1, 1, pal);
+ FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal);
+}
+
+void sub_80EB524(void)
+{
+ u32 pal = 0;
+ u32 width = 0x1A;
+ u32 height;
+
+ FillBgTilemapBufferRect(0, 3, 0, 0xE, 1, 1, pal);
+ height = 4;
+ FillBgTilemapBufferRect(0, 4, 1, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 5, 2, 0xE, width, 1, pal);
+ FillBgTilemapBufferRect(0, 6, 0x1C, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 7, 0x1D, 0xE, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 8, 0, 0xF, 1, height, pal);
+ FillBgTilemapBufferRect(0, 9, 1, 0xF, 1, height, pal);
+ FillBgTilemapBufferRect(0, 0xA, 2, 0xF, width, height, pal);
+ FillBgTilemapBufferRect(0, 0xB, 0x1C, 0xF, 1, height, pal);
+ FillBgTilemapBufferRect(0, 0xC, 0x1D, 0xF, 1, height, pal);
+ FillBgTilemapBufferRect(0, 0xD, 0, 0x13, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0xE, 1, 0x13, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0xF, 2, 0x13, width, 1, pal);
+ FillBgTilemapBufferRect(0, 0x10, 0x1C, 0x13, 1, 1, pal);
+ FillBgTilemapBufferRect(0, 0x11, 0x1D, 0x13, 1, 1, pal);
+}