summaryrefslogtreecommitdiff
path: root/src/battle_controller_pokedude.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_controller_pokedude.c')
-rw-r--r--src/battle_controller_pokedude.c136
1 files changed, 68 insertions, 68 deletions
diff --git a/src/battle_controller_pokedude.c b/src/battle_controller_pokedude.c
index 88faa3c98..5d057e2bf 100644
--- a/src/battle_controller_pokedude.c
+++ b/src/battle_controller_pokedude.c
@@ -560,8 +560,8 @@ static void nullsub_99(void)
void SetControllerToPokedude(void)
{
gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
- *(&gBattleStruct->field_96) = gSpecialVar_0x8004;
- gBattleStruct->field_97 = 0;
+ *(&gBattleStruct->simulatedInputState[2]) = gSpecialVar_0x8004;
+ gBattleStruct->simulatedInputState[3] = 0;
}
static void PokedudeBufferRunCommand(void)
@@ -596,16 +596,16 @@ static void sub_8156184(void)
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
{
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- FreeSpriteTilesByTag(0x27F9);
- FreeSpritePaletteByTag(0x27F9);
+ FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
+ FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
PokedudeBufferExecCompleted();
}
}
@@ -631,7 +631,7 @@ static void sub_8156294(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- CreateTask(c3_0802FDF4, 10);
+ CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PokedudeBufferExecCompleted();
}
@@ -642,10 +642,10 @@ static void sub_81562F0(void)
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- FreeSpriteTilesByTag(0x27F9);
- FreeSpritePaletteByTag(0x27F9);
+ FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
+ FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_8156294;
@@ -654,13 +654,13 @@ static void sub_81562F0(void)
static void sub_81563A8(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{
- DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
@@ -679,9 +679,9 @@ static void CompleteOnSpecialAnimDone(void)
static void sub_815649C(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 255)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 255)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
PokedudeBufferExecCompleted();
}
}
@@ -696,9 +696,9 @@ static void OpenPartyMenuToChooseMon(void)
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
- DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ DestroyTask(gBattleControllerData[gActiveBattler]);
FreeAllWindowBuffers();
- OpenPartyMenuInBattle();
+ Pokedude_OpenPartyMenuInBattle();
}
}
@@ -721,7 +721,7 @@ static void OpenBagAndChooseItem(void)
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
- nullsub_44();
+ ReshowBattleScreenDummy();
FreeAllWindowBuffers();
switch (gSpecialVar_0x8004)
{
@@ -748,30 +748,30 @@ static void CompleteWhenChoseItem(void)
static void sub_8156624(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_81567B0;
}
}
@@ -786,13 +786,13 @@ static void sub_81567B0(void)
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
- FreeSpriteTilesByTag(0x27F9);
- FreeSpritePaletteByTag(0x27F9);
- CreateTask(c3_0802FDF4, 10);
+ FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
+ FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
+ CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_815649C;
}
@@ -1723,7 +1723,7 @@ static void PokedudeHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
else
{
@@ -1740,7 +1740,7 @@ static void PokedudeHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[tranerPicid].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = tranerPicid;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
@@ -1756,7 +1756,7 @@ static void PokedudeHandleTrainerSlide(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
}
@@ -1784,7 +1784,7 @@ static void PokedudeHandleFaintAnimation(void)
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
}
else
{
@@ -1860,7 +1860,7 @@ static void PokedudeDoMoveAnimation(void)
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_8035450(0);
+ SetBattlerSpriteAffineMode(0);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
@@ -1869,7 +1869,7 @@ static void PokedudeDoMoveAnimation(void)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
- sub_8035450(1);
+ SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
@@ -1895,8 +1895,8 @@ static void PokedudeHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- if (sub_80D89B0(*stringId))
- BattlePutTextOnWindow(gDisplayedStringBattle, 64);
+ if (BattleStringShouldBeColored(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
@@ -1984,10 +1984,10 @@ static void PokedudeHandleChoosePokemon(void)
{
s32 i;
- gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
- *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
@@ -2219,7 +2219,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_POKEDUDE].data, 0x100 + paletteNum * 16, 32);
@@ -2228,7 +2228,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
- gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
}
@@ -2239,20 +2239,20 @@ static void sub_8159478(u8 battlerId)
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
- gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
- gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void sub_81595EC(u8 taskId)
@@ -2356,7 +2356,7 @@ static void PokedudeCmdEnd(void)
static void sub_8159824(void)
{
- const u8 (*r7)[8] = gUnknown_8479060[gBattleStruct->field_96];
+ const u8 (*r7)[8] = gUnknown_8479060[gBattleStruct->simulatedInputState[2]];
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
@@ -2404,7 +2404,7 @@ static void sub_8159824(void)
static void sub_8159998(void)
{
- const u8 (*r7)[8] = gUnknown_84790D8[gBattleStruct->field_96];
+ const u8 (*r7)[8] = gUnknown_84790D8[gBattleStruct->simulatedInputState[2]];
if (*(r7[gUnknown_3005EE0[gActiveBattler][1]] + gActiveBattler + 4) == gUnknown_3005EE0[gActiveBattler][2])
{
@@ -2435,24 +2435,24 @@ static void sub_8159998(void)
static bool8 sub_8159AB8(void)
{
- const struct Unk_84790E8 *r6 = gUnknown_8479198[gBattleStruct->field_96];
+ const struct Unk_84790E8 *r6 = gUnknown_8479198[gBattleStruct->simulatedInputState[2]];
const u16 * r12 = (const u16 *)&gBattleBufferA[gActiveBattler][2];
- if (gBattleBufferA[gActiveBattler][0] != r6[gBattleStruct->field_97].unk_0)
+ if (gBattleBufferA[gActiveBattler][0] != r6[gBattleStruct->simulatedInputState[3]].unk_0)
return FALSE;
- if (gActiveBattler != r6[gBattleStruct->field_97].unk_1)
+ if (gActiveBattler != r6[gBattleStruct->simulatedInputState[3]].unk_1)
return FALSE;
- if (gBattleBufferA[gActiveBattler][0] == 16 && r6[gBattleStruct->field_97].unk_2 != *r12)
+ if (gBattleBufferA[gActiveBattler][0] == 16 && r6[gBattleStruct->simulatedInputState[3]].unk_2 != *r12)
return FALSE;
- if (r6[gBattleStruct->field_97].unk_4 == NULL)
+ if (r6[gBattleStruct->simulatedInputState[3]].unk_4 == NULL)
{
- gBattleStruct->field_97++;
+ gBattleStruct->simulatedInputState[3]++;
return FALSE;
}
- gBattlerControllerFuncs[gActiveBattler] = r6[gBattleStruct->field_97].unk_4;
+ gBattlerControllerFuncs[gActiveBattler] = r6[gBattleStruct->simulatedInputState[3]].unk_4;
gUnknown_3005EE0[gActiveBattler][2] = 0;
- gUnknown_3005EE0[gActiveBattler][3] = r6[gBattleStruct->field_97].unk_2;
- gBattleStruct->field_97++;
+ gUnknown_3005EE0[gActiveBattler][3] = r6[gBattleStruct->simulatedInputState[3]].unk_2;
+ gBattleStruct->simulatedInputState[3]++;
return TRUE;
}
@@ -2477,7 +2477,7 @@ static void sub_8159BA8(void)
if (!gPaletteFade.active)
{
gUnknown_3005EE0[gActiveBattler][4] = gBattle_BG0_Y;
- sub_80EB30C();
+ BtlCtrl_DrawVoiceoverMessageFrame();
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
@@ -2504,7 +2504,7 @@ static void sub_8159BA8(void)
PlayBGM(MUS_VICTORY_WILD);
}
gBattle_BG0_Y = gUnknown_3005EE0[gActiveBattler][4];
- sub_80EB524();
+ BtlCtrl_RemoveVoiceoverMessageFrame();
sub_8159B78();
}
break;
@@ -2518,8 +2518,8 @@ static void sub_8159D04(void)
case 0:
if (!gPaletteFade.active)
{
- DoLoadHealthboxPalsForLevelUp(&gBattleStruct->field_95,
- &gBattleStruct->field_94,
+ DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1],
+ &gBattleStruct->simulatedInputState[0],
GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
++gUnknown_3005EE0[gActiveBattler][2];
@@ -2528,7 +2528,7 @@ static void sub_8159D04(void)
case 1:
if (!gPaletteFade.active)
{
- u32 mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16;
+ u32 mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[0]]) << 16;
++mask; // It's possible that this is influenced by other functions, as
--mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed.
@@ -2539,7 +2539,7 @@ static void sub_8159D04(void)
case 2:
if (!gPaletteFade.active)
{
- sub_80EB30C();
+ BtlCtrl_DrawVoiceoverMessageFrame();
++gUnknown_3005EE0[gActiveBattler][2];
}
break;
@@ -2554,7 +2554,7 @@ static void sub_8159D04(void)
u32 mask;
PlaySE(SE_SELECT);
- mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_94]) << 16;
+ mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[0]]) << 16;
++mask;
--mask;
BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK);
@@ -2577,7 +2577,7 @@ static void sub_8159D04(void)
PlayBGM(MUS_VICTORY_WILD);
}
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
- sub_80EB524();
+ BtlCtrl_RemoveVoiceoverMessageFrame();
sub_8159B78();
}
break;
@@ -2586,17 +2586,17 @@ static void sub_8159D04(void)
static const u8 *GetPokedudeText(void)
{
- switch (gBattleStruct->field_96)
+ switch (gBattleStruct->simulatedInputState[2])
{
case TTVSCR_BATTLE:
default:
- return sPokedudeTexts_Battle[gBattleStruct->field_97 - 1];
+ return sPokedudeTexts_Battle[gBattleStruct->simulatedInputState[3] - 1];
case TTVSCR_STATUS:
- return sPokedudeTexts_Status[gBattleStruct->field_97 - 1];
+ return sPokedudeTexts_Status[gBattleStruct->simulatedInputState[3] - 1];
case TTVSCR_MATCHUPS:
- return sPokedudeTexts_TypeMatchup[gBattleStruct->field_97 - 1];
+ return sPokedudeTexts_TypeMatchup[gBattleStruct->simulatedInputState[3] - 1];
case TTVSCR_CATCHING:
- return sPokedudeTexts_Catching[gBattleStruct->field_97 - 1];
+ return sPokedudeTexts_Catching[gBattleStruct->simulatedInputState[3] - 1];
}
}