summaryrefslogtreecommitdiff
path: root/src/battle_gfx_sfx_util.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c1055
1 files changed, 1055 insertions, 0 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
new file mode 100644
index 000000000..3789b04c2
--- /dev/null
+++ b/src/battle_gfx_sfx_util.c
@@ -0,0 +1,1055 @@
+#include "global.h"
+#include "main.h"
+#include "m4a.h"
+#include "task.h"
+#include "malloc.h"
+#include "graphics.h"
+#include "sound.h"
+#include "decompress.h"
+#include "palette.h"
+#include "sprite.h"
+#include "data2.h"
+#include "util.h"
+#include "party_menu.h"
+#include "battle.h"
+#include "battle_2.h"
+#include "battle_controllers.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "constants/species.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
+static void ClearSpritesBattlerHealthboxAnimData(void);
+
+static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox =
+{
+ .data = gHealthboxSinglesPlayerGfx,
+ .size = 0x1000,
+ .tag = TAG_HEALTHBOX_PLAYER1_TILE,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox =
+{
+ .data = gHealthboxSinglesOpponentGfx,
+ .size = 0x1000,
+ .tag = TAG_HEALTHBOX_OPPONENT1_TILE,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] =
+{
+ {
+ .data = gHealthboxDoublesPlayerGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_PLAYER1_TILE,
+ },
+ {
+ .data = gHealthboxDoublesPlayerGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_PLAYER2_TILE,
+ },
+};
+
+static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] =
+{
+ {
+ .data = gHealthboxDoublesOpponentGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_OPPONENT1_TILE,
+ },
+ {
+ .data = gHealthboxDoublesOpponentGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_OPPONENT2_TILE,
+ },
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox =
+{
+ .data = gHealthboxSafariGfx,
+ .size = 0x1000,
+ .tag = TAG_HEALTHBOX_SAFARI_TILE,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] =
+{
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x100,
+ .tag = TAG_HEALTHBAR_PLAYER1_TILE,
+ },
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x120,
+ .tag = TAG_HEALTHBAR_OPPONENT1_TILE,
+ },
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x100,
+ .tag = TAG_HEALTHBAR_PLAYER2_TILE,
+ },
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x120,
+ .tag = TAG_HEALTHBAR_OPPONENT2_TILE,
+ },
+};
+
+static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] =
+{
+ {
+ .data = gBattleInterface_BallStatusBarPal,
+ .tag = TAG_HEALTHBOX_PAL,
+ },
+ {
+ .data = gBattleInterface_BallDisplayPal,
+ .tag = TAG_HEALTHBAR_PAL,
+ },
+};
+
+void AllocateBattleSpritesData(void)
+{
+ gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
+ gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
+ gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
+}
+
+void FreeBattleSpritesData(void)
+{
+ if (gBattleSpritesDataPtr)
+ {
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr);
+ }
+}
+
+void sub_8033E3C(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data[1];
+
+ if (!gSprites[spriteId].affineAnimEnded)
+ return;
+ if (gSprites[spriteId].invisible)
+ return;
+ if (gSprites[spriteId].animPaused)
+ gSprites[spriteId].animPaused = 0;
+ else if (gSprites[spriteId].animEnded)
+ {
+ gSprites[spriteId].callback = sub_8012100;
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+// not used
+static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
+{
+ sprite->animPaused = 1;
+ sprite->callback = SpriteCallbackDummy;
+ if (!arg1)
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ AnimateSprite(sprite);
+}
+
+void sub_8033EEC(struct Sprite *sprite)
+{
+ if (!(gIntroSlideFlags & 1))
+ {
+ sprite->pos2.x += sprite->data[0];
+ if (sprite->pos2.x == 0)
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
+{
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
+ if (!isStatus2)
+ {
+ if (status == STATUS1_FREEZE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
+ else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
+ else if (status == STATUS1_BURN)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
+ else if (status & STATUS1_SLEEP)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
+ else if (status == STATUS1_PARALYSIS)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
+ }
+ else
+ {
+ if (status & STATUS2_INFATUATION)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
+ else if (status & STATUS2_CONFUSION)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
+ else if (status & STATUS2_CURSED)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
+ else if (status & STATUS2_NIGHTMARE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
+ else if (status & STATUS2_WRAPPED)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
+ }
+}
+
+#define tBattlerId data[0]
+
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument)
+{
+ u8 taskId;
+
+ if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
+ {
+ gBattleMonForms[activeBattler] = (argument & ~(0x80));
+ return TRUE;
+ }
+ else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
+ && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
+ {
+ return TRUE;
+ }
+ else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
+ && tableId == B_ANIM_SUBSTITUTE_FADE
+ && gSprites[gBattlerSpriteIds[activeBattler]].invisible)
+ {
+ LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
+ ClearBehindSubstituteBit(activeBattler);
+ return TRUE;
+ }
+ gBattleAnimAttacker = atkBattler;
+ gBattleAnimTarget = defBattler;
+ gBattleSpritesDataPtr->animationData->animArg = argument;
+ LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
+ gTasks[taskId].tBattlerId = activeBattler;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
+ return FALSE;
+}
+
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
+{
+ switch (animId)
+ {
+ case B_ANIM_SUBSTITUTE_FADE:
+ case B_ANIM_RAIN_CONTINUES:
+ case B_ANIM_SUN_CONTINUES:
+ case B_ANIM_SANDSTORM_CONTINUES:
+ case B_ANIM_HAIL_CONTINUES:
+ case B_ANIM_SNATCH_MOVE:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId)
+{
+ u8 taskId;
+
+ gBattleAnimAttacker = atkBattler;
+ gBattleAnimTarget = defBattler;
+ LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
+ gTasks[taskId].tBattlerId = activeBattler;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
+}
+
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
+{
+ return FALSE;
+}
+
+bool8 mplay_80342A4(u8 battlerId)
+{
+ u8 zero = 0;
+
+ if (IsSEPlaying())
+ {
+ ++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
+ return TRUE;
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
+ }
+ if (zero == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 position;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+ void *buffer;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+ currentPersonality = gTransformedPersonalities[battlerId];
+ }
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ position = GetBattlerPosition(battlerId);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ paletteOffset = 0x100 + battlerId * 16;
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 0x20);
+ LoadPalette(buffer, 0x80 + battlerId * 16, 0x20);
+ Free(buffer);
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + battlerId * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
+ }
+ // transform's pink color
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 position;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+ void *buffer;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+ currentPersonality = gTransformedPersonalities[battlerId];
+ }
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ position = GetBattlerPosition(battlerId);
+ if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ else
+ HandleLoadSpecialPokePic(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ paletteOffset = 0x100 + battlerId * 16;
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 0x20);
+ LoadPalette(buffer, 0x80 + battlerId * 16, 0x20);
+ Free(buffer);
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + battlerId * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
+ }
+ // transform's pink color
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId)
+{
+ u16 palOffset;
+ void *buffer;
+ u8 position = GetBattlerPosition(battlerId);
+
+ LZ77UnCompWram(gGhostFrontPic, gMonSpritesGfxPtr->sprites[position]);
+ palOffset = 0x100 + 16 * battlerId;
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(gGhostPalette, buffer);
+ LoadPalette(buffer, palOffset, 0x20);
+ LoadPalette(buffer, 0x80 + 16 * battlerId, 0x20);
+ Free(buffer);
+}
+
+void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
+{
+ struct SpriteSheet sheet;
+ u8 position = GetBattlerPosition(battlerId);
+
+ DecompressPicFromTable(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE);
+ sheet.data = gMonSpritesGfxPtr->sprites[position];
+ sheet.size = gTrainerFrontPicTable[frontPicId].size;
+ sheet.tag = gTrainerFrontPicTable[frontPicId].tag;
+ LoadSpriteSheet(&sheet);
+ LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]);
+}
+
+void DecompressTrainerBackPalette(u16 index, u8 palette)
+{
+ LoadCompressedPalette(gUnknown_8239FD4[index].data, (palette + 16) * 16, 0x20);
+}
+
+void nullsub_16(u8 a1)
+{
+}
+
+void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId)
+{
+ FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
+ FreeSpriteTilesByTag(gTrainerFrontPicTable[frontPicId].tag);
+}
+
+// not used
+static void BattleLoadAllHealthBoxesGfxAtOnce(void)
+{
+ u8 numberOfBattlers = 0;
+ u8 i;
+
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
+ if (!IsDoubleBattle())
+ {
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox);
+ numberOfBattlers = 2;
+ }
+ else
+ {
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]);
+ numberOfBattlers = MAX_BATTLERS_COUNT;
+ }
+ for (i = 0; i < numberOfBattlers; ++i)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[i]]);
+}
+
+bool8 BattleLoadAllHealthBoxesGfx(u8 state)
+{
+ bool8 retVal = FALSE;
+
+ if (state)
+ {
+ if (state == 1)
+ {
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
+ }
+ else if (!IsDoubleBattle())
+ {
+ if (state == 2)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SafariHealthbox);
+ else
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox);
+ }
+ else if (state == 3)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox);
+ else if (state == 4)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
+ else if (state == 5)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
+ else
+ retVal = TRUE;
+ }
+ else
+ {
+ if (state == 2)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]);
+ else if (state == 3)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]);
+ else if (state == 4)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]);
+ else if (state == 5)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]);
+ else if (state == 6)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
+ else if (state == 7)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
+ else if (state == 8)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[2]]);
+ else if (state == 9)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[3]]);
+ else
+ retVal = TRUE;
+ }
+ }
+ return retVal;
+}
+
+void LoadBattleBarGfx(u8 arg0)
+{
+ LZDecompressWram(gFile_graphics_interface_hp_numbers, gMonSpritesGfxPtr->barFontGfx);
+}
+
+bool8 BattleInitAllSprites(u8 *state, u8 *battlerId)
+{
+ bool8 retVal = FALSE;
+
+ switch (*state)
+ {
+ case 0:
+ ClearSpritesBattlerHealthboxAnimData();
+ ++*state;
+ break;
+ case 1:
+ if (!BattleLoadAllHealthBoxesGfx(*battlerId))
+ {
+ ++*battlerId;
+ }
+ else
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 2:
+ ++*state;
+ break;
+ case 3:
+ if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
+ gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
+ else
+ gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
+
+ ++*battlerId;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 4:
+ InitBattlerHealthboxCoords(*battlerId);
+ if (gBattlerPositions[*battlerId] <= 1)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
+ else
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
+
+ ++*battlerId;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 5:
+ if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
+ }
+ else
+ {
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
+ }
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
+ ++*battlerId;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 6:
+ LoadAndCreateEnemyShadowSprites();
+ sub_8127CAC();
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+void ClearSpritesHealthboxAnimData(void)
+{
+ memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
+ memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
+}
+
+static void ClearSpritesBattlerHealthboxAnimData(void)
+{
+ ClearSpritesHealthboxAnimData();
+ memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+}
+
+void CopyAllBattleSpritesInvisibilities(void)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
+}
+
+void CopyBattleSpriteInvisibility(u8 battlerId)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
+}
+
+void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
+{
+ u16 paletteOffset, targetSpecies;
+ u32 personalityValue;
+ u32 otId;
+ u8 position;
+ const u32 *lzPaletteData;
+ void *buffer;
+
+ //TODO: notTransform is bool8 in pokeem. Document it with a more reasonable name here.
+ if (notTransform == 255)
+ {
+ const void *src;
+ void *dst;
+
+ position = GetBattlerPosition(battlerAtk);
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_SPECIES);
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ personalityValue);
+ src = gMonSpritesGfxPtr->sprites[position];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + battlerAtk * 16;
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 32);
+ Free(buffer);
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]);
+ sub_80496C0(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]);
+ sub_804981C(gHealthboxSpriteIds[battlerAtk], 1);
+ }
+ else if (notTransform)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
+ paletteOffset = 0x100 + battlerAtk * 16;
+ LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
+ gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
+ if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ }
+ else
+ {
+ const void *src;
+ void *dst;
+
+ position = GetBattlerPosition(battlerAtk);
+ if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT)
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
+ else
+ targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
+ if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
+ {
+ personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ gTransformedPersonalities[battlerAtk]);
+ }
+ else
+ {
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ gTransformedPersonalities[battlerAtk]);
+ }
+ src = gMonSpritesGfxPtr->sprites[position];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + battlerAtk * 16;
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 32);
+ Free(buffer);
+ if (targetSpecies == SPECIES_CASTFORM)
+ {
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
+ }
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
+ gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
+ }
+}
+
+void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
+{
+ u8 position;
+ s32 i;
+ u32 palOffset;
+
+ if (!loadMonSprite)
+ {
+ position = GetBattlerPosition(battlerId);
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
+ else
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
+ for (i = 1; i < 4; ++i)
+ {
+ u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position];
+
+ ++ptr;
+ --ptr;
+ DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800);
+ }
+ palOffset = (battlerId * 16) + 0x100;
+ LoadCompressedPalette(gSubstituteDollPal, palOffset, 32);
+ }
+ else
+ {
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ else
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ }
+}
+
+void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
+{
+ BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
+ StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
+ if (!loadMonSprite)
+ gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
+ else
+ gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
+}
+
+void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
+{
+ if (move == MOVE_SUBSTITUTE)
+ gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
+}
+
+void ClearBehindSubstituteBit(u8 battlerId)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
+}
+
+void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
+ {
+ if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
+ {
+ if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
+ PlaySE(SE_T_OOAME);
+ gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
+ }
+ }
+ else
+ {
+ gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
+ if (!IsDoubleBattle())
+ m4aSongNumStop(SE_T_OOAME);
+ else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
+ m4aSongNumStop(SE_T_OOAME);
+ }
+}
+
+void BattleStopLowHpSound(void)
+{
+ u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+
+ gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
+ if (IsDoubleBattle())
+ gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
+ m4aSongNumStop(SE_T_OOAME);
+}
+
+// not used
+static u8 GetMonHPBarLevel(struct Pokemon *mon)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ return GetHPBarLevel(hp, maxHP);
+}
+
+void HandleBattleLowHpMusicChange(void)
+{
+ if (gMain.inBattle)
+ {
+ u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]);
+ u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]);
+
+ if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
+ if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2);
+ }
+}
+
+void sub_8035450(u8 affineMode)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (IsBattlerSpritePresent(i))
+ {
+ gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
+ if (affineMode == ST_OAM_AFFINE_OFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
+ }
+ }
+ }
+}
+
+void LoadAndCreateEnemyShadowSprites(void)
+{
+ u8 battlerId;
+
+ LoadCompressedSpriteSheetUsingHeap(&gSpriteSheet_EnemyShadow);
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
+ if (IsDoubleBattle())
+ {
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
+ }
+}
+
+static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
+{
+ bool8 invisible = FALSE;
+ u8 battlerId = shadowSprite->tBattlerId;
+ struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
+
+ if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
+ {
+ shadowSprite->callback = SpriteCB_SetInvisible;
+ return;
+ }
+ if (gAnimScriptActive || battlerSprite->invisible)
+ invisible = TRUE;
+ else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
+ && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
+ invisible = TRUE;
+ if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
+ invisible = TRUE;
+ shadowSprite->pos1.x = battlerSprite->pos1.x;
+ shadowSprite->pos2.x = battlerSprite->pos2.x;
+ shadowSprite->invisible = invisible;
+}
+
+void SpriteCB_SetInvisible(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+}
+
+void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
+{
+ // The player's shadow is never seen.
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return;
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+
+ if (gEnemyMonElevation[species] != 0)
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
+ else
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void HideBattlerShadowSprite(u8 battlerId)
+{
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void sub_80357C8(void)
+{
+ u16 *vramPtr = (u16 *)(VRAM + 0x240);
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < 9; ++i)
+ {
+ for (j = 0; j < 16; ++vramPtr, ++j)
+ {
+ if (!(*vramPtr & 0xF000))
+ *vramPtr |= 0xF000;
+ if (!(*vramPtr & 0x0F00))
+ *vramPtr |= 0x0F00;
+ if (!(*vramPtr & 0x00F0))
+ *vramPtr |= 0x00F0;
+ if (!(*vramPtr & 0x000F))
+ *vramPtr |= 0x000F;
+ }
+ }
+ vramPtr = (u16 *)(VRAM + 0x600);
+ for (i = 0; i < 18; ++i)
+ {
+ for (j = 0; j < 16; ++vramPtr, ++j)
+ {
+ if (!(*vramPtr & 0xF000))
+ *vramPtr |= 0x6000;
+ if (!(*vramPtr & 0x0F00))
+ *vramPtr |= 0x0600;
+ if (!(*vramPtr & 0x00F0))
+ *vramPtr |= 0x0060;
+ if (!(*vramPtr & 0x000F))
+ *vramPtr |= 0x0006;
+ }
+ }
+}
+
+void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
+ gBattleMonForms[battlerId] = 0;
+ if (!dontClearSubstitute)
+ ClearBehindSubstituteBit(battlerId);
+}
+
+void AllocateMonSpritesGfx(void)
+{
+ u8 i = 0, j;
+
+ gMonSpritesGfxPtr = NULL;
+ gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
+ gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
+ *(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
+
+ for (j = 0; j < 4; ++j)
+ {
+ gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
+ gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
+ }
+
+ gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
+ }
+ gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
+}
+
+void FreeMonSpritesGfx(void)
+{
+ if (gMonSpritesGfxPtr == NULL)
+ return;
+ if (gMonSpritesGfxPtr->field_17C != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ if (gMonSpritesGfxPtr->field_178 != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
+ gMonSpritesGfxPtr->sprites[0] = NULL;
+ gMonSpritesGfxPtr->sprites[1] = NULL;
+ gMonSpritesGfxPtr->sprites[2] = NULL;
+ gMonSpritesGfxPtr->sprites[3] = NULL;
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr);
+}
+
+bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
+{
+ s16 hp, maxHP;
+ s32 barLevel;
+
+ if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
+ return FALSE;
+ hp = GetMonData(mon, MON_DATA_HP);
+ maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+ barLevel = GetHPBarLevel(hp, maxHP);
+ if (barLevel <= HP_BAR_YELLOW)
+ return FALSE;
+ return TRUE;
+}