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-rw-r--r--src/battle_util.c3199
1 files changed, 3199 insertions, 0 deletions
diff --git a/src/battle_util.c b/src/battle_util.c
new file mode 100644
index 000000000..cf91b122f
--- /dev/null
+++ b/src/battle_util.c
@@ -0,0 +1,3199 @@
+#include "global.h"
+#include "item.h"
+#include "text.h"
+#include "util.h"
+#include "link.h"
+#include "berry.h"
+#include "random.h"
+#include "pokemon.h"
+#include "string_util.h"
+#include "field_weather.h"
+#include "event_data.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_scripts.h"
+#include "battle_message.h"
+#include "constants/battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_string_ids.h"
+#include "battle_ai_script_commands.h"
+#include "constants/battle.h"
+#include "constants/moves.h"
+#include "constants/items.h"
+#include "constants/flags.h"
+#include "constants/species.h"
+#include "constants/weather.h"
+#include "constants/abilities.h"
+#include "constants/pokemon.h"
+#include "constants/hold_effects.h"
+#include "constants/battle_move_effects.h"
+#include "constants/battle_script_commands.h"
+
+static const u16 sSoundMovesTable[] =
+{
+ MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
+ MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
+};
+
+u8 GetBattlerForBattleScript(u8 caseId)
+{
+ u32 ret = 0;
+
+ switch (caseId)
+ {
+ case BS_TARGET:
+ ret = gBattlerTarget;
+ break;
+ case BS_ATTACKER:
+ ret = gBattlerAttacker;
+ break;
+ case BS_EFFECT_BATTLER:
+ ret = gEffectBattler;
+ break;
+ case BS_BATTLER_0:
+ ret = 0;
+ break;
+ case BS_SCRIPTING:
+ ret = gBattleScripting.battler;
+ break;
+ case BS_FAINTED:
+ ret = gBattlerFainted;
+ break;
+ case 5:
+ ret = gBattlerFainted;
+ break;
+ case BS_PLAYER1:
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ case BS_OPPONENT1:
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 4:
+ case 6:
+ case 8:
+ case 9:
+ break;
+ }
+ return ret;
+}
+
+void PressurePPLose(u8 target, u8 attacker, u16 move)
+{
+ s32 i;
+
+ if (gBattleMons[target].ability == ABILITY_PRESSURE)
+ {
+ for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i);
+ if (i != MAX_MON_MOVES)
+ {
+ if (gBattleMons[attacker].pp[i])
+ --gBattleMons[attacker].pp[i];
+ if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+}
+
+void PressurePPLoseOnUsingImprison(u8 attacker)
+{
+ s32 i, j;
+ s32 imprisonPos = 4;
+ u8 atkSide = GetBattlerSide(attacker);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ {
+ for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j);
+ if (j != MAX_MON_MOVES)
+ {
+ imprisonPos = j;
+ if (gBattleMons[attacker].pp[j])
+ --gBattleMons[attacker].pp[j];
+ }
+ }
+ }
+ if (imprisonPos != 4
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+}
+
+void PressurePPLoseOnUsingPerishSong(u8 attacker)
+{
+ s32 i, j;
+ s32 perishSongPos = 4;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
+ {
+ for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j);
+ if (j != MAX_MON_MOVES)
+ {
+ perishSongPos = j;
+ if (gBattleMons[attacker].pp[j])
+ --gBattleMons[attacker].pp[j];
+ }
+ }
+ }
+ if (perishSongPos != MAX_MON_MOVES
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+}
+
+void MarkAllBattlersForControllerExec(void)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
+ else
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleControllerExecFlags |= gBitTable[i];
+}
+
+void MarkBattlerForControllerExec(u8 battlerId)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
+ else
+ gBattleControllerExecFlags |= gBitTable[battlerId];
+}
+
+void sub_8017298(u8 arg0)
+{
+ s32 i;
+
+ for (i = 0; i < GetLinkPlayerCount(); ++i)
+ gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
+ gBattleControllerExecFlags &= ~(0x10000000 << arg0);
+}
+
+void CancelMultiTurnMoves(u8 battler)
+{
+ gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
+ gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gDisableStructs[battler].rolloutTimer = 0;
+ gDisableStructs[battler].furyCutterCounter = 0;
+}
+
+bool8 WasUnableToUseMove(u8 battler)
+{
+ if (gProtectStructs[battler].prlzImmobility
+ || gProtectStructs[battler].targetNotAffected
+ || gProtectStructs[battler].usedImprisonedMove
+ || gProtectStructs[battler].loveImmobility
+ || gProtectStructs[battler].usedDisabledMove
+ || gProtectStructs[battler].usedTauntedMove
+ || gProtectStructs[battler].flag2Unknown
+ || gProtectStructs[battler].flinchImmobility
+ || gProtectStructs[battler].confusionSelfDmg)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void PrepareStringBattle(u16 stringId, u8 battler)
+{
+ gActiveBattler = battler;
+ BtlController_EmitPrintString(0, stringId);
+ MarkBattlerForControllerExec(gActiveBattler);
+}
+
+void ResetSentPokesToOpponentValue(void)
+{
+ s32 i;
+ u32 bits = 0;
+
+ gSentPokesToOpponent[0] = 0;
+ gSentPokesToOpponent[1] = 0;
+ for (i = 0; i < gBattlersCount; i += 2)
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
+ for (i = 1; i < gBattlersCount; i += 2)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
+}
+
+void sub_8017434(u8 battler)
+{
+ s32 i = 0;
+ u32 bits = 0;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ u8 flank = ((battler & BIT_FLANK) >> 1);
+ gSentPokesToOpponent[flank] = 0;
+ for (i = 0; i < gBattlersCount; i += 2)
+ if (!(gAbsentBattlerFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
+ gSentPokesToOpponent[flank] = bits;
+ }
+}
+
+void sub_80174B8(u8 battler)
+{
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ sub_8017434(battler);
+ }
+ else
+ {
+ s32 i;
+
+ for (i = 1; i < gBattlersCount; ++i)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
+ }
+}
+
+void BattleScriptPush(const u8 *bsPtr)
+{
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
+}
+
+void BattleScriptPushCursor(void)
+{
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
+}
+
+void BattleScriptPop(void)
+{
+ gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
+}
+
+u8 TrySetCantSelectMoveBattleScript(void)
+{
+ u8 holdEffect;
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
+ u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
+
+ if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
+ {
+ gBattleScripting.battler = gActiveBattler;
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
+ limitations = 1;
+ }
+ if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
+ ++limitations;
+ }
+ if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power)
+ {
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
+ ++limitations;
+ }
+ if (GetImprisonedMovesCount(gActiveBattler, move))
+ {
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove;
+ ++limitations;
+ }
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
+ gPotentialItemEffectBattler = gActiveBattler;
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBattler].item;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
+ ++limitations;
+ }
+ if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]])
+ {
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
+ ++limitations;
+ }
+ return limitations;
+}
+
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
+ s32 i;
+
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[battlerId].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
+ gPotentialItemEffectBattler = battlerId;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
+
+ if (unusable == 0xF) // All moves are unusable.
+ {
+ gProtectStructs[gActiveBattler].noValidMoves = 1;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2));
+ else
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ gProtectStructs[gActiveBattler].noValidMoves = 0;
+ }
+ return (unusable == 0xF);
+}
+
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
+{
+ s32 i;
+ u8 imprisonedMoves = 0;
+ u8 battlerSide = GetBattlerSide(battlerId);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ {
+ s32 j;
+
+ for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j);
+ if (j < MAX_MON_MOVES)
+ ++imprisonedMoves;
+ }
+ }
+ return imprisonedMoves;
+}
+
+enum
+{
+ ENDTURN_ORDER,
+ ENDTURN_REFLECT,
+ ENDTURN_LIGHT_SCREEN,
+ ENDTURN_MIST,
+ ENDTURN_SAFEGUARD,
+ ENDTURN_WISH,
+ ENDTURN_RAIN,
+ ENDTURN_SANDSTORM,
+ ENDTURN_SUN,
+ ENDTURN_HAIL,
+ ENDTURN_FIELD_COUNT,
+};
+
+u8 DoFieldEndTurnEffects(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker);
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget);
+ do
+ {
+ u8 side;
+
+ switch (gBattleStruct->turnCountersTracker)
+ {
+ case ENDTURN_ORDER:
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattlerByTurnOrder[i] = i;
+ for (i = 0; i < gBattlersCount - 1; ++i)
+ {
+ s32 j;
+
+ for (j = i + 1; j < gBattlersCount; ++j)
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
+ SwapTurnOrder(i, j);
+ }
+ {
+ u8* var = &gBattleStruct->turnCountersTracker;
+
+ ++*var;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ // fall through
+ case ENDTURN_REFLECT:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimers[side].reflectTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_LIGHT_SCREEN:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimers[side].lightscreenTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_MIST:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
+ if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_MIST;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
+ ++effect;
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_SAFEGUARD:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimers[side].safeguardTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
+ BattleScriptExecute(BattleScript_SafeguardEnds);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_WISH:
+ while (gBattleStruct->turnSideTracker < gBattlersCount)
+ {
+ gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattlerTarget = gActiveBattler;
+ BattleScriptExecute(BattleScript_WishComesTrue);
+ ++effect;
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_RAIN:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ BattleScriptExecute(BattleScript_RainContinuesOrEnds);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_SANDSTORM:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_SUN:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_HAIL:
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
+ gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_FIELD_COUNT:
+ ++effect;
+ break;
+ }
+ } while (!effect);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+enum
+{
+ ENDTURN_INGRAIN,
+ ENDTURN_ABILITIES,
+ ENDTURN_ITEMS1,
+ ENDTURN_LEECH_SEED,
+ ENDTURN_POISON,
+ ENDTURN_BAD_POISON,
+ ENDTURN_BURN,
+ ENDTURN_NIGHTMARES,
+ ENDTURN_CURSE,
+ ENDTURN_WRAP,
+ ENDTURN_UPROAR,
+ ENDTURN_THRASH,
+ ENDTURN_DISABLE,
+ ENDTURN_ENCORE,
+ ENDTURN_LOCK_ON,
+ ENDTURN_CHARGE,
+ ENDTURN_TAUNT,
+ ENDTURN_YAWN,
+ ENDTURN_ITEMS2,
+ ENDTURN_BATTLER_COUNT
+};
+
+u8 DoBattlerEndTurnEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
+ {
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->turnEffectsBattlerId;
+ }
+ else
+ {
+ switch (gBattleStruct->turnEffectsTracker)
+ {
+ case ENDTURN_INGRAIN: // ingrain
+ if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_IngrainTurnHeal);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ABILITIES: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ITEMS1: // item effects
+ if (ItemBattleEffects(1, gActiveBattler, FALSE))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ITEMS2: // item effects again
+ if (ItemBattleEffects(1, gActiveBattler, TRUE))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_LEECH_SEED: // leech seed
+ if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleScripting.animArg1 = gBattlerTarget;
+ gBattleScripting.animArg2 = gBattlerAttacker;
+ BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_POISON: // poison
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BAD_POISON: // toxic poison
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns
+ gBattleMons[gActiveBattler].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BURN: // burn
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_BurnTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_NIGHTMARES: // spooky nightmares
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ // R/S does not perform this sleep check, which causes the nightmare effect to
+ // persist even after the affected Pokemon has been awakened by Shed Skin.
+ if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_NightmareTurnDmg);
+ ++effect;
+ }
+ else
+ {
+ gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_CURSE: // curse
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_CurseTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_WRAP: // wrap
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMons[gActiveBattler].status2 -= 0x2000;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_UPROAR: // uproar
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
+ {
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker)
+ {
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(BattleScript_MonWokeUpInUproar);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ }
+ if (gBattlerAttacker != gBattlersCount)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBattlerAttacker = gActiveBattler;
+ gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBattler);
+ }
+ BattleScriptExecute(BattleScript_PrintUproarOverTurns);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_THRASH: // thrash
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBattler].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBattler))
+ CancelMultiTurnMoves(gActiveBattler);
+ else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
+ BattleScriptExecute(BattleScript_ThrashConfuses);
+ ++effect;
+ }
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_DISABLE: // disable
+ if (gDisableStructs[gActiveBattler].disableTimer != 0)
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
+ break;
+ }
+ if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ gDisableStructs[gActiveBattler].disableTimer = 0;
+ }
+ else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
+ {
+ gDisableStructs[gActiveBattler].disabledMove = 0;
+ BattleScriptExecute(BattleScript_DisabledNoMore);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ENCORE: // encore
+ if (gDisableStructs[gActiveBattler].encoreTimer != 0)
+ {
+ if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
+ }
+ else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
+ || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBattler].encoredMove = 0;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
+ BattleScriptExecute(BattleScript_EncoredNoMore);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_LOCK_ON: // lock-on decrement
+ if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBattler] -= 0x8;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_CHARGE: // charge
+ if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
+ gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_TAUNT: // taunt
+ if (gDisableStructs[gActiveBattler].tauntTimer)
+ --gDisableStructs[gActiveBattler].tauntTimer;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_YAWN: // yawn
+ if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBattler] -= 0x800;
+ if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
+ && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gEffectBattler = gActiveBattler;
+ BattleScriptExecute(BattleScript_YawnMakesAsleep);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BATTLER_COUNT: // done
+ gBattleStruct->turnEffectsTracker = 0;
+ ++gBattleStruct->turnEffectsBattlerId;
+ break;
+ }
+ if (effect)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 HandleWishPerishSongOnTurnEnd(void)
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ switch (gBattleStruct->wishPerishSongState)
+ {
+ case 0:
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->wishPerishSongBattlerId;
+ continue;
+ }
+ ++gBattleStruct->wishPerishSongBattlerId;
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
+ gBattlerTarget = gActiveBattler;
+ gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
+ BattleScriptExecute(BattleScript_MonTookFutureAttack);
+ return TRUE;
+ }
+ }
+ {
+ u8 *state = &gBattleStruct->wishPerishSongState;
+
+ *state = 1;
+ gBattleStruct->wishPerishSongBattlerId = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->wishPerishSongBattlerId;
+ continue;
+ }
+ ++gBattleStruct->wishPerishSongBattlerId;
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
+ {
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
+ if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
+ {
+ gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
+ }
+ else
+ {
+ --gDisableStructs[gActiveBattler].perishSongTimer;
+ gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return FALSE;
+}
+
+#define FAINTED_ACTIONS_MAX_CASE 7
+
+bool8 HandleFaintedMonActions(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return FALSE;
+ do
+ {
+ s32 i;
+ switch (gBattleStruct->faintedActionsState)
+ {
+ case 0:
+ gBattleStruct->faintedActionsBattlerId = 0;
+ ++gBattleStruct->faintedActionsState;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
+ gAbsentBattlerFlags &= ~(gBitTable[i]);
+ }
+ // fall through
+ case 1:
+ do
+ {
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
+ {
+ BattleScriptExecute(BattleScript_GiveExp);
+ gBattleStruct->faintedActionsState = 2;
+ return TRUE;
+ }
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 3;
+ break;
+ case 2:
+ sub_8017434(gBattlerFainted);
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 3;
+ else
+ gBattleStruct->faintedActionsState = 1;
+ break;
+ case 3:
+ gBattleStruct->faintedActionsBattlerId = 0;
+ ++gBattleStruct->faintedActionsState;
+ // fall through
+ case 4:
+ do
+ {
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
+ {
+ BattleScriptExecute(BattleScript_HandleFaintedMon);
+ gBattleStruct->faintedActionsState = 5;
+ return TRUE;
+ }
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 6;
+ break;
+ case 5:
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 6;
+ else
+ gBattleStruct->faintedActionsState = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
+ return TRUE;
+ ++gBattleStruct->faintedActionsState;
+ break;
+ case FAINTED_ACTIONS_MAX_CASE:
+ break;
+ }
+ } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
+ return FALSE;
+}
+
+void TryClearRageStatuses(void)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
+ gBattleMons[i].status2 &= ~(STATUS2_RAGE);
+}
+
+enum
+{
+ CANCELLER_FLAGS,
+ CANCELLER_ASLEEP,
+ CANCELLER_FROZEN,
+ CANCELLER_TRUANT,
+ CANCELLER_RECHARGE,
+ CANCELLER_FLINCH,
+ CANCELLER_DISABLED,
+ CANCELLER_TAUNTED,
+ CANCELLER_IMPRISONED,
+ CANCELLER_CONFUSED,
+ CANCELLER_PARALYSED,
+ CANCELLER_GHOST,
+ CANCELLER_IN_LOVE,
+ CANCELLER_BIDE,
+ CANCELLER_THAW,
+ CANCELLER_END,
+};
+
+u8 AtkCanceller_UnableToUseMove(void)
+{
+ u8 effect = 0;
+ s32 *bideDmg = &gBattleScripting.bideDmg;
+
+ do
+ {
+ switch (gBattleStruct->atkCancellerTracker)
+ {
+ case CANCELLER_FLAGS: // flags clear
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_ASLEEP: // check being asleep
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ {
+ if (UproarWakeUpCheck(gBattlerAttacker))
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u8 toSub;
+
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ else
+ gBattleMons[gBattlerAttacker].status1 -= toSub;
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ {
+ if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 2;
+ }
+ }
+ else
+ {
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_FROZEN: // check being frozen
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
+ {
+ if (Random() % 5)
+ {
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ else
+ {
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ }
+ }
+ else // unfreeze
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_TRUANT: // truant
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
+ {
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_RECHARGE: // recharge
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_FLINCH: // flinch
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
+ {
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_DISABLED: // disabled move
+ if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
+ {
+ gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
+ gBattleScripting.battler = gBattlerAttacker;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_TAUNTED: // taunt
+ if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
+ {
+ gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_IMPRISONED: // imprisoned
+ if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
+ {
+ gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_CONFUSED: // confusion
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
+ {
+ --gBattleMons[gBattlerAttacker].status2;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
+ {
+ if (Random() & 1)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptPushCursor();
+ }
+ else // confusion dmg
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
+ }
+ else // snapped out of confusion
+ {
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
+ }
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_PARALYSED: // paralysis
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
+ {
+ gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_GHOST: // GHOST in pokemon tower
+ if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST)
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlescriptCurrInstr = gUnknown_81D9180;
+ else
+ gBattlescriptCurrInstr = gUnknown_81D9192;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_IN_LOVE: // infatuation
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
+ {
+ gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ if (Random() & 1)
+ {
+ BattleScriptPushCursor();
+ }
+ else
+ {
+ BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gProtectStructs[gBattlerAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_BIDE: // bide
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattleMons[gBattlerAttacker].status2 -= 0x100;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ }
+ else
+ {
+ if (gTakenDmg[gBattlerAttacker])
+ {
+ gCurrentMove = MOVE_BIDE;
+ *bideDmg = gTakenDmg[gBattlerAttacker] * 2;
+ gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
+ gBattlescriptCurrInstr = BattleScript_BideAttack;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
+ }
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_THAW: // move thawing
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ effect = 2;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_END:
+ break;
+ }
+
+ } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && !effect);
+ if (effect == 2)
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ return effect;
+}
+
+bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
+{
+ u8 playerId, flankId;
+ struct Pokemon *party;
+ s32 i;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ return FALSE;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ playerId = GetBankMultiplayerId(battler);
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ flankId = GetLinkTrainerFlankId(playerId);
+ for (i = flankId * 3; i < flankId * 3 + 3; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == flankId * 3 + 3);
+ }
+ else
+ {
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ party = gEnemyParty;
+ }
+ else
+ {
+ playerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ flankId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ party = gPlayerParty;
+ }
+ if (partyIdBattlerOn1 == PARTY_SIZE)
+ partyIdBattlerOn1 = gBattlerPartyIndexes[playerId];
+ if (partyIdBattlerOn2 == PARTY_SIZE)
+ partyIdBattlerOn2 = gBattlerPartyIndexes[flankId];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
+ && i != partyIdBattlerOn1
+ && i != partyIdBattlerOn2
+ && i != *(gBattleStruct->monToSwitchIntoId + playerId)
+ && i != flankId[gBattleStruct->monToSwitchIntoId])
+ break;
+ }
+ return (i == PARTY_SIZE);
+ }
+ }
+}
+
+enum
+{
+ CASTFORM_NO_CHANGE,
+ CASTFORM_TO_NORMAL,
+ CASTFORM_TO_FIRE,
+ CASTFORM_TO_WATER,
+ CASTFORM_TO_ICE,
+};
+
+u8 CastformDataTypeChange(u8 battler)
+{
+ u8 formChange = 0;
+ if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
+ return CASTFORM_NO_CHANGE;
+ if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_NORMAL);
+ return CASTFORM_TO_NORMAL;
+ }
+ if (!WEATHER_HAS_EFFECT)
+ return CASTFORM_NO_CHANGE;
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_NORMAL);
+ formChange = CASTFORM_TO_NORMAL;
+ }
+ if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_FIRE);
+ formChange = CASTFORM_TO_FIRE;
+ }
+ if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_WATER);
+ formChange = CASTFORM_TO_WATER;
+ }
+ if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_ICE);
+ formChange = CASTFORM_TO_ICE;
+ }
+ return formChange;
+}
+
+u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg)
+{
+ u8 effect = 0;
+ struct Pokemon *pokeAtk;
+ struct Pokemon *pokeDef;
+ u16 speciesAtk;
+ u16 speciesDef;
+ u32 pidAtk;
+ u32 pidDef;
+
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ else
+ pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ if (gBattlerTarget >= gBattlersCount)
+ gBattlerTarget = battler;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
+ else
+ pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
+ speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
+ pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
+ speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
+ pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning?
+ {
+ u8 moveType;
+ s32 i;
+ u8 side;
+ u8 target1;
+
+ if (special)
+ gLastUsedAbility = special;
+ else
+ gLastUsedAbility = gBattleMons[battler].ability;
+ if (!moveArg)
+ moveArg = gCurrentMove;
+ GET_MOVE_TYPE(moveArg, moveType);
+ if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST
+ && (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE))
+ return effect;
+ switch (caseID)
+ {
+ case ABILITYEFFECT_ON_SWITCHIN: // 0
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
+ switch (gLastUsedAbility)
+ {
+ case ABILITYEFFECT_SWITCH_IN_WEATHER:
+ switch (GetCurrentWeather())
+ {
+ case WEATHER_RAIN:
+ case WEATHER_RAIN_THUNDERSTORM:
+ case WEATHER_DOWNPOUR:
+ if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ {
+ gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case WEATHER_SANDSTORM:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case WEATHER_DROUGHT:
+ if (!(gBattleWeather & WEATHER_SUN_ANY))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
+ BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
+ }
+ break;
+ case ABILITY_DRIZZLE:
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_SAND_STREAM:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_DROUGHT:
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_INTIMIDATE:
+ if (!(gSpecialStatuses[battler].intimidatedMon))
+ {
+ gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[battler].intimidatedMon = 1;
+ }
+ break;
+ case ABILITY_FORECAST:
+ effect = CastformDataTypeChange(battler);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.battler = battler;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ }
+ break;
+ case ABILITY_TRACE:
+ if (!(gSpecialStatuses[battler].traced))
+ {
+ gStatuses3[battler] |= STATUS3_TRACE;
+ gSpecialStatuses[battler].traced = 1;
+ }
+ break;
+ case ABILITY_CLOUD_NINE:
+ case ABILITY_AIR_LOCK:
+ {
+ for (target1 = 0; target1 < gBattlersCount; ++target1)
+ {
+ effect = CastformDataTypeChange(target1);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.battler = target1;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_ENDTURN: // 1
+ if (gBattleMons[battler].hp != 0)
+ {
+ gBattlerAttacker = battler;
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_RAIN_DISH:
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ && gBattleMons[battler].maxHP > gBattleMons[battler].hp)
+ {
+ gLastUsedAbility = ABILITY_RAIN_DISH; // why
+ BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ ++effect;
+ }
+ break;
+ case ABILITY_SHED_SKIN:
+ if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
+ {
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ gBattleMons[battler].status1 = 0;
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
+ gBattleScripting.battler = gActiveBattler = battler;
+ BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++effect;
+ }
+ break;
+ case ABILITY_SPEED_BOOST:
+ if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
+ {
+ ++gBattleMons[battler].statStages[STAT_SPEED];
+ gBattleScripting.animArg1 = 0x11;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_TRUANT:
+ gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVES_BLOCK: // 2
+ if (gLastUsedAbility == ABILITY_SOUNDPROOF)
+ {
+ for (i = 0; sSoundMovesTable[i] != 0xFFFF; ++i)
+ if (sSoundMovesTable[i] == moveArg)
+ break;
+ if (sSoundMovesTable[i] != 0xFFFF)
+ {
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
+ gHitMarker |= HITMARKER_NO_PPDEDUCT;
+ gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
+ effect = 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_ABSORBING: // 3
+ if (moveArg)
+ {
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_VOLT_ABSORB:
+ if (moveType == TYPE_ELECTRIC && gBattleMoves[moveArg].power != 0)
+ {
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_ABSORB:
+ if (moveType == TYPE_WATER && gBattleMoves[moveArg].power != 0)
+ {
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_FLASH_FIRE:
+ if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
+ {
+ if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE;
+ effect = 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ effect = 2;
+ }
+ }
+ break;
+ }
+ if (effect == 1)
+ {
+ if (gBattleMons[battler].maxHP == gBattleMons[battler].hp)
+ {
+ if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
+ else
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVE_END: // Think contact abilities.
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_COLOR_CHANGE:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && moveArg != MOVE_STRUGGLE
+ && gBattleMoves[moveArg].power != 0
+ && TARGET_TURN_DAMAGED
+ && !IS_BATTLER_OF_TYPE(battler, moveType)
+ && gBattleMons[battler].hp != 0)
+ {
+ SET_BATTLER_TYPE(battler, moveType);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
+ ++effect;
+ }
+ break;
+ case ABILITY_ROUGH_SKIN:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
+ ++effect;
+ }
+ break;
+ case ABILITY_EFFECT_SPORE:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 10) == 0)
+ {
+ do
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS
+ gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_POISON_POINT:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_STATIC:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_FLAME_BODY:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && TARGET_TURN_DAMAGED
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_CUTE_CHARM:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && TARGET_TURN_DAMAGED
+ && gBattleMons[gBattlerTarget].hp != 0
+ && (Random() % 3) == 0
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
+ {
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ ++effect;
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_IMMUNITY: // 5
+ for (battler = 0; battler < gBattlersCount; ++battler)
+ {
+ switch (gBattleMons[battler].ability)
+ {
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[battler].status1 = 0;
+ break;
+ case 2: // get rid of confusion
+ gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION);
+ break;
+ case 3: // get rid of infatuation
+ gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION);
+ break;
+ }
+
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
+ gBattleScripting.battler = battler;
+ gActiveBattler = battler;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ return effect;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FORECAST: // 6
+ for (battler = 0; battler < gBattlersCount; ++battler)
+ {
+ if (gBattleMons[battler].ability == ABILITY_FORECAST)
+ {
+ effect = CastformDataTypeChange(battler);
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.battler = battler;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ return effect;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_SYNCHRONIZE: // 7
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
+ gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
+ gBattleScripting.battler = gBattlerTarget;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
+ gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
+ gBattleScripting.battler = gBattlerAttacker;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE1: // 9
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3);
+ gBattleStruct->intimidateBattler = i;
+ ++effect;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_TRACE: // 11
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
+ {
+ u8 target2;
+
+ side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
+ target1 = GetBattlerAtPosition(side);
+ target2 = GetBattlerAtPosition(side + BIT_FLANK);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
+ && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ ++effect;
+ }
+ else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
+ {
+ gActiveBattler = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ ++effect;
+ }
+ else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ gActiveBattler = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ ++effect;
+ }
+ }
+ else
+ {
+ gActiveBattler = target1;
+ if (gBattleMons[target1].ability && gBattleMons[target1].hp)
+ {
+ gBattleMons[i].ability = gBattleMons[target1].ability;
+ gLastUsedAbility = gBattleMons[target1].ability;
+ ++effect;
+ }
+ }
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
+ gStatuses3[i] &= ~(STATUS3_TRACE);
+ gBattleScripting.battler = i;
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
+ break;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE2: // 10
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_IntimidateActivates;
+ gBattleStruct->intimidateBattler = i;
+ ++effect;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FIELD_SPORT: // 14
+ switch (gLastUsedAbility)
+ {
+ case 0xFD:
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gStatuses3[i] & STATUS3_MUDSPORT)
+ effect = i + 1;
+ break;
+ case 0xFE:
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gStatuses3[i] & STATUS3_WATERSPORT)
+ effect = i + 1;
+ break;
+ default:
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_CHECK_ON_FIELD: // 19
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ break;
+ }
+ }
+ if (!effect)
+ {
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability && GetBattlerSide(i) == side && i != battler)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ ++effect;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ ++effect;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_ON_FIELD: // 18
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability && i != battler)
+ {
+ gLastUsedAbility = ability;
+ ++effect;
+ }
+ }
+ break;
+ }
+ if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
+ RecordAbilityBattle(battler, gLastUsedAbility);
+ }
+ return effect;
+}
+
+void BattleScriptExecute(const u8 *BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
+ gCurrentActionFuncId = 0;
+}
+
+void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
+{
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands;
+}
+
+enum
+{
+ ITEM_NO_EFFECT,
+ ITEM_STATUS_CHANGE,
+ ITEM_EFFECT_OTHER,
+ ITEM_PP_CHANGE,
+ ITEM_HP_CHANGE,
+ ITEM_STATS_CHANGE,
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
+ }
+ else
+ {
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBattlerAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBattlerTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
+ }
+ switch (caseID)
+ {
+ case ITEMEFFECT_ON_SWITCH_IN:
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ gBattleStruct->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[battlerId].hp)
+ {
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = battlerHoldEffectParam;
+ if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon *mon;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = GetMonData(mon, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(mon, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + battlerHoldEffectParam > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + battlerHoldEffectParam;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
+ BattleScriptExecute(BattleScript_BerryPPHealEnd2);
+ BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBattlerForControllerExec(gActiveBattler);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemEffectBattle(battlerId, battlerHoldEffect);
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_ATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_ATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_DEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_DEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPEED, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPEED;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
+ BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
+ {
+ for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i);
+ if (i != 5)
+ {
+ do
+ i = Random() % 5;
+ while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
+ gBattleTextBuff2[4] = B_BUFF_STRING;
+ gBattleTextBuff2[5] = STRINGID_STATROSE;
+ gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
+ gBattleTextBuff2[7] = EOS;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(i + 1, 2, FALSE);
+ gBattleScripting.animArg1 = 0x21 + i + 6;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
+ BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
+ BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
+ BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ ++i;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i]))
+ gBattleMons[battlerId].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case ITEMEFFECT_MOVE_END:
+ for (battlerId = 0; battlerId < gBattlersCount; ++battlerId)
+ {
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ {
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
+ }
+ else
+ {
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = battlerId;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ }
+ break;
+ case ITEMEFFECT_KINGSROCK_SHELLBELL:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && TARGET_TURN_DAMAGED
+ && (Random() % 100) < battlerHoldEffectParam
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBattlerTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
+ BattleScriptPushCursor();
+ SetMoveEffect(0, 0);
+ BattleScriptPop();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gSpecialStatuses[gBattlerTarget].dmg != 0
+ && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
+ && gBattlerAttacker != gBattlerTarget
+ && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
+ && gBattleMons[gBattlerAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gPotentialItemEffectBattler = gBattlerAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBattlerTarget].dmg = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ ++effect;
+ }
+ break;
+ }
+ }
+ break;
+ }
+ return effect;
+}
+
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
+{
+ gDisableStructs[battlerId].furyCutterCounter = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
+}
+
+void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
+{
+ if (!gBattleControllerExecFlags)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 setTarget)
+{
+ u8 targetBattler = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (setTarget)
+ moveTarget = setTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+ switch (moveTarget)
+ {
+ case MOVE_TARGET_SELECTED:
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBattler = gSideTimers[side].followmeTarget;
+ else
+ {
+ side = GetBattlerSide(gBattlerAttacker);
+ do
+ {
+ targetBattler = Random() % gBattlersCount;
+ } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBattler ^= BIT_FLANK;
+ RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
+ gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
+ break;
+ case MOVE_TARGET_RANDOM:
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBattler = gSideTimers[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ {
+ if (Random() & 1)
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ else
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ else
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ }
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
+ }
+ else
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ break;
+ case MOVE_TARGET_USER_OR_SELECTED:
+ case MOVE_TARGET_USER:
+ targetBattler = gBattlerAttacker;
+ break;
+ }
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
+ return targetBattler;
+}
+
+static bool32 HasObedientBitSet(u8 battlerId)
+{
+ if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT
+ || (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW))
+ return TRUE;
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
+}
+
+u8 IsMonDisobedient(void)
+{
+ s32 rnd;
+ s32 calc;
+ u8 obedienceLevel = 0;
+
+ if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
+ return 0;
+ if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
+ {
+ if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827))
+ return 0;
+ obedienceLevel = 10;
+ if (FlagGet(FLAG_0x821))
+ obedienceLevel = 30;
+ if (FlagGet(FLAG_0x823))
+ obedienceLevel = 50;
+ if (FlagGet(FLAG_0x825))
+ obedienceLevel = 70;
+ }
+ if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep;
+ return 1;
+ }
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR
+ {
+ calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ gCurrMovePos = gChosenMovePos = Random() & 3;
+ while (gBitTable[gCurrMovePos] & calc);
+ gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
+ gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ if (i == gBattlersCount)
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gBattlerTarget = gBattlerAttacker;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}