diff options
Diffstat (limited to 'src/battle_util.c')
-rw-r--r-- | src/battle_util.c | 3199 |
1 files changed, 3199 insertions, 0 deletions
diff --git a/src/battle_util.c b/src/battle_util.c new file mode 100644 index 000000000..cf91b122f --- /dev/null +++ b/src/battle_util.c @@ -0,0 +1,3199 @@ +#include "global.h" +#include "item.h" +#include "text.h" +#include "util.h" +#include "link.h" +#include "berry.h" +#include "random.h" +#include "pokemon.h" +#include "string_util.h" +#include "field_weather.h" +#include "event_data.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_scripts.h" +#include "battle_message.h" +#include "constants/battle_anim.h" +#include "battle_controllers.h" +#include "battle_string_ids.h" +#include "battle_ai_script_commands.h" +#include "constants/battle.h" +#include "constants/moves.h" +#include "constants/items.h" +#include "constants/flags.h" +#include "constants/species.h" +#include "constants/weather.h" +#include "constants/abilities.h" +#include "constants/pokemon.h" +#include "constants/hold_effects.h" +#include "constants/battle_move_effects.h" +#include "constants/battle_script_commands.h" + +static const u16 sSoundMovesTable[] = +{ + MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE, + MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF +}; + +u8 GetBattlerForBattleScript(u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case BS_TARGET: + ret = gBattlerTarget; + break; + case BS_ATTACKER: + ret = gBattlerAttacker; + break; + case BS_EFFECT_BATTLER: + ret = gEffectBattler; + break; + case BS_BATTLER_0: + ret = 0; + break; + case BS_SCRIPTING: + ret = gBattleScripting.battler; + break; + case BS_FAINTED: + ret = gBattlerFainted; + break; + case 5: + ret = gBattlerFainted; + break; + case BS_PLAYER1: + ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case BS_OPPONENT1: + ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 4: + case 6: + case 8: + case 9: + break; + } + return ret; +} + +void PressurePPLose(u8 target, u8 attacker, u16 move) +{ + s32 i; + + if (gBattleMons[target].ability == ABILITY_PRESSURE) + { + for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i); + if (i != MAX_MON_MOVES) + { + if (gBattleMons[attacker].pp[i]) + --gBattleMons[attacker].pp[i]; + if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); + MarkBattlerForControllerExec(gActiveBattler); + } + } + } +} + +void PressurePPLoseOnUsingImprison(u8 attacker) +{ + s32 i, j; + s32 imprisonPos = 4; + u8 atkSide = GetBattlerSide(attacker); + + for (i = 0; i < gBattlersCount; ++i) + { + if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j); + if (j != MAX_MON_MOVES) + { + imprisonPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (imprisonPos != 4 + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void PressurePPLoseOnUsingPerishSong(u8 attacker) +{ + s32 i, j; + s32 perishSongPos = 4; + + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker) + { + for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j); + if (j != MAX_MON_MOVES) + { + perishSongPos = j; + if (gBattleMons[attacker].pp[j]) + --gBattleMons[attacker].pp[j]; + } + } + } + if (perishSongPos != MAX_MON_MOVES + && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos])) + { + gActiveBattler = attacker; + BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); + MarkBattlerForControllerExec(gActiveBattler); + } +} + +void MarkAllBattlersForControllerExec(void) +{ + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i] << 0x1C; + else + for (i = 0; i < gBattlersCount; ++i) + gBattleControllerExecFlags |= gBitTable[i]; +} + +void MarkBattlerForControllerExec(u8 battlerId) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C; + else + gBattleControllerExecFlags |= gBitTable[battlerId]; +} + +void sub_8017298(u8 arg0) +{ + s32 i; + + for (i = 0; i < GetLinkPlayerCount(); ++i) + gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2); + gBattleControllerExecFlags &= ~(0x10000000 << arg0); +} + +void CancelMultiTurnMoves(u8 battler) +{ + gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS); + gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE); + gBattleMons[battler].status2 &= ~(STATUS2_UPROAR); + gBattleMons[battler].status2 &= ~(STATUS2_BIDE); + gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); + gDisableStructs[battler].rolloutTimer = 0; + gDisableStructs[battler].furyCutterCounter = 0; +} + +bool8 WasUnableToUseMove(u8 battler) +{ + if (gProtectStructs[battler].prlzImmobility + || gProtectStructs[battler].targetNotAffected + || gProtectStructs[battler].usedImprisonedMove + || gProtectStructs[battler].loveImmobility + || gProtectStructs[battler].usedDisabledMove + || gProtectStructs[battler].usedTauntedMove + || gProtectStructs[battler].flag2Unknown + || gProtectStructs[battler].flinchImmobility + || gProtectStructs[battler].confusionSelfDmg) + return TRUE; + else + return FALSE; +} + +void PrepareStringBattle(u16 stringId, u8 battler) +{ + gActiveBattler = battler; + BtlController_EmitPrintString(0, stringId); + MarkBattlerForControllerExec(gActiveBattler); +} + +void ResetSentPokesToOpponentValue(void) +{ + s32 i; + u32 bits = 0; + + gSentPokesToOpponent[0] = 0; + gSentPokesToOpponent[1] = 0; + for (i = 0; i < gBattlersCount; i += 2) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + for (i = 1; i < gBattlersCount; i += 2) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; +} + +void sub_8017434(u8 battler) +{ + s32 i = 0; + u32 bits = 0; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + u8 flank = ((battler & BIT_FLANK) >> 1); + gSentPokesToOpponent[flank] = 0; + for (i = 0; i < gBattlersCount; i += 2) + if (!(gAbsentBattlerFlags & gBitTable[i])) + bits |= gBitTable[gBattlerPartyIndexes[i]]; + gSentPokesToOpponent[flank] = bits; + } +} + +void sub_80174B8(u8 battler) +{ + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + sub_8017434(battler); + } + else + { + s32 i; + + for (i = 1; i < gBattlersCount; ++i) + gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]]; + } +} + +void BattleScriptPush(const u8 *bsPtr) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr; +} + +void BattleScriptPushCursor(void) +{ + gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr; +} + +void BattleScriptPop(void) +{ + gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; +} + +u8 TrySetCantSelectMoveBattleScript(void) +{ + u8 holdEffect; + u8 limitations = 0; + u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; + u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; + + if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE) + { + gBattleScripting.battler = gActiveBattler; + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove; + limitations = 1; + } + if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)) + { + CancelMultiTurnMoves(gActiveBattler); + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove; + ++limitations; + } + if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt; + ++limitations; + } + if (GetImprisonedMovesCount(gActiveBattler, move)) + { + gCurrentMove = move; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove; + ++limitations; + } + if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); + gPotentialItemEffectBattler = gActiveBattler; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move) + { + gCurrentMove = *choicedMove; + gLastUsedItem = gBattleMons[gActiveBattler].item; + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem; + ++limitations; + } + if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]]) + { + gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP; + ++limitations; + } + return limitations; +} + +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) +{ + u8 holdEffect; + u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; + s32 i; + + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battlerId].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item); + gPotentialItemEffectBattler = battlerId; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) + unusableMoves |= gBitTable[i]; + if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) + unusableMoves |= gBitTable[i]; + if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) + unusableMoves |= gBitTable[i]; + if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) + unusableMoves |= gBitTable[i]; + } + return unusableMoves; +} + +bool8 AreAllMovesUnusable(void) +{ + u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); + + if (unusable == 0xF) // All moves are unusable. + { + gProtectStructs[gActiveBattler].noValidMoves = 1; + gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2)); + else + gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))); + } + else + { + gProtectStructs[gActiveBattler].noValidMoves = 0; + } + return (unusable == 0xF); +} + +u8 GetImprisonedMovesCount(u8 battlerId, u16 move) +{ + s32 i; + u8 imprisonedMoves = 0; + u8 battlerSide = GetBattlerSide(battlerId); + + for (i = 0; i < gBattlersCount; ++i) + { + if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) + { + s32 j; + + for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j); + if (j < MAX_MON_MOVES) + ++imprisonedMoves; + } + } + return imprisonedMoves; +} + +enum +{ + ENDTURN_ORDER, + ENDTURN_REFLECT, + ENDTURN_LIGHT_SCREEN, + ENDTURN_MIST, + ENDTURN_SAFEGUARD, + ENDTURN_WISH, + ENDTURN_RAIN, + ENDTURN_SANDSTORM, + ENDTURN_SUN, + ENDTURN_HAIL, + ENDTURN_FIELD_COUNT, +}; + +u8 DoFieldEndTurnEffects(void) +{ + u8 effect = 0; + s32 i; + + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker); + for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget); + do + { + u8 side; + + switch (gBattleStruct->turnCountersTracker) + { + case ENDTURN_ORDER: + for (i = 0; i < gBattlersCount; ++i) + gBattlerByTurnOrder[i] = i; + for (i = 0; i < gBattlersCount - 1; ++i) + { + s32 j; + + for (j = i + 1; j < gBattlersCount; ++j) + if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0)) + SwapTurnOrder(i, j); + } + { + u8* var = &gBattleStruct->turnCountersTracker; + + ++*var; + gBattleStruct->turnSideTracker = 0; + } + // fall through + case ENDTURN_REFLECT: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_REFLECT) + { + if (--gSideTimers[side].reflectTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_REFLECT; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_LIGHT_SCREEN: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN) + { + if (--gSideTimers[side].lightscreenTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_MIST: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId; + if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_MIST; + BattleScriptExecute(BattleScript_SideStatusWoreOff); + gBattleCommunication[MULTISTRING_CHOOSER] = side; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_SAFEGUARD: + while (gBattleStruct->turnSideTracker < 2) + { + side = gBattleStruct->turnSideTracker; + gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId; + if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD) + { + if (--gSideTimers[side].safeguardTimer == 0) + { + gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD; + BattleScriptExecute(BattleScript_SafeguardEnds); + ++effect; + } + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + { + ++gBattleStruct->turnCountersTracker; + gBattleStruct->turnSideTracker = 0; + } + break; + case ENDTURN_WISH: + while (gBattleStruct->turnSideTracker < gBattlersCount) + { + gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; + if (gWishFutureKnock.wishCounter[gActiveBattler] != 0 + && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gActiveBattler; + BattleScriptExecute(BattleScript_WishComesTrue); + ++effect; + } + ++gBattleStruct->turnSideTracker; + if (effect) + break; + } + if (!effect) + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_RAIN: + if (gBattleWeather & WEATHER_RAIN_ANY) + { + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; + gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + BattleScriptExecute(BattleScript_RainContinuesOrEnds); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SANDSTORM: + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_SUN: + if (gBattleWeather & WEATHER_SUN_ANY) + { + if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_SUN_TEMPORARY; + gBattlescriptCurrInstr = BattleScript_SunlightFaded; + } + else + { + gBattlescriptCurrInstr = BattleScript_SunlightContinues; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY) + { + if (--gWishFutureKnock.weatherDuration == 0) + { + gBattleWeather &= ~WEATHER_HAIL; + gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; + } + else + { + gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; + } + gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnCountersTracker; + break; + case ENDTURN_FIELD_COUNT: + ++effect; + break; + } + } while (!effect); + return (gBattleMainFunc != BattleTurnPassed); +} + +enum +{ + ENDTURN_INGRAIN, + ENDTURN_ABILITIES, + ENDTURN_ITEMS1, + ENDTURN_LEECH_SEED, + ENDTURN_POISON, + ENDTURN_BAD_POISON, + ENDTURN_BURN, + ENDTURN_NIGHTMARES, + ENDTURN_CURSE, + ENDTURN_WRAP, + ENDTURN_UPROAR, + ENDTURN_THRASH, + ENDTURN_DISABLE, + ENDTURN_ENCORE, + ENDTURN_LOCK_ON, + ENDTURN_CHARGE, + ENDTURN_TAUNT, + ENDTURN_YAWN, + ENDTURN_ITEMS2, + ENDTURN_BATTLER_COUNT +}; + +u8 DoBattlerEndTurnEffects(void) +{ + u8 effect = 0; + + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->turnEffectsBattlerId; + } + else + { + switch (gBattleStruct->turnEffectsTracker) + { + case ENDTURN_INGRAIN: // ingrain + if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) + && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP + && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_IngrainTurnHeal); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ABILITIES: // end turn abilities + if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS1: // item effects + if (ItemBattleEffects(1, gActiveBattler, FALSE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ITEMS2: // item effects again + if (ItemBattleEffects(1, gActiveBattler, TRUE)) + ++effect; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LEECH_SEED: // leech seed + if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 + && gBattleMons[gActiveBattler].hp != 0) + { + gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver. + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleScripting.animArg1 = gBattlerTarget; + gBattleScripting.animArg2 = gBattlerAttacker; + BattleScriptExecute(BattleScript_LeechSeedTurnDrain); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_POISON: // poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BAD_POISON: // toxic poison + if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns + gBattleMons[gActiveBattler].status1 += 0x100; + gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; + BattleScriptExecute(BattleScript_PoisonTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BURN: // burn + if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_BurnTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_NIGHTMARES: // spooky nightmares + if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) + { + // R/S does not perform this sleep check, which causes the nightmare effect to + // persist even after the affected Pokemon has been awakened by Shed Skin. + if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_NightmareTurnDmg); + ++effect; + } + else + { + gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CURSE: // curse + if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptExecute(BattleScript_CurseTurnDmg); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_WRAP: // wrap + if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) + { + gBattleMons[gActiveBattler].status2 -= 0x2000; + if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap + { + gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; + gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else // broke free + { + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1); + gBattleTextBuff1[4] = EOS; + gBattlescriptCurrInstr = BattleScript_WrapEnds; + } + BattleScriptExecute(gBattlescriptCurrInstr); + ++effect; + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_UPROAR: // uproar + if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker) + { + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + BattleScriptExecute(BattleScript_MonWokeUpInUproar); + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + if (gBattlerAttacker != gBattlersCount) + { + effect = 2; // a pokemon was awaken + break; + } + else + { + gBattlerAttacker = gActiveBattler; + gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down + if (WasUnableToUseMove(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + CancelMultiTurnMoves(gActiveBattler); + } + BattleScriptExecute(BattleScript_PrintUproarOverTurns); + effect = 1; + } + } + if (effect != 2) + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_THRASH: // thrash + if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + { + gBattleMons[gActiveBattler].status2 -= 0x400; + if (WasUnableToUseMove(gActiveBattler)) + CancelMultiTurnMoves(gActiveBattler); + else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) + && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) + { + gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); + if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER; + SetMoveEffect(1, 0); + if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) + BattleScriptExecute(BattleScript_ThrashConfuses); + ++effect; + } + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_DISABLE: // disable + if (gDisableStructs[gActiveBattler].disableTimer != 0) + { + s32 i; + + for (i = 0; i < MAX_MON_MOVES; ++i) + { + if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) + break; + } + if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore + { + gDisableStructs[gActiveBattler].disabledMove = 0; + gDisableStructs[gActiveBattler].disableTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends + { + gDisableStructs[gActiveBattler].disabledMove = 0; + BattleScriptExecute(BattleScript_DisabledNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_ENCORE: // encore + if (gDisableStructs[gActiveBattler].encoreTimer != 0) + { + if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore + { + gDisableStructs[gActiveBattler].encoredMove = 0; + gDisableStructs[gActiveBattler].encoreTimer = 0; + } + else if (--gDisableStructs[gActiveBattler].encoreTimer == 0 + || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) + { + gDisableStructs[gActiveBattler].encoredMove = 0; + gDisableStructs[gActiveBattler].encoreTimer = 0; + BattleScriptExecute(BattleScript_EncoredNoMore); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_LOCK_ON: // lock-on decrement + if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) + gStatuses3[gActiveBattler] -= 0x8; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_CHARGE: // charge + if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0) + gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_TAUNT: // taunt + if (gDisableStructs[gActiveBattler].tauntTimer) + --gDisableStructs[gActiveBattler].tauntTimer; + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_YAWN: // yawn + if (gStatuses3[gActiveBattler] & STATUS3_YAWN) + { + gStatuses3[gActiveBattler] -= 0x800; + if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) + && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT + && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) + { + CancelMultiTurnMoves(gActiveBattler); + gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + gEffectBattler = gActiveBattler; + BattleScriptExecute(BattleScript_YawnMakesAsleep); + ++effect; + } + } + ++gBattleStruct->turnEffectsTracker; + break; + case ENDTURN_BATTLER_COUNT: // done + gBattleStruct->turnEffectsTracker = 0; + ++gBattleStruct->turnEffectsBattlerId; + break; + } + if (effect) + return effect; + } + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return 0; +} + +bool8 HandleWishPerishSongOnTurnEnd(void) +{ + gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); + switch (gBattleStruct->wishPerishSongState) + { + case 0: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattleStruct->wishPerishSongBattlerId; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 + && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 + && gBattleMons[gActiveBattler].hp != 0) + { + if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); + gBattlerTarget = gActiveBattler; + gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; + gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; + gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; + BattleScriptExecute(BattleScript_MonTookFutureAttack); + return TRUE; + } + } + { + u8 *state = &gBattleStruct->wishPerishSongState; + + *state = 1; + gBattleStruct->wishPerishSongBattlerId = 0; + } + // fall through + case 1: + while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) + { + gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId]; + if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) + { + ++gBattleStruct->wishPerishSongBattlerId; + continue; + } + ++gBattleStruct->wishPerishSongBattlerId; + if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) + { + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer); + if (gDisableStructs[gActiveBattler].perishSongTimer == 0) + { + gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; + gBattleMoveDamage = gBattleMons[gActiveBattler].hp; + gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife; + } + else + { + --gDisableStructs[gActiveBattler].perishSongTimer; + gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; + } + BattleScriptExecute(gBattlescriptCurrInstr); + return TRUE; + } + } + break; + } + gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); + return FALSE; +} + +#define FAINTED_ACTIONS_MAX_CASE 7 + +bool8 HandleFaintedMonActions(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + return FALSE; + do + { + s32 i; + switch (gBattleStruct->faintedActionsState) + { + case 0: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + for (i = 0; i < gBattlersCount; ++i) + { + if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6)) + gAbsentBattlerFlags &= ~(gBitTable[i]); + } + // fall through + case 1: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_GiveExp); + gBattleStruct->faintedActionsState = 2; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 3; + break; + case 2: + sub_8017434(gBattlerFainted); + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 3; + else + gBattleStruct->faintedActionsState = 1; + break; + case 3: + gBattleStruct->faintedActionsBattlerId = 0; + ++gBattleStruct->faintedActionsState; + // fall through + case 4: + do + { + gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; + if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 + && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) + { + BattleScriptExecute(BattleScript_HandleFaintedMon); + gBattleStruct->faintedActionsState = 5; + return TRUE; + } + } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); + gBattleStruct->faintedActionsState = 6; + break; + case 5: + if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) + gBattleStruct->faintedActionsState = 6; + else + gBattleStruct->faintedActionsState = 4; + break; + case 6: + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0)) + return TRUE; + ++gBattleStruct->faintedActionsState; + break; + case FAINTED_ACTIONS_MAX_CASE: + break; + } + } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE); + return FALSE; +} + +void TryClearRageStatuses(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE) + gBattleMons[i].status2 &= ~(STATUS2_RAGE); +} + +enum +{ + CANCELLER_FLAGS, + CANCELLER_ASLEEP, + CANCELLER_FROZEN, + CANCELLER_TRUANT, + CANCELLER_RECHARGE, + CANCELLER_FLINCH, + CANCELLER_DISABLED, + CANCELLER_TAUNTED, + CANCELLER_IMPRISONED, + CANCELLER_CONFUSED, + CANCELLER_PARALYSED, + CANCELLER_GHOST, + CANCELLER_IN_LOVE, + CANCELLER_BIDE, + CANCELLER_THAW, + CANCELLER_END, +}; + +u8 AtkCanceller_UnableToUseMove(void) +{ + u8 effect = 0; + s32 *bideDmg = &gBattleScripting.bideDmg; + + do + { + switch (gBattleStruct->atkCancellerTracker) + { + case CANCELLER_FLAGS: // flags clear + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE); + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_ASLEEP: // check being asleep + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + { + if (UproarWakeUpCheck(gBattlerAttacker)) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + else + { + u8 toSub; + + if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD) + toSub = 2; + else + toSub = 1; + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub) + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); + else + gBattleMons[gBattlerAttacker].status1 -= toSub; + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) + { + if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 2; + } + } + else + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; + effect = 2; + } + } + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_FROZEN: // check being frozen + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) + { + if (Random() % 5) + { + if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13 + { + gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + else + { + ++gBattleStruct->atkCancellerTracker; + break; + } + } + else // unfreeze + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + effect = 2; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_TRUANT: // truant + if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter) + { + CancelMultiTurnMoves(gBattlerAttacker); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + gMoveResultFlags |= MOVE_RESULT_MISSED; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_RECHARGE: // recharge + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); + gDisableStructs[gBattlerAttacker].rechargeTimer = 0; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_FLINCH: // flinch + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED) + { + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED); + gProtectStructs[gBattlerAttacker].flinchImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_DISABLED: // disabled move + if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0) + { + gProtectStructs[gBattlerAttacker].usedDisabledMove = 1; + gBattleScripting.battler = gBattlerAttacker; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_TAUNTED: // taunt + if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) + { + gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_IMPRISONED: // imprisoned + if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) + { + gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1; + CancelMultiTurnMoves(gBattlerAttacker); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_CONFUSED: // confusion + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) + { + --gBattleMons[gBattlerAttacker].status2; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) + { + if (Random() & 1) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + BattleScriptPushCursor(); + } + else // confusion dmg + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlerTarget = gBattlerAttacker; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; + } + else // snapped out of confusion + { + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; + } + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_PARALYSED: // paralysis + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) + { + gProtectStructs[gBattlerAttacker].prlzImmobility = 1; + gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_GHOST: // GHOST in pokemon tower + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattlescriptCurrInstr = gUnknown_81D9180; + else + gBattlescriptCurrInstr = gUnknown_81D9192; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_IN_LOVE: // infatuation + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) + { + gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); + if (Random() & 1) + { + BattleScriptPushCursor(); + } + else + { + BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack); + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gProtectStructs[gBattlerAttacker].loveImmobility = 1; + CancelMultiTurnMoves(gBattlerAttacker); + } + gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_BIDE: // bide + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) + { + gBattleMons[gBattlerAttacker].status2 -= 0x100; + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) + { + gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; + } + else + { + if (gTakenDmg[gBattlerAttacker]) + { + gCurrentMove = MOVE_BIDE; + *bideDmg = gTakenDmg[gBattlerAttacker] * 2; + gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); + gBattlescriptCurrInstr = BattleScript_BideAttack; + } + else + { + gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack; + } + } + effect = 1; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_THAW: // move thawing + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) + { + gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + effect = 2; + } + ++gBattleStruct->atkCancellerTracker; + break; + case CANCELLER_END: + break; + } + + } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && !effect); + if (effect == 2) + { + gActiveBattler = gBattlerAttacker; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + } + return effect; +} + +bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2) +{ + u8 playerId, flankId; + struct Pokemon *party; + s32 i; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + return FALSE; + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + playerId = GetBankMultiplayerId(battler); + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + flankId = GetLinkTrainerFlankId(playerId); + for (i = flankId * 3; i < flankId * 3 + 3; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + break; + } + return (i == flankId * 3 + 3); + } + else + { + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + { + playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + party = gEnemyParty; + } + else + { + playerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + flankId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + party = gPlayerParty; + } + if (partyIdBattlerOn1 == PARTY_SIZE) + partyIdBattlerOn1 = gBattlerPartyIndexes[playerId]; + if (partyIdBattlerOn2 == PARTY_SIZE) + partyIdBattlerOn2 = gBattlerPartyIndexes[flankId]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG + && i != partyIdBattlerOn1 + && i != partyIdBattlerOn2 + && i != *(gBattleStruct->monToSwitchIntoId + playerId) + && i != flankId[gBattleStruct->monToSwitchIntoId]) + break; + } + return (i == PARTY_SIZE); + } + } +} + +enum +{ + CASTFORM_NO_CHANGE, + CASTFORM_TO_NORMAL, + CASTFORM_TO_FIRE, + CASTFORM_TO_WATER, + CASTFORM_TO_ICE, +}; + +u8 CastformDataTypeChange(u8 battler) +{ + u8 formChange = 0; + if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0) + return CASTFORM_NO_CHANGE; + if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) + { + SET_BATTLER_TYPE(battler, TYPE_NORMAL); + return CASTFORM_TO_NORMAL; + } + if (!WEATHER_HAS_EFFECT) + return CASTFORM_NO_CHANGE; + if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) + { + SET_BATTLER_TYPE(battler, TYPE_NORMAL); + formChange = CASTFORM_TO_NORMAL; + } + if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE)) + { + SET_BATTLER_TYPE(battler, TYPE_FIRE); + formChange = CASTFORM_TO_FIRE; + } + if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER)) + { + SET_BATTLER_TYPE(battler, TYPE_WATER); + formChange = CASTFORM_TO_WATER; + } + if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE)) + { + SET_BATTLER_TYPE(battler, TYPE_ICE); + formChange = CASTFORM_TO_ICE; + } + return formChange; +} + +u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg) +{ + u8 effect = 0; + struct Pokemon *pokeAtk; + struct Pokemon *pokeDef; + u16 speciesAtk; + u16 speciesDef; + u32 pidAtk; + u32 pidDef; + + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]; + else + pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]]; + if (gBattlerTarget >= gBattlersCount) + gBattlerTarget = battler; + if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER) + pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]]; + else + pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]; + speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES); + pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY); + speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES); + pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY); + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning? + { + u8 moveType; + s32 i; + u8 side; + u8 target1; + + if (special) + gLastUsedAbility = special; + else + gLastUsedAbility = gBattleMons[battler].ability; + if (!moveArg) + moveArg = gCurrentMove; + GET_MOVE_TYPE(moveArg, moveType); + if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST + && (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE)) + return effect; + switch (caseID) + { + case ABILITYEFFECT_ON_SWITCHIN: // 0 + if (gBattlerAttacker >= gBattlersCount) + gBattlerAttacker = battler; + switch (gLastUsedAbility) + { + case ABILITYEFFECT_SWITCH_IN_WEATHER: + switch (GetCurrentWeather()) + { + case WEATHER_RAIN: + case WEATHER_RAIN_THUNDERSTORM: + case WEATHER_DOWNPOUR: + if (!(gBattleWeather & WEATHER_RAIN_ANY)) + { + gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); + gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + case WEATHER_SANDSTORM: + if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + case WEATHER_DROUGHT: + if (!(gBattleWeather & WEATHER_SUN_ANY)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES; + gBattleScripting.battler = battler; + ++effect; + } + break; + } + if (effect) + { + gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather(); + BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts); + } + break; + case ABILITY_DRIZZLE: + if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) + { + gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_SAND_STREAM: + if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) + { + gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_DROUGHT: + if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) + { + gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); + BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_INTIMIDATE: + if (!(gSpecialStatuses[battler].intimidatedMon)) + { + gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES; + gSpecialStatuses[battler].intimidatedMon = 1; + } + break; + case ABILITY_FORECAST: + effect = CastformDataTypeChange(battler); + if (effect != 0) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = battler; + *(&gBattleStruct->formToChangeInto) = effect - 1; + } + break; + case ABILITY_TRACE: + if (!(gSpecialStatuses[battler].traced)) + { + gStatuses3[battler] |= STATUS3_TRACE; + gSpecialStatuses[battler].traced = 1; + } + break; + case ABILITY_CLOUD_NINE: + case ABILITY_AIR_LOCK: + { + for (target1 = 0; target1 < gBattlersCount; ++target1) + { + effect = CastformDataTypeChange(target1); + if (effect != 0) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = target1; + *(&gBattleStruct->formToChangeInto) = effect - 1; + break; + } + } + } + break; + } + break; + case ABILITYEFFECT_ENDTURN: // 1 + if (gBattleMons[battler].hp != 0) + { + gBattlerAttacker = battler; + switch (gLastUsedAbility) + { + case ABILITY_RAIN_DISH: + if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) + && gBattleMons[battler].maxHP > gBattleMons[battler].hp) + { + gLastUsedAbility = ABILITY_RAIN_DISH; // why + BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); + gBattleMoveDamage = gBattleMons[battler].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + ++effect; + } + break; + case ABILITY_SHED_SKIN: + if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0) + { + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON)) + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + if (gBattleMons[battler].status1 & STATUS1_BURN) + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + if (gBattleMons[battler].status1 & STATUS1_FREEZE) + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + gBattleMons[battler].status1 = 0; + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch + gBattleScripting.battler = gActiveBattler = battler; + BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); + MarkBattlerForControllerExec(gActiveBattler); + ++effect; + } + break; + case ABILITY_SPEED_BOOST: + if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) + { + ++gBattleMons[battler].statStages[STAT_SPEED]; + gBattleScripting.animArg1 = 0x11; + gBattleScripting.animArg2 = 0; + BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); + gBattleScripting.battler = battler; + ++effect; + } + break; + case ABILITY_TRUANT: + gDisableStructs[gBattlerAttacker].truantCounter ^= 1; + break; + } + } + break; + case ABILITYEFFECT_MOVES_BLOCK: // 2 + if (gLastUsedAbility == ABILITY_SOUNDPROOF) + { + for (i = 0; sSoundMovesTable[i] != 0xFFFF; ++i) + if (sSoundMovesTable[i] == moveArg) + break; + if (sSoundMovesTable[i] != 0xFFFF) + { + if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS) + gHitMarker |= HITMARKER_NO_PPDEDUCT; + gBattlescriptCurrInstr = BattleScript_SoundproofProtected; + effect = 1; + } + } + break; + case ABILITYEFFECT_ABSORBING: // 3 + if (moveArg) + { + switch (gLastUsedAbility) + { + case ABILITY_VOLT_ABSORB: + if (moveType == TYPE_ELECTRIC && gBattleMoves[moveArg].power != 0) + { + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_WATER_ABSORB: + if (moveType == TYPE_WATER && gBattleMoves[moveArg].power != 0) + { + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_MoveHPDrain; + else + gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; + effect = 1; + } + break; + case ABILITY_FLASH_FIRE: + if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE)) + { + if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE; + effect = 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + if (gProtectStructs[gBattlerAttacker].notFirstStrike) + gBattlescriptCurrInstr = BattleScript_FlashFireBoost; + else + gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; + effect = 2; + } + } + break; + } + if (effect == 1) + { + if (gBattleMons[battler].maxHP == gBattleMons[battler].hp) + { + if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) + gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; + else + gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss; + } + else + { + gBattleMoveDamage = gBattleMons[battler].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + } + } + break; + case ABILITYEFFECT_MOVE_END: // Think contact abilities. + switch (gLastUsedAbility) + { + case ABILITY_COLOR_CHANGE: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && moveArg != MOVE_STRUGGLE + && gBattleMoves[moveArg].power != 0 + && TARGET_TURN_DAMAGED + && !IS_BATTLER_OF_TYPE(battler, moveType) + && gBattleMons[battler].hp != 0) + { + SET_BATTLER_TYPE(battler, moveType); + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; + ++effect; + } + break; + case ABILITY_ROUGH_SKIN: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)) + { + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; + ++effect; + } + break; + case ABILITY_EFFECT_SPORE: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 10) == 0) + { + do + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; + while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS + gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_POISON_POINT: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_STATIC: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && TARGET_TURN_DAMAGED + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_FLAME_BODY: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && TARGET_TURN_DAMAGED + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITY_CUTE_CHARM: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerAttacker].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT) + && TARGET_TURN_DAMAGED + && gBattleMons[gBattlerTarget].hp != 0 + && (Random() % 3) == 0 + && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) + && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS + && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS) + { + gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; + ++effect; + } + break; + } + break; + case ABILITYEFFECT_IMMUNITY: // 5 + for (battler = 0; battler < gBattlersCount; ++battler) + { + switch (gBattleMons[battler].ability) + { + case ABILITY_IMMUNITY: + if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER)) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + effect = 1; + } + break; + case ABILITY_OWN_TEMPO: + if (gBattleMons[battler].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + effect = 2; + } + break; + case ABILITY_LIMBER: + if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + effect = 1; + } + break; + case ABILITY_INSOMNIA: + case ABILITY_VITAL_SPIRIT: + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + { + gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + effect = 1; + } + break; + case ABILITY_WATER_VEIL: + if (gBattleMons[battler].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + effect = 1; + } + break; + case ABILITY_MAGMA_ARMOR: + if (gBattleMons[battler].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + effect = 1; + } + break; + case ABILITY_OBLIVIOUS: + if (gBattleMons[battler].status2 & STATUS2_INFATUATION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + effect = 3; + } + break; + } + if (effect) + { + switch (effect) + { + case 1: // status cleared + gBattleMons[battler].status1 = 0; + break; + case 2: // get rid of confusion + gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION); + break; + case 3: // get rid of infatuation + gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION); + break; + } + + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; + gBattleScripting.battler = battler; + gActiveBattler = battler; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + return effect; + } + } + break; + case ABILITYEFFECT_FORECAST: // 6 + for (battler = 0; battler < gBattlersCount; ++battler) + { + if (gBattleMons[battler].ability == ABILITY_FORECAST) + { + effect = CastformDataTypeChange(battler); + if (effect) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + gBattleScripting.battler = battler; + *(&gBattleStruct->formToChangeInto) = effect - 1; + return effect; + } + } + } + break; + case ABILITYEFFECT_SYNCHRONIZE: // 7 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) + gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.battler = gBattlerTarget; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 + if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) + { + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); + gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) + gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; + gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; + gBattleScripting.battler = gBattlerAttacker; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + ++effect; + } + break; + case ABILITYEFFECT_INTIMIDATE1: // 9 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3); + gBattleStruct->intimidateBattler = i; + ++effect; + break; + } + } + break; + case ABILITYEFFECT_TRACE: // 11 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) + { + u8 target2; + + side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon + target1 = GetBattlerAtPosition(side); + target2 = GetBattlerAtPosition(side + BIT_FLANK); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 + && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side); + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) + { + gActiveBattler = target1; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) + { + gActiveBattler = target2; + gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; + gLastUsedAbility = gBattleMons[gActiveBattler].ability; + ++effect; + } + } + else + { + gActiveBattler = target1; + if (gBattleMons[target1].ability && gBattleMons[target1].hp) + { + gBattleMons[i].ability = gBattleMons[target1].ability; + gLastUsedAbility = gBattleMons[target1].ability; + ++effect; + } + } + if (effect) + { + BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); + gStatuses3[i] &= ~(STATUS3_TRACE); + gBattleScripting.battler = i; + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) + PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility) + break; + } + } + } + break; + case ABILITYEFFECT_INTIMIDATE2: // 10 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) + { + gLastUsedAbility = ABILITY_INTIMIDATE; + gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_IntimidateActivates; + gBattleStruct->intimidateBattler = i; + ++effect; + break; + } + } + break; + case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_FIELD_SPORT: // 14 + switch (gLastUsedAbility) + { + case 0xFD: + for (i = 0; i < gBattlersCount; ++i) + if (gStatuses3[i] & STATUS3_MUDSPORT) + effect = i + 1; + break; + case 0xFE: + for (i = 0; i < gBattlersCount; ++i) + if (gStatuses3[i] & STATUS3_WATERSPORT) + effect = i + 1; + break; + default: + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + } + break; + case ABILITYEFFECT_CHECK_ON_FIELD: // 19 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + break; + case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + effect = i + 1; + break; + } + } + if (!effect) + { + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && GetBattlerSide(i) == side && i != battler) + { + gLastUsedAbility = ability; + effect = i + 1; + } + } + } + break; + case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17 + side = GetBattlerSide(battler); + for (i = 0; i < gBattlersCount; ++i) + { + if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + case ABILITYEFFECT_COUNT_ON_FIELD: // 18 + for (i = 0; i < gBattlersCount; ++i) + { + if (gBattleMons[i].ability == ability && i != battler) + { + gLastUsedAbility = ability; + ++effect; + } + } + break; + } + if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF) + RecordAbilityBattle(battler, gLastUsedAbility); + } + return effect; +} + +void BattleScriptExecute(const u8 *BS_ptr) +{ + gBattlescriptCurrInstr = BS_ptr; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; + gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; + gCurrentActionFuncId = 0; +} + +void BattleScriptPushCursorAndCallback(const u8 *BS_ptr) +{ + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BS_ptr; + gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; + gBattleMainFunc = RunBattleScriptCommands; +} + +enum +{ + ITEM_NO_EFFECT, + ITEM_STATUS_CHANGE, + ITEM_EFFECT_OTHER, + ITEM_PP_CHANGE, + ITEM_HP_CHANGE, + ITEM_STATS_CHANGE, +}; + +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) +{ + int i = 0; + u8 effect = ITEM_NO_EFFECT; + u8 changedPP = 0; + u8 battlerHoldEffect, atkHoldEffect, defHoldEffect; + u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam; + u16 atkItem, defItem; + + gLastUsedItem = gBattleMons[battlerId].item; + if (gLastUsedItem == ITEM_ENIGMA_BERRY) + { + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; + } + else + { + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); + } + + atkItem = gBattleMons[gBattlerAttacker].item; + if (atkItem == ITEM_ENIGMA_BERRY) + { + atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect; + atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam; + } + else + { + atkHoldEffect = ItemId_GetHoldEffect(atkItem); + atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem); + } + + // def variables are unused + defItem = gBattleMons[gBattlerTarget].item; + if (defItem == ITEM_ENIGMA_BERRY) + { + defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect; + defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam; + } + else + { + defHoldEffect = ItemId_GetHoldEffect(defItem); + defHoldEffectParam = ItemId_GetHoldEffectParam(defItem); + } + switch (caseID) + { + case ITEMEFFECT_ON_SWITCH_IN: + switch (battlerHoldEffect) + { + case HOLD_EFFECT_DOUBLE_PRIZE: + gBattleStruct->moneyMultiplier = 2; + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + BattleScriptExecute(BattleScript_WhiteHerbEnd2); + } + break; + } + break; + case 1: + if (gBattleMons[battlerId].hp) + { + switch (battlerHoldEffect) + { + case HOLD_EFFECT_RESTORE_HP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + gBattleMoveDamage = battlerHoldEffectParam; + if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = 4; + } + break; + case HOLD_EFFECT_RESTORE_PP: + if (!moveTurn) + { + struct Pokemon *mon; + u8 ppBonuses; + u16 move; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; + for (i = 0; i < MAX_MON_MOVES; ++i) + { + move = GetMonData(mon, MON_DATA_MOVE1 + i); + changedPP = GetMonData(mon, MON_DATA_PP1 + i); + ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); + if (move && changedPP == 0) + break; + } + if (i != MAX_MON_MOVES) + { + u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); + if (changedPP + battlerHoldEffectParam > maxPP) + changedPP = maxPP; + else + changedPP = changedPP + battlerHoldEffectParam; + PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); + BattleScriptExecute(BattleScript_BerryPPHealEnd2); + BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + MarkBattlerForControllerExec(gActiveBattler); + effect = ITEM_PP_CHANGE; + } + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + BattleScriptExecute(BattleScript_WhiteHerbEnd2); + } + break; + case HOLD_EFFECT_LEFTOVERS: + if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn) + { + gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + BattleScriptExecute(BattleScript_ItemHealHP_End2); + effect = ITEM_HP_CHANGE; + RecordItemEffectBattle(battlerId, battlerHoldEffect); + } + break; + case HOLD_EFFECT_CONFUSE_SPICY: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_DRY: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SWEET: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_BITTER: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_CONFUSE_SOUR: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) + { + PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR); + gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) + gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; + gBattleMoveDamage *= -1; + if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0) + BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); + else + BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); + effect = ITEM_HP_CHANGE; + } + break; + case HOLD_EFFECT_ATTACK_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); + PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_ATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_ATK; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_DEFENSE_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_DEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_DEF; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SPEED_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPEED, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPEED; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_ATTACK_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPATK, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPATK; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_SP_DEFENSE_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); + gEffectBattler = battlerId; + SET_STATCHANGER(STAT_SPDEF, 1, FALSE); + gBattleScripting.animArg1 = 0xE + STAT_SPDEF; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + break; + case HOLD_EFFECT_CRITICAL_UP: + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) + { + gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; + BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_RANDOM_STAT_UP: + if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam) + { + for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i); + if (i != 5) + { + do + i = Random() % 5; + while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); + PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = STRINGID_STATSHARPLY; + gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; + gBattleTextBuff2[4] = B_BUFF_STRING; + gBattleTextBuff2[5] = STRINGID_STATROSE; + gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; + gBattleTextBuff2[7] = EOS; + gEffectBattler = battlerId; + SET_STATCHANGER(i + 1, 2, FALSE); + gBattleScripting.animArg1 = 0x21 + i + 6; + gBattleScripting.animArg2 = 0; + BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); + effect = ITEM_STATS_CHANGE; + } + } + break; + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); + BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + BattleScriptExecute(BattleScript_BerryCurePsnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); + BattleScriptExecute(BattleScript_BerryCureBrnEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); + BattleScriptExecute(BattleScript_BerryCureFrzEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptExecute(BattleScript_BerryCureSlpEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + i = 0; + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + ++i; + } + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + ++i; + } + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + ++i; + } + if (!(i > 1)) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + effect = ITEM_EFFECT_OTHER; + } + break; + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = gBattlerAttacker = battlerId; + switch (effect) + { + case ITEM_STATUS_CHANGE: + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + case ITEM_PP_CHANGE: + if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i])) + gBattleMons[battlerId].pp[i] = changedPP; + break; + } + } + } + break; + case 2: + break; + case ITEMEFFECT_MOVE_END: + for (battlerId = 0; battlerId < gBattlersCount; ++battlerId) + { + gLastUsedItem = gBattleMons[battlerId].item; + if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) + { + battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect; + battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam; + } + else + { + battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); + battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem); + } + switch (battlerHoldEffect) + { + case HOLD_EFFECT_CURE_PAR: + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureParRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_PSN: + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_BRN: + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_FRZ: + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_SLP: + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_CURE_CONFUSION: + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_ATTRACT: + if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); + StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_EFFECT_OTHER; + } + break; + case HOLD_EFFECT_CURE_STATUS: + if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); + StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_BURN) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); + } + if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); + } + if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) + { + StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); + } + gBattleMons[battlerId].status1 = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); + BattleScriptPushCursor(); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; + effect = ITEM_STATUS_CHANGE; + } + break; + case HOLD_EFFECT_RESTORE_STATS: + for (i = 0; i < NUM_BATTLE_STATS; ++i) + { + if (gBattleMons[battlerId].statStages[i] < 6) + { + gBattleMons[battlerId].statStages[i] = 6; + effect = ITEM_STATS_CHANGE; + } + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; + return effect; + } + break; + } + if (effect) + { + gBattleScripting.battler = battlerId; + gPotentialItemEffectBattler = battlerId; + gActiveBattler = battlerId; + BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + MarkBattlerForControllerExec(gActiveBattler); + break; + } + } + break; + case ITEMEFFECT_KINGSROCK_SHELLBELL: + if (gBattleMoveDamage) + { + switch (atkHoldEffect) + { + case HOLD_EFFECT_FLINCH: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && TARGET_TURN_DAMAGED + && (Random() % 100) < battlerHoldEffectParam + && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED + && gBattleMons[gBattlerTarget].hp) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + BattleScriptPushCursor(); + SetMoveEffect(0, 0); + BattleScriptPop(); + } + break; + case HOLD_EFFECT_SHELL_BELL: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gSpecialStatuses[gBattlerTarget].dmg != 0 + && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF + && gBattlerAttacker != gBattlerTarget + && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP + && gBattleMons[gBattlerAttacker].hp != 0) + { + gLastUsedItem = atkItem; + gPotentialItemEffectBattler = gBattlerAttacker; + gBattleScripting.battler = gBattlerAttacker; + gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + gSpecialStatuses[gBattlerTarget].dmg = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; + ++effect; + } + break; + } + } + break; + } + return effect; +} + +void ClearFuryCutterDestinyBondGrudge(u8 battlerId) +{ + gDisableStructs[battlerId].furyCutterCounter = 0; + gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND); + gStatuses3[battlerId] &= ~(STATUS3_GRUDGE); +} + +void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands +{ + if (!gBattleControllerExecFlags) + gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); +} + +u8 GetMoveTarget(u16 move, u8 setTarget) +{ + u8 targetBattler = 0; + u8 moveTarget; + u8 side; + + if (setTarget) + moveTarget = setTarget - 1; + else + moveTarget = gBattleMoves[move].target; + switch (moveTarget) + { + case MOVE_TARGET_SELECTED: + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBattler = gSideTimers[side].followmeTarget; + else + { + side = GetBattlerSide(gBattlerAttacker); + do + { + targetBattler = Random() % gBattlersCount; + } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]); + if (gBattleMoves[move].type == TYPE_ELECTRIC + && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0) + && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD) + { + targetBattler ^= BIT_FLANK; + RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability); + gSpecialStatuses[targetBattler].lightningRodRedirected = 1; + } + } + break; + case MOVE_TARGET_DEPENDS: + case MOVE_TARGET_BOTH: + case MOVE_TARGET_FOES_AND_ALLY: + case MOVE_TARGET_OPPONENTS_FIELD: + targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[targetBattler]) + targetBattler ^= BIT_FLANK; + break; + case MOVE_TARGET_RANDOM: + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) + targetBattler = gSideTimers[side].followmeTarget; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + if (gAbsentBattlerFlags & gBitTable[targetBattler]) + targetBattler ^= BIT_FLANK; + } + else + targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); + break; + case MOVE_TARGET_USER_OR_SELECTED: + case MOVE_TARGET_USER: + targetBattler = gBattlerAttacker; + break; + } + *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler; + return targetBattler; +} + +static bool32 HasObedientBitSet(u8 battlerId) +{ + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT + || (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS + && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)) + return TRUE; + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL); +} + +u8 IsMonDisobedient(void) +{ + s32 rnd; + s32 calc; + u8 obedienceLevel = 0; + + if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT) + return 0; + if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys + { + if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827)) + return 0; + obedienceLevel = 10; + if (FlagGet(FLAG_0x821)) + obedienceLevel = 30; + if (FlagGet(FLAG_0x823)) + obedienceLevel = 50; + if (FlagGet(FLAG_0x825)) + obedienceLevel = 70; + } + if (gBattleMons[gBattlerAttacker].level <= obedienceLevel) + return 0; + rnd = (Random() & 255); + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel) + return 0; + // is not obedient + if (gCurrentMove == MOVE_RAGE) + gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE); + if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) + { + gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep; + return 1; + } + rnd = (Random() & 255); + calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; + if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR + { + calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF); + if (calc == 0xF) // all moves cannot be used + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + else // use a random move + { + do + gCurrMovePos = gChosenMovePos = Random() & 3; + while (gBitTable[gCurrMovePos] & calc); + gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; + gBattlerTarget = GetMoveTarget(gCalledMove, 0); + gHitMarker |= HITMARKER_x200000; + return 2; + } + } + else + { + obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel; + calc = (Random() & 255); + if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA) + { + // try putting asleep + int i; + + for (i = 0; i < gBattlersCount; ++i) + if (gBattleMons[i].status2 & STATUS2_UPROAR) + break; + if (i == gBattlersCount) + { + gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep; + return 1; + } + } + calc -= obedienceLevel; + if (calc < obedienceLevel) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); + gBattlerTarget = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + return 2; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + return 1; + } + } +} |