diff options
Diffstat (limited to 'src/berry_crush.c')
-rw-r--r-- | src/berry_crush.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c index f2c54297b..68807101c 100644 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -2700,8 +2700,8 @@ static void CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGa spritesManager->berrySprites[i] = &gSprites[spriteId]; spritesManager->berrySprites[i]->oam.priority = 3; spritesManager->berrySprites[i]->affineAnimPaused = TRUE; - spritesManager->berrySprites[i]->pos1.x = spritesManager->playerCoords[i]->berryXOffset + 120; - spritesManager->berrySprites[i]->pos1.y = -16; + spritesManager->berrySprites[i]->x = spritesManager->playerCoords[i]->berryXOffset + 120; + spritesManager->berrySprites[i]->y = -16; data = spritesManager->berrySprites[i]->data; speed = Q_8_8(2.0); sYSpeed = speed; @@ -2717,7 +2717,7 @@ static void CreateBerrySprites(struct BerryCrushGame * game, struct BerryCrushGa var2 = speed + Q_8_8(0.125); var2 = var2 / 2; // go from Q8.8 to Q9.7 var1 = Q_N_S_div(7, Q_N_S(7, 127), var2); - sX = Q_N_S(7, (u16)spritesManager->berrySprites[i]->pos1.x); + sX = Q_N_S(7, (u16)spritesManager->berrySprites[i]->x); sXSpeed = Q_N_S_div(7, distance, var1); var1 = Q_N_S_mul(7, var1, Q_N_S(7, 0.666666667)); sSinIdx = 0; @@ -2733,21 +2733,21 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite) s16 *data = sprite->data; sYSpeed += sYAccel; - sprite->pos2.y += Q_8_8_TO_INT(sYSpeed); + sprite->y2 += Q_8_8_TO_INT(sYSpeed); if (sBitfield & F_MOVE_HORIZ) { sprite->sX += sXSpeed; sSinIdx += sSinSpeed; - sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); + sprite->x2 = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126) { - sprite->pos2.x = 0; + sprite->x2 = 0; sBitfield &= MASK_TARGET_Y; } } - sprite->pos1.x = Q_N_S_TO_INT(7, sX); - if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y)) + sprite->x = Q_N_S_TO_INT(7, sX); + if (sprite->y + sprite->y2 >= (sBitfield & MASK_TARGET_Y)) { sprite->callback = SpriteCallbackDummy; FreeSpriteOamMatrix(sprite); @@ -2800,8 +2800,8 @@ static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGa gfx->impactSprites[i]->invisible = FALSE; gfx->impactSprites[i]->animPaused = FALSE; - gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][0]; - gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][1]; + gfx->impactSprites[i]->x2 = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][0]; + gfx->impactSprites[i]->y2 = sImpactCoords[(flags % (NELEMS(sImpactCoords) + 1)) - 1][1]; #undef flags } } @@ -2820,10 +2820,10 @@ static void UpdateInputEffects(struct BerryCrushGame * game, struct BerryCrushGa if (gfx->sparkleSprites[i]->invisible) { gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init; - gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120; - gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4); - gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); - gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1]; + gfx->sparkleSprites[i]->x = sSparkleCoords[i][0] + 120; + gfx->sparkleSprites[i]->y = sSparkleCoords[i][1] + 136 - (yModifier * 4); + gfx->sparkleSprites[i]->x2 = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); + gfx->sparkleSprites[i]->y2 = sSparkleCoords[i][1]; if (linkState->bigSparkle) StartSpriteAnim(gfx->sparkleSprites[i], 1); else @@ -3403,8 +3403,8 @@ static void SpriteCB_Sparkle_End(struct Sprite * sprite) for (; r1 < NELEMS(sprite->data); ++r1) sprite->data[r1] = 0; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; sprite->invisible = TRUE; sprite->animPaused = TRUE; sprite->callback = r5; @@ -3430,20 +3430,20 @@ static void SpriteCB_Sparkle(struct Sprite * sprite) s16 *data = sprite->data; sYSpeed += sYAccel; - sprite->pos2.y += Q_8_8_TO_INT(sYSpeed); + sprite->y2 += Q_8_8_TO_INT(sYSpeed); if (sBitfield & F_MOVE_HORIZ) { sprite->sX += sXSpeed; sSinIdx += sSinSpeed; - sprite->pos2.x = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); + sprite->x2 = Sin(Q_N_S_TO_INT(7, sSinIdx), sAmplitude); if ((sBitfield & F_MOVE_HORIZ) && Q_N_S_TO_INT(7, sSinIdx) > 126) { - sprite->pos2.x = 0; + sprite->x2 = 0; sBitfield &= MASK_TARGET_Y; } } - sprite->pos1.x = Q_N_S_TO_INT(7, sX); - if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y)) + sprite->x = Q_N_S_TO_INT(7, sX); + if (sprite->y + sprite->y2 > (sBitfield & MASK_TARGET_Y)) sprite->callback = SpriteCB_Sparkle_End; } @@ -3460,17 +3460,17 @@ static void SpriteCB_Sparkle_Init(struct Sprite * sprite) sYAccel = Q_8_8(0.125); targetY = 168; sBitfield = targetY; - xMult = Q_N_S(7, sprite->pos2.x); - var = Q_N_S_div(7, Q_N_S(7, targetY - (u16) sprite->pos1.y), (speed + Q_8_8(0.125)) >> 1); - sprite->sX = Q_N_S(7, (u16)sprite->pos1.x); + xMult = Q_N_S(7, sprite->x2); + var = Q_N_S_div(7, Q_N_S(7, targetY - (u16) sprite->y), (speed + Q_8_8(0.125)) >> 1); + sprite->sX = Q_N_S(7, (u16)sprite->x); sXSpeed = Q_N_S_div(7, xMult, var); speed = Q_N_S_mul(7, var, Q_N_S(7, 0.666666667)); sSinIdx = zero; sSinSpeed = Q_N_S_div(7, Q_N_S(7, 127), speed); - sAmplitude = sprite->pos2.x / 4; + sAmplitude = sprite->x2 / 4; sBitfield |= F_MOVE_HORIZ; - sprite->pos2.y = zero; - sprite->pos2.x = zero; + sprite->y2 = zero; + sprite->x2 = zero; sprite->callback = SpriteCB_Sparkle; sprite->animPaused = FALSE; sprite->invisible = FALSE; |