diff options
Diffstat (limited to 'src/dark.c')
-rw-r--r-- | src/dark.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dark.c b/src/dark.c index 86523f2f1..d9c2900ba 100644 --- a/src/dark.c +++ b/src/dark.c @@ -409,7 +409,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); if (task->data[3] == 1) { - sub_80752A0(&animBg); + GetBattleAnimBg1Data(&animBg); task->data[10] = gBattle_BG1_Y; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); FillPalette(0, animBg.paletteId * 16, 32); @@ -540,7 +540,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) case 1: if (task->data[3] == 1) { - sub_80752A0(&animBg); + GetBattleAnimBg1Data(&animBg); task->data[10] = gBattle_BG1_Y; FillPalette(0, animBg.paletteId * 16, 32); } @@ -742,9 +742,9 @@ void sub_80B8664(u8 taskId) { bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE; - sub_8073128(toBG2); + ResetBattleAnimBg(toBG2); if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - sub_8073128(toBG2 ^ 1); + ResetBattleAnimBg(toBG2 ^ 1); DestroyAnimVisualTask(taskId); } @@ -800,7 +800,7 @@ void AnimTask_MetallicShine(u8 taskId) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species); - sub_80752A0(&animBg); + GetBattleAnimBg1Data(&animBg); AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); @@ -839,7 +839,7 @@ static void sub_80B8920(u8 taskId) if (gTasks[taskId].data[1] == 0) SetGreyscaleOrOriginalPalette(paletteNum, 1); DestroySprite(&gSprites[gTasks[taskId].data[0]]); - sub_80752A0(&animBg); + GetBattleAnimBg1Data(&animBg); sub_8075358(animBg.bgId); if (gTasks[taskId].data[6] == 1) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; |