summaryrefslogtreecommitdiff
path: root/src/dark.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/dark.c')
-rw-r--r--src/dark.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/dark.c b/src/dark.c
index 86523f2f1..d9c2900ba 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -409,7 +409,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[3] == 1)
{
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, animBg.paletteId * 16, 32);
@@ -540,7 +540,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
case 1:
if (task->data[3] == 1)
{
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y;
FillPalette(0, animBg.paletteId * 16, 32);
}
@@ -742,9 +742,9 @@ void sub_80B8664(u8 taskId)
{
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
- sub_8073128(toBG2);
+ ResetBattleAnimBg(toBG2);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
- sub_8073128(toBG2 ^ 1);
+ ResetBattleAnimBg(toBG2 ^ 1);
DestroyAnimVisualTask(taskId);
}
@@ -800,7 +800,7 @@ void AnimTask_MetallicShine(u8 taskId)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
@@ -839,7 +839,7 @@ static void sub_80B8920(u8 taskId)
if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, 1);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
- sub_80752A0(&animBg);
+ GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId);
if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;