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+const u8 gText_QuestLog_PreviouslyOnYourQuest[] = _("Previously on your quest…");
+const u8 gText_QuestLog_SwitchMon1WithMon2[] = _("{PLAYER} switched the POKéMON\n{STR_VAR_1} with {STR_VAR_2}.");
+const u8 gText_QuestLog_SwappedHeldItemsOnMon[] = _("Took the item {STR_VAR_2} from\n{STR_VAR_1} and gave it the item\n{STR_VAR_3} to hold.");
+const u8 gText_QuestLog_TookHeldItemFromMon[] = _("Took the item {STR_VAR_2} from\n{STR_VAR_1}.");
+const u8 gText_QuestLog_UsedItemOnMonAtThisLocation[] = _("Used the item {STR_VAR_1} on {STR_VAR_2}\nat this location.");
+const u8 gText_QuestLog_UsedTheItem[] = _("{PLAYER} used the\n{STR_VAR_1}.");
+const u8 gText_QuestLog_UsedTheKeyItem[] = _("Used the item {STR_VAR_1}, which was\nin the KEY ITEMS POCKET.");
+const u8 gText_QuestLog_MonLearnedMoveFromTM[] = _("{STR_VAR_1} learned the move\n{STR_VAR_2} from a TM.");
+const u8 gText_QuestLog_MonReplacedMoveWithTM[] = _("{STR_VAR_1} learned the move\n{STR_VAR_2} from a TM and forgot\nthe move {STR_VAR_3}.");
+const u8 gText_QuestLog_MonsWereFullyRestoredAtCenter[] = _("POKéMON were fully restored\nat a POKéMON CENTER.");
+const u8 gText_QuestLog_PlayerBattledChampionRival[] = _("{DYNAMIC 0x00} had a marvelous battle\nwith the CHAMPION, {DYNAMIC 0x01}.");
+const u8 gText_QuestLog_PlayerSentOutMon1RivalSentOutMon2[] = _("In the end, {DYNAMIC 0x00} sent out {DYNAMIC 0x01}\nwhile {DYNAMIC 0x02} countered with\n{DYNAMIC 0x03}.");
+const u8 gText_QuestLog_WonTheMatchAsAResult[] = _("And, as a result of battling with every\nbit of power, {DYNAMIC 0x00} won\nthe match.");
+const u8 gText_QuestLog_StoredItemInPC[] = _("Removed the item {STR_VAR_1} from\nthe BAG's ITEMS POCKET and stored it\non the PC.");
+const u8 gText_QuestLog_WithdrewItemFromPC[] = _("{PLAYER} withdrew the item {STR_VAR_1}\nfrom the PC.");
+const u8 gText_QuestLog_TradedMon1ForPersonsMon2[] = _("Traded {STR_VAR_3} in exchange for\n{STR_VAR_1}'s {STR_VAR_2}.");
+const u8 gText_QuestLog_SingleBattleWithPersonResultedInOutcome[] = _("Took on {DYNAMIC 0x00} in a SINGLE BATTLE.\nIt was a hotly contested match that\nresulted in a {DYNAMIC 0x01}.");
+const u8 gText_QuestLog_DoubleBattleWithPersonResultedInOutcome[] = _("Took on {DYNAMIC 0x00} in a DOUBLE BATTLE.\nIt was an extended match that resulted\nin a {DYNAMIC 0x01}.");
+const u8 gText_QuestLog_MultiBattleWithPeopleResultedInOutcome[] = _("{DYNAMIC 0x00} and {DYNAMIC 0x01} took on\n{DYNAMIC 0x02} and {DYNAMIC 0x03} in a\nMULTI BATTLE and got a {DYNAMIC 0x04}.");
+const u8 gText_QuestLog_Win[] = _("win");
+const u8 gText_QuestLog_Loss[] = _("loss");
+const u8 gText_QuestLog_MingledInUnionRoom[] = _("Mingled with other TRAINERS in\nthe UNION ROOM.");
+const u8 gText_QuestLog_DepartedPlaceInTownForNextDestination[] = _("Departed {STR_VAR_2}\nin {STR_VAR_1} for the next\ndestination.");
+const u8 gText_QuestLog_SwitchedMonsBetweenBoxes[] = _("After consideration, switched\n{DYNAMIC 0x01} in {DYNAMIC 0x00} with\n{DYNAMIC 0x03} in {DYNAMIC 0x02}.");
+const u8 gText_QuestLog_MovedMonToNewBox[] = _("After deep thought, switched\n{DYNAMIC 0x01} in BOX “{DYNAMIC 0x00}” to\nthe BOX “{DYNAMIC 0x02}.”");
+const u8 gText_QuestLog_SwitchedMonsWithinBox[] = _("Switched around {DYNAMIC 0x01} and\n{DYNAMIC 0x02} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_MovedMonWithinBox[] = _("Moved {DYNAMIC 0x01} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_SwitchedPartyMonForPCMon[] = _("Switched {DYNAMIC 0x01} in {DYNAMIC 0x00}\nwith {DYNAMIC 0x02} in the party.");
+const u8 gText_QuestLog_WithdrewMonFromPC[] = _("Added {DYNAMIC 0x01} in {DYNAMIC 0x00}\nto the party.");
+const u8 gText_QuestLog_DepositedMonInPC[] = _("Moved {DYNAMIC 0x00} from the party\nto {DYNAMIC 0x01}.");
+const u8 gText_QuestLog_SwitchedMultipleMons[] = _("Moved a group of POKéMON in\n{DYNAMIC 0x00} to {DYNAMIC 0x01}.");
+const u8 gText_QuestLog_ADifferentSpot[] = _("a different spot");
+const u8 gText_QuestLog_GaveMonHeldItemFromPC[] = _("Removed the item {STR_VAR_1} from\n{PLAYER}'s PC and gave it to {STR_VAR_2}\nto hold.");
+const u8 gText_QuestLog_SwappedHeldItemFromPC[] = _("Removed the item {STR_VAR_1} from\na PC, gave it to {STR_VAR_2}, and put\nthe {STR_VAR_3} it held in the BAG.");
+const u8 gText_QuestLog_ChattedWithManyTrainers[] = _("Chatted with many TRAINERS.");
+const u8 gText_QuestLog_Handily[] = _("handily");
+const u8 gText_QuestLog_Tenaciously[] = _("tenaciously");
+const u8 gText_QuestLog_Somehow[] = _("somehow");
+const u8 gText_QuestLog_TradedMon1ForTrainersMon2[] = _("Met and traded with {STR_VAR_1}.\nObtained the TRAINER's {STR_VAR_2} in\nexchange for {STR_VAR_3}.");
+const u8 gText_QuestLog_BattledTrainerEndedInOutcome[] = _("Met and battled {STR_VAR_1}.\nThe match ended in a {STR_VAR_2}.");
+const u8 gText_QuestLog_BoughtItem[] = _("Went to the POKéMON MART in\n{DYNAMIC 0x00} and bought one \n{DYNAMIC 0x01}.");
+const u8 gText_QuestLog_BoughtItemsIncludingItem[] = _("Went to the POKéMON MART in\n{DYNAMIC 0x00} and spent ¥{DYNAMIC 0x02} for\nitems including {DYNAMIC 0x01}(s).");
+const u8 gText_QuestLog_SoldNumOfItem[] = _("{DYNAMIC 0x00} went to the POKéMON MART in\n{DYNAMIC 0x01} and sold {DYNAMIC 0x03} of\nthe item {DYNAMIC 0x02}.");
+const u8 gText_QuestLog_SoldItemsIncludingItem[] = _("Sold items including {DYNAMIC 0x01} at\nthe POKéMON MART in {DYNAMIC 0x00},\nworth ¥{DYNAMIC 0x02}.");
+const u8 gText_QuestLog_JustOne[] = _("just one");
+const u8 gText_QuestLog_Num[] = _("{DYNAMIC 0x04}");
+const u8 gText_QuestLog_UsedSoftboiled[] = _("{STR_VAR_1} shared its HP using the move\nSOFTBOILED.");
+const u8 gText_QuestLog_UsedMilkDrink[] = _("{STR_VAR_1} shared its HP using the move\nMILK DRINK.");
+const u8 gText_QuestLog_MonLearnedMoveFromHM[] = _("{STR_VAR_1} securely learned the move\n{STR_VAR_2} using an HM.");
+const u8 gText_QuestLog_MonReplacedMoveWithHM[] = _("{STR_VAR_1} securely learned the move\n{STR_VAR_2} using an HM and forgot\nthe move {STR_VAR_3}.");
+const u8 gText_QuestLog_DefeatedWildMon[] = _("{DYNAMIC 0x05} managed to defeat the POKéMON\n{DYNAMIC 0x01} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_DefeatedWildMons[] = _("Defeated {DYNAMIC 0x02} wild POKéMON including\n{DYNAMIC 0x01} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_CaughtWildMon[] = _("{DYNAMIC 0x05} managed to catch the POKéMON\n{DYNAMIC 0x03} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_CaughtWildMons[] = _("Threw POKé BALLS in a frenzy, catching\n{DYNAMIC 0x04} POKéMON including {DYNAMIC 0x03} here\nin {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_DefeatedWildMonAndCaughtWildMon[] = _("{DYNAMIC 0x05} defeated the POKéMON\n{DYNAMIC 0x01} and caught one {DYNAMIC 0x03}\nin {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_DefeatedWildMonAndCaughtWildMons[] = _("Defeated the POKéMON {DYNAMIC 0x01}\nand caught {DYNAMIC 0x04} POKéMON including\n{DYNAMIC 0x03} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_DefeatedWildMonsAndCaughtWildMon[] = _("{DYNAMIC 0x05} defeated {DYNAMIC 0x02} POKéMON including\n{DYNAMIC 0x01} and caught one {DYNAMIC 0x03}\nin {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_DefeatedWildMonsAndCaughtWildMons[] = _("Defeated {DYNAMIC 0x02} POKéMON including\n{DYNAMIC 0x01} and caught {DYNAMIC 0x04} POKéMON\nincluding {DYNAMIC 0x03} in {DYNAMIC 0x00}.");
+const u8 gText_QuestLog_GaveMonHeldItem[] = _("Made {STR_VAR_1} hold the item\n{STR_VAR_2}.");
+const u8 gText_QuestLog_GaveMonHeldItem2[] = _("{PLAYER} made {STR_VAR_1} hold the item\n{STR_VAR_2}.");
+const u8 gText_QuestLog_UsedCut[] = _("{STR_VAR_1} used the Hidden Move\nCUT here.");
+const u8 gText_QuestLog_UsedFly[] = _("{STR_VAR_1} used the Hidden Move\nFLY and flew to {STR_VAR_2}.");
+const u8 gText_QuestLog_UsedSurf[] = _("{STR_VAR_1} used the Hidden Move\nSURF and rode the waves.");
+const u8 gText_QuestLog_UsedStrength[] = _("{STR_VAR_1} used the Hidden Move\nSTRENGTH here.");
+const u8 gText_QuestLog_UsedFlash[] = _("{STR_VAR_1} used the Hidden Move\nFLASH and illuminated a pitch-black\ncave.");
+const u8 gText_QuestLog_UsedRockSmash[] = _("{STR_VAR_1} used the Hidden Move\nROCK SMASH here.");
+const u8 gText_QuestLog_UsedWaterfall[] = _("{STR_VAR_1} used the Hidden Move\nWATERFALL to scale a raging torrent."); // Unused
+const u8 gText_QuestLog_UsedDive[] = _("{STR_VAR_1}は ふかい ところを めざし\nひでんわざ\nダイビングを つかった!");
+const u8 gText_QuestLog_UsedDigInLocation[] = _("{STR_VAR_1} used DIG to escape from\n{STR_VAR_2}.");
+const u8 gText_QuestLog_UsedSweetScent[] = _("{STR_VAR_1} used SWEET SCENT to attract\nwild POKéMON.");
+const u8 gText_QuestLog_UsedTeleportToLocation[] = _("{STR_VAR_1} used TELEPORT, transporting\nthe party to {STR_VAR_2}'s\n{STR_VAR_3}.");
+const u8 gText_QuestLog_LeftTownsLocationForNextDestination[] = _("{PLAYER} left {STR_VAR_1}'s\n{STR_VAR_2} for the next\ndestination.");
+const u8 gText_QuestLog_PlayedGamesAtGameCorner[] = _("Played a lot of games at the ROCKET\nGAME CORNER in {STR_VAR_1}.");
+const u8 gText_QuestLog_RestedAtHome[] = _("{PLAYER} rested comfortably at home.");
+const u8 gText_QuestLog_LeftOaksLab[] = _("{PLAYER} left PROF. OAK's POKéMON\nRESEARCH LAB.");
+const u8 gText_QuestLog_GymWasFullOfToughTrainers[] = _("The GYM in {STR_VAR_1} was full of\ntough TRAINERS…\nPreparations had to be made.");
+const u8 gText_QuestLog_DepartedGym[] = _("Departed the GYM in {STR_VAR_1}.");
+const u8 gText_QuestLog_HadGreatTimeInSafariZone[] = _("{PLAYER} had a great time with POKéMON\nin the SAFARI ZONE.");
+const u8 gText_QuestLog_ManagedToGetOutOfLocation[] = _("Managed to get out of {STR_VAR_2}\nafter wandering about.");
+const u8 gText_QuestLog_TookOnGymLeadersMonWithMonAndWon[] = _("Took on {DYNAMIC 0x00} GYM LEADER\n{DYNAMIC 0x01}'s {DYNAMIC 0x02} with {DYNAMIC 0x03}\nand won {DYNAMIC 0x04}!");
+const u8 gText_QuestLog_TookOnEliteFoursMonWithMonAndWon[] = _("Took on ELITE FOUR {DYNAMIC 0x00}'s\n{DYNAMIC 0x01} with {DYNAMIC 0x02} and\nwon {DYNAMIC 0x03}!");
+const u8 gText_QuestLog_TookOnTrainersMonWithMonAndWon[] = _("In {DYNAMIC 0x00}, took on\n{DYNAMIC 0x01}'s {DYNAMIC 0x02} with {DYNAMIC 0x03}\nand won {DYNAMIC 0x04}!");
+const u8 gText_QuestLog_Coolly[] = _("coolly");
+const u8 gText_QuestLog_Barely[] = _("barely");
+const u8 gText_QuestLog_UsedEscapeRope[] = _("{PLAYER} used an ESCAPE ROPE to get\nout from {STR_VAR_2}.");
+const u8 gText_QuestLog_Draw[] = _("draw");
+const u8 gText_QuestLog_DepartedTheLocationForNextDestination[] = _("Departed from the {STR_VAR_2}\nfor the next destination.");
+const u8 gText_QuestLog_DepartedFromLocationToNextDestination[] = _("{PLAYER} departed from\n{STR_VAR_2} and made way\nto the next destination.");
+const u8 gText_QuestLog_ObtainedItemInLocation[] = _("Here in {STR_VAR_1}, {PLAYER}\nobtained the item {STR_VAR_2}.");
+const u8 gText_QuestLog_ArrivedInLocation[] = _("Arrived in {STR_VAR_1}.");
+const u8 gText_QuestLog_SavedGameAtLocation[] = _("And {PLAYER} saved the game at this\nlocation: {STR_VAR_1}.");
+const u8 gText_QuestLog_Home[] = _("HOME");
+const u8 gText_QuestLog_OakResearchLab[] = _("OAK RESEARCH LAB");
+const u8 gText_QuestLog_Gym[] = _("GYM");
+const u8 gText_QuestLog_PokemonLeagueGate[] = _("POKéMON LEAGUE GATE");
+const u8 gText_QuestLog_ViridianForest[] = _("VIRIDIAN FOREST");
+const u8 gText_QuestLog_PewterMuseumOfScience[] = _("PEWTER MUSEUM OF SCIENCE");
+const u8 gText_QuestLog_MtMoon[] = _("MT. MOON");
+const u8 gText_QuestLog_BikeShop[] = _("BIKE SHOP");
+const u8 gText_QuestLog_BillsHouse[] = _("BILL'S HOUSE");
+const u8 gText_QuestLog_DayCare[] = _("DAY CARE");
+const u8 gText_QuestLog_UndergroundPath[] = _("UNDERGROUND PATH");
+const u8 gText_QuestLog_PokemonFanClub[] = _("POKéMON FAN CLUB");
+const u8 gText_QuestLog_SSAnne[] = _("S.S. ANNE");
+const u8 gText_QuestLog_DiglettsCave[] = _("DIGLETT'S CAVE");
+const u8 gText_QuestLog_RockTunnel[] = _("ROCK TUNNEL");
+const u8 gText_QuestLog_PowerPlant[] = _("POWER PLANT");
+const u8 gText_QuestLog_PokemonTower[] = _("POKéMON TOWER");
+const u8 gText_QuestLog_VolunteerHouse[] = _("VOLUNTEER HOUSE");
+const u8 gText_QuestLog_NameRatersHouse[] = _("NAME RATER'S HOUSE");
+const u8 gText_QuestLog_CeladonDeptStore[] = _("CELADON DEPT. STORE");
+const u8 gText_QuestLog_CeladonMansion[] = _("CELADON MANSION");
+const u8 gText_QuestLog_RocketGameCorner[] = _("ROCKET GAME CORNER");
+const u8 gText_QuestLog_Restaurant[] = _("RESTAURANT");
+const u8 gText_QuestLog_RocketHideout[] = _("ROCKET HIDEOUT");
+const u8 gText_QuestLog_SafariZone[] = _("SAFARI ZONE");
+const u8 gText_QuestLog_WardensHome[] = _("WARDEN'S HOME");
+const u8 gText_QuestLog_FightingDojo[] = _("FIGHTING DOJO");
+const u8 gText_QuestLog_SilphCo[] = _("SILPH CO.");
+const u8 gText_QuestLog_SeafoamIslands[] = _("SEAFOAM ISLANDS");
+const u8 gText_QuestLog_PokemonMansion[] = _("POKéMON MANSION");
+const u8 gText_QuestLog_PokemonResearchLab[] = _("POKéMON RESEARCH LAB");
+const u8 gText_QuestLog_VictoryRoad[] = _("VICTORY ROAD");
+const u8 gText_QuestLog_PokemonLeague[] = _("POKéMON LEAGUE");
+const u8 gText_QuestLog_CeruleanCave[] = _("CERULEAN CAVE");