diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 14914bf92..79281750e 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -1617,11 +1617,11 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl } sprite = &gSprites[spriteId]; - sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = objectEventId; @@ -1772,7 +1772,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.y += sprite->centerToCornerVecY; + sprite->y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = a1; @@ -1811,7 +1811,7 @@ u8 sub_805EB44(u8 graphicsId, u8 a1, s16 x, s16 y) { sprite = &gSprites[spriteId]; sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.y += sprite->centerToCornerVecY; + sprite->y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->data[0] = a1; if (graphicsInfo->paletteSlot == 10) @@ -1950,11 +1950,11 @@ static void ReloadMapObjectWithOffset(u8 objectEventId, s16 x, s16 y) if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; - sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sprite->images = graphicsInfo->images; if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER) { @@ -2041,11 +2041,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId) } objectEvent->inanimate = graphicsInfo->inanimate; objectEvent->graphicsId = graphicsId; - SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; if (objectEvent->trackedByCamera) { CameraObjectReset1(); @@ -2172,8 +2172,8 @@ void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) { sprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - sprite->pos2.x = x; - sprite->pos2.y = y; + sprite->x2 = x; + sprite->y2 = y; } } @@ -2317,11 +2317,11 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) sprite = &gSprites[objectEvent->spriteId]; graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); SetObjectEventCoords(objectEvent, x, y); - SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sub_805EFF4(objectEvent); if (objectEvent->trackedByCamera) CameraObjectReset1(); @@ -2420,8 +2420,8 @@ static void ObjectCB_CameraObject(struct Sprite *sprite) static void CameraObject_0(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->x = gSprites[sprite->data[0]].x; + sprite->y = gSprites[sprite->data[0]].y; sprite->invisible = TRUE; sprite->data[1] = 1; CameraObject_1(sprite); @@ -2429,19 +2429,19 @@ static void CameraObject_0(struct Sprite *sprite) static void CameraObject_1(struct Sprite *sprite) { - s16 x = gSprites[sprite->data[0]].pos1.x; - s16 y = gSprites[sprite->data[0]].pos1.y; + s16 x = gSprites[sprite->data[0]].x; + s16 y = gSprites[sprite->data[0]].y; - sprite->data[2] = x - sprite->pos1.x; - sprite->data[3] = y - sprite->pos1.y; - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->data[2] = x - sprite->x; + sprite->data[3] = y - sprite->y; + sprite->x = x; + sprite->y = y; } static void CameraObject_2(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->x = gSprites[sprite->data[0]].x; + sprite->y = gSprites[sprite->data[0]].y; sprite->data[2] = 0; sprite->data[3] = 0; } @@ -2510,8 +2510,8 @@ u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) if (!gSprites[i].inUse) { gSprites[i] = *sprite; - gSprites[i].pos1.x = x; - gSprites[i].pos1.y = y; + gSprites[i].x = x; + gSprites[i].y = y; gSprites[i].subpriority = subpriority; break; } @@ -2528,8 +2528,8 @@ u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) if (!gSprites[i].inUse) { gSprites[i] = *sprite; - gSprites[i].pos1.x = x; - gSprites[i].pos1.y = y; + gSprites[i].x = x; + gSprites[i].y = y; gSprites[i].subpriority = subpriority; return i; } @@ -7896,8 +7896,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp sprite->animPaused = FALSE; objectEvent->disableAnim = FALSE; } - sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7); - objectEvent->singleMovementActive = sprite->pos2.y != 0; + sprite->y2 = -(3 * gSineTable[sprite->data[6]] >> 7); + objectEvent->singleMovementActive = sprite->y2 != 0; return FALSE; case 1: if (++sprite->data[4] > 16) @@ -7932,7 +7932,7 @@ static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sp { bool8 ret; sprite->data[7] = (sprite->data[7] + 4) & 0xFF; - sprite->pos2.x = gSineTable[sprite->data[7]] >> 7; + sprite->x2 = gSineTable[sprite->data[7]] >> 7; if (sprite->data[7] == 0) ret = TRUE; else @@ -7967,30 +7967,30 @@ static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, str static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[2]++; return FALSE; } static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y -= 8; - if (sprite->pos2.y == -160) + sprite->y2 -= 8; + if (sprite->y2 == -160) sprite->data[2]++; return FALSE; } static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = -160; + sprite->y2 = -160; sprite->data[2]++; return FALSE; } static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y += 8; - if (sprite->pos2.y == 0) + sprite->y2 += 8; + if (sprite->y2 == 0) sprite->data[2]++; return FALSE; } @@ -8035,13 +8035,13 @@ static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (sprite->coordOffsetEnabled) { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } x2 = graphicsInfo->width + (s16)x; y2 = graphicsInfo->height + (s16)y; @@ -8471,7 +8471,7 @@ void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent) void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b) { s32 tmp = sprite->centerToCornerVecY; - u32 tmpa = *(u16 *)&sprite->pos1.y; + u32 tmpa = *(u16 *)&sprite->y; u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; s32 tmp2 = (tmpa - tmp) + tmpb; u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; @@ -8887,32 +8887,32 @@ void UnfreezeObjectEvents(void) static void little_step(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += sDirectionToVectors[direction].x; - sprite->pos1.y += sDirectionToVectors[direction].y; + sprite->x += sDirectionToVectors[direction].x; + sprite->y += sDirectionToVectors[direction].y; } static void double_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y; + sprite->x += 2 * (u16)sDirectionToVectors[direction].x; + sprite->y += 2 * (u16)sDirectionToVectors[direction].y; } static void triple_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y; + sprite->x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x; + sprite->y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y; } static void quad_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 4 * (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 4 * (u16)sDirectionToVectors[direction].y; + sprite->x += 4 * (u16)sDirectionToVectors[direction].x; + sprite->y += 4 * (u16)sDirectionToVectors[direction].y; } static void oct_little_steps(struct Sprite * sprite, u8 direction) { - sprite->pos1.x += 8 * (u16)sDirectionToVectors[direction].x; - sprite->pos1.y += 8 * (u16)sDirectionToVectors[direction].y; + sprite->x += 8 * (u16)sDirectionToVectors[direction].x; + sprite->y += 8 * (u16)sDirectionToVectors[direction].y; } void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) @@ -9158,7 +9158,7 @@ u8 sub_8068D3C(struct Sprite *sprite) if (sprite->tJumpSpeed != 0) little_step(sprite, sprite->tDirection); - sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); sprite->tStepNo++; @@ -9167,7 +9167,7 @@ u8 sub_8068D3C(struct Sprite *sprite) if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) { - sprite->pos2.y = 0; + sprite->y2 = 0; jumpPhase = -1; } @@ -9183,7 +9183,7 @@ u8 sub_8068DC4(struct Sprite *sprite) if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1)) little_step(sprite, sprite->tDirection); - sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); sprite->tStepNo++; @@ -9192,7 +9192,7 @@ u8 sub_8068DC4(struct Sprite *sprite) if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) { - sprite->pos2.y = 0; + sprite->y2 = 0; jumpPhase = -1; } @@ -9247,13 +9247,13 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) if (sprite->coordOffsetEnabled) { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } x2 = x - (sprite->centerToCornerVecX >> 1); @@ -9377,13 +9377,13 @@ static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite) switch (sprite->tUnionRoomWarpAnimState) { case 0: - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->tUnionRoomWarpAnimState++; // fallthrough case 1: - if ((sprite->pos2.y -= 8) == -160) + if ((sprite->y2 -= 8) == -160) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->tInvisible = 1; sprite->tUnionRoomWarpAnimNo = 0; sprite->tUnionRoomWarpAnimState = 0; @@ -9397,11 +9397,11 @@ static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite) switch (sprite->tUnionRoomWarpAnimState) { case 0: - sprite->pos2.y = -160; + sprite->y2 = -160; sprite->tUnionRoomWarpAnimState++; // fallthrough case 1: - if ((sprite->pos2.y += 8) == 0) + if ((sprite->y2 += 8) == 0) { sprite->tUnionRoomWarpAnimNo = 0; sprite->tUnionRoomWarpAnimState = 0; @@ -9463,8 +9463,8 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent) static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) { const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); - gFieldEffectArguments[0] = sprite->pos1.x; - gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[0] = sprite->x; + gFieldEffectArguments[1] = sprite->y + (graphicsInfo->height >> 1) - 2; gFieldEffectArguments[2] = 151; gFieldEffectArguments[3] = 3; FieldEffectStart(FLDEFF_RIPPLE); |