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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c138
1 files changed, 69 insertions, 69 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 14914bf92..79281750e 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1617,11 +1617,11 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
}
sprite = &gSprites[spriteId];
- sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = objectEventId;
@@ -1772,7 +1772,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = a1;
@@ -1811,7 +1811,7 @@ u8 sub_805EB44(u8 graphicsId, u8 a1, s16 x, s16 y)
{
sprite = &gSprites[spriteId];
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
sprite->data[0] = a1;
if (graphicsInfo->paletteSlot == 10)
@@ -1950,11 +1950,11 @@ static void ReloadMapObjectWithOffset(u8 objectEventId, s16 x, s16 y)
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
- sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
sprite->images = graphicsInfo->images;
if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER)
{
@@ -2041,11 +2041,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)
}
objectEvent->inanimate = graphicsInfo->inanimate;
objectEvent->graphicsId = graphicsId;
- SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
if (objectEvent->trackedByCamera)
{
CameraObjectReset1();
@@ -2172,8 +2172,8 @@ void SetObjectPositionByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x,
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
sprite = &gSprites[gObjectEvents[objectEventId].spriteId];
- sprite->pos2.x = x;
- sprite->pos2.y = y;
+ sprite->x2 = x;
+ sprite->y2 = y;
}
}
@@ -2317,11 +2317,11 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
sprite = &gSprites[objectEvent->spriteId];
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
SetObjectEventCoords(objectEvent, x, y);
- SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->x += 8;
+ sprite->y += 16 + sprite->centerToCornerVecY;
sub_805EFF4(objectEvent);
if (objectEvent->trackedByCamera)
CameraObjectReset1();
@@ -2420,8 +2420,8 @@ static void ObjectCB_CameraObject(struct Sprite *sprite)
static void CameraObject_0(struct Sprite *sprite)
{
- sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
- sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->x = gSprites[sprite->data[0]].x;
+ sprite->y = gSprites[sprite->data[0]].y;
sprite->invisible = TRUE;
sprite->data[1] = 1;
CameraObject_1(sprite);
@@ -2429,19 +2429,19 @@ static void CameraObject_0(struct Sprite *sprite)
static void CameraObject_1(struct Sprite *sprite)
{
- s16 x = gSprites[sprite->data[0]].pos1.x;
- s16 y = gSprites[sprite->data[0]].pos1.y;
+ s16 x = gSprites[sprite->data[0]].x;
+ s16 y = gSprites[sprite->data[0]].y;
- sprite->data[2] = x - sprite->pos1.x;
- sprite->data[3] = y - sprite->pos1.y;
- sprite->pos1.x = x;
- sprite->pos1.y = y;
+ sprite->data[2] = x - sprite->x;
+ sprite->data[3] = y - sprite->y;
+ sprite->x = x;
+ sprite->y = y;
}
static void CameraObject_2(struct Sprite *sprite)
{
- sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
- sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->x = gSprites[sprite->data[0]].x;
+ sprite->y = gSprites[sprite->data[0]].y;
sprite->data[2] = 0;
sprite->data[3] = 0;
}
@@ -2510,8 +2510,8 @@ u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
- gSprites[i].pos1.x = x;
- gSprites[i].pos1.y = y;
+ gSprites[i].x = x;
+ gSprites[i].y = y;
gSprites[i].subpriority = subpriority;
break;
}
@@ -2528,8 +2528,8 @@ u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
if (!gSprites[i].inUse)
{
gSprites[i] = *sprite;
- gSprites[i].pos1.x = x;
- gSprites[i].pos1.y = y;
+ gSprites[i].x = x;
+ gSprites[i].y = y;
gSprites[i].subpriority = subpriority;
return i;
}
@@ -7896,8 +7896,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
sprite->animPaused = FALSE;
objectEvent->disableAnim = FALSE;
}
- sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7);
- objectEvent->singleMovementActive = sprite->pos2.y != 0;
+ sprite->y2 = -(3 * gSineTable[sprite->data[6]] >> 7);
+ objectEvent->singleMovementActive = sprite->y2 != 0;
return FALSE;
case 1:
if (++sprite->data[4] > 16)
@@ -7932,7 +7932,7 @@ static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sp
{
bool8 ret;
sprite->data[7] = (sprite->data[7] + 4) & 0xFF;
- sprite->pos2.x = gSineTable[sprite->data[7]] >> 7;
+ sprite->x2 = gSineTable[sprite->data[7]] >> 7;
if (sprite->data[7] == 0)
ret = TRUE;
else
@@ -7967,30 +7967,30 @@ static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, str
static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[2]++;
return FALSE;
}
static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y -= 8;
- if (sprite->pos2.y == -160)
+ sprite->y2 -= 8;
+ if (sprite->y2 == -160)
sprite->data[2]++;
return FALSE;
}
static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y = -160;
+ sprite->y2 = -160;
sprite->data[2]++;
return FALSE;
}
static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y += 8;
- if (sprite->pos2.y == 0)
+ sprite->y2 += 8;
+ if (sprite->y2 == 0)
sprite->data[2]++;
return FALSE;
}
@@ -8035,13 +8035,13 @@ static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct
graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
if (sprite->coordOffsetEnabled)
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
}
x2 = graphicsInfo->width + (s16)x;
y2 = graphicsInfo->height + (s16)y;
@@ -8471,7 +8471,7 @@ void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent)
void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b)
{
s32 tmp = sprite->centerToCornerVecY;
- u32 tmpa = *(u16 *)&sprite->pos1.y;
+ u32 tmpa = *(u16 *)&sprite->y;
u32 tmpb = *(u16 *)&gSpriteCoordOffsetY;
s32 tmp2 = (tmpa - tmp) + tmpb;
u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2;
@@ -8887,32 +8887,32 @@ void UnfreezeObjectEvents(void)
static void little_step(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += sDirectionToVectors[direction].x;
- sprite->pos1.y += sDirectionToVectors[direction].y;
+ sprite->x += sDirectionToVectors[direction].x;
+ sprite->y += sDirectionToVectors[direction].y;
}
static void double_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x;
- sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y;
+ sprite->x += 2 * (u16)sDirectionToVectors[direction].x;
+ sprite->y += 2 * (u16)sDirectionToVectors[direction].y;
}
static void triple_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x;
- sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y;
+ sprite->x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x;
+ sprite->y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y;
}
static void quad_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 4 * (u16)sDirectionToVectors[direction].x;
- sprite->pos1.y += 4 * (u16)sDirectionToVectors[direction].y;
+ sprite->x += 4 * (u16)sDirectionToVectors[direction].x;
+ sprite->y += 4 * (u16)sDirectionToVectors[direction].y;
}
static void oct_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 8 * (u16)sDirectionToVectors[direction].x;
- sprite->pos1.y += 8 * (u16)sDirectionToVectors[direction].y;
+ sprite->x += 8 * (u16)sDirectionToVectors[direction].x;
+ sprite->y += 8 * (u16)sDirectionToVectors[direction].y;
}
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
@@ -9158,7 +9158,7 @@ u8 sub_8068D3C(struct Sprite *sprite)
if (sprite->tJumpSpeed != 0)
little_step(sprite, sprite->tDirection);
- sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
+ sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->tStepNo++;
@@ -9167,7 +9167,7 @@ u8 sub_8068D3C(struct Sprite *sprite)
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
jumpPhase = -1;
}
@@ -9183,7 +9183,7 @@ u8 sub_8068DC4(struct Sprite *sprite)
if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
little_step(sprite, sprite->tDirection);
- sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
+ sprite->y2 = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
sprite->tStepNo++;
@@ -9192,7 +9192,7 @@ u8 sub_8068DC4(struct Sprite *sprite)
if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
jumpPhase = -1;
}
@@ -9247,13 +9247,13 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
if (sprite->coordOffsetEnabled)
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
+ y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
@@ -9377,13 +9377,13 @@ static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
- if ((sprite->pos2.y -= 8) == -160)
+ if ((sprite->y2 -= 8) == -160)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->tInvisible = 1;
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
@@ -9397,11 +9397,11 @@ static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
- sprite->pos2.y = -160;
+ sprite->y2 = -160;
sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
- if ((sprite->pos2.y += 8) == 0)
+ if ((sprite->y2 += 8) == 0)
{
sprite->tUnionRoomWarpAnimNo = 0;
sprite->tUnionRoomWarpAnimState = 0;
@@ -9463,8 +9463,8 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
- gFieldEffectArguments[0] = sprite->pos1.x;
- gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
+ gFieldEffectArguments[0] = sprite->x;
+ gFieldEffectArguments[1] = sprite->y + (graphicsInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);