diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 822 |
1 files changed, 411 insertions, 411 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 07a27ec7c..18ce54ce3 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -284,7 +284,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = { MovementType_WanderAroundDuplicate, }; -const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { +const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = { [MOVEMENT_TYPE_NONE] = FALSE, [MOVEMENT_TYPE_LOOK_AROUND] = FALSE, [MOVEMENT_TYPE_WANDER_AROUND] = TRUE, @@ -497,7 +497,7 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = #include "data/object_events/object_event_subsprites.h" #include "data/object_events/object_event_graphics_info.h" -const struct SpritePalette sObjectEventSpritePalettes[] = { +static const struct SpritePalette sObjectEventSpritePalettes[] = { {gUnknown_836D828, OBJ_EVENT_PAL_TAG_0}, {gUnknown_836D848, OBJ_EVENT_PAL_TAG_1}, {gUnknown_836D868, OBJ_EVENT_PAL_TAG_2}, @@ -2953,21 +2953,21 @@ movement_type_empty_callback(MovementType_None) movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround) movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate) -bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -2978,7 +2978,7 @@ bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite)) { @@ -2988,7 +2988,7 @@ bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sp return FALSE; } -bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 directions[4]; u8 chosenDirection; @@ -3003,7 +3003,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -3011,7 +3011,7 @@ bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, sub_8063F2C(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -3019,7 +3019,7 @@ bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, return TRUE; } -bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3062,7 +3062,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent) return TRUE; } -u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3085,7 +3085,7 @@ u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3097,7 +3097,7 @@ u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3109,7 +3109,7 @@ u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3133,7 +3133,7 @@ u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3157,7 +3157,7 @@ u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3181,7 +3181,7 @@ u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3205,7 +3205,7 @@ u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3217,7 +3217,7 @@ u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy return direction; } -u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3229,7 +3229,7 @@ u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy return direction; } -u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3241,7 +3241,7 @@ u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) return direction; } -u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +static u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; @@ -3280,21 +3280,21 @@ u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementT movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround) -bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3305,7 +3305,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3315,7 +3315,7 @@ bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3331,21 +3331,21 @@ bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Spri movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown) -bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3356,7 +3356,7 @@ bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite)) { @@ -3366,7 +3366,7 @@ bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3380,7 +3380,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -3388,7 +3388,7 @@ bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3400,21 +3400,21 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight) -bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3425,7 +3425,7 @@ bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, str return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite)) { @@ -3435,7 +3435,7 @@ bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3449,7 +3449,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; @@ -3457,7 +3457,7 @@ bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, str return TRUE; } -bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3469,7 +3469,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection) -bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -3477,7 +3477,7 @@ bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct S return TRUE; } -bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3487,7 +3487,7 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = FALSE; return FALSE; @@ -3495,21 +3495,21 @@ bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct S movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp) -bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3520,7 +3520,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3530,7 +3530,7 @@ bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3547,21 +3547,21 @@ bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct S movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight) -bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3572,7 +3572,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3582,7 +3582,7 @@ bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3599,21 +3599,21 @@ bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struc movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft) -bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3624,7 +3624,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3634,7 +3634,7 @@ bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3651,21 +3651,21 @@ bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct S movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight) -bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3676,7 +3676,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3686,7 +3686,7 @@ bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3703,21 +3703,21 @@ bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft) -bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3728,7 +3728,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3738,7 +3738,7 @@ bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3755,21 +3755,21 @@ bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight) -bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3780,7 +3780,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3790,7 +3790,7 @@ bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[2]; @@ -3807,21 +3807,21 @@ bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struc movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft) -bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3832,7 +3832,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3842,7 +3842,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3859,21 +3859,21 @@ bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, stru movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight) -bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3884,7 +3884,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3894,7 +3894,7 @@ bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3911,21 +3911,21 @@ bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, str movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight) -bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3936,7 +3936,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3946,7 +3946,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -3963,21 +3963,21 @@ bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, str movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight) -bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); sprite->data[1] = 2; return TRUE; } -bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -3988,7 +3988,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -3998,7 +3998,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[4]; @@ -4015,7 +4015,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, s movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise) -bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -4023,7 +4023,7 @@ bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, return TRUE; } -bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4033,7 +4033,7 @@ bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -4042,7 +4042,7 @@ bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[5]; @@ -4059,7 +4059,7 @@ bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise) -bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -4067,7 +4067,7 @@ bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct return TRUE; } -bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4077,7 +4077,7 @@ bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { @@ -4086,7 +4086,7 @@ bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; u8 directions[5]; @@ -4103,14 +4103,14 @@ bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth) -bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; return TRUE; } -bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 direction; @@ -4124,7 +4124,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { bool8 collision; u8 movementActionId; @@ -4153,7 +4153,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4163,7 +4163,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); sprite->data[1] = 1; @@ -4198,7 +4198,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite return TRUE; } -bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4522,7 +4522,7 @@ u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEven movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer) -bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); if (objectEvent->directionSequenceIndex == 0) @@ -4533,7 +4533,7 @@ bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Spri return TRUE; } -bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) { @@ -4542,7 +4542,7 @@ bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Spri return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), NULL); } -bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4552,12 +4552,12 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { return FALSE; } -bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection))); objectEvent->singleMovementActive = TRUE; @@ -4565,7 +4565,7 @@ bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, stru return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -4584,7 +4584,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -4603,7 +4603,7 @@ bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -4622,7 +4622,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -4641,7 +4641,7 @@ bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprit return TRUE; } -bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; @@ -4653,7 +4653,7 @@ bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u return TRUE; } -bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -4672,7 +4672,7 @@ bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +static bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) { u32 direction; s16 x; @@ -4695,7 +4695,7 @@ bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass) -bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) { @@ -4757,13 +4757,13 @@ static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struc return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); } -bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); return FALSE; } -bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4774,7 +4774,7 @@ bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Spr movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace) -bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection)); @@ -4784,7 +4784,7 @@ bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Spr movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace) -bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection)); @@ -4794,7 +4794,7 @@ bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, stru movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace) -bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection)); @@ -4804,7 +4804,7 @@ bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Spri movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible) -bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); @@ -4813,7 +4813,7 @@ bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprit return TRUE; } -bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4823,7 +4823,7 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = FALSE; return FALSE; @@ -4859,7 +4859,7 @@ static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite) return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite); } -bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, 0x98); @@ -4867,7 +4867,7 @@ bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) return TRUE; } -bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4877,13 +4877,13 @@ bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = FALSE; return FALSE; } -bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, 0x99); @@ -4891,7 +4891,7 @@ bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A); @@ -4899,7 +4899,7 @@ bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { @@ -4927,17 +4927,17 @@ u8 GetMoveDirectionAnimNum(u8 direction) return gMoveDirectionAnimNums[direction]; } -u8 GetMoveDirectionFastAnimNum(u8 direction) +static u8 GetMoveDirectionFastAnimNum(u8 direction) { return gMoveDirectionFastAnimNums[direction]; } -u8 GetMoveDirectionFasterAnimNum(u8 direction) +static u8 GetMoveDirectionFasterAnimNum(u8 direction) { return gMoveDirectionFasterAnimNums[direction]; } -u8 GetMoveDirectionFastestAnimNum(u8 direction) +static u8 GetMoveDirectionFastestAnimNum(u8 direction) { return gMoveDirectionFastestAnimNums[direction]; } @@ -5567,25 +5567,25 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite sprite->data[2] = 1; } -bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_SOUTH); return TRUE; } -bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_NORTH); return TRUE; } -bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_WEST); return TRUE; } -bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, DIR_EAST); return TRUE; @@ -5702,13 +5702,13 @@ bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x9B_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -5718,13 +5718,13 @@ bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x9C_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -5734,13 +5734,13 @@ bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x9D_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -5750,13 +5750,13 @@ bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064904(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x9E_1(objectEvent, sprite); } -bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064930(objectEvent, sprite)) { @@ -5766,13 +5766,13 @@ bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x08_1(objectEvent, sprite); } -bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -5782,13 +5782,13 @@ bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x09_1(objectEvent, sprite); } -bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -5798,13 +5798,13 @@ bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x0A_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -5814,13 +5814,13 @@ bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x0B_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -5864,13 +5864,13 @@ bool8 sub_8064C04(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x0D_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5880,13 +5880,13 @@ bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x0C_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5896,13 +5896,13 @@ bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x0E_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5912,13 +5912,13 @@ bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064BD8(objectEvent, sprite, DIR_EAST); return MovementActionFunc_x0F_1(objectEvent, sprite); } -bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8064C04(objectEvent, sprite)) { @@ -5928,13 +5928,13 @@ bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 0); return MovementAction_WalkNormalDown_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5944,13 +5944,13 @@ bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 0); return MovementAction_WalkNormalUp_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5960,13 +5960,13 @@ bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 0); return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -5976,13 +5976,13 @@ bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 0); return MovementAction_WalkNormalRight_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6088,13 +6088,13 @@ bool8 sub_8065058(struct ObjectEvent *objectEvent, struct Sprite *sprite) } } -bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 2, 0); return MovementAction_Jump2Down_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6105,13 +6105,13 @@ bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 2, 0); return MovementAction_Jump2Up_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6122,13 +6122,13 @@ bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 2, 0); return MovementAction_Jump2Left_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6139,13 +6139,13 @@ bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 2, 0); return MovementAction_Jump2Right_Step1(objectEvent, sprite); } -bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -6162,7 +6162,7 @@ void sub_8065208(struct Sprite *sprite, u16 duration) sprite->data[3] = duration; } -bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (--sprite->data[3] == 0) { @@ -6172,43 +6172,43 @@ bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite return FALSE; } -bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 1); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 2); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 4); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 8); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065208(sprite, 16); return MovementAction_Delay_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_WalkFastDown_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6218,13 +6218,13 @@ bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_WalkFastUp_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6234,13 +6234,13 @@ bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sp return FALSE; } -bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 1); return MovementAction_WalkFastLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6250,13 +6250,13 @@ bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 1); return MovementAction_WalkFastRight_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6286,7 +6286,7 @@ u8 MovementActionFunc_xA0_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA0_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -6306,7 +6306,7 @@ u8 MovementActionFunc_xA1_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA1_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -6326,7 +6326,7 @@ u8 MovementActionFunc_xA2_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA2_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -6346,7 +6346,7 @@ u8 MovementActionFunc_xA3_0(struct ObjectEvent *objectEvent, struct Sprite *spri return MovementActionFunc_xA3_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { AnimateSprite(sprite); if (sub_80653CC(objectEvent, sprite)) @@ -6414,7 +6414,7 @@ void sub_80656C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire sprite->data[3] = duration; } -bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (--sprite->data[3] == 0) { @@ -6425,7 +6425,7 @@ bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sprite->data[3] & 1) { @@ -6434,109 +6434,109 @@ bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, stru return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 2); return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6546,13 +6546,13 @@ bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 2); return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6562,13 +6562,13 @@ bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 2); return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6578,13 +6578,13 @@ bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 2); return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite); } -bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6594,13 +6594,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent return FALSE; } -bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 3); return MovementAction_WalkFastestDown_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6610,13 +6610,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 3); return MovementAction_WalkFastestUp_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6626,13 +6626,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 3); return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6642,13 +6642,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 3); return MovementAction_WalkFastestRight_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6658,13 +6658,13 @@ bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_SOUTH, 4); return MovementAction_SlideDown_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6674,13 +6674,13 @@ bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_NORTH, 4); return MovementAction_SlideUp_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6690,13 +6690,13 @@ bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_WEST, 4); return MovementAction_SlideLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6706,13 +6706,13 @@ bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { do_go_anim(objectEvent, sprite, DIR_EAST, 4); return MovementAction_SlideRight_Step1(objectEvent, sprite); } -bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6722,13 +6722,13 @@ bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sp return FALSE; } -bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_SOUTH); return MovementAction_PlayerRunDown_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6738,13 +6738,13 @@ bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_NORTH); return MovementAction_PlayerRunUp_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6754,13 +6754,13 @@ bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct S return FALSE; } -bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_WEST); return MovementAction_PlayerRunLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6770,13 +6770,13 @@ bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartRunningAnim(objectEvent, sprite, DIR_EAST); return MovementAction_PlayerRunRight_Step1(objectEvent, sprite); } -bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -6820,13 +6820,13 @@ bool8 sub_8065F8C(struct ObjectEvent *objectEvent, struct Sprite *sprite) return FALSE; } -bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x41_1(objectEvent, sprite); } -bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6836,13 +6836,13 @@ bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_x42_1(objectEvent, sprite); } -bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6852,13 +6852,13 @@ bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_WEST); return MovementActionFunc_x43_1(objectEvent, sprite); } -bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6868,13 +6868,13 @@ bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8065F60(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_x44_1(objectEvent, sprite); } -bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065F8C(objectEvent, sprite)) { @@ -6891,13 +6891,13 @@ void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite * sprite->data[2] = 1; } -bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, objectEvent->movementDirection, sprite->animNum); return FALSE; } -bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (SpriteAnimEnded(sprite)) { @@ -6913,13 +6913,13 @@ void sub_8066128(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction)); } -bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_SOUTH); return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6930,13 +6930,13 @@ bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_NORTH); return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6947,13 +6947,13 @@ bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_WEST); return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6964,13 +6964,13 @@ bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_EAST); return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6981,13 +6981,13 @@ bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_SOUTH); return MovementActionFunc_xA6_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -6997,13 +6997,13 @@ bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_NORTH); return MovementActionFunc_xA7_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -7013,13 +7013,13 @@ bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_WEST); return MovementActionFunc_xA8_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -7029,13 +7029,13 @@ bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066128(objectEvent, sprite, DIR_EAST); return MovementActionFunc_xA9_1(objectEvent, sprite); } -bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065040(objectEvent, sprite)) { @@ -7045,7 +7045,7 @@ bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 playerObjectId; @@ -7057,7 +7057,7 @@ bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 playerObjectId; @@ -7069,27 +7069,27 @@ bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->facingDirectionLocked = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->facingDirectionLocked = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 1, 2); return MovementAction_JumpDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7100,13 +7100,13 @@ bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 1, 2); return MovementAction_JumpUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7117,13 +7117,13 @@ bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite return FALSE; } -bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 1, 2); return MovementAction_JumpLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7134,13 +7134,13 @@ bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Spri return FALSE; } -bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 1, 2); return MovementAction_JumpRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7151,13 +7151,13 @@ bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Spr return FALSE; } -bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 0); return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7168,13 +7168,13 @@ bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 0); return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7185,13 +7185,13 @@ bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 0); return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7202,13 +7202,13 @@ bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, stru return FALSE; } -bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 0); return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7219,13 +7219,13 @@ bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 2); return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -7236,13 +7236,13 @@ bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 2); return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -7253,13 +7253,13 @@ bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 2); return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -7270,13 +7270,13 @@ bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 2); return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065058(objectEvent, sprite)) { @@ -7287,61 +7287,61 @@ bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FaceDirection(objectEvent, sprite, gInitialMovementTypeFacingDirections[objectEvent->movementType]); return TRUE; } -bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14); return FALSE; } -bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->disableJumpLandingGroundEffect = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->disableJumpLandingGroundEffect = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->inanimate = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); @@ -7349,7 +7349,7 @@ bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, return TRUE; } -bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_QUESTION_MARK_ICON); @@ -7357,7 +7357,7 @@ bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, st return TRUE; } -bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_X_ICON); @@ -7365,7 +7365,7 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp return TRUE; } -bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_DOUBLE_EXCL_MARK_ICON); @@ -7373,7 +7373,7 @@ bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *spri return TRUE; } -bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_SMILEY_FACE_ICON); @@ -7381,7 +7381,7 @@ bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) return TRUE; } -bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) { @@ -7398,7 +7398,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct return MovementAction_RevealTrainer_Step1(objectEvent, sprite); } -bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_80DCBE0(objectEvent)) { @@ -7408,14 +7408,14 @@ bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct return FALSE; } -bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetAndStartSpriteAnim(sprite, 1, 0); sprite->data[2] = 1; return FALSE; } -bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (SpriteAnimEnded(sprite)) { @@ -7425,7 +7425,7 @@ bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible ^= TRUE; if (WaitForMovementDelay(sprite)) @@ -7436,14 +7436,14 @@ bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struc return FALSE; } -bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetAndStartSpriteAnim(sprite, 1, 0); sprite->data[2] = 1; return FALSE; } -bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (SpriteAnimEnded(sprite)) { @@ -7453,7 +7453,7 @@ bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible ^= TRUE; if (WaitForMovementDelay(sprite)) @@ -7464,21 +7464,21 @@ bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprit return FALSE; } -bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->fixedPriority = TRUE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->fixedPriority = FALSE; sprite->data[2] = 1; return TRUE; } -bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); @@ -7487,7 +7487,7 @@ bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struc return TRUE; } -bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = ST_OAM_AFFINE_OFF; @@ -7495,7 +7495,7 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, stru return TRUE; } -bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; @@ -7503,7 +7503,7 @@ bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -7514,7 +7514,7 @@ bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8064830(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; @@ -7522,7 +7522,7 @@ bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struc return MovementAction_WalkDownAffine_Step1(objectEvent, sprite); } -bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (an_walk_any_2(objectEvent, sprite)) { @@ -7542,97 +7542,97 @@ void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire sprite->data[2] = 1; } -bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_SOUTH); return TRUE; } -bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_NORTH); return TRUE; } -bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_WEST); return TRUE; } -bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066C70(objectEvent, sprite, DIR_EAST); return TRUE; } -bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH)); return FALSE; } -bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH)); return FALSE; } -bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST)); return FALSE; } -bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST)); return FALSE; } -bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST)); return FALSE; } -bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH)); return FALSE; } -bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH)); return FALSE; } -bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST)); return FALSE; } -bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST)); return FALSE; @@ -7645,13 +7645,13 @@ void sub_8066EA0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire DoShadowFieldEffect(objectEvent); } -bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 0, 1); return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7662,13 +7662,13 @@ bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_NORTH, 0, 1); return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7679,13 +7679,13 @@ bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_WEST, 0, 1); return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7696,13 +7696,13 @@ bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_EAST, 0, 1); return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7713,13 +7713,13 @@ bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEve return FALSE; } -bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 1, 1); return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7730,13 +7730,13 @@ bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_NORTH, 1, 1); return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7747,13 +7747,13 @@ bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, str return FALSE; } -bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_WEST, 1, 1); return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7764,13 +7764,13 @@ bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, s return FALSE; } -bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_EAST, 1, 1); return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7781,13 +7781,13 @@ bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 2, 0); return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7798,13 +7798,13 @@ bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_NORTH, 2, 0); return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7815,13 +7815,13 @@ bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_WEST, 2, 0); return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7832,13 +7832,13 @@ bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_8066EA0(objectEvent, sprite, DIR_EAST, 2, 0); return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sub_8065028(objectEvent, sprite)) { @@ -7849,25 +7849,25 @@ bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); @@ -7880,13 +7880,13 @@ void sub_80673E4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SeekSpriteAnim(sprite, 0); } -bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7896,13 +7896,13 @@ bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7912,13 +7912,13 @@ bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7928,13 +7928,13 @@ bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEven return FALSE; } -bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_80673E4(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7950,13 +7950,13 @@ void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection)); } -bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7966,13 +7966,13 @@ bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7982,13 +7982,13 @@ bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, st return FALSE; } -bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -7998,13 +7998,13 @@ bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, return FALSE; } -bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806751C(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite); } -bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -8021,13 +8021,13 @@ void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SeekSpriteAnim(sprite, 0); } -bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_SOUTH, 1); return MovementActionFunc_x94_1(objectEvent, sprite); } -bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -8037,13 +8037,13 @@ bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_NORTH, 1); return MovementActionFunc_x95_1(objectEvent, sprite); } -bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -8053,13 +8053,13 @@ bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_WEST, 1); return MovementActionFunc_x96_1(objectEvent, sprite); } -bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -8069,13 +8069,13 @@ bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sub_806764C(objectEvent, sprite, DIR_EAST, 1); return MovementActionFunc_x97_1(objectEvent, sprite); } -bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) { @@ -8085,7 +8085,7 @@ bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnim(sprite, 20); sprite->animPaused = FALSE; @@ -8098,12 +8098,12 @@ bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { return sprite->animEnded; } -bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { s32 y; switch (sprite->data[7]) @@ -8150,7 +8150,7 @@ bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { bool8 ret; sprite->data[7] = (sprite->data[7] + 4) & 0xFF; @@ -8162,7 +8162,7 @@ bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *s return ret; } -bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { StartSpriteAnim(sprite, 28); sprite->animPaused = FALSE; @@ -8171,7 +8171,7 @@ bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { return sprite->animEnded; } @@ -8181,20 +8181,20 @@ u8 MovementAction_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite) return TRUE; } -bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->animPaused = TRUE; return TRUE; } -bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y = 0; sprite->data[2]++; return FALSE; } -bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y -= 8; if (sprite->pos2.y == -160) @@ -8202,14 +8202,14 @@ bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *s return FALSE; } -bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y = -160; sprite->data[2]++; return FALSE; } -bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y += 8; if (sprite->pos2.y == 0) |