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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c264
1 files changed, 132 insertions, 132 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 8b1dffa51..3839e75f6 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -30,7 +30,7 @@ static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite
static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
-static void sub_8067A10(struct ObjectEvent *, struct Sprite *);
+static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*);
@@ -90,9 +90,9 @@ static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
static void sub_805E384(struct ObjectEventTemplate *);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
-static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
-static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
-static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
+static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *, struct Sprite *);
+static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *, struct Sprite *);
+static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *, struct Sprite *);
static void sub_8064544(struct ObjectEvent *, struct Sprite *);
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
static void MovementType_None(struct Sprite *);
@@ -147,10 +147,10 @@ static void MovementType_WalkInPlace(struct Sprite *);
static void MovementType_WalkSlowlyInPlace(struct Sprite *);
static void MovementType_JogInPlace(struct Sprite *);
static void MovementType_Invisible(struct Sprite *);
-static void sub_8063298(struct Sprite *);
-static void sub_80632BC(struct Sprite *);
-static void sub_80632E0(struct Sprite *);
-static void MovementType_WanderAroundDuplicate(struct Sprite *);
+static void MovementType_VsSeeker4D(struct Sprite *);
+static void MovementType_VsSeeker4E(struct Sprite *);
+static void MovementType_VsSeeker4F(struct Sprite *);
+static void MovementType_WanderAroundSlowest(struct Sprite *);
#define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
@@ -198,87 +198,87 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h"
static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
- MovementType_None,
- MovementType_LookAround,
- MovementType_WanderAround,
- MovementType_WanderUpAndDown,
- MovementType_WanderUpAndDown,
- MovementType_WanderLeftAndRight,
- MovementType_WanderLeftAndRight,
- MovementType_FaceDirection,
- MovementType_FaceDirection,
- MovementType_FaceDirection,
- MovementType_FaceDirection,
- MovementType_Player,
- NULL,
- MovementType_FaceDownAndUp,
- MovementType_FaceLeftAndRight,
- MovementType_FaceUpAndLeft,
- MovementType_FaceUpAndRight,
- MovementType_FaceDownAndLeft,
- MovementType_FaceDownAndRight,
- MovementType_FaceDownUpAndLeft,
- MovementType_FaceDownUpAndRight,
- MovementType_FaceUpRightAndLeft,
- MovementType_FaceDownRightAndLeft,
- MovementType_RotateCounterclockwise,
- MovementType_RotateClockwise,
- MovementType_WalkBackAndForth,
- MovementType_WalkBackAndForth,
- MovementType_WalkBackAndForth,
- MovementType_WalkBackAndForth,
- MovementType_WalkSequenceUpRightLeftDown,
- MovementType_WalkSequenceRightLeftDownUp,
- MovementType_WalkSequenceDownUpRightLeft,
- MovementType_WalkSequenceLeftDownUpRight,
- MovementType_WalkSequenceUpLeftRightDown,
- MovementType_WalkSequenceLeftRightDownUp,
- MovementType_WalkSequenceDownUpLeftRight,
- MovementType_WalkSequenceRightDownUpLeft,
- MovementType_WalkSequenceLeftUpDownRight,
- MovementType_WalkSequenceUpDownRightLeft,
- MovementType_WalkSequenceRightLeftUpDown,
- MovementType_WalkSequenceDownRightLeftUp,
- MovementType_WalkSequenceRightUpDownLeft,
- MovementType_WalkSequenceUpDownLeftRight,
- MovementType_WalkSequenceLeftRightUpDown,
- MovementType_WalkSequenceDownLeftRightUp,
- MovementType_WalkSequenceUpLeftDownRight,
- MovementType_WalkSequenceDownRightUpLeft,
- MovementType_WalkSequenceLeftDownRightUp,
- MovementType_WalkSequenceRightUpLeftDown,
- MovementType_WalkSequenceUpRightDownLeft,
- MovementType_WalkSequenceDownLeftUpRight,
- MovementType_WalkSequenceLeftUpRightDown,
- MovementType_WalkSequenceRightDownLeftUp,
- MovementType_CopyPlayer,
- MovementType_CopyPlayer,
- MovementType_CopyPlayer,
- MovementType_CopyPlayer,
- MovementType_TreeDisguise,
- MovementType_MountainDisguise,
- MovementType_CopyPlayerInGrass,
- MovementType_CopyPlayerInGrass,
- MovementType_CopyPlayerInGrass,
- MovementType_CopyPlayerInGrass,
- MovementType_Buried,
- MovementType_WalkInPlace,
- MovementType_WalkInPlace,
- MovementType_WalkInPlace,
- MovementType_WalkInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_WalkSlowlyInPlace,
- MovementType_JogInPlace,
- MovementType_JogInPlace,
- MovementType_JogInPlace,
- MovementType_JogInPlace,
- MovementType_Invisible,
- sub_8063298,
- sub_80632BC,
- sub_80632E0,
- MovementType_WanderAroundDuplicate,
+ [MOVEMENT_TYPE_NONE] = MovementType_None,
+ [MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
+ [MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_PLAYER] = MovementType_Player,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = NULL,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
+ [MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_BURIED] = MovementType_Buried,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
+ [MOVEMENT_TYPE_VS_SEEKER_4D] = MovementType_VsSeeker4D,
+ [MOVEMENT_TYPE_VS_SEEKER_4E] = MovementType_VsSeeker4E,
+ [MOVEMENT_TYPE_VS_SEEKER_4F] = MovementType_VsSeeker4F,
+ [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
};
const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -350,19 +350,19 @@ const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE,
- [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE,
[MOVEMENT_TYPE_INVISIBLE] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_VS_SEEKER_4D] = FALSE,
+ [MOVEMENT_TYPE_VS_SEEKER_4E] = FALSE,
+ [MOVEMENT_TYPE_VS_SEEKER_4F] = FALSE,
+ [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
};
const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
@@ -434,19 +434,19 @@ const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] =
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
- [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
- [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
- [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
- [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
- [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_VS_SEEKER_4D] = DIR_SOUTH,
+ [MOVEMENT_TYPE_VS_SEEKER_4E] = DIR_SOUTH,
+ [MOVEMENT_TYPE_VS_SEEKER_4F] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = DIR_SOUTH,
};
#define OBJ_EVENT_PAL_TAG_0 0x1103
@@ -2725,7 +2725,7 @@ u16 GetObjectPaletteTag(u8 palSlot)
movement_type_empty_callback(MovementType_None)
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
-movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate)
+movement_type_def(MovementType_WanderAroundSlowest, gMovementTypeFuncs_WanderAroundSlowest)
static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
@@ -2785,7 +2785,7 @@ static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, st
return TRUE;
}
-static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step5Slowest(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowestMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -4603,45 +4603,45 @@ static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-void sub_8063298(struct Sprite *sprite)
+void MovementType_VsSeeker4D(struct Sprite *sprite)
{
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063304);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4D_Callback);
}
-void sub_80632BC(struct Sprite *sprite)
+void MovementType_VsSeeker4E(struct Sprite *sprite)
{
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063324);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4E_Callback);
}
-void sub_80632E0(struct Sprite *sprite)
+void MovementType_VsSeeker4F(struct Sprite *sprite)
{
- UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063344);
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_VsSeeker4F_Callback);
}
-static u8 sub_8063304(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static u8 MovementType_VsSeeker4D_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gUnknown_83A63F0[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_VsSeeker4D[sprite->data[1]](objectEvent, sprite);
}
-static u8 sub_8063324(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static u8 MovementType_VsSeeker4E_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gUnknown_83A63FC[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_VsSeeker4E[sprite->data[1]](objectEvent, sprite);
}
-static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static u8 MovementType_VsSeeker4F_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite);
+ return gMovementTypeFuncs_VsSeeker4F[sprite->data[1]](objectEvent, sprite);
}
-static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4D_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, 0x98);
+ ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x98);
sprite->data[1] = 1;
return TRUE;
}
-static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4D_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -4651,29 +4651,29 @@ static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4D_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = FALSE;
return FALSE;
}
-static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4E_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, 0x99);
+ ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x99);
sprite->data[1] = 1;
return FALSE;
}
-static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4F_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
- ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A);
+ ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_0x9A);
sprite->data[1] = 1;
return FALSE;
}
-static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_VsSeeker4E_VsSeeker4F_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -7892,8 +7892,8 @@ static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sp
sprite->animPaused = FALSE;
objectEvent->disableAnim = FALSE;
}
- y = -(3 * gSineTable[sprite->data[6]] >> 7);
- objectEvent->singleMovementActive = (-(sprite->pos2.y = y) | y) >> 31;
+ sprite->pos2.y = -(3 * gSineTable[sprite->data[6]] >> 7);
+ objectEvent->singleMovementActive = sprite->pos2.y != 0;
return FALSE;
case 1:
if (++sprite->data[4] > 16)
@@ -8016,11 +8016,11 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr
static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8067A10(objectEvent, sprite);
+ CalcWhetherObjectIsOffscreen(objectEvent, sprite);
UpdateObjEventSpriteVisibility(objectEvent, sprite);
}
-static void sub_8067A10(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u16 x, y;
u16 x2, y2;