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Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c2259
1 files changed, 1545 insertions, 714 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index a399ddf5e..5361d05dc 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -78,10 +78,10 @@ static void sub_805EFF4(struct ObjectEvent *);
static u8 sub_805F510(const struct SpritePalette *);
static u8 FindObjectEventPaletteIndexByTag(u16);
static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8);
-/*static*/ void ObjectCB_CameraObject(struct Sprite *);
-/*static*/ void CameraObject_0(struct Sprite *);
-/*static*/ void CameraObject_1(struct Sprite *);
-/*static*/ void CameraObject_2(struct Sprite *);
+static void ObjectCB_CameraObject(struct Sprite *);
+static void CameraObject_0(struct Sprite *);
+static void CameraObject_1(struct Sprite *);
+static void CameraObject_2(struct Sprite *);
static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
@@ -95,102 +95,63 @@ static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
static void sub_8064544(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
-u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);;
-bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *);
-bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *);
static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
+static void MovementType_None(struct Sprite *);
+static void MovementType_LookAround(struct Sprite *);
+static void MovementType_WanderAround(struct Sprite *);
+static void MovementType_WanderUpAndDown(struct Sprite *);
+static void MovementType_WanderLeftAndRight(struct Sprite *);
+static void MovementType_FaceDirection(struct Sprite *);
+static void MovementType_FaceDownAndUp(struct Sprite *);
+static void MovementType_FaceLeftAndRight(struct Sprite *);
+static void MovementType_FaceUpAndLeft(struct Sprite *);
+static void MovementType_FaceUpAndRight(struct Sprite *);
+static void MovementType_FaceDownAndLeft(struct Sprite *);
+static void MovementType_FaceDownAndRight(struct Sprite *);
+static void MovementType_FaceDownUpAndLeft(struct Sprite *);
+static void MovementType_FaceDownUpAndRight(struct Sprite *);
+static void MovementType_FaceUpRightAndLeft(struct Sprite *);
+static void MovementType_FaceDownRightAndLeft(struct Sprite *);
+static void MovementType_RotateCounterclockwise(struct Sprite *);
+static void MovementType_RotateClockwise(struct Sprite *);
+static void MovementType_WalkBackAndForth(struct Sprite *);
+static void MovementType_WalkSequenceUpRightLeftDown(struct Sprite *);
+static void MovementType_WalkSequenceRightLeftDownUp(struct Sprite *);
+static void MovementType_WalkSequenceDownUpRightLeft(struct Sprite *);
+static void MovementType_WalkSequenceLeftDownUpRight(struct Sprite *);
+static void MovementType_WalkSequenceUpLeftRightDown(struct Sprite *);
+static void MovementType_WalkSequenceLeftRightDownUp(struct Sprite *);
+static void MovementType_WalkSequenceDownUpLeftRight(struct Sprite *);
+static void MovementType_WalkSequenceRightDownUpLeft(struct Sprite *);
+static void MovementType_WalkSequenceLeftUpDownRight(struct Sprite *);
+static void MovementType_WalkSequenceUpDownRightLeft(struct Sprite *);
+static void MovementType_WalkSequenceRightLeftUpDown(struct Sprite *);
+static void MovementType_WalkSequenceDownRightLeftUp(struct Sprite *);
+static void MovementType_WalkSequenceRightUpDownLeft(struct Sprite *);
+static void MovementType_WalkSequenceUpDownLeftRight(struct Sprite *);
+static void MovementType_WalkSequenceLeftRightUpDown(struct Sprite *);
+static void MovementType_WalkSequenceDownLeftRightUp(struct Sprite *);
+static void MovementType_WalkSequenceUpLeftDownRight(struct Sprite *);
+static void MovementType_WalkSequenceDownRightUpLeft(struct Sprite *);
+static void MovementType_WalkSequenceLeftDownRightUp(struct Sprite *);
+static void MovementType_WalkSequenceRightUpLeftDown(struct Sprite *);
+static void MovementType_WalkSequenceUpRightDownLeft(struct Sprite *);
+static void MovementType_WalkSequenceDownLeftUpRight(struct Sprite *);
+static void MovementType_WalkSequenceLeftUpRightDown(struct Sprite *);
+static void MovementType_WalkSequenceRightDownLeftUp(struct Sprite *);
+static void MovementType_CopyPlayer(struct Sprite *);
+static void MovementType_TreeDisguise(struct Sprite *);
+static void MovementType_MountainDisguise(struct Sprite *);
+static void MovementType_CopyPlayerInGrass(struct Sprite *);
+static void MovementType_Hidden(struct Sprite *);
+static void MovementType_WalkInPlace(struct Sprite *);
+static void MovementType_WalkSlowlyInPlace(struct Sprite *);
+static void MovementType_JogInPlace(struct Sprite *);
+static void MovementType_Invisible(struct Sprite *);
+static void sub_8063298(struct Sprite *);
+static void sub_80632BC(struct Sprite *);
+static void sub_80632E0(struct Sprite *);
+static void MovementType_WanderAroundDuplicate(struct Sprite *);
#define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \
@@ -217,175 +178,1045 @@ static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprit
EWRAM_DATA u8 sCurrentReflectionType = 0;
EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0;
-extern const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES];
-extern const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES];
-extern void (*const sMovementTypeCallbacks[])(struct Sprite *);
-extern const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX];
-extern const struct SpritePalette sObjectEventSpritePalettes[];
-extern const struct PairedPalettes gPlayerReflectionPaletteSets[];
-extern const u8 gReflectionEffectPaletteMap[];
-extern const struct PairedPalettes gSpecialObjectReflectionPaletteSets[];
-extern const struct SpriteTemplate gCameraSpriteTemplate;
-extern void (*const gCameraObjectFuncs[3])(struct Sprite *);
-extern const u16 *const gObjectPaletteTagSets[];
-
-extern u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *);
-extern const s16 gMovementDelaysMedium[];
-extern const u8 gStandardDirections[4];
-extern u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16);
-extern u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpAndDownDirections[2];
-extern u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftAndRightDirections[2];
-extern u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const s16 gMovementDelaysShort[];
-extern const u8 gUpAndLeftDirections[2];
-extern u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpAndRightDirections[2];
-extern u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownAndLeftDirections[2];
-extern u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownAndRightDirections[2];
-extern u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownUpAndLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownUpAndRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpLeftAndRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownLeftAndRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gCounterclockwiseDirections[5];
-extern u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gClockwiseDirections[5];
-extern u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpRightLeftDownDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gRightLeftDownUpDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownUpRightLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftDownUpRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpLeftRightDownDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftRightDownUpDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gRightDownUpLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftUpDownRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpDownRightLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gRightLeftUpDownDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownRightLeftUpDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gRightUpDownLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpDownLeftRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftRightUpDownDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownLeftRightUpDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpLeftDownRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownRightUpLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftDownRightUpDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gRightUpLeftDownDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gUpRightDownLeftDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gDownLeftUpRightDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gLeftUpRightDownDirections[4];
-extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gRightDownLeftUpDirections[4];
-extern u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *);
-extern bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
-extern u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *);
-extern const u8 gFaceDirectionAnimNums[];
-extern const u8 gMoveDirectionAnimNums[];
-extern const u8 gMoveDirectionFastAnimNums[];
-extern const u8 gMoveDirectionFasterAnimNums[];
-extern const u8 gMoveDirectionFastestAnimNums[];
-extern const u8 gJumpSpecialDirectionAnimNums[];
-extern const u8 gAcroWheelieDirectionAnimNums[];
-extern const u8 gUnrefAnimNums_080634A0[];
-extern const u8 gAcroEndWheelieDirectionAnimNums[];
-extern const u8 gAcroUnusedActionDirectionAnimNums[];
-extern const u8 gAcroWheeliePedalDirectionAnimNums[];
-extern const u8 gFishingDirectionAnimNums[];
-extern const u8 gFishingNoCatchDirectionAnimNums[];
-extern const u8 gFishingBiteDirectionAnimNums[];
-extern const u8 gUnknown_83A648A[];
-extern const u8 gRunningDirectionAnimNums[];
-extern const struct UnkStruct_083A3698 gUnknown_83A3698[];
-extern const u8 gTrainerFacingDirectionMovementTypes[];
-extern bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8);
-extern bool8 (*const gDirectionBlockedMetatileFuncs[])(u8);
-extern const struct Coords16 sDirectionToVectors[];
-extern const u8 gFaceDirectionMovementActions[5];
-extern const u8 gWalkSlowMovementActions[5];
-extern const u8 gUnknown_83A64F6[];
-extern const u8 gUnknown_83A64FB[5];
-extern const u8 gUnknown_83A6500[5];
-extern const u8 gUnknown_83A6505[5];
-extern const u8 gUnknown_83A650A[5];
-extern const u8 gUnknown_83A650F[5];
-extern const u8 gUnknown_83A6514[5];
-extern const u8 gUnknown_83A6519[5];
-extern const u8 gUnknown_83A651E[5];
-extern const u8 gUnknown_83A6523[5];
-extern const u8 gUnknown_83A6528[5];
-extern const u8 gUnknown_83A652D[5];
-extern const u8 gUnknown_83A6532[5];
-extern const u8 gUnknown_83A6537[5];
-extern const u8 gUnknown_83A653C[5];
-extern const u8 gUnknown_83A6541[5];
-extern const u8 gUnknown_83A6546[5];
-extern const u8 gUnknown_83A654B[5];
-extern const u8 gUnknown_83A6550[5];
-extern const u8 gUnknown_83A6555[5];
-extern const u8 gUnknown_83A655A[5];
-extern const u8 gUnknown_83A655F[5];
-extern const u8 gUnknown_83A6564[5];
-extern const u8 gUnknown_83A6569[5];
-extern const u8 gUnknown_83A656E[5];
-extern const u8 gUnknown_83A6573[5];
-extern const u8 gUnknown_83A6578[5];
-extern const u8 gUnknown_83A657D[5];
-extern const u8 gUnknown_83A6582[5];
-extern const u8 gUnknown_83A6587[5];
-extern const u8 gUnknown_83A658C[5];
-extern const u8 gOppositeDirections[8];
-extern const u8 gUnknown_83A6599[][4];
-extern const u8 gUnknown_83A65A9[][4];
-extern u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *);
-extern u8 (*const gUnknown_83A6884[5])(u8);
-extern const s16 gUnknown_83A6958[3];
-extern const s16 gUnknown_83A695E[3];
+const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
+const struct SpriteTemplate gCameraSpriteTemplate = {
+ .tileTag = 0,
+ .paletteTag = 0xFFFF,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = ObjectCB_CameraObject
+};
+
+void (*const gCameraObjectFuncs[])(struct Sprite *) = {
+ CameraObject_0,
+ CameraObject_1,
+ CameraObject_2,
+};
+
+#include "data/object_events/object_event_graphics.h"
+
+static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
+ MovementType_None,
+ MovementType_LookAround,
+ MovementType_WanderAround,
+ MovementType_WanderUpAndDown,
+ MovementType_WanderUpAndDown,
+ MovementType_WanderLeftAndRight,
+ MovementType_WanderLeftAndRight,
+ MovementType_FaceDirection,
+ MovementType_FaceDirection,
+ MovementType_FaceDirection,
+ MovementType_FaceDirection,
+ MovementType_Player,
+ NULL,
+ MovementType_FaceDownAndUp,
+ MovementType_FaceLeftAndRight,
+ MovementType_FaceUpAndLeft,
+ MovementType_FaceUpAndRight,
+ MovementType_FaceDownAndLeft,
+ MovementType_FaceDownAndRight,
+ MovementType_FaceDownUpAndLeft,
+ MovementType_FaceDownUpAndRight,
+ MovementType_FaceUpRightAndLeft,
+ MovementType_FaceDownRightAndLeft,
+ MovementType_RotateCounterclockwise,
+ MovementType_RotateClockwise,
+ MovementType_WalkBackAndForth,
+ MovementType_WalkBackAndForth,
+ MovementType_WalkBackAndForth,
+ MovementType_WalkBackAndForth,
+ MovementType_WalkSequenceUpRightLeftDown,
+ MovementType_WalkSequenceRightLeftDownUp,
+ MovementType_WalkSequenceDownUpRightLeft,
+ MovementType_WalkSequenceLeftDownUpRight,
+ MovementType_WalkSequenceUpLeftRightDown,
+ MovementType_WalkSequenceLeftRightDownUp,
+ MovementType_WalkSequenceDownUpLeftRight,
+ MovementType_WalkSequenceRightDownUpLeft,
+ MovementType_WalkSequenceLeftUpDownRight,
+ MovementType_WalkSequenceUpDownRightLeft,
+ MovementType_WalkSequenceRightLeftUpDown,
+ MovementType_WalkSequenceDownRightLeftUp,
+ MovementType_WalkSequenceRightUpDownLeft,
+ MovementType_WalkSequenceUpDownLeftRight,
+ MovementType_WalkSequenceLeftRightUpDown,
+ MovementType_WalkSequenceDownLeftRightUp,
+ MovementType_WalkSequenceUpLeftDownRight,
+ MovementType_WalkSequenceDownRightUpLeft,
+ MovementType_WalkSequenceLeftDownRightUp,
+ MovementType_WalkSequenceRightUpLeftDown,
+ MovementType_WalkSequenceUpRightDownLeft,
+ MovementType_WalkSequenceDownLeftUpRight,
+ MovementType_WalkSequenceLeftUpRightDown,
+ MovementType_WalkSequenceRightDownLeftUp,
+ MovementType_CopyPlayer,
+ MovementType_CopyPlayer,
+ MovementType_CopyPlayer,
+ MovementType_CopyPlayer,
+ MovementType_TreeDisguise,
+ MovementType_MountainDisguise,
+ MovementType_CopyPlayerInGrass,
+ MovementType_CopyPlayerInGrass,
+ MovementType_CopyPlayerInGrass,
+ MovementType_CopyPlayerInGrass,
+ MovementType_Hidden,
+ MovementType_WalkInPlace,
+ MovementType_WalkInPlace,
+ MovementType_WalkInPlace,
+ MovementType_WalkInPlace,
+ MovementType_WalkSlowlyInPlace,
+ MovementType_WalkSlowlyInPlace,
+ MovementType_WalkSlowlyInPlace,
+ MovementType_WalkSlowlyInPlace,
+ MovementType_JogInPlace,
+ MovementType_JogInPlace,
+ MovementType_JogInPlace,
+ MovementType_JogInPlace,
+ MovementType_Invisible,
+ sub_8063298,
+ sub_80632BC,
+ sub_80632E0,
+ MovementType_WanderAroundDuplicate,
+};
+
+const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
+ [MOVEMENT_TYPE_NONE] = FALSE,
+ [MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
+ [MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE,
+ [MOVEMENT_TYPE_FACE_UP] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_FACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_FACE_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_PLAYER] = FALSE,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = FALSE,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = FALSE,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = FALSE,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = FALSE,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = TRUE,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = FALSE,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = FALSE,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
+ [MOVEMENT_TYPE_HIDDEN] = FALSE,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = FALSE,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = FALSE,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = FALSE,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = FALSE,
+ [MOVEMENT_TYPE_INVISIBLE] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = FALSE,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = TRUE,
+};
+
+const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
+ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
+ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
+ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_SOUTH,
+};
+
+#define OBJ_EVENT_PAL_TAG_0 0x1103
+#define OBJ_EVENT_PAL_TAG_1 0x1104
+#define OBJ_EVENT_PAL_TAG_2 0x1105
+#define OBJ_EVENT_PAL_TAG_3 0x1106
+#define OBJ_EVENT_PAL_TAG_4 0x1107
+#define OBJ_EVENT_PAL_TAG_5 0x1108
+#define OBJ_EVENT_PAL_TAG_6 0x1109
+#define OBJ_EVENT_PAL_TAG_7 0x110A
+#define OBJ_EVENT_PAL_TAG_8 0x1100
+#define OBJ_EVENT_PAL_TAG_9 0x1101
+#define OBJ_EVENT_PAL_TAG_10 0x1102
+#define OBJ_EVENT_PAL_TAG_11 0x1115
+#define OBJ_EVENT_PAL_TAG_12 0x110B
+#define OBJ_EVENT_PAL_TAG_13 0x110C
+#define OBJ_EVENT_PAL_TAG_14 0x110D
+#define OBJ_EVENT_PAL_TAG_15 0x110E
+#define OBJ_EVENT_PAL_TAG_16 0x110F
+#define OBJ_EVENT_PAL_TAG_17 0x1110
+#define OBJ_EVENT_PAL_TAG_18 0x1111
+#define OBJ_EVENT_PAL_TAG_19 0x1112
+#define OBJ_EVENT_PAL_TAG_20 0x1113
+#define OBJ_EVENT_PAL_TAG_21 0x1114
+#define OBJ_EVENT_PAL_TAG_22 0x1116
+#define OBJ_EVENT_PAL_TAG_23 0x1117
+#define OBJ_EVENT_PAL_TAG_24 0x1118
+#define OBJ_EVENT_PAL_TAG_25 0x1119
+#define OBJ_EVENT_PAL_TAG_26 0x111B
+#define OBJ_EVENT_PAL_TAG_27 0x111C
+#define OBJ_EVENT_PAL_TAG_28 0x111D
+#define OBJ_EVENT_PAL_TAG_29 0x111E
+#define OBJ_EVENT_PAL_TAG_30 0x111F
+#define OBJ_EVENT_PAL_TAG_31 0x1120
+#define OBJ_EVENT_PAL_TAG_32 0x1121
+#define OBJ_EVENT_PAL_TAG_33 0x1122
+#define OBJ_EVENT_PAL_TAG_34 0x1123
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
+#include "data/object_events/object_event_graphics_info_pointers.h"
+#include "data/field_effects/field_effect_object_template_pointers.h"
+#include "data/object_events/object_event_pic_tables.h"
+#include "data/object_events/object_event_anims.h"
+#include "data/object_events/base_oam.h"
+#include "data/object_events/object_event_subsprites.h"
+#include "data/object_events/object_event_graphics_info.h"
+
+static const struct SpritePalette sObjectEventSpritePalettes[] = {
+ {gUnknown_836D828, OBJ_EVENT_PAL_TAG_0},
+ {gUnknown_836D848, OBJ_EVENT_PAL_TAG_1},
+ {gUnknown_836D868, OBJ_EVENT_PAL_TAG_2},
+ {gUnknown_836D888, OBJ_EVENT_PAL_TAG_3},
+ {gUnknown_836D8A8, OBJ_EVENT_PAL_TAG_4},
+ {gUnknown_836D8C8, OBJ_EVENT_PAL_TAG_5},
+ {gUnknown_836D8E8, OBJ_EVENT_PAL_TAG_6},
+ {gUnknown_836D908, OBJ_EVENT_PAL_TAG_7},
+ {gUnknown_835B968, OBJ_EVENT_PAL_TAG_8},
+ {gUnknown_835E968, OBJ_EVENT_PAL_TAG_9},
+ {gUnknown_835E988, OBJ_EVENT_PAL_TAG_10},
+ {gUnknown_8398008, OBJ_EVENT_PAL_TAG_12},
+ {gUnknown_8398028, OBJ_EVENT_PAL_TAG_13},
+ {gUnknown_835B968, OBJ_EVENT_PAL_TAG_17},
+ {gUnknown_835E968, OBJ_EVENT_PAL_TAG_18},
+ {gUnknown_8394EA8, OBJ_EVENT_PAL_TAG_20},
+ {gUnknown_8395AE8, OBJ_EVENT_PAL_TAG_11},
+ {gUnknown_83952C8, OBJ_EVENT_PAL_TAG_21},
+ {},
+};
+
+const u16 gPlayerReflectionPaletteTags[] = {
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_18,
+ OBJ_EVENT_PAL_TAG_18,
+ OBJ_EVENT_PAL_TAG_18,
+ OBJ_EVENT_PAL_TAG_18,
+};
+
+const u16 gUnknownPaletteTags_83A5200[] = {
+ OBJ_EVENT_PAL_TAG_22,
+ OBJ_EVENT_PAL_TAG_22,
+ OBJ_EVENT_PAL_TAG_22,
+ OBJ_EVENT_PAL_TAG_22,
+};
+
+const struct PairedPalettes gPlayerReflectionPaletteSets[] = {
+ {OBJ_EVENT_PAL_TAG_8, gPlayerReflectionPaletteTags},
+ {OBJ_EVENT_PAL_TAG_17, gPlayerReflectionPaletteTags},
+ {OBJ_EVENT_PAL_TAG_22, gUnknownPaletteTags_83A5200},
+ {OBJ_EVENT_PAL_TAG_NONE, NULL},
+};
+
+const u16 gUnknownPaletteTags_83A5228[] = {
+ OBJ_EVENT_PAL_TAG_13,
+ OBJ_EVENT_PAL_TAG_13,
+ OBJ_EVENT_PAL_TAG_13,
+ OBJ_EVENT_PAL_TAG_13,
+};
+
+const u16 gUnknownPaletteTags_83A5230[] = {
+ OBJ_EVENT_PAL_TAG_14,
+ OBJ_EVENT_PAL_TAG_14,
+ OBJ_EVENT_PAL_TAG_14,
+ OBJ_EVENT_PAL_TAG_14,
+};
+
+const u16 gUnknownPaletteTags_83A5238[] = {
+ OBJ_EVENT_PAL_TAG_15,
+ OBJ_EVENT_PAL_TAG_15,
+ OBJ_EVENT_PAL_TAG_15,
+ OBJ_EVENT_PAL_TAG_15,
+};
+
+const u16 gUnknownPaletteTags_83A5240[] = {
+ OBJ_EVENT_PAL_TAG_19,
+ OBJ_EVENT_PAL_TAG_19,
+ OBJ_EVENT_PAL_TAG_19,
+ OBJ_EVENT_PAL_TAG_19,
+};
+
+const u16 gUnknownPaletteTags_83A5248[] = {
+ OBJ_EVENT_PAL_TAG_20,
+ OBJ_EVENT_PAL_TAG_20,
+ OBJ_EVENT_PAL_TAG_20,
+ OBJ_EVENT_PAL_TAG_20,
+};
+
+const u16 gUnknownPaletteTags_83A5250[] = {
+ OBJ_EVENT_PAL_TAG_21,
+ OBJ_EVENT_PAL_TAG_21,
+ OBJ_EVENT_PAL_TAG_21,
+ OBJ_EVENT_PAL_TAG_21,
+};
+
+const u16 gUnknownPaletteTags_83A5258[] = {
+ OBJ_EVENT_PAL_TAG_26,
+ OBJ_EVENT_PAL_TAG_26,
+ OBJ_EVENT_PAL_TAG_26,
+ OBJ_EVENT_PAL_TAG_26,
+};
+
+const u16 gUnknownPaletteTags_83A5260[] = {
+ OBJ_EVENT_PAL_TAG_24,
+ OBJ_EVENT_PAL_TAG_24,
+ OBJ_EVENT_PAL_TAG_24,
+ OBJ_EVENT_PAL_TAG_24,
+};
+
+const u16 gUnknownPaletteTags_83A5268[] = {
+ 0x111a,
+ 0x111a,
+ 0x111a,
+ 0x111a,
+};
+
+const u16 gUnknownPaletteTags_83A5270[] = {
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_6,
+};
+
+const struct PairedPalettes gSpecialObjectReflectionPaletteSets[] = {
+ {OBJ_EVENT_PAL_TAG_8, gPlayerReflectionPaletteTags},
+ {OBJ_EVENT_PAL_TAG_17, gPlayerReflectionPaletteTags},
+ {OBJ_EVENT_PAL_TAG_12, gUnknownPaletteTags_83A5228},
+ {OBJ_EVENT_PAL_TAG_14, gUnknownPaletteTags_83A5230},
+ {OBJ_EVENT_PAL_TAG_15, gUnknownPaletteTags_83A5238},
+ {OBJ_EVENT_PAL_TAG_19, gUnknownPaletteTags_83A5240},
+ {OBJ_EVENT_PAL_TAG_20, gUnknownPaletteTags_83A5248},
+ {OBJ_EVENT_PAL_TAG_21, gUnknownPaletteTags_83A5250},
+ {OBJ_EVENT_PAL_TAG_23, gUnknownPaletteTags_83A5260},
+ {OBJ_EVENT_PAL_TAG_25, gUnknownPaletteTags_83A5268},
+ {OBJ_EVENT_PAL_TAG_2, gUnknownPaletteTags_83A5270},
+ {OBJ_EVENT_PAL_TAG_26, gUnknownPaletteTags_83A5258},
+ {OBJ_EVENT_PAL_TAG_NONE, NULL},
+};
+
+const u16 gUnknownPaletteTags_83A52E0[] = {
+ OBJ_EVENT_PAL_TAG_8,
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_0,
+ OBJ_EVENT_PAL_TAG_1,
+ OBJ_EVENT_PAL_TAG_2,
+ OBJ_EVENT_PAL_TAG_3,
+ OBJ_EVENT_PAL_TAG_4,
+ OBJ_EVENT_PAL_TAG_5,
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_7,
+};
+
+const u16 gUnknownPaletteTags_83A52F4[] = {
+ OBJ_EVENT_PAL_TAG_8,
+ OBJ_EVENT_PAL_TAG_17,
+ OBJ_EVENT_PAL_TAG_0,
+ OBJ_EVENT_PAL_TAG_1,
+ OBJ_EVENT_PAL_TAG_2,
+ OBJ_EVENT_PAL_TAG_3,
+ OBJ_EVENT_PAL_TAG_4,
+ OBJ_EVENT_PAL_TAG_5,
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_7,
+};
+
+const u16 gUnknownPaletteTags_83A5308[] = {
+ OBJ_EVENT_PAL_TAG_8,
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_0,
+ OBJ_EVENT_PAL_TAG_1,
+ OBJ_EVENT_PAL_TAG_2,
+ OBJ_EVENT_PAL_TAG_3,
+ OBJ_EVENT_PAL_TAG_4,
+ OBJ_EVENT_PAL_TAG_5,
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_7,
+};
+
+const u16 gUnknownPaletteTags_83A531C[] = {
+ OBJ_EVENT_PAL_TAG_8,
+ OBJ_EVENT_PAL_TAG_9,
+ OBJ_EVENT_PAL_TAG_0,
+ OBJ_EVENT_PAL_TAG_1,
+ OBJ_EVENT_PAL_TAG_2,
+ OBJ_EVENT_PAL_TAG_3,
+ OBJ_EVENT_PAL_TAG_4,
+ OBJ_EVENT_PAL_TAG_5,
+ OBJ_EVENT_PAL_TAG_6,
+ OBJ_EVENT_PAL_TAG_7,
+};
+
+const u16 *const gObjectPaletteTagSets[] = {
+ gUnknownPaletteTags_83A52E0,
+ gUnknownPaletteTags_83A52F4,
+ gUnknownPaletteTags_83A5308,
+ gUnknownPaletteTags_83A531C,
+};
+
+//#include "data/object_events/berry_tree_graphics_tables.h"
+#include "data/field_effects/field_effect_objects.h"
+
+const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
+const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
+const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
+
+#include "data/object_events/movement_type_func_tables.h"
+
+const u8 gFaceDirectionAnimNums[] = {
+ [DIR_NONE] = 0x00,
+ [DIR_SOUTH] = 0x00,
+ [DIR_NORTH] = 0x01,
+ [DIR_WEST] = 0x02,
+ [DIR_EAST] = 0x03,
+ [DIR_SOUTHWEST] = 0x00,
+ [DIR_SOUTHEAST] = 0x00,
+ [DIR_NORTHWEST] = 0x01,
+ [DIR_NORTHEAST] = 0x01,
+};
+
+const u8 gMoveDirectionAnimNums[] = {
+ [DIR_NONE] = 0x4,
+ [DIR_SOUTH] = 0x4,
+ [DIR_NORTH] = 0x5,
+ [DIR_WEST] = 0x6,
+ [DIR_EAST] = 0x7,
+ [DIR_SOUTHWEST] = 0x4,
+ [DIR_SOUTHEAST] = 0x4,
+ [DIR_NORTHWEST] = 0x5,
+ [DIR_NORTHEAST] = 0x5,
+};
+
+const u8 gMoveDirectionFastAnimNums[] = {
+ [DIR_NONE] = 0x8,
+ [DIR_SOUTH] = 0x8,
+ [DIR_NORTH] = 0x9,
+ [DIR_WEST] = 0xA,
+ [DIR_EAST] = 0xB,
+ [DIR_SOUTHWEST] = 0x8,
+ [DIR_SOUTHEAST] = 0x8,
+ [DIR_NORTHWEST] = 0x9,
+ [DIR_NORTHEAST] = 0x9,
+};
+
+const u8 gMoveDirectionFasterAnimNums[] = {
+ [DIR_NONE] = 0xC,
+ [DIR_SOUTH] = 0xC,
+ [DIR_NORTH] = 0xD,
+ [DIR_WEST] = 0xE,
+ [DIR_EAST] = 0xF,
+ [DIR_SOUTHWEST] = 0xC,
+ [DIR_SOUTHEAST] = 0xC,
+ [DIR_NORTHWEST] = 0xD,
+ [DIR_NORTHEAST] = 0xD,
+};
+
+const u8 gMoveDirectionFastestAnimNums[] = {
+ [DIR_NONE] = 0x10,
+ [DIR_SOUTH] = 0x10,
+ [DIR_NORTH] = 0x11,
+ [DIR_WEST] = 0x12,
+ [DIR_EAST] = 0x13,
+ [DIR_SOUTHWEST] = 0x10,
+ [DIR_SOUTHEAST] = 0x10,
+ [DIR_NORTHWEST] = 0x11,
+ [DIR_NORTHEAST] = 0x11,
+};
+
+const u8 gJumpSpecialDirectionAnimNums[] = {
+ [DIR_NONE] = 0x14,
+ [DIR_SOUTH] = 0x14,
+ [DIR_NORTH] = 0x15,
+ [DIR_WEST] = 0x16,
+ [DIR_EAST] = 0x17,
+ [DIR_SOUTHWEST] = 0x14,
+ [DIR_SOUTHEAST] = 0x14,
+ [DIR_NORTHWEST] = 0x15,
+ [DIR_NORTHEAST] = 0x15,
+};
+
+const u8 gAcroWheelieDirectionAnimNums[] = {
+ [DIR_NONE] = 0x14,
+ [DIR_SOUTH] = 0x14,
+ [DIR_NORTH] = 0x15,
+ [DIR_WEST] = 0x16,
+ [DIR_EAST] = 0x17,
+ [DIR_SOUTHWEST] = 0x14,
+ [DIR_SOUTHEAST] = 0x14,
+ [DIR_NORTHWEST] = 0x15,
+ [DIR_NORTHEAST] = 0x15,
+};
+
+const u8 gUnrefAnimNums_080634A0[] = {
+ [DIR_NONE] = 0x18,
+ [DIR_SOUTH] = 0x18,
+ [DIR_NORTH] = 0x19,
+ [DIR_WEST] = 0x1A,
+ [DIR_EAST] = 0x1B,
+ [DIR_SOUTHWEST] = 0x18,
+ [DIR_SOUTHEAST] = 0x18,
+ [DIR_NORTHWEST] = 0x19,
+ [DIR_NORTHEAST] = 0x19,
+};
+
+const u8 gAcroEndWheelieDirectionAnimNums[] = {
+ [DIR_NONE] = 0x1C,
+ [DIR_SOUTH] = 0x1C,
+ [DIR_NORTH] = 0x1D,
+ [DIR_WEST] = 0x1E,
+ [DIR_EAST] = 0x1F,
+ [DIR_SOUTHWEST] = 0x1C,
+ [DIR_SOUTHEAST] = 0x1C,
+ [DIR_NORTHWEST] = 0x1D,
+ [DIR_NORTHEAST] = 0x1D,
+};
+
+const u8 gUnknown_83A6465[] = {
+ [DIR_NONE] = 0x18,
+ [DIR_SOUTH] = 0x18,
+ [DIR_NORTH] = 0x19,
+ [DIR_WEST] = 0x1A,
+ [DIR_EAST] = 0x1B,
+ [DIR_SOUTHWEST] = 0x18,
+ [DIR_SOUTHEAST] = 0x19,
+ [DIR_NORTHWEST] = 0x1A,
+ [DIR_NORTHEAST] = 0x1B,
+};
+
+const u8 gAcroUnusedActionDirectionAnimNums[] = {
+ [DIR_NONE] = 0x20,
+ [DIR_SOUTH] = 0x20,
+ [DIR_NORTH] = 0x21,
+ [DIR_WEST] = 0x22,
+ [DIR_EAST] = 0x23,
+ [DIR_SOUTHWEST] = 0x20,
+ [DIR_SOUTHEAST] = 0x20,
+ [DIR_NORTHWEST] = 0x21,
+ [DIR_NORTHEAST] = 0x21,
+};
+
+const u8 gAcroWheeliePedalDirectionAnimNums[] = {
+ [DIR_NONE] = 0x24,
+ [DIR_SOUTH] = 0x24,
+ [DIR_NORTH] = 0x25,
+ [DIR_WEST] = 0x26,
+ [DIR_EAST] = 0x27,
+ [DIR_SOUTHWEST] = 0x24,
+ [DIR_SOUTHEAST] = 0x24,
+ [DIR_NORTHWEST] = 0x25,
+ [DIR_NORTHEAST] = 0x25,
+};
+
+const u8 gFishingDirectionAnimNums[] = {
+ [DIR_NONE] = 0x0,
+ [DIR_SOUTH] = 0x0,
+ [DIR_NORTH] = 0x1,
+ [DIR_WEST] = 0x2,
+ [DIR_EAST] = 0x3,
+ [DIR_SOUTHWEST] = 0x0,
+ [DIR_SOUTHEAST] = 0x0,
+ [DIR_NORTHWEST] = 0x1,
+ [DIR_NORTHEAST] = 0x1,
+};
+
+const u8 gFishingNoCatchDirectionAnimNums[] = {
+ [DIR_NONE] = 0x4,
+ [DIR_SOUTH] = 0x4,
+ [DIR_NORTH] = 0x5,
+ [DIR_WEST] = 0x6,
+ [DIR_EAST] = 0x7,
+ [DIR_SOUTHWEST] = 0x4,
+ [DIR_SOUTHEAST] = 0x4,
+ [DIR_NORTHWEST] = 0x5,
+ [DIR_NORTHEAST] = 0x5,
+};
+
+const u8 gFishingBiteDirectionAnimNums[] = {
+ [DIR_NONE] = 0x8,
+ [DIR_SOUTH] = 0x8,
+ [DIR_NORTH] = 0x9,
+ [DIR_WEST] = 0xA,
+ [DIR_EAST] = 0xB,
+ [DIR_SOUTHWEST] = 0x8,
+ [DIR_SOUTHEAST] = 0x8,
+ [DIR_NORTHWEST] = 0x9,
+ [DIR_NORTHEAST] = 0x9,
+};
+
+const u8 gRunningDirectionAnimNums[] = {
+ [DIR_NONE] = 0x14,
+ [DIR_SOUTH] = 0x14,
+ [DIR_NORTH] = 0x15,
+ [DIR_WEST] = 0x16,
+ [DIR_EAST] = 0x17,
+ [DIR_SOUTHWEST] = 0x14,
+ [DIR_SOUTHEAST] = 0x14,
+ [DIR_NORTHWEST] = 0x15,
+ [DIR_NORTHEAST] = 0x15,
+};
+
+const u8 gTrainerFacingDirectionMovementTypes[] = {
+ [DIR_NONE] = 0x08,
+ [DIR_SOUTH] = 0x08,
+ [DIR_NORTH] = 0x07,
+ [DIR_WEST] = 0x09,
+ [DIR_EAST] = 0x0A,
+ [DIR_SOUTHWEST] = 0x08,
+ [DIR_SOUTHEAST] = 0x08,
+ [DIR_NORTHWEST] = 0x07,
+ [DIR_NORTHEAST] = 0x07,
+};
+
+bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
+ MetatileBehavior_IsSouthBlocked,
+ MetatileBehavior_IsNorthBlocked,
+ MetatileBehavior_IsWestBlocked,
+ MetatileBehavior_IsEastBlocked
+};
+
+bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = {
+ MetatileBehavior_IsNorthBlocked,
+ MetatileBehavior_IsSouthBlocked,
+ MetatileBehavior_IsEastBlocked,
+ MetatileBehavior_IsWestBlocked
+};
+
+static const struct Coords16 sDirectionToVectors[] = {
+ [DIR_NONE] = { 0, 0},
+ [DIR_SOUTH] = { 0, 1},
+ [DIR_NORTH] = { 0, -1},
+ [DIR_WEST] = {-1, 0},
+ [DIR_EAST] = { 1, 0},
+ [DIR_SOUTHWEST] = {-1, 1},
+ [DIR_SOUTHEAST] = { 1, 1},
+ [DIR_NORTHWEST] = {-1, -1},
+ [DIR_NORTHEAST] = { 1, -1},
+};
+
+const u8 gFaceDirectionMovementActions[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_FACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_FACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_FACE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_FACE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_FACE_RIGHT,
+};
+
+const u8 gFaceDirectionFastMovementActions[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_FACE_DOWN_FAST,
+ [DIR_SOUTH] = MOVEMENT_ACTION_FACE_DOWN_FAST,
+ [DIR_NORTH] = MOVEMENT_ACTION_FACE_UP_FAST,
+ [DIR_WEST] = MOVEMENT_ACTION_FACE_LEFT_FAST,
+ [DIR_EAST] = MOVEMENT_ACTION_FACE_RIGHT_FAST,
+};
+
+const u8 gUnknown_83A64F6[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_0x9B,
+ [DIR_SOUTH] = MOVEMENT_ACTION_0x9B,
+ [DIR_NORTH] = MOVEMENT_ACTION_0x9C,
+ [DIR_WEST] = MOVEMENT_ACTION_0x9D,
+ [DIR_EAST] = MOVEMENT_ACTION_0x9E,
+};
+
+const u8 gUnknown_83A64FB[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_SLOWEST_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_SLOWEST_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_SLOWEST_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_SLOWEST_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_SLOWEST_RIGHT,
+};
+
+const u8 gUnknown_83A6500[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_SLOW_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_SLOW_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_SLOW_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_SLOW_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_SLOW_RIGHT,
+};
+
+const u8 gUnknown_83A6505[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_NORMAL_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_NORMAL_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_NORMAL_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_NORMAL_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
+};
+
+const u8 gUnknown_83A650A[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_FAST_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_FAST_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_FAST_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_FAST_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_FAST_RIGHT,
+};
+
+const u8 gUnknown_83A650F[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_0xA0,
+ [DIR_SOUTH] = MOVEMENT_ACTION_0xA0,
+ [DIR_NORTH] = MOVEMENT_ACTION_0xA1,
+ [DIR_WEST] = MOVEMENT_ACTION_0xA2,
+ [DIR_EAST] = MOVEMENT_ACTION_0xA3,
+};
+
+const u8 gUnknown_83A6514[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_FACE_DOWN_SLOW,
+ [DIR_SOUTH] = MOVEMENT_ACTION_FACE_DOWN_SLOW,
+ [DIR_NORTH] = MOVEMENT_ACTION_FACE_UP_SLOW,
+ [DIR_WEST] = MOVEMENT_ACTION_FACE_LEFT_SLOW,
+ [DIR_EAST] = MOVEMENT_ACTION_FACE_RIGHT_SLOW,
+};
+
+const u8 gUnknown_83A6519[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_FASTEST_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_FASTEST_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_FASTEST_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_FASTEST_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
+};
+
+const u8 gUnknown_83A651E[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_SLIDE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_SLIDE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_SLIDE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_SLIDE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_SLIDE_RIGHT,
+};
+
+const u8 gUnknown_83A6523[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_PLAYER_RUN_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_PLAYER_RUN_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_PLAYER_RUN_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_PLAYER_RUN_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
+};
+
+const u8 gUnknown_83A6528[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW,
+ [DIR_SOUTH] = MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW,
+ [DIR_NORTH] = MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW,
+ [DIR_WEST] = MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW,
+ [DIR_EAST] = MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW,
+};
+
+const u8 gUnknown_83A652D[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
+};
+
+const u8 gUnknown_83A6532[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_JUMP_2_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_2_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_JUMP_2_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_JUMP_2_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_JUMP_2_RIGHT,
+};
+
+const u8 gUnknown_83A6537[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
+};
+
+const u8 gUnknown_83A653C[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
+};
+
+const u8 gUnknown_83A6541[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_JUMP_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_JUMP_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_JUMP_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_JUMP_RIGHT,
+};
+
+const u8 gUnknown_83A6546[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_JUMP_SPECIAL_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
+};
+
+const u8 gUnknown_83A654B[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_0xA6,
+ [DIR_SOUTH] = MOVEMENT_ACTION_0xA6,
+ [DIR_NORTH] = MOVEMENT_ACTION_0xA7,
+ [DIR_WEST] = MOVEMENT_ACTION_0xA8,
+ [DIR_EAST] = MOVEMENT_ACTION_0xA9,
+};
+
+const u8 gUnknown_83A6550[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
+};
+
+const u8 gUnknown_83A6555[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
+};
+
+const u8 gUnknown_83A655A[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
+};
+
+const u8 gUnknown_83A655F[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
+};
+
+const u8 gUnknown_83A6564[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
+};
+
+const u8 gUnknown_83A6569[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
+};
+
+const u8 gUnknown_83A656E[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
+};
+
+const u8 gUnknown_83A6573[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
+};
+
+const u8 gUnknown_83A6578[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
+};
+
+const u8 gUnknown_83A657D[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
+};
+
+const u8 gUnknown_83A6582[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
+};
+
+const u8 gUnknown_83A6587[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
+};
+
+const u8 gUnknown_83A658C[] = {
+ [DIR_NONE] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
+ [DIR_NORTH] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
+ [DIR_WEST] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
+ [DIR_EAST] = MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
+};
+
+const u8 gOppositeDirections[] = {
+ DIR_NORTH,
+ DIR_SOUTH,
+ DIR_EAST,
+ DIR_WEST,
+ DIR_NORTHEAST,
+ DIR_NORTHWEST,
+ DIR_SOUTHEAST,
+ DIR_SOUTHWEST,
+};
+
+const u8 gUnknown_83A6599[][4] = {
+ {2, 1, 4, 3},
+ {1, 2, 3, 4},
+ {3, 4, 2, 1},
+ {4, 3, 1, 2}
+};
+
+const u8 gUnknown_83A65A9[][4] = {
+ {2, 1, 4, 3},
+ {1, 2, 3, 4},
+ {4, 3, 1, 2},
+ {3, 4, 2, 1}
+};
+
+#include "data/object_events/movement_action_func_tables.h"
+
static void ClearObjectEvent(struct ObjectEvent *objectEvent)
{
*objectEvent = (struct ObjectEvent){};
@@ -1491,8 +2322,8 @@ const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId)
if (graphicsId >= OBJ_EVENT_GFX_VARS)
graphicsId = VarGetObjectEventGraphicsId(graphicsId - OBJ_EVENT_GFX_VARS);
- if (graphicsId >= 152)
- graphicsId = 16;
+ if (graphicsId >= NUM_OBJ_EVENT_GFX)
+ graphicsId = OBJ_EVENT_GFX_LITTLE_BOY;
return gObjectEventGraphicsInfoPointers[graphicsId];
}
@@ -1804,7 +2635,7 @@ u8 AddCameraObject(u8 linkedSpriteId)
return spriteId;
}
-/*static*/ void ObjectCB_CameraObject(struct Sprite *sprite)
+static void ObjectCB_CameraObject(struct Sprite *sprite)
{
void (*callbacks[NELEMS(gCameraObjectFuncs)])(struct Sprite *);
@@ -1812,7 +2643,7 @@ u8 AddCameraObject(u8 linkedSpriteId)
callbacks[sprite->data[1]](sprite);
}
-/*static*/ void CameraObject_0(struct Sprite *sprite)
+static void CameraObject_0(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
@@ -1821,7 +2652,7 @@ u8 AddCameraObject(u8 linkedSpriteId)
CameraObject_1(sprite);
}
-/*static*/ void CameraObject_1(struct Sprite *sprite)
+static void CameraObject_1(struct Sprite *sprite)
{
s16 x = gSprites[sprite->data[0]].pos1.x;
s16 y = gSprites[sprite->data[0]].pos1.y;
@@ -1832,7 +2663,7 @@ u8 AddCameraObject(u8 linkedSpriteId)
sprite->pos1.y = y;
}
-/*static*/ void CameraObject_2(struct Sprite *sprite)
+static void CameraObject_2(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
@@ -2120,21 +2951,21 @@ movement_type_empty_callback(MovementType_None)
movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate)
-bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2145,7 +2976,7 @@ bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite))
{
@@ -2155,7 +2986,7 @@ bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sp
return FALSE;
}
-bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 directions[4];
u8 chosenDirection;
@@ -2170,7 +3001,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -2178,7 +3009,7 @@ bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, sub_8063F2C(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -2186,7 +3017,7 @@ bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent,
return TRUE;
}
-bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2207,7 +3038,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
s16 minY;
s16 maxY;
- if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
+ if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_WATERING))
{
return FALSE;
}
@@ -2229,7 +3060,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
return TRUE;
}
-u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2252,7 +3083,7 @@ u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2264,7 +3095,7 @@ u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2276,7 +3107,7 @@ u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2300,7 +3131,7 @@ u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2324,7 +3155,7 @@ u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2348,7 +3179,7 @@ u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2372,7 +3203,7 @@ u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2384,7 +3215,7 @@ u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy
return direction;
}
-u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2396,7 +3227,7 @@ u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy
return direction;
}
-u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2408,7 +3239,7 @@ u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
return direction;
}
-u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+static u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
@@ -2447,21 +3278,21 @@ u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementT
movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround)
-bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2472,7 +3303,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri
return FALSE;
}
-bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2482,7 +3313,7 @@ bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Spri
return FALSE;
}
-bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
@@ -2498,21 +3329,21 @@ bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Spri
movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown)
-bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2523,7 +3354,7 @@ bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite))
{
@@ -2533,7 +3364,7 @@ bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2547,7 +3378,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -2555,7 +3386,7 @@ bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2567,21 +3398,21 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct
movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight)
-bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2592,7 +3423,7 @@ bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
return TRUE;
}
-bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite))
{
@@ -2602,7 +3433,7 @@ bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2616,7 +3447,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str
return TRUE;
}
-bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
@@ -2624,7 +3455,7 @@ bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, str
return TRUE;
}
-bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2636,7 +3467,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str
movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection)
-bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
@@ -2644,7 +3475,7 @@ bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct S
return TRUE;
}
-bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2654,7 +3485,7 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = FALSE;
return FALSE;
@@ -2662,21 +3493,21 @@ bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct S
movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp)
-bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2687,7 +3518,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2697,7 +3528,7 @@ bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2714,21 +3545,21 @@ bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct S
movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight)
-bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2739,7 +3570,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2749,7 +3580,7 @@ bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2766,21 +3597,21 @@ bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struc
movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft)
-bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2791,7 +3622,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2801,7 +3632,7 @@ bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2818,21 +3649,21 @@ bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct S
movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight)
-bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2843,7 +3674,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2853,7 +3684,7 @@ bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2870,21 +3701,21 @@ bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct
movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft)
-bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2895,7 +3726,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2905,7 +3736,7 @@ bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2922,21 +3753,21 @@ bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct
movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight)
-bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2947,7 +3778,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -2957,7 +3788,7 @@ bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
@@ -2974,21 +3805,21 @@ bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struc
movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft)
-bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -2999,7 +3830,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -3009,7 +3840,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
@@ -3026,21 +3857,21 @@ bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, stru
movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight)
-bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3051,7 +3882,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -3061,7 +3892,7 @@ bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
@@ -3078,21 +3909,21 @@ bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, str
movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight)
-bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3103,7 +3934,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -3113,7 +3944,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
@@ -3130,21 +3961,21 @@ bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, str
movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight)
-bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
sprite->data[1] = 2;
return TRUE;
}
-bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3155,7 +3986,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s
return FALSE;
}
-bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -3165,7 +3996,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, s
return FALSE;
}
-bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
@@ -3182,7 +4013,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, s
movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise)
-bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
@@ -3190,7 +4021,7 @@ bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent,
return TRUE;
}
-bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3200,7 +4031,7 @@ bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -3209,7 +4040,7 @@ bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[5];
@@ -3226,7 +4057,7 @@ bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent,
movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise)
-bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
@@ -3234,7 +4065,7 @@ bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct
return TRUE;
}
-bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3244,7 +4075,7 @@ bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
{
@@ -3253,7 +4084,7 @@ bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
u8 directions[5];
@@ -3270,14 +4101,14 @@ bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct
movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth)
-bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
return TRUE;
}
-bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 direction;
@@ -3291,7 +4122,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struc
return TRUE;
}
-bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
bool8 collision;
u8 movementActionId;
@@ -3320,7 +4151,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc
return TRUE;
}
-bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3330,7 +4161,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
sprite->data[1] = 1;
@@ -3365,7 +4196,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite
return TRUE;
}
-bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3689,7 +4520,7 @@ u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEven
movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer)
-bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
if (objectEvent->directionSequenceIndex == 0)
@@ -3700,7 +4531,7 @@ bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Spri
return TRUE;
}
-bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
{
@@ -3709,7 +4540,7 @@ bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Spri
return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), NULL);
}
-bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3719,12 +4550,12 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri
return FALSE;
}
-bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
return FALSE;
}
-bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
objectEvent->singleMovementActive = TRUE;
@@ -3732,7 +4563,7 @@ bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, stru
return TRUE;
}
-bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
@@ -3751,7 +4582,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
@@ -3770,7 +4601,7 @@ bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
@@ -3789,7 +4620,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
@@ -3808,7 +4639,7 @@ bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprit
return TRUE;
}
-bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
@@ -3820,7 +4651,7 @@ bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u
return TRUE;
}
-bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
@@ -3839,7 +4670,7 @@ bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+static bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
u32 direction;
s16 x;
@@ -3862,7 +4693,7 @@ bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite
movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass)
-bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
{
@@ -3871,7 +4702,7 @@ bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, stru
return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass);
}
-void MovementType_TreeDisguise(struct Sprite *sprite)
+static void MovementType_TreeDisguise(struct Sprite *sprite)
{
struct ObjectEvent *objectEvent;
@@ -3892,7 +4723,7 @@ static bool8 MovementType_Disguise_Callback(struct ObjectEvent *objectEvent, str
return FALSE;
}
-void MovementType_MountainDisguise(struct Sprite *sprite)
+static void MovementType_MountainDisguise(struct Sprite *sprite)
{
struct ObjectEvent *objectEvent;
@@ -3907,7 +4738,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
}
-void MovementType_Hidden(struct Sprite *sprite)
+static void MovementType_Hidden(struct Sprite *sprite)
{
if (!sprite->data[7])
{
@@ -3924,13 +4755,13 @@ static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struc
return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
}
-bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
return FALSE;
}
-bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3941,7 +4772,7 @@ bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Spr
movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace)
-bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection));
@@ -3951,7 +4782,7 @@ bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Spr
movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace)
-bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection));
@@ -3961,7 +4792,7 @@ bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, stru
movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace)
-bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
@@ -3971,7 +4802,7 @@ bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Spri
movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible)
-bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
@@ -3980,7 +4811,7 @@ bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprit
return TRUE;
}
-bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -3990,7 +4821,7 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit
return FALSE;
}
-bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = FALSE;
return FALSE;
@@ -4026,7 +4857,7 @@ static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite);
}
-bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x98);
@@ -4034,7 +4865,7 @@ bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return TRUE;
}
-bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -4044,13 +4875,13 @@ bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = FALSE;
return FALSE;
}
-bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x99);
@@ -4058,7 +4889,7 @@ bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A);
@@ -4066,7 +4897,7 @@ bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
@@ -4094,17 +4925,17 @@ u8 GetMoveDirectionAnimNum(u8 direction)
return gMoveDirectionAnimNums[direction];
}
-u8 GetMoveDirectionFastAnimNum(u8 direction)
+static u8 GetMoveDirectionFastAnimNum(u8 direction)
{
return gMoveDirectionFastAnimNums[direction];
}
-u8 GetMoveDirectionFasterAnimNum(u8 direction)
+static u8 GetMoveDirectionFasterAnimNum(u8 direction)
{
return gMoveDirectionFasterAnimNums[direction];
}
-u8 GetMoveDirectionFastestAnimNum(u8 direction)
+static u8 GetMoveDirectionFastestAnimNum(u8 direction)
{
return gMoveDirectionFastestAnimNums[direction];
}
@@ -4129,6 +4960,11 @@ u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
return gAcroEndWheelieDirectionAnimNums[direction];
}
+u8 sub_80634C0(u8 direction)
+{
+ return gUnknown_83A6465[direction];
+}
+
u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
{
return gAcroUnusedActionDirectionAnimNums[direction];
@@ -4154,11 +4990,6 @@ u8 GetFishingBiteDirectionAnimNum(u8 direction)
return gFishingBiteDirectionAnimNums[direction];
}
-u8 sub_8063510(u8 direction)
-{
- return gUnknown_83A648A[direction];
-}
-
u8 GetRunningDirectionAnimNum(u8 direction)
{
return gRunningDirectionAnimNums[direction];
@@ -4602,7 +5433,7 @@ u8 name(u32 idx) \
}
dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions);
-dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
+dirn_to_anim(GetFaceDirectionFastMovementAction, gFaceDirectionFastMovementActions);
u8 sub_8063F10(u32 idx)
{
@@ -4616,19 +5447,19 @@ u8 sub_8063F10(u32 idx)
}
dirn_to_anim(sub_8063F2C, gUnknown_83A64FB);
-dirn_to_anim(sub_8063F58, gUnknown_83A6500);
+dirn_to_anim(GetWalkSlowMovementAction, gUnknown_83A6500);
dirn_to_anim(GetWalkNormalMovementAction, gUnknown_83A6505);
dirn_to_anim(GetWalkFastMovementAction, gUnknown_83A650A);
dirn_to_anim(sub_8063FDC, gUnknown_83A650F);
dirn_to_anim(sub_8064008, gUnknown_83A6514);
dirn_to_anim(GetWalkFastestMovementAction, gUnknown_83A6519);
dirn_to_anim(GetSlideMovementAction, gUnknown_83A651E);
-dirn_to_anim(sub_806408C, gUnknown_83A6523);
-dirn_to_anim(sub_80640B8, gUnknown_83A6528);
+dirn_to_anim(GetPlayerRunMovementAction, gUnknown_83A6523);
+dirn_to_anim(GetPlayerRunSlowMovementAction, gUnknown_83A6528);
dirn_to_anim(sub_80640E4, gUnknown_83A652D);
dirn_to_anim(GetJump2MovementAction, gUnknown_83A6532);
dirn_to_anim(GetJumpInPlaceMovementAction, gUnknown_83A6537);
-dirn_to_anim(sub_8064168, gUnknown_83A653C);
+dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gUnknown_83A653C);
dirn_to_anim(GetJumpMovementAction, gUnknown_83A6541);
dirn_to_anim(sub_80641C0, gUnknown_83A6546);
dirn_to_anim(sub_80641EC, gUnknown_83A654B);
@@ -4642,15 +5473,15 @@ bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direc
return ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetOppositeDirection(direction)));
}
-dirn_to_anim(sub_80642F4, gUnknown_83A6564);
-dirn_to_anim(sub_8064320, gUnknown_83A6569);
-dirn_to_anim(sub_806434C, gUnknown_83A656E);
-dirn_to_anim(sub_8064378, gUnknown_83A6573);
-dirn_to_anim(sub_80643A4, gUnknown_83A6578);
-dirn_to_anim(sub_80643D0, gUnknown_83A657D);
-dirn_to_anim(sub_80643FC, gUnknown_83A6582);
-dirn_to_anim(sub_8064428, gUnknown_83A6587);
-dirn_to_anim(sub_8064454, gUnknown_83A658C);
+dirn_to_anim(GetAcroWheelieFaceDirectionMovementAction, gUnknown_83A6564);
+dirn_to_anim(GetAcroPopWheelieFaceDirectionMovementAction, gUnknown_83A6569);
+dirn_to_anim(GetAcroEndWheelieFaceDirectionMovementAction, gUnknown_83A656E);
+dirn_to_anim(GetAcroWheelieHopFaceDirectionMovementAction, gUnknown_83A6573);
+dirn_to_anim(GetAcroWheelieHopDirectionMovementAction, gUnknown_83A6578);
+dirn_to_anim(GetAcroWheelieJumpDirectionMovementAction, gUnknown_83A657D);
+dirn_to_anim(GetAcroWheelieInPlaceDirectionMovementAction, gUnknown_83A6582);
+dirn_to_anim(GetAcroPopWheelieMoveDirectionMovementAction, gUnknown_83A6587);
+dirn_to_anim(GetAcroWheelieMoveDirectionMovementAction, gUnknown_83A658C);
u8 GetOppositeDirection(u8 direction)
{
@@ -4734,25 +5565,25 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite
sprite->data[2] = 1;
}
-bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FaceDirection(objectEvent, sprite, DIR_SOUTH);
return TRUE;
}
-bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FaceDirection(objectEvent, sprite, DIR_NORTH);
return TRUE;
}
-bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FaceDirection(objectEvent, sprite, DIR_WEST);
return TRUE;
}
-bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FaceDirection(objectEvent, sprite, DIR_EAST);
return TRUE;
@@ -4869,13 +5700,13 @@ bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064904(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x9B_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064930(objectEvent, sprite))
{
@@ -4885,13 +5716,13 @@ bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064904(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_x9C_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064930(objectEvent, sprite))
{
@@ -4901,13 +5732,13 @@ bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064904(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_x9D_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064930(objectEvent, sprite))
{
@@ -4917,13 +5748,13 @@ bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064904(objectEvent, sprite, DIR_EAST);
return MovementActionFunc_x9E_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064930(objectEvent, sprite))
{
@@ -4933,13 +5764,13 @@ bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064830(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x08_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (an_walk_any_2(objectEvent, sprite))
{
@@ -4949,13 +5780,13 @@ bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064830(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_x09_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (an_walk_any_2(objectEvent, sprite))
{
@@ -4965,13 +5796,13 @@ bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064830(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_x0A_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (an_walk_any_2(objectEvent, sprite))
{
@@ -4981,13 +5812,13 @@ bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064830(objectEvent, sprite, DIR_EAST);
return MovementActionFunc_x0B_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (an_walk_any_2(objectEvent, sprite))
{
@@ -5031,13 +5862,13 @@ bool8 sub_8064C04(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064BD8(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_x0D_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064C04(objectEvent, sprite))
{
@@ -5047,13 +5878,13 @@ bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064BD8(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x0C_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064C04(objectEvent, sprite))
{
@@ -5063,13 +5894,13 @@ bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064BD8(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_x0E_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064C04(objectEvent, sprite))
{
@@ -5079,13 +5910,13 @@ bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064BD8(objectEvent, sprite, DIR_EAST);
return MovementActionFunc_x0F_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8064C04(objectEvent, sprite))
{
@@ -5095,13 +5926,13 @@ bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTH, 0);
return MovementAction_WalkNormalDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5111,13 +5942,13 @@ bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTH, 0);
return MovementAction_WalkNormalUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5127,13 +5958,13 @@ bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_WEST, 0);
return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5143,13 +5974,13 @@ bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_EAST, 0);
return MovementAction_WalkNormalRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5255,13 +6086,13 @@ bool8 sub_8065058(struct ObjectEvent *objectEvent, struct Sprite *sprite)
}
}
-bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 2, 0);
return MovementAction_Jump2Down_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -5272,13 +6103,13 @@ bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Spr
return FALSE;
}
-bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 2, 0);
return MovementAction_Jump2Up_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -5289,13 +6120,13 @@ bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprit
return FALSE;
}
-bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_WEST, 2, 0);
return MovementAction_Jump2Left_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -5306,13 +6137,13 @@ bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Spr
return FALSE;
}
-bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_EAST, 2, 0);
return MovementAction_Jump2Right_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -5329,7 +6160,7 @@ void sub_8065208(struct Sprite *sprite, u16 duration)
sprite->data[3] = duration;
}
-bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (--sprite->data[3] == 0)
{
@@ -5339,43 +6170,43 @@ bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite
return FALSE;
}
-bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065208(sprite, 1);
return MovementAction_Delay_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065208(sprite, 2);
return MovementAction_Delay_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065208(sprite, 4);
return MovementAction_Delay_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065208(sprite, 8);
return MovementAction_Delay_Step1(objectEvent, sprite);
}
-bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065208(sprite, 16);
return MovementAction_Delay_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTH, 1);
return MovementAction_WalkFastDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5385,13 +6216,13 @@ bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTH, 1);
return MovementAction_WalkFastUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5401,13 +6232,13 @@ bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sp
return FALSE;
}
-bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_WEST, 1);
return MovementAction_WalkFastLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5417,13 +6248,13 @@ bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_EAST, 1);
return MovementAction_WalkFastRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5453,7 +6284,7 @@ u8 MovementActionFunc_xA0_0(struct ObjectEvent *objectEvent, struct Sprite *spri
return MovementActionFunc_xA0_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
AnimateSprite(sprite);
if (sub_80653CC(objectEvent, sprite))
@@ -5473,7 +6304,7 @@ u8 MovementActionFunc_xA1_0(struct ObjectEvent *objectEvent, struct Sprite *spri
return MovementActionFunc_xA1_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
AnimateSprite(sprite);
if (sub_80653CC(objectEvent, sprite))
@@ -5493,7 +6324,7 @@ u8 MovementActionFunc_xA2_0(struct ObjectEvent *objectEvent, struct Sprite *spri
return MovementActionFunc_xA2_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
AnimateSprite(sprite);
if (sub_80653CC(objectEvent, sprite))
@@ -5513,7 +6344,7 @@ u8 MovementActionFunc_xA3_0(struct ObjectEvent *objectEvent, struct Sprite *spri
return MovementActionFunc_xA3_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
AnimateSprite(sprite);
if (sub_80653CC(objectEvent, sprite))
@@ -5581,7 +6412,7 @@ void sub_80656C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
sprite->data[3] = duration;
}
-bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (--sprite->data[3] == 0)
{
@@ -5592,7 +6423,7 @@ bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sprite->data[3] & 1)
{
@@ -5601,109 +6432,109 @@ bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, stru
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32);
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32);
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32);
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32);
return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTH, 2);
return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5713,13 +6544,13 @@ bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTH, 2);
return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5729,13 +6560,13 @@ bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, s
return FALSE;
}
-bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_WEST, 2);
return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5745,13 +6576,13 @@ bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_EAST, 2);
return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5761,13 +6592,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent
return FALSE;
}
-bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTH, 3);
return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5777,13 +6608,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTH, 3);
return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5793,13 +6624,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_WEST, 3);
return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5809,13 +6640,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_EAST, 3);
return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5825,13 +6656,13 @@ bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_SOUTH, 4);
return MovementAction_SlideDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5841,13 +6672,13 @@ bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Spr
return FALSE;
}
-bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_NORTH, 4);
return MovementAction_SlideUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5857,13 +6688,13 @@ bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprit
return FALSE;
}
-bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_WEST, 4);
return MovementAction_SlideLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5873,13 +6704,13 @@ bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Spr
return FALSE;
}
-bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
do_go_anim(objectEvent, sprite, DIR_EAST, 4);
return MovementAction_SlideRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5889,13 +6720,13 @@ bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sp
return FALSE;
}
-bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartRunningAnim(objectEvent, sprite, DIR_SOUTH);
return MovementAction_PlayerRunDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5905,13 +6736,13 @@ bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartRunningAnim(objectEvent, sprite, DIR_NORTH);
return MovementAction_PlayerRunUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5921,13 +6752,13 @@ bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartRunningAnim(objectEvent, sprite, DIR_WEST);
return MovementAction_PlayerRunLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5937,13 +6768,13 @@ bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartRunningAnim(objectEvent, sprite, DIR_EAST);
return MovementAction_PlayerRunRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -5987,13 +6818,13 @@ bool8 sub_8065F8C(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065F60(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x41_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065F8C(objectEvent, sprite))
{
@@ -6003,13 +6834,13 @@ bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065F60(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_x42_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065F8C(objectEvent, sprite))
{
@@ -6019,13 +6850,13 @@ bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065F60(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_x43_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065F8C(objectEvent, sprite))
{
@@ -6035,13 +6866,13 @@ bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8065F60(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x44_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065F8C(objectEvent, sprite))
{
@@ -6058,13 +6889,13 @@ void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite *
sprite->data[2] = 1;
}
-bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, objectEvent->movementDirection, sprite->animNum);
return FALSE;
}
-bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (SpriteAnimEnded(sprite))
{
@@ -6080,13 +6911,13 @@ void sub_8066128(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
}
-bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_SOUTH);
return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6097,13 +6928,13 @@ bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_NORTH);
return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6114,13 +6945,13 @@ bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_WEST);
return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6131,13 +6962,13 @@ bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_EAST);
return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6148,13 +6979,13 @@ bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_xA6_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6164,13 +6995,13 @@ bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_xA7_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6180,13 +7011,13 @@ bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_xA8_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6196,13 +7027,13 @@ bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066128(objectEvent, sprite, DIR_EAST);
return MovementActionFunc_xA9_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065040(objectEvent, sprite))
{
@@ -6212,7 +7043,7 @@ bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 playerObjectId;
@@ -6224,7 +7055,7 @@ bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 playerObjectId;
@@ -6236,27 +7067,27 @@ bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struc
return TRUE;
}
-bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->facingDirectionLocked = TRUE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->facingDirectionLocked = FALSE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 1, 2);
return MovementAction_JumpDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6267,13 +7098,13 @@ bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Spri
return FALSE;
}
-bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 1, 2);
return MovementAction_JumpUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6284,13 +7115,13 @@ bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite
return FALSE;
}
-bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_WEST, 1, 2);
return MovementAction_JumpLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6301,13 +7132,13 @@ bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Spri
return FALSE;
}
-bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_EAST, 1, 2);
return MovementAction_JumpRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6318,13 +7149,13 @@ bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Spr
return FALSE;
}
-bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 0);
return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6335,13 +7166,13 @@ bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 0);
return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6352,13 +7183,13 @@ bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 0);
return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6369,13 +7200,13 @@ bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
-bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 0);
return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6386,13 +7217,13 @@ bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 2);
return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065058(objectEvent, sprite))
{
@@ -6403,13 +7234,13 @@ bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, st
return FALSE;
}
-bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 2);
return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065058(objectEvent, sprite))
{
@@ -6420,13 +7251,13 @@ bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, st
return FALSE;
}
-bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 2);
return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065058(objectEvent, sprite))
{
@@ -6437,13 +7268,13 @@ bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 2);
return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065058(objectEvent, sprite))
{
@@ -6454,61 +7285,61 @@ bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FaceDirection(objectEvent, sprite, gInitialMovementTypeFacingDirections[objectEvent->movementType]);
return TRUE;
}
-bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14);
return FALSE;
}
-bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->disableJumpLandingGroundEffect = FALSE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->disableJumpLandingGroundEffect = TRUE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->inanimate = TRUE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->invisible = TRUE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->invisible = FALSE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
@@ -6516,7 +7347,7 @@ bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent,
return TRUE;
}
-bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_QUESTION_MARK_ICON);
@@ -6524,7 +7355,7 @@ bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, st
return TRUE;
}
-bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_X_ICON);
@@ -6532,7 +7363,7 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
return TRUE;
}
-bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_DOUBLE_EXCL_MARK_ICON);
@@ -6540,7 +7371,7 @@ bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *spri
return TRUE;
}
-bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_SMILEY_FACE_ICON);
@@ -6548,7 +7379,7 @@ bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return TRUE;
}
-bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
{
@@ -6565,7 +7396,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct
return MovementAction_RevealTrainer_Step1(objectEvent, sprite);
}
-bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_80DCBE0(objectEvent))
{
@@ -6575,14 +7406,14 @@ bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
-bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
SetAndStartSpriteAnim(sprite, 1, 0);
sprite->data[2] = 1;
return FALSE;
}
-bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (SpriteAnimEnded(sprite))
{
@@ -6592,7 +7423,7 @@ bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->invisible ^= TRUE;
if (WaitForMovementDelay(sprite))
@@ -6603,14 +7434,14 @@ bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struc
return FALSE;
}
-bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
SetAndStartSpriteAnim(sprite, 1, 0);
sprite->data[2] = 1;
return FALSE;
}
-bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (SpriteAnimEnded(sprite))
{
@@ -6620,7 +7451,7 @@ bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprit
return FALSE;
}
-bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->invisible ^= TRUE;
if (WaitForMovementDelay(sprite))
@@ -6631,21 +7462,21 @@ bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprit
return FALSE;
}
-bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->fixedPriority = TRUE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->fixedPriority = FALSE;
sprite->data[2] = 1;
return TRUE;
}
-bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
@@ -6654,7 +7485,7 @@ bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struc
return TRUE;
}
-bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
@@ -6662,7 +7493,7 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, stru
return TRUE;
}
-bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064830(objectEvent, sprite, DIR_SOUTH);
sprite->affineAnimPaused = FALSE;
@@ -6670,7 +7501,7 @@ bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent,
return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (an_walk_any_2(objectEvent, sprite))
{
@@ -6681,7 +7512,7 @@ bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8064830(objectEvent, sprite, DIR_SOUTH);
sprite->affineAnimPaused = FALSE;
@@ -6689,7 +7520,7 @@ bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struc
return MovementAction_WalkDownAffine_Step1(objectEvent, sprite);
}
-bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (an_walk_any_2(objectEvent, sprite))
{
@@ -6704,104 +7535,104 @@ void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
{
SetObjectEventDirection(objectEvent, direction);
ShiftStillObjectEventCoords(objectEvent);
- obj_npc_animation_step(objectEvent, sprite, GetFishingDirectionAnimNum(direction));
+ obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
sprite->animPaused = TRUE;
sprite->data[2] = 1;
}
-bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066C70(objectEvent, sprite, DIR_SOUTH);
return TRUE;
}
-bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066C70(objectEvent, sprite, DIR_NORTH);
return TRUE;
}
-bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066C70(objectEvent, sprite, DIR_WEST);
return TRUE;
}
-bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066C70(objectEvent, sprite, DIR_EAST);
return TRUE;
}
-bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH));
return FALSE;
}
-bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH));
return FALSE;
}
-bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST));
return FALSE;
}
-bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST));
return FALSE;
}
-bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH));
return FALSE;
}
-bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH));
return FALSE;
}
-bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST));
return FALSE;
}
-bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST));
return FALSE;
}
-bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH));
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroUnusedActionDirectionAnimNum(DIR_SOUTH));
return FALSE;
}
-bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH));
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroUnusedActionDirectionAnimNum(DIR_NORTH));
return FALSE;
}
-bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST));
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroUnusedActionDirectionAnimNum(DIR_WEST));
return FALSE;
}
-bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST));
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroUnusedActionDirectionAnimNum(DIR_EAST));
return FALSE;
}
@@ -6812,13 +7643,13 @@ void sub_8066EA0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
DoShadowFieldEffect(objectEvent);
}
-bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 0, 1);
return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6829,13 +7660,13 @@ bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEven
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_NORTH, 0, 1);
return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6846,13 +7677,13 @@ bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_WEST, 0, 1);
return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6863,13 +7694,13 @@ bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEven
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_EAST, 0, 1);
return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6880,13 +7711,13 @@ bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEve
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 1, 1);
return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6897,13 +7728,13 @@ bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, s
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_NORTH, 1, 1);
return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6914,13 +7745,13 @@ bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, str
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_WEST, 1, 1);
return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6931,13 +7762,13 @@ bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, s
return FALSE;
}
-bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_EAST, 1, 1);
return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6948,13 +7779,13 @@ bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 2, 0);
return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6965,13 +7796,13 @@ bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_NORTH, 2, 0);
return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6982,13 +7813,13 @@ bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, st
return FALSE;
}
-bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_WEST, 2, 0);
return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -6999,13 +7830,13 @@ bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_8066EA0(objectEvent, sprite, DIR_EAST, 2, 0);
return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (sub_8065028(objectEvent, sprite))
{
@@ -7016,27 +7847,27 @@ bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8);
+ sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8);
+ sub_80656C4(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8);
+ sub_80656C4(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8);
+ sub_80656C4(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
@@ -7047,13 +7878,13 @@ void sub_80673E4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
SeekSpriteAnim(sprite, 0);
}
-bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80673E4(objectEvent, sprite, DIR_SOUTH, 1);
return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7063,13 +7894,13 @@ bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEven
return FALSE;
}
-bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80673E4(objectEvent, sprite, DIR_NORTH, 1);
return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7079,13 +7910,13 @@ bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80673E4(objectEvent, sprite, DIR_WEST, 1);
return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7095,13 +7926,13 @@ bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEven
return FALSE;
}
-bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_80673E4(objectEvent, sprite, DIR_EAST, 1);
return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7114,16 +7945,16 @@ bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEve
void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(objectEvent, sprite, direction, speed);
- npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection));
+ npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
}
-bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806751C(objectEvent, sprite, DIR_SOUTH, 1);
return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7133,13 +7964,13 @@ bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806751C(objectEvent, sprite, DIR_NORTH, 1);
return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7149,13 +7980,13 @@ bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, st
return FALSE;
}
-bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806751C(objectEvent, sprite, DIR_WEST, 1);
return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7165,13 +7996,13 @@ bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
-bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806751C(objectEvent, sprite, DIR_EAST, 1);
return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite);
}
-bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7184,17 +8015,17 @@ bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent,
void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
{
npc_apply_direction(objectEvent, sprite, direction, speed);
- npc_apply_anim_looping(objectEvent, sprite, GetAcroUnusedActionDirectionAnimNum(objectEvent->facingDirection));
+ npc_apply_anim_looping(objectEvent, sprite, sub_80634C0(objectEvent->facingDirection));
SeekSpriteAnim(sprite, 0);
}
-bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806764C(objectEvent, sprite, DIR_SOUTH, 1);
return MovementActionFunc_x94_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7204,13 +8035,13 @@ bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806764C(objectEvent, sprite, DIR_NORTH, 1);
return MovementActionFunc_x95_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7220,13 +8051,13 @@ bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806764C(objectEvent, sprite, DIR_WEST, 1);
return MovementActionFunc_x96_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7236,13 +8067,13 @@ bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sub_806764C(objectEvent, sprite, DIR_EAST, 1);
return MovementActionFunc_x97_1(objectEvent, sprite);
}
-bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
{
@@ -7252,7 +8083,7 @@ bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnim(sprite, 20);
sprite->animPaused = FALSE;
@@ -7265,12 +8096,12 @@ bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return sprite->animEnded;
}
-bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
s32 y;
switch (sprite->data[7])
@@ -7317,7 +8148,7 @@ bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
bool8 ret;
sprite->data[7] = (sprite->data[7] + 4) & 0xFF;
@@ -7329,7 +8160,7 @@ bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *s
return ret;
}
-bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
StartSpriteAnim(sprite, 28);
sprite->animPaused = FALSE;
@@ -7338,7 +8169,7 @@ bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return sprite->animEnded;
}
@@ -7348,20 +8179,20 @@ u8 MovementAction_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return TRUE;
}
-bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->animPaused = TRUE;
return TRUE;
}
-bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->pos2.y = 0;
sprite->data[2]++;
return FALSE;
}
-bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->pos2.y -= 8;
if (sprite->pos2.y == -160)
@@ -7369,14 +8200,14 @@ bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *s
return FALSE;
}
-bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->pos2.y = -160;
sprite->data[2]++;
return FALSE;
}
-bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+static bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->pos2.y += 8;
if (sprite->pos2.y == 0)