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Diffstat (limited to 'src/field_effect.c')
-rw-r--r--src/field_effect.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index c2b507882..4cab3cff8 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1903,13 +1903,13 @@ u8 FldEff_LavaridgeGymWarp(void)
{
u8 spriteId;
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
}
-void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite)
+void SpriteCB_AshLaunch(struct Sprite * sprite)
{
if (sprite->animEnded)
{
@@ -1996,7 +1996,7 @@ u8 FldEff_PopOutOfAsh(void)
{
u8 spriteId;
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
- spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
return spriteId;
@@ -3048,7 +3048,7 @@ static void sub_8086D94(struct Sprite * sprite);
u8 FldEff_NpcFlyOut(void)
{
- u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
+ u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
struct Sprite * sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
@@ -3239,7 +3239,7 @@ static u8 sub_8087168(void)
{
u8 spriteId;
struct Sprite * sprite;
- spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
+ spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1);
sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;