diff options
Diffstat (limited to 'src/field_fadetransition.c')
-rw-r--r-- | src/field_fadetransition.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index a21833729..0171ef015 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -849,8 +849,8 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4) *a3 += a1; *a2 += a0; (*a4)++; - playerSpr->pos2.x = *a2 >> 5; - playerSpr->pos2.y = *a3 >> 5; + playerSpr->x2 = *a2 >> 5; + playerSpr->y2 = *a3 >> 5; if (playerObj->heldMovementFinished) { ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); @@ -937,8 +937,8 @@ static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) *a3 = *a1 * 16; *a4 = 16; sprite = &gSprites[gPlayerAvatar.spriteId]; - sprite->pos2.x = *a2 >> 5; - sprite->pos2.y = *a3 >> 5; + sprite->x2 = *a2 >> 5; + sprite->y2 = *a3 >> 5; *a0 *= -1; *a1 *= -1; } @@ -951,15 +951,15 @@ static bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) { *a2 += *a0; *a3 += *a1; - sprite->pos2.x = *a2 >> 5; - sprite->pos2.y = *a3 >> 5; + sprite->x2 = *a2 >> 5; + sprite->y2 = *a3 >> 5; (*a4)--; return TRUE; } else { - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; return FALSE; } } |