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-rw-r--r--src/field_weather_effects.c57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/field_weather_effects.c b/src/field_weather_effects.c
index 43314e6ad..e6f4bfacf 100644
--- a/src/field_weather_effects.c
+++ b/src/field_weather_effects.c
@@ -38,7 +38,7 @@ static const struct OamData sCloudSpriteOamData = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
- .mosaic = 0,
+ .mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -75,14 +75,14 @@ void Clouds_InitVars(void)
gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->initStep = 0;
- if (gWeatherPtr->cloudSpritesCreated == FALSE)
+ if (!gWeatherPtr->cloudSpritesCreated)
Weather_SetBlendCoeffs(0, 16);
}
void Clouds_InitAll(void)
{
Clouds_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Clouds_Main();
}
@@ -219,7 +219,7 @@ void Drought_InitVars(void)
void Drought_InitAll(void)
{
Drought_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Drought_Main();
}
@@ -236,7 +236,7 @@ void Drought_Main(void)
gWeatherPtr->initStep++;
break;
case 2:
- if (LoadDroughtWeatherPalettes() == FALSE)
+ if (!LoadDroughtWeatherPalettes())
gWeatherPtr->initStep++;
break;
case 3:
@@ -368,7 +368,7 @@ static const struct OamData sRainSpriteOamData = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
- .mosaic = 0,
+ .mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
@@ -406,7 +406,7 @@ static const union AnimCmd *const sRainSpriteAnimCmds[] = {
};
static const struct SpriteTemplate sRainSpriteTemplate = {
- .tileTag = 4614,
+ .tileTag = 0x1206,
.paletteTag = 0x1200,
.oam = &sRainSpriteOamData,
.anims = sRainSpriteAnimCmds,
@@ -615,13 +615,13 @@ static void InitRainSpriteMovement(struct Sprite *sprite, u16 val)
while (--frameVal != 0xFFFF)
UpdateRainSprite(sprite);
- sprite->tWaiting = 0;
+ sprite->tWaiting = FALSE;
}
else
{
sprite->tCounter = frameVal - numFallingFrames;
sprite->invisible = TRUE;
- sprite->tWaiting = 1;
+ sprite->tWaiting = TRUE;
}
}
@@ -747,7 +747,7 @@ void Snow_InitAll(void)
u16 i;
Snow_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
{
Snow_Main();
for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
@@ -806,7 +806,7 @@ static const struct OamData sSnowflakeSpriteOamData = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
- .mosaic = 0,
+ .mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -983,14 +983,14 @@ void Thunderstorm_InitVars(void)
gWeatherPtr->gammaTargetIndex = 3;
gWeatherPtr->gammaStepDelay = 20;
gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
- gWeatherPtr->thunderTriggered = 0;
+ gWeatherPtr->thunderTriggered = FALSE;
SetRainStrengthFromSoundEffect(SE_T_AME);
}
void Thunderstorm_InitAll(void)
{
Thunderstorm_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Thunderstorm_Main();
}
@@ -1018,7 +1018,7 @@ void Downpour_InitVars(void)
void Downpour_InitAll(void)
{
Downpour_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Thunderstorm_Main();
}
@@ -1151,7 +1151,7 @@ bool8 Thunderstorm_Finish(void)
if (!UpdateVisibleRainSprites())
{
DestroyRainSprites();
- gWeatherPtr->thunderTriggered = 0;
+ gWeatherPtr->thunderTriggered = FALSE;
gWeatherPtr->finishStep++;
return FALSE;
}
@@ -1164,16 +1164,16 @@ bool8 Thunderstorm_Finish(void)
static void SetThunderCounter(u16 max)
{
- if (gWeatherPtr->thunderTriggered == 0)
+ if (!gWeatherPtr->thunderTriggered)
{
gWeatherPtr->thunderCounter = Random() % max;
- gWeatherPtr->thunderTriggered = 1;
+ gWeatherPtr->thunderTriggered = TRUE;
}
}
static void UpdateThunderSound(void)
{
- if (gWeatherPtr->thunderTriggered == 1)
+ if (gWeatherPtr->thunderTriggered == TRUE)
{
if (gWeatherPtr->thunderCounter == 0)
{
@@ -1185,7 +1185,7 @@ static void UpdateThunderSound(void)
else
PlaySE(SE_T_KAMI2);
- gWeatherPtr->thunderTriggered = 0;
+ gWeatherPtr->thunderTriggered = FALSE;
}
else
{
@@ -1205,7 +1205,7 @@ static const struct OamData gOamData_839AB2C = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
- .mosaic = 0,
+ .mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -1276,7 +1276,6 @@ static const struct SpriteTemplate sFogHorizontalSpriteTemplate = {
.callback = FogHorizontalSpriteCallback,
};
-void FogHorizontal_Main(void);
static void CreateFogHorizontalSprites(void);
static void DestroyFogHorizontalSprites(void);
@@ -1286,7 +1285,7 @@ void FogHorizontal_InitVars(void)
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->gammaTargetIndex = 0;
gWeatherPtr->gammaStepDelay = 20;
- if (gWeatherPtr->fogHSpritesCreated == 0)
+ if (!gWeatherPtr->fogHSpritesCreated)
{
gWeatherPtr->fogHScrollCounter = 0;
gWeatherPtr->fogHScrollOffset = 0;
@@ -1298,7 +1297,7 @@ void FogHorizontal_InitVars(void)
void FogHorizontal_InitAll(void)
{
FogHorizontal_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
FogHorizontal_Main();
}
@@ -1420,7 +1419,7 @@ static void DestroyFogHorizontalSprites(void)
}
FreeSpriteTilesByTag(0x1201);
- gWeatherPtr->fogHSpritesCreated = 0;
+ gWeatherPtr->fogHSpritesCreated = FALSE;
}
}
@@ -1452,7 +1451,7 @@ void Ash_InitVars(void)
void Ash_InitAll(void)
{
Ash_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
Ash_Main();
}
@@ -1548,7 +1547,7 @@ static const union AnimCmd *const sAshSpriteAnimCmds[] = {
};
static const struct SpriteTemplate sAshSpriteTemplate = {
- .tileTag = 4610,
+ .tileTag = 0x1202,
.paletteTag = 0x1200,
.oam = &sAshSpriteOamData,
.anims = sAshSpriteAnimCmds,
@@ -1663,7 +1662,7 @@ void FogDiagonal_InitVars(void)
void FogDiagonal_InitAll(void)
{
FogDiagonal_InitVars();
- while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ while (!gWeatherPtr->weatherGfxLoaded)
FogDiagonal_Main();
}
@@ -2220,11 +2219,11 @@ void Bubbles_Main(void)
if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex])
{
gWeatherPtr->bubblesDelayCounter = 0;
- if (++gWeatherPtr->bubblesDelayIndex > ARRAY_COUNT(sBubbleStartDelays) - 1)
+ if (++gWeatherPtr->bubblesDelayIndex > NELEMS(sBubbleStartDelays) - 1)
gWeatherPtr->bubblesDelayIndex = 0;
CreateBubbleSprite(gWeatherPtr->bubblesCoordsIndex);
- if (++gWeatherPtr->bubblesCoordsIndex > ARRAY_COUNT(sBubbleStartCoords) - 1)
+ if (++gWeatherPtr->bubblesCoordsIndex > NELEMS(sBubbleStartCoords) - 1)
gWeatherPtr->bubblesCoordsIndex = 0;
}
}