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-rw-r--r--src/ground.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/ground.c b/src/ground.c
index 423671112..af2c78e00 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -26,51 +26,51 @@ static void sub_80B967C(u8 taskId);
static void sub_80B9760(struct Task *task);
static void sub_80B98A8(u8 taskId);
-static const union AffineAnimCmd gUnknown_83E7A00[] =
+static const union AffineAnimCmd sAffineAnim_Bonemerang[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E7A10[] =
+static const union AffineAnimCmd sAffineAnim_SpinningBone[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7A20[] =
+static const union AffineAnimCmd *const sAffineAnims_Bonemerang[] =
{
- gUnknown_83E7A00,
+ sAffineAnim_Bonemerang,
};
-static const union AffineAnimCmd *const gUnknown_83E7A24[] =
+static const union AffineAnimCmd *const sAffineAnims_SpinningBone[] =
{
- gUnknown_83E7A10,
+ sAffineAnim_SpinningBone,
};
-const struct SpriteTemplate gUnknown_83E7A28 =
+const struct SpriteTemplate gBonemerangSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7A20,
+ .affineAnims = sAffineAnims_Bonemerang,
.callback = AnimBonemerangProjectile,
};
-const struct SpriteTemplate gUnknown_83E7A40 =
+const struct SpriteTemplate gSpinningBoneSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7A24,
+ .affineAnims = sAffineAnims_SpinningBone,
.callback = AnimBoneHitProjectile,
};
-const struct SpriteTemplate gUnknown_83E7A58 =
+const struct SpriteTemplate gSandAttackDirtSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -81,29 +81,29 @@ const struct SpriteTemplate gUnknown_83E7A58 =
.callback = AnimDirtScatter,
};
-static const union AnimCmd gUnknown_83E7A70[] =
+static const union AnimCmd sAnim_MudSlapMud[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E7A78[] =
+static const union AnimCmd *const sAnims_MudSlapMud[] =
{
- gUnknown_83E7A70,
+ sAnim_MudSlapMud,
};
-const struct SpriteTemplate gUnknown_83E7A7C =
+const struct SpriteTemplate gMudSlapMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E7A78,
+ .anims = sAnims_MudSlapMud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDirtScatter,
};
-const struct SpriteTemplate gUnknown_83E7A94 =
+const struct SpriteTemplate gMudsportMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -114,7 +114,7 @@ const struct SpriteTemplate gUnknown_83E7A94 =
.callback = AnimMudSportDirt,
};
-const struct SpriteTemplate gUnknown_83E7AAC =
+const struct SpriteTemplate gDirtPlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -125,7 +125,7 @@ const struct SpriteTemplate gUnknown_83E7AAC =
.callback = AnimFissureDirtPlumeParticle,
};
-const struct SpriteTemplate gUnknown_83E7AC4 =
+const struct SpriteTemplate gDirtMoundSpriteTemplate =
{
.tileTag = ANIM_TAG_DIRT_MOUND,
.paletteTag = ANIM_TAG_DIRT_MOUND,
@@ -279,7 +279,7 @@ static void AnimMudSportDirtFalling(struct Sprite *sprite)
}
}
-void sub_80B8E94(u8 taskId)
+void AnimTask_DigDownMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -372,7 +372,7 @@ static void sub_80B908C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B90EC(u8 taskId)
+void AnimTask_DigUpMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -538,7 +538,7 @@ static void AnimDigDirtMound(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-void sub_80B94B4(u8 taskId)
+void AnimTask_HorizontalShake(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
@@ -689,7 +689,7 @@ void AnimTask_IsPowerOver99(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B9800(u8 taskId)
+void AnimTask_PositionFissureBgOnBattler(u8 taskId)
{
struct Task *newTask;
u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;