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Diffstat (limited to 'src/overworld.c')
-rw-r--r-- | src/overworld.c | 3553 |
1 files changed, 3553 insertions, 0 deletions
diff --git a/src/overworld.c b/src/overworld.c new file mode 100644 index 000000000..e86939f10 --- /dev/null +++ b/src/overworld.c @@ -0,0 +1,3553 @@ +#include "global.h" +#include "gflib.h" +#include "bg_regs.h" +#include "cable_club.h" +#include "credits.h" +#include "event_data.h" +#include "event_object_movement.h" +#include "event_scripts.h" +#include "field_camera.h" +#include "field_control_avatar.h" +#include "field_effect.h" +#include "field_fadetransition.h" +#include "field_message_box.h" +#include "field_player_avatar.h" +#include "field_screen_effect.h" +#include "field_specials.h" +#include "field_tasks.h" +#include "field_weather.h" +#include "fieldmap.h" +#include "fldeff.h" +#include "heal_location.h" +#include "help_system.h" +#include "link.h" +#include "link_rfu.h" +#include "load_save.h" +#include "m4a.h" +#include "map_name_popup.h" +#include "map_preview_screen.h" +#include "metatile_behavior.h" +#include "money.h" +#include "new_game.h" +#include "new_menu_helpers.h" +#include "overworld.h" +#include "play_time.h" +#include "quest_log.h" +#include "quest_log_objects.h" +#include "random.h" +#include "renewable_hidden_items.h" +#include "roamer.h" +#include "safari_zone.h" +#include "save_location.h" +#include "scanline_effect.h" +#include "script.h" +#include "script_pokemon_util.h" +#include "start_menu.h" +#include "tileset_anims.h" +#include "trainer_pokemon_sprites.h" +#include "vs_seeker.h" +#include "wild_encounter.h" +#include "constants/maps.h" +#include "constants/flags.h" +#include "constants/species.h" +#include "constants/region_map_sections.h" +#include "constants/songs.h" + +#define PLAYER_TRADING_STATE_IDLE 0x80 +#define PLAYER_TRADING_STATE_BUSY 0x81 +#define PLAYER_TRADING_STATE_UNK_2 0x82 +#define PLAYER_TRADING_STATE_EXITING_ROOM 0x83 + +#define FACING_NONE 0 +#define FACING_UP 1 +#define FACING_DOWN 2 +#define FACING_LEFT 3 +#define FACING_RIGHT 4 +#define FACING_FORCED_UP 7 +#define FACING_FORCED_DOWN 8 +#define FACING_FORCED_LEFT 9 +#define FACING_FORCED_RIGHT 10 + +typedef u16 (*KeyInterCB)(u32 key); + +struct InitialPlayerAvatarState +{ + u8 transitionFlags; + u8 direction; + bool8 unk2; +}; + +struct TradeRoomPlayer +{ + u8 playerId; + bool8 isLocalPlayer; + u8 c; + u8 facing; + struct MapPosition pos; + u16 field_C; +}; + +EWRAM_DATA struct WarpData gLastUsedWarp = {}; +static EWRAM_DATA struct WarpData sWarpDestination = {}; +static EWRAM_DATA struct WarpData sFixedDiveWarp = {}; +static EWRAM_DATA struct WarpData sFixedHoleWarp = {}; + +// File boundary perhaps? +static EWRAM_DATA struct InitialPlayerAvatarState sInitialPlayerAvatarState = {}; + +// File boundary perhaps? +EWRAM_DATA bool8 gDisableMapMusicChangeOnMapLoad = FALSE; +static EWRAM_DATA u16 sAmbientCrySpecies = SPECIES_NONE; +static EWRAM_DATA bool8 sIsAmbientCryWaterMon = FALSE; + +// File boundary perhaps? +ALIGNED(4) EWRAM_DATA bool8 gUnknown_2031DE0 = FALSE; +static EWRAM_DATA const struct CreditsOverworldCmd *sCreditsOverworld_Script = NULL; +static EWRAM_DATA s16 sCreditsOverworld_CmdLength = 0; +static EWRAM_DATA s16 sCreditsOverworld_CmdIndex = 0; + +// File boundary perhaps? +EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {}; + +u16 *gBGTilemapBuffers1; +u16 *gBGTilemapBuffers2; +u16 *gBGTilemapBuffers3; +void (*gFieldCallback)(void); +bool8 (*gFieldCallback2)(void); +u16 gHeldKeyCodeToSend; +u8 gLocalLinkPlayerId; +u8 gFieldLinkPlayerCount; + +static u8 sPlayerTradingStates[4]; +static KeyInterCB sPlayerKeyInterceptCallback; +static bool8 gUnknown_3000E88; +static u8 sRfuKeepAliveTimer; + +static u8 CountBadgesForOverworldWhiteOutLossCalculation(void); +static void Overworld_ResetStateAfterWhitingOut(void); +static void Overworld_SetWhiteoutRespawnPoint(void); +static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType); +static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType); +static u16 GetCenterScreenMetatileBehavior(void); +static void SetDefaultFlashLevel(void); +static void Overworld_TryMapConnectionMusicTransition(void); +static void ChooseAmbientCrySpecies(void); + +static void CB2_Overworld(void); +static void CB2_LoadMap2(void); +static void c2_80567AC(void); +static void CB2_ReturnToFieldLocal(void); +static void CB2_ReturnToFieldLink(void); +static void FieldClearVBlankHBlankCallbacks(void); +static void SetFieldVBlankCallback(void); +static void VBlankCB_Field(void); + +static bool32 map_loading_iteration_3(u8 *state); +static bool32 sub_8056CD8(u8 *state); +static bool32 map_loading_iteration_2_link(u8 *state); +static void do_load_map_stuff_loop(u8 *state); +static void MoveSaveBlocks_ResetHeap_(void); +static void sub_8056E80(void); +static void sub_8056F08(void); +static void InitOverworldGraphicsRegisters(void); +static void sub_8057024(bool32 a0); +static void sub_8057074(void); +static void mli4_mapscripts_and_other(void); +static void sub_8057100(void); +static void sub_8057114(void); +static void SetCameraToTrackGuestPlayer(void); +static void SetCameraToTrackGuestPlayer_2(void); +static void sub_8057178(void); +static void sub_80571A8(void); +static void CreateLinkPlayerSprites(void); +static void sub_80572D8(void); +static void sub_8057300(u8 *state); +static bool32 sub_8057314(u8 *state); +static bool32 SetUpScrollSceneForCredits(u8 *state, u8 unused); +static bool8 MapLdr_Credits(void); +static void CameraCB_CreditsPan(struct CameraObject * camera); +static void Task_OvwldCredits_FadeOut(u8 taskId); +static void Task_OvwldCredits_WaitFade(u8 taskId); + +static void CB1_UpdateLinkState(void); +static void ResetAllMultiplayerState(void); +static void ClearAllPlayerKeys(void); +static void SetKeyInterceptCallback(KeyInterCB callback); +static void ResetAllTradingStates(void); +static void UpdateAllLinkPlayers(u16 *linkKeys, s32 selfId); +static void UpdateHeldKeyCode(u16 interceptedKeys); +static u32 GetLinkSendQueueLength(void); +static u16 GetDirectionForDpadKey(u16 key); +static void SetPlayerFacingDirection(u8 linkPlayerId, u8 setFacing); +static void ResetPlayerHeldKeys(u16 *linkKeys); +static u16 KeyInterCB_SelfIdle(u32 linkPlayerId); +static u16 KeyInterCB_DeferToEventScript(u32 linkPlayerId); +static u16 KeyInterCB_DeferToRecvQueue(u32 linkPlayerId); +static u16 KeyInterCB_DeferToSendQueue(u32 linkPlayerId); +static void LoadTradeRoomPlayer(s32 i, s32 selfId, struct TradeRoomPlayer * trainer); +static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer * player); +static const u8 *TryGetTileEventScript(struct TradeRoomPlayer * player); +static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer * player); +static bool32 sub_8057FEC(struct TradeRoomPlayer * player); +static bool32 sub_8058004(struct TradeRoomPlayer * player); +static u16 GetDirectionForEventScript(const u8 *script); +static void sub_80581BC(void); +static void CreateConfirmLeaveTradeRoomPrompt(void); +static void InitLinkRoomStartMenuScript(void); +static void InitMenuBasedScript(const u8 *script); +static void sub_80581DC(const u8 *script); +static void sub_8058230(void); +static void SpawnLinkPlayerObjectEvent(u8 i, s16 x, s16 y, u8 gender); +static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y); +static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); +static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); +static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); +static u8 GetLinkPlayerElevation(u8 linkPlayerId); +static u8 GetLinkPlayerIdAt(s16 x, s16 y); +static void CreateLinkPlayerSprite(u8 i, u8 version); +static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *, struct ObjectEvent *); +static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *, struct ObjectEvent *); +static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing); +static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y); +static void SpriteCB_LinkPlayer(struct Sprite * sprite); + +extern const struct MapLayout * gMapLayouts[]; +extern const struct MapHeader *const *gMapGroups[]; + +// Routines related to game state on warping in + +static const u8 sWhiteOutMoneyLossMultipliers[] = { + 2, + 4, + 6, + 9, + 12, + 16, + 20, + 25, + 30 +}; + +static const u16 sWhiteOutMoneyLossBadgeFlagIDs[] = { + FLAG_BADGE01_GET, + FLAG_BADGE02_GET, + FLAG_BADGE03_GET, + FLAG_BADGE04_GET, + FLAG_BADGE05_GET, + FLAG_BADGE06_GET, + FLAG_BADGE07_GET, + FLAG_BADGE08_GET +}; + +static void DoWhiteOut(void) +{ + ScriptContext2_RunNewScript(EventScript_ResetEliteFourEnd); + RemoveMoney(&gSaveBlock1Ptr->money, ComputeWhiteOutMoneyLoss()); + HealPlayerParty(); + Overworld_ResetStateAfterWhitingOut(); + Overworld_SetWhiteoutRespawnPoint(); + WarpIntoMap(); +} + +u32 ComputeWhiteOutMoneyLoss(void) +{ + u8 nbadges = CountBadgesForOverworldWhiteOutLossCalculation(); + u8 toplevel = GetPlayerPartyHighestLevel(); + u32 losings = toplevel * 4 * sWhiteOutMoneyLossMultipliers[nbadges]; + u32 money = GetMoney(&gSaveBlock1Ptr->money); + if (losings > money) + losings = money; + return losings; +} + +void OverworldWhiteOutGetMoneyLoss(void) +{ + u32 losings = ComputeWhiteOutMoneyLoss(); + ConvertIntToDecimalStringN(gStringVar1, losings, STR_CONV_MODE_LEFT_ALIGN, CountDigits(losings)); +} + +static u8 CountBadgesForOverworldWhiteOutLossCalculation(void) +{ + int i; + u8 nbadges = 0; + for (i = 0; i < NELEMS(sWhiteOutMoneyLossBadgeFlagIDs); i++) + { + if (FlagGet(sWhiteOutMoneyLossBadgeFlagIDs[i])) + nbadges++; + } + return nbadges; +} + +void Overworld_ResetStateAfterFly(void) +{ + ResetInitialPlayerAvatarState(); + FlagClear(FLAG_SYS_ON_CYCLING_ROAD); + VarSet(VAR_MAP_SCENE_ROUTE16, 0); + FlagClear(FLAG_SYS_CRUISE_MODE); + FlagClear(FLAG_SYS_SAFARI_MODE); + VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); + FlagClear(FLAG_SYS_USE_STRENGTH); + FlagClear(FLAG_SYS_FLASH_ACTIVE); + FlagClear(FLAG_0x808); + VarSet(VAR_0x404D, 0); +} + +void Overworld_ResetStateAfterTeleport(void) +{ + ResetInitialPlayerAvatarState(); + FlagClear(FLAG_SYS_ON_CYCLING_ROAD); + VarSet(VAR_MAP_SCENE_ROUTE16, 0); + FlagClear(FLAG_SYS_CRUISE_MODE); + FlagClear(FLAG_SYS_SAFARI_MODE); + VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); + FlagClear(FLAG_SYS_USE_STRENGTH); + FlagClear(FLAG_SYS_FLASH_ACTIVE); + FlagClear(FLAG_0x808); + VarSet(VAR_0x404D, 0); +} + +void Overworld_ResetStateAfterDigEscRope(void) +{ + ResetInitialPlayerAvatarState(); + FlagClear(FLAG_SYS_ON_CYCLING_ROAD); + VarSet(VAR_MAP_SCENE_ROUTE16, 0); + FlagClear(FLAG_SYS_CRUISE_MODE); + FlagClear(FLAG_SYS_SAFARI_MODE); + VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); + FlagClear(FLAG_SYS_USE_STRENGTH); + FlagClear(FLAG_SYS_FLASH_ACTIVE); + FlagClear(FLAG_0x808); + VarSet(VAR_0x404D, 0); +} + +static void Overworld_ResetStateAfterWhitingOut(void) +{ + ResetInitialPlayerAvatarState(); + FlagClear(FLAG_SYS_ON_CYCLING_ROAD); + VarSet(VAR_MAP_SCENE_ROUTE16, 0); + FlagClear(FLAG_SYS_CRUISE_MODE); + FlagClear(FLAG_SYS_SAFARI_MODE); + VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); + FlagClear(FLAG_SYS_USE_STRENGTH); + FlagClear(FLAG_SYS_FLASH_ACTIVE); + FlagClear(FLAG_0x808); + VarSet(VAR_0x404D, 0); +} + +static void sub_8054E40(void) +{ + FlagClear(FLAG_SYS_SAFARI_MODE); + VarSet(VAR_MAP_SCENE_FUCHSIA_CITY_SAFARI_ZONE_ENTRANCE, 0); + ChooseAmbientCrySpecies(); + UpdateLocationHistoryForRoamer(); + RoamerMoveToOtherLocationSet(); +} + +// Routines related to game stats + +void ResetGameStats(void) +{ + int i; + + for (i = 0; i < NUM_GAME_STATS; i++) + { + gSaveBlock1Ptr->gameStats[i] = 0; + } +} + +void IncrementGameStat(u8 statId) +{ + u32 statVal; + if (statId >= NUM_USED_GAME_STATS) + return; + statVal = GetGameStat(statId); + if (statVal < 0xFFFFFF) + statVal++; + else + statVal = 0xFFFFFF; + SetGameStat(statId, statVal); +} + +u32 GetGameStat(u8 statId) +{ + if (statId >= NUM_USED_GAME_STATS) + return 0; + else + return gSaveBlock1Ptr->gameStats[statId] ^ gSaveBlock2Ptr->encryptionKey; +} + +void SetGameStat(u8 statId, u32 statVal) +{ + if (statId >= NUM_USED_GAME_STATS) + return; + gSaveBlock1Ptr->gameStats[statId] = statVal ^ gSaveBlock2Ptr->encryptionKey; +} + +void ApplyNewEncryptionKeyToGameStats(u32 newKey) +{ + u8 i; + for (i = 0; i < NUM_GAME_STATS; i++) + { + ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey); + } +} + +// Routines related to object events + +static void sub_8054F68(void) +{ + u8 i, j; + u8 mapGroup; + u8 mapNum; + u8 localId; + const struct MapHeader * linkedMap; + + for (i = 0, j = 0; i < gMapHeader.events->objectEventCount; i++) + { + if (gMapHeader.events->objectEvents[i].unk2 == 0xFF) + { + localId = gMapHeader.events->objectEvents[i].elevation; + mapNum = gMapHeader.events->objectEvents[i].trainerType; + mapGroup = gMapHeader.events->objectEvents[i].trainerRange_berryTreeId; + linkedMap = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum); + gSaveBlock1Ptr->objectEventTemplates[j] = linkedMap->events->objectEvents[localId - 1]; + gSaveBlock1Ptr->objectEventTemplates[j].localId = gMapHeader.events->objectEvents[i].localId; + gSaveBlock1Ptr->objectEventTemplates[j].x = gMapHeader.events->objectEvents[i].x; + gSaveBlock1Ptr->objectEventTemplates[j].y = gMapHeader.events->objectEvents[i].y; + gSaveBlock1Ptr->objectEventTemplates[j].elevation = localId; + gSaveBlock1Ptr->objectEventTemplates[j].trainerType = mapNum; + gSaveBlock1Ptr->objectEventTemplates[j].trainerRange_berryTreeId = mapGroup; + gSaveBlock1Ptr->objectEventTemplates[j].unk2 = 0xFF; + j++; + } + else + { + gSaveBlock1Ptr->objectEventTemplates[j] = gMapHeader.events->objectEvents[i]; + j++; + } + } +} + +static void LoadSaveblockObjEventScripts(void) +{ + int i; + const struct ObjectEventTemplate * src = gMapHeader.events->objectEvents; + struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; + + for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) + { + savObjTemplates[i].script = src[i].script; + } +} + +void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y) +{ + int i; + struct ObjectEventTemplate * savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; + for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) + { + if (savObjTemplates[i].localId == localId) + { + savObjTemplates[i].x = x; + savObjTemplates[i].y = y; + break; + } + } +} + +void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType) +{ + s32 i; + + struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates; + for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) + { + struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i]; + if (objectEventTemplate->localId == localId) + { + objectEventTemplate->movementType = movementType; + return; + } + } +} + +// Routines related to the map layout + +static void mapdata_load_assets_to_gpu_and_full_redraw(void) +{ + move_tilemap_camera_to_upper_left_corner(); + copy_map_tileset1_tileset2_to_vram(gMapHeader.mapLayout); + apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + DrawWholeMapView(); + InitTilesetAnimations(); +} + +static const struct MapLayout *GetMapLayout(void) +{ + u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId; + if (mapLayoutId) + return gMapLayouts[mapLayoutId - 1]; + return NULL; +} + +// Routines related to warps + +static const struct WarpData sDummyWarpData = { + .mapGroup = MAP_GROUP(UNDEFINED), + .mapNum = MAP_NUM(UNDEFINED), + .warpId = 0xFF, + .x = -1, + .y = -1 +}; + +static void ApplyCurrentWarp(void) +{ + gLastUsedWarp = gSaveBlock1Ptr->location; + gSaveBlock1Ptr->location = sWarpDestination; + sFixedDiveWarp = sDummyWarpData; + sFixedHoleWarp = sDummyWarpData; +} + +static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + warp->mapGroup = mapGroup; + warp->mapNum = mapNum; + warp->warpId = warpId; + warp->x = x; + warp->y = y; +} + +static bool32 IsDummyWarp(struct WarpData *warp) +{ + if (warp->mapGroup != -1) + return FALSE; + else if (warp->mapNum != -1) + return FALSE; + else if (warp->warpId != -1) + return FALSE; + else if (warp->x != -1) + return FALSE; + else if (warp->y != -1) + return FALSE; + else + return TRUE; +} + +struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum) +{ + return gMapGroups[mapGroup][mapNum]; +} + +struct MapHeader const *const GetDestinationWarpMapHeader(void) +{ + return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); +} + +static void LoadCurrentMapData(void) +{ + gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); + gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId; + gMapHeader.mapLayout = GetMapLayout(); +} + +static void LoadSaveblockMapHeader(void) +{ + gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); + gMapHeader.mapLayout = GetMapLayout(); +} + +static void SetPlayerCoordsFromWarp(void) +{ + if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount) + { + gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x; + gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y; + } + else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0) + { + gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x; + gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y; + } + else + { + gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2; + gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2; + } +} + +void WarpIntoMap(void) +{ + ApplyCurrentWarp(); + LoadCurrentMapData(); + SetPlayerCoordsFromWarp(); +} + +void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y); +} + +void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId) +{ + SetWarpDestination(mapGroup, mapNum, warpId, -1, -1); +} + +void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId) +{ + SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); +} + +void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y); +} + +void SetWarpDestinationToDynamicWarp(u8 unusedWarpId) +{ + sWarpDestination = gSaveBlock1Ptr->dynamicWarp; +} + +void SetWarpDestinationToHealLocation(u8 healLocationId) +{ + const struct HealLocation *warp = GetHealLocation(healLocationId); + if (warp) + SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y); +} + +void SetWarpDestinationToLastHealLocation(void) +{ + sWarpDestination = gSaveBlock1Ptr->lastHealLocation; +} + +static void Overworld_SetWhiteoutRespawnPoint(void) +{ + SetWhiteoutRespawnWarpAndHealerNpc(&sWarpDestination); +} + +void SetLastHealLocationWarp(u8 healLocationId) +{ + const struct HealLocation *healLocation = GetHealLocation(healLocationId); + if (healLocation) + SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y); +} + +void UpdateEscapeWarp(s16 x, s16 y) +{ + u8 currMapType = GetCurrentMapType(); + u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); + u8 delta; + if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(VIRIDIAN_FOREST) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(VIRIDIAN_FOREST))) + { + delta = GetPlayerFacingDirection() != DIR_SOUTH; + SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 7 + delta); + } +} + +void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y); +} + +void SetWarpDestinationToEscapeWarp(void) +{ + sWarpDestination = gSaveBlock1Ptr->escapeWarp; +} + +void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y); +} + +static void SetWarpDestinationToDiveWarp(void) +{ + sWarpDestination = sFixedDiveWarp; +} + +void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y); +} + +void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y) +{ + if (IsDummyWarp(&sFixedHoleWarp) == TRUE) + sWarpDestination = gLastUsedWarp; + else + SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, -1, x, y); +} + +static void SetWarpDestinationToContinueGameWarp(void) +{ + sWarpDestination = gSaveBlock1Ptr->continueGameWarp; +} + +static void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) +{ + SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y); +} + +void SetContinueGameWarpToHealLocation(u8 healLocationId) +{ + const struct HealLocation *warp = GetHealLocation(healLocationId); + if (warp) + SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y); +} + +void SetContinueGameWarpToDynamicWarp(int unused) +{ + gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp; +} + +static const struct MapConnection * GetMapConnection(u8 dir) +{ + s32 i; + s32 count = gMapHeader.connections->count; + const struct MapConnection *connection = gMapHeader.connections->connections; + + if (connection == NULL) + return NULL; + + for(i = 0; i < count; i++, connection++) + if (connection->direction == dir) + return connection; + + return NULL; +} + +static bool8 SetDiveWarp(u8 dir, u16 x, u16 y) +{ + const struct MapConnection *connection = GetMapConnection(dir); + + if (connection != NULL) + { + SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y); + } + else + { + RunOnDiveWarpMapScript(); + if (IsDummyWarp(&sFixedDiveWarp)) + return FALSE; + SetWarpDestinationToDiveWarp(); + } + return TRUE; +} + +bool8 SetDiveWarpEmerge(u16 x, u16 y) +{ + return SetDiveWarp(CONNECTION_EMERGE, x, y); +} + +bool8 SetDiveWarpDive(u16 x, u16 y) +{ + return SetDiveWarp(CONNECTION_DIVE, x, y); +} + +// Map loaders + +void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) +{ + int paletteIndex; + + SetWarpDestination(mapGroup, mapNum, -1, -1, -1); + Overworld_TryMapConnectionMusicTransition(); + ApplyCurrentWarp(); + LoadCurrentMapData(); + sub_8054F68(); + TrySetMapSaveWarpStatus(); + ClearTempFieldEventData(); + ResetCyclingRoadChallengeData(); + RestartWildEncounterImmunitySteps(); + TryUpdateRandomTrainerRematches(mapGroup, mapNum); + SetSav1WeatherFromCurrMapHeader(); + ChooseAmbientCrySpecies(); + SetDefaultFlashLevel(); + Overworld_ClearSavedMusic(); + RunOnTransitionMapScript(); + TryRegenerateRenewableHiddenItems(); + InitMap(); + copy_map_tileset2_to_vram_2(gMapHeader.mapLayout); + apply_map_tileset2_palette(gMapHeader.mapLayout); + for (paletteIndex = 7; paletteIndex < 13; paletteIndex++) + ApplyWeatherGammaShiftToPal(paletteIndex); + InitSecondaryTilesetAnimation(); + UpdateLocationHistoryForRoamer(); + RoamerMove(); + sub_8110920(); + DoCurrentWeather(); + ResetFieldTasksArgs(); + RunOnResumeMapScript(); + if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId) + ShowMapNamePopup(TRUE); +} + +static void mli0_load_map(bool32 a1) +{ + bool8 isOutdoors; + + LoadCurrentMapData(); + sub_8054F68(); + isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); + + TrySetMapSaveWarpStatus(); + ClearTempFieldEventData(); + ResetCyclingRoadChallengeData(); + RestartWildEncounterImmunitySteps(); + TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum); + SetSav1WeatherFromCurrMapHeader(); + ChooseAmbientCrySpecies(); + if (isOutdoors) + FlagClear(FLAG_SYS_FLASH_ACTIVE); + SetDefaultFlashLevel(); + Overworld_ClearSavedMusic(); + RunOnTransitionMapScript(); + TryRegenerateRenewableHiddenItems(); + UpdateLocationHistoryForRoamer(); + RoamerMoveToOtherLocationSet(); + sub_8110920(); + InitMap(); +} + +static void sub_80559A8(void) +{ + bool8 isOutdoors; + + LoadCurrentMapData(); + sub_8054F68(); + isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); + TrySetMapSaveWarpStatus(); + SetSav1WeatherFromCurrMapHeader(); + ChooseAmbientCrySpecies(); + SetDefaultFlashLevel(); + sub_8110920(); + sub_8111708(); + LoadSaveblockMapHeader(); + InitMap(); +} + +// Routines related to the initial player avatar state + +void ResetInitialPlayerAvatarState(void) +{ + sInitialPlayerAvatarState.direction = DIR_SOUTH; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; + sInitialPlayerAvatarState.unk2 = FALSE; +} + +static void SetInitialPlayerAvatarStateWithDirection(u8 dirn) +{ + sInitialPlayerAvatarState.direction = dirn; + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; + sInitialPlayerAvatarState.unk2 = TRUE; +} + +void StoreInitialPlayerAvatarState(void) +{ + sInitialPlayerAvatarState.direction = GetPlayerFacingDirection(); + + if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE)) + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE; + else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)) + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE; + else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING)) + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING; + else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER)) + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER; + else + sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT; + sInitialPlayerAvatarState.unk2 = FALSE; +} + +struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void) +{ + struct InitialPlayerAvatarState playerStruct; + u8 mapType = GetCurrentMapType(); + u16 metatileBehavior = GetCenterScreenMetatileBehavior(); + u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType); + playerStruct.transitionFlags = transitionFlags; + playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType); + playerStruct.unk2 = FALSE; + sInitialPlayerAvatarState = playerStruct; + return &sInitialPlayerAvatarState; +} + +static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType) +{ + if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE)) + return PLAYER_AVATAR_FLAG_ON_FOOT; + else if (mapType == MAP_TYPE_UNDERWATER) + return PLAYER_AVATAR_FLAG_UNDERWATER; + else if (sub_8055B38(metatileBehavior) == TRUE) + return PLAYER_AVATAR_FLAG_ON_FOOT; + else if (MetatileBehavior_IsSurfable(metatileBehavior) == TRUE) + return PLAYER_AVATAR_FLAG_SURFING; + else if (Overworld_IsBikingAllowed() != TRUE) + return PLAYER_AVATAR_FLAG_ON_FOOT; + else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE) + return PLAYER_AVATAR_FLAG_MACH_BIKE; + else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE) + return PLAYER_AVATAR_FLAG_ON_FOOT; + else + return PLAYER_AVATAR_FLAG_ACRO_BIKE; +} + +bool8 sub_8055B38(u16 metatileBehavior) +{ + if (MetatileBehavior_IsSurfable(metatileBehavior) != TRUE) + return FALSE; + if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B3F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B3F)) || (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEAFOAM_ISLANDS_B4F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEAFOAM_ISLANDS_B4F))) + return TRUE; + return FALSE; +} + +static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType) +{ + if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE) + return DIR_EAST; + else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE) + return DIR_NORTH; + else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsWarpDoor_2(metatileBehavior) == TRUE) + return DIR_SOUTH; + else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE) + return DIR_NORTH; + else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE) + return DIR_SOUTH; + else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE) + return DIR_EAST; + else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE) + return DIR_WEST; + else if (MetatileBehavior_IsUnknownWarp6C(metatileBehavior) == TRUE || MetatileBehavior_IsUnknownWarp6E(metatileBehavior) == TRUE) + return DIR_WEST; + else if (MetatileBehavior_IsUnknownWarp6D(metatileBehavior) == TRUE || MetatileBehavior_IsUnknownWarp6F(metatileBehavior) == TRUE) + return DIR_EAST; + else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING) + || (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER )) + return playerStruct->direction; + else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE) + return playerStruct->direction; + else if (playerStruct->unk2) + return playerStruct->direction; + else + return DIR_SOUTH; +} + +static u16 GetCenterScreenMetatileBehavior(void) +{ + return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7); +} + +// Routines related to flash level and map perms + +bool32 Overworld_IsBikingAllowed(void) +{ + if (!gMapHeader.bikingAllowed) + return FALSE; + else + return TRUE; +} + +static void SetDefaultFlashLevel(void) +{ + if (!gMapHeader.cave) + gSaveBlock1Ptr->flashLevel = 0; + else if (FlagGet(FLAG_SYS_FLASH_ACTIVE)) + gSaveBlock1Ptr->flashLevel = 0; + else + gSaveBlock1Ptr->flashLevel = gMaxFlashLevel; +} + +void Overworld_SetFlashLevel(s32 flashLevel) +{ + if (flashLevel < 0 || flashLevel > gMaxFlashLevel) + flashLevel = 0; + gSaveBlock1Ptr->flashLevel = flashLevel; +} + +u8 Overworld_GetFlashLevel(void) +{ + return gSaveBlock1Ptr->flashLevel; +} + +void SetCurrentMapLayout(u16 mapLayoutId) +{ + gSaveBlock1Ptr->mapLayoutId = mapLayoutId; + gMapHeader.mapLayout = GetMapLayout(); +} + +void sub_8055D5C(struct WarpData * warp) +{ + sWarpDestination = *warp; +} + +// Routines related to map music + +static u16 GetLocationMusic(struct WarpData * warp) +{ + return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music; +} + +static u16 GetCurrLocationDefaultMusic(void) +{ + u16 music; + music = GetLocationMusic(&gSaveBlock1Ptr->location); + return music; +} + +static u16 GetWarpDestinationMusic(void) +{ + u16 music = GetLocationMusic(&sWarpDestination); + return music; +} + +void Overworld_ResetMapMusic(void) +{ + ResetMapMusic(); +} + +void Overworld_PlaySpecialMapMusic(void) +{ + u16 music; + s16 x, y; + + if (gDisableMapMusicChangeOnMapLoad == 1) + { + StopMapMusic(); + return; + } + if (gDisableMapMusicChangeOnMapLoad == 2) + { + return; + } + if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(POKEMON_LEAGUE_CHAMPIONS_ROOM) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(POKEMON_LEAGUE_CHAMPIONS_ROOM)) + { + PlayerGetDestCoords(&x, &y); + if (y - 7 < 11 && gMPlayInfo_BGM.songHeader == &mus_win_gym) + { + FadeInBGM(4); + return; + } + } + + music = GetCurrLocationDefaultMusic(); + + if (gSaveBlock1Ptr->savedMusic) + music = gSaveBlock1Ptr->savedMusic; + else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) &&sub_8056124(MUS_NAMINORI)) + music = MUS_NAMINORI; + + if (music != GetCurrentMapMusic()) + PlayNewMapMusic(music); +} + +void Overworld_SetSavedMusic(u16 songNum) +{ + gSaveBlock1Ptr->savedMusic = songNum; +} + +void Overworld_ClearSavedMusic(void) +{ + gSaveBlock1Ptr->savedMusic = 0; +} + +static void Overworld_TryMapConnectionMusicTransition(void) +{ + u16 newMusic; + u16 currentMusic; + + if (gDisableMapMusicChangeOnMapLoad == 1) + { + StopMapMusic(); + return; + } + if (gDisableMapMusicChangeOnMapLoad == 2) + { + return; + } + + if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE) + { + newMusic = GetWarpDestinationMusic(); + currentMusic = GetCurrentMapMusic(); + if (currentMusic == MUS_NAMINORI) + return; + if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && sub_8056124(MUS_NAMINORI)) + newMusic = MUS_NAMINORI; + if (newMusic != currentMusic) + { + if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE)) + FadeOutAndFadeInNewMapMusic(newMusic, 4, 4); + else + FadeOutAndPlayNewMapMusic(newMusic, 8); + } + } +} + +void Overworld_ChangeMusicToDefault(void) +{ + u16 currentMusic = GetCurrentMapMusic(); + if (currentMusic != GetCurrLocationDefaultMusic()) + FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8); +} + +void Overworld_ChangeMusicTo(u16 newMusic) +{ + u16 currentMusic = GetCurrentMapMusic(); + if (currentMusic != newMusic) + FadeOutAndPlayNewMapMusic(newMusic, 8); +} + +static u8 GetMapMusicFadeoutSpeed(void) +{ + const struct MapHeader *mapHeader = GetDestinationWarpMapHeader(); + if (IsMapTypeIndoors(mapHeader->mapType) == TRUE) + return 2; + else + return 4; +} + +void TryFadeOutOldMapMusic(void) +{ + u16 warpMusic = GetWarpDestinationMusic(); + if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic()) + { + FadeOutMapMusic(GetMapMusicFadeoutSpeed()); + } +} + +bool8 BGMusicStopped(void) +{ + return IsNotWaitingForBGMStop(); +} + +void Overworld_FadeOutMapMusic(void) +{ + FadeOutMapMusic(4); +} + +static void PlayAmbientCry(void) +{ + s16 x, y; + s8 pan; + s8 volume; + + PlayerGetDestCoords(&x, &y); + if (sIsAmbientCryWaterMon == TRUE + && !MetatileBehavior_IsSurfable(MapGridGetMetatileBehaviorAt(x, y))) + return; + pan = (Random() % 88) + 212; + volume = (Random() % 30) + 50; + + if (gDisableMapMusicChangeOnMapLoad == 1) + { + StopMapMusic(); + return; + } + if (gDisableMapMusicChangeOnMapLoad == 2) + { + return; + } + + PlayCry2(sAmbientCrySpecies, pan, volume, 1); +} + +void UpdateAmbientCry(s16 *state, u16 *delayCounter) +{ + u8 i, monsCount, divBy; + + switch (*state) + { + case 0: + if (sAmbientCrySpecies == SPECIES_NONE) + *state = 4; + else + *state = 1; + break; + case 1: + *delayCounter = (Random() % 2400) + 1200; + *state = 3; + break; + case 2: + *delayCounter = (Random() % 1200) + 1200; + *state = 3; + break; + case 3: + (*delayCounter)--; + if (*delayCounter == 0) + { + PlayAmbientCry(); + *state = 2; + } + break; + case 4: + break; + } +} + +static void ChooseAmbientCrySpecies(void) +{ + sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon); +} + +bool32 sub_8056124(u16 music) +{ + if (music == MUS_CYCLING || music == MUS_NAMINORI) + { + if (gMapHeader.regionMapSectionId == MAPSEC_KANTO_VICTORY_ROAD || gMapHeader.regionMapSectionId == MAPSEC_ROUTE_23 || gMapHeader.regionMapSectionId == MAPSEC_INDIGO_PLATEAU) + return FALSE; + } + return TRUE; +} + +u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum) +{ + return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType; +} + +static u8 GetMapTypeByWarpData(struct WarpData *warp) +{ + return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum); +} + +u8 GetCurrentMapType(void) +{ + return GetMapTypeByWarpData(&gSaveBlock1Ptr->location); +} + +u8 GetLastUsedWarpMapType(void) +{ + return GetMapTypeByWarpData(&gLastUsedWarp); +} + +u8 GetLastUsedWarpMapSectionId(void) +{ + return Overworld_GetMapHeaderByGroupAndId(gLastUsedWarp.mapGroup, gLastUsedWarp.mapNum)->regionMapSectionId; +} + +bool8 IsMapTypeOutdoors(u8 mapType) +{ + if (mapType == MAP_TYPE_ROUTE + || mapType == MAP_TYPE_TOWN + || mapType == MAP_TYPE_UNDERWATER + || mapType == MAP_TYPE_CITY + || mapType == MAP_TYPE_OCEAN_ROUTE) + return TRUE; + else + return FALSE; +} + +bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType) +{ + if (mapType == MAP_TYPE_ROUTE + || mapType == MAP_TYPE_TOWN + || mapType == MAP_TYPE_OCEAN_ROUTE + || mapType == MAP_TYPE_CITY) + return TRUE; + else + return FALSE; +} + +bool8 IsMapTypeIndoors(u8 mapType) +{ + if (mapType == MAP_TYPE_INDOOR + || mapType == MAP_TYPE_SECRET_BASE) + return TRUE; + else + return FALSE; +} + +static u8 GetSavedWarpRegionMapSectionId(void) +{ + return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId; +} + +u8 GetCurrentRegionMapSectionId(void) +{ + return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId; +} + +u8 GetCurrentMapBattleScene(void) +{ + return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType; +} + +static const int sUnusedData[] = { + 1200, + 3600, + 1200, + 2400, + 50, + 80, + -44, + 44 +}; + +const struct UCoords32 gDirectionToVectors[] = { + { 0u, 0u}, + { 0u, 1u}, + { 0u, -1u}, + {-1u, 0u}, + { 1u, 0u}, + {-1u, 1u}, + { 1u, 1u}, + {-1u, -1u}, + { 1u, -1u}, +}; + +static const struct BgTemplate sOverworldBgTemplates[] = { + { + .bg = 0, + .charBaseIndex = 2, + .mapBaseIndex = 31, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0x000 + }, { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 29, + .screenSize = 0, + .paletteMode = 0, + .priority = 1, + .baseTile = 0x000 + }, { + .bg = 2, + .charBaseIndex = 0, + .mapBaseIndex = 28, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0x000 + }, { + .bg = 3, + .charBaseIndex = 0, + .mapBaseIndex = 30, + .screenSize = 0, + .paletteMode = 0, + .priority = 3, + .baseTile = 0x000 + } +}; + +static void InitOverworldBgs(void) +{ + MoveSaveBlocks_ResetHeap_(); + sub_8056E80(); + ResetBgsAndClearDma3BusyFlags(FALSE); + InitBgsFromTemplates(0, sOverworldBgTemplates, NELEMS(sOverworldBgTemplates)); + SetBgAttribute(1, BG_ATTR_MOSAIC, TRUE); + SetBgAttribute(2, BG_ATTR_MOSAIC, TRUE); + SetBgAttribute(3, BG_ATTR_MOSAIC, TRUE); + gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE); + gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE); + gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE); + SetBgTilemapBuffer(1, gBGTilemapBuffers2); + SetBgTilemapBuffer(2, gBGTilemapBuffers1); + SetBgTilemapBuffer(3, gBGTilemapBuffers3); + InitStandardTextBoxWindows(); + ResetBg0(); + sub_8069348(); +} + +static void InitOverworldBgs_NoResetHeap(void) +{ + ResetBgsAndClearDma3BusyFlags(FALSE); + InitBgsFromTemplates(0, sOverworldBgTemplates, NELEMS(sOverworldBgTemplates)); + SetBgAttribute(1, BG_ATTR_MOSAIC, TRUE); + SetBgAttribute(2, BG_ATTR_MOSAIC, TRUE); + SetBgAttribute(3, BG_ATTR_MOSAIC, TRUE); + gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE); + gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE); + gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE); + SetBgTilemapBuffer(1, gBGTilemapBuffers2); + SetBgTilemapBuffer(2, gBGTilemapBuffers1); + SetBgTilemapBuffer(3, gBGTilemapBuffers3); + InitStandardTextBoxWindows(); + ResetBg0(); + sub_8069348(); +} + +void CleanupOverworldWindowsAndTilemaps(void) +{ + FreeAllOverworldWindowBuffers(); + Free(gBGTilemapBuffers3); + Free(gBGTilemapBuffers1); + Free(gBGTilemapBuffers2); +} + +static void ResetSafariZoneFlag_(void) +{ + ResetSafariZoneFlag(); +} + +bool32 IsUpdateLinkStateCBActive(void) +{ + if (gMain.callback1 == CB1_UpdateLinkState) + return TRUE; + else + return FALSE; +} + +static void DoCB1_Overworld(u16 newKeys, u16 heldKeys) +{ + struct FieldInput fieldInput; + + sub_8112B3C(); + sub_805BEB8(); + FieldClearPlayerInput(&fieldInput); + FieldGetPlayerInput(&fieldInput, newKeys, heldKeys); + FieldInput_HandleCancelSignpost(&fieldInput); + if (!ScriptContext2_IsEnabled()) + { + if (ProcessPlayerFieldInput(&fieldInput) == TRUE) + { + if (gUnknown_3005E88 == 2) + sub_81127F8(&gInputToStoreInQuestLogMaybe); + ScriptContext2_Enable(); + DismissMapNamePopup(); + } + else + { + player_step(fieldInput.dpadDirection, newKeys, heldKeys); + } + } + RunQuestLogCB(); +} + +static void DoCB1_Overworld_QuestLogPlayback(void) +{ + struct FieldInput fieldInput; + + sub_8112B3C(); + sub_805BEB8(); + sub_8111C68(); + FieldClearPlayerInput(&fieldInput); + fieldInput = gUnknown_3005E90; + FieldInput_HandleCancelSignpost(&fieldInput); + if (!ScriptContext2_IsEnabled()) + { + if (ProcessPlayerFieldInput(&fieldInput) == TRUE) + { + ScriptContext2_Enable(); + DismissMapNamePopup(); + } + else + { + RunQuestLogCB(); + } + } + else if (sub_8111CD0() == TRUE) + { + RunQuestLogCB(); + } + FieldClearPlayerInput(&gUnknown_3005E90); +} + +void CB1_Overworld(void) +{ + if (gMain.callback2 == CB2_Overworld) + { + if (sub_8112CAC() == TRUE || gQuestLogState == QL_STATE_2) + DoCB1_Overworld_QuestLogPlayback(); + else + DoCB1_Overworld(gMain.newKeys, gMain.heldKeys); + } +} + +static void OverworldBasic(void) +{ + ScriptContext2_RunScript(); + RunTasks(); + AnimateSprites(); + CameraUpdate(); + sub_8115798(); + UpdateCameraPanning(); + BuildOamBuffer(); + UpdatePaletteFade(); + UpdateTilesetAnimations(); + DoScheduledBgTilemapCopiesToVram(); +} + +// This CB2 is used when starting +void CB2_OverworldBasic(void) +{ + OverworldBasic(); +} + +static void CB2_Overworld(void) +{ + bool32 fading = !!gPaletteFade.active; + if (fading) + SetVBlankCallback(NULL); + OverworldBasic(); + if (fading) + SetFieldVBlankCallback(); +} + +void SetMainCallback1(MainCallback cb) +{ + gMain.callback1 = cb; +} + +static bool8 map_post_load_hook_exec(void) +{ + if (gFieldCallback2) + { + if (!gFieldCallback2()) + { + return FALSE; + } + else + { + gFieldCallback2 = NULL; + gFieldCallback = NULL; + } + } + else + { + if (gFieldCallback) + gFieldCallback(); + else + FieldCB_DefaultWarpExit(); + + gFieldCallback = NULL; + } + + return TRUE; +} + +void CB2_NewGame(void) +{ + FieldClearVBlankHBlankCallbacks(); + StopMapMusic(); + ResetSafariZoneFlag_(); + NewGameInitData(); + ResetInitialPlayerAvatarState(); + PlayTimeCounter_Start(); + ScriptContext1_Init(); + ScriptContext2_Disable(); + gFieldCallback = FieldCB_WarpExitFadeFromBlack; + gFieldCallback2 = NULL; + do_load_map_stuff_loop(&gMain.state); + SetFieldVBlankCallback(); + SetMainCallback1(CB1_Overworld); + SetMainCallback2(CB2_Overworld); +} + +void CB2_WhiteOut(void) +{ + u8 val; + + if (++gMain.state >= 120) + { + FieldClearVBlankHBlankCallbacks(); + StopMapMusic(); + ResetSafariZoneFlag_(); + DoWhiteOut(); + SetInitialPlayerAvatarStateWithDirection(DIR_NORTH); + ScriptContext1_Init(); + ScriptContext2_Disable(); + gFieldCallback = FieldCB_RushInjuredPokemonToCenter; + val = 0; + do_load_map_stuff_loop(&val); + sub_8112364(); + SetFieldVBlankCallback(); + SetMainCallback1(CB1_Overworld); + SetMainCallback2(CB2_Overworld); + } +} + +void CB2_LoadMap(void) +{ + FieldClearVBlankHBlankCallbacks(); + ScriptContext1_Init(); + ScriptContext2_Disable(); + SetMainCallback1(NULL); + SetMainCallback2(CB2_DoChangeMap); + gMain.savedCallback = CB2_LoadMap2; +} + +static void CB2_LoadMap2(void) +{ + do_load_map_stuff_loop(&gMain.state); + if (sub_8113748() == TRUE) + { + sub_81119C8(); + } + else + { + SetFieldVBlankCallback(); + SetMainCallback1(CB1_Overworld); + SetMainCallback2(CB2_Overworld); + } +} + +void CB2_ReturnToFieldCableClub(void) +{ + FieldClearVBlankHBlankCallbacks(); + gFieldCallback = FieldCB_ReturnToFieldWirelessLink; + SetMainCallback2(c2_80567AC); +} + +static void c2_80567AC(void) +{ + if (map_loading_iteration_3(&gMain.state)) + { + SetFieldVBlankCallback(); + SetMainCallback1(CB1_UpdateLinkState); + ResetAllMultiplayerState(); + SetMainCallback2(CB2_Overworld); + } +} + +void CB2_ReturnToField(void) +{ + if (IsUpdateLinkStateCBActive() == TRUE) + { + SetMainCallback2(CB2_ReturnToFieldLink); + } + else + { + FieldClearVBlankHBlankCallbacks(); + SetMainCallback2(CB2_ReturnToFieldLocal); + } +} + +static void CB2_ReturnToFieldLocal(void) +{ + if (sub_8056CD8(&gMain.state)) + { + SetFieldVBlankCallback(); + SetMainCallback2(CB2_Overworld); + } +} + +static void CB2_ReturnToFieldLink(void) +{ + if (!sub_8058244() && map_loading_iteration_2_link(&gMain.state)) + SetMainCallback2(CB2_Overworld); +} + +void CB2_ReturnToFieldFromMultiplayer(void) +{ + FieldClearVBlankHBlankCallbacks(); + StopMapMusic(); + SetMainCallback1(CB1_UpdateLinkState); + ResetAllMultiplayerState(); + + if (gWirelessCommType != 0) + gFieldCallback = FieldCB_ReturnToFieldWirelessLink; + else + gFieldCallback = FieldCB_ReturnToFieldCableLink; + + ScriptContext1_Init(); + ScriptContext2_Disable(); + CB2_ReturnToField(); +} + +void CB2_ReturnToFieldWithOpenMenu(void) +{ + FieldClearVBlankHBlankCallbacks(); + gFieldCallback2 = FieldCB_ReturnToFieldOpenStartMenu; + CB2_ReturnToField(); +} + +void CB2_ReturnToFieldContinueScript(void) +{ + FieldClearVBlankHBlankCallbacks(); + gFieldCallback = FieldCB_ContinueScript; + CB2_ReturnToField(); +} + +void CB2_ReturnToFieldContinueScriptPlayMapMusic(void) +{ + FieldClearVBlankHBlankCallbacks(); + gFieldCallback = FieldCB_ContinueScriptHandleMusic; + CB2_ReturnToField(); +} + +void sub_80568FC(void) +{ + FieldClearVBlankHBlankCallbacks(); + gFieldCallback = FieldCB_WarpExitFadeFromBlack; + CB2_ReturnToField(); +} + +static void sub_8056918(void) +{ + if (SHOW_MAP_NAME_ENABLED) + ShowMapNamePopup(FALSE); + FieldCB_WarpExitFadeFromBlack(); +} + +void CB2_ContinueSavedGame(void) +{ + FieldClearVBlankHBlankCallbacks(); + StopMapMusic(); + ResetSafariZoneFlag_(); + LoadSaveblockMapHeader(); + LoadSaveblockObjEventScripts(); + UnfreezeObjectEvents(); + sub_8054E40(); + InitMapFromSavedGame(); + PlayTimeCounter_Start(); + ScriptContext1_Init(); + ScriptContext2_Disable(); + gFieldCallback2 = NULL; + gUnknown_2031DE0 = TRUE; + if (UseContinueGameWarp() == TRUE) + { + ClearContinueGameWarpStatus(); + SetWarpDestinationToContinueGameWarp(); + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + } + else + { + gFieldCallback = sub_8056918; + SetMainCallback1(CB1_Overworld); + CB2_ReturnToField(); + } +} + +static void FieldClearVBlankHBlankCallbacks(void) +{ + if (UsedPokemonCenterWarp() == TRUE) + CloseLink(); + + if (gWirelessCommType != 0) + { + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); + DisableInterrupts(INTR_FLAG_HBLANK); + } + else + { + DisableInterrupts(INTR_FLAG_HBLANK); + EnableInterrupts(INTR_FLAG_VBLANK); + } + + SetVBlankCallback(NULL); + SetHBlankCallback(NULL); +} + +static void SetFieldVBlankCallback(void) +{ + SetVBlankCallback(VBlankCB_Field); +} + +static void VBlankCB_Field(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + ScanlineEffect_InitHBlankDmaTransfer(); + FieldUpdateBgTilemapScroll(); + TransferPlttBuffer(); + TransferTilesetAnimsBuffer(); +} + +static void InitCurrentFlashLevelScanlineEffect(void) +{ + u8 flashLevel = Overworld_GetFlashLevel(); + if (flashLevel != 0) + { + WriteFlashScanlineEffectBuffer(flashLevel); + ScanlineEffect_SetParams((struct ScanlineEffectParams){ + .dmaDest = ®_WIN0H, + .dmaControl = (2 >> 1) | ((DMA_16BIT | DMA_DEST_RELOAD | DMA_SRC_INC | DMA_REPEAT | DMA_START_HBLANK | DMA_ENABLE) << 16), + .initState = 1, + .unused9 = 0 + }); + } +} + +static bool32 map_loading_iteration_3(u8 *state) +{ + switch (*state) + { + case 0: + InitOverworldBgs(); + ScriptContext1_Init(); + ScriptContext2_Disable(); + (*state)++; + break; + case 1: + mli0_load_map(TRUE); + (*state)++; + break; + case 2: + sub_8057024(TRUE); + (*state)++; + break; + case 3: + sub_8057178(); + sub_8057074(); + sub_80571A8(); + SetCameraToTrackGuestPlayer(); + SetHelpContextForMap(); + (*state)++; + break; + case 4: + InitCurrentFlashLevelScanlineEffect(); + InitOverworldGraphicsRegisters(); + (*state)++; + break; + case 5: + move_tilemap_camera_to_upper_left_corner(); + (*state)++; + break; + case 6: + copy_map_tileset1_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 7: + copy_map_tileset2_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 8: + if (FreeTempTileDataBuffersIfPossible() != TRUE) + { + apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + (*state)++; + } + break; + case 9: + DrawWholeMapView(); + (*state)++; + break; + case 10: + InitTilesetAnimations(); + (*state)++; + break; + case 11: + if (gWirelessCommType != 0) + { + LoadWirelessStatusIndicatorSpriteGfx(); + CreateWirelessStatusIndicatorSprite(0, 0); + } + (*state)++; + break; + case 12: + if (map_post_load_hook_exec()) + (*state)++; + break; + case 13: + return TRUE; + } + + return FALSE; +} + +static bool32 load_map_stuff(u8 *state, bool32 a1) +{ + switch (*state) + { + case 0: + InitOverworldBgs(); + FieldClearVBlankHBlankCallbacks(); + mli0_load_map(a1); + (*state)++; + break; + case 1: + sub_8111F14(); + (*state)++; + break; + case 2: + sub_8057024(a1); + (*state)++; + break; + case 3: + if (sub_8113748() == TRUE) + return TRUE; + (*state)++; + break; + case 4: + mli4_mapscripts_and_other(); + sub_8057114(); + if (gQuestLogState != QL_STATE_2) + { + sub_80CC534(); + sub_80CC59C(); + } + SetHelpContextForMap(); + (*state)++; + break; + case 5: + InitCurrentFlashLevelScanlineEffect(); + InitOverworldGraphicsRegisters(); + (*state)++; + break; + case 6: + move_tilemap_camera_to_upper_left_corner(); + (*state)++; + break; + case 7: + copy_map_tileset1_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 8: + copy_map_tileset2_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 9: + if (FreeTempTileDataBuffersIfPossible() != TRUE) + { + apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + (*state)++; + } + break; + case 10: + DrawWholeMapView(); + (*state)++; + break; + case 11: + InitTilesetAnimations(); + (*state)++; + break; + case 12: + if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId && MapHasPreviewScreen_HandleQLState2(gMapHeader.regionMapSectionId, MPS_TYPE_FOREST) == TRUE) + { + MapPreview_LoadGfx(gMapHeader.regionMapSectionId); + MapPreview_StartForestTransition(gMapHeader.regionMapSectionId); + } + else if (SHOW_MAP_NAME_ENABLED) + { + ShowMapNamePopup(FALSE); + } + (*state)++; + break; + case 13: + if (map_post_load_hook_exec()) + (*state)++; + break; + case 14: + return TRUE; + } + return FALSE; +} + +static bool32 sub_8056CD8(u8 *state) +{ + switch (*state) + { + case 0: + InitOverworldBgs(); + sub_8111F14(); + sub_8057024(FALSE); + sub_8057100(); + sub_8057114(); + (*state)++; + break; + case 1: + (*state)++; + break; + case 2: + sub_8056F08(); + SetHelpContextForMap(); + (*state)++; + break; + case 3: + if (map_post_load_hook_exec()) + (*state)++; + break; + case 4: + return TRUE; + } + return FALSE; +} + +static bool32 map_loading_iteration_2_link(u8 *state) +{ + switch (*state) + { + case 0: + InitOverworldBgs(); + FieldClearVBlankHBlankCallbacks(); + (*state)++; + break; + case 1: + sub_8111F14(); + sub_8057024(1); + (*state)++; + break; + case 2: + CreateLinkPlayerSprites(); + sub_8057100(); + SetCameraToTrackGuestPlayer_2(); + SetHelpContextForMap(); + (*state)++; + break; + case 3: + InitCurrentFlashLevelScanlineEffect(); + InitOverworldGraphicsRegisters(); + (*state)++; + break; + case 4: + move_tilemap_camera_to_upper_left_corner(); + (*state)++; + break; + case 5: + copy_map_tileset1_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 6: + copy_map_tileset2_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 7: + if (FreeTempTileDataBuffersIfPossible() != TRUE) + { + apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + (*state)++; + } + break; + case 8: + DrawWholeMapView(); + (*state)++; + break; + case 9: + InitTilesetAnimations(); + (*state)++; + break; + case 10: + (*state)++; + break; + case 11: + if (gWirelessCommType != 0) + { + LoadWirelessStatusIndicatorSpriteGfx(); + CreateWirelessStatusIndicatorSprite(0, 0); + } + (*state)++; + break; + case 12: + if (map_post_load_hook_exec()) + (*state)++; + break; + case 13: + SetFieldVBlankCallback(); + (*state)++; + return TRUE; + } + + return FALSE; +} + +static void do_load_map_stuff_loop(u8 *state) +{ + while (!load_map_stuff(state, FALSE)) + ; +} + +static void MoveSaveBlocks_ResetHeap_(void) +{ + MoveSaveBlocks_ResetHeap(); +} + +static void sub_8056E80(void) +{ + SetGpuReg(REG_OFFSET_DISPCNT, 0); + ScanlineEffect_Stop(); + + DmaClear16(3, PLTT + 2, PLTT_SIZE - 2); + DmaFillLarge16(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000); + ResetOamRange(0, 128); + LoadOam(); +} + +static void sub_8056F08(void) +{ + InitCurrentFlashLevelScanlineEffect(); + InitOverworldGraphicsRegisters(); + mapdata_load_assets_to_gpu_and_full_redraw(); +} + +static void InitOverworldGraphicsRegisters(void) +{ + ClearScheduledBgCopiesToVram(); + ResetTempTileDataBuffers(); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WINOBJ_BG0); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 255)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 255)); + SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(255, 255)); + SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(255, 255)); + SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3] + | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7)); + ScheduleBgCopyTilemapToVram(1); + ScheduleBgCopyTilemapToVram(2); + ScheduleBgCopyTilemapToVram(3); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | 0x20 | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + ChangeBgX(2, 0, 0); + ChangeBgY(2, 0, 0); + ChangeBgX(3, 0, 0); + ChangeBgY(3, 0, 0); +} + +static void sub_8057024(u32 a1) +{ + ResetTasks(); + ResetSpriteData(); + ResetPaletteFade(); + ScanlineEffect_Clear(); + ResetAllPicSprites(); + ResetCameraUpdateInfo(); + InstallCameraPanAheadCallback(); + if (!a1) + InitObjectEventPalettes(0); + else + InitObjectEventPalettes(1); + + FieldEffectActiveListClear(); + StartWeather(); + ResumePausedWeather(); + if (!a1) + SetUpFieldTasks(); + RunOnResumeMapScript(); +} + +static void sub_8057074(void) +{ + gTotalCameraPixelOffsetX = 0; + gTotalCameraPixelOffsetY = 0; + ResetObjectEvents(); + TrySpawnObjectEvents(0, 0); + TryRunOnWarpIntoMapScript(); +} + +static void mli4_mapscripts_and_other(void) +{ + s16 x, y; + struct InitialPlayerAvatarState *player; + + gTotalCameraPixelOffsetX = 0; + gTotalCameraPixelOffsetY = 0; + ResetObjectEvents(); + GetCameraFocusCoords(&x, &y); + player = GetInitialPlayerAvatarState(); + InitPlayerAvatar(x, y, player->direction, gSaveBlock2Ptr->playerGender); + SetPlayerAvatarTransitionFlags(player->transitionFlags); + ResetInitialPlayerAvatarState(); + TrySpawnObjectEvents(0, 0); + TryRunOnWarpIntoMapScript(); +} + +static void sub_8057100(void) +{ + sub_805EDF0(0, 0); + RunOnReturnToFieldMapScript(); +} + +static void sub_8057114(void) +{ + gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE; + InitCameraUpdateCallback(gPlayerAvatar.spriteId); +} + +static void SetCameraToTrackGuestPlayer(void) +{ + InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); +} + +// Duplicate function. +static void SetCameraToTrackGuestPlayer_2(void) +{ + InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); +} + +static void sub_8057178(void) +{ + u16 x, y; + GetCameraFocusCoords(&x, &y); + + // This is a hack of some kind; it's undone in sub_8086B14, which is called + // soon after this function. + SetCameraFocusCoords(x + gLocalLinkPlayerId, y); +} + +static void sub_80571A8(void) +{ + u16 i; + u16 x, y; + + GetCameraFocusCoords(&x, &y); + x -= gLocalLinkPlayerId; + + for (i = 0; i < gFieldLinkPlayerCount; i++) + { + SpawnLinkPlayerObjectEvent(i, i + x, y, gLinkPlayers[i].gender); + CreateLinkPlayerSprite(i, gLinkPlayers[i].version); + } + + ClearAllPlayerKeys(); +} + +static void CreateLinkPlayerSprites(void) +{ + u16 i; + for (i = 0; i < gFieldLinkPlayerCount; i++) + CreateLinkPlayerSprite(i, gLinkPlayers[i].version); +} + +// Quest Log + +void sub_805726C(void) +{ + FieldClearVBlankHBlankCallbacks(); + gUnknown_2036E28 = 1; + ScriptContext1_Init(); + ScriptContext2_Disable(); + SetMainCallback1(NULL); + SetMainCallback2(CB2_DoChangeMap); + gMain.savedCallback = sub_80572D8; +} + +void sub_80572A8(void) +{ + FieldClearVBlankHBlankCallbacks(); + gUnknown_2036E28 = 1; + LoadSaveblockMapHeader(); + ScriptContext1_Init(); + ScriptContext2_Disable(); + SetMainCallback1(NULL); + SetMainCallback2(sub_80572D8); +} + +static void sub_80572D8(void) +{ + sub_8057300(&gMain.state); + SetFieldVBlankCallback(); + SetMainCallback1(CB1_Overworld); + SetMainCallback2(CB2_Overworld); +} + +static void sub_8057300(u8 *state) +{ + while (!sub_8057314(state)) + ; +} + +static bool32 sub_8057314(u8 *state) +{ + switch (*state) + { + case 0: + InitOverworldBgs(); + FieldClearVBlankHBlankCallbacks(); + sub_8111F14(); + sub_81113E4(); + sub_8111438(); + if (sub_8110AC8() == 2) + { + gUnknown_2031DE0 = FALSE; + mli0_load_map(FALSE); + } + else + { + gUnknown_2031DE0 = TRUE; + sub_80559A8(); + } + (*state)++; + break; + case 1: + sub_8110FCC(); + (*state)++; + break; + case 2: + sub_8057024(0); + (*state)++; + break; + case 3: + sub_8057100(); + sub_8057114(); + (*state)++; + break; + case 4: + InitCurrentFlashLevelScanlineEffect(); + InitOverworldGraphicsRegisters(); + (*state)++; + break; + case 5: + move_tilemap_camera_to_upper_left_corner(); + (*state)++; + break; + case 6: + copy_map_tileset1_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 7: + copy_map_tileset2_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 8: + if (FreeTempTileDataBuffersIfPossible() != TRUE) + { + apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + (*state)++; + } + break; + case 9: + DrawWholeMapView(); + (*state)++; + break; + case 10: + InitTilesetAnimations(); + sub_815A540(); + (*state)++; + break; + default: + if (map_post_load_hook_exec()) + return TRUE; + break; + } + return FALSE; +} + +void sub_8057430(void) +{ + FieldClearVBlankHBlankCallbacks(); + StopMapMusic(); + gUnknown_2036E28 = 3; + ResetSafariZoneFlag_(); + LoadSaveblockMapHeader(); + LoadSaveblockObjEventScripts(); + UnfreezeObjectEvents(); + sub_8054E40(); + InitMapFromSavedGame(); + PlayTimeCounter_Start(); + ScriptContext1_Init(); + gUnknown_2031DE0 = TRUE; + if (UseContinueGameWarp() == TRUE) + { + ClearContinueGameWarpStatus(); + SetWarpDestinationToContinueGameWarp(); + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + } + else + { + SetMainCallback1(CB1_Overworld); + CB2_ReturnToField(); + } +} + +// Credits + +void Overworld_CreditsMainCB(void) +{ + bool8 fading = !!gPaletteFade.active; + if (fading) + SetVBlankCallback(NULL); + RunTasks(); + AnimateSprites(); + sub_805ACF0(); + UpdateCameraPanning(); + BuildOamBuffer(); + UpdatePaletteFade(); + UpdateTilesetAnimations(); + DoScheduledBgTilemapCopiesToVram(); + if (fading) + SetFieldVBlankCallback(); +} + +static bool8 FieldCB2_Credits_WaitFade(void) +{ + if (gPaletteFade.active) + return TRUE; + else + return FALSE; +} + +bool32 Overworld_DoScrollSceneForCredits(u8 *state_p, const struct CreditsOverworldCmd * script, u8 a2) +{ + sCreditsOverworld_Script = script; + gUnknown_2036E28 = a2; + return SetUpScrollSceneForCredits(state_p, 0); +} + +static bool32 SetUpScrollSceneForCredits(u8 *state, u8 unused) +{ + struct WarpData warp; + switch (*state) + { + case 0: + sCreditsOverworld_CmdIndex = 0; + sCreditsOverworld_CmdLength = 0; + (*state)++; + return FALSE; + case 1: + warp.mapGroup = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_2; + warp.mapNum = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_4; + warp.warpId = -1; + sCreditsOverworld_CmdIndex++; + warp.x = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0; + warp.y = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_2; + sWarpDestination = warp; + sCreditsOverworld_CmdLength = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_4; + WarpIntoMap(); + gPaletteFade.bufferTransferDisabled = TRUE; + ScriptContext1_Init(); + ScriptContext2_Disable(); + SetMainCallback1(NULL); + gFieldCallback2 = FieldCB2_Credits_WaitFade; + gMain.state = 0; + (*state)++; + return FALSE; + case 2: + if (MapLdr_Credits()) + { + (*state)++; + return FALSE; + } + break; + case 3: + gFieldCamera.callback = CameraCB_CreditsPan; + SetFieldVBlankCallback(); + *state = 0; + return TRUE; + } + return FALSE; +} + +static bool8 MapLdr_Credits(void) +{ + u8 *state = &gMain.state; + switch (*state) + { + case 0: + InitOverworldBgs_NoResetHeap(); + mli0_load_map(FALSE); + (*state)++; + break; + case 1: + ScanlineEffect_Clear(); + ResetAllPicSprites(); + ResetCameraUpdateInfo(); + InstallCameraPanAheadCallback(); + FieldEffectActiveListClear(); + StartWeather(); + ResumePausedWeather(); + SetUpFieldTasks(); + RunOnResumeMapScript(); + (*state)++; + break; + case 2: + InitCurrentFlashLevelScanlineEffect(); + InitOverworldGraphicsRegisters(); + (*state)++; + break; + case 3: + move_tilemap_camera_to_upper_left_corner(); + (*state)++; + break; + case 4: + copy_map_tileset1_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 5: + copy_map_tileset2_to_vram(gMapHeader.mapLayout); + (*state)++; + break; + case 6: + if (FreeTempTileDataBuffersIfPossible() != TRUE) + { + apply_map_tileset1_tileset2_palette(gMapHeader.mapLayout); + (*state)++; + } + break; + case 7: + DrawWholeMapView(); + (*state)++; + break; + case 8: + InitTilesetAnimations(); + gPaletteFade.bufferTransferDisabled = FALSE; + FadeSelectedPals(FADE_FROM_BLACK, 0, 0x3FFFFFFF); + (*state)++; + break; + default: + return TRUE; + } + return FALSE; +} + +static void CameraCB_CreditsPan(struct CameraObject * camera) +{ + if (sCreditsOverworld_CmdLength == 0) + { + sCreditsOverworld_CmdIndex++; + switch (sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0) + { + case CREDITSOVWLDCMD_FC: + case CREDITSOVWLDCMD_LOADMAP: + return; + case CREDITSOVWLDCMD_FF: + camera->movementSpeedX = 0; + camera->movementSpeedY = 0; + camera->callback = NULL; + CreateTask(Task_OvwldCredits_FadeOut, 0); + return; + case CREDITSOVWLDCMD_FB: + camera->movementSpeedX = 0; + camera->movementSpeedY = 0; + camera->callback = NULL; + break; + case CREDITSOVWLDCMD_END: + camera->movementSpeedX = 0; + camera->movementSpeedY = 0; + camera->callback = NULL; + return; + default: + sCreditsOverworld_CmdLength = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_4; + camera->movementSpeedX = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0; + camera->movementSpeedY = sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_2; + break; + } + } + if (sCreditsOverworld_Script[sCreditsOverworld_CmdIndex].unk_0 == 0xFF) + { + camera->movementSpeedX = 0; + camera->movementSpeedY = 0; + } + else + sCreditsOverworld_CmdLength--; +} + +static void Task_OvwldCredits_FadeOut(u8 taskId) +{ + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); + gTasks[taskId].func = Task_OvwldCredits_WaitFade; +} + +static void Task_OvwldCredits_WaitFade(u8 taskId) +{ + if (!gPaletteFade.active) + { + CleanupOverworldWindowsAndTilemaps(); + SetMainCallback2(CB2_LoadMap); + DestroyTask(taskId); + } +} + +// Link related + +static u8 (*const sLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { + MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE + MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN + MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED +}; + +// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise. +static bool8 (*const sLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { + FacingHandler_DoNothing, + FacingHandler_DpadMovement, + FacingHandler_DpadMovement, + FacingHandler_DpadMovement, + FacingHandler_DpadMovement, + FacingHandler_DoNothing, + FacingHandler_DoNothing, + FacingHandler_ForcedFacingChange, + FacingHandler_ForcedFacingChange, + FacingHandler_ForcedFacingChange, + FacingHandler_ForcedFacingChange, +}; + +// These handlers are run after an attempted movement. +static void (*const sMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) = { + // FALSE: + MovementStatusHandler_EnterFreeMode, + // TRUE: + MovementStatusHandler_TryAdvanceScript, +}; + +static void CB1_UpdateLinkState(void) +{ + if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink()) + { + u8 selfId = gLocalLinkPlayerId; + UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId); + + // Note: Because guestId is between 0 and 4, while the smallest key code is + // LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`. + // It is expecting the callback to be KeyInterCB_SelfIdle, and that will + // completely ignore any input parameters. + // + // UpdateHeldKeyCode performs a sanity check on its input; if + // sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then + // it'll use LINK_KEY_CODE_EMPTY instead. + // + // Note 2: There are some key intercept callbacks that treat the key as a player + // ID. It's so hacky. + UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId)); + ClearAllPlayerKeys(); + } +} + +static void ResetAllMultiplayerState(void) +{ + ResetAllTradingStates(); + SetKeyInterceptCallback(KeyInterCB_SelfIdle); +} + +static void ClearAllPlayerKeys(void) +{ + ResetPlayerHeldKeys(gLinkPartnersHeldKeys); +} + +static void SetKeyInterceptCallback(KeyInterCB func) +{ + sRfuKeepAliveTimer = 0; + sPlayerKeyInterceptCallback = func; +} + +// Once every ~60 frames, if the link state hasn't changed (timer reset by calls +// to SetKeyInterceptCallback), it does a bunch of sanity checks on the connection. +// I'm not sure if sRfuKeepAliveTimer is reset in the process, though; rfu stuff is +// still undocumented. +static void CheckRfuKeepAliveTimer(void) +{ + if (gWirelessCommType != 0 && ++sRfuKeepAliveTimer > 60) + LinkRfu_FatalError(); +} + +static void ResetAllTradingStates(void) +{ + s32 i; + for (i = 0; i < 4; i++) + sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE; +} + +// Returns true if all connected players are in tradingState. +static bool32 AreAllPlayersInTradingState(u16 tradingState) +{ + s32 i; + s32 count = gFieldLinkPlayerCount; + + for (i = 0; i < count; i++) + if (sPlayerTradingStates[i] != tradingState) + return FALSE; + return TRUE; +} + +static bool32 IsAnyPlayerInTradingState(u16 tradingState) +{ + s32 i; + s32 count = gFieldLinkPlayerCount; + + for (i = 0; i < count; i++) + if (sPlayerTradingStates[i] == tradingState) + return TRUE; + return FALSE; +} + +static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing) +{ + const u8 *script; + + if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE) + { + script = TryGetTileEventScript(trainer); + if (script) + { + *forceFacing = GetDirectionForEventScript(script); + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + sub_80581DC(script); + } + return; + } + if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + { + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + sub_8058230(); + } + return; + } + + switch (key) + { + case LINK_KEY_CODE_START_BUTTON: + if (sub_8058004(trainer)) + { + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + InitLinkRoomStartMenuScript(); + } + } + break; + case LINK_KEY_CODE_DPAD_DOWN: + if (PlayerIsAtSouthExit(trainer) == TRUE) + { + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + CreateConfirmLeaveTradeRoomPrompt(); + } + } + break; + case LINK_KEY_CODE_A_BUTTON: + script = TryInteractWithPlayer(trainer); + if (script) + { + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + InitMenuBasedScript(script); + } + } + break; + case LINK_KEY_CODE_HANDLE_RECV_QUEUE: + if (sub_8057FEC(trainer)) + { + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue); + sub_80581BC(); + } + } + break; + case LINK_KEY_CODE_HANDLE_SEND_QUEUE: + if (sub_8057FEC(trainer)) + { + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) + { + SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue); + sub_80581BC(); + } + } + break; + } + } + + switch (key) + { + case LINK_KEY_CODE_EXIT_ROOM: + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM; + break; + case LINK_KEY_CODE_UNK_2: + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2; + break; + case LINK_KEY_CODE_UNK_4: + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE; + if (trainer->isLocalPlayer) + SetKeyInterceptCallback(KeyInterCB_SelfIdle); + break; + case LINK_KEY_CODE_UNK_7: + if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + break; + } +} + +static void UpdateAllLinkPlayers(u16 *keys, s32 selfId) +{ + struct TradeRoomPlayer trainer; + s32 i; + + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + u8 key = keys[i]; + u16 setFacing = FACING_NONE; + LoadTradeRoomPlayer(i, selfId, &trainer); + HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing); + if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE) + setFacing = GetDirectionForDpadKey(key); + SetPlayerFacingDirection(i, setFacing); + } +} + +static void UpdateHeldKeyCode(u16 key) +{ + if (key >= LINK_KEY_CODE_EMPTY && key < LINK_KEY_CODE_UNK_8) + gHeldKeyCodeToSend = key; + else + gHeldKeyCodeToSend = LINK_KEY_CODE_EMPTY; + + if (gWirelessCommType != 0 + && GetLinkSendQueueLength() > 1 + && IsUpdateLinkStateCBActive() == TRUE + && IsSendingKeysToLink() == TRUE) + { + switch (key) + { + case LINK_KEY_CODE_EMPTY: + case LINK_KEY_CODE_DPAD_DOWN: + case LINK_KEY_CODE_DPAD_UP: + case LINK_KEY_CODE_DPAD_LEFT: + case LINK_KEY_CODE_DPAD_RIGHT: + case LINK_KEY_CODE_START_BUTTON: + case LINK_KEY_CODE_A_BUTTON: + gHeldKeyCodeToSend = LINK_KEY_CODE_NULL; + break; + } + } +} + +static u16 KeyInterCB_ReadButtons(u32 key) +{ + if (JOY_HELD(DPAD_UP)) + return LINK_KEY_CODE_DPAD_UP; + else if (JOY_HELD(DPAD_DOWN)) + return LINK_KEY_CODE_DPAD_DOWN; + else if (JOY_HELD(DPAD_LEFT)) + return LINK_KEY_CODE_DPAD_LEFT; + else if (JOY_HELD(DPAD_RIGHT)) + return LINK_KEY_CODE_DPAD_RIGHT; + else if (JOY_NEW(START_BUTTON)) + return LINK_KEY_CODE_START_BUTTON; + else if (JOY_NEW(A_BUTTON)) + return LINK_KEY_CODE_A_BUTTON; + else + return LINK_KEY_CODE_EMPTY; +} + +static u16 GetDirectionForDpadKey(u16 a1) +{ + switch (a1) + { + case LINK_KEY_CODE_DPAD_RIGHT: + return FACING_RIGHT; + case LINK_KEY_CODE_DPAD_LEFT: + return FACING_LEFT; + case LINK_KEY_CODE_DPAD_UP: + return FACING_UP; + case LINK_KEY_CODE_DPAD_DOWN: + return FACING_DOWN; + default: + return FACING_NONE; + } +} + +// Overwrites the keys with 0x11 +static void ResetPlayerHeldKeys(u16 *keys) +{ + s32 i; + for (i = 0; i < 4; i++) + keys[i] = LINK_KEY_CODE_EMPTY; +} + +static u16 KeyInterCB_SelfIdle(u32 key) +{ + if (ScriptContext2_IsEnabled() == TRUE) + return LINK_KEY_CODE_EMPTY; + if (GetLinkRecvQueueLength() > 4) + return LINK_KEY_CODE_HANDLE_RECV_QUEUE; + if (GetLinkSendQueueLength() <= 4) + return KeyInterCB_ReadButtons(key); + return LINK_KEY_CODE_HANDLE_SEND_QUEUE; +} + +static u16 sub_8057D98(u32 key) +{ + CheckRfuKeepAliveTimer(); + return LINK_KEY_CODE_EMPTY; +} + +// Ignore the player's inputs as long as there is an event script +// in ScriptContext2. +static u16 KeyInterCB_DeferToEventScript(u32 key) +{ + u16 retVal; + if (ScriptContext2_IsEnabled() == TRUE) + { + retVal = LINK_KEY_CODE_EMPTY; + } + else + { + retVal = LINK_KEY_CODE_UNK_4; + SetKeyInterceptCallback(sub_8057D98); + } + return retVal; +} + +// Ignore the player's inputs as long as there are events being recived. +static u16 KeyInterCB_DeferToRecvQueue(u32 key) +{ + u16 retVal; + if (GetLinkRecvQueueLength() > 2) + { + retVal = LINK_KEY_CODE_EMPTY; + } + else + { + retVal = LINK_KEY_CODE_UNK_4; + ScriptContext2_Disable(); + SetKeyInterceptCallback(sub_8057D98); + } + return retVal; +} + +// Ignore the player's inputs as long as there are events being sent. +static u16 KeyInterCB_DeferToSendQueue(u32 key) +{ + u16 retVal; + if (GetLinkSendQueueLength() > 2) + { + retVal = LINK_KEY_CODE_EMPTY; + } + else + { + retVal = LINK_KEY_CODE_UNK_4; + ScriptContext2_Disable(); + SetKeyInterceptCallback(sub_8057D98); + } + return retVal; +} + +static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key) +{ + CheckRfuKeepAliveTimer(); + return LINK_KEY_CODE_EMPTY; +} + +static u16 sub_8057E1C(u32 keyOrPlayerId) +{ + if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2) + { + if (JOY_NEW(B_BUTTON)) + { + SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive); + return LINK_KEY_CODE_UNK_7; + } + else + { + return LINK_KEY_CODE_EMPTY; + } + } + else + { + CheckRfuKeepAliveTimer(); + return LINK_KEY_CODE_EMPTY; + } +} + +static u16 sub_8057E58(u32 a1) +{ + SetKeyInterceptCallback(sub_8057E1C); + return LINK_KEY_CODE_UNK_2; +} + +static u16 KeyInterCB_SendNothing(u32 key) +{ + return LINK_KEY_CODE_EMPTY; +} + +static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId) +{ + // keyOrPlayerId could be any keycode. This callback does no sanity checking + // on the size of the key. It's assuming that it is being called from + // CB1_UpdateLinkState. + if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM) + CheckRfuKeepAliveTimer(); + if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + { + ScriptContext1_SetupScript(CableClub_EventScript_DoLinkRoomExit); + SetKeyInterceptCallback(KeyInterCB_SendNothing); + } + return LINK_KEY_CODE_EMPTY; +} + +static u16 KeyInterCB_SendExitRoomKey(u32 key) +{ + SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit); + return LINK_KEY_CODE_EXIT_ROOM; +} + +// Duplicate function. +static u16 KeyInterCB_SendNothing_2(u32 key) +{ + return LINK_KEY_CODE_EMPTY; +} + +u32 sub_8057EC0(void) +{ + if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + return 2; + if (sPlayerKeyInterceptCallback == sub_8057E1C && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2) + return 0; + if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY) + return 2; + if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE) + return 1; + return 0; +} + +static bool32 sub_8057F28(void) +{ + return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM); +} + +u16 sub_8057F34(void) +{ + SetKeyInterceptCallback(sub_8057E58); + return 0; +} + +u16 sub_8057F48(void) +{ + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + return 0; +} + +// The exit room key will be sent at the next opportunity. +// The return value is meaningless. +u16 QueueExitLinkRoomKey(void) +{ + SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey); + return 0; +} + +u16 sub_8057F70(void) +{ + SetKeyInterceptCallback(KeyInterCB_SendNothing_2); + return 0; +} + +static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer) +{ + s16 x, y; + + trainer->playerId = linkPlayerId; + trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? TRUE : FALSE; + trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode; + trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); + GetLinkPlayerCoords(linkPlayerId, &x, &y); + trainer->pos.x = x; + trainer->pos.y = y; + trainer->pos.height = GetLinkPlayerElevation(linkPlayerId); + trainer->field_C = MapGridGetMetatileBehaviorAt(x, y); +} + +static bool32 sub_8057FEC(struct TradeRoomPlayer *player) +{ + u8 v1 = player->c; + if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) + return TRUE; + else + return FALSE; +} + +// Duplicate function. +static bool32 sub_8058004(struct TradeRoomPlayer *player) +{ + u8 v1 = player->c; + if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) + return TRUE; + else + return FALSE; +} + +static const u8 *TryGetTileEventScript(struct TradeRoomPlayer *player) +{ + if (player->c != MOVEMENT_MODE_SCRIPTED) + return FACING_NONE; + return GetCoordEventScriptAtMapPosition(&player->pos); +} + +static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) +{ + if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE) + return FALSE; + else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) + return FALSE; + else if (player->facing != DIR_SOUTH) + return FALSE; + else + return TRUE; +} + +static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) +{ + struct MapPosition otherPlayerPos; + u8 linkPlayerId; + + if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED) + return FACING_NONE; + + otherPlayerPos = player->pos; + otherPlayerPos.x += gDirectionToVectors[player->facing].x; + otherPlayerPos.y += gDirectionToVectors[player->facing].y; + otherPlayerPos.height = 0; + linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y); + + if (linkPlayerId != 4) + { + if (!player->isLocalPlayer) + return CableClub_EventScript_TooBusyToNotice; + else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) + return CableClub_EventScript_TooBusyToNotice; + else if (!GetSeeingLinkPlayerCardMsg(linkPlayerId)) + return CableClub_EventScript_ReadTrainerCard; + else + return CableClub_EventScript_ReadTrainerCardColored; + } + + return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); +} + +// This returns which direction to force the player to look when one of +// these event scripts runs. +static u16 GetDirectionForEventScript(const u8 *script) +{ + if (script == BattleColosseum_4P_EventScript_PlayerSpot0) + return FACING_FORCED_RIGHT; + else if (script == BattleColosseum_4P_EventScript_PlayerSpot1) + return FACING_FORCED_LEFT; + else if (script == BattleColosseum_4P_EventScript_PlayerSpot2) + return FACING_FORCED_RIGHT; + else if (script == BattleColosseum_4P_EventScript_PlayerSpot3) + return FACING_FORCED_LEFT; + else if (script == RecordCenter_EventScript_Spot0) + return FACING_FORCED_RIGHT; + else if (script == RecordCenter_EventScript_Spot1) + return FACING_FORCED_LEFT; + else if (script == RecordCenter_EventScript_Spot2) + return FACING_FORCED_RIGHT; + else if (script == RecordCenter_EventScript_Spot3) + return FACING_FORCED_LEFT; + else if (script == BattleColosseum_2P_EventScript_PlayerSpot0) + return FACING_FORCED_RIGHT; + else if (script == BattleColosseum_2P_EventScript_PlayerSpot1) + return FACING_FORCED_LEFT; + else if (script == TradeCenter_EventScript_Chair0) + return FACING_FORCED_RIGHT; + else if (script == TradeCenter_EventScript_Chair1) + return FACING_FORCED_LEFT; + else + return FACING_NONE; +} + +static void sub_80581BC(void) +{ + ScriptContext2_Enable(); +} + +static void InitLinkRoomStartMenuScript(void) +{ + PlaySE(SE_WIN_OPEN); + ShowStartMenu(); + ScriptContext2_Enable(); +} + +static void sub_80581DC(const u8 *script) +{ + PlaySE(SE_SELECT); + ScriptContext1_SetupScript(script); + ScriptContext2_Enable(); +} + +static void CreateConfirmLeaveTradeRoomPrompt(void) +{ + PlaySE(SE_WIN_OPEN); + ScriptContext1_SetupScript(TradeCenter_ConfirmLeaveRoom); + ScriptContext2_Enable(); +} + +static void InitMenuBasedScript(const u8 *script) +{ + PlaySE(SE_SELECT); + ScriptContext1_SetupScript(script); + ScriptContext2_Enable(); +} + +static void sub_8058230(void) +{ + ScriptContext1_SetupScript(TradeCenter_TerminateLink); + ScriptContext2_Enable(); +} + +bool32 sub_8058244(void) +{ + if (!IsUpdateLinkStateCBActive()) + return FALSE; + if (GetLinkRecvQueueLength() >= 3) + gUnknown_3000E88 = TRUE; + else + gUnknown_3000E88 = FALSE; + return gUnknown_3000E88; +} + +bool32 sub_8058274(void) +{ + u8 temp; + + if (GetLinkRecvQueueLength() < 2) + return FALSE; + else if (IsUpdateLinkStateCBActive() != TRUE) + return FALSE; + else if (IsSendingKeysToLink() != TRUE) + return FALSE; + else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToRecvQueue) + return TRUE; + else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript) + return FALSE; + + temp = gUnknown_3000E88; + gUnknown_3000E88 = FALSE; + + if (temp == TRUE) + return TRUE; + else if (gPaletteFade.active && gPaletteFade.softwareFadeFinishing) + return TRUE; + else + return FALSE; +} + +bool32 sub_80582E0(void) +{ + if (GetLinkSendQueueLength() < 2) + return FALSE; + else if (IsUpdateLinkStateCBActive() != TRUE) + return FALSE; + else if (IsSendingKeysToLink() != TRUE) + return FALSE; + else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToSendQueue) + return TRUE; + else + return FALSE; +} + +bool32 sub_8058318(void) +{ + if (gWirelessCommType != 0) + return FALSE; + else if (!IsSendingKeysToLink()) + return FALSE; + else + return TRUE; +} + +static u32 GetLinkSendQueueLength(void) +{ + if (gWirelessCommType != 0) + return Rfu.sendQueue.count; + else + return gLink.sendQueue.count; +} + +static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent) +{ + memset(linkPlayerObjEvent, 0, sizeof(struct LinkPlayerObjectEvent)); +} + +void ClearLinkPlayerObjectEvents(void) +{ + memset(gLinkPlayerObjectEvents, 0, sizeof(gLinkPlayerObjectEvents)); +} + +static void ZeroObjectEvent(struct ObjectEvent *objEvent) +{ + memset(objEvent, 0, sizeof(struct ObjectEvent)); +} + +static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4) +{ + u8 objEventId = GetFirstInactiveObjectEventId(); + struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + + ZeroLinkPlayerObjectEvent(linkPlayerObjEvent); + ZeroObjectEvent(objEvent); + + linkPlayerObjEvent->active = TRUE; + linkPlayerObjEvent->linkPlayerId = linkPlayerId; + linkPlayerObjEvent->objEventId = objEventId; + linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; + + objEvent->active = TRUE; + objEvent->singleMovementActive = a4; + objEvent->range.as_byte = 2; + objEvent->spriteId = MAX_SPRITES; + + InitLinkPlayerObjectEventPos(objEvent, x, y); +} + +static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y) +{ + objEvent->currentCoords.x = x; + objEvent->currentCoords.y = y; + objEvent->previousCoords.x = x; + objEvent->previousCoords.y = y; + SetSpritePosToMapCoords(x, y, &objEvent->initialCoords.x, &objEvent->initialCoords.y); + objEvent->initialCoords.x += 8; + ObjectEventUpdateZCoord(objEvent); +} + +static void sub_8058488(u8 linkPlayerId, u8 a2) +{ + if (gLinkPlayerObjectEvents[linkPlayerId].active) + { + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + objEvent->range.as_byte = a2; + } +} + +static void sub_80584B8(u8 linkPlayerId) +{ + struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; + u8 objEventId = linkPlayerObjEvent->objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + if (objEvent->spriteId != MAX_SPRITES) + DestroySprite(&gSprites[objEvent->spriteId]); + linkPlayerObjEvent->active = FALSE; + objEvent->active = FALSE; +} + +// Returns the spriteId corresponding to this player. +static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId) +{ + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return objEvent->spriteId; +} + +static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y) +{ + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + *x = objEvent->currentCoords.x; + *y = objEvent->currentCoords.y; +} + +static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId) +{ + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return objEvent->range.as_byte; +} + +static u8 GetLinkPlayerElevation(u8 linkPlayerId) +{ + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return objEvent->currentElevation; +} + +static s32 sub_8058590(u8 linkPlayerId) +{ + u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + return 16 - (s8)objEvent->directionSequenceIndex; +} + +static u8 GetLinkPlayerIdAt(s16 x, s16 y) +{ + u8 i; + for (i = 0; i < MAX_LINK_PLAYERS; i++) + { + if (gLinkPlayerObjectEvents[i].active + && (gLinkPlayerObjectEvents[i].movementMode == 0 || gLinkPlayerObjectEvents[i].movementMode == 2)) + { + struct ObjectEvent *objEvent = &gObjectEvents[gLinkPlayerObjectEvents[i].objEventId]; + if (objEvent->currentCoords.x == x && objEvent->currentCoords.y == y) + return i; + } + } + return 4; +} + +static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) +{ + struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; + u8 objEventId = linkPlayerObjEvent->objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + + if (linkPlayerObjEvent->active) + { + if (facing > FACING_FORCED_RIGHT) + { + objEvent->triggerGroundEffectsOnMove = TRUE; + } + else + { + // This is a hack to split this code onto two separate lines, without declaring a local variable. + // C++ style inline variables would be nice here. +#define TEMP sLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing) + + sMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent); + + // Clean up the hack. +#undef TEMP + } + } +} + +static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +{ + return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3); +} + +static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +{ + return FACING_UP; +} + +// Duplicate Function +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +{ + return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3); +} + +static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +{ + return FALSE; +} + +static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +{ + s16 x, y; + + objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); + ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y); + + if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y)) + { + return FALSE; + } + else + { + objEvent->directionSequenceIndex = 16; + ShiftObjectEventCoords(objEvent, x, y); + ObjectEventUpdateZCoord(objEvent); + return TRUE; + } +} + +static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) +{ + objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); + return FALSE; +} + +// This is called every time a free movement happens. Most of the time it's a No-Op. +static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent) +{ + linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; +} + +static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent) +{ + objEvent->directionSequenceIndex--; + linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN; + MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y); + if (!objEvent->directionSequenceIndex) + { + ShiftStillObjectEventCoords(objEvent); + linkPlayerObjEvent->movementMode = MOVEMENT_MODE_SCRIPTED; + } +} + +// Flip Up/Down facing codes. If newFacing doesn't specify a direction, default +// to oldFacing. Note that this clears also the "FORCED" part of the facing code, +// even for Left/Right codes. +static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing) +{ + switch (newFacing) + { + case FACING_UP: + case FACING_FORCED_UP: + return DIR_NORTH; + case FACING_DOWN: + case FACING_FORCED_DOWN: + return DIR_SOUTH; + case FACING_LEFT: + case FACING_FORCED_LEFT: + return DIR_WEST; + case FACING_RIGHT: + case FACING_FORCED_RIGHT: + return DIR_EAST; + } + return oldFacing; +} + +static bool8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y) +{ + u8 i; + for (i = 0; i < 16; i++) + { + if (i != selfObjEventId) + { + if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y) + || (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y)) + { + return TRUE; + } + } + } + return MapGridIsImpassableAt(x, y); +} + +static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion) +{ + struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; + u8 objEventId = linkPlayerObjEvent->objEventId; + struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; + struct Sprite *sprite; + + if (linkPlayerObjEvent->active) + { + if (gameVersion == VERSION_FIRE_RED || gameVersion == VERSION_LEAF_GREEN) + { + objEvent->spriteId = AddPseudoObjectEvent( + GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive), + SpriteCB_LinkPlayer, 0, 0, 0); + } + else + { + objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); + } + + sprite = &gSprites[objEvent->spriteId]; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = linkPlayerId; + objEvent->triggerGroundEffectsOnMove = FALSE; + } +} + +static void SpriteCB_LinkPlayer(struct Sprite *sprite) +{ + struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]]; + struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId]; + sprite->pos1.x = objEvent->initialCoords.x; + sprite->pos1.y = objEvent->initialCoords.y; + SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); + sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); + + if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte)); + else + StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte)); + + UpdateObjectEventSpriteVisibility(sprite, 0); + if (objEvent->triggerGroundEffectsOnMove) + { + sprite->invisible = ((sprite->data[7] & 4) >> 2); + sprite->data[7]++; + } +} |