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path: root/src/pokeball.c
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Diffstat (limited to 'src/pokeball.c')
-rw-r--r--src/pokeball.c102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/pokeball.c b/src/pokeball.c
index ba44a2771..83f35015c 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -388,13 +388,13 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
}
gBattlerTarget = battlerId;
- gSprites[ballSpriteId].pos1.x = x;
- gSprites[ballSpriteId].pos1.y = y;
+ gSprites[ballSpriteId].x = x;
+ gSprites[ballSpriteId].y = y;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
break;
case POKEBALL_OPPONENT_SENDOUT:
- gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
- gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
+ gSprites[ballSpriteId].x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
+ gSprites[ballSpriteId].y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
gBattlerTarget = battlerId;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
@@ -435,13 +435,13 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = TRUE;
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[5] = 0;
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
sprite->sBattler = opponentBattler;
sprite->data[7] = noOfShakes;
@@ -489,7 +489,7 @@ static void sub_804AD00(struct Sprite *sprite)
else
{
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
- gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].y2 = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
}
}
@@ -503,8 +503,8 @@ static void sub_804AD98(struct Sprite *sprite)
sprite->data[3] = 0;
sprite->data[4] = 32;
sprite->data[5] = 0;
- sprite->pos1.y += Cos(0, 32);
- sprite->pos2.y = -Cos(0, sprite->data[4]);
+ sprite->y += Cos(0, 32);
+ sprite->y2 = -Cos(0, sprite->data[4]);
sprite->callback = sub_804ADEC;
}
}
@@ -517,7 +517,7 @@ static void sub_804ADEC(struct Sprite *sprite)
switch (sprite->data[3] & 0xFF)
{
case 0:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] += 4 + (sprite->data[3] >> 8);
if (sprite->data[5] >= 64)
{
@@ -543,7 +543,7 @@ static void sub_804ADEC(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->y2 = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] -= 4 + (sprite->data[3] >> 8);
if (sprite->data[5] <= 0)
{
@@ -555,8 +555,8 @@ static void sub_804ADEC(struct Sprite *sprite)
if (r5)
{
sprite->data[3] = 0;
- sprite->pos1.y += Cos(64, 32);
- sprite->pos2.y = 0;
+ sprite->y += Cos(64, 32);
+ sprite->y2 = 0;
if (sprite->data[7] == 0)
{
sprite->callback = SpriteCB_ReleaseMonFromBall;
@@ -589,7 +589,7 @@ static void sub_804AF24(struct Sprite *sprite)
{
case 0:
case 2:
- sprite->pos2.x += sprite->data[4];
+ sprite->x2 += sprite->data[4];
sprite->data[5] += sprite->data[4];
sprite->affineAnimPaused = FALSE;
if (sprite->data[5] > 3 || sprite->data[5] < -3)
@@ -750,7 +750,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
- LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ LaunchBallStarsTask(sprite->x, sprite->y - 5, 1, 0x1C, ballId);
sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId);
sprite->callback = HandleBallAnimEnd;
@@ -842,13 +842,13 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
else
{
gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
- gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[battlerId]].y2 = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
}
if (sprite->animEnded && affineAnimEnded)
{
s32 i, doneBattlers;
- gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[battlerId]].y2 = 0;
gDoingBattleAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
FreeSpriteOamMatrix(sprite);
@@ -925,7 +925,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
r4 = sprite->data[0];
AnimTranslateLinear(sprite);
sprite->data[7] += sprite->sBattler / 3;
- sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
+ sprite->y2 += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
if ((sprite->oam.affineParam >> 8) % 3 != 0)
sprite->data[0] = r4;
@@ -943,9 +943,9 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = sprite->y2 = 0;
sprite->sBattler = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0;
@@ -1003,10 +1003,10 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y,
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
gSprites[spriteId].data[0] = monSpriteId;
- gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x;
- gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y;
- gSprites[monSpriteId].pos1.x = x;
- gSprites[monSpriteId].pos1.y = y;
+ gSprites[spriteId].data[5] = gSprites[monSpriteId].x;
+ gSprites[spriteId].data[6] = gSprites[monSpriteId].y;
+ gSprites[monSpriteId].x = x;
+ gSprites[monSpriteId].y = y;
gSprites[spriteId].data[1] = g;
gSprites[spriteId].data[2] = battlerId;
gSprites[spriteId].data[3] = h;
@@ -1031,7 +1031,7 @@ static void sub_804B9E8(struct Sprite *sprite)
r5 = 0;
StartSpriteAnim(sprite, 1);
- LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ LaunchBallStarsTaskForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r5);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
sprite->callback = sub_804BAA4;
gSprites[r7].invisible = FALSE;
@@ -1063,24 +1063,24 @@ static void sub_804BAA4(struct Sprite *sprite)
r12 = TRUE;
}
- var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x;
- var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y;
- gSprites[monSpriteId].pos1.x = var1;
- gSprites[monSpriteId].pos1.y = var2;
+ var1 = (sprite->data[5] - sprite->x) * sprite->data[7] / 128 + sprite->x;
+ var2 = (sprite->data[6] - sprite->y) * sprite->data[7] / 128 + sprite->y;
+ gSprites[monSpriteId].x = var1;
+ gSprites[monSpriteId].y = var2;
if (sprite->data[7] < 128)
{
s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
sprite->data[7] += 4;
- gSprites[monSpriteId].pos2.x = sine;
- gSprites[monSpriteId].pos2.y = sine;
+ gSprites[monSpriteId].x2 = sine;
+ gSprites[monSpriteId].y2 = sine;
}
else
{
- gSprites[monSpriteId].pos1.x = sprite->data[5];
- gSprites[monSpriteId].pos1.y = sprite->data[6];
- gSprites[monSpriteId].pos2.x = 0;
- gSprites[monSpriteId].pos2.y = 0;
+ gSprites[monSpriteId].x = sprite->data[5];
+ gSprites[monSpriteId].y = sprite->data[6];
+ gSprites[monSpriteId].x2 = 0;
+ gSprites[monSpriteId].y2 = 0;
r6 = TRUE;
}
@@ -1120,7 +1120,7 @@ static void sub_804BC50(struct Sprite *sprite)
r6 = 0;
StartSpriteAnim(sprite, 1);
- LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ LaunchBallStarsTaskForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r6);
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
sprite->callback = sub_804BCF8;
StartSpriteAffineAnim(&gSprites[r7], 2);
@@ -1152,7 +1152,7 @@ static void sub_804BCF8(struct Sprite *sprite)
else
{
gSprites[r1].data[1] += 96;
- gSprites[r1].pos2.y = -gSprites[r1].data[1] >> 8;
+ gSprites[r1].y2 = -gSprites[r1].data[1] >> 8;
}
}
@@ -1173,15 +1173,15 @@ void StartHealthboxSlideIn(u8 battlerId)
healthboxSprite->data[0] = 5;
healthboxSprite->data[1] = 0;
- healthboxSprite->pos2.x = 0x73;
- healthboxSprite->pos2.y = 0;
+ healthboxSprite->x2 = 0x73;
+ healthboxSprite->y2 = 0;
healthboxSprite->callback = sub_804BE48;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
healthboxSprite->data[0] = -healthboxSprite->data[0];
healthboxSprite->data[1] = -healthboxSprite->data[1];
- healthboxSprite->pos2.x = -healthboxSprite->pos2.x;
- healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
+ healthboxSprite->x2 = -healthboxSprite->x2;
+ healthboxSprite->y2 = -healthboxSprite->y2;
}
gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
@@ -1201,9 +1201,9 @@ static void sub_804BE24(struct Sprite *sprite)
static void sub_804BE48(struct Sprite *sprite)
{
- sprite->pos2.x -= sprite->data[0];
- sprite->pos2.y -= sprite->data[1];
- if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
+ sprite->x2 -= sprite->data[0];
+ sprite->y2 -= sprite->data[1];
+ if (sprite->x2 == 0 && sprite->y2 == 0)
sprite->callback = SpriteCallbackDummy;
}
@@ -1221,13 +1221,13 @@ static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
{
u8 r1 = sprite->data[1];
- gSprites[r1].pos2.y = sprite->data[0];
+ gSprites[r1].y2 = sprite->data[0];
sprite->data[0] = -sprite->data[0];
sprite->data[2]++;
if (sprite->data[2] == 21)
{
- gSprites[r1].pos2.x = 0;
- gSprites[r1].pos2.y = 0;
+ gSprites[r1].x2 = 0;
+ gSprites[r1].y2 = 0;
DestroySprite(sprite);
}
}