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-rw-r--r--src/pokemon.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/pokemon.c b/src/pokemon.c
index 1270a25ed..d1305861a 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1547,7 +1547,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
.paletteTag = 0,
.oam = &gOamData_824F018,
.anims = NULL,
- .images = gTrainerBackPicTable_PokeDude,
+ .images = gTrainerBackPicTable_Pokedude,
.affineAnims = gSpriteAffineAnimTable_82348C8,
.callback = sub_80120C4,
},
@@ -3982,49 +3982,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
{
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
- if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12;
retVal = FALSE;
}
break;
// in-battle stat boosting effects?
case 1:
if ((itemEffect[cmdIndex] & 0xF0)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
{
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
- if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
{
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
- if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12;
retVal = FALSE;
}
break;
// more stat boosting effects?
case 2:
if ((itemEffect[cmdIndex] & 0xF0)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
{
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
- if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
{
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
- if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12)
- gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12;
+ gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12;
retVal = FALSE;
}
break;
@@ -4496,25 +4496,25 @@ bool8 PokemonItemUseNoEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mo
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
retVal = FALSE;
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
retVal = FALSE;
break;
// in-battle stat boosting effects?
case 1:
if ((itemEffect[cmdIndex] & 0xF0)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
retVal = FALSE;
break;
// more stat boosting effects?
case 2:
if ((itemEffect[cmdIndex] & 0xF0)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 0xF)
- && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
+ && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
retVal = FALSE;
break;
case 3: