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-rw-r--r--src/quest_log_815A008.c54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/quest_log_815A008.c b/src/quest_log_815A008.c
index 0dd887bd1..2d488a845 100644
--- a/src/quest_log_815A008.c
+++ b/src/quest_log_815A008.c
@@ -1,5 +1,4 @@
#include "global.h"
-#include "battle.h"
#include "event_data.h"
#include "quest_log.h"
#include "fieldmap.h"
@@ -7,59 +6,6 @@
#include "metatile_behavior.h"
#include "link.h"
#include "link_rfu.h"
-#include "constants/species.h"
-#include "constants/moves.h"
-#include "constants/pokemon.h"
-
-// Don't forget to delete these move the function to battle_controller_pokedude.c
-// and headers
-// currently I need these for building
-struct PokedudeBattlePartyInfo
-{
- u8 side;
- u8 level;
- u16 species;
- u16 moves[4];
- u8 nature;
- u8 gender;
-};
-extern const struct PokedudeBattlePartyInfo *const sPokedudeBattlePartyPointers[];
-void InitPokedudePartyAndOpponent(void)
-{
- s32 i, j;
- struct Pokemon * mon;
- s32 myIdx = 0;
- s32 opIdx = 0;
- const struct PokedudeBattlePartyInfo * data;
-
- gBattleTypeFlags = BATTLE_TYPE_POKEDUDE;
- ZeroPlayerPartyMons();
- ZeroEnemyPartyMons();
- data = sPokedudeBattlePartyPointers[gSpecialVar_0x8004];
-
- i = 0;
- do
- {
- if (data[i].side == 0)
- {
- mon = &gPlayerParty[myIdx];
- myIdx++;
- }
- else
- {
- mon = &gEnemyParty[opIdx];
- opIdx++;
- }
- CreateMonWithGenderNatureLetter(mon, data[i].species, data[i].level, 0, data[i].gender, data[i].nature, 0);
- for (j = 0; j < 4; j++)
- {
- SetMonMoveSlot(mon, data[i].moves[j], j);
- }
- i++;
- } while (data[i].side != 0xFF);
-}
-
-// file boundary?
void sub_815A008(struct QuestLog * questLog)
{