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-rw-r--r--src/strings.c120
1 files changed, 60 insertions, 60 deletions
diff --git a/src/strings.c b/src/strings.c
index e183e5167..0855152f5 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -58,7 +58,7 @@ const u8 gText_Seen[] = _("Seen:");
const u8 gText_Owned[] = _("Owned:");
const u8 gText_Kanto[] = _("KANTO");
const u8 gText_National[] = _("NATIONAL");
-const u8 gText_PokemonHabitats[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}POKéMON HABITATS");
+const u8 gText_PokemonHabitats[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON HABITATS");
const u8 gText_DexCategory_GrasslandPkmn[] = _("Grassland POKéMON");
const u8 gText_DexCategory_ForestPkmn[] = _("Forest POKéMON");
const u8 gText_DexCategory_WatersEdgePkmn[] = _("Water's-edge POKéMON");
@@ -68,16 +68,16 @@ const u8 gText_DexCategory_MountainPkmn[] = _("Mountain POKéMON");
const u8 gText_DexCategory_RoughTerrainPkmn[] = _("Rough-terrain POKéMON");
const u8 gText_DexCategory_UrbanPkmn[] = _("Urban POKéMON");
const u8 gText_DexCategory_RarePkmn[] = _("Rare POKéMON");
-const u8 gText_Search[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}SEARCH");
+const u8 gText_Search[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}SEARCH");
const u8 gText_NumericalMode[] = _("NUMERICAL MODE");
const u8 gText_AToZMode[] = _("A TO Z MODE");
-const u8 gText_PokedexOther[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}OTHER");
+const u8 gText_PokedexOther[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}OTHER");
const u8 gTextJP_HowToUsePokedex[] = _("ずかんの つかいかた");
const u8 gText_ClosePokedex[] = _("CLOSE POKéDEX");
const u8 gText_TypeMode[] = _("TYPE MODE");
const u8 gText_LightestMode[] = _("LIGHTEST MODE");
const u8 gText_SmallestMode[] = _("SMALLEST MODE");
-const u8 gText_PokemonList[] = _("{COLOR WHITE2}{SHADOW LIGHT_BLUE}POKéMON LIST");
+const u8 gText_PokemonList[] = _("{COLOR DYNAMIC_COLOR6}{SHADOW DYNAMIC_COLOR5}POKéMON LIST");
const u8 gText_NumericalModeKanto[] = _("NUMERICAL MODE: KANTO");
const u8 gText_NumericalModeNational[] = _("NUMERICAL MODE: NATIONAL");
const u8 gText_PokemonListNoColor[] = _("POKéMON LIST");
@@ -110,8 +110,8 @@ ALIGNED(4) const u8 gText_Number[] = _("No. ");
ALIGNED(4) const u8 gText_Level[] = _("Lv. ");
ALIGNED(4) const u8 gText_Name[] = _("NAME");
ALIGNED(4) const u8 gText_IDNumber[] = _("IDNo.");
-const u8 gUnknown_841610A[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!");
-const u8 gUnknown_8416133[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}このポケモンにしますか?");
+const u8 gUnknown_841610A[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}オダマキはかせが ピンチだ!\nポケモンを だして たすけてあげよう!");
+const u8 gUnknown_8416133[] = _("{HIGHLIGHT DYNAMIC_COLOR6}{COLOR WHITE}このポケモンにしますか?");
const u8 gUnknown_8416146[] = _("ポケモン");
const u8 gText_SaveError_PleaseExchangeBackupMemory[] = _("Save error.\pPlease exchange the\nbackup memory.");
const u8 gSaveStatName_Player[] = _("PLAYER");
@@ -134,14 +134,14 @@ const u8 gText_Mail[] = _("MAIL");
const u8 gText_Take[] = _("TAKE");
const u8 gText_Store[] = _("STORE");
const u8 gOtherText_Check[] = _("CHECK");
-const u8 gUnknown_84161EF[] = _("NONE");
+const u8 gText_PokeSum_Item_None[] = _("NONE");
const u8 gOtherText_Open[] = _("OPEN");
const u8 gOtherText_Deselect[] = _("DESELECT");
-const u8 gUnknown_8416202[] = _("???");
+const u8 gText_PokeSum_DexNoUnknown[] = _("???");
const u8 gUnknown_8416206[] = _("?????");
const u8 gText_Slash[] = _("/");
-const u8 gUnknown_841620E[] = _("-");
-const u8 gUnknown_8416210[] = _("--");
+const u8 gText_PokeSum_OneHyphen[] = _("-");
+const u8 gText_PokeSum_TwoHyphens[] = _("--");
const u8 gText_ThreeHyphens[] = _("---");
const u8 gText_SevenHyphens[] = _("-------");
const u8 gText_MaleSymbol[] = _("♂");
@@ -151,7 +151,7 @@ const u8 gOtherText_UnkF9_08_Clear_01[] = _("{NO}{CLEAR 0x01}");
const u8 gUnknown_841622C[] = _("{PLUS}");
const u8 gUnknown_841622F[] = _("{ESCAPE 0x03}");
const u8 gUnknown_8416233[] = _("{ID}{NO}");
-const u8 gUnknown_8416238[] = _("{PP}");
+const u8 gText_PokeSum_PP[] = _("{PP}");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gUnknown_841623D[] = _("YES\nNO");
const u8 gText_GoBackToThePreviousMenu[] = _("Go back to the\nprevious menu.");
@@ -760,9 +760,9 @@ const u8 gUnknown_8418C62[] = _("なにも かわらなかった!");
const u8 gUnknown_8418C6F[] = _("もう これいじょう たべない みたい‥");
const u8 gText_SaveFailedScreen_CheckingBackupMemory[] = _("Save failed.\nChecking the backup memory‥\nPlease wait.\n“Time required:\nabout 1 minute”");
const u8 gText_SaveFailedScreen_BackupMemoryDamaged[] = _("The backup memory is damaged or\nthe game's battery has run dry.\nThe game can be played, but its\nprogress cannot be saved.\n“Please press the A Button.”");
-const u8 gUnknown_8418D70[] = _("{COLOR RED}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
+const u8 gUnknown_8418D70[] = _("{COLOR DARK_GRAY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
const u8 gUnknown_8418D99[] = _("けんさが しゅうりょうしました!\nもういちど レポ-トを かきこみます\nしばらくおまちください");
-const u8 gUnknown_8418DC9[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR RED}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
+const u8 gUnknown_8418DC9[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR DARK_GRAY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
const u8 gText_SaveFailedScreen_SaveCompleted[] = _("Save completed.\n“Please press the A Button.”");
const u8 gUnknown_8418E36[] = _("れんらくせん");
const u8 gUnknown_8418E3D[] = _("ひみつきち");
@@ -801,47 +801,47 @@ const u8 gText_RegionMap_AreaDesc_TanobyRuins[] = _("An ancient ruin that is rum
const u8 gText_RegionMap_AreaDesc_AlteringCave[] = _("This island has been known by this\nname since the distant past.\nNo one today knows where it got\nthis name, however.");
const u8 gText_RegionMap_AreaDesc_PatternBush[] = _("A lush and bush-like area. \nIn it are patterns where no grass\ngrows. Some study it in the belief\nthat a secret is concealed.");
const u8 gText_RegionMap_AreaDesc_DottedHole[] = _("A mysterious, just-discovered\nruin from an ancient time.\nIt got its name from the six dots\non its door.");
-const u8 gUnknown_8419782[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
-const u8 gUnknown_841979D[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
-const u8 gUnknown_84197B8[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_84197ED[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_8419822[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_8419841[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_8419860[] = _("{DYNAMIC 0x00} nature.\nApparently met in {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_841988A[] = _("{DYNAMIC 0x00} nature.\nApparently met in {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_84198B4[] = _("{DYNAMIC 0x00} nature.\nHatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_84198D5[] = _("{DYNAMIC 0x00} nature.\nHatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
-const u8 gUnknown_84198F6[] = _("{DYNAMIC 0x00}なせいかく {LV_2}{DYNAMIC 0x01}のとき\n{DYNAMIC 0x02}で かえった ようだ");
-const u8 gUnknown_8419913[] = _("{DYNAMIC 0x00}せいかく {LV_2}{DYNAMIC 0x01}のとき\n{DYNAMIC 0x02}で かえった ようだ");
-const u8 gUnknown_841992F[] = _("{DYNAMIC 0x00} nature. Met in a fateful\nencounter (hatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}).");
-const u8 gUnknown_841996D[] = _("{DYNAMIC 0x00} nature. Met in a fateful\nencounter (hatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}).");
-const u8 gUnknown_84199AB[] = _("{DYNAMIC 0x00} nature. Apparently met in\na fateful encounter (hatched:\n{DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}).");
-const u8 gUnknown_84199F4[] = _("{DYNAMIC 0x00} nature. Apparently met in\na fateful encounter シhatched:\n{DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}ス.");
-const u8 gUnknown_8419A3D[] = _("An odd POKéMON EGG found by the\nDAY-CARE couple.");
-const u8 gUnknown_8419A6E[] = _("An odd POKéMON EGG obtained from\nthe traveling man.");
-const u8 gUnknown_8419AA2[] = _("A wondrously peculiar POKéMON EGG\nobtained at a nice place.");
-const u8 gUnknown_8419ADE[] = _("An odd POKéMON EGG obtained from\nan old woman at the SPA.");
-const u8 gUnknown_8419B18[] = _("A peculiar POKéMON EGG obtained\nin a trade.");
-const u8 gUnknown_8419B44[] = _("It looks like this\nEGG will take a\nlong time to hatch.");
-const u8 gUnknown_8419B7B[] = _("What will hatch\nfrom this? It will\ntake some time.");
-const u8 gUnknown_8419BAE[] = _("It occasionally\nmoves. It should\nhatch soon.");
-const u8 gUnknown_8419BDB[] = _("It's making sounds.\nIt's almost ready\nto hatch!");
-const u8 gUnknown_8419C0B[] = _("a trade");
-const u8 gUnknown_8419C13[] = _("Somewhere");
-const u8 gUnknown_8419C1D[] = _("POKéMON INFO");
-const u8 gUnknown_8419C2A[] = _("POKéMON SKILLS");
-const u8 gUnknown_8419C39[] = _("KNOWN MOVES");
-const u8 gUnknown_8419C45[] = _("No data");
-const u8 gUnknown_8419C4D[] = _("EXP. POINTS");
-const u8 gUnknown_8419C59[] = _("NEXT LV.");
-const u8 gUnknown_8419C62[] = _("{DPAD_RIGHT}PAGE {A_BUTTON}CANCEL");
-const u8 gUnknown_8419C72[] = _("{A_BUTTON}CANCEL");
-const u8 gUnknown_8419C7B[] = _("{DPAD_LEFTRIGHT}PAGE");
-const u8 gUnknown_8419C82[] = _("{DPAD_LEFT}PAGE {A_BUTTON}DETAIL");
-const u8 gUnknown_8419C92[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}SWITCH");
-const u8 gUnknown_8419CA2[] = _("{DPAD_UPDOWN}PICK");
-const u8 gUnknown_8419CA9[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}DELETE");
-const u8 gUnknown_8419CB9[] = _("HM moves can't be\nforgotten now.");
+const u8 gText_PokeSum_MetInATrade[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
+const u8 gText_PokeSum_MetInATrade_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in a trade.");
+const u8 gText_PokeSum_FatefulEncounterMet[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_FatefulEncounterMet_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in a fateful encounter when\nat {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_Met[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_Met_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nMet in {DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_ApparentlyMet[] = _("{DYNAMIC 0x00} nature.\nApparently met in {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_ApparentlyMet_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nApparently met in {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_Hatched[] = _("{DYNAMIC 0x00} nature.\nHatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_Hatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature.\nHatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}.");
+const u8 gText_PokeSum_JP_ApparentlyHatched[] = _("{DYNAMIC 0x00}なせいかく {LV_2}{DYNAMIC 0x01}のとき\n{DYNAMIC 0x02}で かえった ようだ");
+const u8 gText_PokeSum_JP_ApparentlyHatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00}せいかく {LV_2}{DYNAMIC 0x01}のとき\n{DYNAMIC 0x02}で かえった ようだ");
+const u8 gText_PokeSum_FatefulEncounterHatched[] = _("{DYNAMIC 0x00} nature. Met in a fateful\nencounter (hatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}).");
+const u8 gText_PokeSum_FatefulEncounterHatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature. Met in a fateful\nencounter (hatched: {DYNAMIC 0x02}\nat {LV_2} {DYNAMIC 0x01}).");
+const u8 gText_PokeSum_ApparentlyFatefulEncounterHatched[] = _("{DYNAMIC 0x00} nature. Apparently met in\na fateful encounter (hatched:\n{DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}).");
+const u8 gText_PokeSum_ApparentlyFatefulEncounterHatched_BoldGentleGrammar[] = _("{DYNAMIC 0x00} nature. Apparently met in\na fateful encounter (hatched:\n{DYNAMIC 0x02} at {LV_2} {DYNAMIC 0x01}).");
+const u8 gText_PokeSum_EggOrigin_DayCare[] = _("An odd POKéMON EGG found by the\nDAY-CARE couple.");
+const u8 gText_PokeSum_EggOrigin_TravelingMan[] = _("An odd POKéMON EGG obtained from\nthe traveling man.");
+const u8 gText_PokeSum_EggOrigin_NicePlace[] = _("A wondrously peculiar POKéMON EGG\nobtained at a nice place.");
+const u8 gText_PokeSum_EggOrigin_Spa[] = _("An odd POKéMON EGG obtained from\nan old woman at the SPA.");
+const u8 gText_PokeSum_EggOrigin_Trade[] = _("A peculiar POKéMON EGG obtained\nin a trade.");
+const u8 gText_PokeSum_EggHatch_LongTime[] = _("It looks like this\nEGG will take a\nlong time to hatch.");
+const u8 gText_PokeSum_EggHatch_SomeTime[] = _("What will hatch\nfrom this? It will\ntake some time.");
+const u8 gText_PokeSum_EggHatch_Soon[] = _("It occasionally\nmoves. It should\nhatch soon.");
+const u8 gText_PokeSum_EggHatch_AlmostReady[] = _("It's making sounds.\nIt's almost ready\nto hatch!");
+const u8 gText_PokeSum_ATrade[] = _("a trade");
+const u8 gText_Somewhere[] = _("Somewhere");
+const u8 gText_PokeSum_PageName_PokemonInfo[] = _("POKéMON INFO");
+const u8 gText_PokeSum_PageName_PokemonSkills[] = _("POKéMON SKILLS");
+const u8 gText_PokeSum_PageName_KnownMoves[] = _("KNOWN MOVES");
+const u8 gText_PokeSum_NoData[] = _("No data");
+const u8 gText_PokeSum_ExpPoints[] = _("EXP. POINTS");
+const u8 gText_PokeSum_NextLv[] = _("NEXT LV.");
+const u8 gText_PokeSum_Controls_PageCancel[] = _("{DPAD_RIGHT}PAGE {A_BUTTON}CANCEL");
+const u8 gText_PokeSum_Controls_Cancel[] = _("{A_BUTTON}CANCEL");
+const u8 gText_PokeSum_Controls_Page[] = _("{DPAD_LEFTRIGHT}PAGE");
+const u8 gText_PokeSum_Controls_PageDetail[] = _("{DPAD_LEFT}PAGE {A_BUTTON}DETAIL");
+const u8 gText_PokeSum_Controls_PickSwitch[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}SWITCH");
+const u8 gText_PokeSum_Controls_Pick[] = _("{DPAD_UPDOWN}PICK");
+const u8 gText_PokeSum_Controls_PickDelete[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}DELETE");
+const u8 gText_PokeSum_HmMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.");
const u8 gText_TrainerCardName[] = _("NAME: ");
const u8 gText_TrainerCardIDNo[] = _("IDNo.");
const u8 gText_TrainerCardMoney[] = _("MONEY");
@@ -1032,7 +1032,7 @@ ALIGNED(4) const u8 gText_BerryCrush_NoBerries[] = _("You have no BERRIES.\nThe
ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…");
-ALIGNED(4) const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[] = _("1. {COLOR LIGHT_GRAY}{SHADOW BLACK}{DYNAMIC 0x00}");
+ALIGNED(4) const u8 gText_1_ClrBluShdwLtBlu_Dynamic0[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0x00}");
const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}");
ALIGNED(4) const u8 gText_SpaceTimes[] = _(" times");
ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}");
@@ -1214,10 +1214,10 @@ const u8 gTradeText_CancelTrade[] = _("Cancel trade?");
const u8 gTradeText_PressBButtonToExit[] = _("Press the B Button to exit.");
const u8 gUnknown_841E10A[] = _("SUMMARY");
const u8 gUnknown_841E112[] = _("TRADE");
-const u8 gUnknown_841E118[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}Communication standby…\nPlease wait.");
-const u8 gUnknown_841E145[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}The trade has been canceled.");
-const u8 gUnknown_841E16B[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}That's your only POKéMON\nfor battle.");
-const u8 gUnknown_841E199[] = _("{COLOR RED}{HIGHLIGHT DARK_GREY}{SHADOW GREEN}Waiting for your friend\nto finish…");
+const u8 gUnknown_841E118[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait.");
+const u8 gUnknown_841E145[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has been canceled.");
+const u8 gUnknown_841E16B[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}That's your only POKéMON\nfor battle.");
+const u8 gUnknown_841E199[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…");
const u8 gUnknown_841E1C5[] = _("Your friend wants\nto trade POKéMON.");
const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}.");
const u8 gText_ByeByeVar1[] = _("Bye-bye, {STR_VAR_2}!");
@@ -1246,7 +1246,7 @@ const u8 gUnknown_841E2C9[] = _("{DYNAMIC 0x02} players");
const u8 gUnknown_841E2D4[] = _("{DYNAMIC 0x03} players");
const u8 gUnknown_841E2DF[] = _("{DPAD_ANY}えらぶ:{A_BUTTON}けってい");
const u8 gUnknown_841E2EC[] = _("{B_BUTTON}CANCEL");
-const u8 gUnknown_841E2F5[] = _("{COLOR BLUE}{SHADOW YELLOW} たいせんの くみあわせ\n{COLOR RED}{SHADOW GREEN}じぶんの ばしょをきめて ください");
+const u8 gUnknown_841E2F5[] = _("{COLOR RED}{SHADOW LIGHT_RED} たいせんの くみあわせ\n{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}じぶんの ばしょをきめて ください");
const u8 gUnknown_841E322[] = _("{ID}");
const u8 gText_CommunicationStandby5[] = _("Communication standby…");
const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well.");