diff options
Diffstat (limited to 'src/trade_scene.c')
-rw-r--r-- | src/trade_scene.c | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/src/trade_scene.c b/src/trade_scene.c index f2372a42c..9c644dc8c 100644 --- a/src/trade_scene.c +++ b/src/trade_scene.c @@ -631,7 +631,7 @@ static void SpriteCB_TradeGlowCore(struct Sprite * sprite) static void SpriteCB_GameLinkCableEnd_Outbound(struct Sprite * sprite) { sprite->data[0]++; - sprite->pos2.y++; + sprite->y2++; if (sprite->data[0] == 10) DestroySprite(sprite); } @@ -640,7 +640,7 @@ static void SpriteCB_GameLinkCableEnd_Outbound(struct Sprite * sprite) static void SpriteCB_GameLinkCableEnd_Inbound(struct Sprite * sprite) { sprite->data[0]++; - sprite->pos2.y--; + sprite->y2--; if (sprite->data[0] == 10) DestroySprite(sprite); } @@ -1269,8 +1269,8 @@ static bool8 DoTradeAnim_Cable(void) { case 0: gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = -180; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = -180; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; sTradeData->state++; sTradeData->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); @@ -1278,12 +1278,12 @@ static bool8 DoTradeAnim_Cable(void) case 1: if (sTradeData->bg2hofs > 0) { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x += 3; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 += 3; sTradeData->bg2hofs -= 3; } else { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = 0; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = 0; sTradeData->bg2hofs = 0; sTradeData->state = 10; } @@ -1404,9 +1404,9 @@ static bool8 DoTradeAnim_Cable(void) DISPCNT_OBJ_ON); break; case 200: - gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2; - gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8) + gSprites[sTradeData->tradeGlow1SpriteId].y -= 2; + gSprites[sTradeData->gbaScreenSpriteId].y -= 2; + if (gSprites[sTradeData->tradeGlow1SpriteId].y < -8) { sTradeData->state = 29; } @@ -1436,13 +1436,13 @@ static bool8 DoTradeAnim_Cable(void) PlaySE(SE_WARP_OUT); sTradeData->state++; } - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; break; case 33: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -90) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1; @@ -1474,22 +1474,22 @@ static bool8 DoTradeAnim_Cable(void) StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[0]], 0); } StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.x = 60; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 180; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.y = 192; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = -32; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x = 60; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 180; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y = 192; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = -32; gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = FALSE; sTradeData->state++; break; case 38: - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y -= 3; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y >= -163) + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 -= 3; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 += 3; + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 >= -163) { PlaySE(SE_WARP_IN); } - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222) + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -222) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0; @@ -1500,9 +1500,9 @@ static bool8 DoTradeAnim_Cable(void) } break; case 39: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -222) { BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); sTradeData->state++; @@ -1536,9 +1536,9 @@ static bool8 DoTradeAnim_Cable(void) } break; case 43: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64) + gSprites[sTradeData->tradeGlow1SpriteId].y2 += 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 + gSprites[sTradeData->tradeGlow1SpriteId].y == 64) { sTradeData->state++; } @@ -1650,10 +1650,10 @@ static bool8 DoTradeAnim_Cable(void) } break; case 66: - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 120; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.x = 0; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 120; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x2 = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 = 0; StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[1], gSprites[sTradeData->pokePicSpriteIdxs[1]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF); FreeSpriteOamMatrix(&gSprites[sTradeData->pokeballSpriteId2]); @@ -1766,8 +1766,8 @@ static bool8 DoTradeAnim_Wireless(void) { case 0: gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = -180; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = -180; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 = gMonFrontPicCoords[sTradeData->tradeSpecies[0]].y_offset; sTradeData->state++; sTradeData->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); @@ -1775,12 +1775,12 @@ static bool8 DoTradeAnim_Wireless(void) case 1: if (sTradeData->bg2hofs > 0) { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x += 3; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 += 3; sTradeData->bg2hofs -= 3; } else { - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.x = 0; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x2 = 0; sTradeData->bg2hofs = 0; sTradeData->state = 10; } @@ -1906,9 +1906,9 @@ static bool8 DoTradeAnim_Wireless(void) DISPCNT_OBJ_ON); break; case 200: - gSprites[sTradeData->tradeGlow1SpriteId].pos1.y -= 2; - gSprites[sTradeData->gbaScreenSpriteId].pos1.y -= 2; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos1.y < -8) + gSprites[sTradeData->tradeGlow1SpriteId].y -= 2; + gSprites[sTradeData->gbaScreenSpriteId].y -= 2; + if (gSprites[sTradeData->tradeGlow1SpriteId].y < -8) { sTradeData->state = 29; } @@ -1938,13 +1938,13 @@ static bool8 DoTradeAnim_Wireless(void) PlaySE(SE_WARP_OUT); sTradeData->state++; } - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; break; case 33: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -90) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -90) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 1; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 1; @@ -1977,22 +1977,22 @@ static bool8 DoTradeAnim_Wireless(void) StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[0]], 0); } StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.x = 40; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 200; - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos1.y = 192; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = -32; + gSprites[sTradeData->pokePicSpriteIdxs[0]].x = 40; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 200; + gSprites[sTradeData->pokePicSpriteIdxs[0]].y = 192; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = -32; gSprites[sTradeData->pokePicSpriteIdxs[0]].invisible = FALSE; gSprites[sTradeData->pokePicSpriteIdxs[1]].invisible = FALSE; sTradeData->state++; break; case 38: - gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y -= 3; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y >= -163) + gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 -= 3; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 += 3; + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -160 && gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 >= -163) { PlaySE(SE_WARP_IN); } - if (gSprites[sTradeData->pokePicSpriteIdxs[0]].pos2.y < -222) + if (gSprites[sTradeData->pokePicSpriteIdxs[0]].y2 < -222) { gSprites[sTradeData->tradeGlow1SpriteId].data[1] = 0; gSprites[sTradeData->gbaScreenSpriteId].data[1] = 0; @@ -2003,9 +2003,9 @@ static bool8 DoTradeAnim_Wireless(void) } break; case 39: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y -= 3; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 3; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y <= -222) + gSprites[sTradeData->tradeGlow1SpriteId].y2 -= 3; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 3; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 <= -222) { BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB_BLACK); sTradeData->state++; @@ -2042,9 +2042,9 @@ static bool8 DoTradeAnim_Wireless(void) } break; case 43: - gSprites[sTradeData->tradeGlow1SpriteId].pos2.y += 4; - gSprites[sTradeData->gbaScreenSpriteId].pos2.y += 4; - if (gSprites[sTradeData->tradeGlow1SpriteId].pos2.y + gSprites[sTradeData->tradeGlow1SpriteId].pos1.y == 64) + gSprites[sTradeData->tradeGlow1SpriteId].y2 += 4; + gSprites[sTradeData->gbaScreenSpriteId].y2 += 4; + if (gSprites[sTradeData->tradeGlow1SpriteId].y2 + gSprites[sTradeData->tradeGlow1SpriteId].y == 64) { sTradeData->state = 144; sTradeData->timer = 0; @@ -2171,10 +2171,10 @@ static bool8 DoTradeAnim_Wireless(void) } break; case 66: - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.x = 120; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos1.y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.x = 0; - gSprites[sTradeData->pokePicSpriteIdxs[1]].pos2.y = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x = 120; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y = gMonFrontPicCoords[sTradeData->tradeSpecies[1]].y_offset + 60; + gSprites[sTradeData->pokePicSpriteIdxs[1]].x2 = 0; + gSprites[sTradeData->pokePicSpriteIdxs[1]].y2 = 0; StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[1]], 0); CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[1], gSprites[sTradeData->pokePicSpriteIdxs[1]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF); FreeSpriteOamMatrix(&gSprites[sTradeData->pokeballSpriteId2]); @@ -2328,16 +2328,16 @@ static void HandleLinkDataReceive(void) static void SpriteCB_TradePokeball_Default(struct Sprite * sprite) { - sprite->pos1.y += sprite->data[0] / 10; + sprite->y += sprite->data[0] / 10; sprite->data[5] += sprite->data[1]; - sprite->pos1.x = sprite->data[5] / 10; - if (sprite->pos1.y > 76) + sprite->x = sprite->data[5] / 10; + if (sprite->y > 76) { - sprite->pos1.y = 76; + sprite->y = 76; sprite->data[0] = -(sprite->data[0] * sprite->data[2]) / 100; sprite->data[3]++; } - if (sprite->pos1.x == 120) + if (sprite->x == 120) sprite->data[1] = 0; sprite->data[0] += sprite->data[4]; if (sprite->data[3] == 4) @@ -2349,7 +2349,7 @@ static void SpriteCB_TradePokeball_Default(struct Sprite * sprite) static void SpriteCB_TradePokeball_Outbound(struct Sprite * sprite) { - sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]]; + sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]]; if (sprite->data[0] == 22) PlaySE(SE_BALL_BOUNCE_1); sprite->data[0]++; @@ -2369,7 +2369,7 @@ static void SpriteCB_TradePokeball_Outbound2(struct Sprite * sprite) sprite->data[1]++; if (sprite->data[1] > 20) { - sprite->pos2.y -= sTradeBallVerticalVelocityTable[sprite->data[0]]; + sprite->y2 -= sTradeBallVerticalVelocityTable[sprite->data[0]]; sprite->data[0]++; if (sprite->data[0] == 23) { @@ -2383,8 +2383,8 @@ static void SpriteCB_TradePokeball_Inbound(struct Sprite * sprite) { if (sprite->data[2] == 0) { - sprite->pos1.y += 4; - if (sprite->pos1.y > sprite->data[3]) + sprite->y += 4; + if (sprite->y > sprite->data[3]) { sprite->data[2]++; sprite->data[0] = 22; @@ -2399,7 +2399,7 @@ static void SpriteCB_TradePokeball_Inbound(struct Sprite * sprite) PlaySE(SE_BALL_BOUNCE_3); if (sprite->data[0] == 107) PlaySE(SE_BALL_BOUNCE_4); - sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]]; + sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]]; sprite->data[0]++; if (sprite->data[0] == 108) sprite->callback = SpriteCallbackDummy; |