summaryrefslogtreecommitdiff
path: root/src/trainer_see.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r--src/trainer_see.c174
1 files changed, 174 insertions, 0 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
new file mode 100644
index 000000000..a04fe83ec
--- /dev/null
+++ b/src/trainer_see.c
@@ -0,0 +1,174 @@
+#include "global.h"
+#include "battle_setup.h"
+#include "field_player_avatar.h"
+#include "event_object_movement.h"
+#include "quest_log.h"
+#include "constants/battle_setup.h"
+
+static bool8 CheckTrainer(u8 objectEventId);
+static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent);
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection);
+void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance);
+
+const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
+
+u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = {
+ GetTrainerApproachDistanceSouth,
+ GetTrainerApproachDistanceNorth,
+ GetTrainerApproachDistanceWest,
+ GetTrainerApproachDistanceEast
+};
+
+bool8 CheckForTrainersWantingBattle(void)
+{
+ u8 i;
+ if (sub_8111C2C() == TRUE)
+ return FALSE;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active
+ && (
+ gObjectEvents[i].trainerType == 1
+ || gObjectEvents[i].trainerType == 3
+ )
+ && CheckTrainer(i)
+ )
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 CheckTrainer(u8 objectEventId)
+{
+ const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId);
+ u8 approachDistance;
+ if (GetTrainerFlagFromScriptPointer(script))
+ return FALSE;
+ approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
+ if (approachDistance != 0)
+ {
+ if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles())
+ return FALSE;
+ ConfigureAndSetUpOneTrainerBattle(objectEventId, script);
+ sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
+{
+ s16 x, y;
+ u8 i;
+ u8 approachDistance;
+
+ PlayerGetDestCoords(&x, &y);
+ if (trainerObj->trainerType == 1) // can only see in one direction
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
+ }
+ else // can see in all directions
+ {
+ for (i = 0; i < 4; i++)
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
+ return approachDistance;
+ }
+ }
+
+ return 0;
+}
+
+// Returns how far south the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.x == x
+ && y > trainerObj->currentCoords.y
+ && y <= trainerObj->currentCoords.y + range)
+ {
+ if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT)
+ return 0;
+ return (y - trainerObj->currentCoords.y);
+ }
+ else
+ return 0;
+}
+
+// Returns how far north the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.x == x
+ && y < trainerObj->currentCoords.y
+ && y >= trainerObj->currentCoords.y - range)
+ return (trainerObj->currentCoords.y - y);
+ else
+ return 0;
+}
+
+// Returns how far west the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.y == y
+ && x < trainerObj->currentCoords.x
+ && x >= trainerObj->currentCoords.x - range)
+ return (trainerObj->currentCoords.x - x);
+ else
+ return 0;
+}
+
+// Returns how far east the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->currentCoords.y == y
+ && x > trainerObj->currentCoords.x
+ && x <= trainerObj->currentCoords.x + range)
+ return (x - trainerObj->currentCoords.x);
+ else
+ return 0;
+}
+
+#define COLLISION_MASK (~1)
+
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
+{
+ s16 x, y;
+ u8 unk19_temp;
+ u8 unk19b_temp;
+ u8 i;
+ u8 collision;
+
+ if (approachDistance == 0)
+ return 0;
+
+ x = trainerObj->currentCoords.x;
+ y = trainerObj->currentCoords.y;
+
+ for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
+ {
+ collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
+ if (collision != 0 && (collision & COLLISION_MASK))
+ return 0;
+ }
+
+ // preserve mapobj_unk_19 before clearing.
+ unk19_temp = trainerObj->range.as_nybbles.x;
+ unk19b_temp = trainerObj->range.as_nybbles.y;
+ trainerObj->range.as_nybbles.x = 0;
+ trainerObj->range.as_nybbles.y = 0;
+
+ collision = GetCollisionAtCoords(trainerObj, x, y, direction);
+
+ trainerObj->range.as_nybbles.x = unk19_temp;
+ trainerObj->range.as_nybbles.y = unk19b_temp;
+ if (collision == 4)
+ return approachDistance;
+
+ return 0;
+}