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-rw-r--r--src/trainer_see.c144
1 files changed, 72 insertions, 72 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 3dbfbdf38..6fad80468 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -14,42 +14,42 @@
typedef u8 (*TrainerApproachFunc)(struct ObjectEvent *, s16, s16, s16);
typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
-/*static*/ bool8 CheckTrainer(u8 trainerObjId);
-/*static*/ u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
-/*static*/ u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-/*static*/ u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-/*static*/ u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-/*static*/ u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-/*static*/ u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
-/*static*/ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
-/*static*/ void Task_RunTrainerSeeFuncList(u8 taskId);
-/*static*/ bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-/*static*/ void Task_DestroyTrainerApproachTask(u8 taskId);
-/*static*/ void SpriteCB_TrainerIcons(struct Sprite * sprite);
-/*static*/ void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
-
-/*static*/ const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
+static bool8 CheckTrainer(u8 trainerObjId);
+static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
+static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
+static void Task_RunTrainerSeeFuncList(u8 taskId);
+static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+static void Task_DestroyTrainerApproachTask(u8 taskId);
+static void SpriteCB_TrainerIcons(struct Sprite * sprite);
+static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
+
+static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
// range is the maximum distance the trainer can see
// x and y are the player's coordinates
// Returns distance to walk if trainer has unobstructed view of player
// Returns 0 if trainer can't see player
-/*static*/ const TrainerApproachFunc sDirectionalApproachDistanceFuncs[] = {
+static const TrainerApproachFunc sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
@@ -59,7 +59,7 @@ typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
// Returns TRUE to run the next func immediately
// Returns FALSE to delay the next func to the next frame
-/*static*/ const TrainerSeeFunc sTrainerSeeFuncList[] = {
+static const TrainerSeeFunc sTrainerSeeFuncList[] = {
TrainerSeeFunc_Dummy,
TrainerSeeFunc_StartExclMark,
TrainerSeeFunc_WaitExclMark,
@@ -77,7 +77,7 @@ typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown
};
-/*static*/ const TrainerSeeFunc sTrainerSeeFuncList2[] = {
+static const TrainerSeeFunc sTrainerSeeFuncList2[] = {
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
@@ -104,7 +104,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 CheckTrainer(u8 trainerObjId)
+static bool8 CheckTrainer(u8 trainerObjId)
{
const u8 *script = GetObjectEventScriptPointerByObjectEventId(trainerObjId);
u8 approachDistance;
@@ -122,7 +122,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
+static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
{
s16 x, y;
u8 i;
@@ -148,7 +148,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
-/*static*/ u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.x == x
&& y > trainerObj->currentCoords.y
@@ -163,7 +163,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
-/*static*/ u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.x == x
&& y < trainerObj->currentCoords.y
@@ -174,7 +174,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
-/*static*/ u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.y == y
&& x < trainerObj->currentCoords.x
@@ -185,7 +185,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
-/*static*/ u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.y == y
&& x > trainerObj->currentCoords.x
@@ -197,7 +197,7 @@ bool8 CheckForTrainersWantingBattle(void)
#define COLLISION_MASK (~1)
-/*static*/ u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
@@ -245,7 +245,7 @@ bool8 CheckForTrainersWantingBattle(void)
(dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
} while (0)
-/*static*/ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
+static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
{
u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
struct Task * task = &gTasks[taskId];
@@ -254,7 +254,7 @@ bool8 CheckForTrainersWantingBattle(void)
task->tTrainerRange = approachDistance;
}
-/*static*/ void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
+static void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
{
u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
@@ -262,7 +262,7 @@ bool8 CheckForTrainersWantingBattle(void)
Task_RunTrainerSeeFuncList(taskId);
}
-/*static*/ void Task_RunTrainerSeeFuncList(u8 taskId)
+static void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
@@ -281,12 +281,12 @@ bool8 CheckForTrainersWantingBattle(void)
// TrainerSeeFuncs
-/*static*/ bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 action;
// FRLG introduces trainers who can see the player from offscreen above.
@@ -306,7 +306,7 @@ bool8 CheckForTrainersWantingBattle(void)
return TRUE;
}
-/*static*/ bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
{
@@ -315,15 +315,15 @@ bool8 CheckForTrainersWantingBattle(void)
else
{
task->tFuncId++;
- if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
+ if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
- if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
+ if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
task->tFuncId = 8;
return TRUE;
}
}
-/*static*/ bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
{
@@ -341,7 +341,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj;
@@ -363,7 +363,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -374,7 +374,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// Jumps here if disguised. Not used in FRLG.
-/*static*/ bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -385,7 +385,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
@@ -394,7 +394,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// Jump here if hidden in ash. Not used in FRLG.
-/*static*/ bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -405,7 +405,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
{
@@ -419,7 +419,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct Sprite *sprite;
@@ -438,7 +438,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
@@ -447,7 +447,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
-/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
int specialObjectId;
task->tData5 = 0;
@@ -458,7 +458,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -481,7 +481,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -514,7 +514,7 @@ bool8 CheckForTrainersWantingBattle(void)
#undef tTrainerObjHi
#undef tFuncId
-/*static*/ void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
+static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
@@ -549,7 +549,7 @@ void EndTrainerApproach(void)
StartTrainerApproachWithFollowupTask(Task_DestroyTrainerApproachTask);
}
-/*static*/ void Task_DestroyTrainerApproachTask(u8 taskId)
+static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -564,7 +564,7 @@ void EndTrainerApproach(void)
#define sData4 data[4]
#define sFldEffId data[7]
-/*static*/ const struct OamData sOamData_Emoticons = {
+static const struct OamData sOamData_Emoticons = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -580,7 +580,7 @@ void EndTrainerApproach(void)
.affineParam = 0,
};
-/*static*/ const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
+static const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
{sGfx_Emoticons + 0x000, 0x80},
{sGfx_Emoticons + 0x040, 0x80},
{sGfx_Emoticons + 0x080, 0x80},
@@ -602,42 +602,42 @@ void EndTrainerApproach(void)
{sGfx_Emoticons + 0x380, 0x80},
};
-/*static*/ const union AnimCmd sAnimCmd_ExclamationMark1[] = {
+static const union AnimCmd sAnimCmd_ExclamationMark1[] = {
ANIMCMD_FRAME( 0, 4),
ANIMCMD_FRAME( 1, 4),
ANIMCMD_FRAME( 2, 52),
ANIMCMD_END
};
-/*static*/ const union AnimCmd sAnimCmd_DoubleExclMark[] = {
+static const union AnimCmd sAnimCmd_DoubleExclMark[] = {
ANIMCMD_FRAME( 6, 4),
ANIMCMD_FRAME( 7, 4),
ANIMCMD_FRAME( 8, 52),
ANIMCMD_END
};
-/*static*/ const union AnimCmd sAnimCmd_X[] = {
+static const union AnimCmd sAnimCmd_X[] = {
ANIMCMD_FRAME( 3, 4),
ANIMCMD_FRAME( 4, 4),
ANIMCMD_FRAME( 5, 52),
ANIMCMD_END
};
-/*static*/ const union AnimCmd sAnimCmd_SmileyFace[] = {
+static const union AnimCmd sAnimCmd_SmileyFace[] = {
ANIMCMD_FRAME( 9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_FRAME(11, 52),
ANIMCMD_END
};
-/*static*/ const union AnimCmd sAnimCmd_QuestionMark[] = {
+static const union AnimCmd sAnimCmd_QuestionMark[] = {
ANIMCMD_FRAME(12, 4),
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(14, 52),
ANIMCMD_END
};
-/*static*/ const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
+static const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
sAnimCmd_ExclamationMark1,
sAnimCmd_DoubleExclMark,
sAnimCmd_X,
@@ -645,7 +645,7 @@ void EndTrainerApproach(void)
sAnimCmd_QuestionMark
};
-/*static*/ const struct SpriteTemplate sSpriteTemplate_Emoticons = {
+static const struct SpriteTemplate sSpriteTemplate_Emoticons = {
.tileTag = 0xFFFF,
.paletteTag = 0xFFFF,
.oam = &sOamData_Emoticons,
@@ -705,7 +705,7 @@ u8 FldEff_QuestionMarkIcon(void)
return 0;
}
-/*static*/ void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
+static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
@@ -719,7 +719,7 @@ u8 FldEff_QuestionMarkIcon(void)
StartSpriteAnim(sprite, spriteAnimNum);
}
-/*static*/ void SpriteCB_TrainerIcons(struct Sprite *sprite)
+static void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
u8 objEventId;