diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/poison.c | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/src/poison.c b/src/poison.c new file mode 100644 index 000000000..4f83fd50c --- /dev/null +++ b/src/poison.c @@ -0,0 +1,298 @@ +#include "global.h" +#include "battle_anim.h" +#include "trig.h" + +static void sub_80B1620(struct Sprite *sprite); +static void sub_80B16A0(struct Sprite *sprite); +static void sub_80B1744(struct Sprite *sprite); +static void sub_80B17C4(struct Sprite *sprite); +static void AnimBubbleEffect(struct Sprite *sprite); +static void sub_80B1684(struct Sprite *sprite); +static void sub_80B1728(struct Sprite *sprite); +static void sub_80B1798(struct Sprite *sprite); +static void AnimBubbleEffectStep(struct Sprite *sprite); + +static const union AnimCmd gUnknown_83E6994[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(24, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E69A8[] = +{ + gUnknown_83E6994, +}; + +const struct SpriteTemplate gUnknown_83E69AC = +{ + .tileTag = ANIM_TAG_TOXIC_BUBBLE, + .paletteTag = ANIM_TAG_TOXIC_BUBBLE, + .oam = &gOamData_83ACA18, + .anims = gUnknown_83E69A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimSpriteOnMonPos, +}; + +static const union AnimCmd gUnknown_83E69C4[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E69CC[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E69D4[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E69DC[] = +{ + gUnknown_83E69C4, +}; + +static const union AnimCmd *const gUnknown_83E69E0[] = +{ + gUnknown_83E69CC, +}; + +static const union AnimCmd *const gUnknown_83E69E4[] = +{ + gUnknown_83E69D4, +}; + +static const union AffineAnimCmd gUnknown_83E69E8[] = +{ + AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd gUnknown_83E6A08[] = +{ + AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E6A18[] = +{ + gUnknown_83E69E8, +}; + +static const union AffineAnimCmd *const gUnknown_83E6A1C[] = +{ + gUnknown_83E6A08, +}; + +const struct SpriteTemplate gUnknown_83E6A20 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_83ACA90, + .anims = gUnknown_83E69DC, + .images = NULL, + .affineAnims = gUnknown_83E6A18, + .callback = sub_80B1620, +}; + +const struct SpriteTemplate gUnknown_83E6A38 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_83ACA90, + .anims = gUnknown_83E69DC, + .images = NULL, + .affineAnims = gUnknown_83E6A18, + .callback = sub_80B16A0, +}; + +const struct SpriteTemplate gUnknown_83E6A50 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_83ACA30, + .anims = gUnknown_83E69E4, + .images = NULL, + .affineAnims = gUnknown_83E6A1C, + .callback = sub_80B1744, +}; + +static const union AffineAnimCmd gUnknown_83E6A68[] = +{ + AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), + AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E6A80[] = +{ + gUnknown_83E6A68, +}; + +const struct SpriteTemplate gUnknown_83E6A84 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_83ACA90, + .anims = gUnknown_83E69E0, + .images = NULL, + .affineAnims = gUnknown_83E6A80, + .callback = sub_80B17C4, +}; + +static const union AffineAnimCmd gUnknown_83E6A9C[] = +{ + AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E6AB4[] = +{ + gUnknown_83E6A9C, +}; + +const struct SpriteTemplate gPoisonBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gOamData_83ACA30, + .anims = gUnknown_83E69DC, + .images = NULL, + .affineAnims = gUnknown_83E6AB4, + .callback = AnimBubbleEffect, +}; + +const struct SpriteTemplate gWaterBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gOamData_83ACB50, + .anims = gUnknown_83E5A78, + .images = NULL, + .affineAnims = gUnknown_83E6AB4, + .callback = AnimBubbleEffect, +}; + +static void sub_80B1620(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + InitSpritePosToAnimAttacker(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[5] = -30; + InitAnimArcTranslation(sprite); + sprite->callback = sub_80B1684; +} + +static void sub_80B1684(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +static void sub_80B16A0(struct Sprite *sprite) +{ + s16 l1, l2; + + if (!gBattleAnimArgs[3]) + StartSpriteAnim(sprite, 2); + InitSpritePosToAnimAttacker(sprite, 1); + SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = l1 + gBattleAnimArgs[4]; + sprite->data[4] = l2 + gBattleAnimArgs[5]; + sprite->data[5] = -30; + InitAnimArcTranslation(sprite); + sprite->callback = sub_80B1728; +} + +static void sub_80B1728(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +static void sub_80B1744(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + sprite->callback = sub_80B1798; +} + +static void sub_80B1798(struct Sprite *sprite) +{ + TranslateSpriteLinearFixedPoint(sprite); + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; + if (!sprite->data[0]) + DestroyAnimSprite(sprite); +} + +static void sub_80B17C4(struct Sprite *sprite) +{ + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + sprite->data[0]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Animates a bubble by rising upward, swaying side to side, and +// enlarging the sprite. This is used as an after-effect by poison-type +// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: 0 = single-target, 1 = multi-target +static void AnimBubbleEffect(struct Sprite *sprite) +{ + if (!gBattleAnimArgs[2]) + { + InitSpritePosToAnimTarget(sprite, TRUE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + sprite->callback = AnimBubbleEffectStep; +} + +static void AnimBubbleEffectStep(struct Sprite *sprite) +{ + sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; + sprite->pos2.x = Sin(sprite->data[0], 4); + sprite->data[1] += 0x30; + sprite->pos2.y = -(sprite->data[1] >> 8); + if (sprite->affineAnimEnded) + DestroyAnimSprite(sprite); +} |