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-rw-r--r--src/battle_ai_script_commands.c239
-rw-r--r--src/battle_ai_switch_items.c676
-rw-r--r--src/battle_anim_mon_movement.c366
-rw-r--r--src/battle_controller_link_opponent.c1686
-rw-r--r--src/battle_controller_link_partner.c1599
-rw-r--r--src/battle_controller_opponent.c1788
-rw-r--r--src/battle_controller_player.c2969
-rw-r--r--src/battle_controller_safari.c677
-rw-r--r--src/battle_controllers.c1170
-rw-r--r--src/battle_gfx_sfx_util.c1056
-rw-r--r--src/battle_script_commands.c9824
-rw-r--r--src/battle_util.c3200
-rw-r--r--src/battle_util2.c102
-rw-r--r--src/data/items.json2
-rw-r--r--src/item_pc.c2
-rw-r--r--src/mevent.c8
-rw-r--r--src/mevent_server_helpers.c6
-rw-r--r--src/pokemon.c87
-rw-r--r--src/quest_log.c2
-rw-r--r--src/quest_log_battle.c2
-rw-r--r--src/reshow_battle_screen.c322
-rw-r--r--src/save.c8
-rw-r--r--src/scrcmd.c2
-rw-r--r--src/teachy_tv.c2
-rw-r--r--src/tm_case.c2
-rw-r--r--src/trainer_pokemon_sprites.c4
-rw-r--r--src/trainer_tower.c10
-rw-r--r--src/window.c2
28 files changed, 25497 insertions, 316 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 1650f1056..c57825b4f 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -1,16 +1,17 @@
#include "global.h"
#include "battle.h"
+#include "battle_main.h"
+#include "util.h"
#include "item.h"
+#include "random.h"
#include "pokemon.h"
+#include "battle_ai_script_commands.h"
#include "constants/species.h"
#include "constants/abilities.h"
#include "constants/battle_ai.h"
#include "constants/battle_move_effects.h"
#include "constants/moves.h"
-extern u16 Random(void);
-extern void sub_80C7164(void);
-
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
#define AI_ACTION_WATCH 0x0004
@@ -20,8 +21,8 @@ extern void sub_80C7164(void);
#define AI_ACTION_UNK7 0x0040
#define AI_ACTION_UNK8 0x0080
-#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
-#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory))
+#define AI_THINKING_STRUCT (gBattleResources->ai)
+#define BATTLE_HISTORY (gBattleResources->battleHistory)
// AI states
enum
@@ -32,9 +33,16 @@ enum
AIState_DoNotProcess
};
+/*
+gAIScriptPtr is a pointer to the next battle AI cmd command to read.
+when a command finishes processing, gAIScriptPtr is incremented by
+the number of bytes that the current command had reserved for arguments
+in order to read the next command correctly. refer to battle_ai_scripts.s for the
+AI scripts.
+*/
+
extern const u8 *gAIScriptPtr;
-extern u8 *BattleAIs[];
-extern u16 gLastUsedMove[];
+extern u8 *gBattleAI_ScriptsTable[];
static void BattleAICmd_if_random_less_than(void);
static void BattleAICmd_if_random_greater_than(void);
@@ -131,6 +139,11 @@ static void BattleAICmd_if_level_compare(void);
static void BattleAICmd_if_taunted(void);
static void BattleAICmd_if_not_taunted(void);
+static void RecordLastUsedMoveByTarget(void);
+static void BattleAI_DoAIProcessing(void);
+static void AIStackPushVar(const u8 *ptr);
+static bool8 AIStackPop(void);
+
typedef void (*BattleAICmdFunc)(void);
static const BattleAICmdFunc sBattleAICmdTable[] =
@@ -248,23 +261,6 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
0xFFFF
};
-// TODO: move these
-extern u8 sBattler_AI;
-extern const u32 gBitTable[]; // util.h
-extern u32 gStatuses3[]; // battle_2.h
-extern u16 gSideAffecting[2];
-extern const struct BattleMove gBattleMoves[];
-extern u16 gDynamicBasePower;
-extern u8 gMoveResultFlags;
-extern u8 gCritMultiplier;
-extern u16 gCurrentMove;
-extern s32 gBattleMoveDamage;
-
-void BattleAI_SetupAIData(void);
-void BattleAI_DoAIProcessing(void);
-void AIStackPushVar(const u8 *ptr);
-bool8 AIStackPop(void);
-
void BattleAI_HandleItemUseBeforeAISetup(void)
{
s32 i;
@@ -275,9 +271,9 @@ void BattleAI_HandleItemUseBeforeAISetup(void)
// Items are allowed to use in ONLY trainer battles.
// TODO: Use proper flags
- if ((gBattleTypeFlags & 0x8)
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& (gTrainerBattleOpponent_A != 0x400)
- && !(gBattleTypeFlags & 0x80982)
+ && !(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_SAFARI | BATTLE_TYPE_LINK))
)
{
for (i = 0; i < 4; i++)
@@ -318,7 +314,7 @@ void BattleAI_SetupAIData(void)
}
gBattleResources->AI_ScriptsStack->size = 0;
- sBattler_AI = gActiveBattler;
+ gBattlerAttacker = gActiveBattler;
// Decide a random target battlerId in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -331,7 +327,7 @@ void BattleAI_SetupAIData(void)
// There's only one choice in single battles.
else
{
- gBattlerTarget = sBattler_AI ^ BIT_SIDE;
+ gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
}
// Choose proper trainer ai scripts.
@@ -348,12 +344,12 @@ void BattleAI_SetupAIData(void)
}
else if (!(gBattleTypeFlags & (0x80900)) && (gTrainerBattleOpponent_A != 0x400)) // _080C6ECC
{
- if(gBattleTypeFlags & (0x80 << 10))
+ if (gBattleTypeFlags & (0x80 << 10))
{
AI_THINKING_STRUCT->aiFlags = 1;
return;
}
- else if(gBattleTypeFlags & (0x80 << 11))
+ else if (gBattleTypeFlags & (0x80 << 11))
{
AI_THINKING_STRUCT->aiFlags = 7;
return;
@@ -367,14 +363,14 @@ void BattleAI_SetupAIData(void)
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags;
}
-u8 BattleAI_GetAIActionToUse(void)
+u8 BattleAI_ChooseMoveOrAction(void)
{
u8 currentMoveArray[MAX_MON_MOVES];
u8 consideredMoveArray[MAX_MON_MOVES];
u8 numOfBestMoves;
s32 i;
- sub_80C7164();
+ RecordLastUsedMoveByTarget();
while (AI_THINKING_STRUCT->aiFlags != 0)
{
if (AI_THINKING_STRUCT->aiFlags & 1)
@@ -415,7 +411,7 @@ u8 BattleAI_GetAIActionToUse(void)
return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
}
-void BattleAI_DoAIProcessing(void)
+static void BattleAI_DoAIProcessing(void)
{
while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
{
@@ -424,14 +420,14 @@ void BattleAI_DoAIProcessing(void)
case AIState_DoNotProcess: //Needed to match.
break;
case AIState_SettingUp:
- gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
- if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
+ gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
+ if (gBattleMons[gBattlerAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
AI_THINKING_STRUCT->moveConsidered = 0; // don't consider a move you have 0 PP for, idiot.
}
else
{
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex];
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBattlerAttacker].moves[AI_THINKING_STRUCT->movesetIndex];
}
AI_THINKING_STRUCT->aiState++;
break;
@@ -458,7 +454,7 @@ void BattleAI_DoAIProcessing(void)
}
}
-void sub_80C7164(void)
+static void RecordLastUsedMoveByTarget(void)
{
s32 i;
@@ -466,30 +462,31 @@ void sub_80C7164(void)
{
if (BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0)
{
- BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget];
+ BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget];
return;
}
}
}
-void sub_80C71A8(u8 a)
+// not used
+static void ClearBattlerMoveHistory(u8 battlerId)
{
s32 i;
for (i = 0; i < 8; i++)
- BATTLE_HISTORY->usedMoves[a / 2][i] = 0;
+ BATTLE_HISTORY->usedMoves[battlerId / 2][i] = MOVE_NONE;
}
-void sub_80C71D0(u8 a, u8 b)
+void RecordAbilityBattle(u8 battlerId, u8 abilityId)
{
- if (GetBattlerSide(a) == 0)
- BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
+ if (GetBattlerSide(battlerId) == 0)
+ BATTLE_HISTORY->abilities[GetBattlerPosition(battlerId) & 1] = abilityId;
}
-void sub_80C7208(u8 a, u8 b)
+void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
{
- if (GetBattlerSide(a) == 0)
- BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
+ if (GetBattlerSide(battlerId) == 0)
+ BATTLE_HISTORY->itemEffects[GetBattlerPosition(battlerId) & 1] = itemEffect;
}
static void BattleAICmd_if_random_less_than(void)
@@ -544,7 +541,7 @@ static void BattleAICmd_if_hp_less_than(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -559,7 +556,7 @@ static void BattleAICmd_if_hp_more_than(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -574,7 +571,7 @@ static void BattleAICmd_if_hp_equal(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -589,7 +586,7 @@ static void BattleAICmd_if_hp_not_equal(void)
u16 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -605,7 +602,7 @@ static void BattleAICmd_if_status(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -623,7 +620,7 @@ static void BattleAICmd_if_not_status(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -641,7 +638,7 @@ static void BattleAICmd_if_status2(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -659,7 +656,7 @@ static void BattleAICmd_if_not_status2(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -677,7 +674,7 @@ static void BattleAICmd_if_status3(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -695,7 +692,7 @@ static void BattleAICmd_if_not_status3(void)
u32 arg;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -713,14 +710,14 @@ static void BattleAICmd_if_status4(void)
u32 arg1, arg2;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) != 0)
+ if ((gSideStatuses[arg1] & arg2) != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -732,14 +729,14 @@ static void BattleAICmd_if_not_status4(void)
u32 arg1, arg2;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) == 0)
+ if ((gSideStatuses[arg1] & arg2) == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -907,8 +904,8 @@ static void BattleAICmd_if_user_can_damage(void)
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0)
break;
}
if (i == MAX_MON_MOVES)
@@ -923,8 +920,8 @@ static void BattleAICmd_if_user_cant_damage(void)
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0
- && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0)
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].power != 0)
break;
}
if (i != MAX_MON_MOVES)
@@ -944,13 +941,13 @@ static void BattleAICmd_get_type(void)
switch (gAIScriptPtr[1])
{
case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type1;
break;
case 0: // enemy primary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1;
break;
case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerAttacker].type2;
break;
case 2: // enemy secondary type
AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2;
@@ -992,17 +989,17 @@ static void BattleAICmd_is_most_powerful_move(void)
{
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{
- if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
+ if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i])
break;
}
- if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE
+ if (gBattleMons[gBattlerAttacker].moves[checkedMove] != MOVE_NONE
&& sDiscouragedPowerfulMoveEffects[i] == 0xFFFF
- && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1)
+ && gBattleMoves[gBattleMons[gBattlerAttacker].moves[checkedMove]].power > 1)
{
- gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove];
- AI_CalcDmg(sBattler_AI, gBattlerTarget);
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ gCurrentMove = gBattleMons[gBattlerAttacker].moves[checkedMove];
+ AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100;
if (moveDmgs[checkedMove] == 0)
moveDmgs[checkedMove] = 1;
@@ -1035,9 +1032,9 @@ static void BattleAICmd_is_most_powerful_move(void)
static void BattleAICmd_get_move(void)
{
if (gAIScriptPtr[1] == USER)
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[sBattler_AI];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker];
else
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget];
+ AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget];
gAIScriptPtr += 2;
}
@@ -1060,7 +1057,7 @@ static void BattleAICmd_if_arg_not_equal(void)
static void BattleAICmd_if_would_go_first(void)
{
- if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) == gAIScriptPtr[1])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1068,7 +1065,7 @@ static void BattleAICmd_if_would_go_first(void)
static void BattleAICmd_if_would_not_go_first(void)
{
- if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1])
+ if (GetWhoStrikesFirst(gBattlerAttacker, gBattlerTarget, TRUE) != gAIScriptPtr[1])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
@@ -1092,7 +1089,7 @@ static void BattleAICmd_count_alive_pokemon(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1145,7 +1142,7 @@ static void BattleAICmd_get_ability(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1218,11 +1215,11 @@ static void BattleAICmd_get_highest_possible_damage(void)
for (i = 0; i < 4; i++)
{
gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[sBattler_AI].moves[i];
+ gCurrentMove = gBattleMons[gBattlerAttacker].moves[i];
if (gCurrentMove != 0)
{
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
@@ -1257,7 +1254,7 @@ static void BattleAICmd_if_type_effectiveness(void)
gBattleMoveDamage = AI_EFFECTIVENESS_x1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
if (gBattleMoveDamage == 120) // Super effective STAB.
gBattleMoveDamage = AI_EFFECTIVENESS_x2;
@@ -1373,7 +1370,7 @@ static void BattleAICmd_get_weather(void)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
- if (gBattleWeather & WEATHER_SUNNY_ANY)
+ if (gBattleWeather & WEATHER_SUN_ANY)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUNNY;
if (gBattleWeather & WEATHER_HAIL)
AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
@@ -1402,7 +1399,7 @@ static void BattleAICmd_if_stat_level_less_than(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1417,7 +1414,7 @@ static void BattleAICmd_if_stat_level_more_than(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1432,7 +1429,7 @@ static void BattleAICmd_if_stat_level_equal(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1447,7 +1444,7 @@ static void BattleAICmd_if_stat_level_not_equal(void)
u32 party;
if (gAIScriptPtr[1] == USER)
- party = sBattler_AI;
+ party = gBattlerAttacker;
else
party = gBattlerTarget;
@@ -1471,8 +1468,8 @@ static void BattleAICmd_if_can_faint(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBattler_AI, gBattlerTarget);
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1500,8 +1497,8 @@ static void BattleAICmd_if_cant_faint(void)
gMoveResultFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(sBattler_AI, gBattlerTarget);
- TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget);
+ AI_CalcDmg(gBattlerAttacker, gBattlerTarget);
+ TypeCalc(gCurrentMove, gBattlerAttacker, gBattlerTarget);
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
@@ -1524,7 +1521,7 @@ static void BattleAICmd_if_has_move(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr)
+ if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr)
break;
}
if (i == MAX_MON_MOVES)
@@ -1558,7 +1555,7 @@ static void BattleAICmd_if_dont_have_move(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] == *temp_ptr)
+ if (gBattleMons[gBattlerAttacker].moves[i] == *temp_ptr)
break;
}
if (i != MAX_MON_MOVES)
@@ -1591,7 +1588,7 @@ static void BattleAICmd_if_move_effect(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != MAX_MON_MOVES)
@@ -1603,7 +1600,7 @@ static void BattleAICmd_if_move_effect(void)
case 2:
for (i = 0; i < 8; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i]].effect == gAIScriptPtr[2])
break;
}
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
@@ -1620,7 +1617,7 @@ static void BattleAICmd_if_not_move_effect(void)
case 3:
for (i = 0; i < MAX_MON_MOVES; i++)
{
- if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2])
+ if (gBattleMons[gBattlerAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].effect == gAIScriptPtr[2])
break;
}
if (i != MAX_MON_MOVES)
@@ -1644,13 +1641,13 @@ static void BattleAICmd_if_last_move_did_damage(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
- if (gDisableStructs[index].disabledMove == 0)
+ if (gDisableStructs[index].disabledMove == MOVE_NONE)
{
gAIScriptPtr += 7;
return;
@@ -1663,7 +1660,7 @@ static void BattleAICmd_if_last_move_did_damage(void)
gAIScriptPtr += 7;
return;
}
- else if (gDisableStructs[index].encoredMove != 0)
+ else if (gDisableStructs[index].encoredMove != MOVE_NONE)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
return;
@@ -1707,22 +1704,22 @@ static void BattleAICmd_frlg_safari(void)
{
u8 var;
- if(gBattleStruct->safariGoNearCounter)
+ if (gBattleStruct->safariGoNearCounter)
{
var = gBattleStruct->safariEscapeFactor * 2;
- if(var > 20)
+ if (var > 20)
var = 20;
}
- else if(gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
+ else if (gBattleStruct->safariPkblThrowCounter != 0) // _080C91DC
{
var = gBattleStruct->safariEscapeFactor / 4;
- if(var == 0)
+ if (var == 0)
var = 1;
}
else
var = gBattleStruct->safariEscapeFactor;
var *= 5;
- if((u8)(Random() % 100) < var)
+ if ((u8)(Random() % 100) < var)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1739,7 +1736,7 @@ static void BattleAICmd_get_hold_effect(void)
u16 side;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1759,7 +1756,7 @@ static void BattleAICmd_get_gender(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1773,7 +1770,7 @@ static void BattleAICmd_is_first_turn(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1787,7 +1784,7 @@ static void BattleAICmd_get_stockpile_count(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1808,17 +1805,11 @@ static void BattleAICmd_get_used_held_item(void)
u8 battlerId;
if (gAIScriptPtr[1] == AI_USER)
- battlerId = sBattler_AI;
+ battlerId = gBattlerAttacker;
else
battlerId = gBattlerTarget;
-
// This is likely a leftover from Ruby's code and its ugly ewram access.
- #ifdef NONMATCHING
- AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId];
- #else
- AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2));
- #endif // NONMATCHING
-
+ AI_THINKING_STRUCT->funcResult = ((u8 *)gBattleStruct->usedHeldItems)[battlerId * 2];
gAIScriptPtr += 2;
}
@@ -1848,7 +1839,7 @@ static void BattleAICmd_get_protect_count(void)
u8 index;
if (gAIScriptPtr[1] == USER)
- index = sBattler_AI;
+ index = gBattlerAttacker;
else
index = gBattlerTarget;
@@ -1903,7 +1894,7 @@ static void BattleAICmd_if_level_compare(void)
switch (gAIScriptPtr[1])
{
case 0: // greater than
- if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level)
+ if (gBattleMons[gBattlerAttacker].level > gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1911,7 +1902,7 @@ static void BattleAICmd_if_level_compare(void)
gAIScriptPtr += 6;
return;
case 1: // less than
- if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level)
+ if (gBattleMons[gBattlerAttacker].level < gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1919,7 +1910,7 @@ static void BattleAICmd_if_level_compare(void)
gAIScriptPtr += 6;
return;
case 2: // equal
- if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level)
+ if (gBattleMons[gBattlerAttacker].level == gBattleMons[gBattlerTarget].level)
{
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
return;
@@ -1931,7 +1922,7 @@ static void BattleAICmd_if_level_compare(void)
static void BattleAICmd_if_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer != 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -1939,24 +1930,24 @@ static void BattleAICmd_if_taunted(void)
static void BattleAICmd_if_not_taunted(void)
{
- if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0)
+ if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
}
-void AIStackPushVar(const u8 *var)
+static void AIStackPushVar(const u8 *var)
{
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var;
}
// unused
-void AIStackPushVar_cursor(void)
+static void AIStackPushVar_cursor(void)
{
gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr;
}
-bool8 AIStackPop(void)
+static bool8 AIStackPop(void)
{
if (gBattleResources->AI_ScriptsStack->size != 0)
{
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
new file mode 100644
index 000000000..5d642bda9
--- /dev/null
+++ b/src/battle_ai_switch_items.c
@@ -0,0 +1,676 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "pokemon.h"
+#include "random.h"
+#include "util.h"
+#include "constants/abilities.h"
+#include "constants/item_effects.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/species.h"
+#include "constants/pokemon.h"
+
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
+static bool8 ShouldUseItem(void);
+
+static bool8 ShouldSwitchIfPerishSong(void)
+{
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
+ && gDisableStructs[gActiveBattler].perishSongTimer == 0)
+ {
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+static bool8 ShouldSwitchIfWonderGuard(void)
+{
+ u8 opposingBattler;
+ u8 moveFlags;
+ s32 i, j;
+ u16 move;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ return FALSE;
+ if (gBattleMons[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)].ability == ABILITY_WONDER_GUARD)
+ {
+ // Check if Pokemon has a super effective move.
+ for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = gBattleMons[gActiveBattler].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ return FALSE;
+ }
+ // Find a Pokemon in the party that has a super effective move.
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG
+ || i == gBattlerPartyIndexes[gActiveBattler])
+ continue;
+ GetMonData(&gEnemyParty[i], MON_DATA_SPECIES); // Unused return value.
+ GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM); // Unused return value.
+ for (opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT), j = 0; j < MAX_MON_MOVES; ++j)
+ {
+ move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
+ if (move == MOVE_NONE)
+ continue;
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
+ {
+ // We found a mon.
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard.
+}
+
+static bool8 FindMonThatAbsorbsOpponentsMove(void)
+{
+ u8 battlerIn1, battlerIn2;
+ u8 absorbingTypeAbility;
+ s32 i;
+
+ if ((HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3)
+ || (gLastLandedMoves[gActiveBattler] == MOVE_NONE))
+ return FALSE;
+ if (gLastLandedMoves[gActiveBattler] == 0xFFFF
+ || gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
+ return FALSE;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+ if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
+ absorbingTypeAbility = ABILITY_FLASH_FIRE;
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER)
+ absorbingTypeAbility = ABILITY_WATER_ABSORB;
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC)
+ absorbingTypeAbility = ABILITY_VOLT_ABSORB;
+ else
+ return FALSE;
+ if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility)
+ return FALSE;
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ || (i == gBattlerPartyIndexes[battlerIn1])
+ || (i == gBattlerPartyIndexes[battlerIn2])
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
+ continue;
+ species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
+ if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE)
+ monAbility = gBaseStats[species].abilities[1];
+ else
+ monAbility = gBaseStats[species].abilities[0];
+ if (absorbingTypeAbility == monAbility && Random() & 1)
+ {
+ // we found a mon
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 ShouldSwitchIfNaturalCure(void)
+{
+ if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ || (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
+ || (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2))
+ return FALSE;
+ if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
+ {
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
+ {
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1)
+ || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
+ return TRUE;
+ if (Random() & 1)
+ {
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
+{
+ u8 opposingBattler;
+ s32 i;
+ u8 moveFlags;
+ u16 move;
+
+ opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
+ {
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = gBattleMons[gActiveBattler].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ {
+ if (noRng || (Random() % 10))
+ return TRUE;
+ }
+ }
+ }
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return FALSE;
+ opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(B_POSITION_PLAYER_LEFT));
+ if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
+ {
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = gBattleMons[gActiveBattler].moves[i];
+ if (move == MOVE_NONE)
+ continue;
+ moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ {
+ if (noRng)
+ return TRUE;
+ if (Random() % 10 != 0)
+ return TRUE;
+ }
+ }
+ }
+ return FALSE;
+}
+
+static bool8 AreStatsRaised(void)
+{
+ u8 buffedStatsValue = 0;
+ s32 i;
+
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[gActiveBattler].statStages[i] > 6)
+ buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
+ }
+ return (buffedStatsValue > 3);
+}
+
+static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
+{
+ u8 battlerIn1, battlerIn2;
+ s32 i, j;
+ u16 move;
+ u8 moveFlags;
+
+ if (gLastLandedMoves[gActiveBattler] == 0)
+ return FALSE;
+ if ((gLastLandedMoves[gActiveBattler] == 0xFFFF)
+ || (gLastHitBy[gActiveBattler] == 0xFF)
+ || (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0))
+ return FALSE;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ u16 species;
+ u8 monAbility;
+
+ if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ || (i == gBattlerPartyIndexes[battlerIn1])
+ || (i == gBattlerPartyIndexes[battlerIn2])
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
+ continue;
+ species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
+ if (GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE)
+ monAbility = gBaseStats[species].abilities[1];
+ else
+ monAbility = gBaseStats[species].abilities[0];
+ moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
+ if (moveFlags & flags)
+ {
+ battlerIn1 = gLastHitBy[gActiveBattler];
+ for (j = 0; j < MAX_MON_MOVES; ++j)
+ {
+ move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
+ if (move == MOVE_NONE)
+ continue;
+ moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability);
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
+ {
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = i;
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+static bool8 ShouldSwitch(void)
+{
+ u8 battlerIn1, battlerIn2;
+ s32 i;
+ s32 availableToSwitch;
+
+ if ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ || AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0)
+ || AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
+ return FALSE; // misses the flying or levitate check
+ if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
+ if ((gBattleMons[gActiveBattler].type1 == TYPE_STEEL) || (gBattleMons[gActiveBattler].type2 == TYPE_STEEL))
+ return FALSE;
+ availableToSwitch = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
+ }
+ else
+ {
+ battlerIn2 = gActiveBattler;
+ battlerIn1 = gActiveBattler;
+ }
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if ((GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ || (i == gBattlerPartyIndexes[battlerIn1])
+ || (i == gBattlerPartyIndexes[battlerIn2])
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
+ continue;
+ ++availableToSwitch;
+ }
+ if (!availableToSwitch)
+ return FALSE;
+ if (ShouldSwitchIfPerishSong()
+ || ShouldSwitchIfWonderGuard()
+ || FindMonThatAbsorbsOpponentsMove()
+ || ShouldSwitchIfNaturalCure())
+ return TRUE;
+ if (HasSuperEffectiveMoveAgainstOpponents(FALSE)
+ || AreStatsRaised())
+ return FALSE;
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
+ return TRUE;
+ return FALSE;
+}
+
+void AI_TrySwitchOrUseItem(void)
+{
+ u8 battlerIn1, battlerIn2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (ShouldSwitch())
+ {
+ if (*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) == 6)
+ {
+ s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
+ if (monToSwitchId == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ battlerIn2 = battlerIn1;
+ }
+ else
+ {
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+ for (monToSwitchId = 0; monToSwitchId < PARTY_SIZE; ++monToSwitchId)
+ {
+ if ((!GetMonData(&gEnemyParty[monToSwitchId], MON_DATA_HP) == 0)
+ && (monToSwitchId != gBattlerPartyIndexes[battlerIn1])
+ && (monToSwitchId != gBattlerPartyIndexes[battlerIn2])
+ && (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn1))
+ && (monToSwitchId != *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
+ break;
+ }
+ }
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = monToSwitchId;
+ }
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1));
+ return;
+ }
+ else if (ShouldUseItem())
+ {
+ return;
+ }
+ }
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
+}
+
+static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
+{
+ s32 i = 0;
+
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ else if (TYPE_EFFECT_ATK_TYPE(i) == atkType)
+ {
+ // Check type1.
+ if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
+ *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ // Check type2.
+ if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
+ *var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
+ }
+ i += 3;
+ }
+}
+
+u8 GetMostSuitableMonToSwitchInto(void)
+{
+ u8 opposingBattler;
+ u8 bestDmg; // Note : should be changed to u32 for obvious reasons.
+ u8 bestMonId;
+ u8 battlerIn1, battlerIn2;
+ s32 i, j;
+ u8 invalidMons;
+ u16 move;
+
+ if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE)
+ return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ battlerIn1 = gActiveBattler;
+ if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
+ battlerIn2 = gActiveBattler;
+ else
+ battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
+ // UB: It considers the opponent only player's side even though it can battle alongside player.
+ opposingBattler = Random() & BIT_FLANK;
+ if (gAbsentBattlerFlags & gBitTable[opposingBattler])
+ opposingBattler ^= BIT_FLANK;
+ }
+ else
+ {
+ opposingBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ battlerIn1 = gActiveBattler;
+ battlerIn2 = gActiveBattler;
+ }
+ invalidMons = 0;
+ while (invalidMons != 0x3F) // All mons are invalid.
+ {
+ bestDmg = 0;
+ bestMonId = 6;
+ // Find the mon whose type is the most suitable offensively.
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ u16 species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES);
+ if (species != SPECIES_NONE
+ && GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0
+ && !(gBitTable[i] & invalidMons)
+ && gBattlerPartyIndexes[battlerIn1] != i
+ && gBattlerPartyIndexes[battlerIn2] != i
+ && i != *(gBattleStruct->monToSwitchIntoId + battlerIn1)
+ && i != *(gBattleStruct->monToSwitchIntoId + battlerIn2))
+ {
+ u8 type1 = gBaseStats[species].type1;
+ u8 type2 = gBaseStats[species].type2;
+ u8 typeDmg = 10;
+ ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
+ ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
+ if (bestDmg < typeDmg)
+ {
+ bestDmg = typeDmg;
+ bestMonId = i;
+ }
+ }
+ else
+ {
+ invalidMons |= gBitTable[i];
+ }
+ }
+ // Ok, we know the mon has the right typing but does it have at least one super effective move?
+ if (bestMonId != PARTY_SIZE)
+ {
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = GetMonData(&gEnemyParty[bestMonId], MON_DATA_MOVE1 + i);
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ return bestMonId; // Has both the typing and at least one super effective move.
+
+ invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better.
+ }
+ else
+ {
+ invalidMons = 0x3F; // No viable mon to switch.
+ }
+ }
+ gDynamicBasePower = 0;
+ gBattleStruct->dynamicMoveType = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gMoveResultFlags = 0;
+ gCritMultiplier = 1;
+ bestDmg = 0;
+ bestMonId = 6;
+ // If we couldn't find the best mon in terms of typing, find the one that deals most damage.
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (((u16)(GetMonData(&gEnemyParty[i], MON_DATA_SPECIES)) == SPECIES_NONE)
+ || (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0)
+ || (gBattlerPartyIndexes[battlerIn1] == i)
+ || (gBattlerPartyIndexes[battlerIn2] == i)
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
+ || (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)))
+ continue;
+ for (j = 0; j < MAX_MON_MOVES; ++j)
+ {
+ move = GetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j);
+ gBattleMoveDamage = 0;
+ if (move != MOVE_NONE && gBattleMoves[move].power != 1)
+ {
+ AI_CalcDmg(gActiveBattler, opposingBattler);
+ TypeCalc(move, gActiveBattler, opposingBattler);
+ }
+ if (bestDmg < gBattleMoveDamage)
+ {
+ bestDmg = gBattleMoveDamage;
+ bestMonId = i;
+ }
+ }
+ }
+ return bestMonId;
+}
+
+static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
+{
+ if (itemId == ITEM_FULL_RESTORE)
+ return AI_ITEM_FULL_RESTORE;
+ else if (itemEffect[4] & ITEM4_HEAL_HP)
+ return AI_ITEM_HEAL_HP;
+ else if (itemEffect[3] & ITEM3_STATUS_ALL)
+ return AI_ITEM_CURE_CONDITION;
+ else if (itemEffect[0] & (ITEM0_HIGH_CRIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
+ return AI_ITEM_X_STAT;
+ else if (itemEffect[3] & ITEM3_MIST)
+ return AI_ITEM_GUARD_SPECS;
+ else
+ return AI_ITEM_NOT_RECOGNIZABLE;
+}
+
+static bool8 ShouldUseItem(void)
+{
+ s32 i;
+ u8 validMons = 0;
+ bool8 shouldUse = FALSE;
+
+ for (i = 0; i < PARTY_SIZE; ++i)
+ if (GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ ++validMons;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ u16 item;
+ const u8 *itemEffects;
+ u8 paramOffset;
+ u8 battlerSide;
+
+ if (i && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
+ continue;
+ item = gBattleResources->battleHistory->trainerItems[i];
+ if (item == ITEM_NONE || gItemEffectTable[item - ITEM_POTION] == NULL)
+ continue;
+ if (item == ITEM_ENIGMA_BERRY)
+ itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ else
+ itemEffects = gItemEffectTable[item - ITEM_POTION];
+ *(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects);
+ switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2))
+ {
+ case AI_ITEM_FULL_RESTORE:
+ if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4)
+ break;
+ if (gBattleMons[gActiveBattler].hp == 0)
+ break;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_HEAL_HP:
+ paramOffset = GetItemEffectParamOffset(item, 4, 4);
+ if (paramOffset == 0 || gBattleMons[gActiveBattler].hp == 0)
+ break;
+ if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset])
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_CURE_CONDITION:
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
+ if (itemEffects[3] & ITEM3_SLEEP && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON))
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & ITEM3_BURN && gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & ITEM3_FREEZE && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & ITEM3_PARALYSIS && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
+ shouldUse = TRUE;
+ }
+ if (itemEffects[3] & ITEM3_CONFUSION && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
+ {
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
+ shouldUse = TRUE;
+ }
+ break;
+ case AI_ITEM_X_STAT:
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
+ if (!gDisableStructs[gActiveBattler].isFirstTurn)
+ break;
+ if (itemEffects[0] & ITEM0_X_ATTACK)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
+ if (itemEffects[1] & ITEM1_X_DEFEND)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
+ if (itemEffects[1] & ITEM1_X_SPEED)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
+ if (itemEffects[2] & ITEM2_X_SPATK)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
+ if (itemEffects[2] & ITEM2_X_ACCURACY)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
+ if (itemEffects[0] & ITEM0_HIGH_CRIT)
+ *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_GUARD_SPECS:
+ battlerSide = GetBattlerSide(gActiveBattler);
+ if (gDisableStructs[gActiveBattler].isFirstTurn && gSideTimers[battlerSide].mistTimer == 0)
+ shouldUse = TRUE;
+ break;
+ case AI_ITEM_NOT_RECOGNIZABLE:
+ return FALSE;
+ }
+ if (shouldUse)
+ {
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
+ gBattleResources->battleHistory->trainerItems[i] = 0;
+ return shouldUse;
+ }
+ }
+ return FALSE;
+}
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 27e6ef28c..88fbce6da 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -6,43 +6,91 @@
#define abs(x) ((x) < 0 ? -(x) : (x))
-void sub_8098A6C(u8 taskId);
-void sub_8098C08(u8 taskId);
-void sub_8098D54(u8 taskId);
-void sub_8098EF0(u8 taskId);
-void sub_8099004(u8 taskId);
-void sub_80990AC(struct Sprite * sprite);
-void sub_8099120(struct Sprite * sprite);
-void sub_8099144(struct Sprite * sprite);
-void sub_8099190(struct Sprite * sprite);
-void sub_80991B4(struct Sprite * sprite);
-void sub_8099270(struct Sprite * sprite);
-void sub_80992E0(struct Sprite * sprite);
-void sub_8099394(struct Sprite * sprite);
-void sub_809946C(struct Sprite * sprite);
-void sub_8099530(u8 taskId);
-void sub_8099594(u8 taskId);
-void sub_80996B8(u8 taskId);
-void sub_8099788(u8 taskId);
-void sub_8099908(u8 taskId);
-void sub_8099B54(u8 taskId);
-void sub_8099CB8(u8 taskId);
-
-const struct SpriteTemplate gUnknown_83D4E4C[] = {
- {
- 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80990AC
- }, {
- 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099144
- }, {
- 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80991B4
- }, {
- 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80992E0
- }, {
- 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394
- }
+static void AnimTask_ShakeMonStep(u8 taskId);
+static void AnimTask_ShakeMon2Step(u8 taskId);
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId);
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId);
+static void AnimTask_TranslateMonEllipticalStep(u8 taskId);
+static void DoHorizontalLunge(struct Sprite * sprite);
+static void ReverseHorizontalLungeDirection(struct Sprite * sprite);
+static void DoVerticalDip(struct Sprite * sprite);
+static void ReverseVerticalDipDirection(struct Sprite * sprite);
+static void SlideMonToOriginalPos(struct Sprite * sprite);
+static void SlideMonToOriginalPosStep(struct Sprite * sprite);
+static void SlideMonToOffset(struct Sprite * sprite);
+static void sub_8099394(struct Sprite * sprite);
+static void sub_809946C(struct Sprite * sprite);
+static void AnimTask_WindUpLungePart1(u8 taskId);
+static void AnimTask_WindUpLungePart2(u8 taskId);
+static void sub_80996B8(u8 taskId);
+static void AnimTask_SwayMonStep(u8 taskId);
+static void AnimTask_ScaleMonAndRestoreStep(u8 taskId);
+static void sub_8099B54(u8 taskId);
+static void sub_8099CB8(u8 taskId);
+
+const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = DoHorizontalLunge,
+};
+
+const struct SpriteTemplate gVerticalDipSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = DoVerticalDip,
+};
+
+const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SlideMonToOriginalPos,
+};
+
+const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SlideMonToOffset,
+};
+
+const struct SpriteTemplate gUnknown_83D4EB4 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8099394,
};
-void sub_80989F8(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the original position and the target position.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -58,12 +106,12 @@ void sub_80989F8(u8 taskId)
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
- gTasks[taskId].func = sub_8098A6C;
+ gTasks[taskId].func = AnimTask_ShakeMonStep;
gTasks[taskId].func(taskId);
}
}
-void sub_8098A6C(u8 taskId)
+static void AnimTask_ShakeMonStep(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -87,7 +135,14 @@ void sub_8098A6C(u8 taskId)
gTasks[taskId].data[3]--;
}
-void sub_8098B1C(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon2(u8 taskId)
{
bool8 abort = FALSE;
u8 spriteId;
@@ -116,7 +171,7 @@ void sub_8098B1C(u8 taskId)
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
- if (!sub_8072DF0(battlerId))
+ if (!IsBattlerSpriteVisible(battlerId))
abort = TRUE;
spriteId = gBattlerSpriteIds[battlerId];
}
@@ -134,12 +189,12 @@ void sub_8098B1C(u8 taskId)
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
- gTasks[taskId].func = sub_8098C08;
+ gTasks[taskId].func = AnimTask_ShakeMon2Step;
gTasks[taskId].func(taskId);
}
}
-void sub_8098C08(u8 taskId)
+static void AnimTask_ShakeMon2Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -163,7 +218,15 @@ void sub_8098C08(u8 taskId)
gTasks[taskId].data[3]--;
}
-void sub_8098CD0(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets
+// with respect to the current location of the mon's picture.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: y offset
+// arg 3: num shakes
+// arg 4: delay
+void AnimTask_ShakeMonInPlace(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -180,12 +243,12 @@ void sub_8098CD0(u8 taskId)
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
- gTasks[taskId].func = sub_8098D54;
+ gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep;
gTasks[taskId].func(taskId);
}
}
-void sub_8098D54(u8 taskId)
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -219,7 +282,13 @@ void sub_8098D54(u8 taskId)
gTasks[taskId].data[3]--;
}
-void sub_8098E90(u8 taskId)
+// Shakes a mon bg horizontally and moves it downward linearly.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: frame delay between each movement
+// arg 3: downward speed (subpixel)
+// arg 4: duration
+void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -229,11 +298,11 @@ void sub_8098E90(u8 taskId)
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
- gTasks[taskId].func = sub_8098EF0;
+ gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep;
gTasks[taskId].func(taskId);
}
-void sub_8098EF0(u8 taskId)
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
s16 data1 = gTasks[taskId].data[1];
@@ -251,25 +320,32 @@ void sub_8098EF0(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8098F84(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonElliptical(u8 taskId)
{
- u8 r6 = 1;
+ u8 wavePeriod = 1;
u8 i;
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
gBattleAnimArgs[4] = 5;
for (i = 0; i < gBattleAnimArgs[4]; i++)
- r6 *= 2;
+ wavePeriod *= 2;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
- gTasks[taskId].data[4] = r6;
- gTasks[taskId].func = sub_8099004;
+ gTasks[taskId].data[4] = wavePeriod;
+ gTasks[taskId].func = AnimTask_TranslateMonEllipticalStep;
gTasks[taskId].func(taskId);
}
-void sub_8099004(u8 taskId)
+static void AnimTask_TranslateMonEllipticalStep(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
@@ -287,14 +363,26 @@ void sub_8099004(u8 taskId)
}
}
-void sub_809907C(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location. Reverses the direction
+// of the path if it's not on the player's side of the battle.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sub_8098F84(taskId);
+ AnimTask_TranslateMonElliptical(taskId);
}
-void sub_80990AC(struct Sprite * sprite)
+// Performs a simple horizontal lunge, where the mon moves
+// horizontally, and then moves back in the opposite direction.
+// arg 0: duration of single lunge direction
+// arg 1: x pixel delta that is applied each frame
+static void DoHorizontalLunge(struct Sprite * sprite)
{
sprite->invisible = TRUE;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -305,19 +393,24 @@ void sub_80990AC(struct Sprite * sprite)
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData6(sprite, sub_8099120);
- sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
+ sprite->callback = TranslateMonSpriteLinear;
}
-void sub_8099120(struct Sprite * sprite)
+static void ReverseHorizontalLungeDirection(struct Sprite * sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = sub_8074DC4;
+ sprite->callback = TranslateMonSpriteLinear;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_8099144(struct Sprite * sprite)
+// Performs a simple vertical dipping motion, where moves vertically, and then
+// moves back in the opposite direction.
+// arg 0: duration of single dip direction
+// arg 1: y pixel delta that is applied each frame
+// arg 2: battler
+static void DoVerticalDip(struct Sprite * sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -327,19 +420,24 @@ void sub_8099144(struct Sprite * sprite)
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData6(sprite, sub_8099190);
- sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
+ sprite->callback = TranslateMonSpriteLinear;
}
-void sub_8099190(struct Sprite * sprite)
+static void ReverseVerticalDipDirection(struct Sprite * sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = sub_8074DC4;
+ sprite->callback = TranslateMonSpriteLinear;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80991B4(struct Sprite * sprite)
+// Linearly slides a mon's bg picture back to its original sprite position.
+// The sprite parameter is a dummy sprite used for facilitating the movement with its callback.
+// arg 0: 1 = target or 0 = attacker
+// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
+// arg 2: duration
+static void SlideMonToOriginalPos(struct Sprite * sprite)
{
u8 spriteId;
if (gBattleAnimArgs[0] == 0)
@@ -351,7 +449,7 @@ void sub_80991B4(struct Sprite * sprite)
sprite->data[2] = gSprites[spriteId].pos1.x;
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = gSprites[spriteId].pos1.y;
- sub_80754B8(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = gSprites[spriteId].pos2.x;
@@ -363,10 +461,10 @@ void sub_80991B4(struct Sprite * sprite)
sprite->data[1] = 0;
sprite->data[7] = gBattleAnimArgs[1];
sprite->data[7] |= spriteId << 8;
- sprite->callback = sub_8099270;
+ sprite->callback = SlideMonToOriginalPosStep;
}
-void sub_8099270(struct Sprite * sprite)
+static void SlideMonToOriginalPosStep(struct Sprite * sprite)
{
u8 data7 = sprite->data[7];
struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8];
@@ -388,7 +486,15 @@ void sub_8099270(struct Sprite * sprite)
}
}
-void sub_80992E0(struct Sprite * sprite)
+// Linearly translates a mon to a target offset. The horizontal offset
+// is mirrored for the opponent's pokemon, and the vertical offset
+// is only mirrored if arg 3 is set to 1.
+// arg 0: 0 = attacker, 1 = target
+// arg 1: target x pixel offset
+// arg 2: target y pixel offset
+// arg 3: mirror vertical translation for opposite battle side
+// arg 4: duration
+static void SlideMonToOffset(struct Sprite * sprite)
{
u8 battlerId;
u8 spriteId;
@@ -408,16 +514,16 @@ void sub_80992E0(struct Sprite * sprite)
sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y;
sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
- sub_80754B8(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = spriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
- sprite->callback = sub_8074E14;
+ sprite->callback = TranslateMonSpriteLinearFixedPoint;
}
-void sub_8099394(struct Sprite * sprite)
+static void sub_8099394(struct Sprite * sprite)
{
u8 battlerId;
u8 spriteId;
@@ -438,7 +544,7 @@ void sub_8099394(struct Sprite * sprite)
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
- sub_80754B8(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = gSprites[spriteId].pos2.x << 8;
sprite->data[4] = gSprites[spriteId].pos2.y << 8;
sprite->data[5] = spriteId;
@@ -447,19 +553,29 @@ void sub_8099394(struct Sprite * sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
else
StoreSpriteCallbackInData6(sprite, sub_809946C);
- sprite->callback = sub_8074E14;
+ sprite->callback = TranslateMonSpriteLinearFixedPoint;
}
-void sub_809946C(struct Sprite * sprite)
+static void sub_809946C(struct Sprite * sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
DestroyAnimSprite(sprite);
}
-void sub_809949C(u8 taskId)
+// Task to facilitate a two-part translation animation, in which the sprite
+// is first translated in an arc to one position. Then, it "lunges" to a target
+// x offset. Used in TAKE_DOWN, for example.
+// arg 0: anim bank
+// arg 1: horizontal speed (subpixel)
+// arg 2: wave amplitude
+// arg 3: first duration
+// arg 4: delay before starting lunge
+// arg 5: target x offset for lunge
+// arg 6: lunge duration
+void AnimTask_WindUpLunge(u8 taskId)
{
- u16 r7 = 0x8000 / gBattleAnimArgs[3];
+ u16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -472,11 +588,11 @@ void sub_809949C(u8 taskId)
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6];
gTasks[taskId].data[6] = gBattleAnimArgs[6];
- gTasks[taskId].data[7] = r7;
- gTasks[taskId].func = sub_8099530;
+ gTasks[taskId].data[7] = wavePeriod;
+ gTasks[taskId].func = AnimTask_WindUpLungePart1;
}
-void sub_8099530(u8 taskId)
+static void AnimTask_WindUpLungePart1(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
@@ -484,10 +600,10 @@ void sub_8099530(u8 taskId)
gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
- gTasks[taskId].func = sub_8099594;
+ gTasks[taskId].func = AnimTask_WindUpLungePart2;
}
-void sub_8099594(u8 taskId)
+static void AnimTask_WindUpLungePart2(u8 taskId)
{
u8 spriteId;
@@ -514,7 +630,7 @@ void sub_80995FC(u8 taskId)
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
break;
case 2:
- if (!sub_8072DF0(gBattleAnimAttacker ^ BIT_FLANK))
+ if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK))
{
DestroyAnimVisualTask(taskId);
return;
@@ -522,7 +638,7 @@ void sub_80995FC(u8 taskId)
spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK];
break;
case 3:
- if (!sub_8072DF0(gBattleAnimTarget ^ BIT_FLANK))
+ if (!IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK))
{
DestroyAnimVisualTask(taskId);
return;
@@ -541,7 +657,7 @@ void sub_80995FC(u8 taskId)
gTasks[taskId].func = sub_80996B8;
}
-void sub_80996B8(u8 taskId)
+static void sub_80996B8(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x += gTasks[taskId].data[1];
@@ -549,7 +665,15 @@ void sub_80996B8(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_8099704(u8 taskId)
+// Task that facilitates translating the mon bg picture back and forth
+// in a swaying motion (uses Sine wave). It can sway either horizontally
+// or vertically, but not both.
+// arg 0: direction (0 = horizontal, 1 = vertical)
+// arg 1: wave amplitude
+// arg 2: wave period
+// arg 3: num sways
+// arg 4: which mon (0 = attacker, 1 = target)
+void AnimTask_SwayMon(u8 taskId)
{
u8 spriteId;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -565,32 +689,32 @@ void sub_8099704(u8 taskId)
else
gTasks[taskId].data[5] = gBattleAnimTarget;
gTasks[taskId].data[12] = 1;
- gTasks[taskId].func = sub_8099788;
+ gTasks[taskId].func = AnimTask_SwayMonStep;
}
-void sub_8099788(u8 taskId)
+static void AnimTask_SwayMonStep(u8 taskId)
{
u8 spriteId;
- u32 r8;
- s16 r5;
- u16 tmp;
+ u32 waveIndex;
+ s16 sineValue;
+ u16 sineIndex;
spriteId = gTasks[taskId].data[4];
- tmp = gTasks[taskId].data[10] + gTasks[taskId].data[2];
- gTasks[taskId].data[10] = tmp;
- r8 = tmp >> 8;
- r5 = Sin(r8, gTasks[taskId].data[1]);
+ sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2];
+ gTasks[taskId].data[10] = sineIndex;
+ waveIndex = sineIndex >> 8;
+ sineValue = Sin(waveIndex, gTasks[taskId].data[1]);
if (gTasks[taskId].data[0] == 0)
{
- gSprites[spriteId].pos2.x = r5;
+ gSprites[spriteId].pos2.x = sineValue;
}
else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
{
- gSprites[spriteId].pos2.y = abs(r5);
+ gSprites[spriteId].pos2.y = abs(sineValue);
}
else
- gSprites[spriteId].pos2.y = -abs(r5);
- if ((r8 > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (r8 < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0))
+ gSprites[spriteId].pos2.y = -abs(sineValue);
+ if ((waveIndex > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (waveIndex < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0))
{
gTasks[taskId].data[11] ^= 1;
gTasks[taskId].data[12] ^= 1;
@@ -603,10 +727,16 @@ void sub_8099788(u8 taskId)
}
}
-void sub_80998B0(u8 taskId)
+// Scales a mon's sprite, and then scales back to its original dimensions.
+// arg 0: x scale delta
+// arg 1: y scale delta
+// arg 2: duration
+// arg 3: anim bank
+// arg 4: sprite object mode
+void AnimTask_ScaleMonAndRestore(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]);
- sub_80758E0(spriteId, gBattleAnimArgs[4]);
+ PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
@@ -614,16 +744,16 @@ void sub_80998B0(u8 taskId)
gTasks[taskId].data[4] = spriteId;
gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[11] = 0x100;
- gTasks[taskId].func = sub_8099908;
+ gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep;
}
-void sub_8099908(u8 taskId)
+static void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
{
u8 spriteId;
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
spriteId = gTasks[taskId].data[4];
- obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
if (--gTasks[taskId].data[2] == 0)
{
if (gTasks[taskId].data[3] > 0)
@@ -635,7 +765,7 @@ void sub_8099908(u8 taskId)
}
else
{
- sub_8075980(spriteId);
+ ResetSpriteRotScale(spriteId);
DestroyAnimVisualTask(taskId);
}
}
@@ -644,7 +774,7 @@ void sub_8099908(u8 taskId)
void sub_8099980(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
- sub_80758E0(spriteId, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, 0);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[3] != 1)
@@ -654,7 +784,7 @@ void sub_8099980(u8 taskId)
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = spriteId;
gTasks[taskId].data[6] = gBattleAnimArgs[3];
- if (sub_8073788())
+ if (IsContest())
gTasks[taskId].data[7] = 1;
else
{
@@ -663,7 +793,7 @@ void sub_8099980(u8 taskId)
else
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0;
}
- if (gTasks[taskId].data[7] && !sub_8073788())
+ if (gTasks[taskId].data[7] && !IsContest())
{
s16 tmp;
tmp = gTasks[taskId].data[3];
@@ -677,7 +807,7 @@ void sub_8099980(u8 taskId)
void sub_8099A78(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
- sub_80758E0(spriteId, 0);
+ PrepareBattlerSpriteForRotScale(spriteId, 0);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
@@ -709,11 +839,10 @@ void sub_8099A78(u8 taskId)
gTasks[taskId].func = sub_8099B54;
}
-void sub_8099B54(u8 taskId)
+static void sub_8099B54(u8 taskId)
{
- s16 tmp;
gTasks[taskId].data[3] += gTasks[taskId].data[4];
- obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
+ SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
if (gTasks[taskId].data[7])
sub_80759DC(gTasks[taskId].data[5]);
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
@@ -721,7 +850,7 @@ void sub_8099B54(u8 taskId)
switch (gTasks[taskId].data[6])
{
case 1:
- sub_8075980(gTasks[taskId].data[5]);
+ ResetSpriteRotScale(gTasks[taskId].data[5]);
// fallthrough
case 0:
default:
@@ -729,8 +858,7 @@ void sub_8099B54(u8 taskId)
break;
case 2:
gTasks[taskId].data[1] = 0;
- tmp = gTasks[taskId].data[4];
- gTasks[taskId].data[4] = -tmp;
+ gTasks[taskId].data[4] *= -1;
gTasks[taskId].data[6] = 1;
break;
}
@@ -741,7 +869,7 @@ void sub_8099BD4(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
- gTasks[taskId].data[15] = gUnknown_2037EEC / 12;
+ gTasks[taskId].data[15] = gAnimMovePower / 12;
if (gTasks[taskId].data[15] < 1)
gTasks[taskId].data[15] = 1;
if (gTasks[taskId].data[15] > 16)
@@ -749,7 +877,7 @@ void sub_8099BD4(u8 taskId)
}
else
{
- gTasks[taskId].data[15] = gUnknown_2037EE8 / 12;
+ gTasks[taskId].data[15] = gAnimMoveDmg / 12;
if (gTasks[taskId].data[15] < 1)
gTasks[taskId].data[15] = 1;
if (gTasks[taskId].data[15] > 16)
@@ -769,7 +897,7 @@ void sub_8099BD4(u8 taskId)
gTasks[taskId].func = sub_8099CB8;
}
-void sub_8099CB8(u8 taskId)
+static void sub_8099CB8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (++task->data[0] > task->data[1])
diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c
new file mode 100644
index 000000000..7df93e170
--- /dev/null
+++ b/src/battle_controller_link_opponent.c
@@ -0,0 +1,1686 @@
+#include "global.h"
+#include "bg.h"
+#include "data.h"
+#include "link.h"
+#include "main.h"
+#include "m4a.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "reshow_battle_screen.h"
+#include "sound.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "constants/battle_anim.h"
+#include "constants/songs.h"
+#include "constants/facility_trainer_classes.h"
+
+static void LinkOpponentHandleGetMonData(void);
+static void LinkOpponentHandleGetRawMonData(void);
+static void LinkOpponentHandleSetMonData(void);
+static void LinkOpponentHandleSetRawMonData(void);
+static void LinkOpponentHandleLoadMonSprite(void);
+static void LinkOpponentHandleSwitchInAnim(void);
+static void LinkOpponentHandleReturnMonToBall(void);
+static void LinkOpponentHandleDrawTrainerPic(void);
+static void LinkOpponentHandleTrainerSlide(void);
+static void LinkOpponentHandleTrainerSlideBack(void);
+static void LinkOpponentHandleFaintAnimation(void);
+static void LinkOpponentHandlePaletteFade(void);
+static void LinkOpponentHandleSuccessBallThrowAnim(void);
+static void LinkOpponentHandleBallThrowAnim(void);
+static void LinkOpponentHandlePause(void);
+static void LinkOpponentHandleMoveAnimation(void);
+static void LinkOpponentHandlePrintString(void);
+static void LinkOpponentHandlePrintSelectionString(void);
+static void LinkOpponentHandleChooseAction(void);
+static void LinkOpponentHandleUnknownYesNoBox(void);
+static void LinkOpponentHandleChooseMove(void);
+static void LinkOpponentHandleChooseItem(void);
+static void LinkOpponentHandleChoosePokemon(void);
+static void LinkOpponentHandleCmd23(void);
+static void LinkOpponentHandleHealthBarUpdate(void);
+static void LinkOpponentHandleExpUpdate(void);
+static void LinkOpponentHandleStatusIconUpdate(void);
+static void LinkOpponentHandleStatusAnimation(void);
+static void LinkOpponentHandleStatusXor(void);
+static void LinkOpponentHandleDataTransfer(void);
+static void LinkOpponentHandleDMA3Transfer(void);
+static void LinkOpponentHandlePlayBGM(void);
+static void LinkOpponentHandleCmd32(void);
+static void LinkOpponentHandleTwoReturnValues(void);
+static void LinkOpponentHandleChosenMonReturnValue(void);
+static void LinkOpponentHandleOneReturnValue(void);
+static void LinkOpponentHandleOneReturnValue_Duplicate(void);
+static void LinkOpponentHandleCmd37(void);
+static void LinkOpponentHandleCmd38(void);
+static void LinkOpponentHandleCmd39(void);
+static void LinkOpponentHandleCmd40(void);
+static void LinkOpponentHandleHitAnimation(void);
+static void LinkOpponentHandleCmd42(void);
+static void LinkOpponentHandlePlaySE(void);
+static void LinkOpponentHandlePlayFanfare(void);
+static void LinkOpponentHandleFaintingCry(void);
+static void LinkOpponentHandleIntroSlide(void);
+static void LinkOpponentHandleIntroTrainerBallThrow(void);
+static void LinkOpponentHandleDrawPartyStatusSummary(void);
+static void LinkOpponentHandleHidePartyStatusSummary(void);
+static void LinkOpponentHandleEndBounceEffect(void);
+static void LinkOpponentHandleSpriteInvisibility(void);
+static void LinkOpponentHandleBattleAnimation(void);
+static void LinkOpponentHandleLinkStandbyMsg(void);
+static void LinkOpponentHandleResetActionMoveSelection(void);
+static void LinkOpponentHandleCmd55(void);
+static void LinkOpponentCmdEnd(void);
+
+static void LinkOpponentBufferRunCommand(void);
+static void LinkOpponentBufferExecCompleted(void);
+static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
+static void SetLinkOpponentMonData(u8 monId);
+static void DoSwitchOutAnimation(void);
+static void LinkOpponentDoMoveAnimation(void);
+static void sub_803AEDC(void);
+static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit);
+static void sub_803D564(u8 taskId);
+static void sub_803D648(struct Sprite *sprite);
+static void sub_803D790(void);
+
+static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ LinkOpponentHandleGetMonData,
+ LinkOpponentHandleGetRawMonData,
+ LinkOpponentHandleSetMonData,
+ LinkOpponentHandleSetRawMonData,
+ LinkOpponentHandleLoadMonSprite,
+ LinkOpponentHandleSwitchInAnim,
+ LinkOpponentHandleReturnMonToBall,
+ LinkOpponentHandleDrawTrainerPic,
+ LinkOpponentHandleTrainerSlide,
+ LinkOpponentHandleTrainerSlideBack,
+ LinkOpponentHandleFaintAnimation,
+ LinkOpponentHandlePaletteFade,
+ LinkOpponentHandleSuccessBallThrowAnim,
+ LinkOpponentHandleBallThrowAnim,
+ LinkOpponentHandlePause,
+ LinkOpponentHandleMoveAnimation,
+ LinkOpponentHandlePrintString,
+ LinkOpponentHandlePrintSelectionString,
+ LinkOpponentHandleChooseAction,
+ LinkOpponentHandleUnknownYesNoBox,
+ LinkOpponentHandleChooseMove,
+ LinkOpponentHandleChooseItem,
+ LinkOpponentHandleChoosePokemon,
+ LinkOpponentHandleCmd23,
+ LinkOpponentHandleHealthBarUpdate,
+ LinkOpponentHandleExpUpdate,
+ LinkOpponentHandleStatusIconUpdate,
+ LinkOpponentHandleStatusAnimation,
+ LinkOpponentHandleStatusXor,
+ LinkOpponentHandleDataTransfer,
+ LinkOpponentHandleDMA3Transfer,
+ LinkOpponentHandlePlayBGM,
+ LinkOpponentHandleCmd32,
+ LinkOpponentHandleTwoReturnValues,
+ LinkOpponentHandleChosenMonReturnValue,
+ LinkOpponentHandleOneReturnValue,
+ LinkOpponentHandleOneReturnValue_Duplicate,
+ LinkOpponentHandleCmd37,
+ LinkOpponentHandleCmd38,
+ LinkOpponentHandleCmd39,
+ LinkOpponentHandleCmd40,
+ LinkOpponentHandleHitAnimation,
+ LinkOpponentHandleCmd42,
+ LinkOpponentHandlePlaySE,
+ LinkOpponentHandlePlayFanfare,
+ LinkOpponentHandleFaintingCry,
+ LinkOpponentHandleIntroSlide,
+ LinkOpponentHandleIntroTrainerBallThrow,
+ LinkOpponentHandleDrawPartyStatusSummary,
+ LinkOpponentHandleHidePartyStatusSummary,
+ LinkOpponentHandleEndBounceEffect,
+ LinkOpponentHandleSpriteInvisibility,
+ LinkOpponentHandleBattleAnimation,
+ LinkOpponentHandleLinkStandbyMsg,
+ LinkOpponentHandleResetActionMoveSelection,
+ LinkOpponentHandleCmd55,
+ LinkOpponentCmdEnd
+};
+
+
+static void nullsub_19(void)
+{
+}
+
+void SetControllerToLinkOpponent(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
+}
+
+static void LinkOpponentBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkOpponentBufferCommands))
+ sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ LinkOpponentBufferExecCompleted();
+}
+
+static void sub_803A70C(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803A79C(void)
+{
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803A7E4(void)
+{
+ bool8 var = FALSE;
+
+ if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))))
+ {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ var = TRUE;
+ }
+ else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback)
+ {
+ var = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ var = FALSE;
+ if (var)
+ {
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ return;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A79C;
+ }
+}
+
+static void sub_803A9CC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3)
+ {
+ if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1)
+ return;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ }
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4;
+ }
+}
+
+static void sub_803AC14(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ {
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ }
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ LinkOpponentBufferExecCompleted();
+ }
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ else
+ LinkOpponentBufferExecCompleted();
+}
+
+static void sub_803AD20(void)
+{
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
+ {
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803AD64(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ LinkOpponentBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ if (!(gSprites[spriteId].data[1] % 4))
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void sub_803AE6C(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC;
+ }
+}
+
+static void sub_803AEDC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void sub_803AF28(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C;
+ }
+}
+
+static void sub_803AFFC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+
+ if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AF28;
+ }
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ LinkOpponentBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+static void LinkOpponentHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyLinkOpponentMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ LinkOpponentBufferExecCompleted();
+}
+
+static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+static void LinkOpponentHandleGetRawMonData(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetLinkOpponentMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ LinkOpponentBufferExecCompleted();
+}
+
+static void SetLinkOpponentMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+}
+
+static void LinkOpponentHandleSetRawMonData(void)
+{
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleLoadMonSprite(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AC14;
+}
+
+static void LinkOpponentHandleSwitchInAnim(void)
+{
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC;
+}
+
+static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit)
+{
+ u16 species;
+
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+}
+
+static void LinkOpponentHandleReturnMonToBall(void)
+{
+ if (!gBattleBufferA[gActiveBattler][1])
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void DoSwitchOutAnimation(void)
+{
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AD64;
+ }
+ break;
+ }
+}
+
+static void LinkOpponentHandleDrawTrainerPic(void)
+{
+ s16 xPos;
+ u32 trainerPicId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBattlerPosition(gActiveBattler) & BIT_FLANK) // second mon
+ xPos = 152;
+ else // first mon
+ xPos = 200;
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD)
+ {
+ if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE)
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5];
+ else
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2];
+ }
+ else if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE)
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4];
+ }
+ else
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3];
+ }
+ }
+ else
+ {
+ xPos = 176;
+ if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
+ {
+ trainerPicId = sub_80447AC();
+ }
+ else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_EMERALD)
+ {
+ if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_5];
+ else
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_2];
+ }
+ else if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != MALE)
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_4];
+ }
+ else
+ {
+ trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PLAYER_3];
+ }
+ }
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ xPos,
+ (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void LinkOpponentHandleTrainerSlide(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleTrainerSlideBack(void)
+{
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A70C;
+}
+
+static void LinkOpponentHandleFaintAnimation(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803AD20;
+ }
+ }
+}
+
+static void LinkOpponentHandlePaletteFade(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleSuccessBallThrowAnim(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleBallThrowAnim(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePause(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
+ }
+ }
+}
+
+static void LinkOpponentDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
+ {
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ LinkOpponentBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void LinkOpponentHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+}
+
+static void LinkOpponentHandlePrintSelectionString(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChooseAction(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleUnknownYesNoBox(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChooseMove(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChooseItem(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChoosePokemon(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd23(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void LinkOpponentHandleExpUpdate(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 battlerId;
+
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void LinkOpponentHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void LinkOpponentHandleStatusXor(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleDataTransfer(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleDMA3Transfer(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePlayBGM(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd32(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleTwoReturnValues(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleChosenMonReturnValue(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleOneReturnValue(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleOneReturnValue_Duplicate(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd37(void)
+{
+ gUnknown_2022870.field_0 = 0;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd38(void)
+{
+ gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1];
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd39(void)
+{
+ gUnknown_2022870.flag_x80 = 0;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd40(void)
+{
+ gUnknown_2022870.flag_x80 ^= 1;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void LinkOpponentHandleCmd42(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePlaySE(void)
+{
+ s8 pan;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ PlayCry3(species, 25, 5);
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum, taskId;
+
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648);
+ taskId = CreateTask(sub_803D564, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_19;
+}
+
+static void sub_803D564(u8 taskId)
+{
+ u8 savedActiveBank = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803C550(gActiveBattler, FALSE);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803C550(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_803C550(gActiveBattler, FALSE);
+ gActiveBattler = BATTLE_PARTNER(gActiveBattler);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC;
+ gActiveBattler = savedActiveBank;
+ DestroyTask(taskId);
+}
+
+static void sub_803D648(struct Sprite *sprite)
+{
+ FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
+ sprite->oam.tileNum = sprite->data[5];
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+static void LinkOpponentHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ LinkOpponentBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
+
+ if (gBattleBufferA[gActiveBattler][2])
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
+ {
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
+ return;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
+ }
+ }
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ if (gBattleBufferA[gActiveBattler][2])
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803D790;
+ }
+}
+
+static void sub_803D790(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ LinkOpponentBufferExecCompleted();
+ }
+}
+
+static void LinkOpponentHandleHidePartyStatusSummary(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleEndBounceEffect(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleSpriteInvisibility(void)
+{
+ if (IsBattlerSpritePresent(gActiveBattler))
+ {
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ }
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ LinkOpponentBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+ }
+}
+
+static void LinkOpponentHandleLinkStandbyMsg(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleResetActionMoveSelection(void)
+{
+ LinkOpponentBufferExecCompleted();
+}
+
+static void LinkOpponentHandleCmd55(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ else
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ LinkOpponentBufferExecCompleted();
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
+}
+
+static void LinkOpponentCmdEnd(void)
+{
+}
diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c
new file mode 100644
index 000000000..96130f049
--- /dev/null
+++ b/src/battle_controller_link_partner.c
@@ -0,0 +1,1599 @@
+#include "global.h"
+#include "bg.h"
+#include "data.h"
+#include "link.h"
+#include "main.h"
+#include "m4a.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "sound.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "reshow_battle_screen.h"
+#include "constants/battle_anim.h"
+#include "constants/songs.h"
+
+static void LinkPartnerHandleGetMonData(void);
+static void LinkPartnerHandleGetRawMonData(void);
+static void LinkPartnerHandleSetMonData(void);
+static void LinkPartnerHandleSetRawMonData(void);
+static void LinkPartnerHandleLoadMonSprite(void);
+static void LinkPartnerHandleSwitchInAnim(void);
+static void LinkPartnerHandleReturnMonToBall(void);
+static void LinkPartnerHandleDrawTrainerPic(void);
+static void LinkPartnerHandleTrainerSlide(void);
+static void LinkPartnerHandleTrainerSlideBack(void);
+static void LinkPartnerHandleFaintAnimation(void);
+static void LinkPartnerHandlePaletteFade(void);
+static void LinkPartnerHandleSuccessBallThrowAnim(void);
+static void LinkPartnerHandleBallThrowAnim(void);
+static void LinkPartnerHandlePause(void);
+static void LinkPartnerHandleMoveAnimation(void);
+static void LinkPartnerHandlePrintString(void);
+static void LinkPartnerHandlePrintSelectionString(void);
+static void LinkPartnerHandleChooseAction(void);
+static void LinkPartnerHandleUnknownYesNoBox(void);
+static void LinkPartnerHandleChooseMove(void);
+static void LinkPartnerHandleChooseItem(void);
+static void LinkPartnerHandleChoosePokemon(void);
+static void LinkPartnerHandleCmd23(void);
+static void LinkPartnerHandleHealthBarUpdate(void);
+static void LinkPartnerHandleExpUpdate(void);
+static void LinkPartnerHandleStatusIconUpdate(void);
+static void LinkPartnerHandleStatusAnimation(void);
+static void LinkPartnerHandleStatusXor(void);
+static void LinkPartnerHandleDataTransfer(void);
+static void LinkPartnerHandleDMA3Transfer(void);
+static void LinkPartnerHandlePlayBGM(void);
+static void LinkPartnerHandleCmd32(void);
+static void LinkPartnerHandleTwoReturnValues(void);
+static void LinkPartnerHandleChosenMonReturnValue(void);
+static void LinkPartnerHandleOneReturnValue(void);
+static void LinkPartnerHandleOneReturnValue_Duplicate(void);
+static void LinkPartnerHandleCmd37(void);
+static void LinkPartnerHandleCmd38(void);
+static void LinkPartnerHandleCmd39(void);
+static void LinkPartnerHandleCmd40(void);
+static void LinkPartnerHandleHitAnimation(void);
+static void LinkPartnerHandleCmd42(void);
+static void LinkPartnerHandlePlaySE(void);
+static void LinkPartnerHandlePlayFanfare(void);
+static void LinkPartnerHandleFaintingCry(void);
+static void LinkPartnerHandleIntroSlide(void);
+static void LinkPartnerHandleIntroTrainerBallThrow(void);
+static void LinkPartnerHandleDrawPartyStatusSummary(void);
+static void LinkPartnerHandleHidePartyStatusSummary(void);
+static void LinkPartnerHandleEndBounceEffect(void);
+static void LinkPartnerHandleSpriteInvisibility(void);
+static void LinkPartnerHandleBattleAnimation(void);
+static void LinkPartnerHandleLinkStandbyMsg(void);
+static void LinkPartnerHandleResetActionMoveSelection(void);
+static void LinkPartnerHandleCmd55(void);
+static void LinkPartnerCmdEnd(void);
+
+static void LinkPartnerBufferRunCommand(void);
+static void LinkPartnerBufferExecCompleted(void);
+static void sub_80D481C(void);
+static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
+static void SetLinkPartnerMonData(u8 monId);
+static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit);
+static void DoSwitchOutAnimation(void);
+static void LinkPartnerDoMoveAnimation(void);
+static void sub_80D6ED0(u8 taskId);
+static void sub_80D70A0(void);
+
+static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ LinkPartnerHandleGetMonData,
+ LinkPartnerHandleGetRawMonData,
+ LinkPartnerHandleSetMonData,
+ LinkPartnerHandleSetRawMonData,
+ LinkPartnerHandleLoadMonSprite,
+ LinkPartnerHandleSwitchInAnim,
+ LinkPartnerHandleReturnMonToBall,
+ LinkPartnerHandleDrawTrainerPic,
+ LinkPartnerHandleTrainerSlide,
+ LinkPartnerHandleTrainerSlideBack,
+ LinkPartnerHandleFaintAnimation,
+ LinkPartnerHandlePaletteFade,
+ LinkPartnerHandleSuccessBallThrowAnim,
+ LinkPartnerHandleBallThrowAnim,
+ LinkPartnerHandlePause,
+ LinkPartnerHandleMoveAnimation,
+ LinkPartnerHandlePrintString,
+ LinkPartnerHandlePrintSelectionString,
+ LinkPartnerHandleChooseAction,
+ LinkPartnerHandleUnknownYesNoBox,
+ LinkPartnerHandleChooseMove,
+ LinkPartnerHandleChooseItem,
+ LinkPartnerHandleChoosePokemon,
+ LinkPartnerHandleCmd23,
+ LinkPartnerHandleHealthBarUpdate,
+ LinkPartnerHandleExpUpdate,
+ LinkPartnerHandleStatusIconUpdate,
+ LinkPartnerHandleStatusAnimation,
+ LinkPartnerHandleStatusXor,
+ LinkPartnerHandleDataTransfer,
+ LinkPartnerHandleDMA3Transfer,
+ LinkPartnerHandlePlayBGM,
+ LinkPartnerHandleCmd32,
+ LinkPartnerHandleTwoReturnValues,
+ LinkPartnerHandleChosenMonReturnValue,
+ LinkPartnerHandleOneReturnValue,
+ LinkPartnerHandleOneReturnValue_Duplicate,
+ LinkPartnerHandleCmd37,
+ LinkPartnerHandleCmd38,
+ LinkPartnerHandleCmd39,
+ LinkPartnerHandleCmd40,
+ LinkPartnerHandleHitAnimation,
+ LinkPartnerHandleCmd42,
+ LinkPartnerHandlePlaySE,
+ LinkPartnerHandlePlayFanfare,
+ LinkPartnerHandleFaintingCry,
+ LinkPartnerHandleIntroSlide,
+ LinkPartnerHandleIntroTrainerBallThrow,
+ LinkPartnerHandleDrawPartyStatusSummary,
+ LinkPartnerHandleHidePartyStatusSummary,
+ LinkPartnerHandleEndBounceEffect,
+ LinkPartnerHandleSpriteInvisibility,
+ LinkPartnerHandleBattleAnimation,
+ LinkPartnerHandleLinkStandbyMsg,
+ LinkPartnerHandleResetActionMoveSelection,
+ LinkPartnerHandleCmd55,
+ LinkPartnerCmdEnd
+};
+
+static void nullsub_77(void)
+{
+}
+
+void SetControllerToLinkPartner(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
+}
+
+static void LinkPartnerBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sLinkPartnerBufferCommands))
+ sLinkPartnerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ LinkPartnerBufferExecCompleted();
+}
+
+static void sub_80D42A8(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ nullsub_16(0);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void sub_80D4310(void)
+{
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void sub_80D4358(void)
+{
+ bool32 var = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ var = TRUE;
+ }
+ else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
+ {
+ var = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ var = FALSE;
+ if (var)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D4310;
+ }
+}
+
+static void sub_80D443C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D4358;
+ }
+ }
+}
+
+static void sub_80D4590(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ LinkPartnerBufferExecCompleted();
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void sub_80D4640(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void sub_80D46A8(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ LinkPartnerBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ LinkPartnerBufferExecCompleted();
+ }
+ else
+ {
+ if (!(gSprites[spriteId].data[1] % 4))
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void sub_80D47AC(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D481C;
+ }
+}
+
+static void sub_80D481C(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ LinkPartnerBufferExecCompleted();
+}
+
+static void sub_80D484C(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D47AC;
+ }
+}
+
+static void sub_80D4944(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D484C;
+ }
+}
+
+static void LinkPartnerBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ LinkPartnerBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ size += CopyLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyLinkPartnerMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ LinkPartnerBufferExecCompleted();
+}
+
+static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+static void LinkPartnerHandleGetRawMonData(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ SetLinkPartnerMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetLinkPartnerMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ LinkPartnerBufferExecCompleted();
+}
+
+static void SetLinkPartnerMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+}
+
+static void LinkPartnerHandleSetRawMonData(void)
+{
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleLoadMonSprite(void)
+{
+ u16 species;
+
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ GetBattlerSpriteDefault_Y(gActiveBattler),
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D4590;
+}
+
+static void LinkPartnerHandleSwitchInAnim(void)
+{
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_80D5F40(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D4944;
+}
+
+static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit)
+{
+ u16 species;
+
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+}
+
+static void LinkPartnerHandleReturnMonToBall(void)
+{
+ if (!gBattleBufferA[gActiveBattler][1])
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void DoSwitchOutAnimation(void)
+{
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D46A8;
+ }
+ break;
+ }
+}
+
+static void LinkPartnerHandleDrawTrainerPic(void)
+{
+ s16 xPos;
+ u32 trainerPicId;
+
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
+ xPos = 90;
+ else // First mon, on the left.
+ xPos = 32;
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD)
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 2;
+ else
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0;
+ DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void LinkPartnerHandleTrainerSlide(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleTrainerSlideBack(void)
+{
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D42A8;
+}
+
+static void LinkPartnerHandleFaintAnimation(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D4640;
+ }
+ }
+}
+
+static void LinkPartnerHandlePaletteFade(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleSuccessBallThrowAnim(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleBallThrowAnim(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandlePause(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ LinkPartnerBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
+ }
+ }
+}
+
+static void LinkPartnerDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
+ {
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void LinkPartnerHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+}
+
+static void LinkPartnerHandlePrintSelectionString(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleChooseAction(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleUnknownYesNoBox(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleChooseMove(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleChooseItem(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleChoosePokemon(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd23(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void LinkPartnerHandleExpUpdate(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 battlerId;
+
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void LinkPartnerHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void LinkPartnerHandleStatusXor(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleDataTransfer(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleDMA3Transfer(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandlePlayBGM(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd32(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleTwoReturnValues(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleChosenMonReturnValue(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleOneReturnValue(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleOneReturnValue_Duplicate(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd37(void)
+{
+ gUnknown_2022870.field_0 = 0;
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd38(void)
+{
+ gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1];
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd39(void)
+{
+ gUnknown_2022870.flag_x80 = 0;
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd40(void)
+{
+ gUnknown_2022870.flag_x80 ^= 1;
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ LinkPartnerBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void LinkPartnerHandleCmd42(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandlePlaySE(void)
+{
+ s8 pan;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ PlayCry3(species, -25, 5);
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+ u32 trainerPicId;
+
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ paletteNum = AllocSpritePalette(0xD6F9);
+ if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_EMERALD)
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 2;
+ else
+ trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0;
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(sub_80D6ED0, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
+}
+
+static void sub_80D6ED0(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 24)
+ {
+ ++gTasks[taskId].data[1];
+ }
+ else
+ {
+ u8 savedActiveBattler = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80D5F40(gActiveBattler, FALSE);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_80D5F40(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_80D5F40(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ }
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D443C;
+ gActiveBattler = savedActiveBattler;
+ DestroyTask(taskId);
+ }
+}
+
+static void LinkPartnerHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ LinkPartnerBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+
+ if (gBattleBufferA[gActiveBattler][2])
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+
+ gBattlerControllerFuncs[gActiveBattler] = sub_80D70A0;
+ }
+}
+
+static void sub_80D70A0(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+static void LinkPartnerHandleHidePartyStatusSummary(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleEndBounceEffect(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleSpriteInvisibility(void)
+{
+ if (IsBattlerSpritePresent(gActiveBattler))
+ {
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ }
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ LinkPartnerBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+ }
+}
+
+static void LinkPartnerHandleLinkStandbyMsg(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleResetActionMoveSelection(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+static void LinkPartnerHandleCmd55(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ LinkPartnerBufferExecCompleted();
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
+}
+
+static void LinkPartnerCmdEnd(void)
+{
+}
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
new file mode 100644
index 000000000..794b83b73
--- /dev/null
+++ b/src/battle_controller_opponent.c
@@ -0,0 +1,1788 @@
+#include "global.h"
+#include "bg.h"
+#include "data.h"
+#include "item.h"
+#include "link.h"
+#include "main.h"
+#include "m4a.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+#include "window.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "random.h"
+#include "sound.h"
+#include "string_util.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_message.h"
+#include "battle_interface.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "battle_gfx_sfx_util.h"
+#include "battle_ai_script_commands.h"
+#include "battle_ai_switch_items.h"
+#include "trainer_tower.h"
+#include "reshow_battle_screen.h"
+#include "constants/battle_anim.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+
+static void OpponentHandleGetMonData(void);
+static void OpponentHandleGetRawMonData(void);
+static void OpponentHandleSetMonData(void);
+static void OpponentHandleSetRawMonData(void);
+static void OpponentHandleLoadMonSprite(void);
+static void OpponentHandleSwitchInAnim(void);
+static void OpponentHandleReturnMonToBall(void);
+static void OpponentHandleDrawTrainerPic(void);
+static void OpponentHandleTrainerSlide(void);
+static void OpponentHandleTrainerSlideBack(void);
+static void OpponentHandleFaintAnimation(void);
+static void OpponentHandlePaletteFade(void);
+static void OpponentHandleSuccessBallThrowAnim(void);
+static void OpponentHandleBallThrow(void);
+static void OpponentHandlePause(void);
+static void OpponentHandleMoveAnimation(void);
+static void OpponentHandlePrintString(void);
+static void OpponentHandlePrintSelectionString(void);
+static void OpponentHandleChooseAction(void);
+static void OpponentHandleUnknownYesNoBox(void);
+static void OpponentHandleChooseMove(void);
+static void OpponentHandleChooseItem(void);
+static void OpponentHandleChoosePokemon(void);
+static void OpponentHandleCmd23(void);
+static void OpponentHandleHealthBarUpdate(void);
+static void OpponentHandleExpUpdate(void);
+static void OpponentHandleStatusIconUpdate(void);
+static void OpponentHandleStatusAnimation(void);
+static void OpponentHandleStatusXor(void);
+static void OpponentHandleDataTransfer(void);
+static void OpponentHandleDMA3Transfer(void);
+static void OpponentHandlePlayBGM(void);
+static void OpponentHandleCmd32(void);
+static void OpponentHandleTwoReturnValues(void);
+static void OpponentHandleChosenMonReturnValue(void);
+static void OpponentHandleOneReturnValue(void);
+static void OpponentHandleOneReturnValue_Duplicate(void);
+static void OpponentHandleCmd37(void);
+static void OpponentHandleCmd38(void);
+static void OpponentHandleCmd39(void);
+static void OpponentHandleCmd40(void);
+static void OpponentHandleHitAnimation(void);
+static void OpponentHandleCmd42(void);
+static void OpponentHandlePlaySE(void);
+static void OpponentHandlePlayFanfare(void);
+static void OpponentHandleFaintingCry(void);
+static void OpponentHandleIntroSlide(void);
+static void OpponentHandleIntroTrainerBallThrow(void);
+static void OpponentHandleDrawPartyStatusSummary(void);
+static void OpponentHandleHidePartyStatusSummary(void);
+static void OpponentHandleEndBounceEffect(void);
+static void OpponentHandleSpriteInvisibility(void);
+static void OpponentHandleBattleAnimation(void);
+static void OpponentHandleLinkStandbyMsg(void);
+static void OpponentHandleResetActionMoveSelection(void);
+static void OpponentHandleCmd55(void);
+static void OpponentCmdEnd(void);
+
+static void OpponentBufferRunCommand(void);
+static u32 GetOpponentMonData(u8 monId, u8 *dst);
+static void SetOpponentMonData(u8 monId);
+static void DoSwitchOutAnimation(void);
+static void OpponentDoMoveAnimation(void);
+static void sub_80362E8(void);
+static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit);
+static void sub_8038DC4(u8 taskId);
+static void sub_8038D90(struct Sprite *sprite);
+static void sub_8038FBC(void);
+
+static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ OpponentHandleGetMonData,
+ OpponentHandleGetRawMonData,
+ OpponentHandleSetMonData,
+ OpponentHandleSetRawMonData,
+ OpponentHandleLoadMonSprite,
+ OpponentHandleSwitchInAnim,
+ OpponentHandleReturnMonToBall,
+ OpponentHandleDrawTrainerPic,
+ OpponentHandleTrainerSlide,
+ OpponentHandleTrainerSlideBack,
+ OpponentHandleFaintAnimation,
+ OpponentHandlePaletteFade,
+ OpponentHandleSuccessBallThrowAnim,
+ OpponentHandleBallThrow,
+ OpponentHandlePause,
+ OpponentHandleMoveAnimation,
+ OpponentHandlePrintString,
+ OpponentHandlePrintSelectionString,
+ OpponentHandleChooseAction,
+ OpponentHandleUnknownYesNoBox,
+ OpponentHandleChooseMove,
+ OpponentHandleChooseItem,
+ OpponentHandleChoosePokemon,
+ OpponentHandleCmd23,
+ OpponentHandleHealthBarUpdate,
+ OpponentHandleExpUpdate,
+ OpponentHandleStatusIconUpdate,
+ OpponentHandleStatusAnimation,
+ OpponentHandleStatusXor,
+ OpponentHandleDataTransfer,
+ OpponentHandleDMA3Transfer,
+ OpponentHandlePlayBGM,
+ OpponentHandleCmd32,
+ OpponentHandleTwoReturnValues,
+ OpponentHandleChosenMonReturnValue,
+ OpponentHandleOneReturnValue,
+ OpponentHandleOneReturnValue_Duplicate,
+ OpponentHandleCmd37,
+ OpponentHandleCmd38,
+ OpponentHandleCmd39,
+ OpponentHandleCmd40,
+ OpponentHandleHitAnimation,
+ OpponentHandleCmd42,
+ OpponentHandlePlaySE,
+ OpponentHandlePlayFanfare,
+ OpponentHandleFaintingCry,
+ OpponentHandleIntroSlide,
+ OpponentHandleIntroTrainerBallThrow,
+ OpponentHandleDrawPartyStatusSummary,
+ OpponentHandleHidePartyStatusSummary,
+ OpponentHandleEndBounceEffect,
+ OpponentHandleSpriteInvisibility,
+ OpponentHandleBattleAnimation,
+ OpponentHandleLinkStandbyMsg,
+ OpponentHandleResetActionMoveSelection,
+ OpponentHandleCmd55,
+ OpponentCmdEnd
+};
+
+// not used
+static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 };
+
+static void nullsub_17(void)
+{
+}
+
+void SetControllerToOpponent(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
+}
+
+static void OpponentBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sOpponentBufferCommands))
+ sOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OpponentBufferExecCompleted();
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy2(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ OpponentBufferExecCompleted();
+}
+
+static void sub_8035B58(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ FreeTrainerFrontPicPaletteAndTile(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = gSprites[gBattlerSpriteIds[gActiveBattler]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void sub_8035BE8(void)
+{
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void sub_8035C30(void)
+{
+ bool8 var = FALSE;
+
+ if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))))
+ {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ var = TRUE;
+ }
+ else if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == gSprites[gHealthboxSpriteIds[gActiveBattler]].callback)
+ {
+ var = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ var = FALSE;
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8035BE8;
+ }
+}
+
+static void sub_8035DF0(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8035C30;
+ }
+}
+
+static void sub_8035FE8(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
+ && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ {
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ }
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ OpponentBufferExecCompleted();
+ }
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ if (!sub_80EB2E0(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
+ {
+ sub_80EB2F4(1);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8570;
+ }
+ else
+ {
+ OpponentBufferExecCompleted();
+ }
+ }
+}
+
+static void sub_803612C(void)
+{
+ if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
+ {
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void sub_8036170(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ OpponentBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data[1] % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void sub_8036278(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80362E8;
+ }
+}
+
+static void sub_80362E8(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void sub_8036334(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8036278;
+ }
+}
+
+static void sub_8036408(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8036334;
+ }
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ OpponentBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ OpponentBufferExecCompleted();
+}
+
+void OpponentBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = OpponentBufferRunCommand;
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+}
+
+static void OpponentHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (!gBattleBufferA[gActiveBattler][2])
+ {
+ size += GetOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += GetOpponentMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ OpponentBufferExecCompleted();
+}
+
+static u32 GetOpponentMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+static void OpponentHandleGetRawMonData(void)
+{
+ struct BattlePokemon battleMon;
+ u8 *src = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = src[i];
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ SetOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetOpponentMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ OpponentBufferExecCompleted();
+}
+
+static void SetOpponentMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+}
+
+static void OpponentHandleSetRawMonData(void)
+{
+ u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleLoadMonSprite(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ u32 y;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
+ {
+ DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ y = GetGhostSpriteDefault_Y(gActiveBattler);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1;
+ }
+ else
+ {
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ y = GetBattlerSpriteDefault_Y(gActiveBattler);
+ }
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(gActiveBattler, 2),
+ y,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST))
+ SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
+ gBattlerControllerFuncs[gActiveBattler] = sub_8035FE8;
+}
+
+static void OpponentHandleSwitchInAnim(void)
+{
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ sub_8037A28(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8036408;
+}
+
+static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit)
+{
+ u16 species;
+
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
+}
+
+static void OpponentHandleReturnMonToBall(void)
+{
+ if (!gBattleBufferA[gActiveBattler][1])
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ HideBattlerShadowSprite(gActiveBattler);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void DoSwitchOutAnimation(void)
+{
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8036170;
+ }
+ break;
+ }
+}
+
+static void OpponentHandleDrawTrainerPic(void)
+{
+ u32 trainerPicId;
+
+ if (gTrainerBattleOpponent_A == 0x400)
+ trainerPicId = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicId = GetBattleTowerTrainerFrontSpriteId();
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
+ trainerPicId = GetTrainerTowerTrainerFrontSpriteId();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicId = GetEreaderTrainerFrontSpriteId();
+ else
+ trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 176,
+ (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void OpponentHandleTrainerSlide(void)
+{
+ u32 trainerPicId;
+
+ if (gTrainerBattleOpponent_A == 0x400)
+ trainerPicId = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicId = GetBattleTowerTrainerFrontSpriteId();
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
+ trainerPicId = GetTrainerTowerTrainerFrontSpriteId();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicId = GetEreaderTrainerFrontSpriteId();
+ else
+ trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic;
+ DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 176,
+ (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
+ 30);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
+}
+
+static void OpponentHandleTrainerSlideBack(void)
+{
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ gBattlerControllerFuncs[gActiveBattler] = sub_8035B58;
+}
+
+static void OpponentHandleFaintAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
+ gBattlerControllerFuncs[gActiveBattler] = sub_803612C;
+ }
+ }
+}
+
+static void OpponentHandlePaletteFade(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleSuccessBallThrowAnim(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleBallThrow(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandlePause(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
+ }
+ }
+}
+
+static void OpponentDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
+ {
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ OpponentBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void OpponentHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ switch (*stringId)
+ {
+ case 0x17F:
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0;
+ return;
+ case 0xE3:
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E8598;
+ return;
+ }
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+}
+
+static void OpponentHandlePrintSelectionString(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleChooseAction(void)
+{
+ AI_TrySwitchOrUseItem();
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleUnknownYesNoBox(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleChooseMove(void)
+{
+ u8 chosenMoveId;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+
+ if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
+ {
+
+ BattleAI_SetupAIData();
+ chosenMoveId = BattleAI_ChooseMoveOrAction();
+
+ switch (chosenMoveId)
+ {
+ case AI_CHOICE_WATCH:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
+ break;
+ case AI_CHOICE_FLEE:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
+ break;
+ default:
+ if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
+ gBattlerTarget = gActiveBattler;
+ if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
+ {
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ }
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8));
+ break;
+ }
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ u16 move;
+
+ do
+ {
+ chosenMoveId = Random() & 3;
+ move = moveInfo->moves[chosenMoveId];
+ }
+ while (move == MOVE_NONE);
+ if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
+ else
+ BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
+
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void OpponentHandleChooseItem(void)
+{
+ BtlController_EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleChoosePokemon(void)
+{
+ s32 chosenMonId;
+
+ if (*(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) == PARTY_SIZE)
+ {
+ chosenMonId = GetMostSuitableMonToSwitchInto();
+
+ if (chosenMonId == PARTY_SIZE)
+ {
+ s32 battler1, battler2;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ }
+ else
+ {
+ battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+ for (chosenMonId = 0; chosenMonId < PARTY_SIZE; ++chosenMonId)
+ if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
+ && chosenMonId != gBattlerPartyIndexes[battler1]
+ && chosenMonId != gBattlerPartyIndexes[battler2])
+ break;
+ }
+ }
+ else
+ {
+ chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1));
+ *(gBattleStruct->AI_monToSwitchIntoId + (GetBattlerPosition(gActiveBattler) >> 1)) = PARTY_SIZE;
+ }
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
+ BtlController_EmitChosenMonReturnValue(1, chosenMonId, NULL);
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd23(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = (gBattleBufferA[gActiveBattler][3] << 8) | gBattleBufferA[gActiveBattler][2];
+
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void OpponentHandleExpUpdate(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 battlerId;
+
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void OpponentHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void OpponentHandleStatusXor(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleDataTransfer(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleDMA3Transfer(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandlePlayBGM(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd32(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleTwoReturnValues(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleChosenMonReturnValue(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleOneReturnValue(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleOneReturnValue_Duplicate(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd37(void)
+{
+ gUnknown_2022870.field_0 = 0;
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd38(void)
+{
+ gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1];
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd39(void)
+{
+ gUnknown_2022870.flag_x80 = 0;
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd40(void)
+{
+ gUnknown_2022870.flag_x80 ^= 1;
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void OpponentHandleCmd42(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandlePlaySE(void)
+{
+ s8 pan;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ PlayCry3(species, 25, 5);
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_8038D90);
+ taskId = CreateTask(sub_8038DC4, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_17;
+}
+
+static void sub_8038D90(struct Sprite *sprite)
+{
+ FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
+ sprite->oam.tileNum = sprite->data[5];
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+static void sub_8038DC4(u8 taskId)
+{
+ u8 savedActiveBattler = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8037A28(gActiveBattler, FALSE);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8037A28(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8037A28(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ }
+ gBattlerControllerFuncs[gActiveBattler] = sub_8035DF0;
+ gActiveBattler = savedActiveBattler;
+ DestroyTask(taskId);
+}
+
+static void OpponentHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
+ if (gBattleBufferA[gActiveBattler][2])
+ {
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1)
+ {
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
+ return;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
+ }
+ }
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
+ (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
+ gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ if (gBattleBufferA[gActiveBattler][2])
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC;
+ }
+}
+
+static void sub_8038FBC(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ OpponentBufferExecCompleted();
+ }
+}
+
+static void OpponentHandleHidePartyStatusSummary(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleEndBounceEffect(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleSpriteInvisibility(void)
+{
+ if (IsBattlerSpritePresent(gActiveBattler))
+ {
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ }
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ OpponentBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+ }
+}
+
+static void OpponentHandleLinkStandbyMsg(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleResetActionMoveSelection(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentHandleCmd55(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
+ {
+ gMain.inBattle = 0;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ OpponentBufferExecCompleted();
+}
+
+static void OpponentCmdEnd(void)
+{
+}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
new file mode 100644
index 000000000..b0cd92c2e
--- /dev/null
+++ b/src/battle_controller_player.c
@@ -0,0 +1,2969 @@
+#include "global.h"
+#include "bg.h"
+#include "data.h"
+#include "item.h"
+#include "item_menu.h"
+#include "link.h"
+#include "main.h"
+#include "m4a.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "random.h"
+#include "sound.h"
+#include "strings.h"
+#include "string_util.h"
+#include "pokemon_special_anim.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+#include "window.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "battle_setup.h"
+#include "battle_script_commands.h"
+#include "reshow_battle_screen.h"
+#include "constants/battle_anim.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+
+static void PlayerHandleGetMonData(void);
+static void PlayerHandleSetMonData(void);
+static void PlayerHandleSetRawMonData(void);
+static void PlayerHandleLoadMonSprite(void);
+static void PlayerHandleSwitchInAnim(void);
+static void PlayerHandleReturnMonToBall(void);
+static void PlayerHandleDrawTrainerPic(void);
+static void PlayerHandleTrainerSlide(void);
+static void PlayerHandleTrainerSlideBack(void);
+static void PlayerHandleFaintAnimation(void);
+static void PlayerHandlePaletteFade(void);
+static void PlayerHandleSuccessBallThrowAnim(void);
+static void PlayerHandleBallThrowAnim(void);
+static void PlayerHandlePause(void);
+static void PlayerHandleMoveAnimation(void);
+static void PlayerHandlePrintString(void);
+static void PlayerHandlePrintSelectionString(void);
+static void PlayerHandleChooseAction(void);
+static void PlayerHandleUnknownYesNoBox(void);
+static void PlayerHandleChooseMove(void);
+static void PlayerHandleChooseItem(void);
+static void PlayerHandleChoosePokemon(void);
+static void PlayerHandleCmd23(void);
+static void PlayerHandleHealthBarUpdate(void);
+static void PlayerHandleExpUpdate(void);
+static void PlayerHandleStatusIconUpdate(void);
+static void PlayerHandleStatusAnimation(void);
+static void PlayerHandleStatusXor(void);
+static void PlayerHandleDataTransfer(void);
+static void PlayerHandleDMA3Transfer(void);
+static void PlayerHandlePlayBGM(void);
+static void PlayerHandleCmd32(void);
+static void PlayerHandleTwoReturnValues(void);
+static void PlayerHandleChosenMonReturnValue(void);
+static void PlayerHandleOneReturnValue(void);
+static void PlayerHandleOneReturnValue_Duplicate(void);
+static void PlayerHandleCmd37(void);
+static void PlayerHandleCmd38(void);
+static void PlayerHandleCmd39(void);
+static void PlayerHandleCmd40(void);
+static void PlayerHandleHitAnimation(void);
+static void PlayerHandleCmd42(void);
+static void PlayerHandlePlaySE(void);
+static void PlayerHandlePlayFanfare(void);
+static void PlayerHandleFaintingCry(void);
+static void PlayerHandleIntroSlide(void);
+static void PlayerHandleIntroTrainerBallThrow(void);
+static void PlayerHandleDrawPartyStatusSummary(void);
+static void PlayerHandleHidePartyStatusSummary(void);
+static void PlayerHandleEndBounceEffect(void);
+static void PlayerHandleSpriteInvisibility(void);
+static void PlayerHandleBattleAnimation(void);
+static void PlayerHandleLinkStandbyMsg(void);
+static void PlayerHandleResetActionMoveSelection(void);
+static void PlayerHandleCmd55(void);
+static void PlayerCmdEnd(void);
+
+static void PlayerBufferRunCommand(void);
+static void HandleInputChooseTarget(void);
+static void MoveSelectionDisplayPpNumber(void);
+static void MoveSelectionDisplayPpString(void);
+static void MoveSelectionDisplayMoveType(void);
+static void MoveSelectionDisplayMoveNames(void);
+static void HandleMoveSwitching(void);
+static void WaitForMonSelection(void);
+static void CompleteWhenChoseItem(void);
+static void Task_LaunchLvlUpAnim(u8 taskId);
+static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
+static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
+static void Task_UpdateLvlInHealthbox(u8 taskId);
+static void PrintLinkStandbyMsg(void);
+static u32 CopyPlayerMonData(u8 monId, u8 *dst);
+static void SetPlayerMonData(u8 monId);
+static void DoSwitchOutAnimation(void);
+static void PlayerDoMoveAnimation(void);
+static void task05_08033660(u8 taskId);
+static void sub_8033AC8(void);
+static void sub_802FCAC(void);
+static void sub_80300F4(u8 taskId);
+static void sub_80303A8(u8 taskId);
+static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit);
+static void sub_8033830(void);
+
+static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ PlayerHandleGetMonData,
+ PlayerHandleGetRawMonData,
+ PlayerHandleSetMonData,
+ PlayerHandleSetRawMonData,
+ PlayerHandleLoadMonSprite,
+ PlayerHandleSwitchInAnim,
+ PlayerHandleReturnMonToBall,
+ PlayerHandleDrawTrainerPic,
+ PlayerHandleTrainerSlide,
+ PlayerHandleTrainerSlideBack,
+ PlayerHandleFaintAnimation,
+ PlayerHandlePaletteFade,
+ PlayerHandleSuccessBallThrowAnim,
+ PlayerHandleBallThrowAnim,
+ PlayerHandlePause,
+ PlayerHandleMoveAnimation,
+ PlayerHandlePrintString,
+ PlayerHandlePrintSelectionString,
+ PlayerHandleChooseAction,
+ PlayerHandleUnknownYesNoBox,
+ PlayerHandleChooseMove,
+ PlayerHandleChooseItem,
+ PlayerHandleChoosePokemon,
+ PlayerHandleCmd23,
+ PlayerHandleHealthBarUpdate,
+ PlayerHandleExpUpdate,
+ PlayerHandleStatusIconUpdate,
+ PlayerHandleStatusAnimation,
+ PlayerHandleStatusXor,
+ PlayerHandleDataTransfer,
+ PlayerHandleDMA3Transfer,
+ PlayerHandlePlayBGM,
+ PlayerHandleCmd32,
+ PlayerHandleTwoReturnValues,
+ PlayerHandleChosenMonReturnValue,
+ PlayerHandleOneReturnValue,
+ PlayerHandleOneReturnValue_Duplicate,
+ PlayerHandleCmd37,
+ PlayerHandleCmd38,
+ PlayerHandleCmd39,
+ PlayerHandleCmd40,
+ PlayerHandleHitAnimation,
+ PlayerHandleCmd42,
+ PlayerHandlePlaySE,
+ PlayerHandlePlayFanfare,
+ PlayerHandleFaintingCry,
+ PlayerHandleIntroSlide,
+ PlayerHandleIntroTrainerBallThrow,
+ PlayerHandleDrawPartyStatusSummary,
+ PlayerHandleHidePartyStatusSummary,
+ PlayerHandleEndBounceEffect,
+ PlayerHandleSpriteInvisibility,
+ PlayerHandleBattleAnimation,
+ PlayerHandleLinkStandbyMsg,
+ PlayerHandleResetActionMoveSelection,
+ PlayerHandleCmd55,
+ PlayerCmdEnd,
+};
+
+static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT };
+
+// not used
+static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
+
+void nullsub_13(void)
+{
+}
+
+void SetControllerToPlayer(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
+ gDoingBattleAnim = FALSE;
+}
+
+static void PlayerBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = PlayerBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+static void PlayerBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sPlayerBufferCommands))
+ sPlayerBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void CompleteOnBattlerSpritePosX_0(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
+ PlayerBufferExecCompleted();
+}
+
+static void HandleInputChooseAction(void)
+{
+ u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ switch (gActionSelectionCursor[gActiveBattler])
+ {
+ case 0:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0);
+ break;
+ case 1:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
+ break;
+ case 2:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
+ break;
+ case 3:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0);
+ break;
+ }
+ PlayerBufferExecCompleted();
+ }
+ else if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)])
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM)
+ {
+ // Add item to bag if it is a ball
+ if (itemId <= ITEM_PREMIER_BALL)
+ AddBagItem(itemId, 1);
+ else
+ return;
+ }
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0);
+ PlayerBufferExecCompleted();
+ }
+ }
+ else if (JOY_NEW(START_BUTTON))
+ {
+ SwapHpBarsWithHpText();
+ }
+}
+
+static void sub_802E640(void)
+{
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
+}
+
+static void HandleInputChooseTarget(void)
+{
+ s32 i;
+ u8 identities[4];
+
+ memcpy(identities, sTargetIdentities, NELEMS(sTargetIdentities));
+ DoBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX, 15, 1);
+ i = 0;
+ if (gBattlersCount != 0)
+ {
+ do
+ {
+ if (i != gMultiUsePlayerCursor)
+ EndBounceEffect(i, BOUNCE_HEALTHBOX);
+ ++i;
+ }
+ while (i < gBattlersCount);
+ }
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
+ EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
+ PlayerBufferExecCompleted();
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
+ DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
+ EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
+ }
+ else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+
+ do
+ {
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ if (currSelIdentity == identities[i])
+ break;
+ do
+ {
+ if (--i < 0)
+ i = MAX_BATTLERS_COUNT; // UB: array out of range
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ }
+ while (gMultiUsePlayerCursor == gBattlersCount);
+ i = 0;
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
+ {
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
+ ++i;
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
+ ++i;
+ break;
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
+ ++i;
+ break;
+ }
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
+ i = 0;
+ }
+ while (i == 0);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ }
+ else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+
+ do
+ {
+ u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
+
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ if (currSelIdentity == identities[i])
+ break;
+ do
+ {
+ if (++i > 3)
+ i = 0;
+ gMultiUsePlayerCursor = GetBattlerAtPosition(identities[i]);
+ }
+ while (gMultiUsePlayerCursor == gBattlersCount);
+ i = 0;
+ switch (GetBattlerPosition(gMultiUsePlayerCursor))
+ {
+ case B_POSITION_PLAYER_LEFT:
+ case B_POSITION_PLAYER_RIGHT:
+ if (gActiveBattler != gMultiUsePlayerCursor)
+ ++i;
+ else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
+ ++i;
+ break;
+ case B_POSITION_OPPONENT_LEFT:
+ case B_POSITION_OPPONENT_RIGHT:
+ ++i;
+ break;
+ }
+ if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
+ i = 0;
+ }
+ while (i == 0);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ }
+}
+
+void HandleInputChooseMove(void)
+{
+ bool32 canSelectTarget = FALSE;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+
+ sub_8033AC8();
+ if (JOY_NEW(A_BUTTON))
+ {
+ u8 moveTarget;
+
+ PlaySE(SE_SELECT);
+ if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
+ {
+ if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
+ moveTarget = MOVE_TARGET_USER;
+ else
+ moveTarget = MOVE_TARGET_SELECTED;
+ }
+ else
+ {
+ moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
+ }
+
+ if (moveTarget & MOVE_TARGET_USER)
+ gMultiUsePlayerCursor = gActiveBattler;
+ else
+ gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
+
+ if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
+ {
+ if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[gActiveBattler][2])
+ ++canSelectTarget;
+ }
+ else // double battle
+ {
+ if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER)))
+ ++canSelectTarget; // either selected or user
+ if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
+ {
+ canSelectTarget = FALSE;
+ }
+ else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
+ {
+ gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
+ canSelectTarget = FALSE;
+ }
+ }
+ ResetPaletteFadeControl();
+ BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
+ if (!canSelectTarget)
+ {
+ BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
+ if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
+ gMultiUsePlayerCursor = gActiveBattler;
+ else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ else
+ gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ BtlController_EmitTwoReturnValues(1, 10, 0xFFFF);
+ PlayerBufferExecCompleted();
+ ResetPaletteFadeControl();
+ BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
+ }
+ else if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gMoveSelectionCursor[gActiveBattler] & 1)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+ BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
+ }
+ }
+ else if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+ BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
+ }
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gMoveSelectionCursor[gActiveBattler] & 2)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+ BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
+ }
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+ BeginNormalPaletteFade(0xF0000, 0, 0, 0, RGB_WHITE);
+ }
+ }
+ else if (JOY_NEW(SELECT_BUTTON))
+ {
+ if (gNumberOfMovesToChoose > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
+ if (gMoveSelectionCursor[gActiveBattler] != 0)
+ gMultiUsePlayerCursor = 0;
+ else
+ gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
+ BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB);
+ gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching;
+ }
+ }
+}
+
+// not used
+static u32 sub_802EDDC(void)
+{
+ u32 var = 0;
+
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ var = 1;
+ }
+ if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0x140;
+ var = 0xFF;
+ }
+ if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ }
+ if (JOY_NEW(DPAD_RIGHT) && !(gMoveSelectionCursor[gActiveBattler] & 1)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 1) < gNumberOfMovesToChoose)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 1;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ }
+ if (JOY_NEW(DPAD_UP) && gMoveSelectionCursor[gActiveBattler] & 2)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ }
+ if (JOY_NEW(DPAD_DOWN) && !(gMoveSelectionCursor[gActiveBattler] & 2)
+ && (gMoveSelectionCursor[gActiveBattler] ^ 2) < gNumberOfMovesToChoose)
+ {
+ MoveSelectionDestroyCursorAt(gMoveSelectionCursor[gActiveBattler]);
+ gMoveSelectionCursor[gActiveBattler] ^= 2;
+ PlaySE(SE_SELECT);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ }
+ return var;
+}
+
+static void HandleMoveSwitching(void)
+{
+ u8 perMovePPBonuses[4];
+ struct ChooseMoveStruct moveStruct;
+ u8 totalPPBonuses;
+
+ if (JOY_NEW(A_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
+ {
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+ s32 i;
+
+ // swap moves and pp
+ i = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] = moveInfo->moves[gMultiUsePlayerCursor];
+ moveInfo->moves[gMultiUsePlayerCursor] = i;
+ i = moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->currentPp[gMultiUsePlayerCursor];
+ moveInfo->currentPp[gMultiUsePlayerCursor] = i;
+ i = moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]];
+ moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]] = moveInfo->maxPp[gMultiUsePlayerCursor];
+ moveInfo->maxPp[gMultiUsePlayerCursor] = i;
+ if (gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[gMoveSelectionCursor[gActiveBattler]])
+ {
+ gDisableStructs[gActiveBattler].mimickedMoves &= (~gBitTable[gMoveSelectionCursor[gActiveBattler]]);
+ gDisableStructs[gActiveBattler].mimickedMoves |= gBitTable[gMultiUsePlayerCursor];
+ }
+ MoveSelectionDisplayMoveNames();
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ perMovePPBonuses[i] = (gBattleMons[gActiveBattler].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
+ totalPPBonuses = 0;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+
+ gBattleMons[gActiveBattler].ppBonuses = totalPPBonuses;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ gBattleMons[gActiveBattler].moves[i] = moveInfo->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = moveInfo->currentPp[i];
+ }
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ {
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ moveStruct.moves[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i);
+ moveStruct.currentPp[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i);
+ }
+
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
+ i = moveStruct.moves[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.moves[gMoveSelectionCursor[gActiveBattler]] = moveStruct.moves[gMultiUsePlayerCursor];
+ moveStruct.moves[gMultiUsePlayerCursor] = i;
+ i = moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]];
+ moveStruct.currentPp[gMoveSelectionCursor[gActiveBattler]] = moveStruct.currentPp[gMultiUsePlayerCursor];
+ moveStruct.currentPp[gMultiUsePlayerCursor] = i;
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBattler]] = perMovePPBonuses[gMultiUsePlayerCursor];
+ perMovePPBonuses[gMultiUsePlayerCursor] = totalPPBonuses;
+ totalPPBonuses = 0;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + i, &moveStruct.moves[i]);
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP1 + i, &moveStruct.currentPp[i]);
+ }
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ }
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
+ else
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ MoveSelectionDisplayPpString();
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+ }
+ if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
+ else
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ MoveSelectionDisplayPpString();
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+ }
+ if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gMultiUsePlayerCursor & 1)
+ {
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
+ else
+ MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
+ gMultiUsePlayerCursor ^= 1;
+ PlaySE(SE_SELECT);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
+ else
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
+ }
+ }
+ if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gMultiUsePlayerCursor & 1) && (gMultiUsePlayerCursor ^ 1) < gNumberOfMovesToChoose)
+ {
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
+ else
+ MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
+ gMultiUsePlayerCursor ^= 1;
+ PlaySE(SE_SELECT);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
+ else
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
+ }
+ }
+ if (JOY_NEW(DPAD_UP))
+ {
+ if (gMultiUsePlayerCursor & 2)
+ {
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
+ else
+ MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
+ gMultiUsePlayerCursor ^= 2;
+ PlaySE(SE_SELECT);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
+ else
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
+ }
+ }
+ if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gMultiUsePlayerCursor & 2) && (gMultiUsePlayerCursor ^ 2) < gNumberOfMovesToChoose)
+ {
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 29);
+ else
+ MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
+ gMultiUsePlayerCursor ^= 2;
+ PlaySE(SE_SELECT);
+ if (gMultiUsePlayerCursor == gMoveSelectionCursor[gActiveBattler])
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 0);
+ else
+ MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
+ }
+ }
+}
+
+static void sub_802F610(void)
+{
+ if (gWirelessCommType == 0)
+ {
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ m4aSongNumStop(SE_T_OOAME);
+ gMain.inBattle = 0;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(sub_8011A1C);
+ FreeAllWindowBuffers();
+ }
+ }
+ else if (IsLinkTaskFinished())
+ {
+ m4aSongNumStop(SE_T_OOAME);
+ gMain.inBattle = 0;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(sub_8011A1C);
+ FreeAllWindowBuffers();
+ }
+}
+
+void sub_802F6A8(void)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gWirelessCommType == 0)
+ sub_800AAC0();
+ else
+ sub_800AB9C();
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F610;
+ }
+ else
+ {
+ m4aSongNumStop(SE_T_OOAME);
+ gMain.inBattle = 0;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy2(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+static void sub_802F7A0(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ {
+ nullsub_16(gSaveBlock2Ptr->playerGender);
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void sub_802F810(void)
+{
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void sub_802F858(void)
+{
+ bool8 var = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ var = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
+ var = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ var = FALSE;
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlayInfo_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ if (IsDoubleBattle())
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F810;
+ }
+}
+
+static void sub_802FA58(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
+ sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
+ }
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F858;
+ }
+}
+
+static void sub_802FBF4(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattlerControllerFuncs[gActiveBattler] = sub_802FCAC;
+ }
+}
+
+static void sub_802FCAC(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
+ && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void sub_802FD18(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
+ sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
+ {
+ DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
+ &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
+ HEALTHBOX_ALL);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4;
+ }
+}
+
+void c3_0802FDF4(u8 taskId)
+{
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
+ DestroyTask(taskId);
+ }
+}
+
+static void CompleteOnHealthbarDone(void)
+{
+ s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
+
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+
+ if (hpValue != -1)
+ {
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
+ }
+ else
+ {
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ PlayerBufferExecCompleted();
+}
+
+#define tExpTask_monId data[0]
+#define tExpTask_gainedExp data[1]
+#define tExpTask_battler data[2]
+#define tExpTask_frames data[10]
+// TODO: document other used fields
+
+static void Task_GiveExpToMon(u8 taskId)
+{
+ u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+
+ if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
+ {
+ struct Pokemon *mon = &gPlayerParty[monId];
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(mon, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(mon, MON_DATA_EXP, &nextLvlExp);
+ CalculateMonStats(mon);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ if (IsDoubleBattle() == TRUE
+ && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
+ gTasks[taskId].func = Task_LaunchLvlUpAnim;
+ else
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(mon, MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar;
+ }
+}
+
+static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
+{
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+ s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ struct Pokemon *mon = &gPlayerParty[monIndex];
+ u8 level = GetMonData(mon, MON_DATA_LEVEL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 exp = GetMonData(mon, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
+ PlaySE(SE_U);
+ gTasks[taskId].func = sub_80300F4;
+}
+
+static void sub_80300F4(u8 taskId)
+{
+ if (gTasks[taskId].tExpTask_frames < 13)
+ {
+ ++gTasks[taskId].tExpTask_frames;
+ }
+ else
+ {
+ u8 monId = gTasks[taskId].tExpTask_monId;
+ s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ s16 newExpPoints;
+
+ newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
+ if (newExpPoints == -1) // The bar has been filled with given exp points.
+ {
+ u8 level;
+ s32 currExp;
+ u16 species;
+ s32 expOnNextLvl;
+
+ m4aSongNumStop(SE_U);
+ level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ if (currExp + gainedExp >= expOnNextLvl)
+ {
+ u8 savedActiveBattler;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl);
+ CalculateMonStats(&gPlayerParty[monId]);
+ gainedExp -= expOnNextLvl - currExp;
+ savedActiveBattler = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp);
+ gActiveBattler = savedActiveBattler;
+ gTasks[taskId].func = Task_LaunchLvlUpAnim;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+
+static void Task_LaunchLvlUpAnim(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ battlerId ^= BIT_FLANK;
+ InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
+ gTasks[taskId].func = Task_UpdateLvlInHealthbox;
+}
+
+static void Task_UpdateLvlInHealthbox(u8 taskId)
+{
+ u8 battlerId = gTasks[taskId].tExpTask_battler;
+
+ if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
+ {
+ u8 monIndex = gTasks[taskId].tExpTask_monId;
+
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
+ if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ else
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+ gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
+ }
+}
+
+static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
+{
+ u8 monIndex;
+ s32 battlerId = gTasks[taskId].tExpTask_battler;
+
+ if (IsBattlerSpriteVisible((u8)battlerId) == TRUE)
+ {
+ gTasks[taskId].func = sub_80303A8;
+ gTasks[taskId].data[15] = 0;
+ }
+ else
+ {
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_80303A8(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ u8 battlerId = tExpTask_battler;
+ u16 v5 = sub_80768B0(battlerId);
+ bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER;
+ struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]];
+
+ switch (data[15])
+ {
+ case 0:
+ if (!IsTextPrinterActive(0))
+ {
+ if (!v6)
+ {
+ data[14] = gBattle_BG1_X;
+ data[13] = gBattle_BG1_Y;
+ gBattle_BG1_X = -(sprite->pos1.x + sprite->pos2.x) + 32;
+ gBattle_BG1_Y = -(sprite->pos1.y + sprite->pos2.y) + 32;
+ }
+ else
+ {
+ data[14] = gBattle_BG2_X;
+ data[13] = gBattle_BG2_Y;
+ gBattle_BG2_X = -(sprite->pos1.x + sprite->pos2.x) + 32;
+ gBattle_BG2_Y = -(sprite->pos1.y + sprite->pos2.y) + 32;
+ }
+ ++data[15];
+ }
+ break;
+ case 1:
+ {
+ u32 battlerIdAlt = battlerId;
+ bool32 v6Alt = v6;
+
+ sub_8072E48(battlerIdAlt, v6Alt);
+ }
+ ++data[15];
+ break;
+ case 2:
+ PlaySE(SE_T_KAMI2);
+ if (IsMonGettingExpSentOut())
+ sub_811E5B8(sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y,
+ 10000,
+ 10000,
+ 1,
+ 0);
+ ++data[15];
+ break;
+ case 3:
+ if (!sub_811E680())
+ {
+ sprite->invisible = FALSE;
+ ++data[15];
+ }
+ break;
+ case 5:
+ sub_8073128(v6);
+ ++data[15];
+ break;
+ case 4:
+ ++data[15];
+ break;
+ case 6:
+ if (!v6)
+ {
+ gBattle_BG1_X = data[14];
+ gBattle_BG1_Y = data[13];
+ }
+ else
+ {
+ gBattle_BG2_X = data[14];
+ gBattle_BG2_Y = data[13];
+ }
+ gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+static void sub_8030538(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void sub_80305A0(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void CompleteOnInactiveTextPrinter2(void)
+{
+ if (!IsTextPrinterActive(0))
+ PlayerBufferExecCompleted();
+}
+
+static void OpenPartyMenuToChooseMon(void)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 caseId;
+
+ gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
+ caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
+ DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ FreeAllWindowBuffers();
+ OpenPartyMenuInBattle(caseId);
+ }
+}
+
+static void WaitForMonSelection(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ if (gUnknown_203B0C0 == 1)
+ BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
+ else
+ BtlController_EmitChosenMonReturnValue(1, 6, NULL);
+
+ if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
+ PrintLinkStandbyMsg();
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void OpenBagAndChooseItem(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
+ nullsub_44();
+ FreeAllWindowBuffers();
+ sub_8107ECC();
+ }
+}
+
+static void CompleteWhenChoseItem(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void CompleteOnSpecialAnimDone(void)
+{
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ PlayerBufferExecCompleted();
+}
+
+static void DoHitAnimBlinkSpriteEffect(void)
+{
+ u8 spriteId = gBattlerSpriteIds[gActiveBattler];
+
+ if (gSprites[spriteId].data[1] == 32)
+ {
+ gSprites[spriteId].data[1] = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data[1] % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ ++gSprites[spriteId].data[1];
+ }
+}
+
+static void MoveSelectionDisplayMoveNames(void)
+{
+ s32 i;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+ gNumberOfMovesToChoose = 0;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ MoveSelectionDestroyCursorAt(i);
+ StringCopy(gDisplayedStringBattle, gUnknown_83FE770);
+ StringAppend(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
+ BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
+ if (moveInfo->moves[i] != MOVE_NONE)
+ ++gNumberOfMovesToChoose;
+ }
+}
+
+static void MoveSelectionDisplayPpString(void)
+{
+ StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 7);
+}
+
+static void MoveSelectionDisplayPpNumber(void)
+{
+ u8 *txtPtr;
+ struct ChooseMoveStruct *moveInfo;
+
+ if (gBattleBufferA[gActiveBattler][2] == TRUE) // check if we didn't want to display pp number
+ return;
+ SetPpNumbersPaletteInMoveSelection();
+ moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+ txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ *txtPtr = CHAR_SLASH;
+ ConvertIntToDecimalStringN(++txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 9);
+}
+
+static void MoveSelectionDisplayMoveType(void)
+{
+ u8 *txtPtr;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+
+ txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
+ *txtPtr++ = EXT_CTRL_CODE_BEGIN;
+ *txtPtr++ = 6;
+ *txtPtr++ = 1;
+ txtPtr = StringCopy(txtPtr, gUnknown_83FE770);
+ StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 8);
+}
+
+void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
+{
+ u16 src[2];
+
+ src[0] = arg1 + 1;
+ src[1] = arg1 + 2;
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+void MoveSelectionDestroyCursorAt(u8 cursorPosition)
+{
+ u16 src[2];
+
+ src[0] = 32;
+ src[1] = 32;
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
+{
+ u16 src[2];
+
+ src[0] = 1;
+ src[1] = 2;
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+void ActionSelectionDestroyCursorAt(u8 cursorPosition)
+{
+ u16 src[2];
+
+ src[0] = 32;
+ src[1] = 32;
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 7 * (cursorPosition & 1) + 16, 35 + (cursorPosition & 2), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+void SetCB2ToReshowScreenAfterMenu(void)
+{
+ SetMainCallback2(ReshowBattleScreenAfterMenu);
+}
+
+void SetCB2ToReshowScreenAfterMenu2(void)
+{
+ SetMainCallback2(ReshowBattleScreenAfterMenu);
+}
+
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ PlayerBufferExecCompleted();
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ PlayerBufferExecCompleted();
+}
+
+static void PrintLinkStandbyMsg(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ BattlePutTextOnWindow(gText_LinkStandby, 0);
+ }
+}
+
+static void PlayerHandleGetMonData(void)
+{
+ u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
+ u32 size = 0;
+ u8 monToCheck;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ size += CopyPlayerMonData(gBattlerPartyIndexes[gActiveBattler], monData);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ size += CopyPlayerMonData(i, monData + size);
+ monToCheck >>= 1;
+ }
+ }
+ BtlController_EmitDataTransfer(1, size, monData);
+ PlayerBufferExecCompleted();
+}
+
+static u32 CopyPlayerMonData(u8 monId, u8 *dst)
+{
+ struct BattlePokemon battleMon;
+ struct MovePpInfo moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
+ battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
+ battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battleMon.nickname, nickname);
+ GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
+ src = (u8 *)&battleMon;
+ for (size = 0; size < sizeof(battleMon); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ src = (u8 *)(&moveData);
+ for (size = 0; size < sizeof(moveData); ++size)
+ dst[size] = src[size];
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ for (size = 0; size < MAX_MON_MOVES; ++size)
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
+ dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
+ ++size;
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
+ size = 1;
+ break;
+ case REQUEST_OTID_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_EXP_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
+ size = 1;
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_STATUS_BATTLE:
+ data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
+ dst[0] = (data32 & 0x000000FF);
+ dst[1] = (data32 & 0x0000FF00) >> 8;
+ dst[2] = (data32 & 0x00FF0000) >> 16;
+ dst[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case REQUEST_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_ATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_DEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPEED_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPATK_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
+ dst[0] = data16;
+ dst[1] = data16 >> 8;
+ size = 2;
+ break;
+ case REQUEST_COOL_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case REQUEST_CUTE_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case REQUEST_SMART_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void PlayerHandleGetRawMonData(void)
+{
+ struct BattlePokemon battleMon;
+ u8 *src = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = src[i];
+
+ BtlController_EmitDataTransfer(1, gBattleBufferA[gActiveBattler][2], dst);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleSetMonData(void)
+{
+ u8 monToCheck;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBattler][2] == 0)
+ {
+ SetPlayerMonData(gBattlerPartyIndexes[gActiveBattler]);
+ }
+ else
+ {
+ monToCheck = gBattleBufferA[gActiveBattler][2];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (monToCheck & 1)
+ SetPlayerMonData(i);
+ monToCheck >>= 1;
+ }
+ }
+ PlayerBufferExecCompleted();
+}
+
+static void SetPlayerMonData(u8 monId)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case REQUEST_ALL_BATTLE:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
+ }
+ break;
+ case REQUEST_SPECIES_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HELDITEM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MOVES_PP_BATTLE:
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case REQUEST_MOVE1_BATTLE:
+ case REQUEST_MOVE2_BATTLE:
+ case REQUEST_MOVE3_BATTLE:
+ case REQUEST_MOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PP_DATA_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
+ break;
+ case REQUEST_PPMOVE1_BATTLE:
+ case REQUEST_PPMOVE2_BATTLE:
+ case REQUEST_PPMOVE3_BATTLE:
+ case REQUEST_PPMOVE4_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_OTID_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_EXP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_EV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_FRIENDSHIP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKERUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LOCATION_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MET_GAME_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_POKEBALL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ALL_IVS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
+ break;
+ case REQUEST_HP_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_IV_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_PERSONALITY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CHECKSUM_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_STATUS_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_LEVEL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_MAX_HP_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_ATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_DEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPEED_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPATK_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SPDEF_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SHEEN_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_COOL_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_BEAUTY_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_CUTE_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_SMART_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ case REQUEST_TOUGH_RIBBON_BATTLE:
+ SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
+ break;
+ }
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+}
+
+static void PlayerHandleSetRawMonData(void)
+{
+ u8 *dst = (u8 *)&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBattler][2]; ++i)
+ dst[i] = gBattleBufferA[gActiveBattler][3 + i];
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleLoadMonSprite(void)
+{
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0;
+}
+
+static void PlayerHandleSwitchInAnim(void)
+{
+ ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ sub_8031FF4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = sub_802FD18;
+}
+
+static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit)
+{
+ u16 species;
+
+ ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
+ gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
+ gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
+ gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
+ GetBattlerSpriteCoord(battlerId, 2),
+ GetBattlerSpriteDefault_Y(battlerId),
+ GetBattlerSpriteSubpriority(battlerId));
+ gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
+ gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
+ gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+}
+
+static void PlayerHandleReturnMonToBall(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void DoSwitchOutAnimation(void)
+{
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
+ gBattlerControllerFuncs[gActiveBattler] = sub_80305A0;
+ }
+ break;
+ }
+}
+
+static void PlayerHandleDrawTrainerPic(void)
+{
+ s16 xPos;
+ u32 trainerPicId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
+ xPos = 90;
+ else // First mon, on the left.
+ xPos = 32;
+
+ }
+ else
+ {
+ xPos = 80;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
+ else
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
+ }
+ else
+ {
+ trainerPicId = gSaveBlock2Ptr->playerGender + 0;
+ }
+ DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ xPos,
+ (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
+ GetBattlerSpriteSubpriority(gActiveBattler));
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void PlayerHandleTrainerSlide(void)
+{
+ u32 trainerPicId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
+ || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
+ || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
+ else
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
+ }
+ else
+ {
+ trainerPicId = gSaveBlock2Ptr->playerGender + 0;
+ }
+ DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
+ 30);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
+}
+
+static void PlayerHandleTrainerSlideBack(void)
+{
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F7A0;
+}
+
+static void PlayerHandleFaintAnimation(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
+ {
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState;
+ }
+ else
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8030538;
+ }
+ }
+}
+
+static void PlayerHandlePaletteFade(void)
+{
+ BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleSuccessBallThrowAnim(void)
+{
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void PlayerHandleBallThrowAnim(void)
+{
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
+
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void PlayerHandlePause(void)
+{
+ u8 var = gBattleBufferA[gActiveBattler][1];
+
+ while (var)
+ --var;
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+
+ gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
+ gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBattler][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
+ gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // Always returns FALSE.
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation;
+ }
+ }
+}
+
+static void PlayerDoMoveAnimation(void)
+{
+ u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
+ u8 multihit = gBattleBufferA[gActiveBattler][11];
+
+ switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
+ && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
+ {
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
+ break;
+ case 1:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ sub_8035450(0);
+ DoMoveAnim(move);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_8035450(1);
+ if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
+ {
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
+ gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
+ }
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
+ }
+ break;
+ case 3:
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ {
+ CopyAllBattleSpritesInvisibilities();
+ TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
+ PlayerBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+static void PlayerHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 64);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
+}
+
+static void PlayerHandlePrintSelectionString(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ PlayerHandlePrintString();
+ else
+ PlayerBufferExecCompleted();
+}
+
+static void HandleChooseActionAfterDma3(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 160;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
+ }
+}
+
+static void PlayerHandleChooseAction(void)
+{
+ s32 i;
+
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
+ BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
+ BattlePutTextOnWindow(gUnknown_83FE725, 2);
+ for (i = 0; i < 4; ++i)
+ ActionSelectionDestroyCursorAt(i);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
+}
+
+static void PlayerHandleUnknownYesNoBox(void)
+{
+}
+
+static void HandleChooseMoveAfterDma3(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 320;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
+ }
+}
+
+static void PlayerHandleChooseMove(void)
+{
+ InitMoveSelectionsVarsAndStrings();
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseMoveAfterDma3;
+}
+
+void InitMoveSelectionsVarsAndStrings(void)
+{
+ MoveSelectionDisplayMoveNames();
+ gMultiUsePlayerCursor = 0xFF;
+ MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
+ MoveSelectionDisplayPpString();
+ MoveSelectionDisplayPpNumber();
+ MoveSelectionDisplayMoveType();
+}
+
+static void PlayerHandleChooseItem(void)
+{
+ s32 i;
+
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
+ gBattlerInMenuId = gActiveBattler;
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][1 + i];
+}
+
+static void PlayerHandleChoosePokemon(void)
+{
+ s32 i;
+
+ gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
+ *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
+ for (i = 0; i < 3; ++i)
+ gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i];
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
+ gBattlerInMenuId = gActiveBattler;
+}
+
+static void PlayerHandleCmd23(void)
+{
+ BattleStopLowHpSound();
+ BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleHealthBarUpdate(void)
+{
+ s16 hpVal;
+
+ LoadBattleBarGfx(0);
+ hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+ if (hpVal != INSTANT_HP_BAR_DROP)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
+
+ SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
+ UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
+ }
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
+}
+
+static void PlayerHandleExpUpdate(void)
+{
+ u8 monId = gBattleBufferA[gActiveBattler][1];
+
+ if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ s16 expPointsToGive;
+ u8 taskId;
+
+ LoadBattleBarGfx(1);
+ GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value.
+ expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]);
+ taskId = CreateTask(Task_GiveExpToMon, 10);
+ gTasks[taskId].tExpTask_monId = monId;
+ gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
+ gTasks[taskId].tExpTask_battler = gActiveBattler;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
+ }
+}
+
+static void PlayerHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 battlerId;
+
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
+ battlerId = gActiveBattler;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void PlayerHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
+ gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
+ }
+}
+
+static void PlayerHandleStatusXor(void)
+{
+ u8 val = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBattler][1];
+
+ SetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_STATUS, &val);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleDataTransfer(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleDMA3Transfer(void)
+{
+ u32 dstArg = gBattleBufferA[gActiveBattler][1]
+ | (gBattleBufferA[gActiveBattler][2] << 8)
+ | (gBattleBufferA[gActiveBattler][3] << 16)
+ | (gBattleBufferA[gActiveBattler][4] << 24);
+ u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
+ const u8 *src = &gBattleBufferA[gActiveBattler][7];
+ u8 *dst = (u8 *)(dstArg);
+ u32 size = sizeArg;
+
+ while (TRUE)
+ {
+ if (size <= 0x1000)
+ {
+ DmaCopy16(3, src, dst, size);
+ break;
+ }
+ DmaCopy16(3, src, dst, 0x1000);
+ src += 0x1000;
+ dst += 0x1000;
+ size -= 0x1000;
+ }
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandlePlayBGM(void)
+{
+ PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleCmd32(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleTwoReturnValues(void)
+{
+ BtlController_EmitTwoReturnValues(1, 0, 0);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleChosenMonReturnValue(void)
+{
+ BtlController_EmitChosenMonReturnValue(1, 0, NULL);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleOneReturnValue(void)
+{
+ BtlController_EmitOneReturnValue(1, 0);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleOneReturnValue_Duplicate(void)
+{
+ BtlController_EmitOneReturnValue_Duplicate(1, 0);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleCmd37(void)
+{
+ gUnknown_2022870.field_0 = 0;
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleCmd38(void)
+{
+ gUnknown_2022870.field_0 = gBattleBufferA[gActiveBattler][1];
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleCmd39(void)
+{
+ gUnknown_2022870.flag_x80 = 0;
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleCmd40(void)
+{
+ gUnknown_2022870.flag_x80 ^= 1;
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleHitAnimation(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
+ DoHitAnimHealthboxEffect(gActiveBattler);
+ gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
+ }
+}
+
+static void PlayerHandleCmd42(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandlePlaySE(void)
+{
+ s8 pan;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandlePlayFanfare(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleFaintingCry(void)
+{
+ PlayCry3(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), -25, 5);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleIntroTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80755B8;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(task05_08033660, 5);
+ gTasks[taskId].data[0] = gActiveBattler;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
+}
+
+void sub_80335F8(struct Sprite *sprite)
+{
+ u8 battlerId = sprite->data[5];
+
+ FreeSpriteOamMatrix(sprite);
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
+ DestroySprite(sprite);
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
+}
+
+static void task05_08033660(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ ++gTasks[taskId].data[1];
+ }
+ else
+ {
+ u8 savedActiveBattler = gActiveBattler;
+
+ gActiveBattler = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8031FF4(gActiveBattler, FALSE);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ sub_8031FF4(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ sub_8031FF4(gActiveBattler, FALSE);
+ gActiveBattler ^= BIT_FLANK;
+ }
+ gBattlerControllerFuncs[gActiveBattler] = sub_802FA58;
+ gActiveBattler = savedActiveBattler;
+ DestroyTask(taskId);
+ }
+}
+
+static void PlayerHandleDrawPartyStatusSummary(void)
+{
+ if (gBattleBufferA[gActiveBattler][1] && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
+ gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ if (gBattleBufferA[gActiveBattler][2] != 0)
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+ gBattlerControllerFuncs[gActiveBattler] = sub_8033830;
+ }
+}
+
+static void sub_8033830(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+static void PlayerHandleHidePartyStatusSummary(void)
+{
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
+ gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleEndBounceEffect(void)
+{
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleSpriteInvisibility(void)
+{
+ if (IsBattlerSpritePresent(gActiveBattler))
+ {
+ gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
+ CopyBattleSpriteInvisibility(gActiveBattler);
+ }
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBattler))
+ {
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ PlayerBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+ }
+}
+
+static void PlayerHandleLinkStandbyMsg(void)
+{
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case 0:
+ PrintLinkStandbyMsg();
+ // fall through
+ case 1:
+ EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
+ EndBounceEffect(gActiveBattler, BOUNCE_MON);
+ break;
+ case 2:
+ PrintLinkStandbyMsg();
+ break;
+ }
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleResetActionMoveSelection(void)
+{
+ switch (gBattleBufferA[gActiveBattler][1])
+ {
+ case RESET_ACTION_MOVE_SELECTION:
+ gActionSelectionCursor[gActiveBattler] = 0;
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ break;
+ case RESET_ACTION_SELECTION:
+ gActionSelectionCursor[gActiveBattler] = 0;
+ break;
+ case RESET_MOVE_SELECTION:
+ gMoveSelectionCursor[gActiveBattler] = 0;
+ break;
+ }
+ PlayerBufferExecCompleted();
+}
+
+static void PlayerHandleCmd55(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ PlayerBufferExecCompleted();
+ gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
+}
+
+static void PlayerCmdEnd(void)
+{
+}
+
+static void sub_8033AC8(void)
+{
+ u32 bitMask = 0;
+ u8 startY = 0;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 moveTarget;
+ struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
+ u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
+
+ if (move == MOVE_CURSE)
+ {
+ if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
+ moveTarget = MOVE_TARGET_USER;
+ else
+ moveTarget = MOVE_TARGET_SELECTED;
+ }
+ else
+ {
+ moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
+ }
+ switch (moveTarget)
+ {
+ case MOVE_TARGET_SELECTED:
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_USER_OR_SELECTED:
+ case MOVE_TARGET_RANDOM:
+ bitMask = 0xF0000;
+ startY = 0;
+ break;
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]
+ | gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16;
+ startY = 8;
+ break;
+ case MOVE_TARGET_USER:
+ switch (move)
+ {
+ case MOVE_HAZE:
+ case MOVE_SANDSTORM:
+ case MOVE_PERISH_SONG:
+ case MOVE_RAIN_DANCE:
+ case MOVE_SUNNY_DAY:
+ case MOVE_HAIL:
+ case MOVE_MUD_SPORT:
+ case MOVE_WATER_SPORT:
+ bitMask = 0xF0000;
+ break;
+ case MOVE_SAFEGUARD:
+ case MOVE_REFLECT:
+ case MOVE_LIGHT_SCREEN:
+ case MOVE_MIST:
+ case MOVE_HEAL_BELL:
+ case MOVE_AROMATHERAPY:
+ bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]
+ | gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)]) << 16;
+ break;
+ case MOVE_HELPING_HAND:
+ bitMask = (gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) << 16;
+ break;
+ default:
+ bitMask = (gBitTable[gActiveBattler]) << 16;
+ break;
+ }
+ startY = 8;
+ break;
+ case MOVE_TARGET_FOES_AND_ALLY:
+ bitMask = (gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)]
+ | gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]
+ | gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]) << 16;
+ startY = 8;
+ break;
+ }
+ BeginNormalPaletteFade(bitMask, 8, startY, 0, RGB_WHITE);
+ }
+}
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
new file mode 100644
index 000000000..4b5153c7c
--- /dev/null
+++ b/src/battle_controller_safari.c
@@ -0,0 +1,677 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "bg.h"
+#include "data.h"
+#include "item_menu.h"
+#include "link.h"
+#include "main.h"
+#include "m4a.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "reshow_battle_screen.h"
+#include "sound.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+#include "window.h"
+#include "strings.h"
+#include "constants/songs.h"
+#include "constants/battle_anim.h"
+
+static void SafariHandleGetMonData(void);
+static void SafariHandleGetRawMonData(void);
+static void SafariHandleSetMonData(void);
+static void SafariHandleSetRawMonData(void);
+static void SafariHandleLoadMonSprite(void);
+static void SafariHandleSwitchInAnim(void);
+static void SafariHandleReturnMonToBall(void);
+static void SafariHandleDrawTrainerPic(void);
+static void SafariHandleTrainerSlide(void);
+static void SafariHandleTrainerSlideBack(void);
+static void SafariHandleFaintAnimation(void);
+static void SafariHandlePaletteFade(void);
+static void SafariHandleSuccessBallThrowAnim(void);
+static void SafariHandleBallThrowAnim(void);
+static void SafariHandlePause(void);
+static void SafariHandleMoveAnimation(void);
+static void SafariHandlePrintString(void);
+static void SafariHandlePrintSelectionString(void);
+static void SafariHandleChooseAction(void);
+static void SafariHandleUnknownYesNoBox(void);
+static void SafariHandleChooseMove(void);
+static void SafariHandleChooseItem(void);
+static void SafariHandleChoosePokemon(void);
+static void SafariHandleCmd23(void);
+static void SafariHandleHealthBarUpdate(void);
+static void SafariHandleExpUpdate(void);
+static void SafariHandleStatusIconUpdate(void);
+static void SafariHandleStatusAnimation(void);
+static void SafariHandleStatusXor(void);
+static void SafariHandleDataTransfer(void);
+static void SafariHandleDMA3Transfer(void);
+static void SafariHandlePlayBGM(void);
+static void SafariHandleCmd32(void);
+static void SafariHandleTwoReturnValues(void);
+static void SafariHandleChosenMonReturnValue(void);
+static void SafariHandleOneReturnValue(void);
+static void SafariHandleOneReturnValue_Duplicate(void);
+static void SafariHandleCmd37(void);
+static void SafariHandleCmd38(void);
+static void SafariHandleCmd39(void);
+static void SafariHandleCmd40(void);
+static void SafariHandleHitAnimation(void);
+static void SafariHandleCmd42(void);
+static void SafariHandlePlaySE(void);
+static void SafariHandlePlayFanfareOrBGM(void);
+static void SafariHandleFaintingCry(void);
+static void SafariHandleIntroSlide(void);
+static void SafariHandleIntroTrainerBallThrow(void);
+static void SafariHandleDrawPartyStatusSummary(void);
+static void SafariHandleHidePartyStatusSummary(void);
+static void SafariHandleEndBounceEffect(void);
+static void SafariHandleSpriteInvisibility(void);
+static void SafariHandleBattleAnimation(void);
+static void SafariHandleLinkStandbyMsg(void);
+static void SafariHandleResetActionMoveSelection(void);
+static void SafariHandleCmd55(void);
+static void SafariCmdEnd(void);
+
+static void SafariBufferRunCommand(void);
+static void SafariBufferExecCompleted(void);
+static void CompleteWhenChosePokeblock(void);
+
+static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
+{
+ SafariHandleGetMonData,
+ SafariHandleGetRawMonData,
+ SafariHandleSetMonData,
+ SafariHandleSetRawMonData,
+ SafariHandleLoadMonSprite,
+ SafariHandleSwitchInAnim,
+ SafariHandleReturnMonToBall,
+ SafariHandleDrawTrainerPic,
+ SafariHandleTrainerSlide,
+ SafariHandleTrainerSlideBack,
+ SafariHandleFaintAnimation,
+ SafariHandlePaletteFade,
+ SafariHandleSuccessBallThrowAnim,
+ SafariHandleBallThrowAnim,
+ SafariHandlePause,
+ SafariHandleMoveAnimation,
+ SafariHandlePrintString,
+ SafariHandlePrintSelectionString,
+ SafariHandleChooseAction,
+ SafariHandleUnknownYesNoBox,
+ SafariHandleChooseMove,
+ SafariHandleChooseItem,
+ SafariHandleChoosePokemon,
+ SafariHandleCmd23,
+ SafariHandleHealthBarUpdate,
+ SafariHandleExpUpdate,
+ SafariHandleStatusIconUpdate,
+ SafariHandleStatusAnimation,
+ SafariHandleStatusXor,
+ SafariHandleDataTransfer,
+ SafariHandleDMA3Transfer,
+ SafariHandlePlayBGM,
+ SafariHandleCmd32,
+ SafariHandleTwoReturnValues,
+ SafariHandleChosenMonReturnValue,
+ SafariHandleOneReturnValue,
+ SafariHandleOneReturnValue_Duplicate,
+ SafariHandleCmd37,
+ SafariHandleCmd38,
+ SafariHandleCmd39,
+ SafariHandleCmd40,
+ SafariHandleHitAnimation,
+ SafariHandleCmd42,
+ SafariHandlePlaySE,
+ SafariHandlePlayFanfareOrBGM,
+ SafariHandleFaintingCry,
+ SafariHandleIntroSlide,
+ SafariHandleIntroTrainerBallThrow,
+ SafariHandleDrawPartyStatusSummary,
+ SafariHandleHidePartyStatusSummary,
+ SafariHandleEndBounceEffect,
+ SafariHandleSpriteInvisibility,
+ SafariHandleBattleAnimation,
+ SafariHandleLinkStandbyMsg,
+ SafariHandleResetActionMoveSelection,
+ SafariHandleCmd55,
+ SafariCmdEnd,
+};
+
+// not used
+static void SpriteCB_Null4(struct Sprite *sprite)
+{
+}
+
+void SetControllerToSafari(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
+}
+
+static void SafariBufferRunCommand(void)
+{
+ if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
+ {
+ if (gBattleBufferA[gActiveBattler][0] < NELEMS(sSafariBufferCommands))
+ sSafariBufferCommands[gBattleBufferA[gActiveBattler][0]]();
+ else
+ SafariBufferExecCompleted();
+ }
+}
+
+static void HandleInputChooseAction(void)
+{
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ switch (gActionSelectionCursor[gActiveBattler])
+ {
+ case 0:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
+ break;
+ case 1:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
+ break;
+ case 2:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
+ break;
+ case 3:
+ BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
+ break;
+ }
+ SafariBufferExecCompleted();
+ }
+ else if (JOY_NEW(DPAD_LEFT))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 1)
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 1))
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 1;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gActionSelectionCursor[gActiveBattler] & 2)
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (!(gActionSelectionCursor[gActiveBattler] & 2))
+ {
+ PlaySE(SE_SELECT);
+ ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]);
+ gActionSelectionCursor[gActiveBattler] ^= 2;
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ }
+ }
+}
+
+static void CompleteOnBattlerSpriteCallbackDummy(void)
+{
+ if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ SafariBufferExecCompleted();
+}
+
+static void CompleteOnInactiveTextPrinter(void)
+{
+ if (!IsTextPrinterActive(0))
+ SafariBufferExecCompleted();
+}
+
+static void CompleteOnHealthboxSpriteCallbackDummy(void)
+{
+ if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
+ SafariBufferExecCompleted();
+}
+
+static void sub_80DD7B0(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+static void CompleteOnSpecialAnimDone(void)
+{
+ if (!gDoingBattleAnim || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
+ SafariBufferExecCompleted();
+}
+
+static void SafariOpenPokeblockCase(void)
+{
+ if (!gPaletteFade.active)
+ gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChosePokeblock;
+}
+
+static void CompleteWhenChosePokeblock(void)
+{
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
+ SafariBufferExecCompleted();
+ }
+}
+
+static void CompleteOnFinishedBattleAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
+ SafariBufferExecCompleted();
+}
+
+static void SafariBufferExecCompleted(void)
+{
+ gBattlerControllerFuncs[gActiveBattler] = SafariBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ PrepareBufferDataTransferLink(2, 4, &playerId);
+ gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
+ }
+ else
+ {
+ gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
+ }
+}
+
+// not used
+static void CompleteOnFinishedStatusAnimation(void)
+{
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleGetMonData(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleGetRawMonData(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleSetMonData(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleSetRawMonData(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleLoadMonSprite(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleSwitchInAnim(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleReturnMonToBall(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleDrawTrainerPic(void)
+{
+ DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
+ SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
+ 30);
+ gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
+}
+
+static void SafariHandleTrainerSlide(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleTrainerSlideBack(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleFaintAnimation(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandlePaletteFade(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleSuccessBallThrowAnim(void)
+{
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void SafariHandleBallThrowAnim(void)
+{
+ u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
+
+ gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
+ gDoingBattleAnim = TRUE;
+ InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone;
+}
+
+static void SafariHandlePause(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleMoveAnimation(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandlePrintString(void)
+{
+ u16 *stringId;
+
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
+ BufferStringBattle(*stringId);
+ if (sub_80D89B0(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
+ else
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+}
+
+static void SafariHandlePrintSelectionString(void)
+{
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ SafariHandlePrintString();
+ else
+ SafariBufferExecCompleted();
+}
+
+static void HandleChooseActionAfterDma3(void)
+{
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 160;
+ gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
+ }
+}
+
+static void SafariHandleChooseAction(void)
+{
+ s32 i;
+
+ gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
+ BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
+ BattlePutTextOnWindow(gUnknown_83FE747, 2);
+ for (i = 0; i < 4; ++i)
+ ActionSelectionDestroyCursorAt(i);
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
+ BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6E6);
+ BattlePutTextOnWindow(gDisplayedStringBattle, 1);
+}
+
+static void SafariHandleUnknownYesNoBox(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleChooseMove(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleChooseItem(void)
+{
+ s32 i;
+
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
+ gBattlerInMenuId = gActiveBattler;
+}
+
+static void SafariHandleChoosePokemon(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd23(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleHealthBarUpdate(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleExpUpdate(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleStatusIconUpdate(void)
+{
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_BALLS_TEXT);
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleStatusAnimation(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleStatusXor(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleDataTransfer(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleDMA3Transfer(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandlePlayBGM(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd32(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleTwoReturnValues(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleChosenMonReturnValue(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleOneReturnValue(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleOneReturnValue_Duplicate(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd37(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd38(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd39(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd40(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleHitAnimation(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd42(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandlePlaySE(void)
+{
+ s8 pan;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandlePlayFanfareOrBGM(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+
+ PlayCry1(species, 25);
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleIntroSlide(void)
+{
+ HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
+ gIntroSlideFlags |= 1;
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleIntroTrainerBallThrow(void)
+{
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
+ sub_804BD94(gActiveBattler);
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
+}
+
+static void SafariHandleDrawPartyStatusSummary(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleHidePartyStatusSummary(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleEndBounceEffect(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleSpriteInvisibility(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleBattleAnimation(void)
+{
+ u8 animationId = gBattleBufferA[gActiveBattler][1];
+ u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+
+ if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
+ SafariBufferExecCompleted();
+ else
+ gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
+}
+
+static void SafariHandleLinkStandbyMsg(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleResetActionMoveSelection(void)
+{
+ SafariBufferExecCompleted();
+}
+
+static void SafariHandleCmd55(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBattler][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ SafariBufferExecCompleted();
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
+ gBattlerControllerFuncs[gActiveBattler] = sub_80DD7B0;
+}
+
+static void SafariCmdEnd(void)
+{
+}
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
new file mode 100644
index 000000000..544af1006
--- /dev/null
+++ b/src/battle_controllers.c
@@ -0,0 +1,1170 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_main.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_util.h"
+#include "battle_controllers.h"
+#include "battle_message.h"
+#include "link.h"
+#include "link_rfu.h"
+#include "cable_club.h"
+#include "party_menu.h"
+#include "pokemon.h"
+#include "task.h"
+#include "util.h"
+#include "constants/abilities.h"
+#include "constants/species.h"
+#include "constants/battle.h"
+
+static EWRAM_DATA u8 sLinkSendTaskId = 0;
+static EWRAM_DATA u8 sLinkReceiveTaskId = 0;
+static EWRAM_DATA u8 gUnknown_202286E = 0;
+EWRAM_DATA struct UnusedControllerStruct gUnknown_2022870 = {0};
+static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {0};
+
+static void CreateTasksForSendRecvLinkBuffers(void);
+static void InitLinkBtlControllers(void);
+static void InitSinglePlayerBtlControllers(void);
+static void SetBattlePartyIds(void);
+static void Task_HandleSendLinkBuffersData(u8 taskId);
+static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId);
+
+void HandleLinkBattleSetup(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gWirelessCommType)
+ sub_800B1F4();
+ if (!gReceivedRemoteLinkPlayers)
+ OpenLink();
+ CreateTask(sub_8081A90, 0);
+ CreateTasksForSendRecvLinkBuffers();
+ }
+}
+
+void SetUpBattleVars(void)
+{
+ s32 i;
+
+ gBattleMainFunc = nullsub_12;
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ gBattlerControllerFuncs[i] = nullsub_13;
+ gBattlerPositions[i] = 0xFF;
+ gActionSelectionCursor[i] = 0;
+ gMoveSelectionCursor[i] = 0;
+ }
+ HandleLinkBattleSetup();
+ gBattleControllerExecFlags = 0;
+ ClearBattleAnimationVars();
+ ClearBattleMonForms();
+ BattleAI_HandleItemUseBeforeAISetup();
+ gUnknown_2022B54 = 0;
+ gUnknown_2023DDC = 0;
+}
+
+void sub_800D30C(void)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ InitLinkBtlControllers();
+ else
+ InitSinglePlayerBtlControllers();
+ SetBattlePartyIds();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ for (i = 0; i < gBattlersCount; ++i)
+ sub_8127DA8(i, 0);
+}
+
+static void InitSinglePlayerBtlControllers(void)
+{
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMainFunc = BeginBattleIntro;
+ if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
+ {
+ gBattlerControllerFuncs[0] = SetControllerToPokedude;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[1] = SetControllerToPokedude;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
+ gBattlersCount = 2;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ gBattlerControllerFuncs[0] = SetControllerToSafari;
+ else if (gBattleTypeFlags & (BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
+ gBattlerControllerFuncs[0] = SetControllerToOakOrOldman;
+ else
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
+ gBattlersCount = 2;
+ }
+ }
+ else
+ {
+ gBattleMainFunc = BeginBattleIntro;
+ if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
+ {
+ gBattlerControllerFuncs[0] = SetControllerToPokedude;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[1] = SetControllerToPokedude;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
+ gBattlerControllerFuncs[2] = SetControllerToPokedude;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
+ gBattlerControllerFuncs[3] = SetControllerToPokedude;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
+ gBattlersCount = MAX_BATTLERS_COUNT;
+ }
+ else
+ {
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[1] = SetControllerToOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
+ gBattlerControllerFuncs[3] = SetControllerToOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
+ gBattlersCount = MAX_BATTLERS_COUNT;
+ }
+ }
+}
+
+static void InitLinkBtlControllers(void)
+{
+ s32 i;
+ u8 multiplayerId;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
+ gBattlersCount = 2;
+ }
+ else
+ {
+ gBattlerControllerFuncs[1] = SetControllerToPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
+ gBattlersCount = 2;
+ }
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
+ {
+ gBattleMainFunc = BeginBattleIntro;
+ gBattlerControllerFuncs[0] = SetControllerToPlayer;
+ gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
+ gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
+ gBattlerControllerFuncs[2] = SetControllerToPlayer;
+ gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
+ gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
+ gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
+ gBattlersCount = MAX_BATTLERS_COUNT;
+ }
+ else
+ {
+ gBattlerControllerFuncs[1] = SetControllerToPlayer;
+ gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
+ gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
+ gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
+ gBattlerControllerFuncs[3] = SetControllerToPlayer;
+ gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
+ gBattlerControllerFuncs[2] = SetControllerToLinkOpponent;
+ gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
+ gBattlersCount = MAX_BATTLERS_COUNT;
+ }
+ }
+ else
+ {
+ multiplayerId = GetMultiplayerId();
+ if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
+ gBattleMainFunc = BeginBattleIntro;
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ switch (gLinkPlayers[i].id)
+ {
+ case 0:
+ case 3:
+ sub_8127DA8(gLinkPlayers[i].id, 0);
+ break;
+ case 1:
+ case 2:
+ sub_8127DA8(gLinkPlayers[i].id, 1);
+ break;
+ }
+ if (i == multiplayerId)
+ {
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToPlayer;
+ switch (gLinkPlayers[i].id)
+ {
+ case 0:
+ case 3:
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ break;
+ case 1:
+ case 2:
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = 3;
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1)) || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1)))
+ {
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkPartner;
+ switch (gLinkPlayers[i].id)
+ {
+ case 0:
+ case 3:
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ break;
+ case 1:
+ case 2:
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
+ break;
+ }
+ }
+ else
+ {
+ gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToLinkOpponent;
+ switch (gLinkPlayers[i].id)
+ {
+ case 0:
+ case 3:
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT;
+ break;
+ case 1:
+ case 2:
+ gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
+ gBattlerPartyIndexes[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT;
+ break;
+ }
+ }
+ }
+ }
+ gBattlersCount = MAX_BATTLERS_COUNT;
+ }
+}
+
+static void SetBattlePartyIds(void)
+{
+ s32 i, j;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ for (j = 0; j < PARTY_SIZE; ++j)
+ {
+ if (i < 2)
+ {
+ if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
+ {
+ if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG))
+ {
+ gBattlerPartyIndexes[i] = j;
+ break;
+ }
+ }
+ else
+ {
+ if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG))
+ {
+ gBattlerPartyIndexes[i] = j;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
+ {
+ if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG)
+ && gBattlerPartyIndexes[i - 2] != j)
+ {
+ gBattlerPartyIndexes[i] = j;
+ break;
+ }
+ }
+ else
+ {
+ if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG)
+ && gBattlerPartyIndexes[i - 2] != j)
+ {
+ gBattlerPartyIndexes[i] = j;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ PrepareBufferDataTransferLink(bufferId, size, data);
+ }
+ else
+ {
+ switch (bufferId)
+ {
+ case 0:
+ for (i = 0; i < size; ++data, ++i)
+ gBattleBufferA[gActiveBattler][i] = *data;
+ break;
+ case 1:
+ for (i = 0; i < size; ++data, ++i)
+ gBattleBufferB[gActiveBattler][i] = *data;
+ break;
+ }
+ }
+}
+
+static void CreateTasksForSendRecvLinkBuffers(void)
+{
+ sLinkSendTaskId = CreateTask(Task_HandleSendLinkBuffersData, 0);
+ gTasks[sLinkSendTaskId].data[11] = 0;
+ gTasks[sLinkSendTaskId].data[12] = 0;
+ gTasks[sLinkSendTaskId].data[13] = 0;
+ gTasks[sLinkSendTaskId].data[14] = 0;
+ gTasks[sLinkSendTaskId].data[15] = 0;
+ sLinkReceiveTaskId = CreateTask(Task_HandleCopyReceivedLinkBuffersData, 0);
+ gTasks[sLinkReceiveTaskId].data[12] = 0;
+ gTasks[sLinkReceiveTaskId].data[13] = 0;
+ gTasks[sLinkReceiveTaskId].data[14] = 0;
+ gTasks[sLinkReceiveTaskId].data[15] = 0;
+ gUnknown_202286E = 0;
+}
+
+enum
+{
+ LINK_BUFF_BUFFER_ID,
+ LINK_BUFF_ACTIVE_BATTLER,
+ LINK_BUFF_ATTACKER,
+ LINK_BUFF_TARGET,
+ LINK_BUFF_SIZE_LO,
+ LINK_BUFF_SIZE_HI,
+ LINK_BUFF_ABSENT_BATTLER_FLAGS,
+ LINK_BUFF_EFFECT_BATTLER,
+ LINK_BUFF_DATA
+};
+
+void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
+{
+ s32 alignedSize, i;
+
+ alignedSize = size - size % 4 + 4;
+ if (gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA + 1 > BATTLE_BUFFER_LINK_SIZE)
+ {
+ gTasks[sLinkSendTaskId].data[12] = gTasks[sLinkSendTaskId].data[14];
+ gTasks[sLinkSendTaskId].data[14] = 0;
+ }
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags;
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler;
+ for (i = 0; i < size; ++i)
+ gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_DATA + i] = data[i];
+ gTasks[sLinkSendTaskId].data[14] = gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA;
+}
+
+static void Task_HandleSendLinkBuffersData(u8 taskId)
+{
+ u16 blockSize;
+ s32 playerCount;
+
+ switch (gTasks[taskId].data[11])
+ {
+ case 0:
+ gTasks[taskId].data[10] = 100;
+ ++gTasks[taskId].data[11];
+ break;
+ case 1:
+ if (!--gTasks[taskId].data[10])
+ {
+ ++gTasks[taskId].data[11];
+ if (gReceivedRemoteLinkPlayers)
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ case 2:
+ playerCount = GetLinkPlayerCount_2();
+ if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && playerCount > 3) || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && playerCount > 1))
+ {
+ if (IsLinkMaster())
+ {
+ CheckShouldAdvanceLinkState();
+ ++gTasks[taskId].data[11];
+ }
+ else
+ {
+ ++gTasks[taskId].data[11];
+ }
+ }
+ break;
+ case 3:
+ if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
+ {
+ if (!gTasks[taskId].data[13])
+ {
+ if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
+ && gTasks[taskId].data[15] == gTasks[taskId].data[12])
+ {
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[15] = 0;
+ }
+ blockSize = (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8)) + LINK_BUFF_DATA;
+ SendBlock(bitmask_all_link_players_but_self(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize);
+ ++gTasks[taskId].data[11];
+ }
+ else
+ {
+ --gTasks[taskId].data[13];
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (IsLinkTaskFinished())
+ {
+ blockSize = gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
+ gTasks[taskId].data[13] = 5;
+ gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ case 5:
+ if (!--gTasks[taskId].data[13])
+ {
+ gTasks[taskId].data[13] = 5;
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ }
+}
+
+void sub_800DD28(void)
+{
+ u8 i;
+ s32 j;
+ u8 *recvBuffer;
+
+ if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_20) && (gLinkPlayers[0].linkType == 0x2211))
+ {
+ sub_80FBB4C();
+ for (i = 0; i < GetLinkPlayerCount(); ++i)
+ {
+ if (GetBlockReceivedStatus() & gBitTable[i])
+ {
+ ResetBlockReceivedFlag(i);
+ recvBuffer = (u8 *)gBlockRecvBuffer[i];
+ {
+ u8 *dest, *src;
+ u16 r6 = gBlockRecvBuffer[i][2];
+
+ if (gTasks[sLinkReceiveTaskId].data[14] + 9 + r6 > 0x1000)
+ {
+ gTasks[sLinkReceiveTaskId].data[12] = gTasks[sLinkReceiveTaskId].data[14];
+ gTasks[sLinkReceiveTaskId].data[14] = 0;
+ }
+ dest = &gLinkBattleRecvBuffer[gTasks[sLinkReceiveTaskId].data[14]];
+ src = recvBuffer;
+ for (j = 0; j < r6 + 8; ++j)
+ dest[j] = src[j];
+ gTasks[sLinkReceiveTaskId].data[14] = gTasks[sLinkReceiveTaskId].data[14] + r6 + 8;
+ }
+ }
+ }
+ }
+}
+
+static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
+{
+ u16 blockSize;
+ u8 battlerId;
+ u8 var;
+
+ if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
+ {
+ if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
+ && gTasks[taskId].data[15] == gTasks[taskId].data[12])
+ {
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[15] = 0;
+ }
+ battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER];
+ blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
+ switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
+ {
+ case 0:
+ if (gBattleControllerExecFlags & gBitTable[battlerId])
+ return;
+ memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
+ sub_8017298(battlerId);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
+ {
+ gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER];
+ gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET];
+ gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS];
+ gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER];
+ }
+ break;
+ case 1:
+ memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
+ break;
+ case 2:
+ var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
+ gBattleControllerExecFlags &= ~(gBitTable[battlerId] << (var * 4));
+ break;
+ }
+ gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
+ }
+}
+
+void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
+ sBattleBuffersTransferData[1] = requestId;
+ sBattleBuffersTransferData[2] = monToCheck;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
+ sBattleBuffersTransferData[1] = monId;
+ sBattleBuffersTransferData[2] = bytes;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
+ sBattleBuffersTransferData[1] = requestId;
+ sBattleBuffersTransferData[2] = monToCheck;
+ for (i = 0; i < bytes; ++i)
+ sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes);
+}
+
+// not used
+static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA;
+ sBattleBuffersTransferData[1] = monId;
+ sBattleBuffersTransferData[2] = bytes;
+ for (i = 0; i < bytes; ++i)
+ sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3);
+}
+
+void BtlController_EmitLoadMonSprite(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
+ sBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
+ sBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
+ sBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
+ sBattleBuffersTransferData[1] = partyId;
+ sBattleBuffersTransferData[2] = dontClearSubstituteBit;
+ sBattleBuffersTransferData[3] = 5;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitReturnMonToBall(u8 bufferId, u8 arg1)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
+ sBattleBuffersTransferData[1] = arg1;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+void BtlController_EmitDrawTrainerPic(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
+ sBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
+ sBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
+ sBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitTrainerSlide(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
+ sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
+ sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
+ sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitTrainerSlideBack(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
+ sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
+ sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
+ sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitFaintAnimation(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
+ sBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION;
+ sBattleBuffersTransferData[2] = CONTROLLER_FAINTANIMATION;
+ sBattleBuffersTransferData[3] = CONTROLLER_FAINTANIMATION;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitPaletteFade(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
+ sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
+ sBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE;
+ sBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitSuccessBallThrowAnim(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ sBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ sBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
+ sBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+// not used
+static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
+ sBattleBuffersTransferData[1] = toWait;
+ for (i = 0; i < toWait * 3; ++i)
+ sBattleBuffersTransferData[2 + i] = *(u8 *)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2);
+}
+
+void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
+ sBattleBuffersTransferData[1] = move;
+ sBattleBuffersTransferData[2] = (move & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = turnOfMove;
+ sBattleBuffersTransferData[4] = movePower;
+ sBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8;
+ sBattleBuffersTransferData[6] = dmg;
+ sBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24;
+ sBattleBuffersTransferData[10] = friendship;
+ sBattleBuffersTransferData[11] = gMultiHitCounter; // multihit in pokeem
+ if (WEATHER_HAS_EFFECT2)
+ {
+ sBattleBuffersTransferData[12] = gBattleWeather;
+ sBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
+ }
+ else
+ {
+ sBattleBuffersTransferData[12] = 0;
+ sBattleBuffersTransferData[13] = 0;
+ }
+ sBattleBuffersTransferData[14] = 0;
+ sBattleBuffersTransferData[15] = 0;
+ memcpy(&sBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct));
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
+}
+
+void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
+{
+ s32 i;
+ struct BattleMsgData *stringInfo;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
+ sBattleBuffersTransferData[1] = gBattleOutcome;
+ sBattleBuffersTransferData[2] = stringID;
+ sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+ stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
+ stringInfo->currentMove = gCurrentMove;
+ stringInfo->originallyUsedMove = gChosenMove;
+ stringInfo->lastItem = gLastUsedItem;
+ stringInfo->lastAbility = gLastUsedAbility;
+ stringInfo->scrActive = gBattleScripting.battler;
+ stringInfo->unk1605E = gBattleStruct->field_52;
+ stringInfo->hpScale = gBattleStruct->hpScale;
+ stringInfo->itemEffectBattler = gPotentialItemEffectBattler;
+ stringInfo->moveType = gBattleMoves[gCurrentMove].type;
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ stringInfo->abilities[i] = gBattleMons[i].ability;
+ for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i)
+ {
+ stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
+ stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
+ stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
+ }
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4);
+}
+
+void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
+{
+ s32 i;
+ struct BattleMsgData *stringInfo;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
+ sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
+ sBattleBuffersTransferData[2] = stringID;
+ sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+ stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]);
+ stringInfo->currentMove = gCurrentMove;
+ stringInfo->originallyUsedMove = gChosenMove;
+ stringInfo->lastItem = gLastUsedItem;
+ stringInfo->lastAbility = gLastUsedAbility;
+ stringInfo->scrActive = gBattleScripting.battler;
+ stringInfo->unk1605E = gBattleStruct->field_52;
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ stringInfo->abilities[i] = gBattleMons[i].ability;
+ for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i)
+ {
+ stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
+ stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
+ stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
+ }
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4);
+}
+
+void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = arg2;
+ sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitUnknownYesNoBox(u8 bufferId, u32 arg1) // TODO: Does the function name make sense for pokefirered?
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
+ sBattleBuffersTransferData[1] = arg1;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE;
+ sBattleBuffersTransferData[1] = isDoubleBattle;
+ sBattleBuffersTransferData[2] = NoPpNumber;
+ sBattleBuffersTransferData[3] = 0;
+ for (i = 0; i < sizeof(*movePpData); ++i)
+ sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
+}
+
+void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
+ for (i = 0; i < 3; ++i)
+ sBattleBuffersTransferData[1 + i] = arg1[i];
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON;
+ sBattleBuffersTransferData[1] = caseId;
+ sBattleBuffersTransferData[2] = arg2;
+ sBattleBuffersTransferData[3] = abilityId;
+ for (i = 0; i < 3; ++i)
+ sBattleBuffersTransferData[4 + i] = arg4[i];
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written.
+}
+
+// not used
+static void BtlController_EmitCmd23(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_23;
+ sBattleBuffersTransferData[1] = CONTROLLER_23;
+ sBattleBuffersTransferData[2] = CONTROLLER_23;
+ sBattleBuffersTransferData[3] = CONTROLLER_23;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
+ sBattleBuffersTransferData[1] = 0;
+ sBattleBuffersTransferData[2] = (s16)hpValue;
+ sBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
+ sBattleBuffersTransferData[1] = partyId;
+ sBattleBuffersTransferData[2] = (s16)expPoints;
+ sBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
+ sBattleBuffersTransferData[1] = status1;
+ sBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24;
+ sBattleBuffersTransferData[5] = status2;
+ sBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 9);
+}
+
+void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
+ sBattleBuffersTransferData[1] = status2;
+ sBattleBuffersTransferData[2] = status;
+ sBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6);
+}
+
+// not used
+static void BtlController_EmitStatusXor(u8 bufferId, u8 b)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
+ sBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
+ sBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER;
+ sBattleBuffersTransferData[2] = size;
+ sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; ++i)
+ sBattleBuffersTransferData[4 + i] = *(u8 *)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
+}
+
+// not used
+static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER;
+ sBattleBuffersTransferData[1] = (u32)(dst);
+ sBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24;
+ sBattleBuffersTransferData[5] = size;
+ sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; ++i)
+ sBattleBuffersTransferData[7 + i] = *(u8 *)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
+}
+
+// not used
+static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_31;
+ sBattleBuffersTransferData[1] = songId;
+ sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ for (i = 0; i < songId; ++i)
+ sBattleBuffersTransferData[3 + i] = *(u8 *)(unusedDumbDataParameter++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
+}
+
+// not used
+static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_32;
+ sBattleBuffersTransferData[1] = size;
+ sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
+ for (i = 0; i < size; ++i)
+ sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
+}
+
+void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = arg2;
+ sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
+ sBattleBuffersTransferData[1] = b;
+ for (i = 0; i < 3; ++i)
+ sBattleBuffersTransferData[2 + i] = c[i];
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5);
+}
+
+void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
+ sBattleBuffersTransferData[1] = b;
+ sBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitCmd37(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_37;
+ sBattleBuffersTransferData[1] = CONTROLLER_37;
+ sBattleBuffersTransferData[2] = CONTROLLER_37;
+ sBattleBuffersTransferData[3] = CONTROLLER_37;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitCmd38(u8 bufferId, u8 b)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_38;
+ sBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+// not used
+static void BtlController_EmitCmd39(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_39;
+ sBattleBuffersTransferData[1] = CONTROLLER_39;
+ sBattleBuffersTransferData[2] = CONTROLLER_39;
+ sBattleBuffersTransferData[3] = CONTROLLER_39;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+// not used
+static void BtlController_EmitCmd40(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_40;
+ sBattleBuffersTransferData[1] = CONTROLLER_40;
+ sBattleBuffersTransferData[2] = CONTROLLER_40;
+ sBattleBuffersTransferData[3] = CONTROLLER_40;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitHitAnimation(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
+ sBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
+ sBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
+ sBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitCmd42(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_42;
+ sBattleBuffersTransferData[1] = CONTROLLER_42;
+ sBattleBuffersTransferData[2] = CONTROLLER_42;
+ sBattleBuffersTransferData[3] = CONTROLLER_42;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitPlaySE(u8 bufferId, u16 songId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
+ sBattleBuffersTransferData[1] = songId;
+ sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
+ sBattleBuffersTransferData[1] = songId;
+ sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitFaintingCry(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
+ sBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
+ sBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY;
+ sBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
+ sBattleBuffersTransferData[1] = terrainId;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
+ sBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
+ sBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW;
+ sBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
+{
+ s32 i;
+
+ sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[1] = arg2 & 0x7F;
+ sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
+ sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
+ for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i)
+ sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4);
+}
+
+void BtlController_EmitHidePartyStatusSummary(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[1] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[2] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[3] = CONTROLLER_HIDEPARTYSTATUSSUMMARY;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitEndBounceEffect(u8 bufferId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_ENDBOUNCE;
+ sBattleBuffersTransferData[1] = CONTROLLER_ENDBOUNCE;
+ sBattleBuffersTransferData[2] = CONTROLLER_ENDBOUNCE;
+ sBattleBuffersTransferData[3] = CONTROLLER_ENDBOUNCE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
+ sBattleBuffersTransferData[1] = isInvisible;
+ sBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY;
+ sBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
+ sBattleBuffersTransferData[1] = animationId;
+ sBattleBuffersTransferData[2] = argument;
+ sBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
+}
+
+void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
+ sBattleBuffersTransferData[1] = arg1;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
+ sBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
+
+void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome)
+{
+ sBattleBuffersTransferData[0] = CONTROLLER_55;
+ sBattleBuffersTransferData[1] = battleOutcome;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
+}
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
new file mode 100644
index 000000000..a47baea99
--- /dev/null
+++ b/src/battle_gfx_sfx_util.c
@@ -0,0 +1,1056 @@
+#include "global.h"
+#include "main.h"
+#include "m4a.h"
+#include "task.h"
+#include "malloc.h"
+#include "graphics.h"
+#include "sound.h"
+#include "decompress.h"
+#include "palette.h"
+#include "sprite.h"
+#include "data.h"
+#include "util.h"
+#include "party_menu.h"
+#include "battle.h"
+#include "battle_main.h"
+#include "battle_controllers.h"
+#include "battle_ai_script_commands.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "constants/battle_anim.h"
+#include "constants/species.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
+static void ClearSpritesBattlerHealthboxAnimData(void);
+
+static const struct CompressedSpriteSheet sSpriteSheet_SinglesPlayerHealthbox =
+{
+ .data = gHealthboxSinglesPlayerGfx,
+ .size = 0x1000,
+ .tag = TAG_HEALTHBOX_PLAYER1_TILE,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_SinglesOpponentHealthbox =
+{
+ .data = gHealthboxSinglesOpponentGfx,
+ .size = 0x1000,
+ .tag = TAG_HEALTHBOX_OPPONENT1_TILE,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheets_DoublesPlayerHealthbox[2] =
+{
+ {
+ .data = gHealthboxDoublesPlayerGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_PLAYER1_TILE,
+ },
+ {
+ .data = gHealthboxDoublesPlayerGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_PLAYER2_TILE,
+ },
+};
+
+static const struct CompressedSpriteSheet sSpriteSheets_DoublesOpponentHealthbox[2] =
+{
+ {
+ .data = gHealthboxDoublesOpponentGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_OPPONENT1_TILE,
+ },
+ {
+ .data = gHealthboxDoublesOpponentGfx,
+ .size = 0x800,
+ .tag = TAG_HEALTHBOX_OPPONENT2_TILE,
+ },
+};
+
+static const struct CompressedSpriteSheet sSpriteSheet_SafariHealthbox =
+{
+ .data = gHealthboxSafariGfx,
+ .size = 0x1000,
+ .tag = TAG_HEALTHBOX_SAFARI_TILE,
+};
+
+static const struct CompressedSpriteSheet sSpriteSheets_HealthBar[MAX_BATTLERS_COUNT] =
+{
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x100,
+ .tag = TAG_HEALTHBAR_PLAYER1_TILE,
+ },
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x120,
+ .tag = TAG_HEALTHBAR_OPPONENT1_TILE,
+ },
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x100,
+ .tag = TAG_HEALTHBAR_PLAYER2_TILE,
+ },
+ {
+ .data = gBlankGfxCompressed,
+ .size = 0x120,
+ .tag = TAG_HEALTHBAR_OPPONENT2_TILE,
+ },
+};
+
+static const struct SpritePalette sSpritePalettes_HealthBoxHealthBar[2] =
+{
+ {
+ .data = gBattleInterface_BallStatusBarPal,
+ .tag = TAG_HEALTHBOX_PAL,
+ },
+ {
+ .data = gBattleInterface_BallDisplayPal,
+ .tag = TAG_HEALTHBAR_PAL,
+ },
+};
+
+void AllocateBattleSpritesData(void)
+{
+ gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
+ gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
+ gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
+ gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT);
+}
+
+void FreeBattleSpritesData(void)
+{
+ if (gBattleSpritesDataPtr)
+ {
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData);
+ FREE_AND_SET_NULL(gBattleSpritesDataPtr);
+ }
+}
+
+void sub_8033E3C(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data[1];
+
+ if (!gSprites[spriteId].affineAnimEnded)
+ return;
+ if (gSprites[spriteId].invisible)
+ return;
+ if (gSprites[spriteId].animPaused)
+ gSprites[spriteId].animPaused = 0;
+ else if (gSprites[spriteId].animEnded)
+ {
+ gSprites[spriteId].callback = sub_8012100;
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+// not used
+static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
+{
+ sprite->animPaused = 1;
+ sprite->callback = SpriteCallbackDummy;
+ if (!arg1)
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ AnimateSprite(sprite);
+}
+
+void sub_8033EEC(struct Sprite *sprite)
+{
+ if (!(gIntroSlideFlags & 1))
+ {
+ sprite->pos2.x += sprite->data[0];
+ if (sprite->pos2.x == 0)
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
+{
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1;
+ if (!isStatus2)
+ {
+ if (status == STATUS1_FREEZE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ);
+ else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN);
+ else if (status == STATUS1_BURN)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN);
+ else if (status & STATUS1_SLEEP)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP);
+ else if (status == STATUS1_PARALYSIS)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ);
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
+ }
+ else
+ {
+ if (status & STATUS2_INFATUATION)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION);
+ else if (status & STATUS2_CONFUSION)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION);
+ else if (status & STATUS2_CURSED)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED);
+ else if (status & STATUS2_NIGHTMARE)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE);
+ else if (status & STATUS2_WRAPPED)
+ LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
+ else // no animation
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0;
+ }
+}
+
+#define tBattlerId data[0]
+
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument)
+{
+ u8 taskId;
+
+ if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
+ {
+ gBattleMonForms[activeBattler] = (argument & ~(0x80));
+ return TRUE;
+ }
+ else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
+ && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
+ {
+ return TRUE;
+ }
+ else if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
+ && tableId == B_ANIM_SUBSTITUTE_FADE
+ && gSprites[gBattlerSpriteIds[activeBattler]].invisible)
+ {
+ LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
+ ClearBehindSubstituteBit(activeBattler);
+ return TRUE;
+ }
+ gBattleAnimAttacker = atkBattler;
+ gBattleAnimTarget = defBattler;
+ gBattleSpritesDataPtr->animationData->animArg = argument;
+ LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
+ gTasks[taskId].tBattlerId = activeBattler;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
+ return FALSE;
+}
+
+static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
+{
+ switch (animId)
+ {
+ case B_ANIM_SUBSTITUTE_FADE:
+ case B_ANIM_RAIN_CONTINUES:
+ case B_ANIM_SUN_CONTINUES:
+ case B_ANIM_SANDSTORM_CONTINUES:
+ case B_ANIM_HAIL_CONTINUES:
+ case B_ANIM_SNATCH_MOVE:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId)
+{
+ u8 taskId;
+
+ gBattleAnimAttacker = atkBattler;
+ gBattleAnimTarget = defBattler;
+ LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
+ taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
+ gTasks[taskId].tBattlerId = activeBattler;
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
+}
+
+static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
+ DestroyTask(taskId);
+ }
+}
+
+bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
+{
+ return FALSE;
+}
+
+bool8 mplay_80342A4(u8 battlerId)
+{
+ u8 zero = 0;
+
+ if (IsSEPlaying())
+ {
+ ++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8;
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
+ return TRUE;
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
+ }
+ if (zero == 0)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 position;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+ void *buffer;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+ currentPersonality = gTransformedPersonalities[battlerId];
+ }
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ position = GetBattlerPosition(battlerId);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ paletteOffset = 0x100 + battlerId * 16;
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 0x20);
+ LoadPalette(buffer, 0x80 + battlerId * 16, 0x20);
+ Free(buffer);
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + battlerId * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
+ }
+ // transform's pink color
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
+{
+ u32 monsPersonality, currentPersonality, otId;
+ u16 species;
+ u8 position;
+ u16 paletteOffset;
+ const void *lzPaletteData;
+ void *buffer;
+
+ monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ {
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ currentPersonality = monsPersonality;
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+ currentPersonality = gTransformedPersonalities[battlerId];
+ }
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ position = GetBattlerPosition(battlerId);
+ if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ else
+ HandleLoadSpecialPokePic(&gMonBackPicTable[species],
+ gMonSpritesGfxPtr->sprites[position],
+ species, currentPersonality);
+ paletteOffset = 0x100 + battlerId * 16;
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
+ lzPaletteData = GetMonFrontSpritePal(mon);
+ else
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 0x20);
+ LoadPalette(buffer, 0x80 + battlerId * 16, 0x20);
+ Free(buffer);
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + battlerId * 16;
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
+ }
+ // transform's pink color
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId)
+{
+ u16 palOffset;
+ void *buffer;
+ u8 position = GetBattlerPosition(battlerId);
+
+ LZ77UnCompWram(gGhostFrontPic, gMonSpritesGfxPtr->sprites[position]);
+ palOffset = 0x100 + 16 * battlerId;
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(gGhostPalette, buffer);
+ LoadPalette(buffer, palOffset, 0x20);
+ LoadPalette(buffer, 0x80 + 16 * battlerId, 0x20);
+ Free(buffer);
+}
+
+void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
+{
+ struct SpriteSheet sheet;
+ u8 position = GetBattlerPosition(battlerId);
+
+ DecompressPicFromTable(&gTrainerFrontPicTable[frontPicId], gMonSpritesGfxPtr->sprites[position], SPECIES_NONE);
+ sheet.data = gMonSpritesGfxPtr->sprites[position];
+ sheet.size = gTrainerFrontPicTable[frontPicId].size;
+ sheet.tag = gTrainerFrontPicTable[frontPicId].tag;
+ LoadSpriteSheet(&sheet);
+ LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]);
+}
+
+void DecompressTrainerBackPalette(u16 index, u8 palette)
+{
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
+}
+
+void nullsub_16(u8 a1)
+{
+}
+
+void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId)
+{
+ FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[frontPicId].tag);
+ FreeSpriteTilesByTag(gTrainerFrontPicTable[frontPicId].tag);
+}
+
+// not used
+static void BattleLoadAllHealthBoxesGfxAtOnce(void)
+{
+ u8 numberOfBattlers = 0;
+ u8 i;
+
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
+ if (!IsDoubleBattle())
+ {
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox);
+ numberOfBattlers = 2;
+ }
+ else
+ {
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]);
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]);
+ numberOfBattlers = MAX_BATTLERS_COUNT;
+ }
+ for (i = 0; i < numberOfBattlers; ++i)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[i]]);
+}
+
+bool8 BattleLoadAllHealthBoxesGfx(u8 state)
+{
+ bool8 retVal = FALSE;
+
+ if (state)
+ {
+ if (state == 1)
+ {
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
+ LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[1]);
+ }
+ else if (!IsDoubleBattle())
+ {
+ if (state == 2)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SafariHealthbox);
+ else
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesPlayerHealthbox);
+ }
+ else if (state == 3)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_SinglesOpponentHealthbox);
+ else if (state == 4)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
+ else if (state == 5)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
+ else
+ retVal = TRUE;
+ }
+ else
+ {
+ if (state == 2)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[0]);
+ else if (state == 3)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesPlayerHealthbox[1]);
+ else if (state == 4)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[0]);
+ else if (state == 5)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_DoublesOpponentHealthbox[1]);
+ else if (state == 6)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
+ else if (state == 7)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
+ else if (state == 8)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[2]]);
+ else if (state == 9)
+ LoadCompressedSpriteSheetUsingHeap(&sSpriteSheets_HealthBar[gBattlerPositions[3]]);
+ else
+ retVal = TRUE;
+ }
+ }
+ return retVal;
+}
+
+void LoadBattleBarGfx(u8 arg0)
+{
+ LZDecompressWram(gFile_graphics_interface_hp_numbers, gMonSpritesGfxPtr->barFontGfx);
+}
+
+bool8 BattleInitAllSprites(u8 *state, u8 *battlerId)
+{
+ bool8 retVal = FALSE;
+
+ switch (*state)
+ {
+ case 0:
+ ClearSpritesBattlerHealthboxAnimData();
+ ++*state;
+ break;
+ case 1:
+ if (!BattleLoadAllHealthBoxesGfx(*battlerId))
+ {
+ ++*battlerId;
+ }
+ else
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 2:
+ ++*state;
+ break;
+ case 3:
+ if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
+ gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
+ else
+ gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
+
+ ++*battlerId;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 4:
+ InitBattlerHealthboxCoords(*battlerId);
+ if (gBattlerPositions[*battlerId] <= 1)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
+ else
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
+
+ ++*battlerId;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 5:
+ if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
+ }
+ else
+ {
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
+ }
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
+ ++*battlerId;
+ if (*battlerId == gBattlersCount)
+ {
+ *battlerId = 0;
+ ++*state;
+ }
+ break;
+ case 6:
+ LoadAndCreateEnemyShadowSprites();
+ sub_8127CAC();
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+void ClearSpritesHealthboxAnimData(void)
+{
+ memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT);
+ memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
+}
+
+static void ClearSpritesBattlerHealthboxAnimData(void)
+{
+ ClearSpritesHealthboxAnimData();
+ memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
+}
+
+void CopyAllBattleSpritesInvisibilities(void)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
+}
+
+void CopyBattleSpriteInvisibility(u8 battlerId)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
+}
+
+void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform)
+{
+ u16 paletteOffset, targetSpecies;
+ u32 personalityValue;
+ u32 otId;
+ u8 position;
+ const u32 *lzPaletteData;
+ void *buffer;
+
+ //TODO: notTransform is bool8 in pokeem. Document it with a more reasonable name here.
+ if (notTransform == 255)
+ {
+ const void *src;
+ void *dst;
+
+ position = GetBattlerPosition(battlerAtk);
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_SPECIES);
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ personalityValue);
+ src = gMonSpritesGfxPtr->sprites[position];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + battlerAtk * 16;
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 32);
+ Free(buffer);
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]);
+ sub_80496C0(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]);
+ sub_804981C(gHealthboxSpriteIds[battlerAtk], 1);
+ }
+ else if (notTransform)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
+ paletteOffset = 0x100 + battlerAtk * 16;
+ LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
+ gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
+ if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
+ {
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ }
+ else
+ {
+ const void *src;
+ void *dst;
+
+ position = GetBattlerPosition(battlerAtk);
+ if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT)
+ targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
+ else
+ targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
+ if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
+ {
+ personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ gTransformedPersonalities[battlerAtk]);
+ }
+ else
+ {
+ personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
+
+ HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
+ gMonSpritesGfxPtr->sprites[position],
+ targetSpecies,
+ gTransformedPersonalities[battlerAtk]);
+ }
+ src = gMonSpritesGfxPtr->sprites[position];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + battlerAtk * 16;
+ lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
+ buffer = AllocZeroed(0x400);
+ LZDecompressWram(lzPaletteData, buffer);
+ LoadPalette(buffer, paletteOffset, 32);
+ Free(buffer);
+ if (targetSpecies == SPECIES_CASTFORM)
+ {
+ LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
+ LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
+ }
+ BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
+ gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
+ gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
+ }
+}
+
+void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
+{
+ u8 position;
+ s32 i;
+ u32 palOffset;
+
+ if (!loadMonSprite)
+ {
+ position = GetBattlerPosition(battlerId);
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
+ else
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
+ for (i = 1; i < 4; ++i)
+ {
+ u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position];
+
+ ++ptr;
+ --ptr;
+ DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800);
+ }
+ palOffset = (battlerId * 16) + 0x100;
+ LoadCompressedPalette(gSubstituteDollPal, palOffset, 32);
+ }
+ else
+ {
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ else
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
+ }
+}
+
+void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
+{
+ BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
+ StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
+ if (!loadMonSprite)
+ gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
+ else
+ gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
+}
+
+void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
+{
+ if (move == MOVE_SUBSTITUTE)
+ gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
+}
+
+void ClearBehindSubstituteBit(u8 battlerId)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
+}
+
+void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
+ {
+ if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
+ {
+ if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
+ PlaySE(SE_T_OOAME);
+ gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
+ }
+ }
+ else
+ {
+ gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
+ if (!IsDoubleBattle())
+ m4aSongNumStop(SE_T_OOAME);
+ else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
+ m4aSongNumStop(SE_T_OOAME);
+ }
+}
+
+void BattleStopLowHpSound(void)
+{
+ u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+
+ gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
+ if (IsDoubleBattle())
+ gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
+ m4aSongNumStop(SE_T_OOAME);
+}
+
+// not used
+static u8 GetMonHPBarLevel(struct Pokemon *mon)
+{
+ u16 hp = GetMonData(mon, MON_DATA_HP);
+ u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+
+ return GetHPBarLevel(hp, maxHP);
+}
+
+void HandleBattleLowHpMusicChange(void)
+{
+ if (gMain.inBattle)
+ {
+ u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]);
+ u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]);
+
+ if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
+ if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0)
+ HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2);
+ }
+}
+
+void sub_8035450(u8 affineMode)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (IsBattlerSpritePresent(i))
+ {
+ gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode;
+ if (affineMode == ST_OAM_AFFINE_OFF)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[i].matrixNum = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].matrixNum;
+ }
+ }
+ }
+}
+
+void LoadAndCreateEnemyShadowSprites(void)
+{
+ u8 battlerId;
+
+ LoadCompressedSpriteSheetUsingHeap(&gSpriteSheet_EnemyShadow);
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
+ if (IsDoubleBattle())
+ {
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
+ }
+}
+
+static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
+{
+ bool8 invisible = FALSE;
+ u8 battlerId = shadowSprite->tBattlerId;
+ struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
+
+ if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
+ {
+ shadowSprite->callback = SpriteCB_SetInvisible;
+ return;
+ }
+ if (gAnimScriptActive || battlerSprite->invisible)
+ invisible = TRUE;
+ else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
+ && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
+ invisible = TRUE;
+ if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
+ invisible = TRUE;
+ shadowSprite->pos1.x = battlerSprite->pos1.x;
+ shadowSprite->pos2.x = battlerSprite->pos2.x;
+ shadowSprite->invisible = invisible;
+}
+
+void SpriteCB_SetInvisible(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+}
+
+void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
+{
+ // The player's shadow is never seen.
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return;
+
+ if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
+
+ if (gEnemyMonElevation[species] != 0)
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
+ else
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void HideBattlerShadowSprite(u8 battlerId)
+{
+ gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
+}
+
+void sub_80357C8(void)
+{
+ u16 *vramPtr = (u16 *)(VRAM + 0x240);
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < 9; ++i)
+ {
+ for (j = 0; j < 16; ++vramPtr, ++j)
+ {
+ if (!(*vramPtr & 0xF000))
+ *vramPtr |= 0xF000;
+ if (!(*vramPtr & 0x0F00))
+ *vramPtr |= 0x0F00;
+ if (!(*vramPtr & 0x00F0))
+ *vramPtr |= 0x00F0;
+ if (!(*vramPtr & 0x000F))
+ *vramPtr |= 0x000F;
+ }
+ }
+ vramPtr = (u16 *)(VRAM + 0x600);
+ for (i = 0; i < 18; ++i)
+ {
+ for (j = 0; j < 16; ++vramPtr, ++j)
+ {
+ if (!(*vramPtr & 0xF000))
+ *vramPtr |= 0x6000;
+ if (!(*vramPtr & 0x0F00))
+ *vramPtr |= 0x0600;
+ if (!(*vramPtr & 0x00F0))
+ *vramPtr |= 0x0060;
+ if (!(*vramPtr & 0x000F))
+ *vramPtr |= 0x0006;
+ }
+ }
+}
+
+void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
+{
+ gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
+ gBattleMonForms[battlerId] = 0;
+ if (!dontClearSubstitute)
+ ClearBehindSubstituteBit(battlerId);
+}
+
+void AllocateMonSpritesGfx(void)
+{
+ u8 i = 0, j;
+
+ gMonSpritesGfxPtr = NULL;
+ gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr));
+ gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000);
+ for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
+ {
+ gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
+ *(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
+
+ for (j = 0; j < 4; ++j)
+ {
+ gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
+ gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
+ }
+
+ gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
+ }
+ gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
+}
+
+void FreeMonSpritesGfx(void)
+{
+ if (gMonSpritesGfxPtr == NULL)
+ return;
+ if (gMonSpritesGfxPtr->field_17C != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ if (gMonSpritesGfxPtr->field_178 != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
+ gMonSpritesGfxPtr->sprites[0] = NULL;
+ gMonSpritesGfxPtr->sprites[1] = NULL;
+ gMonSpritesGfxPtr->sprites[2] = NULL;
+ gMonSpritesGfxPtr->sprites[3] = NULL;
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr);
+}
+
+bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
+{
+ s16 hp, maxHP;
+ s32 barLevel;
+
+ if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER))
+ return FALSE;
+ hp = GetMonData(mon, MON_DATA_HP);
+ maxHP = GetMonData(mon, MON_DATA_MAX_HP);
+ barLevel = GetHPBarLevel(hp, maxHP);
+ if (barLevel <= HP_BAR_YELLOW)
+ return FALSE;
+ return TRUE;
+}
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
new file mode 100644
index 000000000..f84ff4d4a
--- /dev/null
+++ b/src/battle_script_commands.c
@@ -0,0 +1,9824 @@
+#include "global.h"
+#include "item.h"
+#include "util.h"
+#include "pokemon.h"
+#include "random.h"
+#include "data.h"
+#include "text.h"
+#include "sound.h"
+#include "pokedex.h"
+#include "window.h"
+#include "main.h"
+#include "palette.h"
+#include "money.h"
+#include "bg.h"
+#include "string_util.h"
+#include "pokemon_icon.h"
+#include "m4a.h"
+#include "mail.h"
+#include "event_data.h"
+#include "strings.h"
+#include "pokemon_special_anim.h"
+#include "pokemon_storage_system.h"
+#include "pokemon_summary_screen.h"
+#include "task.h"
+#include "naming_screen.h"
+#include "overworld.h"
+#include "party_menu.h"
+#include "trainer_pokemon_sprites.h"
+#include "field_specials.h"
+#include "battle.h"
+#include "battle_message.h"
+#include "battle_anim.h"
+#include "battle_setup.h"
+#include "battle_ai_script_commands.h"
+#include "battle_scripts.h"
+#include "battle_string_ids.h"
+#include "reshow_battle_screen.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "constants/battle_anim.h"
+#include "constants/battle_move_effects.h"
+#include "constants/battle_script_commands.h"
+#include "constants/items.h"
+#include "constants/hold_effects.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "constants/moves.h"
+#include "constants/abilities.h"
+#include "constants/pokemon.h"
+#include "constants/trainers.h"
+
+#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+
+extern const u8 *const gBattleScriptsForMoveEffects[];
+
+static bool8 IsTwoTurnsMove(u16 move);
+static void TrySetDestinyBondToHappen(void);
+static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
+static void CheckWonderGuardAndLevitate(void);
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr);
+static void sub_8026480(void);
+static bool8 sub_80264D0(void);
+static void DrawLevelUpWindow1(void);
+static void DrawLevelUpWindow2(void);
+static bool8 sub_8026648(void);
+static void PutMonIconOnLvlUpBox(void);
+static void PutLevelAndGenderOnLvlUpBox(void);
+
+static void SpriteCB_MonIconOnLvlUpBox(struct Sprite *sprite);
+
+static void atk00_attackcanceler(void);
+static void atk01_accuracycheck(void);
+static void atk02_attackstring(void);
+static void atk03_ppreduce(void);
+static void atk04_critcalc(void);
+static void atk05_damagecalc(void);
+static void atk06_typecalc(void);
+static void atk07_adjustnormaldamage(void);
+static void atk08_adjustnormaldamage2(void);
+static void atk09_attackanimation(void);
+static void atk0A_waitanimation(void);
+static void atk0B_healthbarupdate(void);
+static void atk0C_datahpupdate(void);
+static void atk0D_critmessage(void);
+static void atk0E_effectivenesssound(void);
+static void atk0F_resultmessage(void);
+static void atk10_printstring(void);
+static void atk11_printselectionstring(void);
+static void atk12_waitmessage(void);
+static void atk13_printfromtable(void);
+static void atk14_printselectionstringfromtable(void);
+static void atk15_seteffectwithchance(void);
+static void atk16_seteffectprimary(void);
+static void atk17_seteffectsecondary(void);
+static void atk18_clearstatusfromeffect(void);
+static void atk19_tryfaintmon(void);
+static void atk1A_dofaintanimation(void);
+static void atk1B_cleareffectsonfaint(void);
+static void atk1C_jumpifstatus(void);
+static void atk1D_jumpifstatus2(void);
+static void atk1E_jumpifability(void);
+static void atk1F_jumpifsideaffecting(void);
+static void atk20_jumpifstat(void);
+static void atk21_jumpifstatus3condition(void);
+static void atk22_jumpiftype(void);
+static void atk23_getexp(void);
+static void atk24(void);
+static void atk25_movevaluescleanup(void);
+static void atk26_setmultihit(void);
+static void atk27_decrementmultihit(void);
+static void atk28_goto(void);
+static void atk29_jumpifbyte(void);
+static void atk2A_jumpifhalfword(void);
+static void atk2B_jumpifword(void);
+static void atk2C_jumpifarrayequal(void);
+static void atk2D_jumpifarraynotequal(void);
+static void atk2E_setbyte(void);
+static void atk2F_addbyte(void);
+static void atk30_subbyte(void);
+static void atk31_copyarray(void);
+static void atk32_copyarraywithindex(void);
+static void atk33_orbyte(void);
+static void atk34_orhalfword(void);
+static void atk35_orword(void);
+static void atk36_bicbyte(void);
+static void atk37_bichalfword(void);
+static void atk38_bicword(void);
+static void atk39_pause(void);
+static void atk3A_waitstate(void);
+static void atk3B_healthbar_update(void);
+static void atk3C_return(void);
+static void atk3D_end(void);
+static void atk3E_end2(void);
+static void atk3F_end3(void);
+static void atk40_jumpifaffectedbyprotect(void);
+static void atk41_call(void);
+static void atk42_jumpiftype2(void);
+static void atk43_jumpifabilitypresent(void);
+static void atk44_endselectionscript(void);
+static void atk45_playanimation(void);
+static void atk46_playanimation2(void);
+static void atk47_setgraphicalstatchangevalues(void);
+static void atk48_playstatchangeanimation(void);
+static void atk49_moveend(void);
+static void atk4A_typecalc2(void);
+static void atk4B_returnatktoball(void);
+static void atk4C_getswitchedmondata(void);
+static void atk4D_switchindataupdate(void);
+static void atk4E_switchinanim(void);
+static void atk4F_jumpifcantswitch(void);
+static void atk50_openpartyscreen(void);
+static void atk51_switchhandleorder(void);
+static void atk52_switchineffects(void);
+static void atk53_trainerslidein(void);
+static void atk54_playse(void);
+static void atk55_fanfare(void);
+static void atk56_playfaintcry(void);
+static void atk57(void);
+static void atk58_returntoball(void);
+static void atk59_handlelearnnewmove(void);
+static void atk5A_yesnoboxlearnmove(void);
+static void atk5B_yesnoboxstoplearningmove(void);
+static void atk5C_hitanimation(void);
+static void atk5D_getmoneyreward(void);
+static void atk5E(void);
+static void atk5F_swapattackerwithtarget(void);
+static void atk60_incrementgamestat(void);
+static void atk61_drawpartystatussummary(void);
+static void atk62_hidepartystatussummary(void);
+static void atk63_jumptocalledmove(void);
+static void atk64_statusanimation(void);
+static void atk65_status2animation(void);
+static void atk66_chosenstatusanimation(void);
+static void atk67_yesnobox(void);
+static void atk68_cancelallactions(void);
+static void atk69_adjustsetdamage(void);
+static void atk6A_removeitem(void);
+static void atk6B_atknameinbuff1(void);
+static void atk6C_drawlvlupbox(void);
+static void atk6D_resetsentmonsvalue(void);
+static void atk6E_setatktoplayer0(void);
+static void atk6F_makevisible(void);
+static void atk70_recordlastability(void);
+static void atk71_buffermovetolearn(void);
+static void atk72_jumpifplayerran(void);
+static void atk73_hpthresholds(void);
+static void atk74_hpthresholds2(void);
+static void atk75_useitemonopponent(void);
+static void atk76_various(void);
+static void atk77_setprotectlike(void);
+static void atk78_faintifabilitynotdamp(void);
+static void atk79_setatkhptozero(void);
+static void atk7A_jumpifnexttargetvalid(void);
+static void atk7B_tryhealhalfhealth(void);
+static void atk7C_trymirrormove(void);
+static void atk7D_setrain(void);
+static void atk7E_setreflect(void);
+static void atk7F_setseeded(void);
+static void atk80_manipulatedamage(void);
+static void atk81_trysetrest(void);
+static void atk82_jumpifnotfirstturn(void);
+static void atk83_nop(void);
+static void atk84_jumpifcantmakeasleep(void);
+static void atk85_stockpile(void);
+static void atk86_stockpiletobasedamage(void);
+static void atk87_stockpiletohpheal(void);
+static void atk88_negativedamage(void);
+static void atk89_statbuffchange(void);
+static void atk8A_normalisebuffs(void);
+static void atk8B_setbide(void);
+static void atk8C_confuseifrepeatingattackends(void);
+static void atk8D_setmultihitcounter(void);
+static void atk8E_initmultihitstring(void);
+static void atk8F_forcerandomswitch(void);
+static void atk90_tryconversiontypechange(void);
+static void atk91_givepaydaymoney(void);
+static void atk92_setlightscreen(void);
+static void atk93_tryKO(void);
+static void atk94_damagetohalftargethp(void);
+static void atk95_setsandstorm(void);
+static void atk96_weatherdamage(void);
+static void atk97_tryinfatuating(void);
+static void atk98_updatestatusicon(void);
+static void atk99_setmist(void);
+static void atk9A_setfocusenergy(void);
+static void atk9B_transformdataexecution(void);
+static void atk9C_setsubstitute(void);
+static void atk9D_mimicattackcopy(void);
+static void atk9E_metronome(void);
+static void atk9F_dmgtolevel(void);
+static void atkA0_psywavedamageeffect(void);
+static void atkA1_counterdamagecalculator(void);
+static void atkA2_mirrorcoatdamagecalculator(void);
+static void atkA3_disablelastusedattack(void);
+static void atkA4_trysetencore(void);
+static void atkA5_painsplitdmgcalc(void);
+static void atkA6_settypetorandomresistance(void);
+static void atkA7_setalwayshitflag(void);
+static void atkA8_copymovepermanently(void);
+static void atkA9_trychoosesleeptalkmove(void);
+static void atkAA_setdestinybond(void);
+static void atkAB_trysetdestinybondtohappen(void);
+static void atkAC_remaininghptopower(void);
+static void atkAD_tryspiteppreduce(void);
+static void atkAE_healpartystatus(void);
+static void atkAF_cursetarget(void);
+static void atkB0_trysetspikes(void);
+static void atkB1_setforesight(void);
+static void atkB2_trysetperishsong(void);
+static void atkB3_rolloutdamagecalculation(void);
+static void atkB4_jumpifconfusedandstatmaxed(void);
+static void atkB5_furycuttercalc(void);
+static void atkB6_happinesstodamagecalculation(void);
+static void atkB7_presentdamagecalculation(void);
+static void atkB8_setsafeguard(void);
+static void atkB9_magnitudedamagecalculation(void);
+static void atkBA_jumpifnopursuitswitchdmg(void);
+static void atkBB_setsunny(void);
+static void atkBC_maxattackhalvehp(void);
+static void atkBD_copyfoestats(void);
+static void atkBE_rapidspinfree(void);
+static void atkBF_setdefensecurlbit(void);
+static void atkC0_recoverbasedonsunlight(void);
+static void atkC1_hiddenpowercalc(void);
+static void atkC2_selectfirstvalidtarget(void);
+static void atkC3_trysetfutureattack(void);
+static void atkC4_trydobeatup(void);
+static void atkC5_setsemiinvulnerablebit(void);
+static void atkC6_clearsemiinvulnerablebit(void);
+static void atkC7_setminimize(void);
+static void atkC8_sethail(void);
+static void atkC9_jumpifattackandspecialattackcannotfall(void);
+static void atkCA_setforcedtarget(void);
+static void atkCB_setcharge(void);
+static void atkCC_callterrainattack(void);
+static void atkCD_cureifburnedparalysedorpoisoned(void);
+static void atkCE_settorment(void);
+static void atkCF_jumpifnodamage(void);
+static void atkD0_settaunt(void);
+static void atkD1_trysethelpinghand(void);
+static void atkD2_tryswapitems(void);
+static void atkD3_trycopyability(void);
+static void atkD4_trywish(void);
+static void atkD5_trysetroots(void);
+static void atkD6_doubledamagedealtifdamaged(void);
+static void atkD7_setyawn(void);
+static void atkD8_setdamagetohealthdifference(void);
+static void atkD9_scaledamagebyhealthratio(void);
+static void atkDA_tryswapabilities(void);
+static void atkDB_tryimprison(void);
+static void atkDC_trysetgrudge(void);
+static void atkDD_weightdamagecalculation(void);
+static void atkDE_assistattackselect(void);
+static void atkDF_trysetmagiccoat(void);
+static void atkE0_trysetsnatch(void);
+static void atkE1_trygetintimidatetarget(void);
+static void atkE2_switchoutabilities(void);
+static void atkE3_jumpifhasnohp(void);
+static void atkE4_getsecretpowereffect(void);
+static void atkE5_pickup(void);
+static void atkE6_docastformchangeanimation(void);
+static void atkE7_trycastformdatachange(void);
+static void atkE8_settypebasedhalvers(void);
+static void atkE9_setweatherballtype(void);
+static void atkEA_tryrecycleitem(void);
+static void atkEB_settypetoterrain(void);
+static void atkEC_pursuitrelated(void);
+static void atkED_snatchsetbattlers(void);
+static void atkEE_removelightscreenreflect(void);
+static void atkEF_handleballthrow(void);
+static void atkF0_givecaughtmon(void);
+static void atkF1_trysetcaughtmondexflags(void);
+static void atkF2_displaydexinfo(void);
+static void atkF3_trygivecaughtmonnick(void);
+static void atkF4_subattackerhpbydmg(void);
+static void atkF5_removeattackerstatus1(void);
+static void atkF6_finishaction(void);
+static void atkF7_finishturn(void);
+
+void (* const gBattleScriptingCommandsTable[])(void) =
+{
+ atk00_attackcanceler,
+ atk01_accuracycheck,
+ atk02_attackstring,
+ atk03_ppreduce,
+ atk04_critcalc,
+ atk05_damagecalc,
+ atk06_typecalc,
+ atk07_adjustnormaldamage,
+ atk08_adjustnormaldamage2,
+ atk09_attackanimation,
+ atk0A_waitanimation,
+ atk0B_healthbarupdate,
+ atk0C_datahpupdate,
+ atk0D_critmessage,
+ atk0E_effectivenesssound,
+ atk0F_resultmessage,
+ atk10_printstring,
+ atk11_printselectionstring,
+ atk12_waitmessage,
+ atk13_printfromtable,
+ atk14_printselectionstringfromtable,
+ atk15_seteffectwithchance,
+ atk16_seteffectprimary,
+ atk17_seteffectsecondary,
+ atk18_clearstatusfromeffect,
+ atk19_tryfaintmon,
+ atk1A_dofaintanimation,
+ atk1B_cleareffectsonfaint,
+ atk1C_jumpifstatus,
+ atk1D_jumpifstatus2,
+ atk1E_jumpifability,
+ atk1F_jumpifsideaffecting,
+ atk20_jumpifstat,
+ atk21_jumpifstatus3condition,
+ atk22_jumpiftype,
+ atk23_getexp,
+ atk24,
+ atk25_movevaluescleanup,
+ atk26_setmultihit,
+ atk27_decrementmultihit,
+ atk28_goto,
+ atk29_jumpifbyte,
+ atk2A_jumpifhalfword,
+ atk2B_jumpifword,
+ atk2C_jumpifarrayequal,
+ atk2D_jumpifarraynotequal,
+ atk2E_setbyte,
+ atk2F_addbyte,
+ atk30_subbyte,
+ atk31_copyarray,
+ atk32_copyarraywithindex,
+ atk33_orbyte,
+ atk34_orhalfword,
+ atk35_orword,
+ atk36_bicbyte,
+ atk37_bichalfword,
+ atk38_bicword,
+ atk39_pause,
+ atk3A_waitstate,
+ atk3B_healthbar_update,
+ atk3C_return,
+ atk3D_end,
+ atk3E_end2,
+ atk3F_end3,
+ atk40_jumpifaffectedbyprotect,
+ atk41_call,
+ atk42_jumpiftype2,
+ atk43_jumpifabilitypresent,
+ atk44_endselectionscript,
+ atk45_playanimation,
+ atk46_playanimation2,
+ atk47_setgraphicalstatchangevalues,
+ atk48_playstatchangeanimation,
+ atk49_moveend,
+ atk4A_typecalc2,
+ atk4B_returnatktoball,
+ atk4C_getswitchedmondata,
+ atk4D_switchindataupdate,
+ atk4E_switchinanim,
+ atk4F_jumpifcantswitch,
+ atk50_openpartyscreen,
+ atk51_switchhandleorder,
+ atk52_switchineffects,
+ atk53_trainerslidein,
+ atk54_playse,
+ atk55_fanfare,
+ atk56_playfaintcry,
+ atk57,
+ atk58_returntoball,
+ atk59_handlelearnnewmove,
+ atk5A_yesnoboxlearnmove,
+ atk5B_yesnoboxstoplearningmove,
+ atk5C_hitanimation,
+ atk5D_getmoneyreward,
+ atk5E,
+ atk5F_swapattackerwithtarget,
+ atk60_incrementgamestat,
+ atk61_drawpartystatussummary,
+ atk62_hidepartystatussummary,
+ atk63_jumptocalledmove,
+ atk64_statusanimation,
+ atk65_status2animation,
+ atk66_chosenstatusanimation,
+ atk67_yesnobox,
+ atk68_cancelallactions,
+ atk69_adjustsetdamage,
+ atk6A_removeitem,
+ atk6B_atknameinbuff1,
+ atk6C_drawlvlupbox,
+ atk6D_resetsentmonsvalue,
+ atk6E_setatktoplayer0,
+ atk6F_makevisible,
+ atk70_recordlastability,
+ atk71_buffermovetolearn,
+ atk72_jumpifplayerran,
+ atk73_hpthresholds,
+ atk74_hpthresholds2,
+ atk75_useitemonopponent,
+ atk76_various,
+ atk77_setprotectlike,
+ atk78_faintifabilitynotdamp,
+ atk79_setatkhptozero,
+ atk7A_jumpifnexttargetvalid,
+ atk7B_tryhealhalfhealth,
+ atk7C_trymirrormove,
+ atk7D_setrain,
+ atk7E_setreflect,
+ atk7F_setseeded,
+ atk80_manipulatedamage,
+ atk81_trysetrest,
+ atk82_jumpifnotfirstturn,
+ atk83_nop,
+ atk84_jumpifcantmakeasleep,
+ atk85_stockpile,
+ atk86_stockpiletobasedamage,
+ atk87_stockpiletohpheal,
+ atk88_negativedamage,
+ atk89_statbuffchange,
+ atk8A_normalisebuffs,
+ atk8B_setbide,
+ atk8C_confuseifrepeatingattackends,
+ atk8D_setmultihitcounter,
+ atk8E_initmultihitstring,
+ atk8F_forcerandomswitch,
+ atk90_tryconversiontypechange,
+ atk91_givepaydaymoney,
+ atk92_setlightscreen,
+ atk93_tryKO,
+ atk94_damagetohalftargethp,
+ atk95_setsandstorm,
+ atk96_weatherdamage,
+ atk97_tryinfatuating,
+ atk98_updatestatusicon,
+ atk99_setmist,
+ atk9A_setfocusenergy,
+ atk9B_transformdataexecution,
+ atk9C_setsubstitute,
+ atk9D_mimicattackcopy,
+ atk9E_metronome,
+ atk9F_dmgtolevel,
+ atkA0_psywavedamageeffect,
+ atkA1_counterdamagecalculator,
+ atkA2_mirrorcoatdamagecalculator,
+ atkA3_disablelastusedattack,
+ atkA4_trysetencore,
+ atkA5_painsplitdmgcalc,
+ atkA6_settypetorandomresistance,
+ atkA7_setalwayshitflag,
+ atkA8_copymovepermanently,
+ atkA9_trychoosesleeptalkmove,
+ atkAA_setdestinybond,
+ atkAB_trysetdestinybondtohappen,
+ atkAC_remaininghptopower,
+ atkAD_tryspiteppreduce,
+ atkAE_healpartystatus,
+ atkAF_cursetarget,
+ atkB0_trysetspikes,
+ atkB1_setforesight,
+ atkB2_trysetperishsong,
+ atkB3_rolloutdamagecalculation,
+ atkB4_jumpifconfusedandstatmaxed,
+ atkB5_furycuttercalc,
+ atkB6_happinesstodamagecalculation,
+ atkB7_presentdamagecalculation,
+ atkB8_setsafeguard,
+ atkB9_magnitudedamagecalculation,
+ atkBA_jumpifnopursuitswitchdmg,
+ atkBB_setsunny,
+ atkBC_maxattackhalvehp,
+ atkBD_copyfoestats,
+ atkBE_rapidspinfree,
+ atkBF_setdefensecurlbit,
+ atkC0_recoverbasedonsunlight,
+ atkC1_hiddenpowercalc,
+ atkC2_selectfirstvalidtarget,
+ atkC3_trysetfutureattack,
+ atkC4_trydobeatup,
+ atkC5_setsemiinvulnerablebit,
+ atkC6_clearsemiinvulnerablebit,
+ atkC7_setminimize,
+ atkC8_sethail,
+ atkC9_jumpifattackandspecialattackcannotfall,
+ atkCA_setforcedtarget,
+ atkCB_setcharge,
+ atkCC_callterrainattack,
+ atkCD_cureifburnedparalysedorpoisoned,
+ atkCE_settorment,
+ atkCF_jumpifnodamage,
+ atkD0_settaunt,
+ atkD1_trysethelpinghand,
+ atkD2_tryswapitems,
+ atkD3_trycopyability,
+ atkD4_trywish,
+ atkD5_trysetroots,
+ atkD6_doubledamagedealtifdamaged,
+ atkD7_setyawn,
+ atkD8_setdamagetohealthdifference,
+ atkD9_scaledamagebyhealthratio,
+ atkDA_tryswapabilities,
+ atkDB_tryimprison,
+ atkDC_trysetgrudge,
+ atkDD_weightdamagecalculation,
+ atkDE_assistattackselect,
+ atkDF_trysetmagiccoat,
+ atkE0_trysetsnatch,
+ atkE1_trygetintimidatetarget,
+ atkE2_switchoutabilities,
+ atkE3_jumpifhasnohp,
+ atkE4_getsecretpowereffect,
+ atkE5_pickup,
+ atkE6_docastformchangeanimation,
+ atkE7_trycastformdatachange,
+ atkE8_settypebasedhalvers,
+ atkE9_setweatherballtype,
+ atkEA_tryrecycleitem,
+ atkEB_settypetoterrain,
+ atkEC_pursuitrelated,
+ atkED_snatchsetbattlers,
+ atkEE_removelightscreenreflect,
+ atkEF_handleballthrow,
+ atkF0_givecaughtmon,
+ atkF1_trysetcaughtmondexflags,
+ atkF2_displaydexinfo,
+ atkF3_trygivecaughtmonnick,
+ atkF4_subattackerhpbydmg,
+ atkF5_removeattackerstatus1,
+ atkF6_finishaction,
+ atkF7_finishturn,
+};
+
+struct StatFractions
+{
+ u8 dividend;
+ u8 divisor;
+};
+
+static const struct StatFractions sAccuracyStageRatios[] =
+{
+ { 33, 100 }, // -6
+ { 36, 100 }, // -5
+ { 43, 100 }, // -4
+ { 50, 100 }, // -3
+ { 60, 100 }, // -2
+ { 75, 100 }, // -1
+ { 1, 1 }, // 0
+ { 133, 100 }, // +1
+ { 166, 100 }, // +2
+ { 2, 1 }, // +3
+ { 233, 100 }, // +4
+ { 133, 50 }, // +5
+ { 3, 1 }, // +6
+};
+
+// The chance is 1/N for each stage.
+static const u16 sCriticalHitChance[] = { 16, 8, 4, 3, 2 };
+
+static const u32 sStatusFlagsForMoveEffects[] =
+{
+ 0x00000000,
+ STATUS1_SLEEP,
+ STATUS1_POISON,
+ STATUS1_BURN,
+ STATUS1_FREEZE,
+ STATUS1_PARALYSIS,
+ STATUS1_TOXIC_POISON,
+ STATUS2_CONFUSION,
+ STATUS2_FLINCHED,
+ 0x00000000,
+ STATUS2_UPROAR,
+ 0x00000000,
+ STATUS2_MULTIPLETURNS,
+ STATUS2_WRAPPED,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ STATUS2_RECHARGE,
+ 0x00000000,
+ 0x00000000,
+ STATUS2_ESCAPE_PREVENTION,
+ STATUS2_NIGHTMARE,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ STATUS2_LOCK_CONFUSE,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000
+};
+
+static const u8 *const sMoveEffectBS_Ptrs[] =
+{
+ [0] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison,
+ [MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn,
+ [MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze,
+ [MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis,
+ [MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic,
+ [MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion,
+ [MOVE_EFFECT_FLINCH] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_TRI_ATTACK] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
+ [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
+ [MOVE_EFFECT_CHARGING] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
+ [MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
+ [MOVE_EFFECT_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SPD_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SP_ATK_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SP_DEF_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_ACC_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_EVS_PLUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SPD_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SP_ATK_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_SP_DEF_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_ACC_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_EVS_MINUS_1] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_RECHARGE] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_RAGE] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_STEAL_ITEM] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_PREVENT_ESCAPE] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_NIGHTMARE] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_ALL_STATS_UP] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_RAPIDSPIN] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_REMOVE_PARALYSIS] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_ATK_DEF_DOWN] = BattleScript_MoveEffectSleep,
+ [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
+};
+
+// not used
+static const struct WindowTemplate sUnusedWinTemplate =
+{
+ .bg = 0,
+ .tilemapLeft = 1,
+ .tilemapTop = 3,
+ .width = 7,
+ .height = 15,
+ .paletteNum = 31,
+ .baseBlock = 0x3F,
+};
+
+static const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
+static const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
+
+// not used
+static const u8 sRubyLevelUpStatBoxStats[] =
+{
+ MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK,
+ MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED
+};
+
+static const struct OamData sOamData_MonIconOnLvlUpBox =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = SPRITE_SHAPE(32x32),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(32x32),
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+#define MON_ICON_LVLUP_BOX_TAG 0xD75A
+
+static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox =
+{
+ .tileTag = MON_ICON_LVLUP_BOX_TAG,
+ .paletteTag = MON_ICON_LVLUP_BOX_TAG,
+ .oam = &sOamData_MonIconOnLvlUpBox,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_MonIconOnLvlUpBox
+};
+
+static const u16 sProtectSuccessRates[] =
+{
+ USHRT_MAX,
+ USHRT_MAX / 2,
+ USHRT_MAX / 4,
+ USHRT_MAX / 8
+};
+
+#define MIMIC_FORBIDDEN_END 0xFFFE
+#define METRONOME_FORBIDDEN_END 0xFFFF
+#define ASSIST_FORBIDDEN_END 0xFFFF
+
+static const u16 sMovesForbiddenToCopy[] =
+{
+ MOVE_METRONOME,
+ MOVE_STRUGGLE,
+ MOVE_SKETCH,
+ MOVE_MIMIC,
+ MIMIC_FORBIDDEN_END,
+ MOVE_COUNTER,
+ MOVE_MIRROR_COAT,
+ MOVE_PROTECT,
+ MOVE_DETECT,
+ MOVE_ENDURE,
+ MOVE_DESTINY_BOND,
+ MOVE_SLEEP_TALK,
+ MOVE_THIEF,
+ MOVE_FOLLOW_ME,
+ MOVE_SNATCH,
+ MOVE_HELPING_HAND,
+ MOVE_COVET,
+ MOVE_TRICK,
+ MOVE_FOCUS_PUNCH,
+ METRONOME_FORBIDDEN_END
+};
+
+static const u8 sFlailHpScaleToPowerTable[] =
+{
+ 1, 200,
+ 4, 150,
+ 9, 100,
+ 16, 80,
+ 32, 40,
+ 48, 20
+};
+
+static const u16 sNaturePowerMoves[] =
+{
+ MOVE_STUN_SPORE,
+ MOVE_RAZOR_LEAF,
+ MOVE_EARTHQUAKE,
+ MOVE_HYDRO_PUMP,
+ MOVE_SURF,
+ MOVE_BUBBLE_BEAM,
+ MOVE_ROCK_SLIDE,
+ MOVE_SHADOW_BALL,
+ MOVE_SWIFT,
+ MOVE_SWIFT
+};
+
+static const u16 sWeightToDamageTable[] =
+{
+ 100, 20,
+ 250, 40,
+ 500, 60,
+ 1000, 80,
+ 2000, 100,
+ 0xFFFF, 0xFFFF
+};
+
+struct PickupItem
+{
+ u16 itemId;
+ u8 chance;
+};
+
+static const struct PickupItem sPickupItems[] =
+{
+ { ITEM_ORAN_BERRY, 15 },
+ { ITEM_CHERI_BERRY, 25 },
+ { ITEM_CHESTO_BERRY, 35 },
+ { ITEM_PECHA_BERRY, 45 },
+ { ITEM_RAWST_BERRY, 55 },
+ { ITEM_ASPEAR_BERRY, 65 },
+ { ITEM_PERSIM_BERRY, 75 },
+ { ITEM_TM10, 80 },
+ { ITEM_PP_UP, 85 },
+ { ITEM_RARE_CANDY, 90 },
+ { ITEM_NUGGET, 95 },
+ { ITEM_SPELON_BERRY, 96 },
+ { ITEM_PAMTRE_BERRY, 97 },
+ { ITEM_WATMEL_BERRY, 98 },
+ { ITEM_DURIN_BERRY, 99 },
+ { ITEM_BELUE_BERRY, 1 },
+
+};
+
+static const u8 sTerrainToType[] =
+{
+ TYPE_GRASS, // tall grass
+ TYPE_GRASS, // long grass
+ TYPE_GROUND, // sand
+ TYPE_WATER, // underwater
+ TYPE_WATER, // water
+ TYPE_WATER, // pond water
+ TYPE_ROCK, // rock
+ TYPE_ROCK, // cave
+ TYPE_NORMAL, // building
+ TYPE_NORMAL, // plain
+};
+
+static const u8 sBallCatchBonuses[] =
+{
+ 20, 15, 10, 15 // Ultra, Great, Poke, Safari
+};
+
+// not used
+static const u32 gUnknown_8250898 = 0xFF7EAE60;
+
+static void atk00_attackcanceler(void)
+{
+ s32 i;
+
+ if (gBattleOutcome)
+ {
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+ return;
+ }
+ if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ {
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattlescriptCurrInstr = BattleScript_MoveEnd;
+ return;
+ }
+ if (AtkCanceller_UnableToUseMove())
+ return;
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
+ return;
+ if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING))
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattlescriptCurrInstr = BattleScript_NoPPForMove;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ return;
+ }
+ gHitMarker &= ~(HITMARKER_x800000);
+ if (!(gHitMarker & HITMARKER_OBEYS)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ i = IsMonDisobedient();
+ switch (i)
+ {
+ case 0:
+ break;
+ case 2:
+ gHitMarker |= HITMARKER_OBEYS;
+ return;
+ default:
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ return;
+ }
+ }
+ gHitMarker |= HITMARKER_OBEYS;
+ if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ {
+ PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
+ gProtectStructs[gBattlerTarget].bounceMove = FALSE;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
+ return;
+ }
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ {
+ PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
+ gBattleScripting.battler = gBattlerByTurnOrder[i];
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SnatchedMove;
+ return;
+ }
+ }
+ if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
+ {
+ gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
+ gLastUsedAbility = ABILITY_LIGHTNING_ROD;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_TookAttack;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ else if (DEFENDER_IS_PROTECTED
+ && (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ {
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
+ gBattleCommunication[6] = 1;
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void JumpIfMoveFailed(u8 adder, u16 move)
+{
+ const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
+
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ {
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
+ BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ TrySetDestinyBondToHappen();
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
+ return;
+ }
+ gBattlescriptCurrInstr = BS_ptr;
+}
+
+static void atk40_jumpifaffectedbyprotect(void)
+{
+ if (DEFENDER_IS_PROTECTED)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ JumpIfMoveFailed(5, 0);
+ gBattleCommunication[6] = 1;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static bool8 JumpIfMoveAffectedByProtect(u16 move)
+{
+ bool8 affected = FALSE;
+
+ if (DEFENDER_IS_PROTECTED)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ JumpIfMoveFailed(7, move);
+ gBattleCommunication[6] = 1;
+ affected = TRUE;
+ }
+ return affected;
+}
+
+static bool8 AccuracyCalcHelper(u16 move)
+{
+ if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
+ if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
+ || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void atk01_accuracycheck(void)
+{
+ u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
+ && !sub_80EB2E0(1)
+ && gBattleMoves[move].power != 0
+ && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ || (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
+ && !sub_80EB2E0(2)
+ && gBattleMoves[move].power == 0
+ && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ || (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
+ {
+ JumpIfMoveFailed(7, move);
+ return;
+ }
+ if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON)
+ {
+ if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
+ gBattlescriptCurrInstr += 7;
+ else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ else if (!JumpIfMoveAffectedByProtect(0))
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ u8 type, moveAcc, holdEffect, param;
+ s8 buff;
+ u16 calc;
+
+ if (move == MOVE_NONE)
+ move = gCurrentMove;
+ GET_MOVE_TYPE(move, type);
+ if (JumpIfMoveAffectedByProtect(move) || AccuracyCalcHelper(move))
+ return;
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
+ {
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
+
+ buff = acc;
+ }
+ else
+ {
+ u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
+
+ buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
+ }
+ if (buff < 0)
+ buff = 0;
+ if (buff > 0xC)
+ buff = 0xC;
+ moveAcc = gBattleMoves[move].accuracy;
+ // check Thunder on sunny weather
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
+ moveAcc = 50;
+ calc = sAccuracyStageRatios[buff].dividend * moveAcc;
+ calc /= sAccuracyStageRatios[buff].divisor;
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_COMPOUND_EYES)
+ calc = (calc * 130) / 100; // 1.3 compound eyes boost
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ calc = (calc * 80) / 100; // 1.2 sand veil loss
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_TYPE_PHYSICAL(type))
+ calc = (calc * 80) / 100; // 1.2 hustle loss
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
+ }
+ gPotentialItemEffectBattler = gBattlerTarget;
+
+ if (holdEffect == HOLD_EFFECT_EVASION_UP)
+ calc = (calc * (100 - param)) / 100;
+ // final calculation
+ if ((Random() % 100 + 1) > calc)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
+ gBattleCommunication[6] = 2;
+ else
+ gBattleCommunication[6] = 0;
+ CheckWonderGuardAndLevitate();
+ }
+ JumpIfMoveFailed(7, move);
+ }
+}
+
+static void atk02_attackstring(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
+ {
+ PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
+ gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
+ }
+ ++gBattlescriptCurrInstr;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+}
+
+ static void atk03_ppreduce(void)
+{
+ s32 ppToDeduct = 1;
+
+ if (!gBattleControllerExecFlags)
+ {
+ if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure)
+ {
+ switch (gBattleMoves[gCurrentMove].target)
+ {
+ case MOVE_TARGET_FOES_AND_ALLY:
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
+ break;
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0);
+ break;
+ default:
+ if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE)
+ ++ppToDeduct;
+ break;
+ }
+ }
+ if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
+ {
+ gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
+
+ if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
+ else
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
+
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
+ && !((gDisableStructs[gBattlerAttacker].mimickedMoves) & gBitTable[gCurrMovePos]))
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
+ MarkBattlerForControllerExec(gBattlerAttacker);
+ }
+ }
+ gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atk04_critcalc(void)
+{
+ u8 holdEffect;
+ u16 item, critChance;
+
+ item = gBattleMons[gBattlerAttacker].item;
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+ gPotentialItemEffectBattler = gBattlerAttacker;
+ critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
+ + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
+ + (holdEffect == HOLD_EFFECT_SCOPE_LENS)
+ + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
+ + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD);
+ if (critChance >= NELEMS(sCriticalHitChance))
+ critChance = NELEMS(sCriticalHitChance) - 1;
+ if ((gBattleMons[gBattlerTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattlerTarget].ability != ABILITY_SHELL_ARMOR)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
+ && !(gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL)
+ && !(Random() % sCriticalHitChance[critChance])
+ && (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1))
+ && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
+ gCritMultiplier = 2;
+ else
+ gCritMultiplier = 1;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk05_damagecalc(void)
+{
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)];
+
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker],
+ &gBattleMons[gBattlerTarget],
+ gCurrentMove,
+ sideStatus,
+ gDynamicBasePower,
+ gBattleStruct->dynamicMoveType,
+ gBattlerAttacker,
+ gBattlerTarget);
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
+ if (gStatuses3[gBattlerAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+ ++gBattlescriptCurrInstr;
+}
+
+void AI_CalcDmg(u8 attacker, u8 defender)
+{
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
+
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker],
+ &gBattleMons[defender],
+ gCurrentMove,
+ sideStatus,
+ gDynamicBasePower,
+ gBattleStruct->dynamicMoveType,
+ attacker,
+ defender);
+ gDynamicBasePower = 0;
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
+ if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[attacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+}
+
+void ModulateDmgByType(u8 multiplier)
+{
+ gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
+ if (gBattleMoveDamage == 0 && multiplier)
+ gBattleMoveDamage = 1;
+ switch (multiplier)
+ {
+ case TYPE_MUL_NO_EFFECT:
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
+ break;
+ case TYPE_MUL_NOT_EFFECTIVE:
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
+ else
+ gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ }
+ break;
+ case TYPE_MUL_SUPER_EFFECTIVE:
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ else
+ gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
+ }
+ break;
+ }
+}
+
+static void atk06_typecalc(void)
+{
+ s32 i = 0;
+ u8 moveType;
+
+ if (gCurrentMove == MOVE_STRUGGLE)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ GET_MOVE_TYPE(gCurrentMove, moveType);
+ // check stab
+ if (IS_BATTLER_OF_TYPE(gBattlerAttacker, moveType))
+ {
+ gBattleMoveDamage = gBattleMoveDamage * 15;
+ gBattleMoveDamage = gBattleMoveDamage / 10;
+ }
+
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
+ gBattleCommunication[6] = moveType;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ else
+ {
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+ else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
+ {
+ // check type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
+ ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
+ // check type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
+ gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2)
+ ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
+ }
+ i += 3;
+ }
+ }
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
+ && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
+ && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gLastHitByType[gBattlerTarget] = 0;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
+ ++gBattlescriptCurrInstr;
+}
+
+static void CheckWonderGuardAndLevitate(void)
+{
+ u8 flags = 0;
+ s32 i = 0;
+ u8 moveType;
+
+ if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
+ return;
+ GET_MOVE_TYPE(gCurrentMove, moveType);
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ gLastUsedAbility = ABILITY_LEVITATE;
+ gBattleCommunication[6] = moveType;
+ RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE);
+ return;
+ }
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+ if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
+ {
+ // check no effect
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
+ {
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
+ }
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2 &&
+ gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2 &&
+ TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
+ {
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
+ }
+ // check super effective
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
+ flags |= 1;
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
+ flags |= 1;
+ // check not very effective
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
+ flags |= 2;
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
+ flags |= 2;
+ }
+ i += 3;
+ }
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2)
+ {
+ if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD);
+ }
+ }
+}
+
+// same as ModulateDmgByType except different arguments
+static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags)
+{
+ gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
+ if (gBattleMoveDamage == 0 && multiplier != 0)
+ gBattleMoveDamage = 1;
+ switch (multiplier)
+ {
+ case TYPE_MUL_NO_EFFECT:
+ *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
+ break;
+ case TYPE_MUL_NOT_EFFECTIVE:
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
+ {
+ if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
+ else
+ *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ }
+ break;
+ case TYPE_MUL_SUPER_EFFECTIVE:
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
+ {
+ if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ else
+ *flags |= MOVE_RESULT_SUPER_EFFECTIVE;
+ }
+ break;
+ }
+}
+
+u8 TypeCalc(u16 move, u8 attacker, u8 defender)
+{
+ s32 i = 0;
+ u8 flags = 0;
+ u8 moveType;
+
+ if (move == MOVE_STRUGGLE)
+ return 0;
+ moveType = gBattleMoves[move].type;
+ // check stab
+ if (IS_BATTLER_OF_TYPE(attacker, moveType))
+ {
+ gBattleMoveDamage = gBattleMoveDamage * 15;
+ gBattleMoveDamage = gBattleMoveDamage / 10;
+ }
+
+ if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ }
+ else
+ {
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+
+ else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
+ {
+ // check type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
+ // check type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
+ gBattleMons[defender].type1 != gBattleMons[defender].type2)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
+ }
+ i += 3;
+ }
+ }
+ if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD
+ && !(flags & MOVE_RESULT_MISSED)
+ && AttacksThisTurn(attacker, move) == 2
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
+ && gBattleMoves[move].power)
+ flags |= MOVE_RESULT_MISSED;
+ return flags;
+}
+
+u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility)
+{
+ s32 i = 0;
+ u8 flags = 0;
+ u8 type1 = gBaseStats[targetSpecies].type1, type2 = gBaseStats[targetSpecies].type2;
+ u8 moveType;
+
+ if (move == MOVE_STRUGGLE)
+ return 0;
+ moveType = gBattleMoves[move].type;
+ if (targetAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
+ }
+ else
+ {
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
+ {
+ // check type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == type1)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
+ // check type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2)
+ ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
+ }
+ i += 3;
+ }
+ }
+ if (targetAbility == ABILITY_WONDER_GUARD
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
+ && gBattleMoves[move].power)
+ flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ return flags;
+}
+
+static inline void ApplyRandomDmgMultiplier(void)
+{
+ u16 rand = Random();
+ u16 randPercent = 100 - (rand % 16);
+
+ if (gBattleMoveDamage != 0)
+ {
+ gBattleMoveDamage *= randPercent;
+ gBattleMoveDamage /= 100;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+}
+
+static void Unused_ApplyRandomDmgMultiplier(void)
+{
+ ApplyRandomDmgMultiplier();
+}
+
+static void atk07_adjustnormaldamage(void)
+{
+ u8 holdEffect, param;
+
+ ApplyRandomDmgMultiplier();
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
+ }
+ gPotentialItemEffectBattler = gBattlerTarget;
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
+ {
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
+ }
+ if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
+ && (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
+ && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ if (gProtectStructs[gBattlerTarget].endured)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
+ }
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ }
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+// The same as 0x7 except it doesn't check for false swipe move effect.
+static void atk08_adjustnormaldamage2(void)
+{
+ u8 holdEffect, param;
+
+ ApplyRandomDmgMultiplier();
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
+ }
+ gPotentialItemEffectBattler = gBattlerTarget;
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
+ {
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
+ }
+ if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
+ && (gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
+ && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ if (gProtectStructs[gBattlerTarget].endured)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
+ }
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ }
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk09_attackanimation(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ ++gBattleScripting.animTurn;
+ ++gBattleScripting.animTargetsHit;
+ }
+ else
+ {
+ if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
+ || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
+ || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
+ && gBattleScripting.animTargetsHit)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker]);
+ ++gBattleScripting.animTurn;
+ ++gBattleScripting.animTargetsHit;
+ MarkBattlerForControllerExec(gBattlerAttacker);
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ }
+ }
+ }
+}
+
+static void atk0A_waitanimation(void)
+{
+ if (!gBattleControllerExecFlags)
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk0B_healthbarupdate(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
+ }
+ else
+ {
+ s16 healthValue;
+ s32 currDmg = gBattleMoveDamage;
+ s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign
+
+ if (currDmg <= maxPossibleDmgValue)
+ healthValue = currDmg;
+ else
+ healthValue = maxPossibleDmgValue;
+ BtlController_EmitHealthBarUpdate(0, healthValue);
+ MarkBattlerForControllerExec(gActiveBattler);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
+ gBattleResults.playerMonWasDamaged = TRUE;
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk0C_datahpupdate(void)
+{
+ u32 moveType;
+
+ if (!gBattleControllerExecFlags)
+ {
+ if (gBattleStruct->dynamicMoveType == 0)
+ moveType = gBattleMoves[gCurrentMove].type;
+ else if (!(gBattleStruct->dynamicMoveType & 0x40))
+ moveType = gBattleStruct->dynamicMoveType & 0x3F;
+ else
+ moveType = gBattleMoves[gCurrentMove].type;
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
+ {
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
+ gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
+ gHpDealt = gBattleMoveDamage;
+ }
+ else
+ {
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
+ gDisableStructs[gActiveBattler].substituteHP = 0;
+ }
+ // check substitute fading
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
+ {
+ gBattlescriptCurrInstr += 2;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SubstituteFade;
+ return;
+ }
+ }
+ else
+ {
+ gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
+ if (gBattleMoveDamage < 0) // hp goes up
+ {
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
+ gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
+
+ }
+ else // hp goes down
+ {
+ if (gHitMarker & HITMARKER_x20)
+ {
+ gHitMarker &= ~(HITMARKER_x20);
+ }
+ else
+ {
+ gTakenDmg[gActiveBattler] += gBattleMoveDamage;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
+ else
+ gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
+ }
+
+ if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
+ {
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ gHpDealt = gBattleMoveDamage;
+ }
+ else
+ {
+ gHpDealt = gBattleMons[gActiveBattler].hp;
+ gBattleMons[gActiveBattler].hp = 0;
+ }
+ if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
+ if (IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
+ {
+ gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ {
+ gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
+ }
+ else
+ {
+ gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
+ }
+ }
+ else if (!IS_TYPE_PHYSICAL(moveType) && !(gHitMarker & HITMARKER_x100000))
+ {
+ gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ {
+ gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
+ gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
+ }
+ else
+ {
+ gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
+ gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
+ }
+ }
+ }
+ gHitMarker &= ~(HITMARKER_x100000);
+ BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ else
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBattler].dmg == 0)
+ gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk0D_critmessage(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atk0E_effectivenesssound(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = gBattlerTarget;
+ if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
+ {
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
+ {
+ case MOVE_RESULT_SUPER_EFFECTIVE:
+ BtlController_EmitPlaySE(0, SE_KOUKA_H);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
+ BtlController_EmitPlaySE(0, SE_KOUKA_L);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ case MOVE_RESULT_FAILED:
+ // no sound
+ break;
+ case MOVE_RESULT_FOE_ENDURED:
+ case MOVE_RESULT_ONE_HIT_KO:
+ case MOVE_RESULT_FOE_HUNG_ON:
+ default:
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ {
+ BtlController_EmitPlaySE(0, SE_KOUKA_H);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ {
+ BtlController_EmitPlaySE(0, SE_KOUKA_L);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
+ {
+ BtlController_EmitPlaySE(0, SE_KOUKA_M);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ break;
+ }
+ }
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atk0F_resultmessage(void)
+{
+ u32 stringId = 0;
+
+ if (!gBattleControllerExecFlags)
+ {
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
+ {
+ stringId = gMissStringIds[gBattleCommunication[6]];
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+ else
+ {
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
+ {
+ case MOVE_RESULT_SUPER_EFFECTIVE:
+ stringId = STRINGID_SUPEREFFECTIVE;
+ break;
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
+ stringId = STRINGID_NOTVERYEFFECTIVE;
+ break;
+ case MOVE_RESULT_ONE_HIT_KO:
+ stringId = STRINGID_ONEHITKO;
+ break;
+ case MOVE_RESULT_FOE_ENDURED:
+ stringId = STRINGID_PKMNENDUREDHIT;
+ break;
+ case MOVE_RESULT_FAILED:
+ stringId = STRINGID_BUTITFAILED;
+ break;
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ stringId = STRINGID_ITDOESNTAFFECT;
+ break;
+ case MOVE_RESULT_FOE_HUNG_ON:
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ gPotentialItemEffectBattler = gBattlerTarget;
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ return;
+ default:
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ {
+ stringId = STRINGID_ITDOESNTAFFECT;
+ }
+ else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
+ {
+ gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
+ gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
+ return;
+ }
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
+ {
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_EnduredMsg;
+ return;
+ }
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
+ {
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ gPotentialItemEffectBattler = gBattlerTarget;
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ return;
+ }
+ else if (gMoveResultFlags & MOVE_RESULT_FAILED)
+ {
+ stringId = STRINGID_BUTITFAILED;
+ }
+ else
+ {
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+ }
+ }
+ if (stringId)
+ PrepareStringBattle(stringId, gBattlerAttacker);
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atk10_printstring(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ u16 var = T2_READ_16(gBattlescriptCurrInstr + 1);
+
+ PrepareStringBattle(var, gBattlerAttacker);
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+static void atk11_printselectionstring(void)
+{
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+}
+
+static void atk12_waitmessage(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if (!gBattleCommunication[MSG_DISPLAY])
+ {
+ gBattlescriptCurrInstr += 3;
+ }
+ else
+ {
+ u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1);
+
+ if (++gPauseCounterBattle >= toWait)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+ }
+ }
+}
+
+static void atk13_printfromtable(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ ptr += gBattleCommunication[MULTISTRING_CHOOSER];
+ PrepareStringBattle(*ptr, gBattlerAttacker);
+ gBattlescriptCurrInstr += 5;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+static void atk14_printselectionstringfromtable(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ ptr += gBattleCommunication[MULTISTRING_CHOOSER];
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPrintSelectionString(0, *ptr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 5;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+u8 GetBattlerTurnOrderNum(u8 battlerId)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount && gBattlerByTurnOrder[i] != battlerId; ++i);
+ return i;
+}
+
+void SetMoveEffect(bool8 primary, u8 certain)
+{
+ bool32 statusChanged = FALSE;
+ u8 affectsUser = 0; // 0x40 otherwise
+ bool32 noSunCanFreeze = TRUE;
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
+ {
+ gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
+ affectsUser = MOVE_EFFECT_AFFECTS_USER;
+ gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
+ }
+ else
+ {
+ gEffectBattler = gBattlerTarget;
+ gBattleScripting.battler = gBattlerAttacker;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE
+ && gBattleCommunication[MOVE_EFFECT_BYTE] != 1
+ && GetBattlerSide(gEffectBattler) == B_SIDE_OPPONENT)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST
+ && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && !primary
+ && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD
+ && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && !primary
+ && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (gBattleMons[gEffectBattler].hp == 0
+ && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
+ && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (gBattleMons[gEffectBattler].status2 & STATUS2_SUBSTITUTE
+ && affectsUser != MOVE_EFFECT_AFFECTS_USER)
+ {
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change
+ {
+ switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ case STATUS1_SLEEP:
+ // check active uproar
+ if (gBattleMons[gEffectBattler].ability != ABILITY_SOUNDPROOF)
+ for (gActiveBattler = 0;
+ gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
+ ++gActiveBattler);
+ else
+ gActiveBattler = gBattlersCount;
+ if (gBattleMons[gEffectBattler].status1)
+ break;
+ if (gActiveBattler != gBattlersCount)
+ break;
+ if (gBattleMons[gEffectBattler].ability == ABILITY_VITAL_SPIRIT)
+ break;
+ if (gBattleMons[gEffectBattler].ability == ABILITY_INSOMNIA)
+ break;
+ CancelMultiTurnMoves(gEffectBattler);
+ statusChanged = TRUE;
+ break;
+ case STATUS1_POISON:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ gLastUsedAbility = ABILITY_IMMUNITY;
+ RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ return;
+ }
+ if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
+ && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return;
+ }
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON))
+ break;
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
+ break;
+ if (gBattleMons[gEffectBattler].status1)
+ break;
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
+ break;
+ statusChanged = TRUE;
+ break;
+ case STATUS1_BURN:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ gLastUsedAbility = ABILITY_WATER_VEIL;
+ RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_BRNPrevention;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ return;
+ }
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
+ && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_BRNPrevention;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return;
+ }
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE))
+ break;
+ if (gBattleMons[gEffectBattler].ability == ABILITY_WATER_VEIL)
+ break;
+ if (gBattleMons[gEffectBattler].status1)
+ break;
+ statusChanged = TRUE;
+ break;
+ case STATUS1_FREEZE:
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
+ noSunCanFreeze = FALSE;
+ if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE))
+ break;
+ if (gBattleMons[gEffectBattler].status1)
+ break;
+ if (noSunCanFreeze == 0)
+ break;
+ if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR)
+ break;
+ CancelMultiTurnMoves(gEffectBattler);
+ statusChanged = TRUE;
+ break;
+ case STATUS1_PARALYSIS:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_LIMBER)
+ {
+ if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
+ {
+ gLastUsedAbility = ABILITY_LIMBER;
+ RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ return;
+ }
+ else
+ break;
+ }
+ if (gBattleMons[gEffectBattler].status1)
+ break;
+ statusChanged = TRUE;
+ break;
+ case STATUS1_TOXIC_POISON:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ gLastUsedAbility = ABILITY_IMMUNITY;
+ RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ return;
+ }
+ if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
+ && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PSNPrevention;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ return;
+ }
+ if (gBattleMons[gEffectBattler].status1)
+ break;
+ if (!IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
+ {
+ if (gBattleMons[gEffectBattler].ability == ABILITY_IMMUNITY)
+ break;
+ // It's redundant, because at this point we know the status1 value is 0.
+ gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
+ gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
+ statusChanged = TRUE;
+ break;
+ }
+ else
+ {
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ }
+ break;
+ }
+ if (statusChanged == TRUE)
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS1_SLEEP)
+ gBattleMons[gEffectBattler].status1 |= ((Random() & 3) + 2);
+ else
+ gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gActiveBattler = gEffectBattler;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ // for synchronize
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON
+ || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC
+ || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
+ || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
+ {
+ u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
+ *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
+ gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
+ }
+ }
+ else if (statusChanged == FALSE)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ return;
+ }
+ else
+ {
+ if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ u8 side;
+
+ switch (gBattleCommunication[MOVE_EFFECT_BYTE])
+ {
+ case MOVE_EFFECT_CONFUSION:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_OWN_TEMPO
+ || gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleMons[gEffectBattler].status2 |= (((Random()) % 0x4)) + 2;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ }
+ break;
+ case MOVE_EFFECT_FLINCH:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS)
+ {
+ if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
+ {
+ gLastUsedAbility = ABILITY_INNER_FOCUS;
+ RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
+ gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ }
+ else
+ {
+ if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
+ gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ ++gBattlescriptCurrInstr;
+ }
+ break;
+ case MOVE_EFFECT_UPROAR:
+ if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
+ {
+ gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 2) << 4;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ break;
+ case MOVE_EFFECT_PAYDAY:
+ if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
+ {
+ u16 PayDay = gPaydayMoney;
+ gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
+ if (PayDay > gPaydayMoney)
+ gPaydayMoney = 0xFFFF;
+ }
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case MOVE_EFFECT_TRI_ATTACK:
+ if (gBattleMons[gEffectBattler].status1)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
+ SetMoveEffect(FALSE, 0);
+ }
+ break;
+ case MOVE_EFFECT_CHARGING:
+ gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ gProtectStructs[gEffectBattler].chargingTurn = 1;
+ ++gBattlescriptCurrInstr;
+ break;
+ case MOVE_EFFECT_WRAP:
+ if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleMons[gEffectBattler].status2 |= ((Random() & 3) + 3) << 0xD;
+ *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 0) = gCurrentMove;
+ *(gBattleStruct->wrappedMove + gEffectBattler * 2 + 1) = gCurrentMove >> 8;
+ *(gBattleStruct->wrappedBy + gEffectBattler) = gBattlerAttacker;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; ++gBattleCommunication[MULTISTRING_CHOOSER])
+ {
+ if (gBattleCommunication[MULTISTRING_CHOOSER] > 4 || gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
+ break;
+ }
+ }
+ break;
+ case MOVE_EFFECT_RECOIL_25: // 25% recoil
+ gBattleMoveDamage = (gHpDealt) / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case MOVE_EFFECT_ATK_PLUS_1:
+ case MOVE_EFFECT_DEF_PLUS_1:
+ case MOVE_EFFECT_SPD_PLUS_1:
+ case MOVE_EFFECT_SP_ATK_PLUS_1:
+ case MOVE_EFFECT_SP_DEF_PLUS_1:
+ case MOVE_EFFECT_ACC_PLUS_1:
+ case MOVE_EFFECT_EVS_PLUS_1:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1,
+ affectsUser,
+ NULL))
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatUp;
+ }
+ break;
+ case MOVE_EFFECT_ATK_MINUS_1:
+ case MOVE_EFFECT_DEF_MINUS_1:
+ case MOVE_EFFECT_SPD_MINUS_1:
+ case MOVE_EFFECT_SP_ATK_MINUS_1:
+ case MOVE_EFFECT_SP_DEF_MINUS_1:
+ case MOVE_EFFECT_ACC_MINUS_1:
+ case MOVE_EFFECT_EVS_MINUS_1:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1,
+ affectsUser,
+ NULL))
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatDown;
+ }
+ break;
+ case MOVE_EFFECT_ATK_PLUS_2:
+ case MOVE_EFFECT_DEF_PLUS_2:
+ case MOVE_EFFECT_SPD_PLUS_2:
+ case MOVE_EFFECT_SP_ATK_PLUS_2:
+ case MOVE_EFFECT_SP_DEF_PLUS_2:
+ case MOVE_EFFECT_ACC_PLUS_2:
+ case MOVE_EFFECT_EVS_PLUS_2:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1,
+ affectsUser,
+ NULL))
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatUp;
+ }
+ break;
+ case MOVE_EFFECT_ATK_MINUS_2:
+ case MOVE_EFFECT_DEF_MINUS_2:
+ case MOVE_EFFECT_SPD_MINUS_2:
+ case MOVE_EFFECT_SP_ATK_MINUS_2:
+ case MOVE_EFFECT_SP_DEF_MINUS_2:
+ case MOVE_EFFECT_ACC_MINUS_2:
+ case MOVE_EFFECT_EVS_MINUS_2:
+ if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
+ gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1,
+ affectsUser,
+ NULL))
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_StatDown;
+ }
+ break;
+ case MOVE_EFFECT_RECHARGE:
+ gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
+ gDisableStructs[gEffectBattler].rechargeTimer = 2;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ ++gBattlescriptCurrInstr;
+ break;
+ case MOVE_EFFECT_RAGE:
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
+ ++gBattlescriptCurrInstr;
+ break;
+ case MOVE_EFFECT_STEAL_ITEM:
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
+ {
+ ++gBattlescriptCurrInstr;
+ break;
+ }
+ side = GetBattlerSide(gBattlerAttacker);
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
+ && !(gBattleTypeFlags &
+ (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_LINK))
+ && gTrainerBattleOpponent_A != 0x400)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else if (!(gBattleTypeFlags &
+ (BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_LINK))
+ && gTrainerBattleOpponent_A != 0x400
+ && (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else if (gBattleMons[gBattlerTarget].item
+ && gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
+ {
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ else if (gBattleMons[gBattlerAttacker].item != ITEM_NONE
+ || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
+ || gBattleMons[gBattlerTarget].item == ITEM_NONE)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
+ gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
+ gBattleMons[gBattlerTarget].item = ITEM_NONE;
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ MarkBattlerForControllerExec(gBattlerAttacker);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ MarkBattlerForControllerExec(gBattlerTarget);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_ItemSteal;
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
+ }
+ }
+ break;
+ case MOVE_EFFECT_PREVENT_ESCAPE:
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
+ gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
+ ++gBattlescriptCurrInstr;
+ break;
+ case MOVE_EFFECT_NIGHTMARE:
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
+ ++gBattlescriptCurrInstr;
+ break;
+ case MOVE_EFFECT_ALL_STATS_UP:
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_AllStatsUp;
+ break;
+ case MOVE_EFFECT_RAPIDSPIN:
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
+ break;
+ case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
+ if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_PARALYSIS))
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_PARALYSIS);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
+ }
+ break;
+ case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_AtkDefDown;
+ break;
+ case MOVE_EFFECT_RECOIL_33: // Double Edge
+ gBattleMoveDamage = gHpDealt / 3;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case MOVE_EFFECT_THRASH:
+ if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gEffectBattler] = gCurrentMove;
+ gBattleMons[gEffectBattler].status2 |= (((Random() & 1) + 2) << 0xA);
+ }
+ break;
+ case MOVE_EFFECT_KNOCK_OFF:
+ if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
+ {
+ if (gBattleMons[gEffectBattler].item == ITEM_NONE)
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ else
+ {
+ gLastUsedAbility = ABILITY_STICKY_HOLD;
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
+ RecordAbilityBattle(gEffectBattler, ABILITY_STICKY_HOLD);
+ }
+ break;
+ }
+ if (gBattleMons[gEffectBattler].item)
+ {
+ side = GetBattlerSide(gEffectBattler);
+ gLastUsedItem = gBattleMons[gEffectBattler].item;
+ gBattleMons[gEffectBattler].item = ITEM_NONE;
+ gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_KnockedOff;
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ break;
+ case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_SAtkDown2;
+ break;
+ }
+ }
+ }
+}
+
+static void atk15_seteffectwithchance(void)
+{
+ u32 percentChance;
+
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE)
+ percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
+ else
+ percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN);
+ SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
+ }
+ else if (Random() % 100 <= percentChance
+ && gBattleCommunication[MOVE_EFFECT_BYTE]
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ if (percentChance >= 100)
+ SetMoveEffect(0, MOVE_EFFECT_CERTAIN);
+ else
+ SetMoveEffect(0, 0);
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleScripting.multihitMoveEffect = 0;
+}
+
+static void atk16_seteffectprimary(void)
+{
+ SetMoveEffect(TRUE, 0);
+}
+
+static void atk17_seteffectsecondary(void)
+{
+ SetMoveEffect(FALSE, 0);
+}
+
+static void atk18_clearstatusfromeffect(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
+ gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ else
+ gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattlescriptCurrInstr += 2;
+ gBattleScripting.multihitMoveEffect = 0;
+}
+
+static void atk19_tryfaintmon(void)
+{
+ const u8 *BS_ptr;
+
+ if (gBattlescriptCurrInstr[2] != 0)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
+ {
+ BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
+ BattleScriptPop();
+ gBattlescriptCurrInstr = BS_ptr;
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+ else
+ {
+ u8 battlerId;
+
+ if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
+ {
+ gActiveBattler = gBattlerAttacker;
+ battlerId = gBattlerTarget;
+ BS_ptr = BattleScript_FaintAttacker;
+ }
+ else
+ {
+ gActiveBattler = gBattlerTarget;
+ battlerId = gBattlerAttacker;
+ BS_ptr = BattleScript_FaintTarget;
+ }
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].hp == 0)
+ {
+ gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
+ BattleScriptPush(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BS_ptr;
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ gHitMarker |= HITMARKER_x400000;
+ if (gBattleResults.playerFaintCounter < 0xFF)
+ ++gBattleResults.playerFaintCounter;
+ AdjustFriendshipOnBattleFaint(gActiveBattler);
+ }
+ else
+ {
+ if (gBattleResults.opponentFaintCounter < 0xFF)
+ ++gBattleResults.opponentFaintCounter;
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
+ *(u8 *)(&gBattleStruct->field_182) = gBattlerAttacker;
+ }
+ if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
+ {
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ BattleScriptPush(gBattlescriptCurrInstr);
+ gBattleMoveDamage = gBattleMons[battlerId].hp;
+ gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
+ }
+ if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
+ && !(gHitMarker & HITMARKER_GRUDGE)
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && gCurrentMove != MOVE_STRUGGLE)
+ {
+ u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
+
+ gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
+ BattleScriptPush(gBattlescriptCurrInstr);
+ gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+}
+
+static void atk1A_dofaintanimation(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitFaintAnimation(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk1B_cleareffectsonfaint(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ gBattleMons[gActiveBattler].status1 = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ FaintClearSetData(); // Effects like attractions, trapping, etc.
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk1C_jumpifstatus(void)
+{
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
+
+ if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk1D_jumpifstatus2(void)
+{
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
+
+ if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk1E_jumpifability(void)
+{
+ u8 battlerId;
+ u8 ability = gBattlescriptCurrInstr[2];
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
+
+ if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
+ {
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_BATTLER_SIDE, gBattlerAttacker, ability, 0, 0);
+ if (battlerId)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gBattlescriptCurrInstr[1] == BS_NOT_ATTACKER_SIDE)
+ {
+ battlerId = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattlerAttacker, ability, 0, 0);
+ if (battlerId)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(battlerId - 1, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[battlerId].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(battlerId, gLastUsedAbility);
+ gBattleScripting.battlerWithAbility = battlerId;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk1F_jumpifsideaffecting(void)
+{
+ u8 side;
+ u16 flags;
+ const u8 *jumpPtr;
+
+ if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
+ side = GET_BATTLER_SIDE(gBattlerAttacker);
+ else
+ side = GET_BATTLER_SIDE(gBattlerTarget);
+
+ flags = T2_READ_16(gBattlescriptCurrInstr + 2);
+ jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
+
+ if (gSideStatuses[side] & flags)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 8;
+}
+
+static void atk20_jumpifstat(void)
+{
+ u8 ret = 0;
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 value = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
+
+ switch (gBattlescriptCurrInstr[2])
+ {
+ case CMP_EQUAL:
+ if (value == gBattlescriptCurrInstr[4])
+ ++ret;
+ break;
+ case CMP_NOT_EQUAL:
+ if (value != gBattlescriptCurrInstr[4])
+ ++ret;
+ break;
+ case CMP_GREATER_THAN:
+ if (value > gBattlescriptCurrInstr[4])
+ ++ret;
+ break;
+ case CMP_LESS_THAN:
+ if (value < gBattlescriptCurrInstr[4])
+ ++ret;
+ break;
+ case CMP_COMMON_BITS:
+ if (value & gBattlescriptCurrInstr[4])
+ ++ret;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(value & gBattlescriptCurrInstr[4]))
+ ++ret;
+ break;
+ }
+ if (ret)
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
+ else
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk21_jumpifstatus3condition(void)
+{
+ u32 flags;
+ const u8 *jumpPtr;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ flags = T2_READ_32(gBattlescriptCurrInstr + 2);
+ jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
+ if (gBattlescriptCurrInstr[6])
+ {
+ if (gStatuses3[gActiveBattler] & flags)
+ gBattlescriptCurrInstr += 11;
+ else
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if (gStatuses3[gActiveBattler] & flags)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 11;
+ }
+}
+
+static void atk22_jumpiftype(void)
+{
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ u8 type = gBattlescriptCurrInstr[2];
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
+
+ if (IS_BATTLER_OF_TYPE(battlerId, type))
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk23_getexp(void)
+{
+ u16 item;
+ s32 i; // also used as stringId
+ u8 holdEffect;
+ s32 sentIn;
+ s32 viaExpShare = 0;
+ u16 *exp = &gBattleStruct->expValue;
+
+ gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
+ switch (gBattleScripting.atk23_state)
+ {
+ case 0: // check if should receive exp at all
+ if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT
+ || (gBattleTypeFlags &
+ (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_TRAINER_TOWER
+ | BATTLE_TYPE_BATTLE_TOWER
+ | BATTLE_TYPE_SAFARI
+ | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ gBattleScripting.atk23_state = 6; // goto last case
+ }
+ else
+ {
+ ++gBattleScripting.atk23_state;
+ gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
+ }
+ break;
+ case 1: // calculate experience points to redistribute
+ {
+ u16 calculatedExp;
+ s32 viaSentIn;
+
+ for (viaSentIn = 0, i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
+ {
+ if (gBitTable[i] & sentIn)
+ ++viaSentIn;
+ item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ ++viaExpShare;
+ }
+ }
+ calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
+ if (viaExpShare) // at least one mon is getting exp via exp share
+ {
+ *exp = calculatedExp / 2 / viaSentIn;
+ if (*exp == 0)
+ *exp = 1;
+ gExpShareExp = calculatedExp / 2 / viaExpShare;
+ if (gExpShareExp == 0)
+ gExpShareExp = 1;
+ }
+ else
+ {
+ *exp = calculatedExp / viaSentIn;
+ if (*exp == 0)
+ *exp = 1;
+ gExpShareExp = 0;
+ }
+ ++gBattleScripting.atk23_state;
+ gBattleStruct->expGetterMonId = 0;
+ gBattleStruct->sentInPokes = sentIn;
+ }
+ // fall through
+ case 2: // set exp value to the poke in expgetter_id and print message
+ if (!gBattleControllerExecFlags)
+ {
+ item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
+ if (item == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(item);
+ if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
+ {
+ *(&gBattleStruct->sentInPokes) >>= 1;
+ gBattleScripting.atk23_state = 5;
+ gBattleMoveDamage = 0; // used for exp
+ }
+ else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
+ {
+ *(&gBattleStruct->sentInPokes) >>= 1;
+ gBattleScripting.atk23_state = 5;
+ gBattleMoveDamage = 0; // used for exp
+ }
+ else
+ {
+ // music change in wild battle after fainting a poke
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE))
+ && gBattleMons[0].hp
+ && !gBattleStruct->wildVictorySong)
+ {
+ BattleStopLowHpSound();
+ PlayBGM(BGM_FRLG_KACHI_WILD_POKEMON);
+ ++gBattleStruct->wildVictorySong;
+ }
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
+ {
+ if (gBattleStruct->sentInPokes & 1)
+ gBattleMoveDamage = *exp;
+ else
+ gBattleMoveDamage = 0;
+ if (holdEffect == HOLD_EFFECT_EXP_SHARE)
+ gBattleMoveDamage += gExpShareExp;
+ if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId])
+ && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
+ {
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ i = STRINGID_ABOOSTED;
+ }
+ else
+ {
+ i = STRINGID_EMPTYSTRING4;
+ }
+ // get exp getter battlerId
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
+ gBattleStruct->expGetterBattlerId = 2;
+ else
+ {
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
+ gBattleStruct->expGetterBattlerId = 0;
+ else
+ gBattleStruct->expGetterBattlerId = 2;
+ }
+ }
+ else
+ {
+ gBattleStruct->expGetterBattlerId = 0;
+ }
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId);
+ // buffer 'gained' or 'gained a boosted'
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, i);
+ PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage);
+ PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
+ MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
+ }
+ gBattleStruct->sentInPokes >>= 1;
+ ++gBattleScripting.atk23_state;
+ }
+ }
+ break;
+ case 3: // Set stats and give exp
+ if (!gBattleControllerExecFlags)
+ {
+ gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
+ if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL)
+ {
+ gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
+ gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
+ gActiveBattler = gBattleStruct->expGetterBattlerId;
+ BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ ++gBattleScripting.atk23_state;
+ }
+ break;
+ case 4: // lvl up if necessary
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = gBattleStruct->expGetterBattlerId;
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId);
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL));
+ BattleScriptPushCursor();
+ gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
+ gBattlescriptCurrInstr = BattleScript_LevelUp;
+ gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
+ AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
+ // update battle mon structure after level up
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
+ {
+ gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
+ // Why is this duplicated?
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
+ }
+ // What is else if?
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
+ // Duplicated again, but this time there's no Sp Defense
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
+ }
+ gBattleScripting.atk23_state = 5;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ gBattleScripting.atk23_state = 5;
+ }
+ }
+ break;
+ case 5: // looper increment
+ if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
+ {
+ gBattleScripting.atk23_state = 3;
+ }
+ else
+ {
+ ++gBattleStruct->expGetterMonId;
+ if (gBattleStruct->expGetterMonId <= 5)
+ gBattleScripting.atk23_state = 2; // loop again
+ else
+ gBattleScripting.atk23_state = 6; // we're done
+ }
+ break;
+ case 6: // increment instruction
+ if (!gBattleControllerExecFlags)
+ {
+ // not sure why gf clears the item and ability here
+ gBattleMons[gBattlerFainted].item = ITEM_NONE;
+ gBattleMons[gBattlerFainted].ability = ABILITY_NONE;
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+
+static void atk24(void)
+{
+ u16 HP_count = 0;
+ s32 i;
+
+ if (!gBattleControllerExecFlags)
+ {
+ for (i = 0; i < PARTY_SIZE; ++i)
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ if (HP_count == 0)
+ gBattleOutcome |= B_OUTCOME_LOST;
+ for (HP_count = 0, i = 0; i < PARTY_SIZE; ++i)
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG))
+ HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ if (HP_count == 0)
+ gBattleOutcome |= B_OUTCOME_WON;
+ if (gBattleOutcome == 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ s32 foundPlayer;
+ s32 foundOpponent;
+
+ for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2)
+ {
+ u32 *ptr = &gHitMarker;
+ u32 hitMarkerUnk = 0x10000000;
+
+ ++i;
+ --i;
+ if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40)
+ ++foundPlayer;
+ }
+ for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2)
+ {
+ u32 *ptr = &gHitMarker;
+ u32 hitMarkerUnk = 0x10000000;
+
+ {
+ u8 match;
+
+ ++match;
+ --match;
+ }
+ if ((hitMarkerUnk << i) & *ptr && !gSpecialStatuses[i].flag40)
+ ++foundOpponent;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (foundOpponent + foundPlayer > 1)
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ if (foundOpponent != 0 && foundPlayer != 0)
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+}
+
+static void MoveValuesCleanUp(void)
+{
+ gMoveResultFlags = 0;
+ gBattleScripting.dmgMultiplier = 1;
+ gCritMultiplier = 1;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleCommunication[6] = 0;
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+}
+
+static void atk25_movevaluescleanup(void)
+{
+ MoveValuesCleanUp();
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk26_setmultihit(void)
+{
+ gMultiHitCounter = gBattlescriptCurrInstr[1];
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk27_decrementmultihit(void)
+{
+ if (--gMultiHitCounter == 0)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+}
+
+static void atk28_goto(void)
+{
+ gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+}
+
+static void atk29_jumpifbyte(void)
+{
+ u8 caseID = gBattlescriptCurrInstr[1];
+ const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ u8 value = gBattlescriptCurrInstr[6];
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
+
+ gBattlescriptCurrInstr += 11;
+
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memByte == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memByte != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memByte > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memByte < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memByte & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memByte & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+static void atk2A_jumpifhalfword(void)
+{
+ u8 caseID = gBattlescriptCurrInstr[1];
+ const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
+
+ gBattlescriptCurrInstr += 12;
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memHword == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memHword != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memHword > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memHword < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memHword & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memHword & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+static void atk2B_jumpifword(void)
+{
+ u8 caseID = gBattlescriptCurrInstr[1];
+ const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
+
+ gBattlescriptCurrInstr += 14;
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*memWord == value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*memWord != value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_GREATER_THAN:
+ if (*memWord > value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_LESS_THAN:
+ if (*memWord < value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_COMMON_BITS:
+ if (*memWord & value)
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*memWord & value))
+ gBattlescriptCurrInstr = jumpPtr;
+ break;
+ }
+}
+
+static void atk2C_jumpifarrayequal(void)
+{
+ const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
+ u32 size = gBattlescriptCurrInstr[9];
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
+ u8 i;
+
+ for (i = 0; i < size; ++i)
+ {
+ if (*mem1 != *mem2)
+ {
+ gBattlescriptCurrInstr += 14;
+ break;
+ }
+ ++mem1, ++mem2;
+ }
+ if (i == size)
+ gBattlescriptCurrInstr = jumpPtr;
+}
+
+static void atk2D_jumpifarraynotequal(void)
+{
+ u8 equalBytes = 0;
+ const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
+ u32 size = gBattlescriptCurrInstr[9];
+ const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
+ u8 i;
+
+ for (i = 0; i < size; ++i)
+ {
+ if (*mem1 == *mem2)
+ ++equalBytes;
+ ++mem1, ++mem2;
+ }
+ if (equalBytes != size)
+ gBattlescriptCurrInstr = jumpPtr;
+ else
+ gBattlescriptCurrInstr += 14;
+}
+
+static void atk2E_setbyte(void)
+{
+ u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ *memByte = gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk2F_addbyte(void)
+{
+ u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ *memByte += gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk30_subbyte(void)
+{
+ u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ *memByte -= gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk31_copyarray(void)
+{
+ u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
+ s32 size = gBattlescriptCurrInstr[9];
+ s32 i;
+
+ for (i = 0; i < size; ++i)
+ {
+ dest[i] = src[i];
+ }
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk32_copyarraywithindex(void)
+{
+ u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
+ const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
+ s32 size = gBattlescriptCurrInstr[13];
+ s32 i;
+
+ for (i = 0; i < size; ++i)
+ {
+ dest[i] = src[i + *index];
+ }
+ gBattlescriptCurrInstr += 14;
+}
+
+static void atk33_orbyte(void)
+{
+ u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ *memByte |= gBattlescriptCurrInstr[5];
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk34_orhalfword(void)
+{
+ u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
+
+ *memHword |= val;
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk35_orword(void)
+{
+ u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
+
+ *memWord |= val;
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk36_bicbyte(void)
+{
+ u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ *memByte &= ~(gBattlescriptCurrInstr[5]);
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk37_bichalfword(void)
+{
+ u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
+
+ *memHword &= ~val;
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk38_bicword(void)
+{
+ u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
+ u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
+
+ *memWord &= ~val;
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk39_pause(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ u16 value = T2_READ_16(gBattlescriptCurrInstr + 1);
+
+ if (++gPauseCounterBattle >= value)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ }
+ }
+}
+
+static void atk3A_waitstate(void)
+{
+ if (!gBattleControllerExecFlags)
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk3B_healthbar_update(void)
+{
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ gActiveBattler = gBattlerTarget;
+ else
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk3C_return(void)
+{
+ BattleScriptPop();
+}
+
+static void atk3D_end(void)
+{
+ gMoveResultFlags = 0;
+ gActiveBattler = 0;
+ gCurrentActionFuncId = B_ACTION_TRY_FINISH;
+}
+
+static void atk3E_end2(void)
+{
+ gActiveBattler = 0;
+ gCurrentActionFuncId = B_ACTION_TRY_FINISH;
+}
+
+static void atk3F_end3(void) // pops the main function stack
+{
+ BattleScriptPop();
+ if (gBattleResources->battleCallbackStack->size != 0)
+ gBattleResources->battleCallbackStack->size--;
+ gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
+}
+
+static void atk41_call(void)
+{
+ BattleScriptPush(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+}
+
+static void atk42_jumpiftype2(void)
+{
+ u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ if (gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type1 || gBattlescriptCurrInstr[2] == gBattleMons[battlerId].type2)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk43_jumpifabilitypresent(void)
+{
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0))
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk44_endselectionscript(void)
+{
+ *(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
+}
+
+static void atk45_playanimation(void)
+{
+ const u16 *argumentPtr;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
+ if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
+ || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
+ || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
+ || gBattlescriptCurrInstr[2] == B_ANIM_x19)
+ {
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ BattleScriptPush(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ }
+ else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
+ || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
+ {
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk46_playanimation2(void) // animation Id is stored in the first pointer
+{
+ const u16 *argumentPtr;
+ const u8 *animationIdPtr;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
+ argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
+ if (*animationIdPtr == B_ANIM_STATS_CHANGE
+ || *animationIdPtr == B_ANIM_SNATCH_MOVE
+ || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
+ {
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
+ || *animationIdPtr == B_ANIM_SUN_CONTINUES
+ || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
+ || *animationIdPtr == B_ANIM_HAIL_CONTINUES)
+ {
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 10;
+ }
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else
+ {
+ BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 10;
+ }
+}
+
+static void atk47_setgraphicalstatchangevalues(void)
+{
+ u8 value = 0;
+
+ switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
+ {
+ case SET_STAT_BUFF_VALUE(1): // +1
+ value = STAT_ANIM_PLUS1;
+ break;
+ case SET_STAT_BUFF_VALUE(2): // +2
+ value = STAT_ANIM_PLUS2;
+ break;
+ case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
+ value = STAT_ANIM_MINUS1;
+ break;
+ case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
+ value = STAT_ANIM_MINUS2;
+ break;
+ }
+ gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
+ gBattleScripting.animArg2 = 0;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk48_playstatchangeanimation(void)
+{
+ u32 currStat = 0;
+ u16 statAnimId = 0;
+ s32 changeableStatsCount = 0;
+ u8 statsToCheck = 0;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ statsToCheck = gBattlescriptCurrInstr[2];
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
+ {
+ s16 startingStatAnimId;
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ startingStatAnimId = STAT_ANIM_MINUS2 - 1;
+ else
+ startingStatAnimId = STAT_ANIM_MINUS1 - 1;
+
+ while (statsToCheck != 0)
+ {
+ if (statsToCheck & 1)
+ {
+ if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
+ {
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
+ {
+ statAnimId = startingStatAnimId + currStat;
+ ++changeableStatsCount;
+ }
+ }
+ else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
+ && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
+ && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
+ {
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
+ {
+ statAnimId = startingStatAnimId + currStat;
+ ++changeableStatsCount;
+ }
+ }
+ }
+ statsToCheck >>= 1;
+ ++currStat;
+ }
+
+ if (changeableStatsCount > 1) // more than one stat, so the color is gray
+ {
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
+ else
+ statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
+ }
+ }
+ else // goes up
+ {
+ s16 startingStatAnimId;
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ startingStatAnimId = STAT_ANIM_PLUS2 - 1;
+ else
+ startingStatAnimId = STAT_ANIM_PLUS1 - 1;
+
+ while (statsToCheck != 0)
+ {
+ if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
+ {
+ statAnimId = startingStatAnimId + currStat;
+ ++changeableStatsCount;
+ }
+ statsToCheck >>= 1;
+ ++currStat;
+ }
+ if (changeableStatsCount > 1) // more than one stat, so the color is gray
+ {
+ if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
+ statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
+ else
+ statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
+ }
+ }
+ if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
+ {
+ gBattlescriptCurrInstr += 4;
+ }
+ else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
+ {
+ BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
+ MarkBattlerForControllerExec(gActiveBattler);
+ if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
+ gBattleScripting.statAnimPlayed = TRUE;
+ gBattlescriptCurrInstr += 4;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 4;
+ }
+}
+
+static void atk49_moveend(void)
+{
+ s32 i;
+ bool32 effect = FALSE;
+ u8 moveType = 0;
+ u8 holdEffectAtk = 0;
+ u16 *choicedMoveAtk = NULL;
+ u8 arg1, arg2;
+ u16 originallyUsedMove;
+
+ if (gChosenMove == 0xFFFF)
+ originallyUsedMove = MOVE_NONE;
+ else
+ originallyUsedMove = gChosenMove;
+ arg1 = gBattlescriptCurrInstr[1];
+ arg2 = gBattlescriptCurrInstr[2];
+ if (gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY)
+ holdEffectAtk = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ else
+ holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattlerAttacker].item);
+ choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
+ GET_MOVE_TYPE(gCurrentMove, moveType);
+ do
+ {
+ switch (gBattleScripting.atk49_state)
+ {
+ case ATK49_RAGE: // rage check
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
+ && gBattleMons[gBattlerTarget].hp != 0
+ && gBattlerAttacker != gBattlerTarget
+ && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && TARGET_TURN_DAMAGED
+ && gBattleMoves[gCurrentMove].power
+ && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
+ {
+ ++gBattleMons[gBattlerTarget].statStages[STAT_ATK];
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
+ effect = TRUE;
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_DEFROST: // defrosting check
+ if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
+ && gBattleMons[gBattlerTarget].hp != 0
+ && gBattlerAttacker != gBattlerTarget
+ && gSpecialStatuses[gBattlerTarget].specialDmg
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && moveType == TYPE_FIRE)
+ {
+ gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
+ effect = TRUE;
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_SYNCHRONIZE_TARGET: // target synchronize
+ if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
+ effect = TRUE;
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
+ effect = TRUE;
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities
+ if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
+ effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
+ else
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize
+ if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
+ effect = TRUE;
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_CHOICE_MOVE: // update choice band move
+ if (gHitMarker & HITMARKER_OBEYS
+ && holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
+ && gChosenMove != MOVE_STRUGGLE
+ && (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
+ {
+ if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
+ {
+ ++gBattleScripting.atk49_state;
+ break;
+ }
+ *choicedMoveAtk = gChosenMove;
+ }
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ *choicedMoveAtk = 0;
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_CHANGED_ITEMS: // changed held items
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ u16 *changedItem = &gBattleStruct->changedItems[i];
+
+ if (*changedItem != 0)
+ {
+ gBattleMons[i].item = *changedItem;
+ *changedItem = 0;
+ }
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers
+ if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
+ effect = TRUE;
+ else
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell
+ if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
+ effect = TRUE;
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible
+ if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
+ && gHitMarker & HITMARKER_NO_ANIMATIONS)
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSpriteInvisibility(0, TRUE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattleScripting.atk49_state;
+ return;
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
+ || !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
+ || WasUnableToUseMove(gBattlerAttacker))
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
+ ++gBattleScripting.atk49_state;
+ return;
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_TARGET_VISIBLE: // make target sprite visible
+ if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite
+ && gBattlerTarget < gBattlersCount
+ && !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
+ {
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
+ ++gBattleScripting.atk49_state;
+ return;
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_SUBSTITUTE: // update substitute
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gDisableStructs[i].substituteHP == 0)
+ gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_UPDATE_LAST_MOVES:
+ if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
+ {
+ gActiveBattler = gBattlerAttacker;
+ gBattlerAttacker = gBattlerTarget;
+ gBattlerTarget = gActiveBattler;
+ gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
+ }
+ if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
+ {
+ gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
+ }
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
+ && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
+ && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
+ {
+ if (gHitMarker & HITMARKER_OBEYS)
+ {
+ gLastMoves[gBattlerAttacker] = gChosenMove;
+ gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
+ }
+ else
+ {
+ gLastMoves[gBattlerAttacker] = 0xFFFF;
+ gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
+ }
+
+ if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
+ gLastHitBy[gBattlerTarget] = gBattlerAttacker;
+
+ if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ if (gChosenMove == 0xFFFF)
+ {
+ gLastLandedMoves[gBattlerTarget] = gChosenMove;
+ }
+ else
+ {
+ gLastLandedMoves[gBattlerTarget] = gCurrentMove;
+ GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
+ }
+ }
+ else
+ {
+ gLastLandedMoves[gBattlerTarget] = 0xFFFF;
+ }
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_MIRROR_MOVE: // mirror move
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
+ && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
+ && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED
+ && gHitMarker & HITMARKER_OBEYS
+ && gBattlerAttacker != gBattlerTarget
+ && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
+ {
+ u8 target, attacker;
+
+ *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove;
+ *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8;
+ target = gBattlerTarget;
+ attacker = gBattlerAttacker;
+ *(attacker * 2 + target * 8 + (gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
+ target = gBattlerTarget;
+ attacker = gBattlerAttacker;
+ *(attacker * 2 + target * 8 + (gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon.
+ if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
+ && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !gProtectStructs[gBattlerAttacker].chargingTurn
+ && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
+ && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ {
+ u8 battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
+ if (gBattleMons[battlerId].hp != 0)
+ {
+ gBattlerTarget = battlerId;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ gBattleScripting.atk49_state = 0;
+ MoveValuesCleanUp();
+ BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
+ gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
+ return;
+ }
+ else
+ {
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ }
+ ++gBattleScripting.atk49_state;
+ break;
+ case ATK49_COUNT:
+ break;
+ }
+ if (arg1 == 1 && effect == FALSE)
+ gBattleScripting.atk49_state = ATK49_COUNT;
+ if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
+ gBattleScripting.atk49_state = ATK49_COUNT;
+ }
+ while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE);
+ if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE)
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk4A_typecalc2(void)
+{
+ u8 flags = 0;
+ s32 i = 0;
+ u8 moveType = gBattleMoves[gCurrentMove].type;
+
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ {
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gBattleCommunication[6] = moveType;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ else
+ {
+ while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
+ {
+ if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_FORESIGHT)
+ {
+ break;
+ }
+ else
+ {
+ i += 3;
+ continue;
+ }
+ }
+ if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
+ {
+ // check type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type1)
+ {
+ if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
+ {
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ break;
+ }
+ if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
+ {
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ }
+ if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
+ {
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
+ }
+ }
+ // check type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2)
+ {
+ if (gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
+ {
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ break;
+ }
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
+ {
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ }
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattlerTarget].type2
+ && gBattleMons[gBattlerTarget].type1 != gBattleMons[gBattlerTarget].type2
+ && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
+ {
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
+ }
+ }
+ }
+ i += 3;
+ }
+ }
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
+ && !(flags & MOVE_RESULT_NO_EFFECT)
+ && AttacksThisTurn(gBattlerAttacker, gCurrentMove) == 2
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
+ && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastLandedMoves[gBattlerTarget] = 0;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
+ gProtectStructs[gBattlerAttacker].targetNotAffected = 1;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk4B_returnatktoball(void)
+{
+ gActiveBattler = gBattlerAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
+ {
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk4C_getswitchedmondata(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
+ BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk4D_switchindataupdate(void)
+{
+ struct BattlePokemon oldData;
+ s32 i;
+ u8 *monData;
+
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBattler];
+ monData = (u8 *)(&gBattleMons[gActiveBattler]);
+ for (i = 0; i < sizeof(struct BattlePokemon); ++i)
+ {
+ monData[i] = gBattleBufferB[gActiveBattler][4 + i];
+ }
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
+ // check knocked off item
+ i = GetBattlerSide(gActiveBattler);
+ if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
+ gBattleMons[gActiveBattler].item = 0;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
+ }
+ gBattleMons[gActiveBattler].status2 = oldData.status2;
+ }
+ SwitchInClearSetData();
+ gBattleScripting.battler = gActiveBattler;
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk4E_switchinanim(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
+ && !(gBattleTypeFlags &
+ (BATTLE_TYPE_LINK
+ | BATTLE_TYPE_LEGENDARY
+ | BATTLE_TYPE_OLDMAN_TUTORIAL
+ | BATTLE_TYPE_POKEDUDE
+ | BATTLE_TYPE_EREADER_TRAINER
+ | BATTLE_TYPE_GHOST)))
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
+ BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 3;
+ }
+}
+
+static void atk4F_jumpifcantswitch(void)
+{
+ s32 i;
+ s32 lastMonId;
+ struct Pokemon *party;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
+ if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
+ && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+
+ i = 0;
+ if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
+ i = 3;
+ for (lastMonId = i + 3; i < lastMonId; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && gBattlerPartyIndexes[gActiveBattler] != i)
+ break;
+ }
+ if (i == lastMonId)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ u8 battlerIn1, battlerIn2;
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
+ {
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ else
+ battlerIn2 = battlerIn1;
+ party = gEnemyParty;
+ }
+ else
+ {
+ battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ else
+ battlerIn2 = battlerIn1;
+ party = gPlayerParty;
+ }
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && i != gBattlerPartyIndexes[battlerIn1]
+ && i != gBattlerPartyIndexes[battlerIn2])
+ break;
+ }
+ if (i == 6)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+}
+
+static void sub_8024398(u8 arg0)
+{
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ BtlController_EmitChoosePokemon(0, PARTY_MUST_CHOOSE_MON, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
+}
+
+static void atk50_openpartyscreen(void)
+{
+ u32 flags;
+ u8 hitmarkerFaintBits;
+ u8 battlerId;
+ const u8 *jumpPtr;
+
+ battlerId = 0;
+ flags = 0;
+ jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ if (gBattlescriptCurrInstr[1] == 5)
+ {
+ if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
+ {
+ if (HasNoMonsToSwitch(gActiveBattler, 6, 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(6);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ }
+ else
+ {
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u8 flag40_0, flag40_1, flag40_2, flag40_3;
+
+ hitmarkerFaintBits = gHitMarker >> 0x1C;
+ if (gBitTable[0] & hitmarkerFaintBits)
+ {
+ gActiveBattler = 0;
+ if (HasNoMonsToSwitch(0, 6, 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(gBattleStruct->monToSwitchIntoId[2]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ else
+ {
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ flags |= 1;
+ }
+ }
+ if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
+ {
+ gActiveBattler = 2;
+ if (HasNoMonsToSwitch(2, 6, 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(gBattleStruct->monToSwitchIntoId[0]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ else if (!(flags & 1))
+ {
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ if (gBitTable[1] & hitmarkerFaintBits)
+ {
+ gActiveBattler = 1;
+ if (HasNoMonsToSwitch(1, 6, 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(gBattleStruct->monToSwitchIntoId[3]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ else
+ {
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ flags |= 2;
+ }
+ }
+ if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
+ {
+ gActiveBattler = 3;
+ if (HasNoMonsToSwitch(3, 6, 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(gBattleStruct->monToSwitchIntoId[1]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ else if (!(flags & 2))
+ {
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ flag40_0 = gSpecialStatuses[0].flag40;
+ if (!flag40_0)
+ {
+ flag40_2 = gSpecialStatuses[2].flag40;
+ if (!flag40_2 && hitmarkerFaintBits != 0)
+ {
+ if (gAbsentBattlerFlags & gBitTable[0])
+ gActiveBattler = 2;
+ else
+ gActiveBattler = 0;
+
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+
+ }
+ flag40_1 = gSpecialStatuses[1].flag40;
+ if (!flag40_1)
+ {
+ flag40_3 = gSpecialStatuses[3].flag40;
+ if (!flag40_3 && hitmarkerFaintBits != 0)
+ {
+ if (gAbsentBattlerFlags & gBitTable[1])
+ gActiveBattler = 3;
+ else
+ gActiveBattler = 1;
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+ else if (gBattlescriptCurrInstr[1] == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ hitmarkerFaintBits = gHitMarker >> 0x1C;
+ if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
+ {
+ gActiveBattler = 2;
+ if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(gBattleStruct->monToSwitchIntoId[0]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ }
+ if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
+ {
+ gActiveBattler = 3;
+ if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], 6))
+ {
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ BtlController_EmitCmd42(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
+ {
+ sub_8024398(gBattleStruct->monToSwitchIntoId[1]);
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
+ }
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 6;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 6;
+ }
+
+ hitmarkerFaintBits = gHitMarker >> 0x1C;
+
+ gBattlerFainted = 0;
+ while (1)
+ {
+ if (gBitTable[gBattlerFainted] & hitmarkerFaintBits)
+ break;
+ if (gBattlerFainted >= gBattlersCount)
+ break;
+ ++gBattlerFainted;
+ }
+
+ if (gBattlerFainted == gBattlersCount)
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if (gBattlescriptCurrInstr[1] & 0x80)
+ hitmarkerFaintBits = PARTY_CHOOSE_MON; // Used here as the caseId for the EmitChoose function.
+ else
+ hitmarkerFaintBits = PARTY_MUST_CHOOSE_MON;
+ battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80));
+ if (gSpecialStatuses[battlerId].flag40)
+ {
+ gBattlescriptCurrInstr += 6;
+ }
+ else if (HasNoMonsToSwitch(battlerId, 6, 6))
+ {
+ gActiveBattler = battlerId;
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ gActiveBattler = battlerId;
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 6;
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF)
+ ++gBattleResults.playerSwitchesCounter;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (gActiveBattler != battlerId)
+ {
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+ else
+ {
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ gActiveBattler ^= BIT_FLANK;
+ BtlController_EmitLinkStandbyMsg(0, 2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+}
+
+static void atk51_switchhandleorder(void)
+{
+ s32 i;
+
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ switch (gBattlescriptCurrInstr[2])
+ {
+ case 0:
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gBattleBufferB[i][0] == 0x22)
+ *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1];
+ break;
+ case 1:
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ sub_8013F6C(gActiveBattler);
+ break;
+ case 2:
+ gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
+ }
+ else
+ {
+ sub_8013F6C(gActiveBattler);
+ }
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
+ break;
+ }
+ gBattlescriptCurrInstr += 3;
+ }
+}
+
+static void atk52_switchineffects(void)
+{
+ s32 i;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ sub_80174B8(gActiveBattler);
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gSpecialStatuses[gActiveBattler].flag40 = 0;
+ if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
+ && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
+ && !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_FLYING)
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
+ {
+ u8 spikesDmg;
+
+ gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
+ spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleScripting.battler = gActiveBattler;
+ BattleScriptPushCursor();
+ if (gBattlescriptCurrInstr[1] == BS_TARGET)
+ gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
+ else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
+ gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
+ else
+ gBattlescriptCurrInstr = BattleScript_SpikesOnFaintedBattler;
+ }
+ else
+ {
+ if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT)
+ gDisableStructs[gActiveBattler].truantCounter = 1;
+ if (!AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0)
+ && !ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE))
+ {
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattlerByTurnOrder[i] == gActiveBattler)
+ gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
+ }
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ u16 *hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
+ *hpOnSwitchout = gBattleMons[i].hp;
+ }
+
+ if (gBattlescriptCurrInstr[1] == 5)
+ {
+ u32 hitmarkerFaintBits = gHitMarker >> 0x1C;
+
+ ++gBattlerFainted;
+ while (TRUE)
+ {
+ if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
+ break;
+ if (gBattlerFainted >= gBattlersCount)
+ break;
+ ++gBattlerFainted;
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ }
+}
+
+static void atk53_trainerslidein(void)
+{
+ if (!gBattlescriptCurrInstr[1])
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ else
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ BtlController_EmitTrainerSlide(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk54_playse(void)
+{
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk55_fanfare(void)
+{
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitPlayFanfare(0, T2_READ_16(gBattlescriptCurrInstr + 1));
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk56_playfaintcry(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitFaintingCry(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk57(void)
+{
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ BtlController_EmitCmd55(0, gBattleOutcome);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk58_returntoball(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitReturnMonToBall(0, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk59_handlelearnnewmove(void)
+{
+ const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
+ u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
+
+ while (ret == 0xFFFE)
+ ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
+ if (ret == 0)
+ {
+ gBattlescriptCurrInstr = jumpPtr2;
+ }
+ else if (ret == 0xFFFF)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else
+ {
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ {
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ {
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
+ }
+ }
+ gBattlescriptCurrInstr = jumpPtr1;
+ }
+}
+
+static void atk5A_yesnoboxlearnmove(void)
+{
+ gActiveBattler = 0;
+
+ switch (gBattleScripting.learnMoveState)
+ {
+ case 0:
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE);
+ ++gBattleScripting.learnMoveState;
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ break;
+ case 1:
+ if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[1] == 0)
+ {
+ HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
+ ++gBattleScripting.learnMoveState;
+ }
+ else
+ {
+ gBattleScripting.learnMoveState = 4;
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ gBattleScripting.learnMoveState = 4;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ ++gBattleScripting.learnMoveState;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
+ {
+ u8 movePosition = sub_8138B2C();
+
+ if (movePosition == 4)
+ {
+ gBattleScripting.learnMoveState = 4;
+ }
+ else
+ {
+ u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
+
+ if (IsHMMove2(moveId))
+ {
+ PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
+ gBattleScripting.learnMoveState = 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
+ RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
+ SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
+ && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[0].mimickedMoves & gBitTable[movePosition]))
+ {
+ RemoveBattleMonPPBonus(&gBattleMons[0], movePosition);
+ SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
+ && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[2].mimickedMoves & gBitTable[movePosition]))
+ {
+ RemoveBattleMonPPBonus(&gBattleMons[2], movePosition);
+ SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition);
+ }
+ }
+ }
+ }
+ break;
+ case 4:
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR);
+ gBattlescriptCurrInstr += 5;
+ break;
+ case 5:
+ if (!gBattleControllerExecFlags)
+ {
+ gBattleScripting.learnMoveState = 2;
+ }
+ break;
+ }
+}
+
+static void atk5B_yesnoboxstoplearningmove(void)
+{
+ switch (gBattleScripting.learnMoveState)
+ {
+ case 0:
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE);
+ ++gBattleScripting.learnMoveState;
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ break;
+ case 1:
+ if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+
+ if (gBattleCommunication[1] != 0)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ HandleBattleWindow(0x17, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
+ }
+ break;
+ }
+}
+
+static void atk5C_hitanimation(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ {
+ gBattlescriptCurrInstr += 2;
+ }
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)
+ || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
+ || gDisableStructs[gActiveBattler].substituteHP == 0)
+ {
+ BtlController_EmitHitAnimation(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+#ifdef NONMATCHING
+static void atk5D_getmoneyreward(void)
+{
+ u32 i = 0;
+ u32 lastMonLevel = 0;
+ u32 moneyReward = 0;
+ u32 value;
+
+ // The whole function is using wrong registers.
+ if (gBattleOutcome == B_OUTCOME_WON)
+ {
+ if (gTrainerBattleOpponent_A == 0x400)
+ {
+ moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
+ }
+ else
+ {
+ switch (gTrainers[gTrainerBattleOpponent_A].partyFlags)
+ {
+ case 0:
+ {
+ const struct TrainerMonNoItemDefaultMoves *party = gTrainers[gTrainerBattleOpponent_A].party.NoItemDefaultMoves;
+
+ lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_CUSTOM_MOVESET:
+ {
+ const struct TrainerMonNoItemCustomMoves *party = gTrainers[gTrainerBattleOpponent_A].party.NoItemCustomMoves;
+
+ lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_HELD_ITEM:
+ {
+ const struct TrainerMonItemDefaultMoves *party = gTrainers[gTrainerBattleOpponent_A].party.ItemDefaultMoves;
+
+ lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
+ }
+ break;
+ case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
+ {
+ const struct TrainerMonItemCustomMoves *party = gTrainers[gTrainerBattleOpponent_A].party.ItemCustomMoves;
+
+ lastMonLevel = party[gTrainers[gTrainerBattleOpponent_A].partySize - 1].lvl;
+ }
+ break;
+ }
+ for (; gTrainerMoneyTable[i].classId != 0xFF; ++i)
+ {
+ if (gTrainerMoneyTable[i].classId == gTrainers[gTrainerBattleOpponent_A].trainerClass)
+ break;
+ }
+ moneyReward = 4 * lastMonLevel;
+ moneyReward *= gBattleStruct->moneyMultiplier;
+ value = gTrainerMoneyTable[i].value;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ moneyReward *= (value << 1);
+ else
+ moneyReward *= value;
+ }
+ AddMoney(&gSaveBlock1Ptr->money, moneyReward);
+ }
+ else
+ {
+ moneyReward = sub_8054C04();
+ }
+ PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward);
+ if (moneyReward)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+}
+#else
+NAKED
+static void atk5D_getmoneyreward(void)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ movs r6, 0\n\
+ movs r5, 0\n\
+ ldr r0, _080258F0 @ =gBattleOutcome\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x1\n\
+ beq _080258C0\n\
+ b _080259FA\n\
+ _080258C0:\n\
+ ldr r0, _080258F4 @ =gTrainerBattleOpponent_A\n\
+ ldrh r2, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 3\n\
+ cmp r2, r1\n\
+ bne _08025904\n\
+ ldr r0, _080258F8 @ =gBattleResources\n\
+ ldr r0, [r0]\n\
+ ldr r0, [r0]\n\
+ adds r0, 0x94\n\
+ ldrb r2, [r0]\n\
+ ldr r0, _080258FC @ =gBattleStruct\n\
+ ldr r0, [r0]\n\
+ adds r0, 0x4A\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r4, r2, 0\n\
+ muls r4, r0\n\
+ ldr r0, _08025900 @ =gSaveBlock1Ptr\n\
+ mov r8, r0\n\
+ b _080259E8\n\
+ .align 2, 0\n\
+ _080258F0: .4byte gBattleOutcome\n\
+ _080258F4: .4byte gTrainerBattleOpponent_A\n\
+ _080258F8: .4byte gBattleResources\n\
+ _080258FC: .4byte gBattleStruct\n\
+ _08025900: .4byte gSaveBlock1Ptr\n\
+ _08025904:\n\
+ ldr r2, _08025920 @ =gTrainers\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r3, r0, 3\n\
+ adds r4, r3, r2\n\
+ ldrb r1, [r4]\n\
+ cmp r1, 0x1\n\
+ beq _0802595A\n\
+ cmp r1, 0x1\n\
+ bgt _08025924\n\
+ cmp r1, 0\n\
+ beq _0802592E\n\
+ b _08025970\n\
+ .align 2, 0\n\
+ _08025920: .4byte gTrainers\n\
+ _08025924:\n\
+ cmp r1, 0x2\n\
+ beq _08025944\n\
+ cmp r1, 0x3\n\
+ beq _0802595A\n\
+ b _08025970\n\
+ _0802592E:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x24\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ subs r0, 0x8\n\
+ b _0802596E\n\
+ _08025944:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x24\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ subs r0, 0x8\n\
+ b _0802596E\n\
+ _0802595A:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x24\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ subs r0, 0x10\n\
+ _0802596E:\n\
+ ldrb r5, [r0, 0x2]\n\
+ _08025970:\n\
+ ldr r0, _080259CC @ =gTrainerMoneyTable\n\
+ lsls r1, r6, 2\n\
+ adds r3, r1, r0\n\
+ ldrb r1, [r3]\n\
+ ldr r7, _080259D0 @ =gBattleStruct\n\
+ mov r12, r0\n\
+ lsls r4, r5, 2\n\
+ ldr r5, _080259D4 @ =gBattleTypeFlags\n\
+ ldr r0, _080259D8 @ =gSaveBlock1Ptr\n\
+ mov r8, r0\n\
+ cmp r1, 0xFF\n\
+ beq _080259AA\n\
+ ldr r2, _080259DC @ =gTrainers\n\
+ ldr r0, _080259E0 @ =gTrainerBattleOpponent_A\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 3\n\
+ adds r0, r2\n\
+ ldrb r2, [r0, 0x1]\n\
+ adds r1, r3, 0\n\
+ _0802599A:\n\
+ ldrb r0, [r1]\n\
+ cmp r0, r2\n\
+ beq _080259AA\n\
+ adds r1, 0x4\n\
+ adds r6, 0x1\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0xFF\n\
+ bne _0802599A\n\
+ _080259AA:\n\
+ ldr r0, [r7]\n\
+ adds r0, 0x4A\n\
+ ldrb r0, [r0]\n\
+ adds r3, r4, 0\n\
+ muls r3, r0\n\
+ lsls r0, r6, 2\n\
+ add r0, r12\n\
+ ldrb r2, [r0, 0x1]\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080259E4\n\
+ lsls r0, r2, 1\n\
+ adds r4, r3, 0\n\
+ muls r4, r0\n\
+ b _080259E8\n\
+ .align 2, 0\n\
+ _080259CC: .4byte gTrainerMoneyTable\n\
+ _080259D0: .4byte gBattleStruct\n\
+ _080259D4: .4byte gBattleTypeFlags\n\
+ _080259D8: .4byte gSaveBlock1Ptr\n\
+ _080259DC: .4byte gTrainers\n\
+ _080259E0: .4byte gTrainerBattleOpponent_A\n\
+ _080259E4:\n\
+ adds r4, r3, 0\n\
+ muls r4, r2\n\
+ _080259E8:\n\
+ mov r1, r8\n\
+ ldr r0, [r1]\n\
+ movs r1, 0xA4\n\
+ lsls r1, 2\n\
+ adds r0, r1\n\
+ adds r1, r4, 0\n\
+ bl AddMoney\n\
+ b _08025A00\n\
+ _080259FA:\n\
+ bl sub_8054C04\n\
+ adds r4, r0, 0\n\
+ _08025A00:\n\
+ ldr r1, _08025A40 @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x1\n\
+ strb r0, [r1, 0x1]\n\
+ movs r0, 0x4\n\
+ strb r0, [r1, 0x2]\n\
+ movs r0, 0x5\n\
+ strb r0, [r1, 0x3]\n\
+ strb r4, [r1, 0x4]\n\
+ movs r0, 0xFF\n\
+ lsls r0, 8\n\
+ ands r0, r4\n\
+ lsrs r0, 8\n\
+ strb r0, [r1, 0x5]\n\
+ movs r0, 0xFF\n\
+ lsls r0, 16\n\
+ ands r0, r4\n\
+ lsrs r0, 16\n\
+ strb r0, [r1, 0x6]\n\
+ lsrs r0, r4, 24\n\
+ strb r0, [r1, 0x7]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x8]\n\
+ cmp r4, 0\n\
+ beq _08025A48\n\
+ ldr r1, _08025A44 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ b _08025A62\n\
+ .align 2, 0\n\
+ _08025A40: .4byte gBattleTextBuff1\n\
+ _08025A44: .4byte gBattlescriptCurrInstr\n\
+ _08025A48:\n\
+ ldr r3, _08025A6C @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+ _08025A62:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+ _08025A6C: .4byte gBattlescriptCurrInstr\n\
+ ");
+}
+#endif
+
+static void atk5E(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattleCommunication[0];
+ break;
+ case 1:
+ if (!gBattleControllerExecFlags)
+ {
+ s32 i;
+ struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleBufferB[gActiveBattler][4];
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+
+static void atk5F_swapattackerwithtarget(void)
+{
+ gActiveBattler = gBattlerAttacker;
+ gBattlerAttacker = gBattlerTarget;
+ gBattlerTarget = gActiveBattler;
+ if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
+ gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
+ else
+ gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk60_incrementgamestat(void)
+{
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ IncrementGameStat(gBattlescriptCurrInstr[1]);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk61_drawpartystatussummary(void)
+{
+ s32 i;
+ struct Pokemon *party;
+ struct HpAndStatus hpStatuses[PARTY_SIZE];
+
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatuses[i].hp = 0xFFFF;
+ hpStatuses[i].status = 0;
+ }
+ else
+ {
+ hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP);
+ hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS);
+ }
+ }
+ BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk62_hidepartystatussummary(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitHidePartyStatusSummary(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk63_jumptocalledmove(void)
+{
+ if (gBattlescriptCurrInstr[1])
+ gCurrentMove = gCalledMove;
+ else
+ gChosenMove = gCurrentMove = gCalledMove;
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+}
+
+static void atk64_statusanimation(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk65_status2animation(void)
+{
+ u32 wantedToAnimate;
+
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2);
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+}
+
+static void atk66_chosenstatusanimation(void)
+{
+ u32 wantedStatus;
+
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3);
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk67_yesnobox(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE);
+ ++gBattleCommunication[0];
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ break;
+ case 1:
+ if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(B_BUTTON))
+ {
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ PlaySE(SE_SELECT);
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR);
+ ++gBattlescriptCurrInstr;
+ }
+ else if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, WINDOW_CLEAR);
+ ++gBattlescriptCurrInstr;
+ }
+ break;
+ }
+}
+
+static void atk68_cancelallactions(void)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
+ ++gBattlescriptCurrInstr;
+}
+
+// The same as 0x7, except there's no random damage multiplier.
+static void atk69_adjustsetdamage(void)
+{
+ u8 holdEffect, param;
+
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
+ }
+ gPotentialItemEffectBattler = gBattlerTarget;
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
+ {
+ RecordItemEffectBattle(gBattlerTarget, holdEffect);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
+ }
+ if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
+ && (gBattleMoves[gCurrentMove].effect == EFFECT_FALSE_SWIPE || gProtectStructs[gBattlerTarget].endured || gSpecialStatuses[gBattlerTarget].focusBanded)
+ && gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ if (gProtectStructs[gBattlerTarget].endured)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
+ }
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ }
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk6A_removeitem(void)
+{
+ u16 *usedHeldItem;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ *usedHeldItem = gBattleMons[gActiveBattler].item;
+ gBattleMons[gActiveBattler].item = ITEM_NONE;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk6B_atknameinbuff1(void)
+{
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker])
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk6C_drawlvlupbox(void)
+{
+ if (gBattleScripting.atk6C_state == 0)
+ {
+ if (IsMonGettingExpSentOut())
+ gBattleScripting.atk6C_state = 3;
+ else
+ gBattleScripting.atk6C_state = 1;
+ }
+
+ switch (gBattleScripting.atk6C_state)
+ {
+ case 1:
+ gBattle_BG2_Y = 0x60;
+ SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
+ ShowBg(2);
+ sub_8026480();
+ gBattleScripting.atk6C_state = 2;
+ break;
+ case 2:
+ if (!sub_80264D0())
+ gBattleScripting.atk6C_state = 3;
+ break;
+ case 3:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0x100;
+ SetBgAttribute(0, BG_ATTR_PRIORITY, 1);
+ SetBgAttribute(1, BG_ATTR_PRIORITY, 0);
+ ShowBg(0);
+ ShowBg(1);
+ HandleBattleWindow(18, 7, 0x1D, 0x13, WINDOW_x80);
+ gBattleScripting.atk6C_state = 4;
+ break;
+ case 4:
+ DrawLevelUpWindow1();
+ PutWindowTilemap(12);
+ CopyWindowToVram(12, 3);
+ ++gBattleScripting.atk6C_state;
+ break;
+ case 5:
+ case 7:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ gBattle_BG1_Y = 0;
+ ++gBattleScripting.atk6C_state;
+ }
+ break;
+ case 6:
+ if (gMain.newKeys)
+ {
+ PlaySE(SE_SELECT);
+ DrawLevelUpWindow2();
+ CopyWindowToVram(12, 2);
+ ++gBattleScripting.atk6C_state;
+ }
+ break;
+ case 8:
+ if (gMain.newKeys)
+ {
+ PlaySE(SE_SELECT);
+ HandleBattleWindow(18, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR);
+ ++gBattleScripting.atk6C_state;
+ }
+ break;
+ case 9:
+ if (!sub_8026648())
+ {
+ ClearWindowTilemap(13);
+ CopyWindowToVram(13, 1);
+ ClearWindowTilemap(12);
+ CopyWindowToVram(12, 1);
+ SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
+ ShowBg(2);
+ gBattleScripting.atk6C_state = 10;
+ }
+ break;
+ case 10:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
+ SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
+ ShowBg(0);
+ ShowBg(1);
+ ++gBattlescriptCurrInstr;
+ }
+ break;
+ }
+}
+
+static void DrawLevelUpWindow1(void)
+{
+ u16 currStats[NUM_STATS];
+
+ GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
+ DrawLevelUpWindowPg1(12, gBattleResources->beforeLvlUp->stats, currStats, 0xE, 0xD, 0xF);
+}
+
+static void DrawLevelUpWindow2(void)
+{
+ u16 currStats[NUM_STATS];
+
+ GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
+ DrawLevelUpWindowPg2(12, currStats, 0xE, 0xD, 0xF);
+}
+
+static void sub_8026480(void)
+{
+ gBattle_BG2_Y = 0;
+ gBattle_BG2_X = 0x1A0;
+ LoadPalette(gUnknown_82506D0, 0x60, 0x20);
+ CopyToWindowPixelBuffer(13, gUnknown_82506F0, 0, 0);
+ PutWindowTilemap(13);
+ CopyWindowToVram(13, 3);
+ PutMonIconOnLvlUpBox();
+}
+
+static bool8 sub_80264D0(void)
+{
+ if (IsDma3ManagerBusyWithBgCopy())
+ return TRUE;
+ if (gBattle_BG2_X == 0x200)
+ return FALSE;
+ if (gBattle_BG2_X == 0x1A0)
+ PutLevelAndGenderOnLvlUpBox();
+ gBattle_BG2_X += 8;
+ if (gBattle_BG2_X >= 0x200)
+ gBattle_BG2_X = 0x200;
+ return (gBattle_BG2_X != 0x200);
+}
+
+static void PutLevelAndGenderOnLvlUpBox(void)
+{
+ u16 monLevel;
+ u8 monGender;
+ struct TextPrinterTemplate printerTemplate;
+ u8 *txtPtr;
+ u8 *txtPtr2;
+
+ monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
+ monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
+ GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
+ printerTemplate.currentChar = gStringVar4;
+ printerTemplate.windowId = 13;
+ printerTemplate.fontId = 0;
+ printerTemplate.x = 32;
+ printerTemplate.y = 0;
+ printerTemplate.currentX = 32;
+ printerTemplate.currentY = 0;
+ printerTemplate.letterSpacing = 0;
+ printerTemplate.lineSpacing = 0;
+ printerTemplate.unk = 0;
+ printerTemplate.fgColor = TEXT_COLOR_WHITE;
+ printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
+ printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY;
+ AddTextPrinter(&printerTemplate, 0xFF, NULL);
+ txtPtr = gStringVar4;
+ gStringVar4[0] = 0xF9;
+ *++txtPtr = 5;
+ *++txtPtr = 0;
+ txtPtr2 = txtPtr + 1;
+ txtPtr = ConvertIntToDecimalStringN(++txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
+ txtPtr = StringFill(txtPtr, 0, 5);
+ txtPtr = txtPtr2 + 4;
+ if (monGender != MON_GENDERLESS)
+ {
+ if (monGender == MON_MALE)
+ {
+ txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC);
+ txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD);
+ *(txtPtr++) = CHAR_MALE;
+ }
+ else
+ {
+ txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE);
+ txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF);
+ *(txtPtr++) = CHAR_FEMALE;
+ }
+ *(txtPtr++) = EOS;
+ }
+ printerTemplate.y = 10;
+ printerTemplate.currentY = 10;
+ AddTextPrinter(&printerTemplate, 0xFF, NULL);
+ CopyWindowToVram(13, 2);
+}
+
+static bool8 sub_8026648(void)
+{
+ if (gBattle_BG2_X == 0x1A0)
+ return FALSE;
+ if (gBattle_BG2_X - 16 < 0x1A0)
+ gBattle_BG2_X = 0x1A0;
+ else
+ gBattle_BG2_X -= 16;
+ return (gBattle_BG2_X != 0x1A0);
+}
+
+#define sDestroy data[0]
+#define sSavedLvlUpBoxXPosition data[1]
+
+static void PutMonIconOnLvlUpBox(void)
+{
+ u8 spriteId;
+ const u16 *iconPal;
+ struct SpriteSheet iconSheet;
+ struct SpritePalette iconPalSheet;
+ u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
+ u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
+ const u8 *iconPtr = GetMonIconPtr(species, personality, 1);
+
+ iconSheet.data = iconPtr;
+ iconSheet.size = 0x200;
+ iconSheet.tag = MON_ICON_LVLUP_BOX_TAG;
+ iconPal = GetValidMonIconPalettePtr(species);
+ iconPalSheet.data = iconPal;
+ iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG;
+ LoadSpriteSheet(&iconSheet);
+ LoadSpritePalette(&iconPalSheet);
+ spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0);
+ gSprites[spriteId].sDestroy = FALSE;
+ gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X;
+}
+
+static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
+{
+ sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X;
+ if (sprite->pos2.x != 0)
+ {
+ sprite->sDestroy = TRUE;
+ }
+ else if (sprite->sDestroy)
+ {
+ DestroySprite(sprite);
+ FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG);
+ FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG);
+ }
+}
+
+bool32 IsMonGettingExpSentOut(void)
+{
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
+ return TRUE;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
+ return TRUE;
+ return FALSE;
+}
+
+static void atk6D_resetsentmonsvalue(void)
+{
+ ResetSentPokesToOpponentValue();
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk6E_setatktoplayer0(void)
+{
+ gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk6F_makevisible(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitSpriteInvisibility(0, FALSE);
+ MarkBattlerForControllerExec(gActiveBattler);
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk70_recordlastability(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument.
+}
+
+void BufferMoveToLearnIntoBattleTextBuff2(void)
+{
+ PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
+}
+
+static void atk71_buffermovetolearn(void)
+{
+ BufferMoveToLearnIntoBattleTextBuff2();
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk72_jumpifplayerran(void)
+{
+ if (TryRunFromBattle(gBattlerFainted))
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atk73_hpthresholds(void)
+{
+ u8 opposingBattler;
+ s32 result;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ opposingBattler = gActiveBattler ^ BIT_SIDE;
+
+ result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP;
+ if (result == 0)
+ result = 1;
+ if (result > 69 || !gBattleMons[opposingBattler].hp)
+ gBattleStruct->hpScale = 0;
+ else if (result > 39)
+ gBattleStruct->hpScale = 1;
+ else if (result > 9)
+ gBattleStruct->hpScale = 2;
+ else
+ gBattleStruct->hpScale = 3;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk74_hpthresholds2(void)
+{
+ u8 opposingBattler;
+ s32 result;
+ u8 hpSwitchout;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ opposingBattler = gActiveBattler ^ BIT_SIDE;
+ hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler));
+ result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout;
+
+ if (gBattleMons[opposingBattler].hp >= hpSwitchout)
+ gBattleStruct->hpScale = 0;
+ else if (result <= 29)
+ gBattleStruct->hpScale = 1;
+ else if (result <= 69)
+ gBattleStruct->hpScale = 2;
+ else
+ gBattleStruct->hpScale = 3;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk75_useitemonopponent(void)
+{
+ gBattlerInMenuId = gBattlerAttacker;
+ PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk76_various(void)
+{
+ u8 side;
+ s32 i;
+ u32 monToCheck, status;
+ u16 species;
+ u8 abilityNum;
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ switch (gBattlescriptCurrInstr[2])
+ {
+ case VARIOUS_CANCEL_MULTI_TURN_MOVES:
+ CancelMultiTurnMoves(gActiveBattler);
+ break;
+ case VARIOUS_SET_MAGIC_COAT_TARGET:
+ gBattlerAttacker = gBattlerTarget;
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
+ gBattlerTarget = gSideTimers[side].followmeTarget;
+ else
+ gBattlerTarget = gActiveBattler;
+ break;
+ case VARIOUS_IS_RUNNING_IMPOSSIBLE:
+ gBattleCommunication[0] = IsRunningFromBattleImpossible();
+ break;
+ case VARIOUS_GET_MOVE_TARGET:
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ break;
+ case VARIOUS_CASE_4:
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
+ gBattleCommunication[0] = 1;
+ else
+ gBattleCommunication[0] = 0;
+ break;
+ case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
+ gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
+ gSpecialStatuses[gActiveBattler].traced = 0;
+ break;
+ case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
+ {
+ u16 *choicedMove;
+
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
+ gActiveBattler = 0;
+ else
+ gActiveBattler = 2;
+ choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[gActiveBattler].moves[i] == *choicedMove)
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ *choicedMove = MOVE_NONE;
+ }
+ break;
+ case VARIOUS_CASE_7:
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE))
+ && gBattleTypeFlags & BATTLE_TYPE_TRAINER
+ && gBattleMons[0].hp != 0
+ && gBattleMons[1].hp != 0)
+ gHitMarker &= ~(HITMARKER_x400000);
+ break;
+ case VARIOUS_CASE_8:
+ i = 0; // redundant
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gActiveBattler = 1;
+ for (i = 0; gActiveBattler < MAX_BATTLERS_COUNT; gActiveBattler += 2)
+ {
+ if (gActiveBattler < gBattlersCount && gBattleMons[gActiveBattler].hp != 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] |= gBitTable[i];
+ ++i;
+ }
+ break;
+ case VARIOUS_RETURN_OPPONENT_MON1:
+ gActiveBattler = 1;
+ if (gBattleMons[gActiveBattler].hp != 0)
+ {
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ break;
+ case VARIOUS_RETURN_OPPONENT_MON2:
+ if (gBattlersCount > 3)
+ {
+ gActiveBattler = 3;
+ if (gBattleMons[gActiveBattler].hp != 0)
+ {
+ BtlController_EmitReturnMonToBall(0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ break;
+ case VARIOUS_CASE_11:
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ monToCheck = 0;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[i].status1 &= ~STATUS1_SLEEP;
+ gBattleMons[i].status2 &= ~STATUS2_NIGHTMARE;
+
+ }
+ }
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ abilityNum = GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM);
+ status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ if (species != SPECIES_NONE
+ && species != SPECIES_EGG
+ && status & AILMENT_FNT
+ && GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF)
+ monToCheck |= (1 << i);
+ }
+ if (monToCheck)
+ {
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ status = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, monToCheck, 4, &status);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ monToCheck = 0;
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2);
+ abilityNum = GetMonData(&gEnemyParty[i], MON_DATA_ABILITY_NUM);
+ status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
+
+ if (species != SPECIES_NONE
+ && species != SPECIES_EGG
+ && status & AILMENT_FNT
+ && GetAbilityBySpecies(species, abilityNum) != ABILITY_SOUNDPROOF)
+ monToCheck |= (1 << i);
+ }
+ if (monToCheck)
+ {
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ status = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, monToCheck, 4, &status);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[5] = 1;
+ }
+ break;
+ case VARIOUS_CASE_12:
+ if (!IsFanfareTaskInactive())
+ return;
+ break;
+ }
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk77_setprotectlike(void)
+{
+ bool8 notLastTurn = TRUE;
+ u16 lastMove = gLastResultingMoves[gBattlerAttacker];
+
+ if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
+ gDisableStructs[gBattlerAttacker].protectUses = 0;
+ if (gCurrentTurnActionNumber == (gBattlersCount - 1))
+ notLastTurn = FALSE;
+ if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
+ {
+ gProtectStructs[gBattlerAttacker].protected = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
+ {
+ gProtectStructs[gBattlerAttacker].endured = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ ++gDisableStructs[gBattlerAttacker].protectUses;
+ }
+ else
+ {
+ gDisableStructs[gBattlerAttacker].protectUses = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk78_faintifabilitynotdamp(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_DAMP)
+ break;
+ if (gBattlerTarget == gBattlersCount)
+ {
+ gActiveBattler = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattlescriptCurrInstr;
+
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
+ if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
+ break;
+ }
+ else
+ {
+ gLastUsedAbility = ABILITY_DAMP;
+ RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
+ gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
+ }
+ }
+}
+
+static void atk79_setatkhptozero(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = gBattlerAttacker;
+ gBattleMons[gActiveBattler].hp = 0;
+ BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atk7A_jumpifnexttargetvalid(void)
+{
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ for (++gBattlerTarget; ; ++gBattlerTarget)
+ if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
+ break;
+ if (gBattlerTarget >= gBattlersCount)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk7B_tryhealhalfhealth(void)
+{
+ const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
+ gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
+ gBattlescriptCurrInstr = failPtr;
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+#ifdef NONMATCHING
+static void atk7C_trymirrormove(void)
+{
+ s32 validMovesCount;
+ s32 i;
+ u16 move;
+ u16 movesArray[4];
+
+ // incorrect pointer load sequence
+ // and incorrect layout in data pools
+ for (i = 0; i < 3; ++i)
+ movesArray[i] = 0;
+ for (validMovesCount = 0, i = 0; i < gBattlersCount; ++i)
+ {
+
+ if (i != gBattlerAttacker)
+ {
+ move = *(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 0)
+ | (*(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom + 1) << 8);
+ if (move != MOVE_NONE && move != 0xFFFF)
+ movesArray[validMovesCount++] = move;
+ }
+ }
+ move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
+ | (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
+ if (move != MOVE_NONE && move != 0xFFFF)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = move;
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ }
+ else if (validMovesCount)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ i = Random() % validMovesCount;
+ gCurrentMove = movesArray[i];
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ }
+ else
+ {
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
+ ++gBattlescriptCurrInstr;
+ }
+}
+#else
+NAKED
+static void atk7C_trymirrormove(void)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ ldr r2, _080273E0 @ =gBattlersCount\n\
+ ldr r0, _080273E4 @ =gBattleStruct\n\
+ mov r10, r0\n\
+ movs r1, 0\n\
+ add r0, sp, 0x4\n\
+ _08027356:\n\
+ strh r1, [r0]\n\
+ subs r0, 0x2\n\
+ cmp r0, sp\n\
+ bge _08027356\n\
+ movs r1, 0\n\
+ mov r8, r1\n\
+ movs r5, 0\n\
+ ldrb r1, [r2]\n\
+ cmp r5, r1\n\
+ bge _080273AC\n\
+ ldr r0, _080273E8 @ =gBattlerAttacker\n\
+ ldrb r6, [r0]\n\
+ ldr r2, _080273EC @ =0x0000ffff\n\
+ mov r9, r2\n\
+ lsls r4, r6, 3\n\
+ mov r2, sp\n\
+ ldr r0, _080273E4 @ =gBattleStruct\n\
+ mov r12, r0\n\
+ adds r7, r1, 0\n\
+ _0802737C:\n\
+ cmp r5, r6\n\
+ beq _080273A4\n\
+ mov r1, r12\n\
+ ldr r0, [r1]\n\
+ adds r0, r4, r0\n\
+ adds r1, r0, 0\n\
+ adds r1, 0xE0\n\
+ ldrb r3, [r1]\n\
+ adds r0, 0xE1\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r3, r0\n\
+ cmp r3, 0\n\
+ beq _080273A4\n\
+ cmp r3, r9\n\
+ beq _080273A4\n\
+ strh r3, [r2]\n\
+ adds r2, 0x2\n\
+ movs r0, 0x1\n\
+ add r8, r0\n\
+ _080273A4:\n\
+ adds r4, 0x2\n\
+ adds r5, 0x1\n\
+ cmp r5, r7\n\
+ blt _0802737C\n\
+ _080273AC:\n\
+ ldr r1, _080273E8 @ =gBattlerAttacker\n\
+ ldrb r0, [r1]\n\
+ mov r2, r10\n\
+ ldr r1, [r2]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x98\n\
+ ldrb r3, [r1]\n\
+ adds r0, 0x99\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r3, r0\n\
+ cmp r3, 0\n\
+ beq _080273FC\n\
+ ldr r0, _080273EC @ =0x0000ffff\n\
+ cmp r3, r0\n\
+ beq _080273FC\n\
+ ldr r2, _080273F0 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ ldr r1, _080273F4 @ =0xfffffbff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r4, _080273F8 @ =gCurrentMove\n\
+ strh r3, [r4]\n\
+ b _08027426\n\
+ .align 2, 0\n\
+ _080273E0: .4byte gBattlersCount\n\
+ _080273E4: .4byte gBattleStruct\n\
+ _080273E8: .4byte gBattlerAttacker\n\
+ _080273EC: .4byte 0x0000ffff\n\
+ _080273F0: .4byte gHitMarker\n\
+ _080273F4: .4byte 0xfffffbff\n\
+ _080273F8: .4byte gCurrentMove\n\
+ _080273FC:\n\
+ mov r0, r8\n\
+ cmp r0, 0\n\
+ beq _0802746C\n\
+ ldr r2, _08027450 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08027454 @ =0xfffffbff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r1, r8\n\
+ bl __modsi3\n\
+ adds r5, r0, 0\n\
+ ldr r4, _08027458 @ =gCurrentMove\n\
+ lsls r0, r5, 1\n\
+ add r0, sp\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r4]\n\
+ _08027426:\n\
+ ldrh r0, [r4]\n\
+ movs r1, 0\n\
+ bl GetMoveTarget\n\
+ ldr r1, _0802745C @ =gBattlerTarget\n\
+ strb r0, [r1]\n\
+ ldr r5, _08027460 @ =gBattlescriptCurrInstr\n\
+ ldr r3, _08027464 @ =gBattleScriptsForMoveEffects\n\
+ ldr r2, _08027468 @ =gBattleMoves\n\
+ ldrh r1, [r4]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ str r0, [r5]\n\
+ b _0802748A\n\
+ .align 2, 0\n\
+ _08027450: .4byte gHitMarker\n\
+ _08027454: .4byte 0xfffffbff\n\
+ _08027458: .4byte gCurrentMove\n\
+ _0802745C: .4byte gBattlerTarget\n\
+ _08027460: .4byte gBattlescriptCurrInstr\n\
+ _08027464: .4byte gBattleScriptsForMoveEffects\n\
+ _08027468: .4byte gBattleMoves\n\
+ _0802746C:\n\
+ ldr r2, _0802749C @ =gSpecialStatuses\n\
+ ldr r0, _080274A0 @ =gBattlerAttacker\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x20\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ ldr r1, _080274A4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+ _0802748A:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+ _0802749C: .4byte gSpecialStatuses\n\
+ _080274A0: .4byte gBattlerAttacker\n\
+ _080274A4: .4byte gBattlescriptCurrInstr\n\
+ ");
+}
+#endif
+
+static void atk7D_setrain(void)
+{
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_RAIN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk7E_setreflect(void)
+{
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk7F_setseeded(void)
+{
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gStatuses3[gBattlerTarget] |= gBattlerAttacker;
+ gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk80_manipulatedamage(void)
+{
+ switch (gBattlescriptCurrInstr[1])
+ {
+ case ATK80_DMG_CHANGE_SIGN:
+ gBattleMoveDamage *= -1;
+ break;
+ case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
+ gBattleMoveDamage /= 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
+ break;
+ case ATK80_DMG_DOUBLED:
+ gBattleMoveDamage *= 2;
+ break;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk81_trysetrest(void)
+{
+ const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ gActiveBattler = gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
+ {
+ gBattlescriptCurrInstr = failJump;
+ }
+ else
+ {
+ if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gBattlerTarget].status1 = 3;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk82_jumpifnotfirstturn(void)
+{
+ const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ if (gDisableStructs[gBattlerAttacker].isFirstTurn)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = failJump;
+}
+
+static void atk83_nop(void)
+{
+ ++gBattlescriptCurrInstr;
+}
+
+bool8 UproarWakeUpCheck(u8 battlerId)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (!(gBattleMons[i].status2 & STATUS2_UPROAR)
+ || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
+ continue;
+ gBattleScripting.battler = i;
+
+ if (gBattlerTarget == 0xFF)
+ gBattlerTarget = i;
+ else if (gBattlerTarget == i)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ break;
+ }
+ if (i == gBattlersCount)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+static void atk84_jumpifcantmakeasleep(void)
+{
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ if (UproarWakeUpCheck(gBattlerTarget))
+ {
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else if (gBattleMons[gBattlerTarget].ability == ABILITY_INSOMNIA
+ || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT)
+ {
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattlescriptCurrInstr = jumpPtr;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk85_stockpile(void)
+{
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ ++gDisableStructs[gBattlerAttacker].stockpileCounter;
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk86_stockpiletobasedamage(void)
+{
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
+ {
+ gBattlescriptCurrInstr = jumpPtr;
+ }
+ else
+ {
+ if (gBattleCommunication[6] != 1)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0,
+ 0, gBattlerAttacker, gBattlerTarget)
+ * gDisableStructs[gBattlerAttacker].stockpileCounter;
+ gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
+
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+ }
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk87_stockpiletohpheal(void)
+{
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+
+ if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
+ {
+ gBattlescriptCurrInstr = jumpPtr;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
+ {
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr = jumpPtr;
+ gBattlerTarget = gBattlerAttacker;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter));
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
+ gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr += 5;
+ gBattlerTarget = gBattlerAttacker;
+ }
+}
+
+static void atk88_negativedamage(void)
+{
+ gBattleMoveDamage = -(gHpDealt / 2);
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ ++gBattlescriptCurrInstr;
+}
+
+#define STAT_CHANGE_WORKED 0
+#define STAT_CHANGE_DIDNT_WORK 1
+
+static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
+{
+ bool8 certain = FALSE;
+ bool8 notProtectAffected = FALSE;
+ u32 index;
+
+ if (flags & MOVE_EFFECT_AFFECTS_USER)
+ gActiveBattler = gBattlerAttacker;
+ else
+ gActiveBattler = gBattlerTarget;
+ flags &= ~(MOVE_EFFECT_AFFECTS_USER);
+ if (flags & MOVE_EFFECT_CERTAIN)
+ ++certain;
+ flags &= ~(MOVE_EFFECT_CERTAIN);
+ if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
+ ++notProtectAffected;
+ flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED);
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
+ if (statValue <= -1) // Stat decrease.
+ {
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
+ && !certain && gCurrentMove != MOVE_CURSE)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ if (gSpecialStatuses[gActiveBattler].statLowered)
+ {
+ gBattlescriptCurrInstr = BS_ptr;
+ }
+ else
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.battler = gActiveBattler;
+ gBattlescriptCurrInstr = BattleScript_MistProtected;
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
+ }
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gCurrentMove != MOVE_CURSE
+ && notProtectAffected != TRUE
+ && JumpIfMoveAffectedByProtect(0))
+ {
+ gBattlescriptCurrInstr = BattleScript_ButItFailed;
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
+ && !certain
+ && gCurrentMove != MOVE_CURSE)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ if (gSpecialStatuses[gActiveBattler].statLowered)
+ {
+ gBattlescriptCurrInstr = BS_ptr;
+ }
+ else
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.battler = gActiveBattler;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
+ }
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
+ && !certain && statId == STAT_ACC)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.battler = gActiveBattler;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
+ && !certain && statId == STAT_ATK)
+ {
+ if (flags == STAT_CHANGE_BS_PTR)
+ {
+ BattleScriptPush(BS_ptr);
+ gBattleScripting.battler = gActiveBattler;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ }
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && !flags)
+ {
+ return STAT_CHANGE_DIDNT_WORK;
+ }
+ else // try to decrease
+ {
+ statValue = -GET_STAT_BUFF_VALUE(statValue);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ index = 1;
+ if (statValue == -2)
+ {
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
+ gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
+ index = 4;
+ }
+ gBattleTextBuff2[index++] = B_BUFF_STRING;
+ gBattleTextBuff2[index++] = STRINGID_STATFELL;
+ gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8;
+ gBattleTextBuff2[index] = B_BUFF_EOS;
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
+ }
+ }
+ else // stat increase
+ {
+ statValue = GET_STAT_BUFF_VALUE(statValue);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ index = 1;
+ if (statValue == 2)
+ {
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
+ index = 4;
+ }
+ gBattleTextBuff2[index++] = B_BUFF_STRING;
+ gBattleTextBuff2[index++] = STRINGID_STATROSE;
+ gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8;
+ gBattleTextBuff2[index] = B_BUFF_EOS;
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
+ }
+ gBattleMons[gActiveBattler].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBattler].statStages[statId] < 0)
+ gBattleMons[gActiveBattler].statStages[statId] = 0;
+ if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
+ gBattleMons[gActiveBattler].statStages[statId] = 0xC;
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
+ return STAT_CHANGE_DIDNT_WORK;
+ return STAT_CHANGE_WORKED;
+}
+
+static void atk89_statbuffchange(void)
+{
+ const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk8A_normalisebuffs(void) // haze
+{
+ s32 i, j;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ for (j = 0; j < NUM_BATTLE_STATS; ++j)
+ gBattleMons[i].statStages[j] = 6;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk8B_setbide(void)
+{
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattlerAttacker] = gCurrentMove;
+ gTakenDmg[gBattlerAttacker] = 0;
+ gBattleMons[gBattlerAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk8C_confuseifrepeatingattackends(void)
+{
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE))
+ gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk8D_setmultihitcounter(void)
+{
+ if (gBattlescriptCurrInstr[1])
+ {
+ gMultiHitCounter = gBattlescriptCurrInstr[1];
+ }
+ else
+ {
+ gMultiHitCounter = Random() & 3;
+ if (gMultiHitCounter > 1)
+ gMultiHitCounter = (Random() & 3) + 2;
+ else
+ gMultiHitCounter += 2;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk8E_initmultihitstring(void)
+{
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
+ ++gBattlescriptCurrInstr;
+}
+
+static bool8 TryDoForceSwitchOut(void)
+{
+ if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
+ {
+ *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
+ }
+ else
+ {
+ u16 random = Random() & 0xFF;
+
+ if ((u32)((random * (gBattleMons[gBattlerAttacker].level + gBattleMons[gBattlerTarget].level) >> 8) + 1) <= (gBattleMons[gBattlerTarget].level / 4))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ return FALSE;
+ }
+ *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
+ }
+ gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
+ return TRUE;
+}
+
+#define MON_CAN_BATTLE(mon) (((GetMonData(mon, MON_DATA_SPECIES) && GetMonData(mon, MON_DATA_IS_EGG) != TRUE && GetMonData(mon, MON_DATA_HP))))
+
+static void atk8F_forcerandomswitch(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 i;
+ struct Pokemon *party;
+ u8 valid;
+ u8 val;
+
+ if (!GetBattlerSide(gBattlerTarget))
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ valid = 0;
+ val = 0;
+ if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
+ val = 3;
+ for (i = val; i < val + 3; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0)
+ ++valid;
+ }
+ }
+ else
+ {
+ valid = 0;
+ for (i = 0; i < 6; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0)
+ ++valid;
+ }
+ }
+
+ if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
+ || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else if (TryDoForceSwitchOut())
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ do
+ {
+ val = Random() % 3;
+ if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
+ i = val + 3;
+ else
+ i = val;
+ }
+ while (i == gBattlerPartyIndexes[gBattlerTarget]
+ || i == gBattlerPartyIndexes[gBattlerTarget ^ 2]
+ || !MON_CAN_BATTLE(&party[i]));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ do
+ {
+ i = Random() % 6;
+ }
+ while (i == gBattlerPartyIndexes[gBattlerTarget]
+ || i == gBattlerPartyIndexes[gBattlerTarget ^ 2]
+ || !MON_CAN_BATTLE(&party[i]));
+ }
+ else
+ {
+ do
+ {
+ i = Random() % 6;
+ }
+ while (i == gBattlerPartyIndexes[gBattlerTarget]
+ || !MON_CAN_BATTLE(&party[i]));
+ }
+ }
+ *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
+ if (!IsMultiBattle())
+ sub_8013F6C(gBattlerTarget);
+ sub_8127EC4(gBattlerTarget, i, 0);
+ sub_8127EC4(gBattlerTarget ^ 2, i, 1);
+ }
+ }
+ else
+ {
+ TryDoForceSwitchOut();
+ }
+}
+
+static void atk90_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
+{
+ u8 validMoves = 0;
+ u8 moveChecked;
+ u8 moveType;
+
+ while (validMoves < MAX_MON_MOVES)
+ {
+ if (gBattleMons[gBattlerAttacker].moves[validMoves] == MOVE_NONE)
+ break;
+ ++validMoves;
+ }
+ for (moveChecked = 0; moveChecked < validMoves; ++moveChecked)
+ {
+ moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
+ if (moveType == TYPE_MYSTERY)
+ {
+ if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
+ moveType = TYPE_GHOST;
+ else
+ moveType = TYPE_NORMAL;
+ }
+ if (moveType != gBattleMons[gBattlerAttacker].type1
+ && moveType != gBattleMons[gBattlerAttacker].type2)
+ {
+ break;
+ }
+ }
+ if (moveChecked == validMoves)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ do
+ {
+ while ((moveChecked = Random() & 3) >= validMoves);
+ moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
+ if (moveType == TYPE_MYSTERY)
+ {
+ if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
+ moveType = TYPE_GHOST;
+ else
+ moveType = TYPE_NORMAL;
+ }
+ }
+ while (moveType == gBattleMons[gBattlerAttacker].type1
+ || moveType == gBattleMons[gBattlerAttacker].type2);
+ SET_BATTLER_TYPE(gBattlerAttacker, moveType);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk91_givepaydaymoney(void)
+{
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney != 0)
+ {
+ u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier;
+
+ AddMoney(&gSaveBlock1Ptr->money, bonusMoney);
+ PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney)
+ BattleScriptPush(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atk92_setlightscreen(void)
+{
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk93_tryKO(void)
+{
+ u8 holdEffect, param;
+
+ if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
+ }
+ gPotentialItemEffectBattler = gBattlerTarget;
+ if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
+ {
+ RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND);
+ gSpecialStatuses[gBattlerTarget].focusBanded = 1;
+ }
+
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gLastUsedAbility = ABILITY_STURDY;
+ gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
+ RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
+ }
+ else
+ {
+ u16 chance;
+
+ if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS))
+ {
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
+ chance = TRUE;
+ else
+ chance = FALSE;
+ }
+ else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker
+ && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
+ {
+ chance = TRUE;
+ }
+ else
+ {
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
+ chance = TRUE;
+ else
+ chance = FALSE;
+ }
+ if (chance)
+ {
+ if (gProtectStructs[gBattlerTarget].endured)
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
+ }
+ else if (gSpecialStatuses[gBattlerTarget].focusBanded)
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
+ gLastUsedItem = gBattleMons[gBattlerTarget].item;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp;
+ gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
+ }
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ }
+}
+
+static void atk94_damagetohalftargethp(void) // super fang
+{
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk95_setsandstorm(void)
+{
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SANDSTORM_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk96_weatherdamage(void)
+{
+ if (((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
+ && (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT))
+ {
+ gBattleMoveDamage = 0;
+ ++gBattlescriptCurrInstr;
+ return;
+ }
+ if (WEATHER_HAS_EFFECT)
+ {
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (gBattleMons[gBattlerAttacker].type1 != TYPE_ROCK
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_STEEL
+ && gBattleMons[gBattlerAttacker].type1 != TYPE_GROUND
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_ROCK
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_STEEL
+ && gBattleMons[gBattlerAttacker].type2 != TYPE_GROUND
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SAND_VEIL
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ }
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ }
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ if (gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
+ gBattleMoveDamage = 0;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk97_tryinfatuating(void)
+{
+ struct Pokemon *monAttacker, *monTarget;
+ u16 speciesAttacker, speciesTarget;
+ u32 personalityAttacker, personalityTarget;
+
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ else
+ monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
+ else
+ monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
+ speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
+ personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
+ speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
+ personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
+ if (gBattleMons[gBattlerTarget].ability == ABILITY_OBLIVIOUS)
+ {
+ gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
+ gLastUsedAbility = ABILITY_OBLIVIOUS;
+ RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
+ }
+ else
+ {
+ if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
+ || gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION
+ || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
+ || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+}
+
+static void atk98_updatestatusicon(void)
+{
+ if (!gBattleControllerExecFlags)
+ {
+ if (gBattlescriptCurrInstr[1] == BS_PLAYER2)
+ {
+ for (gActiveBattler = gBattleControllerExecFlags; gActiveBattler < gBattlersCount; ++gActiveBattler)
+ {
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ {
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ else if (gBattlescriptCurrInstr[1] == BS_ATTACKER_WITH_PARTNER)
+ {
+ gActiveBattler = gBattlerAttacker;
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ {
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ {
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ else
+ {
+
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 2;
+ }
+ }
+}
+
+static void atk99_setmist(void)
+{
+ if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk9A_setfocusenergy(void)
+{
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atk9B_transformdataexecution(void)
+{
+ gChosenMove = 0xFFFF;
+ ++gBattlescriptCurrInstr;
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
+ || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ s32 i;
+ u8 *battleMonAttacker, *battleMonTarget;
+
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
+ gDisableStructs[gBattlerAttacker].disabledMove = MOVE_NONE;
+ gDisableStructs[gBattlerAttacker].disableTimer = 0;
+ gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
+ gDisableStructs[gBattlerAttacker].mimickedMoves = 0;
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
+ battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]);
+ battleMonTarget = (u8 *)(&gBattleMons[gBattlerTarget]);
+ for (i = 0; i < offsetof(struct BattlePokemon, pp); ++i)
+ battleMonAttacker[i] = battleMonTarget[i];
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5)
+ gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp;
+ else
+ gBattleMons[gBattlerAttacker].pp[i] = 5;
+ }
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+}
+
+static void atk9C_setsubstitute(void)
+{
+ u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
+
+ if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
+ hp = 1;
+ if (gBattleMons[gBattlerAttacker].hp <= hp)
+ {
+ gBattleMoveDamage = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static bool8 IsMoveUncopyableByMimic(u16 move)
+{
+ s32 i;
+
+ for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END && sMovesForbiddenToCopy[i] != move; ++i);
+ return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END);
+}
+
+static void atk9D_mimicattackcopy(void)
+{
+ gChosenMove = 0xFFFF;
+ if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget])
+ || gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED
+ || gLastMoves[gBattlerTarget] == 0
+ || gLastMoves[gBattlerTarget] == 0xFFFF)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget])
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ {
+ gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget];
+ if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5)
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp;
+ else
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
+ gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ }
+}
+
+static void atk9E_metronome(void)
+{
+ while (1)
+ {
+ s32 i;
+
+ gCurrentMove = (Random() & 0x1FF) + 1;
+ if (gCurrentMove >= MOVES_COUNT)
+ continue;
+ for (i = 0; i < MAX_MON_MOVES; ++i); // redundant
+ i = -1;
+ while (1)
+ {
+ ++i;
+ if (sMovesForbiddenToCopy[i] == gCurrentMove)
+ break;
+ if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
+ break;
+ }
+ if (sMovesForbiddenToCopy[i] == METRONOME_FORBIDDEN_END)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ return;
+ }
+ }
+}
+
+static void atk9F_dmgtolevel(void)
+{
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkA0_psywavedamageeffect(void)
+{
+ s32 randDamage;
+
+ while ((randDamage = (Random() & 0xF)) > 10);
+ randDamage *= 10;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkA1_counterdamagecalculator(void)
+{
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
+
+ if (gProtectStructs[gBattlerAttacker].physicalDmg
+ && sideAttacker != sideTarget
+ && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
+ {
+ gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
+
+ if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
+ gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
+ else
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+// a copy of atkA1 with the physical -> special field changes
+static void atkA2_mirrorcoatdamagecalculator(void)
+{
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
+
+ if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
+ {
+ gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
+ if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
+ gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
+ else
+ gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA3_disablelastusedattack(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
+ break;
+ }
+ if (gDisableStructs[gBattlerTarget].disabledMove == MOVE_NONE
+ && i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
+ {
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
+ gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
+ gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2;
+ gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns?
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA4_trysetencore(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
+ break;
+ if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
+ || gLastMoves[gBattlerTarget] == MOVE_ENCORE
+ || gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
+ i = 4;
+ if (gDisableStructs[gBattlerTarget].encoredMove == MOVE_NONE
+ && i != 4
+ && gBattleMons[gBattlerTarget].pp[i] != 0)
+ {
+ gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
+ gDisableStructs[gBattlerTarget].encoredMovePos = i;
+ gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3;
+ gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA5_painsplitdmgcalc(void)
+{
+ if (!(gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE))
+ {
+ s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
+ s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
+ u8 *storeLoc = (void *)(&gBattleScripting.painSplitHp);
+
+ storeLoc[0] = (painSplitHp);
+ storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
+ storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
+ storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA6_settypetorandomresistance(void) // conversion 2
+{
+ if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
+ || gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
+ && gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ s32 i, j, rands;
+
+ for (rands = 0; rands < 1000; ++rands)
+ {
+ while (((i = (Random() & 0x7F)) > sizeof(gTypeEffectiveness) / 3));
+ i *= 3;
+ if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattlerAttacker]
+ && TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
+ && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
+ {
+ SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i));
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i));
+
+ gBattlescriptCurrInstr += 5;
+ return;
+ }
+ }
+ for (j = 0, rands = 0; rands < sizeof(gTypeEffectiveness); j += 3, rands += 3)
+ {
+ switch (TYPE_EFFECT_ATK_TYPE(j))
+ {
+ case TYPE_ENDTABLE:
+ case TYPE_FORESIGHT:
+ break;
+ default:
+ if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattlerAttacker]
+ && TYPE_EFFECT_MULTIPLIER(j) <= 5
+ && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(i)))
+ {
+ SET_BATTLER_TYPE(gBattlerAttacker, TYPE_EFFECT_DEF_TYPE(rands));
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
+
+ gBattlescriptCurrInstr += 5;
+ return;
+ }
+ break;
+ }
+ }
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA7_setalwayshitflag(void)
+{
+ gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS);
+ gStatuses3[gBattlerTarget] |= 0x10;
+ gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkA8_copymovepermanently(void) // sketch
+{
+ gChosenMove = 0xFFFF;
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
+ && gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
+ && gLastPrintedMoves[gBattlerTarget] != 0
+ && gLastPrintedMoves[gBattlerTarget] != 0xFFFF
+ && gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ if (gBattleMons[gBattlerAttacker].moves[i] != MOVE_SKETCH && gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
+ break;
+ if (i != MAX_MON_MOVES)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else // sketch worked
+ {
+ struct MovePpInfo movePpData;
+
+ gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget];
+ gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp;
+ gActiveBattler = gBattlerAttacker;
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i];
+ movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i];
+ }
+ movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
+ BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
+ MarkBattlerForControllerExec(gActiveBattler);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static bool8 IsTwoTurnsMove(u16 move)
+{
+ if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
+ || gBattleMoves[move].effect == EFFECT_RAZOR_WIND
+ || gBattleMoves[move].effect == EFFECT_SKY_ATTACK
+ || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
+ || gBattleMoves[move].effect == EFFECT_BIDE)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
+{
+ if (move == MOVE_NONE || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
+ || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
+{
+ // first argument is unused
+ if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ && (gBattleWeather & WEATHER_SUN_ANY))
+ return 2;
+ if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
+ || gBattleMoves[move].effect == EFFECT_RAZOR_WIND
+ || gBattleMoves[move].effect == EFFECT_SKY_ATTACK
+ || gBattleMoves[move].effect == EFFECT_SOLARBEAM
+ || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
+ || gBattleMoves[move].effect == EFFECT_BIDE)
+ if ((gHitMarker & HITMARKER_CHARGING))
+ return 1;
+ return 2;
+}
+
+static void atkA9_trychoosesleeptalkmove(void)
+{
+ s32 i;
+ u8 unusableMovesBits = 0;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattlerAttacker].moves[i])
+ || gBattleMons[gBattlerAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBattlerAttacker].moves[i] == MOVE_UPROAR
+ || IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i]))
+ {
+ unusableMovesBits |= gBitTable[i];
+ }
+ }
+ unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
+ if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+ else // at least one move can be chosen
+ {
+ u32 movePosition;
+
+ do
+ movePosition = Random() & 3;
+ while ((gBitTable[movePosition] & unusableMovesBits));
+ gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
+ gCurrMovePos = movePosition;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkAA_setdestinybond(void)
+{
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
+ ++gBattlescriptCurrInstr;
+}
+
+static void TrySetDestinyBondToHappen(void)
+{
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gBattlerTarget);
+
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND
+ && sideAttacker != sideTarget
+ && !(gHitMarker & HITMARKER_GRUDGE))
+ gHitMarker |= HITMARKER_DESTINYBOND;
+}
+
+static void atkAB_trysetdestinybondtohappen(void)
+{
+ TrySetDestinyBondToHappen();
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkAC_remaininghptopower(void)
+{
+ s32 i;
+ s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerAttacker].maxHP, 48);
+
+ for (i = 0; i < (s32)sizeof(sFlailHpScaleToPowerTable); i += 2)
+ {
+ if (hpFraction <= sFlailHpScaleToPowerTable[i])
+ break;
+ }
+ gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1];
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkAD_tryspiteppreduce(void)
+{
+ if (gLastMoves[gBattlerTarget] != MOVE_NONE && gLastMoves[gBattlerTarget] != 0xFFFF)
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i])
+ break;
+ if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
+ {
+ s32 ppToDeduct = (Random() & 3) + 2;
+
+ if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
+ ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
+ ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
+ gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
+ gActiveBattler = gBattlerTarget;
+ if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ {
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ gBattlescriptCurrInstr += 5;
+ if (gBattleMons[gBattlerTarget].pp[i] == 0)
+ CancelMultiTurnMoves(gBattlerTarget);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkAE_healpartystatus(void)
+{
+ u32 zero = 0;
+ u8 toHeal = 0;
+
+ if (gCurrentMove == MOVE_HEAL_BELL)
+ {
+ struct Pokemon *party;
+ s32 i;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+ else
+ {
+ RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
+ }
+ gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ {
+ if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+ else
+ {
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
+ }
+ }
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
+ u8 abilityNum = GetMonData(&party[i], MON_DATA_ABILITY_NUM);
+
+ if (species != SPECIES_NONE && species != SPECIES_EGG)
+ {
+ u8 ability;
+
+ if (gBattlerPartyIndexes[gBattlerAttacker] == i)
+ ability = gBattleMons[gBattlerAttacker].ability;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && gBattlerPartyIndexes[gActiveBattler] == i
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ ability = gBattleMons[gActiveBattler].ability;
+ else
+ ability = GetAbilityBySpecies(species, abilityNum);
+ if (ability != ABILITY_SOUNDPROOF)
+ toHeal |= (1 << i);
+ }
+ }
+ }
+ else // Aromatherapy
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ toHeal = 0x3F;
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ {
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
+ }
+
+ }
+ if (toHeal)
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkAF_cursetarget(void)
+{
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkB0_trysetspikes(void)
+{
+ u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+
+ if (gSideTimers[targetSide].spikesAmount == 3)
+ {
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES;
+ ++gSideTimers[targetSide].spikesAmount;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkB1_setforesight(void)
+{
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkB2_trysetperishsong(void)
+{
+ s32 i;
+ s32 notAffectedCount = 0;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gStatuses3[i] & STATUS3_PERISH_SONG
+ || gBattleMons[i].ability == ABILITY_SOUNDPROOF)
+ {
+ ++notAffectedCount;
+ }
+ else
+ {
+ gStatuses3[i] |= STATUS3_PERISH_SONG;
+ gDisableStructs[i].perishSongTimer = 3;
+ gDisableStructs[i].perishSongTimerStartValue = 3;
+ }
+ }
+ PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
+ if (notAffectedCount == gBattlersCount)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atkB3_rolloutdamagecalculation(void)
+{
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ {
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
+ }
+ else
+ {
+ s32 i;
+
+ if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
+ {
+ gDisableStructs[gBattlerAttacker].rolloutTimer = 5;
+ gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5;
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattlerAttacker] = gCurrentMove;
+ }
+ if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+ for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); ++i)
+ gDynamicBasePower *= 2;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL)
+ gDynamicBasePower *= 2;
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atkB4_jumpifconfusedandstatmaxed(void)
+{
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
+ && gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 12)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atkB5_furycuttercalc(void)
+{
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ {
+ gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
+ }
+ else
+ {
+ s32 i;
+
+ if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
+ ++gDisableStructs[gBattlerAttacker].furyCutterCounter;
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+
+ for (i = 1; i < gDisableStructs[gBattlerAttacker].furyCutterCounter; ++i)
+ gDynamicBasePower *= 2;
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atkB6_happinesstodamagecalculation(void)
+{
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
+ gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;
+ else // EFFECT_FRUSTRATION
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBattlerAttacker].friendship) / 25;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkB7_presentdamagecalculation(void)
+{
+ s32 rand = Random() & 0xFF;
+
+ if (rand < 102)
+ {
+ gDynamicBasePower = 40;
+ }
+ else if (rand < 178)
+ {
+ gDynamicBasePower = 80;
+ }
+ else if (rand < 204)
+ {
+ gDynamicBasePower = 120;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ if (rand < 204)
+ {
+ gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
+ }
+ else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp)
+ {
+ gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
+ }
+ else
+ {
+ gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE);
+ gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
+ }
+}
+
+static void atkB8_setsafeguard(void)
+{
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkB9_magnitudedamagecalculation(void)
+{
+ s32 magnitude = Random() % 100;
+
+ if (magnitude < 5)
+ {
+ gDynamicBasePower = 10;
+ magnitude = 4;
+ }
+ else if (magnitude < 15)
+ {
+ gDynamicBasePower = 30;
+ magnitude = 5;
+ }
+ else if (magnitude < 35)
+ {
+ gDynamicBasePower = 50;
+ magnitude = 6;
+ }
+ else if (magnitude < 65)
+ {
+ gDynamicBasePower = 70;
+ magnitude = 7;
+ }
+ else if (magnitude < 85)
+ {
+ gDynamicBasePower = 90;
+ magnitude = 8;
+ }
+ else if (magnitude < 95)
+ {
+ gDynamicBasePower = 110;
+ magnitude = 9;
+ }
+ else
+ {
+ gDynamicBasePower = 150;
+ magnitude = 10;
+ }
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
+ if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // a valid target was found
+ break;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkBA_jumpifnopursuitswitchdmg(void)
+{
+ if (gMultiHitCounter == 1)
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ else
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ }
+ else
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ else
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ }
+ if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE
+ && gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget)
+ && !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
+ && gBattleMons[gBattlerAttacker].hp
+ && !gDisableStructs[gBattlerTarget].truantCounter
+ && gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
+ {
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gBattlerByTurnOrder[i] == gBattlerTarget)
+ gActionsByTurnOrder[i] = 11;
+ gCurrentMove = MOVE_PURSUIT;
+ gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
+ gBattlescriptCurrInstr += 5;
+ gBattleScripting.animTurn = 1;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkBB_setsunny(void)
+{
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SUN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkBC_maxattackhalvehp(void) // belly drum
+{
+ u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
+
+ if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
+ halfHp = 1;
+ if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12
+ && gBattleMons[gBattlerAttacker].hp > halfHp)
+ {
+ gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkBD_copyfoestats(void) // psych up
+{
+ s32 i;
+
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i];
+ gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
+}
+
+static void atkBE_rapidspinfree(void)
+{
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
+ {
+ gBattleScripting.battler = gBattlerTarget;
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker);
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattlerAttacker * 2 + 1);
+ gBattleTextBuff1[4] = B_BUFF_EOS;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WrapFree;
+ }
+ else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
+ {
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BATTLER);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
+ }
+ else if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SPIKES)
+ {
+ gSideStatuses[GetBattlerSide(gBattlerAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].spikesAmount = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SpikesFree;
+ }
+ else
+ {
+ ++gBattlescriptCurrInstr;
+ }
+}
+
+static void atkBF_setdefensecurlbit(void)
+{
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC0_recoverbasedonsunlight(void)
+{
+ gBattlerTarget = gBattlerAttacker;
+ if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
+ {
+ if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
+ else // not sunny weather
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
+
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkC1_hiddenpowercalc(void)
+{
+ s32 powerBits, typeBits;
+
+ powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
+ | ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
+ | ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
+ | ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
+ | ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
+ | ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
+ typeBits = ((gBattleMons[gBattlerAttacker].hpIV & 1) << 0)
+ | ((gBattleMons[gBattlerAttacker].attackIV & 1) << 1)
+ | ((gBattleMons[gBattlerAttacker].defenseIV & 1) << 2)
+ | ((gBattleMons[gBattlerAttacker].speedIV & 1) << 3)
+ | ((gBattleMons[gBattlerAttacker].spAttackIV & 1) << 4)
+ | ((gBattleMons[gBattlerAttacker].spDefenseIV & 1) << 5);
+ gDynamicBasePower = (40 * powerBits) / 63 + 30;
+ gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1;
+ if (gBattleStruct->dynamicMoveType >= TYPE_MYSTERY)
+ ++gBattleStruct->dynamicMoveType;
+ gBattleStruct->dynamicMoveType |= 0xC0;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC2_selectfirstvalidtarget(void)
+{
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; ++gBattlerTarget)
+ if (gBattlerTarget != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
+ break;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC3_trysetfutureattack(void)
+{
+ if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
+ gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
+ gWishFutureKnock.futureSightDmg[gBattlerTarget] = CalculateBaseDamage(&gBattleMons[gBattlerAttacker],
+ &gBattleMons[gBattlerTarget],
+ gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)],
+ 0,
+ 0,
+ gBattlerAttacker,
+ gBattlerTarget);
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10;
+ if (gCurrentMove == MOVE_DOOM_DESIRE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkC4_trydobeatup(void)
+{
+ struct Pokemon *party;
+
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ if (gBattleMons[gBattlerTarget].hp == 0)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 beforeLoop = gBattleCommunication[0];
+
+ for (;gBattleCommunication[0] < 6; ++gBattleCommunication[0])
+ {
+ if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG
+ && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
+ break;
+ }
+ if (gBattleCommunication[0] < 6)
+ {
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0])
+ gBattlescriptCurrInstr += 9;
+ gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
+ gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
+ gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense;
+ gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
+ if (gProtectStructs[gBattlerAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+ ++gBattleCommunication[0];
+ }
+ else if (beforeLoop != 0)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
+ }
+}
+
+static void atkC5_setsemiinvulnerablebit(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER;
+ break;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC6_clearsemiinvulnerablebit(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBattlerAttacker] &= ~STATUS3_UNDERWATER;
+ break;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC7_setminimize(void)
+{
+ if (gHitMarker & HITMARKER_OBEYS)
+ gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC8_sethail(void)
+{
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ {
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_HAIL;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
+{
+ if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
+ && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
+ && gBattleCommunication[6] != 1)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gActiveBattler = gBattlerAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkCA_setforcedtarget(void) // follow me
+{
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
+ gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkCB_setcharge(void)
+{
+ gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBattlerAttacker].chargeTimer = 2;
+ gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkCC_callterrainattack(void) // nature power
+{
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = sNaturePowerMoves[gBattleTerrain];
+ gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
+ BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
+{
+ if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
+ {
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ gBattlescriptCurrInstr += 5;
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkCE_settorment(void)
+{
+ if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkCF_jumpifnodamage(void)
+{
+ if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+}
+
+static void atkD0_settaunt(void)
+{
+ if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
+ {
+ gDisableStructs[gBattlerTarget].tauntTimer = 2;
+ gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkD1_trysethelpinghand(void)
+{
+ gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ && !gProtectStructs[gBattlerAttacker].helpingHand
+ && !gProtectStructs[gBattlerTarget].helpingHand)
+ {
+ gProtectStructs[gBattlerTarget].helpingHand = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkD2_tryswapitems(void) // trick
+{
+ // opponent can't swap items with player in regular battles
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER
+ || (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
+ && gTrainerBattleOpponent_A != 0x400))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
+ u8 sideTarget = GetBattlerSide(gBattlerTarget);
+
+ // you can't swap items if they were knocked off in regular battles
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
+ && gTrainerBattleOpponent_A != 0x400
+ && (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
+ || gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ // can't swap if two pokemon don't have an item
+ // or if either of them is an enigma berry or a mail
+ else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0)
+ || gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY
+ || gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
+ || IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ // check if ability prevents swapping
+ else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
+ {
+ gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
+ }
+ // took a while, but all checks passed and items can be safely swapped
+ else
+ {
+ u16 oldItemAtk, *newItemAtk;
+
+ newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker];
+ oldItemAtk = gBattleMons[gBattlerAttacker].item;
+ *newItemAtk = gBattleMons[gBattlerTarget].item;
+ gBattleMons[gBattlerAttacker].item = 0;
+ gBattleMons[gBattlerTarget].item = oldItemAtk;
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
+ MarkBattlerForControllerExec(gBattlerAttacker);
+ gActiveBattler = gBattlerTarget;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ MarkBattlerForControllerExec(gBattlerTarget);
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
+
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
+ *(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
+ gBattlescriptCurrInstr += 5;
+ PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
+ PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
+ if (oldItemAtk != ITEM_NONE && *newItemAtk != ITEM_NONE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item
+ else if (oldItemAtk == ITEM_NONE && *newItemAtk != ITEM_NONE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing
+ }
+ }
+}
+
+static void atkD3_trycopyability(void) // role play
+{
+ if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE && gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
+ {
+ gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
+ gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkD4_trywish(void)
+{
+ switch (gBattlescriptCurrInstr[1])
+ {
+ case 0: // use wish
+ if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
+ {
+ gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
+ gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ }
+ break;
+ case 1: // heal effect
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ break;
+ }
+}
+
+static void atkD5_trysetroots(void) // ingrain
+{
+ if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBattlerAttacker] |= STATUS3_ROOTED;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD6_doubledamagedealtifdamaged(void)
+{
+ if ((gProtectStructs[gBattlerAttacker].physicalDmg != 0
+ && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
+ || (gProtectStructs[gBattlerAttacker].specialDmg != 0
+ && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
+ {
+ gBattleScripting.dmgMultiplier = 2;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkD7_setyawn(void)
+{
+ if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
+ || gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBattlerTarget] |= 0x1000;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD8_setdamagetohealthdifference(void)
+{
+ if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD9_scaledamagebyhealthratio(void)
+{
+ if (gDynamicBasePower == 0)
+ {
+ u8 power = gBattleMoves[gCurrentMove].power;
+
+ gDynamicBasePower = gBattleMons[gBattlerAttacker].hp * power / gBattleMons[gBattlerAttacker].maxHP;
+ if (gDynamicBasePower == 0)
+ gDynamicBasePower = 1;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkDA_tryswapabilities(void) // skill swap
+{
+ if ((gBattleMons[gBattlerAttacker].ability == 0
+ && gBattleMons[gBattlerTarget].ability == 0)
+ || gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD
+ || gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
+ || gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 abilityAtk = gBattleMons[gBattlerAttacker].ability;
+
+ gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
+ gBattleMons[gBattlerTarget].ability = abilityAtk;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkDB_tryimprison(void)
+{
+ if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 battlerId, sideAttacker;
+
+ sideAttacker = GetBattlerSide(gBattlerAttacker);
+ PressurePPLoseOnUsingImprison(gBattlerAttacker);
+ for (battlerId = 0; battlerId < gBattlersCount; ++battlerId)
+ {
+ if (sideAttacker != GetBattlerSide(battlerId))
+ {
+ s32 attackerMoveId;
+
+ for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; ++attackerMoveId)
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
+ && gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ break;
+ }
+ if (attackerMoveId != MAX_MON_MOVES)
+ {
+ gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS;
+ gBattlescriptCurrInstr += 5;
+ break;
+ }
+ }
+ }
+ if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkDC_trysetgrudge(void)
+{
+ if (gStatuses3[gBattlerAttacker] & STATUS3_GRUDGE)
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gStatuses3[gBattlerAttacker] |= STATUS3_GRUDGE;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkDD_weightdamagecalculation(void)
+{
+ s32 i;
+
+ for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
+ {
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), 1))
+ break;
+ }
+ if (sWeightToDamageTable[i] != 0xFFFF)
+ gDynamicBasePower = sWeightToDamageTable[i + 1];
+ else
+ gDynamicBasePower = 120;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkDE_assistattackselect(void)
+{
+ s32 chooseableMovesNo = 0;
+ struct Pokemon *party;
+ s32 monId, moveId;
+ u16 *movesArray = gBattleStruct->assistPossibleMoves;
+
+ if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+ for (monId = 0; monId < PARTY_SIZE; ++monId)
+ {
+ if (monId == gBattlerPartyIndexes[gBattlerAttacker]
+ || GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE
+ || GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG)
+ continue;
+ for (moveId = 0; moveId < MAX_MON_MOVES; ++moveId)
+ {
+ s32 i = 0;
+ u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
+
+ if (IsInvalidForSleepTalkOrAssist(move))
+ continue;
+ for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; ++i);
+ if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END || move == MOVE_NONE)
+ continue;
+ movesArray[chooseableMovesNo] = move;
+ ++chooseableMovesNo;
+ }
+ }
+ if (chooseableMovesNo)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
+ gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkDF_trysetmagiccoat(void)
+{
+ gBattlerTarget = gBattlerAttacker;
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gProtectStructs[gBattlerAttacker].bounceMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkE0_trysetsnatch(void) // snatch
+{
+ gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gProtectStructs[gBattlerAttacker].stealMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkE1_trygetintimidatetarget(void)
+{
+ u8 side;
+
+ gBattleScripting.battler = gBattleStruct->intimidateBattler;
+ side = GetBattlerSide(gBattleScripting.battler);
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
+ for (;gBattlerTarget < gBattlersCount; ++gBattlerTarget)
+ if (GetBattlerSide(gBattlerTarget) != side && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
+ break;
+ if (gBattlerTarget >= gBattlersCount)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atkE2_switchoutabilities(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+ switch (gBattleMons[gActiveBattler].ability)
+ {
+ case ABILITY_NATURAL_CURE:
+ gBattleMons[gActiveBattler].status1 = 0;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atkE3_jumpifhasnohp(void)
+{
+ gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
+
+ if (gBattleMons[gActiveBattler].hp == 0)
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atkE4_getsecretpowereffect(void)
+{
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP;
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
+ break;
+ case BATTLE_TERRAIN_MOUNTAIN:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
+ break;
+ default:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS;
+ break;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkE5_pickup(void)
+{
+ s32 i;
+ u32 j;
+ u16 species, heldItem;
+ u32 ability;
+
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+ if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM) != ABILITY_NONE)
+ ability = gBaseStats[species].abilities[1];
+ else
+ ability = gBaseStats[species].abilities[0];
+ if (ability == ABILITY_PICKUP && species != SPECIES_NONE && species != SPECIES_EGG && heldItem == ITEM_NONE && !(Random() % 10))
+ {
+ s32 random = Random() % 100;
+
+ for (j = 0; j < 15; ++j)
+ if (sPickupItems[j].chance > random)
+ break;
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[j]);
+ }
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkE6_docastformchangeanimation(void)
+{
+ gActiveBattler = gBattleScripting.battler;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
+ *(&gBattleStruct->formToChangeInto) |= 0x80;
+ BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkE7_trycastformdatachange(void)
+{
+ u8 form;
+
+ ++gBattlescriptCurrInstr;
+ form = CastformDataTypeChange(gBattleScripting.battler);
+ if (form)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ *(&gBattleStruct->formToChangeInto) = form - 1;
+ }
+}
+
+static void atkE8_settypebasedhalvers(void) // water and mud sport
+{
+ bool8 worked = FALSE;
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
+ {
+ if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT))
+ {
+ gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ worked = TRUE;
+ }
+ }
+ else // water sport
+ {
+ if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
+ {
+ gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ worked = TRUE;
+ }
+ }
+ if (worked)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+}
+
+static void atkE9_setweatherballtype(void)
+{
+ if (WEATHER_HAS_EFFECT)
+ {
+ if (gBattleWeather & WEATHER_ANY)
+ gBattleScripting.dmgMultiplier = 2;
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80;
+ else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80;
+ else if (gBattleWeather & WEATHER_HAIL_ANY)
+ *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80;
+ else
+ *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkEA_tryrecycleitem(void)
+{
+ u16 *usedHeldItem;
+
+ gActiveBattler = gBattlerAttacker;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ if (*usedHeldItem != ITEM_NONE && gBattleMons[gActiveBattler].item == ITEM_NONE)
+ {
+ gLastUsedItem = *usedHeldItem;
+ *usedHeldItem = ITEM_NONE;
+ gBattleMons[gActiveBattler].item = gLastUsedItem;
+ BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkEB_settypetoterrain(void)
+{
+ if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
+ {
+ SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkEC_pursuitrelated(void)
+{
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gChosenActionByBattler[gActiveBattler] == 0
+ && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
+ {
+ gActionsByTurnOrder[gActiveBattler] = 11;
+ gCurrentMove = MOVE_PURSUIT;
+ gBattlescriptCurrInstr += 5;
+ gBattleScripting.animTurn = 1;
+ gBattleScripting.field_20 = gBattlerAttacker;
+ gBattlerAttacker = gActiveBattler;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkED_snatchsetbattlers(void)
+{
+ gEffectBattler = gBattlerAttacker;
+ if (gBattlerAttacker == gBattlerTarget)
+ gBattlerAttacker = gBattlerTarget = gBattleScripting.battler;
+ else
+ gBattlerTarget = gBattleScripting.battler;
+ gBattleScripting.battler = gEffectBattler;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkEE_removelightscreenreflect(void) // brick break
+{
+ u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+
+ if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
+ {
+ gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT);
+ gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
+ gSideTimers[opposingSide].reflectTimer = 0;
+ gSideTimers[opposingSide].lightscreenTimer = 0;
+ gBattleScripting.animTurn = 1;
+ gBattleScripting.animTargetsHit = 1;
+ }
+ else
+ {
+ gBattleScripting.animTurn = 0;
+ gBattleScripting.animTargetsHit = 0;
+ }
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkEF_handleballthrow(void)
+{
+ u8 ballMultiplier = 0;
+
+ if (!gBattleControllerExecFlags)
+ {
+ gActiveBattler = gBattlerAttacker;
+ gBattlerTarget = gBattlerAttacker ^ BIT_SIDE;
+ if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
+ {
+ BtlController_EmitBallThrowAnim(0, BALL_GHOST_DODGE);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr = BattleScript_GhostBallDodge;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
+ }
+ else if (gBattleTypeFlags & (BATTLE_TYPE_POKEDUDE | BATTLE_TYPE_OLDMAN_TUTORIAL))
+ {
+ BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr = gUnknown_81D9A88;
+ }
+ else
+ {
+ u32 odds;
+ u8 catchRate;
+
+ if (gLastUsedItem == ITEM_SAFARI_BALL)
+ catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
+ else
+ catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate;
+
+ if (gLastUsedItem > ITEM_SAFARI_BALL)
+ {
+ switch (gLastUsedItem)
+ {
+ case ITEM_NET_BALL:
+ if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG))
+ ballMultiplier = 30;
+ else
+ ballMultiplier = 10;
+ break;
+ case ITEM_DIVE_BALL:
+ if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
+ ballMultiplier = 35;
+ else
+ ballMultiplier = 10;
+ break;
+ case ITEM_NEST_BALL:
+ if (gBattleMons[gBattlerTarget].level < 40)
+ {
+ ballMultiplier = 40 - gBattleMons[gBattlerTarget].level;
+ if (ballMultiplier <= 9)
+ ballMultiplier = 10;
+ }
+ else
+ {
+ ballMultiplier = 10;
+ }
+ break;
+ case ITEM_REPEAT_BALL:
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT))
+ ballMultiplier = 30;
+ else
+ ballMultiplier = 10;
+ break;
+ case ITEM_TIMER_BALL:
+ ballMultiplier = gBattleResults.battleTurnCounter + 10;
+ if (ballMultiplier > 40)
+ ballMultiplier = 40;
+ break;
+ case ITEM_LUXURY_BALL:
+ case ITEM_PREMIER_BALL:
+ ballMultiplier = 10;
+ break;
+ }
+ }
+ else
+ ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2];
+ odds = (catchRate * ballMultiplier / 10)
+ * (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2)
+ / (3 * gBattleMons[gBattlerTarget].maxHP);
+ if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
+ odds *= 2;
+ if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
+ odds = (odds * 15) / 10;
+ if (gLastUsedItem != ITEM_SAFARI_BALL)
+ {
+ if (gLastUsedItem == ITEM_MASTER_BALL)
+ {
+ gBattleResults.usedMasterBall = TRUE;
+ }
+ else
+ {
+ if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF)
+ gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
+ }
+ }
+ if (odds > 254) // mon caught
+ {
+ BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+ if (CalculatePlayerPartyCount() == 6)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else // mon may be caught, calculate shakes
+ {
+ u8 shakes;
+
+ odds = Sqrt(Sqrt(16711680 / odds));
+ odds = 1048560 / odds;
+ for (shakes = 0; shakes < 4 && Random() < odds; ++shakes);
+ if (gLastUsedItem == ITEM_MASTER_BALL)
+ shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
+ BtlController_EmitBallThrowAnim(0, shakes);
+ MarkBattlerForControllerExec(gActiveBattler);
+ if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
+ {
+ gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
+ if (CalculatePlayerPartyCount() == 6)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else // not caught
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
+ gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
+ }
+ }
+ }
+ }
+}
+
+static void atkF0_givecaughtmon(void)
+{
+ if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
+ {
+ if (!sub_80CC7B4())
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_0x4037)));
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ }
+ else
+ {
+ StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_0x4037)));
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC))
+ ++gBattleCommunication[MULTISTRING_CHOOSER];
+ }
+ gBattleResults.caughtMonSpecies = gBattleMons[gBattlerAttacker ^ BIT_SIDE].species;
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkF1_trysetcaughtmondexflags(void)
+{
+ u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
+ u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL);
+
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
+ {
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkF2_displaydexinfo(void)
+{
+ u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
+
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
+ ++gBattleCommunication[0];
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ FreeAllWindowBuffers();
+ gBattleCommunication[TASK_ID] = sub_8106B60(species);
+ ++gBattleCommunication[0];
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active
+ && gMain.callback2 == BattleMainCB2
+ && !gTasks[gBattleCommunication[TASK_ID]].isActive)
+ {
+ CpuFill32(0, (void *)VRAM, VRAM_SIZE);
+ SetVBlankCallback(VBlankCB_Battle);
+ ++gBattleCommunication[0];
+ }
+ break;
+ case 3:
+ sub_800F34C();
+ LoadBattleTextboxAndBackground();
+ gBattle_BG3_X = 0x100;
+ ++gBattleCommunication[0];
+ break;
+ case 4:
+ if (!IsDma3ManagerBusyWithBgCopy())
+ {
+ CreateMonPicSprite_HandleDeoxys(species,
+ gBattleMons[B_POSITION_OPPONENT_LEFT].otId,
+ gBattleMons[B_POSITION_OPPONENT_LEFT].personality,
+ TRUE,
+ 120,
+ 64,
+ 0,
+ 0xFFFF);
+ CpuFill32(0, gPlttBufferFaded, BG_PLTT_SIZE);
+ BeginNormalPaletteFade(0x1FFFF, 0, 0x10, 0, RGB_BLACK);
+ ShowBg(0);
+ ShowBg(3);
+ ++gBattleCommunication[0];
+ }
+ break;
+ case 5:
+ if (!gPaletteFade.active)
+ ++gBattlescriptCurrInstr;
+ break;
+ }
+}
+
+void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags)
+{
+ s32 destY, destX;
+ u16 var = 0;
+
+ for (destY = yStart; destY <= yEnd; ++destY)
+ {
+ for (destX = xStart; destX <= xEnd; ++destX)
+ {
+ if (destY == yStart)
+ {
+ if (destX == xStart)
+ var = 0x1022;
+ else if (destX == xEnd)
+ var = 0x1024;
+ else
+ var = 0x1023;
+ }
+ else if (destY == yEnd)
+ {
+ if (destX == xStart)
+ var = 0x1028;
+ else if (destX == xEnd)
+ var = 0x102A;
+ else
+ var = 0x1029;
+ }
+ else
+ {
+ if (destX == xStart)
+ var = 0x1025;
+ else if (destX == xEnd)
+ var = 0x1027;
+ else
+ var = 0x1026;
+ }
+ if (flags & WINDOW_CLEAR)
+ var = 0;
+ if (flags & WINDOW_x80)
+ CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11);
+ else
+ CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11);
+ }
+ }
+ CopyBgTilemapBufferToVram(1);
+}
+
+void BattleCreateYesNoCursorAt(void)
+{
+ u16 src[2];
+
+ src[0] = 1;
+ src[1] = 2;
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+void BattleDestroyYesNoCursorAt(void)
+{
+ u16 src[2];
+
+ src[0] = 32;
+ src[1] = 32;
+ CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x18, 9 + (2 * gBattleCommunication[1]), 1, 2, 0x11);
+ CopyBgTilemapBufferToVram(0);
+}
+
+static void atkF3_trygivecaughtmonnick(void)
+{
+ switch (gBattleCommunication[MULTIUSE_STATE])
+ {
+ case 0:
+ HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
+ BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xE);
+ ++gBattleCommunication[MULTIUSE_STATE];
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ break;
+ case 1:
+ if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 0;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ PlaySE(SE_SELECT);
+ BattleDestroyYesNoCursorAt();
+ gBattleCommunication[CURSOR_POSITION] = 1;
+ BattleCreateYesNoCursorAt();
+ }
+ if (JOY_NEW(A_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[CURSOR_POSITION] == 0)
+ {
+ ++gBattleCommunication[MULTIUSE_STATE];
+ BeginFastPaletteFade(3);
+ }
+ else
+ {
+ gBattleCommunication[MULTIUSE_STATE] = 4;
+ }
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ gBattleCommunication[MULTIUSE_STATE] = 4;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ FreeAllWindowBuffers();
+ DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
+ GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]),
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
+ BattleMainCB2);
+ ++gBattleCommunication[MULTIUSE_STATE];
+ }
+ break;
+ case 3:
+ if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
+ {
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ }
+ break;
+ case 4:
+ if (CalculatePlayerPartyCount() == PARTY_SIZE)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
+ break;
+ }
+}
+
+static void atkF4_subattackerhpbydmg(void)
+{
+ gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkF5_removeattackerstatus1(void)
+{
+ gBattleMons[gBattlerAttacker].status1 = 0;
+ ++gBattlescriptCurrInstr;
+}
+
+static void atkF6_finishaction(void)
+{
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+}
+
+static void atkF7_finishturn(void)
+{
+ gCurrentActionFuncId = B_ACTION_FINISHED;
+ gCurrentTurnActionNumber = gBattlersCount;
+}
diff --git a/src/battle_util.c b/src/battle_util.c
new file mode 100644
index 000000000..b8360758c
--- /dev/null
+++ b/src/battle_util.c
@@ -0,0 +1,3200 @@
+#include "global.h"
+#include "item.h"
+#include "text.h"
+#include "util.h"
+#include "link.h"
+#include "berry.h"
+#include "random.h"
+#include "pokemon.h"
+#include "string_util.h"
+#include "field_weather.h"
+#include "event_data.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_scripts.h"
+#include "battle_message.h"
+#include "constants/battle_anim.h"
+#include "battle_controllers.h"
+#include "battle_string_ids.h"
+#include "battle_ai_script_commands.h"
+#include "constants/battle.h"
+#include "constants/moves.h"
+#include "constants/items.h"
+#include "constants/flags.h"
+#include "constants/species.h"
+#include "constants/weather.h"
+#include "constants/abilities.h"
+#include "constants/pokemon.h"
+#include "constants/hold_effects.h"
+#include "constants/battle_move_effects.h"
+#include "constants/battle_script_commands.h"
+
+static const u16 sSoundMovesTable[] =
+{
+ MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
+ MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
+};
+
+u8 GetBattlerForBattleScript(u8 caseId)
+{
+ u32 ret = 0;
+
+ switch (caseId)
+ {
+ case BS_TARGET:
+ ret = gBattlerTarget;
+ break;
+ case BS_ATTACKER:
+ ret = gBattlerAttacker;
+ break;
+ case BS_EFFECT_BATTLER:
+ ret = gEffectBattler;
+ break;
+ case BS_BATTLER_0:
+ ret = 0;
+ break;
+ case BS_SCRIPTING:
+ ret = gBattleScripting.battler;
+ break;
+ case BS_FAINTED:
+ ret = gBattlerFainted;
+ break;
+ case 5:
+ ret = gBattlerFainted;
+ break;
+ case BS_PLAYER1:
+ ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ case BS_OPPONENT1:
+ ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 4:
+ case 6:
+ case 8:
+ case 9:
+ break;
+ }
+ return ret;
+}
+
+void PressurePPLose(u8 target, u8 attacker, u16 move)
+{
+ s32 i;
+
+ if (gBattleMons[target].ability == ABILITY_PRESSURE)
+ {
+ for (i = 0; i < MAX_MON_MOVES && gBattleMons[attacker].moves[i] != move; ++i);
+ if (i != MAX_MON_MOVES)
+ {
+ if (gBattleMons[attacker].pp[i])
+ --gBattleMons[attacker].pp[i];
+ if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[i]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ }
+ }
+}
+
+void PressurePPLoseOnUsingImprison(u8 attacker)
+{
+ s32 i, j;
+ s32 imprisonPos = 4;
+ u8 atkSide = GetBattlerSide(attacker);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ {
+ for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_IMPRISON; ++j);
+ if (j != MAX_MON_MOVES)
+ {
+ imprisonPos = j;
+ if (gBattleMons[attacker].pp[j])
+ --gBattleMons[attacker].pp[j];
+ }
+ }
+ }
+ if (imprisonPos != 4
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+}
+
+void PressurePPLoseOnUsingPerishSong(u8 attacker)
+{
+ s32 i, j;
+ s32 perishSongPos = 4;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
+ {
+ for (j = 0; j < MAX_MON_MOVES && gBattleMons[attacker].moves[j] != MOVE_PERISH_SONG; ++j);
+ if (j != MAX_MON_MOVES)
+ {
+ perishSongPos = j;
+ if (gBattleMons[attacker].pp[j])
+ --gBattleMons[attacker].pp[j];
+ }
+ }
+ }
+ if (perishSongPos != MAX_MON_MOVES
+ && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos]))
+ {
+ gActiveBattler = attacker;
+ BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+}
+
+void MarkAllBattlersForControllerExec(void)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
+ else
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattleControllerExecFlags |= gBitTable[i];
+}
+
+void MarkBattlerForControllerExec(u8 battlerId)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
+ else
+ gBattleControllerExecFlags |= gBitTable[battlerId];
+}
+
+void sub_8017298(u8 arg0)
+{
+ s32 i;
+
+ for (i = 0; i < GetLinkPlayerCount(); ++i)
+ gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
+ gBattleControllerExecFlags &= ~(0x10000000 << arg0);
+}
+
+void CancelMultiTurnMoves(u8 battler)
+{
+ gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
+ gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gDisableStructs[battler].rolloutTimer = 0;
+ gDisableStructs[battler].furyCutterCounter = 0;
+}
+
+bool8 WasUnableToUseMove(u8 battler)
+{
+ if (gProtectStructs[battler].prlzImmobility
+ || gProtectStructs[battler].targetNotAffected
+ || gProtectStructs[battler].usedImprisonedMove
+ || gProtectStructs[battler].loveImmobility
+ || gProtectStructs[battler].usedDisabledMove
+ || gProtectStructs[battler].usedTauntedMove
+ || gProtectStructs[battler].flag2Unknown
+ || gProtectStructs[battler].flinchImmobility
+ || gProtectStructs[battler].confusionSelfDmg)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void PrepareStringBattle(u16 stringId, u8 battler)
+{
+ gActiveBattler = battler;
+ BtlController_EmitPrintString(0, stringId);
+ MarkBattlerForControllerExec(gActiveBattler);
+}
+
+void ResetSentPokesToOpponentValue(void)
+{
+ s32 i;
+ u32 bits = 0;
+
+ gSentPokesToOpponent[0] = 0;
+ gSentPokesToOpponent[1] = 0;
+ for (i = 0; i < gBattlersCount; i += 2)
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
+ for (i = 1; i < gBattlersCount; i += 2)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
+}
+
+void sub_8017434(u8 battler)
+{
+ s32 i = 0;
+ u32 bits = 0;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ u8 flank = ((battler & BIT_FLANK) >> 1);
+
+ gSentPokesToOpponent[flank] = 0;
+ for (i = 0; i < gBattlersCount; i += 2)
+ if (!(gAbsentBattlerFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlerPartyIndexes[i]];
+ gSentPokesToOpponent[flank] = bits;
+ }
+}
+
+void sub_80174B8(u8 battler)
+{
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ sub_8017434(battler);
+ }
+ else
+ {
+ s32 i;
+
+ for (i = 1; i < gBattlersCount; ++i)
+ gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
+ }
+}
+
+void BattleScriptPush(const u8 *bsPtr)
+{
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
+}
+
+void BattleScriptPushCursor(void)
+{
+ gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
+}
+
+void BattleScriptPop(void)
+{
+ gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
+}
+
+u8 TrySetCantSelectMoveBattleScript(void)
+{
+ u8 holdEffect;
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
+ u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
+
+ if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
+ {
+ gBattleScripting.battler = gActiveBattler;
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
+ limitations = 1;
+ }
+ if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
+ ++limitations;
+ }
+ if (gDisableStructs[gActiveBattler].tauntTimer && !gBattleMoves[move].power)
+ {
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
+ ++limitations;
+ }
+ if (GetImprisonedMovesCount(gActiveBattler, move))
+ {
+ gCurrentMove = move;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove;
+ ++limitations;
+ }
+ if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
+ gPotentialItemEffectBattler = gActiveBattler;
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBattler].item;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
+ ++limitations;
+ }
+ if (!gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]])
+ {
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
+ ++limitations;
+ }
+ return limitations;
+}
+
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
+ s32 i;
+
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[battlerId].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
+ gPotentialItemEffectBattler = battlerId;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
+
+ if (unusable == 0xF) // All moves are unusable.
+ {
+ gProtectStructs[gActiveBattler].noValidMoves = 1;
+ gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler))) | (Random() & 2));
+ else
+ gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)));
+ }
+ else
+ {
+ gProtectStructs[gActiveBattler].noValidMoves = 0;
+ }
+ return (unusable == 0xF);
+}
+
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
+{
+ s32 i;
+ u8 imprisonedMoves = 0;
+ u8 battlerSide = GetBattlerSide(battlerId);
+
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
+ {
+ s32 j;
+
+ for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j);
+ if (j < MAX_MON_MOVES)
+ ++imprisonedMoves;
+ }
+ }
+ return imprisonedMoves;
+}
+
+enum
+{
+ ENDTURN_ORDER,
+ ENDTURN_REFLECT,
+ ENDTURN_LIGHT_SCREEN,
+ ENDTURN_MIST,
+ ENDTURN_SAFEGUARD,
+ ENDTURN_WISH,
+ ENDTURN_RAIN,
+ ENDTURN_SANDSTORM,
+ ENDTURN_SUN,
+ ENDTURN_HAIL,
+ ENDTURN_FIELD_COUNT,
+};
+
+u8 DoFieldEndTurnEffects(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; ++gBattlerAttacker);
+ for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; ++gBattlerTarget);
+ do
+ {
+ u8 side;
+
+ switch (gBattleStruct->turnCountersTracker)
+ {
+ case ENDTURN_ORDER:
+ for (i = 0; i < gBattlersCount; ++i)
+ gBattlerByTurnOrder[i] = i;
+ for (i = 0; i < gBattlersCount - 1; ++i)
+ {
+ s32 j;
+
+ for (j = i + 1; j < gBattlersCount; ++j)
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
+ SwapTurnOrder(i, j);
+ }
+ {
+ u8 *var = &gBattleStruct->turnCountersTracker;
+
+ ++*var;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ // fall through
+ case ENDTURN_REFLECT:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimers[side].reflectTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_LIGHT_SCREEN:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimers[side].lightscreenTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_MIST:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
+ if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_MIST;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = side;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
+ ++effect;
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_SAFEGUARD:
+ while (gBattleStruct->turnSideTracker < 2)
+ {
+ side = gBattleStruct->turnSideTracker;
+ gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
+ if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimers[side].safeguardTimer == 0)
+ {
+ gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
+ BattleScriptExecute(BattleScript_SafeguardEnds);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ ++gBattleStruct->turnCountersTracker;
+ gBattleStruct->turnSideTracker = 0;
+ }
+ break;
+ case ENDTURN_WISH:
+ while (gBattleStruct->turnSideTracker < gBattlersCount)
+ {
+ gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.wishCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattlerTarget = gActiveBattler;
+ BattleScriptExecute(BattleScript_WishComesTrue);
+ ++effect;
+ }
+ ++gBattleStruct->turnSideTracker;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_RAIN:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ BattleScriptExecute(BattleScript_RainContinuesOrEnds);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_SANDSTORM:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_SUN:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_HAIL:
+ if (gBattleWeather & WEATHER_HAIL_ANY)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+ }
+ gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnCountersTracker;
+ break;
+ case ENDTURN_FIELD_COUNT:
+ ++effect;
+ break;
+ }
+ } while (!effect);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+enum
+{
+ ENDTURN_INGRAIN,
+ ENDTURN_ABILITIES,
+ ENDTURN_ITEMS1,
+ ENDTURN_LEECH_SEED,
+ ENDTURN_POISON,
+ ENDTURN_BAD_POISON,
+ ENDTURN_BURN,
+ ENDTURN_NIGHTMARES,
+ ENDTURN_CURSE,
+ ENDTURN_WRAP,
+ ENDTURN_UPROAR,
+ ENDTURN_THRASH,
+ ENDTURN_DISABLE,
+ ENDTURN_ENCORE,
+ ENDTURN_LOCK_ON,
+ ENDTURN_CHARGE,
+ ENDTURN_TAUNT,
+ ENDTURN_YAWN,
+ ENDTURN_ITEMS2,
+ ENDTURN_BATTLER_COUNT
+};
+
+u8 DoBattlerEndTurnEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
+ {
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->turnEffectsBattlerId;
+ }
+ else
+ {
+ switch (gBattleStruct->turnEffectsTracker)
+ {
+ case ENDTURN_INGRAIN: // ingrain
+ if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_IngrainTurnHeal);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ABILITIES: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ITEMS1: // item effects
+ if (ItemBattleEffects(1, gActiveBattler, FALSE))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ITEMS2: // item effects again
+ if (ItemBattleEffects(1, gActiveBattler, TRUE))
+ ++effect;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_LEECH_SEED: // leech seed
+ if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
+ && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleScripting.animArg1 = gBattlerTarget;
+ gBattleScripting.animArg2 = gBattlerAttacker;
+ BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_POISON: // poison
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BAD_POISON: // toxic poison
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) // not 16 turns
+ gBattleMons[gActiveBattler].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BURN: // burn
+ if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_BurnTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_NIGHTMARES: // spooky nightmares
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ // R/S does not perform this sleep check, which causes the nightmare effect to
+ // persist even after the affected Pokemon has been awakened by Shed Skin.
+ if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_NightmareTurnDmg);
+ ++effect;
+ }
+ else
+ {
+ gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_CURSE: // curse
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_CurseTurnDmg);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_WRAP: // wrap
+ if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
+ {
+ gBattleMons[gActiveBattler].status2 -= 0x2000;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MOVE;
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ ++effect;
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_UPROAR: // uproar
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
+ {
+ for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; ++gBattlerAttacker)
+ {
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(BattleScript_MonWokeUpInUproar);
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ }
+ if (gBattlerAttacker != gBattlersCount)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBattlerAttacker = gActiveBattler;
+ gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBattler);
+ }
+ BattleScriptExecute(BattleScript_PrintUproarOverTurns);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_THRASH: // thrash
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBattler].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBattler))
+ CancelMultiTurnMoves(gActiveBattler);
+ else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
+ BattleScriptExecute(BattleScript_ThrashConfuses);
+ ++effect;
+ }
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_DISABLE: // disable
+ if (gDisableStructs[gActiveBattler].disableTimer != 0)
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
+ break;
+ }
+ if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE;
+ gDisableStructs[gActiveBattler].disableTimer = 0;
+ }
+ else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
+ {
+ gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE;
+ BattleScriptExecute(BattleScript_DisabledNoMore);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_ENCORE: // encore
+ if (gDisableStructs[gActiveBattler].encoreTimer != 0)
+ {
+ if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
+ }
+ else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
+ || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE;
+ gDisableStructs[gActiveBattler].encoreTimer = 0;
+ BattleScriptExecute(BattleScript_EncoredNoMore);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_LOCK_ON: // lock-on decrement
+ if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBattler] -= 0x8;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_CHARGE: // charge
+ if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0)
+ gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_TAUNT: // taunt
+ if (gDisableStructs[gActiveBattler].tauntTimer)
+ --gDisableStructs[gActiveBattler].tauntTimer;
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_YAWN: // yawn
+ if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBattler] -= 0x800;
+ if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
+ && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
+ {
+ CancelMultiTurnMoves(gActiveBattler);
+ gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gEffectBattler = gActiveBattler;
+ BattleScriptExecute(BattleScript_YawnMakesAsleep);
+ ++effect;
+ }
+ }
+ ++gBattleStruct->turnEffectsTracker;
+ break;
+ case ENDTURN_BATTLER_COUNT: // done
+ gBattleStruct->turnEffectsTracker = 0;
+ ++gBattleStruct->turnEffectsBattlerId;
+ break;
+ }
+ if (effect)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 HandleWishPerishSongOnTurnEnd(void)
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ switch (gBattleStruct->wishPerishSongState)
+ {
+ case 0:
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->wishPerishSongBattlerId;
+ continue;
+ }
+ ++gBattleStruct->wishPerishSongBattlerId;
+ if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
+ && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
+ && gBattleMons[gActiveBattler].hp != 0)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
+ gBattlerTarget = gActiveBattler;
+ gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
+ gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
+ BattleScriptExecute(BattleScript_MonTookFutureAttack);
+ return TRUE;
+ }
+ }
+ {
+ u8 *state = &gBattleStruct->wishPerishSongState;
+
+ *state = 1;
+ gBattleStruct->wishPerishSongBattlerId = 0;
+ }
+ // fall through
+ case 1:
+ while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
+ {
+ gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ {
+ ++gBattleStruct->wishPerishSongBattlerId;
+ continue;
+ }
+ ++gBattleStruct->wishPerishSongBattlerId;
+ if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
+ {
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer);
+ if (gDisableStructs[gActiveBattler].perishSongTimer == 0)
+ {
+ gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
+ gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
+ }
+ else
+ {
+ --gDisableStructs[gActiveBattler].perishSongTimer;
+ gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ return TRUE;
+ }
+ }
+ break;
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return FALSE;
+}
+
+#define FAINTED_ACTIONS_MAX_CASE 7
+
+bool8 HandleFaintedMonActions(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return FALSE;
+ do
+ {
+ s32 i;
+ switch (gBattleStruct->faintedActionsState)
+ {
+ case 0:
+ gBattleStruct->faintedActionsBattlerId = 0;
+ ++gBattleStruct->faintedActionsState;
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
+ gAbsentBattlerFlags &= ~(gBitTable[i]);
+ }
+ // fall through
+ case 1:
+ do
+ {
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
+ {
+ BattleScriptExecute(BattleScript_GiveExp);
+ gBattleStruct->faintedActionsState = 2;
+ return TRUE;
+ }
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 3;
+ break;
+ case 2:
+ sub_8017434(gBattlerFainted);
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 3;
+ else
+ gBattleStruct->faintedActionsState = 1;
+ break;
+ case 3:
+ gBattleStruct->faintedActionsBattlerId = 0;
+ ++gBattleStruct->faintedActionsState;
+ // fall through
+ case 4:
+ do
+ {
+ gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
+ if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
+ && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
+ {
+ BattleScriptExecute(BattleScript_HandleFaintedMon);
+ gBattleStruct->faintedActionsState = 5;
+ return TRUE;
+ }
+ } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
+ gBattleStruct->faintedActionsState = 6;
+ break;
+ case 5:
+ if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
+ gBattleStruct->faintedActionsState = 6;
+ else
+ gBattleStruct->faintedActionsState = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, TRUE) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
+ return TRUE;
+ ++gBattleStruct->faintedActionsState;
+ break;
+ case FAINTED_ACTIONS_MAX_CASE:
+ break;
+ }
+ } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
+ return FALSE;
+}
+
+void TryClearRageStatuses(void)
+{
+ s32 i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
+ gBattleMons[i].status2 &= ~(STATUS2_RAGE);
+}
+
+enum
+{
+ CANCELLER_FLAGS,
+ CANCELLER_ASLEEP,
+ CANCELLER_FROZEN,
+ CANCELLER_TRUANT,
+ CANCELLER_RECHARGE,
+ CANCELLER_FLINCH,
+ CANCELLER_DISABLED,
+ CANCELLER_TAUNTED,
+ CANCELLER_IMPRISONED,
+ CANCELLER_CONFUSED,
+ CANCELLER_PARALYSED,
+ CANCELLER_GHOST,
+ CANCELLER_IN_LOVE,
+ CANCELLER_BIDE,
+ CANCELLER_THAW,
+ CANCELLER_END,
+};
+
+u8 AtkCanceller_UnableToUseMove(void)
+{
+ u8 effect = 0;
+ s32 *bideDmg = &gBattleScripting.bideDmg;
+
+ do
+ {
+ switch (gBattleStruct->atkCancellerTracker)
+ {
+ case CANCELLER_FLAGS: // flags clear
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_ASLEEP: // check being asleep
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ {
+ if (UproarWakeUpCheck(gBattlerAttacker))
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u8 toSub;
+
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
+ else
+ gBattleMons[gBattlerAttacker].status1 -= toSub;
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
+ {
+ if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 2;
+ }
+ }
+ else
+ {
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_FROZEN: // check being frozen
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
+ {
+ if (Random() % 5)
+ {
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ else
+ {
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ }
+ }
+ else // unfreeze
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_TRUANT: // truant
+ if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
+ {
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_RECHARGE: // recharge
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBattlerAttacker].rechargeTimer = 0;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_FLINCH: // flinch
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
+ {
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_DISABLED: // disabled move
+ if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE)
+ {
+ gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
+ gBattleScripting.battler = gBattlerAttacker;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_TAUNTED: // taunt
+ if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
+ {
+ gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_IMPRISONED: // imprisoned
+ if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
+ {
+ gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_CONFUSED: // confusion
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
+ {
+ --gBattleMons[gBattlerAttacker].status2;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
+ {
+ if (Random() & 1)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptPushCursor();
+ }
+ else // confusion dmg
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlerTarget = gBattlerAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
+ }
+ else // snapped out of confusion
+ {
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
+ }
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_PARALYSED: // paralysis
+ if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
+ {
+ gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_GHOST: // GHOST in pokemon tower
+ if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST)
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ gBattlescriptCurrInstr = gUnknown_81D9180;
+ else
+ gBattlescriptCurrInstr = gUnknown_81D9192;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_IN_LOVE: // infatuation
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
+ {
+ gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ if (Random() & 1)
+ {
+ BattleScriptPushCursor();
+ }
+ else
+ {
+ BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gProtectStructs[gBattlerAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBattlerAttacker);
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_BIDE: // bide
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattleMons[gBattlerAttacker].status2 -= 0x100;
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ }
+ else
+ {
+ if (gTakenDmg[gBattlerAttacker])
+ {
+ gCurrentMove = MOVE_BIDE;
+ *bideDmg = gTakenDmg[gBattlerAttacker] * 2;
+ gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
+ if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
+ gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
+ gBattlescriptCurrInstr = BattleScript_BideAttack;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
+ }
+ effect = 1;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_THAW: // move thawing
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
+ {
+ gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ effect = 2;
+ }
+ ++gBattleStruct->atkCancellerTracker;
+ break;
+ case CANCELLER_END:
+ break;
+ }
+
+ } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && !effect);
+ if (effect == 2)
+ {
+ gActiveBattler = gBattlerAttacker;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
+ return effect;
+}
+
+bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
+{
+ u8 playerId, flankId;
+ struct Pokemon *party;
+ s32 i;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ return FALSE;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ playerId = GetBattlerMultiplayerId(battler);
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ flankId = GetLinkTrainerFlankId(playerId);
+ for (i = flankId * 3; i < flankId * 3 + 3; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == flankId * 3 + 3);
+ }
+ else
+ {
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ {
+ playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ party = gEnemyParty;
+ }
+ else
+ {
+ playerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ flankId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ party = gPlayerParty;
+ }
+ if (partyIdBattlerOn1 == PARTY_SIZE)
+ partyIdBattlerOn1 = gBattlerPartyIndexes[playerId];
+ if (partyIdBattlerOn2 == PARTY_SIZE)
+ partyIdBattlerOn2 = gBattlerPartyIndexes[flankId];
+ for (i = 0; i < PARTY_SIZE; ++i)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
+ && i != partyIdBattlerOn1
+ && i != partyIdBattlerOn2
+ && i != *(gBattleStruct->monToSwitchIntoId + playerId)
+ && i != flankId[gBattleStruct->monToSwitchIntoId])
+ break;
+ }
+ return (i == PARTY_SIZE);
+ }
+ }
+}
+
+enum
+{
+ CASTFORM_NO_CHANGE,
+ CASTFORM_TO_NORMAL,
+ CASTFORM_TO_FIRE,
+ CASTFORM_TO_WATER,
+ CASTFORM_TO_ICE,
+};
+
+u8 CastformDataTypeChange(u8 battler)
+{
+ u8 formChange = 0;
+ if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
+ return CASTFORM_NO_CHANGE;
+ if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_NORMAL);
+ return CASTFORM_TO_NORMAL;
+ }
+ if (!WEATHER_HAS_EFFECT)
+ return CASTFORM_NO_CHANGE;
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_NORMAL);
+ formChange = CASTFORM_TO_NORMAL;
+ }
+ if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_FIRE);
+ formChange = CASTFORM_TO_FIRE;
+ }
+ if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_WATER);
+ formChange = CASTFORM_TO_WATER;
+ }
+ if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
+ {
+ SET_BATTLER_TYPE(battler, TYPE_ICE);
+ formChange = CASTFORM_TO_ICE;
+ }
+ return formChange;
+}
+
+u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg)
+{
+ u8 effect = 0;
+ struct Pokemon *pokeAtk;
+ struct Pokemon *pokeDef;
+ u16 speciesAtk;
+ u16 speciesDef;
+ u32 pidAtk;
+ u32 pidDef;
+
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ else
+ pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
+ if (gBattlerTarget >= gBattlersCount)
+ gBattlerTarget = battler;
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
+ pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
+ else
+ pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
+ speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
+ pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
+ speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
+ pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // Why isn't that check done at the beginning?
+ {
+ u8 moveType;
+ s32 i;
+ u8 side;
+ u8 target1;
+
+ if (special)
+ gLastUsedAbility = special;
+ else
+ gLastUsedAbility = gBattleMons[battler].ability;
+ if (!moveArg)
+ moveArg = gCurrentMove;
+ GET_MOVE_TYPE(moveArg, moveType);
+ if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST
+ && (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE))
+ return effect;
+ switch (caseID)
+ {
+ case ABILITYEFFECT_ON_SWITCHIN: // 0
+ if (gBattlerAttacker >= gBattlersCount)
+ gBattlerAttacker = battler;
+ switch (gLastUsedAbility)
+ {
+ case ABILITYEFFECT_SWITCH_IN_WEATHER:
+ switch (GetCurrentWeather())
+ {
+ case WEATHER_RAIN:
+ case WEATHER_RAIN_THUNDERSTORM:
+ case WEATHER_DOWNPOUR:
+ if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ {
+ gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case WEATHER_SANDSTORM:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case WEATHER_DROUGHT:
+ if (!(gBattleWeather & WEATHER_SUN_ANY))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
+ BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
+ }
+ break;
+ case ABILITY_DRIZZLE:
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_SAND_STREAM:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_DROUGHT:
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_INTIMIDATE:
+ if (!(gSpecialStatuses[battler].intimidatedMon))
+ {
+ gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[battler].intimidatedMon = 1;
+ }
+ break;
+ case ABILITY_FORECAST:
+ effect = CastformDataTypeChange(battler);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.battler = battler;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ }
+ break;
+ case ABILITY_TRACE:
+ if (!(gSpecialStatuses[battler].traced))
+ {
+ gStatuses3[battler] |= STATUS3_TRACE;
+ gSpecialStatuses[battler].traced = 1;
+ }
+ break;
+ case ABILITY_CLOUD_NINE:
+ case ABILITY_AIR_LOCK:
+ {
+ for (target1 = 0; target1 < gBattlersCount; ++target1)
+ {
+ effect = CastformDataTypeChange(target1);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.battler = target1;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_ENDTURN: // 1
+ if (gBattleMons[battler].hp != 0)
+ {
+ gBattlerAttacker = battler;
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_RAIN_DISH:
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ && gBattleMons[battler].maxHP > gBattleMons[battler].hp)
+ {
+ gLastUsedAbility = ABILITY_RAIN_DISH; // why
+ BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ ++effect;
+ }
+ break;
+ case ABILITY_SHED_SKIN:
+ if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
+ {
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ gBattleMons[battler].status1 = 0;
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); // fix nightmare glitch
+ gBattleScripting.battler = gActiveBattler = battler;
+ BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ ++effect;
+ }
+ break;
+ case ABILITY_SPEED_BOOST:
+ if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
+ {
+ ++gBattleMons[battler].statStages[STAT_SPEED];
+ gBattleScripting.animArg1 = 0x11;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
+ gBattleScripting.battler = battler;
+ ++effect;
+ }
+ break;
+ case ABILITY_TRUANT:
+ gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVES_BLOCK: // 2
+ if (gLastUsedAbility == ABILITY_SOUNDPROOF)
+ {
+ for (i = 0; sSoundMovesTable[i] != 0xFFFF; ++i)
+ if (sSoundMovesTable[i] == moveArg)
+ break;
+ if (sSoundMovesTable[i] != 0xFFFF)
+ {
+ if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
+ gHitMarker |= HITMARKER_NO_PPDEDUCT;
+ gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
+ effect = 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_ABSORBING: // 3
+ if (moveArg)
+ {
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_VOLT_ABSORB:
+ if (moveType == TYPE_ELECTRIC && gBattleMoves[moveArg].power != 0)
+ {
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_ABSORB:
+ if (moveType == TYPE_WATER && gBattleMoves[moveArg].power != 0)
+ {
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_FLASH_FIRE:
+ if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
+ {
+ if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE;
+ effect = 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ if (gProtectStructs[gBattlerAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ effect = 2;
+ }
+ }
+ break;
+ }
+ if (effect == 1)
+ {
+ if (gBattleMons[battler].maxHP == gBattleMons[battler].hp)
+ {
+ if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
+ else
+ gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVE_END: // Think contact abilities.
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_COLOR_CHANGE:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && moveArg != MOVE_STRUGGLE
+ && gBattleMoves[moveArg].power != 0
+ && TARGET_TURN_DAMAGED
+ && !IS_BATTLER_OF_TYPE(battler, moveType)
+ && gBattleMons[battler].hp != 0)
+ {
+ SET_BATTLER_TYPE(battler, moveType);
+ PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
+ ++effect;
+ }
+ break;
+ case ABILITY_ROUGH_SKIN:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
+ ++effect;
+ }
+ break;
+ case ABILITY_EFFECT_SPORE:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 10) == 0)
+ {
+ do
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS
+ gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_POISON_POINT:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_STATIC:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && TARGET_TURN_DAMAGED
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_FLAME_BODY:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && TARGET_TURN_DAMAGED
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITY_CUTE_CHARM:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gBattleMons[gBattlerAttacker].hp != 0
+ && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
+ && (gBattleMoves[moveArg].flags & FLAG_MAKES_CONTACT)
+ && TARGET_TURN_DAMAGED
+ && gBattleMons[gBattlerTarget].hp != 0
+ && (Random() % 3) == 0
+ && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
+ {
+ gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ ++effect;
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_IMMUNITY: // 5
+ for (battler = 0; battler < gBattlersCount; ++battler)
+ {
+ switch (gBattleMons[battler].ability)
+ {
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[battler].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[battler].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[battler].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[battler].status1 = 0;
+ break;
+ case 2: // get rid of confusion
+ gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION);
+ break;
+ case 3: // get rid of infatuation
+ gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION);
+ break;
+ }
+
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
+ gBattleScripting.battler = battler;
+ gActiveBattler = battler;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ return effect;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FORECAST: // 6
+ for (battler = 0; battler < gBattlersCount; ++battler)
+ {
+ if (gBattleMons[battler].ability == ABILITY_FORECAST)
+ {
+ effect = CastformDataTypeChange(battler);
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ gBattleScripting.battler = battler;
+ *(&gBattleStruct->formToChangeInto) = effect - 1;
+ return effect;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_SYNCHRONIZE: // 7
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
+ gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
+ gBattleScripting.battler = gBattlerTarget;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
+ if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
+ gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
+ gBattleScripting.battler = gBattlerAttacker;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ ++effect;
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE1: // 9
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3);
+ gBattleStruct->intimidateBattler = i;
+ ++effect;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_TRACE: // 11
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
+ {
+ u8 target2;
+
+ side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
+ target1 = GetBattlerAtPosition(side);
+ target2 = GetBattlerAtPosition(side + BIT_FLANK);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
+ && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ ++effect;
+ }
+ else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
+ {
+ gActiveBattler = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ ++effect;
+ }
+ else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ gActiveBattler = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ ++effect;
+ }
+ }
+ else
+ {
+ gActiveBattler = target1;
+ if (gBattleMons[target1].ability && gBattleMons[target1].hp)
+ {
+ gBattleMons[i].ability = gBattleMons[target1].ability;
+ gLastUsedAbility = gBattleMons[target1].ability;
+ ++effect;
+ }
+ }
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
+ gStatuses3[i] &= ~(STATUS3_TRACE);
+ gBattleScripting.battler = i;
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
+ break;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE2: // 10
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_IntimidateActivates;
+ gBattleStruct->intimidateBattler = i;
+ ++effect;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FIELD_SPORT: // 14
+ switch (gLastUsedAbility)
+ {
+ case 0xFD:
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gStatuses3[i] & STATUS3_MUDSPORT)
+ effect = i + 1;
+ break;
+ case 0xFE:
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gStatuses3[i] & STATUS3_WATERSPORT)
+ effect = i + 1;
+ break;
+ default:
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_CHECK_ON_FIELD: // 19
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ break;
+ }
+ }
+ if (!effect)
+ {
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability && GetBattlerSide(i) == side && i != battler)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ ++effect;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17
+ side = GetBattlerSide(battler);
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ ++effect;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_ON_FIELD: // 18
+ for (i = 0; i < gBattlersCount; ++i)
+ {
+ if (gBattleMons[i].ability == ability && i != battler)
+ {
+ gLastUsedAbility = ability;
+ ++effect;
+ }
+ }
+ break;
+ }
+ if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
+ RecordAbilityBattle(battler, gLastUsedAbility);
+ }
+ return effect;
+}
+
+void BattleScriptExecute(const u8 *BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
+ gCurrentActionFuncId = 0;
+}
+
+void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
+{
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands;
+}
+
+enum
+{
+ ITEM_NO_EFFECT,
+ ITEM_STATUS_CHANGE,
+ ITEM_EFFECT_OTHER,
+ ITEM_PP_CHANGE,
+ ITEM_HP_CHANGE,
+ ITEM_STATS_CHANGE,
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
+ }
+ else
+ {
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBattlerAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
+ atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBattlerTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
+ defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
+ }
+ switch (caseID)
+ {
+ case ITEMEFFECT_ON_SWITCH_IN:
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ gBattleStruct->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[battlerId].hp)
+ {
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = battlerHoldEffectParam;
+ if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon *mon;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
+ else
+ mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
+ for (i = 0; i < MAX_MON_MOVES; ++i)
+ {
+ move = GetMonData(mon, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(mon, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + battlerHoldEffectParam > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + battlerHoldEffectParam;
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
+ BattleScriptExecute(BattleScript_BerryPPHealEnd2);
+ BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBattlerForControllerExec(gActiveBattler);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemEffectBattle(battlerId, battlerHoldEffect);
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
+ {
+ PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
+ gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
+ gBattleMoveDamage *= -1;
+ if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
+ PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_ATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_ATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_DEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_DEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPEED, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPEED;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPATK, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPATK;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
+ {
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
+ gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
+ BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
+ {
+ for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i);
+ if (i != 5)
+ {
+ do
+ i = Random() % 5;
+ while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
+ PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
+ gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff2[1] = B_BUFF_STRING;
+ gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
+ gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
+ gBattleTextBuff2[4] = B_BUFF_STRING;
+ gBattleTextBuff2[5] = STRINGID_STATROSE;
+ gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
+ gBattleTextBuff2[7] = EOS;
+ gEffectBattler = battlerId;
+ SET_STATCHANGER(i + 1, 2, FALSE);
+ gBattleScripting.animArg1 = 0x21 + i + 6;
+ gBattleScripting.animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
+ BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
+ BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
+ BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ ++i;
+ }
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ ++i;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = gBattlerAttacker = battlerId;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i]))
+ gBattleMons[battlerId].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case ITEMEFFECT_MOVE_END:
+ for (battlerId = 0; battlerId < gBattlersCount; ++battlerId)
+ {
+ gLastUsedItem = gBattleMons[battlerId].item;
+ if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
+ {
+ battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
+ battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
+ }
+ else
+ {
+ battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (battlerHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
+ {
+ gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[battlerId].status1 = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < NUM_BATTLE_STATS; ++i)
+ {
+ if (gBattleMons[battlerId].statStages[i] < 6)
+ {
+ gBattleMons[battlerId].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleScripting.battler = battlerId;
+ gPotentialItemEffectBattler = battlerId;
+ gActiveBattler = battlerId;
+ BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBattlerForControllerExec(gActiveBattler);
+ break;
+ }
+ }
+ break;
+ case ITEMEFFECT_KINGSROCK_SHELLBELL:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && TARGET_TURN_DAMAGED
+ && (Random() % 100) < battlerHoldEffectParam
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBattlerTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
+ BattleScriptPushCursor();
+ SetMoveEffect(0, 0);
+ BattleScriptPop();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
+ && gSpecialStatuses[gBattlerTarget].dmg != 0
+ && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
+ && gBattlerAttacker != gBattlerTarget
+ && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
+ && gBattleMons[gBattlerAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gPotentialItemEffectBattler = gBattlerAttacker;
+ gBattleScripting.battler = gBattlerAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBattlerTarget].dmg = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ ++effect;
+ }
+ break;
+ }
+ }
+ break;
+ }
+ return effect;
+}
+
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
+{
+ gDisableStructs[battlerId].furyCutterCounter = 0;
+ gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
+}
+
+void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
+{
+ if (!gBattleControllerExecFlags)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 setTarget)
+{
+ u8 targetBattler = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (setTarget)
+ moveTarget = setTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+ switch (moveTarget)
+ {
+ case MOVE_TARGET_SELECTED:
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBattler = gSideTimers[side].followmeTarget;
+ else
+ {
+ side = GetBattlerSide(gBattlerAttacker);
+ do
+ {
+ targetBattler = Random() % gBattlersCount;
+ } while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBattler ^= BIT_FLANK;
+ RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
+ gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case MOVE_TARGET_DEPENDS:
+ case MOVE_TARGET_BOTH:
+ case MOVE_TARGET_FOES_AND_ALLY:
+ case MOVE_TARGET_OPPONENTS_FIELD:
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
+ break;
+ case MOVE_TARGET_RANDOM:
+ side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBattler = gSideTimers[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
+ {
+ if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
+ {
+ if (Random() & 1)
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ else
+ targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ else
+ targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ }
+ if (gAbsentBattlerFlags & gBitTable[targetBattler])
+ targetBattler ^= BIT_FLANK;
+ }
+ else
+ targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
+ break;
+ case MOVE_TARGET_USER_OR_SELECTED:
+ case MOVE_TARGET_USER:
+ targetBattler = gBattlerAttacker;
+ break;
+ }
+ *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
+ return targetBattler;
+}
+
+static bool32 HasObedientBitSet(u8 battlerId)
+{
+ if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT
+ || (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
+ && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW))
+ return TRUE;
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
+}
+
+u8 IsMonDisobedient(void)
+{
+ s32 rnd;
+ s32 calc;
+ u8 obedienceLevel = 0;
+
+ if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
+ return 0;
+ if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
+ {
+ if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827))
+ return 0;
+ obedienceLevel = 10;
+ if (FlagGet(FLAG_0x821))
+ obedienceLevel = 30;
+ if (FlagGet(FLAG_0x823))
+ obedienceLevel = 50;
+ if (FlagGet(FLAG_0x825))
+ obedienceLevel = 70;
+ }
+ if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep;
+ return 1;
+ }
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR
+ {
+ calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ gCurrMovePos = gChosenMovePos = Random() & 3;
+ while (gBitTable[gCurrMovePos] & calc);
+ gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
+ gBattlerTarget = GetMoveTarget(gCalledMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+
+ for (i = 0; i < gBattlersCount; ++i)
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ if (i == gBattlersCount)
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
+ gBattlerTarget = gBattlerAttacker;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}
diff --git a/src/battle_util2.c b/src/battle_util2.c
new file mode 100644
index 000000000..6a3f3525b
--- /dev/null
+++ b/src/battle_util2.c
@@ -0,0 +1,102 @@
+#include "global.h"
+#include "bg.h"
+#include "battle.h"
+#include "pokemon.h"
+#include "malloc.h"
+#include "trainer_tower.h"
+#include "battle_util2.h"
+
+void AllocateBattleResources(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
+ InitTrainerTowerBattleStruct();
+ if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
+ {
+ void **ptr = gUnknown_3005EE0;
+ s32 i = 3;
+
+ do
+ *ptr++ = AllocZeroed(8);
+ while (--i >= 0);
+ }
+ gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
+ gBattleResources = AllocZeroed(sizeof(*gBattleResources));
+ gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
+ gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
+ gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
+ gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
+ gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp));
+ gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
+ gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
+ gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
+ gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
+ gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
+ gUnknown_2022BB8 = AllocZeroed(0x2000);
+ gUnknown_2022BBC = AllocZeroed(0x1000);
+ SetBgTilemapBuffer(1, gUnknown_2022BBC);
+ SetBgTilemapBuffer(2, gUnknown_2022BBC);
+}
+
+void FreeBattleResources(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
+ FreeTrainerTowerBattleStruct();
+ if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
+ {
+ void **ptr = gUnknown_3005EE0;
+ void *nullPtr = NULL;
+ s32 i = 3;
+
+ do
+ {
+ Free(*ptr);
+ *ptr++ = nullPtr;
+ }
+ while (--i >= 0);
+ }
+ if (gBattleResources != NULL)
+ {
+ FREE_AND_SET_NULL(gBattleStruct);
+ FREE_AND_SET_NULL(gBattleResources->secretBase);
+ FREE_AND_SET_NULL(gBattleResources->flags);
+ FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
+ FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
+ FREE_AND_SET_NULL(gBattleResources->beforeLvlUp);
+ FREE_AND_SET_NULL(gBattleResources->ai);
+ FREE_AND_SET_NULL(gBattleResources->battleHistory);
+ FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
+ FREE_AND_SET_NULL(gBattleResources);
+ FREE_AND_SET_NULL(gLinkBattleSendBuffer);
+ FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
+ FREE_AND_SET_NULL(gUnknown_2022BB8);
+ FREE_AND_SET_NULL(gUnknown_2022BBC);
+ }
+}
+
+void AdjustFriendshipOnBattleFaint(u8 battlerId)
+{
+ u8 opposingBattlerId, opposingBattlerId2;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ opposingBattlerId2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ if (gBattleMons[opposingBattlerId2].level > gBattleMons[opposingBattlerId].level)
+ opposingBattlerId = opposingBattlerId2;
+ }
+ else
+ {
+ opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ }
+ if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
+ {
+ if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 9);
+ else
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7);
+ }
+ else
+ {
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7);
+ }
+}
diff --git a/src/data/items.json b/src/data/items.json
index b976e4c3e..48d614a80 100644
--- a/src/data/items.json
+++ b/src/data/items.json
@@ -6059,4 +6059,4 @@
"secondaryId": 0
}
]
-} \ No newline at end of file
+}
diff --git a/src/item_pc.c b/src/item_pc.c
index 3b60a5bee..24f6afed2 100644
--- a/src/item_pc.c
+++ b/src/item_pc.c
@@ -1,6 +1,6 @@
#include "global.h"
#include "bg.h"
-#include "data2.h"
+#include "data.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
diff --git a/src/mevent.c b/src/mevent.c
index fc0c1f2d4..d0d7f59aa 100644
--- a/src/mevent.c
+++ b/src/mevent.c
@@ -134,7 +134,7 @@ static void ResetTTDataBuffer(void)
{
memset(gDecompressionBuffer, 0, 0x2000);
gLinkType = 0x5502;
- sub_8009804();
+ OpenLink();
SetSuppressLinkErrorMessage(TRUE);
}
@@ -156,7 +156,7 @@ bool32 sub_81436EC(void)
static bool32 IsEReaderConnectionSane(void)
{
- if (sub_800AA48() && GetLinkPlayerCount_2() == 2)
+ if (IsLinkMaster() && GetLinkPlayerCount_2() == 2)
return TRUE;
return FALSE;
}
@@ -171,7 +171,7 @@ u32 sub_8143770(u8 * r4, u16 * r5)
switch (*r4)
{
case 0:
- if (sub_800AA48() && GetLinkPlayerCount_2() > 1)
+ if (IsLinkMaster() && GetLinkPlayerCount_2() > 1)
{
*r4 = 1;
;
@@ -193,7 +193,7 @@ u32 sub_8143770(u8 * r4, u16 * r5)
if (GetLinkPlayerCount_2() == 2)
{
PlaySE(SE_TOY_G);
- sub_800A5BC();
+ CheckShouldAdvanceLinkState();
*r5 = 0;
*r4 = 3;
}
diff --git a/src/mevent_server_helpers.c b/src/mevent_server_helpers.c
index 35efa68c8..6df5207f0 100644
--- a/src/mevent_server_helpers.c
+++ b/src/mevent_server_helpers.c
@@ -155,7 +155,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr)
switch (svr->seqno)
{
case 0:
- if (sub_800A4BC())
+ if (IsLinkTaskFinished())
{
header.ident = svr->sendIdent;
header.size = svr->sendSize;
@@ -167,7 +167,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr)
}
break;
case 1:
- if (sub_800A4BC())
+ if (IsLinkTaskFinished())
{
if (mevent_has_received(svr->sendPlayerNo))
{
@@ -189,7 +189,7 @@ static bool32 mevent_send_func(struct mevent_srv_sub * svr)
}
break;
case 2:
- if (sub_800A4BC())
+ if (IsLinkTaskFinished())
{
if (CalcCRC16WithTable(svr->sendBfr, svr->sendSize) != svr->sendCRC)
sub_80FA190();
diff --git a/src/pokemon.c b/src/pokemon.c
index 6f1df249f..e476ab456 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -5,21 +5,20 @@
#include "random.h"
#include "main.h"
#include "text.h"
-#include "data2.h"
+#include "data.h"
#include "string_util.h"
#include "battle.h"
-#include "battle_2.h"
+#include "battle_main.h"
#include "item.h"
#include "event_data.h"
#include "util.h"
#include "pokemon_storage_system.h"
-#include "data2.h"
+#include "data.h"
#include "battle_gfx_sfx_util.h"
#include "battle_controllers.h"
#include "evolution_scene.h"
#include "battle_message.h"
#include "battle_util.h"
-#include "battle_ai_script_commands.h"
#include "link.h"
#include "m4a.h"
#include "sound.h"
@@ -1792,7 +1791,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
if (gBaseStats[species].abilities[1])
{
value = personality & 1;
- SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
+ SetBoxMonData(boxMon, MON_DATA_ABILITY_NUM, &value);
}
GiveBoxMonInitialMoveset(boxMon);
@@ -1941,8 +1940,8 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src)
SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
- value = src->altAbility;
- SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->abilityNum;
+ SetMonData(mon, MON_DATA_ABILITY_NUM, &value);
value = src->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &value);
value = src->attackIV;
@@ -1998,7 +1997,7 @@ void sub_803E23C(struct Pokemon *mon, struct BattleTowerPokemon *dest)
dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
- dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ dest->abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL);
dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
GetMonData(mon, MON_DATA_NICKNAME, dest->nickname);
}
@@ -2553,7 +2552,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
// sunny
- if (gBattleWeather & WEATHER_SUNNY_ANY)
+ if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
@@ -2568,7 +2567,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
}
// flash fire triggered
- if ((gBattleResources->flags->flags[battlerIdAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
+ if ((gBattleResources->flags->flags[battlerIdAtk] & RESOURCE_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
damage = (15 * damage) / 10;
}
@@ -2592,7 +2591,7 @@ u8 CountAliveMonsInBattle(u8 caseId)
case BATTLE_ALIVE_ATK_SIDE:
for (i = 0; i < 4; i++)
{
- if (GetBattlerSide(i) == GetBattlerSide(sBattler_AI) && !(gAbsentBattlerFlags & gBitTable[i]))
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
@@ -3100,8 +3099,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
case MON_DATA_IS_EGG:
retVal = substruct3->isEgg;
break;
- case MON_DATA_ALT_ABILITY:
- retVal = substruct3->altAbility;
+ case MON_DATA_ABILITY_NUM:
+ retVal = substruct3->abilityNum;
break;
case MON_DATA_COOL_RIBBON:
retVal = substruct3->coolRibbon;
@@ -3503,8 +3502,8 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
else
boxMon->isEgg = 0;
break;
- case MON_DATA_ALT_ABILITY:
- SET8(substruct3->altAbility);
+ case MON_DATA_ABILITY_NUM:
+ SET8(substruct3->abilityNum);
break;
case MON_DATA_COOL_RIBBON:
SET8(substruct3->coolRibbon);
@@ -3699,9 +3698,9 @@ u8 GetMonsStateToDoubles(void)
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
}
-u8 GetAbilityBySpecies(u16 species, bool8 altAbility)
+u8 GetAbilityBySpecies(u16 species, bool8 abilityNum)
{
- if (altAbility)
+ if (abilityNum)
gLastUsedAbility = gBaseStats[species].abilities[1];
else
gLastUsedAbility = gBaseStats[species].abilities[0];
@@ -3712,8 +3711,8 @@ u8 GetAbilityBySpecies(u16 species, bool8 altAbility)
u8 GetMonAbility(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
- u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
- return GetAbilityBySpecies(species, altAbility);
+ u8 abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM, NULL);
+ return GetAbilityBySpecies(species, abilityNum);
}
static void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
@@ -3859,11 +3858,11 @@ static void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
- gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL);
+ gBattleMons[battlerId].abilityNum = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ABILITY_NUM, NULL);
gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL);
gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
- gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility);
+ gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].abilityNum);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
StringCopy10(gBattleMons[battlerId].nickname, nickname);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName);
@@ -4118,14 +4117,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
{
gAbsentBattlerFlags &= ~gBitTable[sp34];
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
- gBattleResults.unk4++;
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
- gBattleResults.unk4++;
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ gBattleResults.numRevivesUsed++;
}
}
}
@@ -4165,13 +4164,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
gBattleMons[sp34].hp = data;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
{
- if (gBattleResults.unk3 < 255)
- gBattleResults.unk3++;
+ if (gBattleResults.numHealingItemsUsed < 255)
+ gBattleResults.numHealingItemsUsed++;
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = sp34;
BtlController_EmitGetMonData(0, 0, 0);
- MarkBufferBankForExecution(gActiveBattler);
+ MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = r5;
}
}
@@ -4205,7 +4204,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
- && !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
+ && !(gDisableStructs[sp34].mimickedMoves & gBitTable[r5]))
gBattleMons[sp34].pp[r5] = data;
retVal = FALSE;
}
@@ -4230,7 +4229,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 mo
SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
if (gMain.inBattle
&& sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
- && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
+ && !(gDisableStructs[sp34].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[sp34].pp[moveIndex] = data;
retVal = FALSE;
}
@@ -4710,7 +4709,7 @@ bool8 PokemonUseItemEffects2(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 m
r5 = gActiveBattler;
gActiveBattler = sp34;
BtlController_EmitGetMonData(0, 0, 0);
- MarkBufferBankForExecution(gActiveBattler);
+ MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = r5;
}
}
@@ -6106,7 +6105,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId)
}
else
{
- sBattler_AI = gBattlerInMenuId;
+ gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(BattleText_GetPumped);
}
}
@@ -6114,7 +6113,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId)
if (itemEffect[3] & 0x80)
{
- sBattler_AI = gBattlerInMenuId;
+ gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(BattleText_MistShroud);
}
@@ -6466,9 +6465,9 @@ bool8 sub_80435E0(void)
return retVal;
}
-bool8 GetLinkTrainerFlankId(u8 linkPlayerId)
+bool16 GetLinkTrainerFlankId(u8 linkPlayerId)
{
- bool8 retVal = FALSE;
+ bool16 retVal = FALSE;
switch (gLinkPlayers[linkPlayerId].id)
{
case 0:
@@ -6483,7 +6482,7 @@ bool8 GetLinkTrainerFlankId(u8 linkPlayerId)
return retVal;
}
-s32 GetBankMultiplayerId(u16 a1)
+s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
@@ -6962,10 +6961,10 @@ const u32 *GetMonFrontSpritePal(struct Pokemon *mon)
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
- return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
+ return GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality);
}
-const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
+const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
{
u32 shinyValue;
@@ -7075,15 +7074,9 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon)
}
}
-// SetMonPreventsSwitchingString
-void sub_8044348(void)
+void SetMonPreventsSwitchingString(void)
{
-#ifdef NONMATCHING
- gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout; // fixed from the original
-#else
- gLastUsedAbility = ((u8 *) gBattleStruct)[0xac]; // huh? why is this wrong?
-#endif
-
+ gLastUsedAbility = gBattleStruct -> abilityPreventingSwitchout;
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
gBattleTextBuff1[2] = gBattleStruct->battlerPreventingSwitchout;
@@ -7140,7 +7133,7 @@ static bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
u8 *GetTrainerPartnerName(void)
{
u8 id = GetMultiplayerId();
- return gLinkPlayers[GetBankMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
+ return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
}
u8 GetPlayerPartyHighestLevel(void)
diff --git a/src/quest_log.c b/src/quest_log.c
index 7a3084d8c..6083e9348 100644
--- a/src/quest_log.c
+++ b/src/quest_log.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "constants/species.h"
#include "constants/items.h"
-#include "data2.h"
+#include "data.h"
#include "malloc.h"
#include "main.h"
#include "task.h"
diff --git a/src/quest_log_battle.c b/src/quest_log_battle.c
index 3dfc2eb57..2687e4ea5 100644
--- a/src/quest_log_battle.c
+++ b/src/quest_log_battle.c
@@ -26,7 +26,7 @@ void sub_812C334(s32 *, s32 *);
void sub_812BFDC(void)
{
- if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_POKEDUDE)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_POKEDUDE)) && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
{
struct QuestLogStruct_TrainerBattleRecord * questLogTrainerBattleRecord = Alloc(sizeof(struct QuestLogStruct_TrainerBattleRecord));
struct QuestLogStruct_WildBattleRecord * questLogWildBattleRecord = Alloc(sizeof(struct QuestLogStruct_WildBattleRecord));
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
new file mode 100644
index 000000000..6dd743176
--- /dev/null
+++ b/src/reshow_battle_screen.c
@@ -0,0 +1,322 @@
+#include "global.h"
+#include "bg.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "main.h"
+#include "link.h"
+#include "data.h"
+#include "sprite.h"
+#include "text.h"
+#include "gpu_regs.h"
+#include "scanline_effect.h"
+#include "help_system.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "battle_anim.h"
+#include "battle_controllers.h"
+#include "reshow_battle_screen.h"
+#include "constants/species.h"
+
+static void CB2_ReshowBattleScreenAfterMenu(void);
+static void sub_8077AAC(void);
+static bool8 LoadBattlerSpriteGfx(u8 battlerId);
+static void CreateBattlerSprite(u8 battlerId);
+static void CreateHealthboxSprite(u8 battlerId);
+
+void nullsub_44(void)
+{
+}
+
+void ReshowBattleScreenAfterMenu(void)
+{
+ gPaletteFade.bufferTransferDisabled = 1;
+ SetHBlankCallback(NULL);
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ gBattleScripting.reshowMainState = 0;
+ gBattleScripting.reshowHelperState = 0;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ HelpSystem_SetSomeVariable2(0x19);
+ else
+ HelpSystem_SetSomeVariable2(0x18);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ {
+ HelpSystem_SetSomeVariable2(0x1A);
+ }
+ else
+ {
+ HelpSystem_SetSomeVariable2(0x17);
+ }
+ }
+ SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
+}
+
+static void CB2_ReshowBattleScreenAfterMenu(void)
+{
+ u8 opponentBattler;
+ u16 species;
+
+ switch (gBattleScripting.reshowMainState)
+ {
+ case 0:
+ ResetSpriteData();
+ break;
+ case 1:
+ SetVBlankCallback(NULL);
+ ScanlineEffect_Clear();
+ sub_800F324();
+ SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
+ SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
+ ShowBg(0);
+ ShowBg(1);
+ ShowBg(2);
+ ShowBg(3);
+ ResetPaletteFade();
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ break;
+ case 2:
+ CpuFastFill(0, (void *)VRAM, VRAM_SIZE);
+ break;
+ case 3:
+ LoadBattleTextboxAndBackground();
+ break;
+ case 4:
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ break;
+ case 5:
+ ClearSpritesHealthboxAnimData();
+ break;
+ case 6:
+ if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
+ {
+ gBattleScripting.reshowHelperState = 0;
+ }
+ else
+ {
+ ++gBattleScripting.reshowHelperState;
+ --gBattleScripting.reshowMainState;
+ }
+ break;
+ case 7:
+ if (!LoadBattlerSpriteGfx(0))
+ --gBattleScripting.reshowMainState;
+ break;
+ case 8:
+ if (!LoadBattlerSpriteGfx(1))
+ --gBattleScripting.reshowMainState;
+ break;
+ case 9:
+ if (!LoadBattlerSpriteGfx(2))
+ --gBattleScripting.reshowMainState;
+ break;
+ case 0xA:
+ if (!LoadBattlerSpriteGfx(3))
+ --gBattleScripting.reshowMainState;
+ break;
+ case 0xB:
+ CreateBattlerSprite(0);
+ break;
+ case 0xC:
+ CreateBattlerSprite(1);
+ break;
+ case 0xD:
+ CreateBattlerSprite(2);
+ break;
+ case 0xE:
+ CreateBattlerSprite(3);
+ break;
+ case 0xF:
+ CreateHealthboxSprite(0);
+ break;
+ case 0x10:
+ CreateHealthboxSprite(1);
+ break;
+ case 0x11:
+ CreateHealthboxSprite(2);
+ break;
+ case 0x12:
+ CreateHealthboxSprite(3);
+ break;
+ case 0x13:
+ LoadAndCreateEnemyShadowSprites();
+ opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBattler, species);
+ if (IsDoubleBattle())
+ {
+ opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
+ SetBattlerShadowSpriteCallback(opponentBattler, species);
+ }
+ ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
+ if (gWirelessCommType && gReceivedRemoteLinkPlayers)
+ {
+ LoadWirelessStatusIndicatorSpriteGfx();
+ CreateWirelessStatusIndicatorSprite(0, 0);
+ }
+ break;
+ case 0x14:
+ SetVBlankCallback(VBlankCB_Battle);
+ sub_8077AAC();
+ BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
+ gPaletteFade.bufferTransferDisabled = 0;
+ SetMainCallback2(BattleMainCB2);
+ sub_80357C8();
+ break;
+ default:
+ break;
+ }
+ ++gBattleScripting.reshowMainState;
+}
+
+static void sub_8077AAC(void)
+{
+ EnableInterrupts(INTR_FLAG_VBLANK);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_WININ, 0x3F);
+ SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
+ SetGpuReg(REG_OFFSET_WIN0H, 0);
+ SetGpuReg(REG_OFFSET_WIN0V, 0);
+ SetGpuReg(REG_OFFSET_WIN1H, 0);
+ SetGpuReg(REG_OFFSET_WIN1V, 0);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_OBJWIN_ON);
+}
+
+static bool8 LoadBattlerSpriteGfx(u8 battler)
+{
+ if (battler < gBattlersCount)
+ {
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ {
+ if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
+ DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
+ else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
+ else
+ BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
+ DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler);
+ else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
+ DecompressTrainerBackPalette(5, battler);
+ else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
+ else
+ BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
+ gBattleScripting.reshowHelperState = 0;
+ }
+ return TRUE;
+}
+
+static void CreateBattlerSprite(u8 battler)
+{
+ if (battler < gBattlersCount)
+ {
+ u8 posY;
+
+ if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
+ posY = GetGhostSpriteDefault_Y(battler);
+ else if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
+ posY = GetSubstituteSpriteDefault_Y(battler);
+ else
+ posY = GetBattlerSpriteDefault_Y(battler);
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ {
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
+ return;
+ SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
+ {
+ SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
+ (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
+ GetBattlerSpriteSubpriority(0));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
+ {
+ SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(0));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
+ (8 - gTrainerBackPicCoords[5].size) * 4 + 80,
+ GetBattlerSpriteSubpriority(0));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ }
+ else if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
+ {
+ return;
+ }
+ else
+ {
+ SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
+ gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
+ gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
+ gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
+ gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
+ }
+ gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
+ }
+}
+
+static void CreateHealthboxSprite(u8 battler)
+{
+ if (battler < gBattlersCount)
+ {
+ u8 healthboxSpriteId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
+ healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
+ else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
+ return;
+ else
+ healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
+ gHealthboxSpriteIds[battler] = healthboxSpriteId;
+ InitBattlerHealthboxCoords(battler);
+ SetHealthboxSpriteVisible(healthboxSpriteId);
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT);
+ else
+ UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
+ if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE);
+ else
+ DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE);
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ {
+ if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
+ SetHealthboxSpriteInvisible(healthboxSpriteId);
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI) && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
+ {
+ SetHealthboxSpriteInvisible(healthboxSpriteId);
+ }
+ }
+}
diff --git a/src/save.c b/src/save.c
index d3d31a22e..9f580477b 100644
--- a/src/save.c
+++ b/src/save.c
@@ -68,7 +68,7 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] =
extern void DoSaveFailedScreen(u8 saveType); // save_failed_screen
extern void sub_800AB9C(void); // link
-extern bool8 sub_800A4BC(void); // link
+extern bool8 IsLinkTaskFinished(void); // link
extern void save_serialize_map(void); // fieldmap
extern void sub_804C1C0(void); // load_save
extern void sav2_gender2_inplace_and_xFE(void); // load_save
@@ -865,7 +865,7 @@ void sub_80DA634(u8 taskId)
gTasks[taskId].data[0] = 2;
break;
case 2:
- if (sub_800A4BC())
+ if (IsLinkTaskFinished())
{
save_serialize_map();
gTasks[taskId].data[0] = 3;
@@ -899,7 +899,7 @@ void sub_80DA634(u8 taskId)
gTasks[taskId].data[0] = 8;
break;
case 8:
- if (sub_800A4BC())
+ if (IsLinkTaskFinished())
{
sub_80DA434();
gTasks[taskId].data[0] = 9;
@@ -910,7 +910,7 @@ void sub_80DA634(u8 taskId)
gTasks[taskId].data[0] = 10;
break;
case 10:
- if (sub_800A4BC())
+ if (IsLinkTaskFinished())
gTasks[taskId].data[0]++;
break;
case 11:
diff --git a/src/scrcmd.c b/src/scrcmd.c
index cef1a1eb7..bcf8c231d 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -25,7 +25,7 @@
#include "start_menu.h"
#include "script_menu.h"
#include "string_util.h"
-#include "data2.h"
+#include "data.h"
#include "field_specials.h"
#include "constants/items.h"
#include "script_pokemon_util_80A0058.h"
diff --git a/src/teachy_tv.c b/src/teachy_tv.c
index 3594c79a2..fa687fbef 100644
--- a/src/teachy_tv.c
+++ b/src/teachy_tv.c
@@ -23,7 +23,7 @@
#include "event_data.h"
#include "load_save.h"
#include "battle_transition.h"
-#include "battle_2.h"
+#include "battle_main.h"
#include "battle.h"
#include "global.fieldmap.h"
#include "teachy_tv.h"
diff --git a/src/tm_case.c b/src/tm_case.c
index 2031234af..b9c89b6b3 100644
--- a/src/tm_case.c
+++ b/src/tm_case.c
@@ -21,7 +21,7 @@
#include "pokemon_storage_system.h"
#include "string_util.h"
#include "party_menu.h"
-#include "data2.h"
+#include "data.h"
#include "scanline_effect.h"
#include "sound.h"
#include "strings.h"
diff --git a/src/trainer_pokemon_sprites.c b/src/trainer_pokemon_sprites.c
index 25a8d4515..5f49173dc 100644
--- a/src/trainer_pokemon_sprites.c
+++ b/src/trainer_pokemon_sprites.c
@@ -104,7 +104,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett
if (paletteTag == 0xFFFF)
{
sCreatingSpriteTemplate.paletteTag = 0xFFFF;
- LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
+ LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), 0x100 + paletteSlot * 0x10, 0x20);
}
else
{
@@ -130,7 +130,7 @@ void LoadPicPaletteByTagOrSlot(u16 species, u32 otId, u32 personality, u8 palett
void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 paletteSlot, bool8 isTrainer)
{
if (!isTrainer)
- LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20);
+ LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality), paletteSlot * 0x10, 0x20);
else
LoadCompressedPalette(gTrainerFrontPicPaletteTable[species].data, paletteSlot * 0x10, 0x20);
}
diff --git a/src/trainer_tower.c b/src/trainer_tower.c
index 7194d2271..da3cf6dda 100644
--- a/src/trainer_tower.c
+++ b/src/trainer_tower.c
@@ -17,7 +17,7 @@
#include "battle_setup.h"
#include "battle_transition.h"
#include "battle.h"
-#include "battle_2.h"
+#include "battle_main.h"
#include "overworld.h"
#include "item.h"
#include "window.h"
@@ -626,12 +626,12 @@ void sub_815DA28(u8 * dest)
StringCopyN(dest, gUnknown_203F45C->unk_00, 11);
}
-u8 sub_815DA3C(void)
+u8 GetTrainerTowerTrainerFrontSpriteId(void)
{
return gFacilityClassToPicIndex[gUnknown_203F45C->unk_3D];
}
-void sub_815DA54(void)
+void InitTrainerTowerBattleStruct(void)
{
u16 r10;
s32 r9;
@@ -660,7 +660,7 @@ void sub_815DA54(void)
sub_815DD2C();
}
-void sub_815DBDC(void)
+void FreeTrainerTowerBattleStruct(void)
{
Free(gUnknown_203F45C);
gUnknown_203F45C = NULL;
@@ -1122,7 +1122,7 @@ void sub_815E124(u8 taskId)
void sub_815E160(void)
{
- gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
+ gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_TRAINER_TOWER;
if (gUnknown_203F458->unk_0004.trainers[gUnknown_203F458->unk_0000].unk_002 == 1)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
gTrainerBattleOpponent_A = 0;
diff --git a/src/window.c b/src/window.c
index 5ccd05f35..4aaa6d9b4 100644
--- a/src/window.c
+++ b/src/window.c
@@ -364,7 +364,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
}
-void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset)
+void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset)
{
if (size != 0)
CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);