diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_setup.c | 2 | ||||
-rw-r--r-- | src/event_object_80688E4.c | 653 | ||||
-rw-r--r-- | src/event_object_lock.c | 2 | ||||
-rw-r--r-- | src/event_object_movement.c | 8860 | ||||
-rw-r--r-- | src/fame_checker.c | 2 | ||||
-rw-r--r-- | src/field_camera.c | 2 | ||||
-rw-r--r-- | src/field_effect.c | 16 | ||||
-rw-r--r-- | src/field_effect_helpers.c | 2 | ||||
-rw-r--r-- | src/field_fadetransition.c | 8 | ||||
-rw-r--r-- | src/fieldmap.c | 14 | ||||
-rw-r--r-- | src/metatile_behavior.c | 34 | ||||
-rw-r--r-- | src/quest_log_objects.c | 16 | ||||
-rw-r--r-- | src/quest_log_player.c | 8 | ||||
-rw-r--r-- | src/scrcmd.c | 4 | ||||
-rw-r--r-- | src/script_movement.c | 2 | ||||
-rw-r--r-- | src/trainer_see.c | 16 | ||||
-rw-r--r-- | src/vs_seeker.c | 14 |
17 files changed, 8931 insertions, 724 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c index 82a73990b..1abbbcec6 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -461,7 +461,7 @@ u8 BattleSetup_GetTerrainId(void) return BATTLE_TERRAIN_GRASS; if (MetatileBehavior_IsLongGrass(tileBehavior)) return BATTLE_TERRAIN_LONG_GRASS; - if (MetatileBehavior_IsSandOrDeepSand(tileBehavior)) + if (MetatileBehavior_IsSandOrShallowFlowingWater(tileBehavior)) return BATTLE_TERRAIN_SAND; switch (gMapHeader.mapType) { diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c deleted file mode 100644 index de4cf358a..000000000 --- a/src/event_object_80688E4.c +++ /dev/null @@ -1,653 +0,0 @@ -#include "global.h" -#include "event_object_movement.h" -#include "field_effect.h" -#include "field_ground_effect.h" - -// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement). - -static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); - -bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent) -{ - if (objectEvent->heldMovementActive || objectEvent->frozen) - return TRUE; - objectEvent->frozen = TRUE; - objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused; - objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused; - gSprites[objectEvent->spriteId].animPaused = TRUE; - gSprites[objectEvent->spriteId].affineAnimPaused = TRUE; - return FALSE; -} - -void FreezeObjectEvents(void) -{ - u8 i; - for (i = 0; i < OBJECT_EVENTS_COUNT; i++) - { - if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) - FreezeObjectEvent(&gObjectEvents[i]); - } -} - -void FreezeObjectEventsExceptOne(u8 noFreeze) -{ - u8 i; - for (i = 0; i < OBJECT_EVENTS_COUNT; i++) - { - if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) - FreezeObjectEvent(&gObjectEvents[i]); - } -} - -void UnfreezeObjectEvent(struct ObjectEvent * objectEvent) -{ - if (objectEvent->active && objectEvent->frozen) - { - objectEvent->frozen = FALSE; - gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup; - gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup; - } -} - -void UnfreezeObjectEvents(void) -{ - u8 i; - for (i = 0; i < OBJECT_EVENTS_COUNT; i++) - { - if (gObjectEvents[i].active) - UnfreezeObjectEvent(&gObjectEvents[i]); - } -} - -#define tObjectEventId data[0] -#define tZCoord data[1] -#define tInvisible data[2] - -#define tDirection data[3] -#define tSpeed data[4] -#define tStepNo data[5] - -static void little_step(struct Sprite * sprite, u8 direction) -{ - sprite->pos1.x += gUnknown_83A64C8[direction].x; - sprite->pos1.y += gUnknown_83A64C8[direction].y; -} - -static void double_little_steps(struct Sprite * sprite, u8 direction) -{ - sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x; - sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y; -} - -static void triple_little_steps(struct Sprite * sprite, u8 direction) -{ - sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x; - sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y; -} - -static void quad_little_steps(struct Sprite * sprite, u8 direction) -{ - sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x; - sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y; -} - -static void oct_little_steps(struct Sprite * sprite, u8 direction) -{ - sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x; - sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y; -} - -void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) -{ - sprite->tDirection = direction; - sprite->tSpeed = speed; - sprite->tStepNo = 0; -} - -typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); - -static const SpriteStepFunc sSpeed0[] = { - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step, - little_step -}; - -static const SpriteStepFunc sSpeed1[] = { - double_little_steps, - double_little_steps, - double_little_steps, - double_little_steps, - double_little_steps, - double_little_steps, - double_little_steps, - double_little_steps -}; - -static const SpriteStepFunc sSpeed2[] = { - double_little_steps, - triple_little_steps, - triple_little_steps, - double_little_steps, - triple_little_steps, - triple_little_steps -}; - -static const SpriteStepFunc sSpeed3[] = { - quad_little_steps, - quad_little_steps, - quad_little_steps, - quad_little_steps -}; - -static const SpriteStepFunc sSpeed4[] = { - oct_little_steps, - oct_little_steps -}; - -static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = { - sSpeed0, - sSpeed1, - sSpeed2, - sSpeed3, - sSpeed4 -}; - -static const s16 sSpriteStepCountsBySpeed[] = { - NELEMS(sSpeed0), - NELEMS(sSpeed1), - NELEMS(sSpeed2), - NELEMS(sSpeed3), - NELEMS(sSpeed4) -}; - -bool8 obj_npc_ministep(struct Sprite *sprite) -{ - if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed]) - return FALSE; - - sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection); - - sprite->tStepNo++; - - if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed]) - return FALSE; - - return TRUE; -} - -#undef tStepNo -#undef tSpeed -#undef tDirection - -#define tDirection data[3] -#define tDelay data[4] -#define tStepNo data[5] - -void sub_8068BBC(struct Sprite *sprite, u8 direction) -{ - sprite->tDirection = direction; - sprite->tDelay = 0; - sprite->tStepNo = 0; -} - -// used by an_walk_any_2 -bool8 sub_8068BCC(struct Sprite *sprite) -{ - if (!(sprite->tDelay & 1)) - { - little_step(sprite, sprite->tDirection); - sprite->tStepNo++; - } - - sprite->tDelay++; - - if (sprite->tStepNo > 15) - return TRUE; - else - return FALSE; -} - -void sub_8068C08(struct Sprite *sprite, u8 direction) -{ - sprite->tDirection = direction; - sprite->tDelay = 0; - sprite->tStepNo = 0; -} - -bool8 sub_8068C18(struct Sprite *sprite) -{ - if (++sprite->tDelay < 3) - { - little_step(sprite, sprite->tDirection); - sprite->tStepNo++; - } - else - sprite->tDelay = 0; - - if (sprite->tStepNo > 15) - return TRUE; - else - return FALSE; -} - -void sub_8068C58(struct Sprite *sprite, u8 direction) -{ - sprite->tDirection = direction; - sprite->tDelay = 0; - sprite->tStepNo = 0; -} - -bool8 sub_8068C68(struct Sprite *sprite) -{ - if (++sprite->tDelay > 9) - { - sprite->tDelay = 0; - little_step(sprite, sprite->tDirection); - sprite->tStepNo++; - } - - if (sprite->tStepNo > 15) - return TRUE; - else - return FALSE; -} - -void sub_8068CA4(struct Sprite *sprite, u8 direction) -{ - sprite->tDirection = direction; - sprite->tDelay = 0; - sprite->tStepNo = 0; -} - -bool8 sub_8068CB4(struct Sprite *sprite) -{ - if ((++sprite->tDelay) & 1) - { - little_step(sprite, sprite->tDirection); - sprite->tStepNo++; - } - else - { - double_little_steps(sprite, sprite->tDirection); - sprite->tStepNo += 2; - } - - if (sprite->tStepNo > 15) - return TRUE; - else - return FALSE; -} - -#undef tStepNo -#undef tDelay -#undef tDirection - -#define tDirection data[3] -#define tJumpSpeed data[4] -#define tJumpHeight data[5] -#define tStepNo data[6] - -static const s8 sJumpHeight12[] = { - -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 -}; - -static const s8 sJumpHeight6[] = { - 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 -}; - -static const s8 sJumpHeight10[] = { - -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 -}; - -static const s8 *const sYDisplacementPtrs[] = { - sJumpHeight12, - sJumpHeight6, - sJumpHeight10 -}; - -static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno) -{ - return sYDisplacementPtrs[jumpno][stepno]; -} - -void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height) -{ - sprite->tDirection = direction; - sprite->tJumpSpeed = speed; - sprite->tJumpHeight = height; - sprite->tStepNo = 0; -} - -u8 sub_8068D3C(struct Sprite *sprite) -{ - s16 duration[3] = {0x10, 0x10, 0x20}; - u8 shifts[3] = {0, 0, 1}; - u8 jumpPhase = 0; - - if (sprite->tJumpSpeed != 0) - little_step(sprite, sprite->tDirection); - - sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); - - sprite->tStepNo++; - - if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) - jumpPhase = 1; - - if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) - { - sprite->pos2.y = 0; - jumpPhase = -1; - } - - return jumpPhase; -} - -u8 sub_8068DC4(struct Sprite *sprite) -{ - s16 duration[3] = {0x20, 0x20, 0x40}; - u8 shifts[3] = {1, 1, 2}; - u8 jumpPhase = 0; - - if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1)) - little_step(sprite, sprite->tDirection); - - sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); - - sprite->tStepNo++; - - if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) - jumpPhase = 1; - - if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) - { - sprite->pos2.y = 0; - jumpPhase = -1; - } - - return jumpPhase; -} - -#undef tStepNo -#undef tJumpHeight -#undef tJumpSpeed -#undef tDirection - -#define tDelay data[3] - -void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay) -{ - sprite->tDelay = delay; -} - -bool8 RunObjectEventStepTimer(struct Sprite *sprite) -{ - sprite->tDelay--; - - if (sprite->tDelay == 0) - return TRUE; - else - return FALSE; -} - -#undef tDelay - -void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex) -{ - sprite->animNum = animNum; - sprite->animPaused = FALSE; - SeekSpriteAnim(sprite, animCmdIndex); -} - -bool8 SpriteAnimEnded(struct Sprite *sprite) -{ - if (sprite->animEnded) - return TRUE; - else - return FALSE; -} - -void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) -{ - u16 x, y; - s16 x2, y2; - - sprite->invisible = invisible; - - if (sprite->coordOffsetEnabled) - { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; - } - else - { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; - } - - x2 = x - (sprite->centerToCornerVecX >> 1); - y2 = y - (sprite->centerToCornerVecY >> 1); - - if ((s16)x > 255 || x2 < -16) - sprite->invisible = TRUE; - if ((s16)y > 175 || y2 < -16) - sprite->invisible = TRUE; -} - -void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite) -{ - DoObjectUnionRoomWarpYDisplacement(sprite); - SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1); - UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible); -} - -void sub_8068FD0(void) -{ - s32 i; - for (i = 0; i < MAX_SPRITES; i++) - { - struct Sprite *sprite = &gSprites[i]; - if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility) - { - DestroySprite(sprite); - } - } -} - -#define tUnionRoomWarpAnimNo data[3] -#define tUnionRoomWarpAnimState data[4] - -static int GetObjectEventSpriteId(u8 objectEventId) -{ - int i; - for (i = 0; i < MAX_SPRITES; i++) - { - struct Sprite *sprite = &gSprites[i]; - if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId) - { - return i; - } - } - return MAX_SPRITES; -} - -void TurnObjectEvent(u8 objectEventId, u8 direction) -{ - u8 animNum; - u8 spriteId = GetObjectEventSpriteId(objectEventId); - if (spriteId != MAX_SPRITES) - { - struct Sprite *sprite = &gSprites[spriteId]; - StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction)); - } -} - -void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction) -{ - u8 animNum; - int spriteId = GetObjectEventSpriteId(objectEventId); - u16 baseBlock; - if (spriteId != MAX_SPRITES) - { - struct Sprite *sprite = &gSprites[spriteId]; - const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction); - baseBlock = sprite->oam.tileNum; - sprite->oam = *info->oam; - sprite->oam.tileNum = baseBlock; - sprite->oam.paletteNum = info->paletteSlot; - sprite->images = info->images; - if (info->subspriteTables == NULL) - { - sprite->subspriteTables = NULL; - sprite->subspriteTableNum = 0; - sprite->subspriteMode = SUBSPRITES_OFF; - } - else - { - SetSubspriteTables(sprite, info->subspriteTables); - sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; - } - StartSpriteAnim(sprite, 0); - } -} - -void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible) -{ - u8 spriteId = GetObjectEventSpriteId(objectEventId); - if (spriteId != MAX_SPRITES) - { - if (invisible) - gSprites[spriteId].tInvisible = TRUE; - else - gSprites[spriteId].tInvisible = FALSE; - } -} - -bool32 RfuUnionObjectIsInvisible(u8 objectEventId) -{ - u8 spriteId = GetObjectEventSpriteId(objectEventId); - if (spriteId == MAX_SPRITES) - return FALSE; - return gSprites[spriteId].tInvisible == TRUE; -} - -void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo) -{ - u8 spriteId = GetObjectEventSpriteId(objectEventId); - if (spriteId != MAX_SPRITES) - { - gSprites[spriteId].tUnionRoomWarpAnimNo = animNo; - gSprites[spriteId].tUnionRoomWarpAnimState = 0; - } -} - -static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite) -{ - switch (sprite->tUnionRoomWarpAnimState) - { - case 0: - sprite->pos2.y = 0; - sprite->tUnionRoomWarpAnimState++; - // fallthrough - case 1: - if ((sprite->pos2.y -= 8) == -160) - { - sprite->pos2.y = 0; - sprite->tInvisible = 1; - sprite->tUnionRoomWarpAnimNo = 0; - sprite->tUnionRoomWarpAnimState = 0; - } - break; - } -} - -static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite) -{ - switch (sprite->tUnionRoomWarpAnimState) - { - case 0: - sprite->pos2.y = -160; - sprite->tUnionRoomWarpAnimState++; - // fallthrough - case 1: - if ((sprite->pos2.y += 8) == 0) - { - sprite->tUnionRoomWarpAnimNo = 0; - sprite->tUnionRoomWarpAnimState = 0; - } - break; - } -} - -static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite) -{ - switch (sprite->tUnionRoomWarpAnimNo) - { - case 0: - break; - case 1: - DoObjectUnionRoomWarpYDisplacementDownwards(sprite); - break; - case 2: - DoObjectUnionRoomWarpYDisplacementUpwards(sprite); - break; - default: - sprite->tUnionRoomWarpAnimNo = 0; - AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331); - } -} - -bool32 RfuUnionObjectIsWarping(u8 objectEventId) -{ - u8 spriteId = GetObjectEventSpriteId(objectEventId); - if (spriteId == MAX_SPRITES) - return FALSE; - if (gSprites[spriteId].tUnionRoomWarpAnimNo) - return TRUE; - else - return FALSE; -} - -#undef tUnionRoomWarpAnimState -#undef tUnionRoomWarpAnimNo -#undef tInvisible -#undef tZCoord -#undef tObjectEventId - -u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent) -{ - ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); - return FieldEffectStart(fieldEffectId); -} - -void DoShadowFieldEffect(struct ObjectEvent *objectEvent) -{ - if (!objectEvent->hasShadow) - { - objectEvent->hasShadow = TRUE; - oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent); - } -} - -void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) -{ - const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); - gFieldEffectArguments[0] = sprite->pos1.x; - gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; - gFieldEffectArguments[2] = 151; - gFieldEffectArguments[3] = 3; - FieldEffectStart(FLDEFF_RIPPLE); -} diff --git a/src/event_object_lock.c b/src/event_object_lock.c index 02f0557f2..a72845ac7 100644 --- a/src/event_object_lock.c +++ b/src/event_object_lock.c @@ -109,5 +109,5 @@ void Script_FacePlayer(void) void Script_ClearHeldMovement(void) { - ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[gSelectedObjectEvent]); + ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]); } diff --git a/src/event_object_movement.c b/src/event_object_movement.c new file mode 100644 index 000000000..a399ddf5e --- /dev/null +++ b/src/event_object_movement.c @@ -0,0 +1,8860 @@ +#include "global.h" +#include "malloc.h" +#include "event_data.h" +#include "event_object_movement.h" +#include "field_camera.h" +#include "field_control_avatar.h" +#include "field_effect.h" +#include "field_effect_helpers.h" +#include "field_player_avatar.h" +#include "fieldmap.h" +#include "metatile_behavior.h" +#include "overworld.h" +#include "palette.h" +#include "quest_log.h" +#include "random.h" +#include "script.h" +#include "trainer_see.h" +#include "trig.h" +#include "constants/event_object_movement.h" +#include "constants/event_objects.h" + +#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51 + +static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16); +static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *); +static u8 GetCollisionInDirection(struct ObjectEvent *, u8); +static u32 state_to_direction(u8, u32, u32); +static void TryEnableObjectEventAnim(struct ObjectEvent *, struct Sprite *); +static void ObjectEventExecHeldMovementAction(struct ObjectEvent *, struct Sprite *); +static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite *); +static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16); +static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8); +static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16); +static void sub_8067A10(struct ObjectEvent *, struct Sprite *); +static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *); +static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*); +static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32*); +static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32*); +static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent*); +static u8 GetReflectionTypeByMetatileBehavior(u32); +static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z); +static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*); +static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8); +static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8); +static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent*, struct Sprite*, u8); +static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*); +static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*); +static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*); +static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*); +static void CreateReflectionEffectSprites(void); +static u8 GetObjectEventIdByLocalId(u8); +static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8); +static bool8 GetAvailableObjectEventId(u16, u8, u8, u8 *); +static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *); +static void RemoveObjectEventInternal(struct ObjectEvent *); +static u16 GetObjectEventFlagIdByObjectEventId(u8); +static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *); +static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); +static void GetObjectEventMovingCameraOffset(s16 *, s16 *); +static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8); +static void LoadObjectEventPalette(u16); +static void RemoveObjectEventIfOutsideView(struct ObjectEvent *); +static void sub_805EE3C(u8, s16, s16); +static void SetPlayerAvatarObjectEventIdAndObjectId(u8, u8); +static void sub_805EFF4(struct ObjectEvent *); +static u8 sub_805F510(const struct SpritePalette *); +static u8 FindObjectEventPaletteIndexByTag(u16); +static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8); +/*static*/ void ObjectCB_CameraObject(struct Sprite *); +/*static*/ void CameraObject_0(struct Sprite *); +/*static*/ void CameraObject_1(struct Sprite *); +/*static*/ void CameraObject_2(struct Sprite *); +static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count); +static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *); +static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8); +static bool8 sub_805E238(struct ObjectEventTemplate *, u8, s16, s16); +static bool8 sub_805E27C(struct ObjectEventTemplate *, s16, s16); +static bool8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16); +static void sub_805E384(struct ObjectEventTemplate *); +static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); +static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); +static u8 sub_8063304(struct ObjectEvent *, struct Sprite *); +static u8 sub_8063324(struct ObjectEvent *, struct Sprite *); +static u8 sub_8063344(struct ObjectEvent *, struct Sprite *); +static void sub_8064544(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *); +u8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);; +bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *); +bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *); +static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); + +#define movement_type_def(setup, table) \ +static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \ +void setup(struct Sprite *sprite) \ +{ \ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback); \ +} \ +static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) \ +{ \ + return table[sprite->data[1]](objectEvent, sprite); \ +} + +#define movement_type_empty_callback(setup) \ +static u8 setup##_callback(struct ObjectEvent *, struct Sprite *); \ +void setup(struct Sprite *sprite) \ +{ \ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback); \ +} \ +static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) \ +{ \ + return 0; \ +} + +EWRAM_DATA u8 sCurrentReflectionType = 0; +EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0; + +extern const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES]; +extern const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES]; +extern void (*const sMovementTypeCallbacks[])(struct Sprite *); +extern const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX]; +extern const struct SpritePalette sObjectEventSpritePalettes[]; +extern const struct PairedPalettes gPlayerReflectionPaletteSets[]; +extern const u8 gReflectionEffectPaletteMap[]; +extern const struct PairedPalettes gSpecialObjectReflectionPaletteSets[]; +extern const struct SpriteTemplate gCameraSpriteTemplate; +extern void (*const gCameraObjectFuncs[3])(struct Sprite *); +extern const u16 *const gObjectPaletteTagSets[]; + +extern u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *); +extern const s16 gMovementDelaysMedium[]; +extern const u8 gStandardDirections[4]; +extern u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16); +extern u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpAndDownDirections[2]; +extern u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftAndRightDirections[2]; +extern u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *); +extern const s16 gMovementDelaysShort[]; +extern const u8 gUpAndLeftDirections[2]; +extern u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpAndRightDirections[2]; +extern u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownAndLeftDirections[2]; +extern u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownAndRightDirections[2]; +extern u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownUpAndLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownUpAndRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpLeftAndRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownLeftAndRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gCounterclockwiseDirections[5]; +extern u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gClockwiseDirections[5]; +extern u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpRightLeftDownDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gRightLeftDownUpDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownUpRightLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftDownUpRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpLeftRightDownDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftRightDownUpDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gRightDownUpLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftUpDownRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpDownRightLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gRightLeftUpDownDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownRightLeftUpDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gRightUpDownLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpDownLeftRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftRightUpDownDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownLeftRightUpDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpLeftDownRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownRightUpLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftDownRightUpDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gRightUpLeftDownDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gUpRightDownLeftDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gDownLeftUpRightDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gLeftUpRightDownDirections[4]; +extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gRightDownLeftUpDirections[4]; +extern u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *); +extern bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +extern u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *); +extern const u8 gFaceDirectionAnimNums[]; +extern const u8 gMoveDirectionAnimNums[]; +extern const u8 gMoveDirectionFastAnimNums[]; +extern const u8 gMoveDirectionFasterAnimNums[]; +extern const u8 gMoveDirectionFastestAnimNums[]; +extern const u8 gJumpSpecialDirectionAnimNums[]; +extern const u8 gAcroWheelieDirectionAnimNums[]; +extern const u8 gUnrefAnimNums_080634A0[]; +extern const u8 gAcroEndWheelieDirectionAnimNums[]; +extern const u8 gAcroUnusedActionDirectionAnimNums[]; +extern const u8 gAcroWheeliePedalDirectionAnimNums[]; +extern const u8 gFishingDirectionAnimNums[]; +extern const u8 gFishingNoCatchDirectionAnimNums[]; +extern const u8 gFishingBiteDirectionAnimNums[]; +extern const u8 gUnknown_83A648A[]; +extern const u8 gRunningDirectionAnimNums[]; +extern const struct UnkStruct_083A3698 gUnknown_83A3698[]; +extern const u8 gTrainerFacingDirectionMovementTypes[]; +extern bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8); +extern bool8 (*const gDirectionBlockedMetatileFuncs[])(u8); +extern const struct Coords16 sDirectionToVectors[]; +extern const u8 gFaceDirectionMovementActions[5]; +extern const u8 gWalkSlowMovementActions[5]; +extern const u8 gUnknown_83A64F6[]; +extern const u8 gUnknown_83A64FB[5]; +extern const u8 gUnknown_83A6500[5]; +extern const u8 gUnknown_83A6505[5]; +extern const u8 gUnknown_83A650A[5]; +extern const u8 gUnknown_83A650F[5]; +extern const u8 gUnknown_83A6514[5]; +extern const u8 gUnknown_83A6519[5]; +extern const u8 gUnknown_83A651E[5]; +extern const u8 gUnknown_83A6523[5]; +extern const u8 gUnknown_83A6528[5]; +extern const u8 gUnknown_83A652D[5]; +extern const u8 gUnknown_83A6532[5]; +extern const u8 gUnknown_83A6537[5]; +extern const u8 gUnknown_83A653C[5]; +extern const u8 gUnknown_83A6541[5]; +extern const u8 gUnknown_83A6546[5]; +extern const u8 gUnknown_83A654B[5]; +extern const u8 gUnknown_83A6550[5]; +extern const u8 gUnknown_83A6555[5]; +extern const u8 gUnknown_83A655A[5]; +extern const u8 gUnknown_83A655F[5]; +extern const u8 gUnknown_83A6564[5]; +extern const u8 gUnknown_83A6569[5]; +extern const u8 gUnknown_83A656E[5]; +extern const u8 gUnknown_83A6573[5]; +extern const u8 gUnknown_83A6578[5]; +extern const u8 gUnknown_83A657D[5]; +extern const u8 gUnknown_83A6582[5]; +extern const u8 gUnknown_83A6587[5]; +extern const u8 gUnknown_83A658C[5]; +extern const u8 gOppositeDirections[8]; +extern const u8 gUnknown_83A6599[][4]; +extern const u8 gUnknown_83A65A9[][4]; +extern u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *); +extern u8 (*const gUnknown_83A6884[5])(u8); +extern const s16 gUnknown_83A6958[3]; +extern const s16 gUnknown_83A695E[3]; + +#define OBJ_EVENT_PAL_TAG_NONE 0x11FF + +static void ClearObjectEvent(struct ObjectEvent *objectEvent) +{ + *objectEvent = (struct ObjectEvent){}; + objectEvent->localId = 0xFF; + objectEvent->mapNum = 0xFF; + objectEvent->mapGroup = 0xFF; + objectEvent->movementActionId = 0xFF; +} + +static void ClearAllObjectEvents(void) +{ + u8 i; + + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + ClearObjectEvent(&gObjectEvents[i]); +} + +void ResetObjectEvents(void) +{ + ClearLinkPlayerObjectEvents(); + ClearAllObjectEvents(); + ClearPlayerAvatarInfo(); + CreateReflectionEffectSprites(); +} + +static void CreateReflectionEffectSprites(void) +{ + u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; + InitSpriteAffineAnim(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], 0); + gSprites[spriteId].invisible = TRUE; + + spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; + InitSpriteAffineAnim(&gSprites[spriteId]); + StartSpriteAffineAnim(&gSprites[spriteId], 1); + gSprites[spriteId].invisible = TRUE; +} + +u8 GetFirstInactiveObjectEventId(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (!gObjectEvents[i].active) + break; + } + + return i; +} + +u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId) +{ + if (localId < OBJ_EVENT_ID_PLAYER) + { + return GetObjectEventIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId); + } + return GetObjectEventIdByLocalId(localId); +} + +bool8 TryGetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *objectEventId) +{ + *objectEventId = GetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroupId); + if (*objectEventId == OBJECT_EVENTS_COUNT) + return TRUE; + else + return FALSE; +} + +u8 GetObjectEventIdByXY(s16 x, s16 y) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y) + break; + } + + return i; +} + +static u8 GetObjectEventIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroupId) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroupId) + return i; + } + + return OBJECT_EVENTS_COUNT; +} + +static u8 GetObjectEventIdByLocalId(u8 localId) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && gObjectEvents[i].localId == localId) + return i; + } + + return OBJECT_EVENTS_COUNT; +} + +#ifdef NONMATCHING +static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup) +{ + struct ObjectEvent *objectEvent; + struct ObjectEventTemplate *template2 = template; + u8 objectEventId; + s16 x; + s16 y; + s16 var; + s16 x2; + s16 y2; + s16 elevation2; + + if(template->unk2 == 0xFF) + { + var = 1; + mapNum = template2->trainerType; + mapGroup = template2->trainerRange_berryTreeId & 0xFF; + elevation2 = template2->elevation; + x = template2->x; + y = template2->y; + x2 = template2->x; + y2 = template2->y; + template = &Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->events->objectEvents[elevation2 - 1]; + } + if (GetAvailableObjectEventId(template->localId, mapNum, mapGroup, &objectEventId) + && !sub_805E238(template, var, x2, y2)) + return OBJECT_EVENTS_COUNT; + objectEvent = &gObjectEvents[objectEventId]; + ClearObjectEvent(objectEvent); + if (var) + { + x = x2 * 0x10000 + 0x7000; + y = y2 * 0x10000 + 0x7000; + } + else + { + x = x2 + 7; + y = y2 + 7; + } + objectEvent->active = TRUE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + objectEvent->graphicsId = template->graphicsId; + objectEvent->movementType = template->movementType; + objectEvent->localId = template->localId; + objectEvent->mapNum = mapNum; + // objectEvent++; objectEvent--; is a trick used in pokeruby and pokeemerald here + objectEvent->mapGroup = mapGroup; + objectEvent->initialCoords.x = x; + objectEvent->initialCoords.y = y; + objectEvent->currentCoords.x = x; + objectEvent->currentCoords.y = y; + objectEvent->previousCoords.x = x; + objectEvent->previousCoords.y = y; + objectEvent->currentElevation = template->elevation; + objectEvent->previousElevation = template->elevation; + objectEvent->range.as_nybbles.x = template->movementRangeX; + objectEvent->range.as_nybbles.y = template->movementRangeY; + objectEvent->trainerType = template->trainerType; + objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId; + objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType]; + SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection); + SetObjectEventDynamicGraphicsId(objectEvent); +/*#ifndef NONMATCHING + asm("":::"r5", "r6"); is a trick used in pokeruby and pokeemerald here +#endif*/ + if (gRangedMovementTypes[objectEvent->movementType]) + { + if (objectEvent->range.as_nybbles.x == 0) + { + objectEvent->range.as_nybbles.x++; + } + if (objectEvent->range.as_nybbles.y == 0) + { + objectEvent->range.as_nybbles.y++; + } + } + return objectEventId; +} +#else +NAKED +static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0xC\n\ + adds r5, r0, 0\n\ + lsls r1, 24\n\ + lsrs r7, r1, 24\n\ + lsls r2, 24\n\ + lsrs r6, r2, 24\n\ + movs r0, 0\n\ + mov r10, r0\n\ + mov r8, r0\n\ + mov r9, r0\n\ + movs r1, 0\n\ + str r1, [sp, 0x4]\n\ + str r0, [sp, 0x8]\n\ + ldrb r0, [r5, 0x2]\n\ + cmp r0, 0xFF\n\ + bne _0805E0DA\n\ + movs r1, 0x1\n\ + mov r10, r1\n\ + ldrb r4, [r5, 0x8]\n\ + ldrb r7, [r5, 0xC]\n\ + ldrb r6, [r5, 0xE]\n\ + ldrh r0, [r5, 0x4]\n\ + mov r8, r0\n\ + ldrh r5, [r5, 0x6]\n\ + mov r9, r5\n\ + mov r1, r8\n\ + str r1, [sp, 0x4]\n\ + mov r0, r9\n\ + str r0, [sp, 0x8]\n\ + adds r0, r6, 0\n\ + adds r1, r7, 0\n\ + bl Overworld_GetMapHeaderByGroupAndId\n\ + ldr r1, [r0, 0x4]\n\ + lsls r0, r4, 1\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + subs r0, 0x18\n\ + ldr r1, [r1, 0x4]\n\ + adds r5, r1, r0\n\ + _0805E0DA:\n\ + ldrb r0, [r5]\n\ + adds r1, r7, 0\n\ + adds r2, r6, 0\n\ + mov r3, sp\n\ + bl GetAvailableObjectEventId\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0805E106\n\ + ldr r1, [sp, 0x4]\n\ + lsls r2, r1, 16\n\ + asrs r2, 16\n\ + ldr r0, [sp, 0x8]\n\ + lsls r3, r0, 16\n\ + asrs r3, 16\n\ + adds r0, r5, 0\n\ + mov r1, r10\n\ + bl sub_805E238\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0805E10A\n\ + _0805E106:\n\ + movs r0, 0x10\n\ + b _0805E220\n\ + _0805E10A:\n\ + mov r0, sp\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 3\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + ldr r1, _0805E13C @ =gObjectEvents\n\ + adds r4, r0, r1\n\ + adds r0, r4, 0\n\ + bl ClearObjectEvent\n\ + mov r1, r10\n\ + cmp r1, 0\n\ + beq _0805E140\n\ + mov r1, r8\n\ + lsls r0, r1, 16\n\ + movs r1, 0xE0\n\ + lsls r1, 11\n\ + adds r0, r1\n\ + lsrs r3, r0, 16\n\ + mov r1, r9\n\ + lsls r0, r1, 16\n\ + movs r1, 0xE0\n\ + lsls r1, 11\n\ + adds r0, r1\n\ + b _0805E14E\n\ + .align 2, 0\n\ + _0805E13C: .4byte gObjectEvents\n\ + _0805E140:\n\ + ldrh r0, [r5, 0x4]\n\ + adds r0, 0x7\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + ldrh r0, [r5, 0x6]\n\ + adds r0, 0x7\n\ + lsls r0, 16\n\ + _0805E14E:\n\ + lsrs r2, r0, 16\n\ + ldrb r0, [r4]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + strb r0, [r4]\n\ + ldrb r0, [r5, 0x1]\n\ + strb r0, [r4, 0x5]\n\ + ldrb r0, [r5, 0x9]\n\ + strb r0, [r4, 0x6]\n\ + ldrb r0, [r5]\n\ + strb r0, [r4, 0x8]\n\ + strb r7, [r4, 0x9]\n\ + strb r6, [r4, 0xA]\n\ + strh r3, [r4, 0xC]\n\ + strh r2, [r4, 0xE]\n\ + strh r3, [r4, 0x10]\n\ + strh r2, [r4, 0x12]\n\ + strh r3, [r4, 0x14]\n\ + strh r2, [r4, 0x16]\n\ + ldrb r0, [r5, 0x8]\n\ + movs r6, 0xF\n\ + adds r1, r6, 0\n\ + ands r1, r0\n\ + ldrb r2, [r4, 0xB]\n\ + movs r0, 0x10\n\ + negs r0, r0\n\ + mov r8, r0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r4, 0xB]\n\ + ldrb r1, [r5, 0x8]\n\ + lsls r1, 4\n\ + ands r0, r6\n\ + orrs r0, r1\n\ + strb r0, [r4, 0xB]\n\ + ldrb r1, [r5, 0xA]\n\ + lsls r1, 28\n\ + movs r0, 0xF\n\ + mov r9, r0\n\ + lsrs r1, 28\n\ + ldrb r2, [r4, 0x19]\n\ + mov r0, r8\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r4, 0x19]\n\ + ldrb r1, [r5, 0xA]\n\ + lsrs r1, 4\n\ + lsls r1, 4\n\ + ands r0, r6\n\ + orrs r0, r1\n\ + strb r0, [r4, 0x19]\n\ + ldrh r0, [r5, 0xC]\n\ + strb r0, [r4, 0x7]\n\ + ldrh r0, [r5, 0xE]\n\ + strb r0, [r4, 0x1D]\n\ + ldr r1, _0805E230 @ =gInitialMovementTypeFacingDirections\n\ + ldrb r0, [r5, 0x9]\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + adds r0, r4, 0\n\ + adds r0, 0x20\n\ + strb r1, [r0]\n\ + ldrb r1, [r0]\n\ + adds r0, r4, 0\n\ + bl SetObjectEventDirection\n\ + adds r0, r4, 0\n\ + bl SetObjectEventDynamicGraphicsId\n\ + ldr r1, _0805E234 @ =gRangedMovementTypes\n\ + ldrb r0, [r4, 0x6]\n\ + adds r0, r1\n\ + ldrb r0, [r0]\n\ + cmp r0, 0\n\ + beq _0805E21C\n\ + ldrb r2, [r4, 0x19]\n\ + adds r0, r6, 0\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + bne _0805E204\n\ + lsls r0, r2, 28\n\ + lsrs r0, 28\n\ + adds r0, 0x1\n\ + mov r1, r9\n\ + ands r0, r1\n\ + mov r1, r8\n\ + ands r1, r2\n\ + orrs r1, r0\n\ + strb r1, [r4, 0x19]\n\ + _0805E204:\n\ + ldrb r2, [r4, 0x19]\n\ + movs r0, 0xF0\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + bne _0805E21C\n\ + lsrs r1, r2, 4\n\ + adds r1, 0x1\n\ + lsls r1, 4\n\ + adds r0, r6, 0\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strb r0, [r4, 0x19]\n\ + _0805E21C:\n\ + mov r0, sp\n\ + ldrb r0, [r0]\n\ + _0805E220:\n\ + add sp, 0xC\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ + _0805E230: .4byte gInitialMovementTypeFacingDirections\n\ + _0805E234: .4byte gRangedMovementTypes\n\ + "); +} +#endif + +static bool8 sub_805E238(struct ObjectEventTemplate *template, u8 var, s16 x, s16 y) +{ + if (var) + { + if (!sub_805E27C(template, x, y)) + return FALSE; + } + if (!sub_805E2E8(template, x, y)) + return FALSE; + + return TRUE; +} + +static bool8 sub_805E27C(struct ObjectEventTemplate *template, s16 x, s16 y) +{ + if ((u8)(template->graphicsId - OBJ_EVENT_GFX_CUT_TREE) > 1) + return TRUE; + + if (gSaveBlock1Ptr->pos.x < x) + { + if (gSaveBlock1Ptr->pos.x + 8 < x) + return TRUE; + + if (gSaveBlock1Ptr->pos.y - 6 <= y && gSaveBlock1Ptr->pos.y + 6 >= y) + return FALSE; + } + else + { + if (gSaveBlock1Ptr->pos.x - 8 > x) + return TRUE; + + if (gSaveBlock1Ptr->pos.y - 6 <= y && gSaveBlock1Ptr->pos.y + 6 >= y) + return FALSE; + } + + return TRUE; +} + +static bool8 sub_805E2E8(struct ObjectEventTemplate *template, s16 x, s16 y) +{ + s32 x2, y2; + + if (!IsMapTypeOutdoors(GetCurrentMapType())) + return TRUE; + + x2 = VMap.Xsize - 16; + y2 = VMap.Ysize - 15; + + if ((u8)(template->graphicsId - OBJ_EVENT_GFX_CUT_TREE) > 1) + return TRUE; + + if (!gSaveBlock1Ptr->pos.x) + { + if (template->x <= 8) + { + sub_805E384(template); + return FALSE; + } + } + + if (gSaveBlock1Ptr->pos.x == x2) + { + if (template->x >= x2 - 8) + { + sub_805E384(template); + return FALSE; + } + } + + if (!gSaveBlock1Ptr->pos.y) + { + if (template->y <= 6) + { + sub_805E384(template); + return FALSE; + } + } + + if (gSaveBlock1Ptr->pos.y == y2) + { + if (template->y >= y2 - 6) + { + sub_805E384(template); + return FALSE; + } + } + + return TRUE; +} + +static void sub_805E384(struct ObjectEventTemplate *template) +{ + if ((u16)(template->flagId - 17) < 15) + FlagSet(template->flagId); +} + +u8 Unref_TryInitLocalObjectEvent(u8 localId) +{ + u8 i; + u8 objectEventCount; + struct ObjectEventTemplate *template; + + if (gMapHeader.events == NULL) + return OBJECT_EVENTS_COUNT; + + objectEventCount = gMapHeader.events->objectEventCount; + + for (i = 0; i < objectEventCount; i++) + { + template = &gSaveBlock1Ptr->objectEventTemplates[i]; + if (template->localId == localId && !FlagGet(template->flagId)) + return InitObjectEventStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + } + + return OBJECT_EVENTS_COUNT; +} + +static bool8 GetAvailableObjectEventId(u16 localId, u8 mapNum, u8 mapGroup, u8 *objectEventId) +// Looks for an empty slot. +// Returns FALSE and the location of the available slot +// in *objectEventId. +// If no slots are available, or if the object is already +// loaded, returns TRUE. +{ + u8 i = 0; + + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (!gObjectEvents[i].active) + break; + if (gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroup) + return TRUE; + } + if (i >= OBJECT_EVENTS_COUNT) + return TRUE; + *objectEventId = i; + do + { + if (gObjectEvents[i].active && gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroup) + return TRUE; + i++; + } while (i < OBJECT_EVENTS_COUNT); + return FALSE; +} + +static void RemoveObjectEvent(struct ObjectEvent *objectEvent) +{ + objectEvent->active = FALSE; + RemoveObjectEventInternal(objectEvent); +} + +void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + FlagSet(GetObjectEventFlagIdByObjectEventId(objectEventId)); + RemoveObjectEvent(&gObjectEvents[objectEventId]); + } +} + +static void RemoveObjectEventInternal(struct ObjectEvent *objectEvent) +{ + struct SpriteFrameImage image; + image.size = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->size; + gSprites[objectEvent->spriteId].images = ℑ + DestroySprite(&gSprites[objectEvent->spriteId]); +} + +void Unref_RemoveAllObjectEventsExceptPlayer(void) +{ + u8 i; + + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (i != gPlayerAvatar.objectEventId) + RemoveObjectEvent(&gObjectEvents[i]); + } +} + +static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + u8 spriteId; + u8 objectEventId; + struct Sprite *sprite; + struct ObjectEvent *objectEvent; + const struct ObjectEventGraphicsInfo *graphicsInfo; + + objectEventId = InitObjectEventStateFromTemplate(objectEventTemplate, mapNum, mapGroup); + if (objectEventId == OBJECT_EVENTS_COUNT) + return OBJECT_EVENTS_COUNT; + + objectEvent = &gObjectEvents[objectEventId]; + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + if (graphicsInfo->paletteSlot == 0) + { + LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + else if (graphicsInfo->paletteSlot == 10) + { + LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + + if (objectEvent->movementType == MOVEMENT_TYPE_INVISIBLE) + objectEvent->invisible = TRUE; + + *(u16 *)&spriteTemplate->paletteTag = SPRITE_INVALID_TAG; + spriteId = CreateSprite(spriteTemplate, 0, 0, 0); + if (spriteId == MAX_SPRITES) + { + gObjectEvents[objectEventId].active = FALSE; + return OBJECT_EVENTS_COUNT; + } + + sprite = &gSprites[spriteId]; + sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = objectEventId; + objectEvent->spriteId = spriteId; + objectEvent->inanimate = graphicsInfo->inanimate; + if (!objectEvent->inanimate) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection)); + + SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1); + UpdateObjectEventVisibility(objectEvent, sprite); + return objectEventId; +} + +static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) +{ + u8 objectEventId; + struct SpriteTemplate spriteTemplate; + struct SpriteFrameImage spriteFrameImage; + const struct ObjectEventGraphicsInfo *graphicsInfo; + const struct SubspriteTable *subspriteTables = NULL; + + graphicsInfo = GetObjectEventGraphicsInfo(objectEventTemplate->graphicsId); + MakeObjectTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables); + spriteFrameImage.size = graphicsInfo->size; + spriteTemplate.images = &spriteFrameImage; + objectEventId = TrySetupObjectEventSprite(objectEventTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY); + if (objectEventId == OBJECT_EVENTS_COUNT) + return OBJECT_EVENTS_COUNT; + + gSprites[gObjectEvents[objectEventId].spriteId].images = graphicsInfo->images; + if (subspriteTables) + SetSubspriteTables(&gSprites[gObjectEvents[objectEventId].spriteId], subspriteTables); + + return objectEventId; +} + +u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *objectEventTemplate) +{ + s16 cameraX; + s16 cameraY; + + GetObjectEventMovingCameraOffset(&cameraX, &cameraY); + return TrySpawnObjectEventTemplate(objectEventTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); +} + +int SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z) +{ + struct ObjectEventTemplate objectEventTemplate; + + x -= 7; + y -= 7; + objectEventTemplate.localId = localId; + objectEventTemplate.graphicsId = graphicsId; + objectEventTemplate.unk2 = 0; + objectEventTemplate.x = x; + objectEventTemplate.y = y; + objectEventTemplate.elevation = z; + objectEventTemplate.movementType = movementBehavior; + objectEventTemplate.movementRangeX = 0; + objectEventTemplate.movementRangeY = 0; + objectEventTemplate.trainerType = 0; + objectEventTemplate.trainerRange_berryTreeId = 0; + return SpawnSpecialObjectEvent(&objectEventTemplate); +} + +u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup) +{ + struct ObjectEventTemplate *objectEventTemplate; + s16 cameraX, cameraY; + + objectEventTemplate = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup); + if (!objectEventTemplate) + return OBJECT_EVENTS_COUNT; + + GetObjectEventMovingCameraOffset(&cameraX, &cameraY); + return TrySpawnObjectEventTemplate(objectEventTemplate, mapNum, mapGroup, cameraX, cameraY); +} + +void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) +{ + const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId); + + spriteTemplate->tileTag = graphicsInfo->tileTag; + spriteTemplate->paletteTag = graphicsInfo->paletteTag1; + spriteTemplate->oam = graphicsInfo->oam; + spriteTemplate->anims = graphicsInfo->anims; + spriteTemplate->images = graphicsInfo->images; + spriteTemplate->affineAnims = graphicsInfo->affineAnims; + + do + { + if (ScriptContext1_IsScriptSetUp() != TRUE && sub_8112CAC() == TRUE) + spriteTemplate->callback = sub_811246C; + else + spriteTemplate->callback = callback; + } while (0); + + *subspriteTables = graphicsInfo->subspriteTables; +} + +static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) +{ + MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], spriteTemplate, subspriteTables); +} + +static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) +{ + MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables); +} + +u8 AddPseudoObjectEvent(u16 graphicsId, SpriteCallback callback, s16 x, s16 y, u8 subpriority) +{ + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + u8 spriteId; + + MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, callback, &spriteTemplate, &subspriteTables); + if (spriteTemplate.paletteTag != SPRITE_INVALID_TAG) + { + LoadObjectEventPalette(spriteTemplate.paletteTag); + } + spriteId = CreateSprite(&spriteTemplate, x, y, subpriority); + if (spriteId != MAX_SPRITES && subspriteTables != NULL) + { + SetSubspriteTables(&gSprites[spriteId], subspriteTables); + gSprites[spriteId].subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + return spriteId; +} + +u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) +{ + u8 spriteId; + struct Sprite *sprite; + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + const struct ObjectEventGraphicsInfo *graphicsInfo; + + graphicsInfo = GetObjectEventGraphicsInfo(graphicsId); + MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables); + *(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG; + x += 7; + y += 7; + sub_8063BC4(&x, &y, 8, 16); + spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.y += sprite->centerToCornerVecY; + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = a1; + sprite->data[1] = z; + if (graphicsInfo->paletteSlot == 10) + { + LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + InitObjectPriorityByZCoord(sprite, z); + SetObjectSubpriorityByZCoord(z, sprite, 1); + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction)); + } + return spriteId; +} + +u8 sub_805EB44(u8 graphicsId, u8 a1, s16 x, s16 y) +{ + u8 spriteId; + struct Sprite *sprite; + struct SpriteTemplate spriteTemplate; + const struct SubspriteTable *subspriteTables; + const struct ObjectEventGraphicsInfo *graphicsInfo; + + graphicsInfo = GetObjectEventGraphicsInfo(graphicsId); + MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, SpriteCallbackDummy, &spriteTemplate, &subspriteTables); + *(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG; + + spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.y += sprite->centerToCornerVecY; + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + sprite->data[0] = a1; + if (graphicsInfo->paletteSlot == 10) + { + LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH)); + } + return spriteId; +} + +void TrySpawnObjectEvents(s16 cameraX, s16 cameraY) +{ + u8 i; + u8 objectCount; + + if (gMapHeader.events != NULL) + { + s16 left = gSaveBlock1Ptr->pos.x - 2; + s16 right = gSaveBlock1Ptr->pos.x + 17; + s16 top = gSaveBlock1Ptr->pos.y; + s16 bottom = gSaveBlock1Ptr->pos.y + 16; + + objectCount = gMapHeader.events->objectEventCount; + + for (i = 0; i < objectCount; i++) + { + struct ObjectEventTemplate *template = &gSaveBlock1Ptr->objectEventTemplates[i]; + s16 npcX = template->x + 7; + s16 npcY = template->y + 7; + + if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX + && !FlagGet(template->flagId)) + TrySpawnObjectEventTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); + } + } +} + +void RemoveObjectEventsOutsideView(void) +{ + u8 i, j; + bool8 isActiveLinkPlayer; + + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + for (j = 0, isActiveLinkPlayer = FALSE; j < NELEMS(gLinkPlayerObjectEvents); j++) + { + if (gLinkPlayerObjectEvents[j].active && i == gLinkPlayerObjectEvents[j].objEventId) + isActiveLinkPlayer = TRUE; + } + if (!isActiveLinkPlayer) + { + struct ObjectEvent *objectEvent = &gObjectEvents[i]; + + if (objectEvent->active && !objectEvent->isPlayer) + RemoveObjectEventIfOutsideView(objectEvent); + } + } +} + +static void RemoveObjectEventIfOutsideView(struct ObjectEvent *objectEvent) +{ + s16 left = gSaveBlock1Ptr->pos.x - 2; + s16 right = gSaveBlock1Ptr->pos.x + 17; + s16 top = gSaveBlock1Ptr->pos.y; + s16 bottom = gSaveBlock1Ptr->pos.y + 16; + + if (objectEvent->currentCoords.x >= left && objectEvent->currentCoords.x <= right + && objectEvent->currentCoords.y >= top && objectEvent->currentCoords.y <= bottom) + return; + if (objectEvent->initialCoords.x >= left && objectEvent->initialCoords.x <= right + && objectEvent->initialCoords.y >= top && objectEvent->initialCoords.y <= bottom) + return; + RemoveObjectEvent(objectEvent); +} + +void sub_805EDF0(s16 x, s16 y) +{ + u8 i; + + ClearPlayerAvatarInfo(); + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + { + sub_805EE3C(i, x, y); + } + } + CreateReflectionEffectSprites(); +} + +static void sub_805EE3C(u8 objectEventId, s16 x, s16 y) +{ + u8 spriteId; + struct Sprite *sprite; + struct ObjectEvent *objectEvent; + struct SpriteTemplate spriteTemplate; + struct SpriteFrameImage spriteFrameImage; + const struct SubspriteTable *subspriteTables; + const struct ObjectEventGraphicsInfo *graphicsInfo; + +#define i spriteId + for (i = 0; i < NELEMS(gLinkPlayerObjectEvents); i++) + { + if (gLinkPlayerObjectEvents[i].active && objectEventId == gLinkPlayerObjectEvents[i].objEventId) + { + return; + } + } +#undef i + + objectEvent = &gObjectEvents[objectEventId]; + asm("":::"r5"); + subspriteTables = NULL; + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + spriteFrameImage.size = graphicsInfo->size; + MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables); + spriteTemplate.images = &spriteFrameImage; + *(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG; + if (graphicsInfo->paletteSlot == 0) + { + LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + if (graphicsInfo->paletteSlot > 9) + { + LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + *(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG; + spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); + if (spriteId != MAX_SPRITES) + { + sprite = &gSprites[spriteId]; + sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->images = graphicsInfo->images; + if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER) + { + SetPlayerAvatarObjectEventIdAndObjectId(objectEventId, spriteId); + objectEvent->warpArrowSpriteId = CreateWarpArrowSprite(); + } + if (subspriteTables != NULL) + { + SetSubspriteTables(sprite, subspriteTables); + } + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + sprite->coordOffsetEnabled = TRUE; + sprite->data[0] = objectEventId; + objectEvent->spriteId = spriteId; + if (!objectEvent->inanimate && objectEvent->movementType != MOVEMENT_TYPE_PLAYER) + { + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection)); + } + sub_805EFF4(objectEvent); + SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1); + } +} + +static void sub_805EFF4(struct ObjectEvent *objectEvent) +{ + objectEvent->singleMovementActive = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + objectEvent->hasShadow = FALSE; + objectEvent->hasReflection = FALSE; + objectEvent->inShortGrass = FALSE; + objectEvent->inShallowFlowingWater = FALSE; + objectEvent->inSandPile = FALSE; + objectEvent->inHotSprings = FALSE; + ObjectEventClearHeldMovement(objectEvent); +} + +static void SetPlayerAvatarObjectEventIdAndObjectId(u8 objectEventId, u8 spriteId) +{ + gPlayerAvatar.objectEventId = objectEventId; + gPlayerAvatar.spriteId = spriteId; + gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId); + SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, 0x20); +} + +void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId) +{ + const struct ObjectEventGraphicsInfo *graphicsInfo; + struct Sprite *sprite; + u8 var; + u8 var3; + + graphicsInfo = GetObjectEventGraphicsInfo(graphicsId); + sprite = &gSprites[objectEvent->spriteId]; + if (graphicsInfo->paletteSlot == 0) + { + PatchObjectPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + if (graphicsInfo->paletteSlot == 10) + { + LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); + } + + var = sprite->images->size / TILE_SIZE_4BPP; + if (!sprite->usingSheet) + { + sub_80075C0(sprite); + } + sprite->oam.shape = graphicsInfo->oam->shape; + sprite->oam.size = graphicsInfo->oam->size; + sprite->images = graphicsInfo->images; + sprite->anims = graphicsInfo->anims; + sprite->subspriteTables = graphicsInfo->subspriteTables; + sprite->oam.paletteNum = graphicsInfo->paletteSlot; + if (!sprite->usingSheet) + { + s32 var2; + var3 = sprite->images->size / TILE_SIZE_4BPP; + var2 = AllocSpriteTiles(var3); + if (var2 == -1) + { + var2 = AllocSpriteTiles(var); + } + sprite->oam.tileNum = var2; + } + objectEvent->inanimate = graphicsInfo->inanimate; + objectEvent->graphicsId = graphicsId; + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + if (objectEvent->trackedByCamera) + { + CameraObjectReset1(); + } +} + +void ObjectEventSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) +{ + u8 objectEventId; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + ObjectEventSetGraphicsId(&gObjectEvents[objectEventId], graphicsId); + } +} + +void ObjectEventTurn(struct ObjectEvent *objectEvent, u8 direction) +{ + SetObjectEventDirection(objectEvent, direction); + if (!objectEvent->inanimate) + { + StartSpriteAnim(&gSprites[objectEvent->spriteId], GetFaceDirectionAnimNum(objectEvent->facingDirection)); + SeekSpriteAnim(&gSprites[objectEvent->spriteId], 0); + } +} + +void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) +{ + u8 objectEventId; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + ObjectEventTurn(&gObjectEvents[objectEventId], direction); + } +} + +void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction) +{ + ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction); +} + +const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId) +{ + if (graphicsId >= OBJ_EVENT_GFX_VARS) + graphicsId = VarGetObjectEventGraphicsId(graphicsId - OBJ_EVENT_GFX_VARS); + + if (graphicsId >= 152) + graphicsId = 16; + + return gObjectEventGraphicsInfoPointers[graphicsId]; +} + +static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent) +{ + if (objectEvent->graphicsId >= OBJ_EVENT_GFX_VARS) + { + objectEvent->graphicsId = VarGetObjectEventGraphicsId(objectEvent->graphicsId - OBJ_EVENT_GFX_VARS); + } +} + +void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state) +{ + u8 objectEventId; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + gObjectEvents[objectEventId].invisible = state; + } +} + +void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup) +{ + *(u8*)(localId) = objectEvent->localId; + *(u8*)(mapNum) = objectEvent->mapNum; + *(u8*)(mapGroup) = objectEvent->mapGroup; +} + +void sub_805F378(s16 x, s16 y) +{ + u8 objectEventId; + struct ObjectEvent *objectEvent; + + objectEventId = GetObjectEventIdByXY(x, y); + if (objectEventId != OBJECT_EVENTS_COUNT) + { + objectEvent = &gObjectEvents[objectEventId]; + objectEvent->triggerGroundEffectsOnMove = TRUE; + } +} + +void sub_805F3A8(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) +{ + u8 objectEventId; + struct ObjectEvent *objectEvent; + struct Sprite *sprite; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + objectEvent = &gObjectEvents[objectEventId]; + sprite = &gSprites[objectEvent->spriteId]; + objectEvent->fixedPriority = TRUE; + sprite->subpriority = subpriority; + } +} + +void sub_805F400(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + struct ObjectEvent *objectEvent; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + objectEvent = &gObjectEvents[objectEventId]; + objectEvent->fixedPriority = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + } +} + +void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +{ + u8 objectEventId; + struct Sprite *sprite; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + sprite = &gSprites[gObjectEvents[objectEventId].spriteId]; + sprite->pos2.x = x; + sprite->pos2.y = y; + } +} + +void FreeAndReserveObjectSpritePalettes(void) +{ + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 12; +} + +static void LoadObjectEventPalette(u16 paletteTag) +{ + u16 i = FindObjectEventPaletteIndexByTag(paletteTag); + + if (i != OBJ_EVENT_PAL_TAG_NONE) // always true + { + sub_805F510(&sObjectEventSpritePalettes[i]); + } +} + +void Unused_LoadObjectEventPaletteSet(u16 *paletteTags) +{ + u8 i; + + for (i = 0; paletteTags[i] != OBJ_EVENT_PAL_TAG_NONE; i++) + { + LoadObjectEventPalette(paletteTags[i]); + } +} + +static u8 sub_805F510(const struct SpritePalette *spritePalette) +{ + if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xFF) + { + return 0xFF; + } + return LoadSpritePalette(spritePalette); +} + +void PatchObjectPalette(u16 paletteTag, u8 paletteSlot) +{ + u8 paletteIndex = FindObjectEventPaletteIndexByTag(paletteTag); + + LoadPalette(sObjectEventSpritePalettes[paletteIndex].data, 16 * paletteSlot + 0x100, 0x20); + sub_8083598(paletteSlot); +} + +void PatchObjectPaletteRange(const u16 *paletteTags, u8 minSlot, u8 maxSlot) +{ + while (minSlot < maxSlot) + { + PatchObjectPalette(*paletteTags, minSlot); + paletteTags++; + minSlot++; + } +} + +static u8 FindObjectEventPaletteIndexByTag(u16 tag) +{ + u8 i; + + for (i = 0; sObjectEventSpritePalettes[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++) + { + if (sObjectEventSpritePalettes[i].tag == tag) + { + return i; + } + } + return 0xFF; +} + +void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot) +{ + u8 i; + + PatchObjectPalette(tag, slot); + for (i = 0; gPlayerReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++) + { + if (gPlayerReflectionPaletteSets[i].tag == tag) + { + PatchObjectPalette(gPlayerReflectionPaletteSets[i].data[sCurrentReflectionType], gReflectionEffectPaletteMap[slot]); + return; + } + } +} + +void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot) +{ + u8 i; + + sCurrentSpecialObjectPaletteTag = tag; + PatchObjectPalette(tag, slot); + for (i = 0; gSpecialObjectReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++) + { + if (gSpecialObjectReflectionPaletteSets[i].tag == tag) + { + PatchObjectPalette(gSpecialObjectReflectionPaletteSets[i].data[sCurrentReflectionType], gReflectionEffectPaletteMap[slot]); + return; + } + } +} + +u8 sub_805F6D0(u8 var) +{ + return gReflectionEffectPaletteMap[var]; +} + +void unref_sub_805F6E0(struct ObjectEvent *objectEvent, s16 x, s16 y) +{ + objectEvent->previousCoords.x = objectEvent->currentCoords.x; + objectEvent->previousCoords.y = objectEvent->currentCoords.y; + objectEvent->currentCoords.x += x; + objectEvent->currentCoords.y += y; +} + +void ShiftObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) +{ + objectEvent->previousCoords.x = objectEvent->currentCoords.x; + objectEvent->previousCoords.y = objectEvent->currentCoords.y; + objectEvent->currentCoords.x = x; + objectEvent->currentCoords.y = y; +} + +static void SetObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) +{ + objectEvent->previousCoords.x = x; + objectEvent->previousCoords.y = y; + objectEvent->currentCoords.x = x; + objectEvent->currentCoords.y = y; +} + +void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) +{ + struct Sprite *sprite; + const struct ObjectEventGraphicsInfo *graphicsInfo; + + sprite = &gSprites[objectEvent->spriteId]; + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + SetObjectEventCoords(objectEvent, x, y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); + sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); + sprite->pos1.x += 8; + sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sub_805EFF4(objectEvent); + if (objectEvent->trackedByCamera) + CameraObjectReset1(); +} + +void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) +{ + u8 objectEventId; + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + x += 7; + y += 7; + MoveObjectEventToMapCoords(&gObjectEvents[objectEventId], x, y); + } +} + +void ShiftStillObjectEventCoords(struct ObjectEvent *objectEvent) +{ + ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); +} + +void UpdateObjectEventCoordsForCameraUpdate(void) +{ + u8 i; + s16 dx; + s16 dy; + + if (gCamera.active) + { + dx = gCamera.x; + dy = gCamera.y; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + { + gObjectEvents[i].initialCoords.x -= dx; + gObjectEvents[i].initialCoords.y -= dy; + gObjectEvents[i].currentCoords.x -= dx; + gObjectEvents[i].currentCoords.y -= dy; + gObjectEvents[i].previousCoords.x -= dx; + gObjectEvents[i].previousCoords.y -= dy; + } + } + } +} + +u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z) +{ + u8 i; + + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + { + if (gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y && ObjectEventDoesZCoordMatch(&gObjectEvents[i], z)) + { + return i; + } + } + } + return OBJECT_EVENTS_COUNT; +} + +static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *objectEvent, u8 z) +{ + if (objectEvent->currentElevation != 0 && z != 0 && objectEvent->currentElevation != z) + { + return FALSE; + } + return TRUE; +} + +void UpdateObjectEventsForCameraUpdate(s16 x, s16 y) +{ + UpdateObjectEventCoordsForCameraUpdate(); + TrySpawnObjectEvents(x, y); + RemoveObjectEventsOutsideView(); +} + +u8 AddCameraObject(u8 linkedSpriteId) +{ + u8 spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4); + + gSprites[spriteId].invisible = TRUE; + gSprites[spriteId].data[0] = linkedSpriteId; + return spriteId; +} + +/*static*/ void ObjectCB_CameraObject(struct Sprite *sprite) +{ + void (*callbacks[NELEMS(gCameraObjectFuncs)])(struct Sprite *); + + memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs); + callbacks[sprite->data[1]](sprite); +} + +/*static*/ void CameraObject_0(struct Sprite *sprite) +{ + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->invisible = TRUE; + sprite->data[1] = 1; + CameraObject_1(sprite); +} + +/*static*/ void CameraObject_1(struct Sprite *sprite) +{ + s16 x = gSprites[sprite->data[0]].pos1.x; + s16 y = gSprites[sprite->data[0]].pos1.y; + + sprite->data[2] = x - sprite->pos1.x; + sprite->data[3] = y - sprite->pos1.y; + sprite->pos1.x = x; + sprite->pos1.y = y; +} + +/*static*/ void CameraObject_2(struct Sprite *sprite) +{ + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->data[2] = 0; + sprite->data[3] = 0; +} + +static struct Sprite *FindCameraObject(void) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + if (gSprites[i].inUse && gSprites[i].callback == ObjectCB_CameraObject) + { + return &gSprites[i]; + } + } + return NULL; +} + +void CameraObjectReset1(void) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject != NULL) + { + cameraObject->data[1] = 0; + cameraObject->callback(cameraObject); + } +} + +void CameraObjectSetFollowedObjectId(u8 objectId) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject != NULL) + { + cameraObject->data[0] = objectId; + CameraObjectReset1(); + } +} + +u8 CameraObjectGetFollowedObjectId(void) +{ + struct Sprite *cameraObject; + + cameraObject = FindCameraObject(); + if (cameraObject == NULL) + { + return MAX_SPRITES; + } + return cameraObject->data[0]; +} + +void CameraObjectReset2(void) +{ + FindCameraObject()->data[1] = 2; +} + +u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) +{ + u8 i; + + for (i = 0; i < MAX_SPRITES; i++) + { + if (!gSprites[i].inUse) + { + gSprites[i] = *sprite; + gSprites[i].pos1.x = x; + gSprites[i].pos1.y = y; + gSprites[i].subpriority = subpriority; + break; + } + } + return i; +} + +u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) +{ + s16 i; + + for (i = MAX_SPRITES - 1; i > -1; i--) + { + if (!gSprites[i].inUse) + { + gSprites[i] = *sprite; + gSprites[i].pos1.x = x; + gSprites[i].pos1.y = y; + gSprites[i].subpriority = subpriority; + return i; + } + } + return MAX_SPRITES; +} + +void SetObjectEventDirection(struct ObjectEvent *objectEvent, u8 direction) +{ + s8 d2; + objectEvent->previousMovementDirection = objectEvent->facingDirection; + if (!objectEvent->facingDirectionLocked) + { + d2 = direction; + objectEvent->facingDirection = d2; + } + objectEvent->movementDirection = direction; +} + +static const u8 *GetObjectEventScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script; +} + +const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId) +{ + return GetObjectEventScriptPointerByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup); +} + +static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId; +} + +static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId) +{ + return GetObjectEventFlagIdByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup); +} + +u8 sub_805FC9C(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + + if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + return 0xFF; + } + return gObjectEvents[objectEventId].trainerType; +} + +u16 sub_805FCD8(u8 localId, u8 mapNum, u8 mapGroup) +{ + return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->trainerType; +} + +u8 sub_808F0BC(u8 objectEventId) +{ + return gObjectEvents[objectEventId].trainerType; +} + +u8 sub_805FD08(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + + if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + return 0xFF; + } + return gObjectEvents[objectEventId].trainerRange_berryTreeId; +} + +u8 ObjectEventGetBerryTreeId(u8 objectEventId) +{ + return gObjectEvents[objectEventId].trainerRange_berryTreeId; +} + +static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) +{ + struct ObjectEventTemplate *templates; + const struct MapHeader *mapHeader; + u8 count; + + if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup) + { + templates = gSaveBlock1Ptr->objectEventTemplates; + count = gMapHeader.events->objectEventCount; + } + else + { + mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum); + templates = mapHeader->events->objectEvents; + count = mapHeader->events->objectEventCount; + } + return FindObjectEventTemplateByLocalId(localId, templates, count); +} + +static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count) +{ + u8 i; + + for (i = 0; i < count; i++) + { + if (templates[i].localId == localId) + { + return &templates[i]; + } + } + return NULL; +} + +struct ObjectEventTemplate *GetBaseTemplateForObjectEvent(const struct ObjectEvent *objectEvent) +{ + int i; + + if (objectEvent->mapNum != gSaveBlock1Ptr->location.mapNum || objectEvent->mapGroup != gSaveBlock1Ptr->location.mapGroup) + { + return NULL; + } + for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++) + { + if ((objectEvent->localId == gSaveBlock1Ptr->objectEventTemplates[i].localId) + && (objectEvent->mapNum == gSaveBlock1Ptr->location.mapNum) + && (objectEvent->mapGroup == gSaveBlock1Ptr->location.mapGroup)) + return &gSaveBlock1Ptr->objectEventTemplates[i]; + } + return NULL; +} + +void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent) +{ + struct ObjectEventTemplate *objectEventTemplate; + + objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent); + if (objectEventTemplate != NULL) + { + objectEventTemplate->x = objectEvent->currentCoords.x - 7; + objectEventTemplate->y = objectEvent->currentCoords.y - 7; + } +} + +void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType) +{ + struct ObjectEventTemplate *objectEventTemplate; + + objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent); + if (objectEventTemplate != NULL) + { + objectEventTemplate->movementType = movementType; + } +} + +void TryOverrideObjectEventTemplateCoords(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + OverrideTemplateCoordsForObjectEvent(&gObjectEvents[objectEventId]); +} + +void InitObjectEventPalettes(u8 palSlot) +{ + FreeAndReserveObjectSpritePalettes(); + sCurrentSpecialObjectPaletteTag = OBJ_EVENT_PAL_TAG_NONE; + sCurrentReflectionType = palSlot; + if (palSlot == 1) + { + PatchObjectPaletteRange(gObjectPaletteTagSets[sCurrentReflectionType], 0, 6); + gReservedSpritePaletteCount = 8; + } + else + { + PatchObjectPaletteRange(gObjectPaletteTagSets[sCurrentReflectionType], 0, 10); + } +} + +u16 GetObjectPaletteTag(u8 palSlot) +{ + u8 i; + + if (palSlot < 10) + { + return gObjectPaletteTagSets[sCurrentReflectionType][palSlot]; + } + for (i = 0; gSpecialObjectReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++) + { + if (gSpecialObjectReflectionPaletteSets[i].tag == sCurrentSpecialObjectPaletteTag) + { + return gSpecialObjectReflectionPaletteSets[i].data[sCurrentReflectionType]; + } + } + return OBJ_EVENT_PAL_TAG_NONE; +} + +movement_type_empty_callback(MovementType_None) +movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround) +movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate) + +bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + return FALSE; + } + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[4]; + u8 chosenDirection; + + memcpy(directions, gStandardDirections, sizeof directions); + chosenDirection = directions[Random() & 3]; + SetObjectEventDirection(objectEvent, chosenDirection); + sprite->data[1] = 5; + if (GetCollisionInDirection(objectEvent, chosenDirection)) + sprite->data[1] = 1; + + return TRUE; +} + +bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, sub_8063F2C(objectEvent->movementDirection)); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 1; + } + return FALSE; +} + +bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent) +{ + s16 playerX; + s16 playerY; + s16 objX; + s16 objY; + s16 minX; + s16 maxX; + s16 minY; + s16 maxY; + + if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) + { + return FALSE; + } + if (objectEvent->trainerType != 1 && objectEvent->trainerType != 3) + { + return FALSE; + } + PlayerGetDestCoords(&playerX, &playerY); + objX = objectEvent->currentCoords.x; + objY = objectEvent->currentCoords.y; + minX = objX - objectEvent->trainerRange_berryTreeId; + minY = objY - objectEvent->trainerRange_berryTreeId; + maxX = objX + objectEvent->trainerRange_berryTreeId; + maxY = objY + objectEvent->trainerRange_berryTreeId; + if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY) + { + return FALSE; + } + return TRUE; +} + +u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + if (absdx > absdy) + { + direction = DIR_EAST; + if (dx < 0) + { + direction = DIR_WEST; + } + } + else + { + direction = DIR_SOUTH; + if (dy < 0) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = DIR_SOUTH; + if (dy < 0) + { + direction = DIR_NORTH; + } + return direction; +} + +u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = DIR_EAST; + if (dx < 0) + { + direction = DIR_WEST; + } + return direction; +} + +u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = DIR_NORTH; + } + } + else if (direction == DIR_EAST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = DIR_NORTH; + } + } + else if (direction == DIR_WEST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = DIR_NORTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = DIR_SOUTH; + } + } + else if (direction == DIR_EAST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = DIR_SOUTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = DIR_SOUTH; + } + } + else if (direction == DIR_WEST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = DIR_SOUTH; + } + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_EAST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_WEST) + { + direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_SOUTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + } + return direction; +} + +u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) +{ + u8 direction; + + direction = GetVectorDirection(dx, dy, absdx, absdy); + if (direction == DIR_NORTH) + { + direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); + } + return direction; +} + +u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementType) +{ + s16 dx, dy; + s16 absdx, absdy; + + if (!ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + return 0; + } + PlayerGetDestCoords(&dx, &dy); + dx -= objectEvent->currentCoords.x; + dy -= objectEvent->currentCoords.y; + absdx = dx; + absdy = dy; + if (absdx < 0) + { + absdx = -absdx; + } + if (absdy < 0) + { + absdy = -absdy; + } + return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy); +} + +movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround) + +bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gStandardDirections, sizeof directions); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY); + if (direction == DIR_NONE) + direction = directions[Random() & 3]; + + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown) + +bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + return FALSE; + } + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndDownDirections, sizeof directions); + direction = directions[Random() & 1]; + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 5; + if (GetCollisionInDirection(objectEvent, direction)) + sprite->data[1] = 1; + + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 1; + } + return FALSE; +} + +movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight) + +bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + return FALSE; + } + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gLeftAndRightDirections, sizeof directions); + direction = directions[Random() & 1]; + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 5; + if (GetCollisionInDirection(objectEvent, direction)) + sprite->data[1] = 1; + + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 6; + return TRUE; +} + +bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 1; + } + return FALSE; +} + +movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection) + +bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + sprite->data[1] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->singleMovementActive = FALSE; + return FALSE; +} + +movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp) + +bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndDownDirections, sizeof gUpAndDownDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH); + if (direction == DIR_NONE) + { + direction = directions[Random() & 1]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight) + +bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gLeftAndRightDirections, sizeof gLeftAndRightDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_EAST_WEST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 1]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft) + +bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndLeftDirections, sizeof gUpAndLeftDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_WEST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 1]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight) + +bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUpAndRightDirections, sizeof gUpAndRightDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_EAST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 1]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft) + +bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gDownAndLeftDirections, sizeof gDownAndLeftDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_WEST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 1]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight) + +bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gDownAndRightDirections, sizeof gDownAndRightDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_EAST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 1]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft) + +bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gDownUpAndLeftDirections, sizeof gDownUpAndLeftDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH_WEST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 3]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight) + +bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gDownUpAndRightDirections, sizeof gDownUpAndRightDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH_EAST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 3]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight) + +bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUpLeftAndRightDirections, sizeof gUpLeftAndRightDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_EAST_WEST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 3]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight) + +bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 4; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gDownLeftAndRightDirections, sizeof gDownLeftAndRightDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_EAST_WEST); + if (direction == DIR_NONE) + { + direction = directions[Random() & 3]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise) + +bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, 48); + sprite->data[1] = 2; + } + return FALSE; +} + +bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[5]; + memcpy(directions, gCounterclockwiseDirections, sizeof gCounterclockwiseDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY); + if (direction == DIR_NONE) + { + direction = directions[objectEvent->facingDirection]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 0; + return TRUE; +} + +movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise) + +bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + SetMovementDelay(sprite, 48); + sprite->data[1] = 2; + } + return FALSE; +} + +bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) + { + sprite->data[1] = 3; + } + return FALSE; +} + +bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + u8 directions[5]; + memcpy(directions, gClockwiseDirections, sizeof gClockwiseDirections); + direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY); + if (direction == DIR_NONE) + { + direction = directions[objectEvent->facingDirection]; + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 0; + return TRUE; +} + +movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth) + +bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 direction; + + direction = gInitialMovementTypeFacingDirections[objectEvent->movementType]; + if (objectEvent->directionSequenceIndex) + { + direction = GetOppositeDirection(direction); + } + SetObjectEventDirection(objectEvent, direction); + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + bool8 collision; + u8 movementActionId; + + if (objectEvent->directionSequenceIndex && objectEvent->initialCoords.x == objectEvent->currentCoords.x && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 0; + SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection)); + } + collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection); + movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection); + if (collision == COLLISION_OUTSIDE_RANGE) + { + objectEvent->directionSequenceIndex++; + SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection)); + movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection); + collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection); + } + + if (collision) + movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection); + + ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 3; + return TRUE; +} + +bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 1; + } + return FALSE; +} + +bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + sprite->data[1] = 1; + return TRUE; +} + +bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 *route) +{ + u8 collision; + u8 movementActionId; + + if (objectEvent->directionSequenceIndex == 3 && objectEvent->initialCoords.x == objectEvent->currentCoords.x && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + objectEvent->directionSequenceIndex = 0; + + SetObjectEventDirection(objectEvent, route[objectEvent->directionSequenceIndex]); + movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection); + collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection); + if (collision == COLLISION_OUTSIDE_RANGE) + { + objectEvent->directionSequenceIndex++; + SetObjectEventDirection(objectEvent, route[objectEvent->directionSequenceIndex]); + movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection); + collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection); + } + + if (collision) + movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection); + + ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 1; + } + return FALSE; +} + +movement_type_def(MovementType_WalkSequenceUpRightLeftDown, gMovementTypeFuncs_WalkSequenceUpRightLeftDown) + +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpRightLeftDownDirections)]; + memcpy(directions, gUpRightLeftDownDirections, sizeof(gUpRightLeftDownDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightLeftDownUp, gMovementTypeFuncs_WalkSequenceRightLeftDownUp) + +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightLeftDownUpDirections)]; + memcpy(directions, gRightLeftDownUpDirections, sizeof(gRightLeftDownUpDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownUpRightLeft, gMovementTypeFuncs_WalkSequenceDownUpRightLeft) + +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownUpRightLeftDirections)]; + memcpy(directions, gDownUpRightLeftDirections, sizeof(gDownUpRightLeftDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftDownUpRight, gMovementTypeFuncs_WalkSequenceLeftDownUpRight) + +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftDownUpRightDirections)]; + memcpy(directions, gLeftDownUpRightDirections, sizeof(gLeftDownUpRightDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpLeftRightDown, gMovementTypeFuncs_WalkSequenceUpLeftRightDown) + +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpLeftRightDownDirections)]; + memcpy(directions, gUpLeftRightDownDirections, sizeof(gUpLeftRightDownDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftRightDownUp, gMovementTypeFuncs_WalkSequenceLeftRightDownUp) + +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftRightDownUpDirections)]; + memcpy(directions, gLeftRightDownUpDirections, sizeof(gLeftRightDownUpDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownUpLeftRight, gMovementTypeFuncs_WalkSequenceDownUpLeftRight) + +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gStandardDirections)]; + memcpy(directions, gStandardDirections, sizeof(gStandardDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightDownUpLeft, gMovementTypeFuncs_WalkSequenceRightDownUpLeft) + +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightDownUpLeftDirections)]; + memcpy(directions, gRightDownUpLeftDirections, sizeof(gRightDownUpLeftDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftUpDownRight, gMovementTypeFuncs_WalkSequenceLeftUpDownRight) + +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftUpDownRightDirections)]; + memcpy(directions, gLeftUpDownRightDirections, sizeof(gLeftUpDownRightDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpDownRightLeft, gMovementTypeFuncs_WalkSequenceUpDownRightLeft) + +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpDownRightLeftDirections)]; + memcpy(directions, gUpDownRightLeftDirections, sizeof(gUpDownRightLeftDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightLeftUpDown, gMovementTypeFuncs_WalkSequenceRightLeftUpDown) + +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightLeftUpDownDirections)]; + memcpy(directions, gRightLeftUpDownDirections, sizeof(gRightLeftUpDownDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownRightLeftUp, gMovementTypeFuncs_WalkSequenceDownRightLeftUp) + +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownRightLeftUpDirections)]; + memcpy(directions, gDownRightLeftUpDirections, sizeof(gDownRightLeftUpDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightUpDownLeft, gMovementTypeFuncs_WalkSequenceRightUpDownLeft) + +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightUpDownLeftDirections)]; + memcpy(directions, gRightUpDownLeftDirections, sizeof(gRightUpDownLeftDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpDownLeftRight, gMovementTypeFuncs_WalkSequenceUpDownLeftRight) + +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpDownLeftRightDirections)]; + memcpy(directions, gUpDownLeftRightDirections, sizeof(gUpDownLeftRightDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftRightUpDown, gMovementTypeFuncs_WalkSequenceLeftRightUpDown) + +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftRightUpDownDirections)]; + memcpy(directions, gLeftRightUpDownDirections, sizeof(gLeftRightUpDownDirections)); + if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 2; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownLeftRightUp, gMovementTypeFuncs_WalkSequenceDownLeftRightUp) + +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownLeftRightUpDirections)]; + memcpy(directions, gDownLeftRightUpDirections, sizeof(gDownLeftRightUpDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpLeftDownRight, gMovementTypeFuncs_WalkSequenceUpLeftDownRight) + +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpLeftDownRightDirections)]; + memcpy(directions, gUpLeftDownRightDirections, sizeof(gUpLeftDownRightDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownRightUpLeft, gMovementTypeFuncs_WalkSequenceDownRightUpLeft) + +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownRightUpLeftDirections)]; + memcpy(directions, gDownRightUpLeftDirections, sizeof(gDownRightUpLeftDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftDownRightUp, gMovementTypeFuncs_WalkSequenceLeftDownRightUp) + +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftDownRightUpDirections)]; + memcpy(directions, gLeftDownRightUpDirections, sizeof(gLeftDownRightUpDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightUpLeftDown, gMovementTypeFuncs_WalkSequenceRightUpLeftDown) + +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightUpLeftDownDirections)]; + memcpy(directions, gRightUpLeftDownDirections, sizeof(gRightUpLeftDownDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceUpRightDownLeft, gMovementTypeFuncs_WalkSequenceUpRightDownLeft) + +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gUpRightDownLeftDirections)]; + memcpy(directions, gUpRightDownLeftDirections, sizeof(gUpRightDownLeftDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceDownLeftUpRight, gMovementTypeFuncs_WalkSequenceDownLeftUpRight) + +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gDownLeftUpRightDirections)]; + memcpy(directions, gDownLeftUpRightDirections, sizeof(gDownLeftUpRightDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceLeftUpRightDown, gMovementTypeFuncs_WalkSequenceLeftUpRightDown) + +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gLeftUpRightDownDirections)]; + memcpy(directions, gLeftUpRightDownDirections, sizeof(gLeftUpRightDownDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_WalkSequenceRightDownLeftUp, gMovementTypeFuncs_WalkSequenceRightDownLeftUp) + +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 directions[sizeof(gRightDownLeftUpDirections)]; + memcpy(directions, gRightDownLeftUpDirections, sizeof(gRightDownLeftUpDirections)); + if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x) + { + objectEvent->directionSequenceIndex = 3; + } + return MoveNextDirectionInSequence(objectEvent, sprite, directions); +} + +movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer) + +bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + if (objectEvent->directionSequenceIndex == 0) + { + objectEvent->directionSequenceIndex = GetPlayerFacingDirection(); + } + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) + { + return FALSE; + } + return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), NULL); +} + +bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + objectEvent->singleMovementActive = FALSE; + sprite->data[1] = 1; + } + return FALSE; +} + +bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + return FALSE; +} + +bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection))); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(direction)); + if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); + } + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastMovementAction(direction)); + if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); + } + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastestMovementAction(direction)); + if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); + } + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); + ObjectEventSetSingleMovement(objectEvent, sprite, GetSlideMovementAction(direction)); + if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); + } + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpInPlaceMovementAction(direction)); + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); + ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpMovementAction(direction)); + if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); + } + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8)) +{ + u32 direction; + s16 x; + s16 y; + + direction = playerDirection; + direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + MoveCoordsInDirection(direction, &x, &y, 2, 2); + ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction)); + if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y)))) + { + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); + } + objectEvent->singleMovementActive = TRUE; + sprite->data[1] = 2; + return TRUE; +} + +movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass) + +bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) + { + return FALSE; + } + return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass); +} + +void MovementType_TreeDisguise(struct Sprite *sprite) +{ + struct ObjectEvent *objectEvent; + + objectEvent = &gObjectEvents[sprite->data[0]]; + if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7])) + { + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE); + objectEvent->directionSequenceIndex = 1; + sprite->data[7]++; + } + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); +} + +static bool8 MovementType_Disguise_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + return FALSE; +} + +void MovementType_MountainDisguise(struct Sprite *sprite) +{ + struct ObjectEvent *objectEvent; + + objectEvent = &gObjectEvents[sprite->data[0]]; + if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7])) + { + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE); + objectEvent->directionSequenceIndex = 1; + sprite->data[7]++; + } + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); +} + +void MovementType_Hidden(struct Sprite *sprite) +{ + if (!sprite->data[7]) + { + gObjectEvents[sprite->data[0]].fixedPriority = TRUE; + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + sprite->oam.priority = 3; + sprite->data[7]++; + } + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); +} + +static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); +} + +bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + return FALSE; +} + +bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + sprite->data[1] = 0; + } + return FALSE; +} + +movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace) + +bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace) + +bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace) + +bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection)); + sprite->data[1] = 1; + return TRUE; +} + +movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible) + +bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); + objectEvent->invisible = TRUE; + sprite->data[1] = 1; + return TRUE; +} + +bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + sprite->data[1] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->singleMovementActive = FALSE; + return FALSE; +} + +void sub_8063298(struct Sprite *sprite) +{ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063304); +} + +void sub_80632BC(struct Sprite *sprite) +{ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063324); +} + +void sub_80632E0(struct Sprite *sprite) +{ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063344); +} + +static u8 sub_8063304(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return gUnknown_83A63F0[sprite->data[1]](objectEvent, sprite); +} + +static u8 sub_8063324(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return gUnknown_83A63FC[sprite->data[1]](objectEvent, sprite); +} + +static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite); +} + +bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, 0x98); + sprite->data[1] = 1; + return TRUE; +} + +bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + sprite->data[1] = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->singleMovementActive = FALSE; + return FALSE; +} + +bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, 0x99); + sprite->data[1] = 1; + return FALSE; +} + +bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ClearObjectEventMovement(objectEvent, sprite); + ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A); + sprite->data[1] = 1; + return FALSE; +} + +bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) + { + sprite->data[1] = 0; + } + return FALSE; +} + +static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->singleMovementActive = FALSE; + objectEvent->heldMovementActive = FALSE; + objectEvent->heldMovementFinished = FALSE; + objectEvent->movementActionId = 0xFF; + sprite->data[1] = 0; +} + +u8 GetFaceDirectionAnimNum(u8 direction) +{ + return gFaceDirectionAnimNums[direction]; +} + +u8 GetMoveDirectionAnimNum(u8 direction) +{ + return gMoveDirectionAnimNums[direction]; +} + +u8 GetMoveDirectionFastAnimNum(u8 direction) +{ + return gMoveDirectionFastAnimNums[direction]; +} + +u8 GetMoveDirectionFasterAnimNum(u8 direction) +{ + return gMoveDirectionFasterAnimNums[direction]; +} + +u8 GetMoveDirectionFastestAnimNum(u8 direction) +{ + return gMoveDirectionFastestAnimNums[direction]; +} + +u8 GetJumpSpecialDirectionAnimNum(u8 direction) +{ + return gJumpSpecialDirectionAnimNums[direction]; +} + +u8 GetAcroWheelieDirectionAnimNum(u8 direction) +{ + return gAcroWheelieDirectionAnimNums[direction]; +} + +u8 Unref_GetAnimNums_080634A0(u8 direction) +{ + return gUnrefAnimNums_080634A0[direction]; +} + +u8 GetAcroEndWheelieDirectionAnimNum(u8 direction) +{ + return gAcroEndWheelieDirectionAnimNums[direction]; +} + +u8 GetAcroUnusedActionDirectionAnimNum(u8 direction) +{ + return gAcroUnusedActionDirectionAnimNums[direction]; +} + +u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction) +{ + return gAcroWheeliePedalDirectionAnimNums[direction]; +} + +u8 GetFishingDirectionAnimNum(u8 direction) +{ + return gFishingDirectionAnimNums[direction]; +} + +u8 GetFishingNoCatchDirectionAnimNum(u8 direction) +{ + return gFishingNoCatchDirectionAnimNums[direction]; +} + +u8 GetFishingBiteDirectionAnimNum(u8 direction) +{ + return gFishingBiteDirectionAnimNums[direction]; +} + +u8 sub_8063510(u8 direction) +{ + return gUnknown_83A648A[direction]; +} + +u8 GetRunningDirectionAnimNum(u8 direction) +{ + return gRunningDirectionAnimNums[direction]; +} + +static const struct UnkStruct_083A3698 *sub_8063530(const union AnimCmd *const *anims) +{ + const struct UnkStruct_083A3698 *retval; + + for (retval = gUnknown_83A3698; retval->anims != NULL; retval++) + { + if (retval->anims == anims) + { + return retval; + } + } + return NULL; +} + +void npc_apply_anim_looping(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) +{ + const struct UnkStruct_083A3698 *unk83A3698; + + if (!objectEvent->inanimate) + { + sprite->animNum = animNum; + unk83A3698 = sub_8063530(sprite->anims); + if (unk83A3698 != NULL) + { + if (sprite->animCmdIndex == unk83A3698->animPos[0]) + { + sprite->animCmdIndex = unk83A3698->animPos[3]; + } + else if (sprite->animCmdIndex == unk83A3698->animPos[1]) + { + sprite->animCmdIndex = unk83A3698->animPos[2]; + } + } + SeekSpriteAnim(sprite, sprite->animCmdIndex); + } +} + +void obj_npc_animation_step(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) +{ + const struct UnkStruct_083A3698 *unk83A3698; + + if (!objectEvent->inanimate) + { + u8 animPos; + + sprite->animNum = animNum; + unk83A3698 = sub_8063530(sprite->anims); + if (unk83A3698 != NULL) + { + animPos = unk83A3698->animPos[1]; + if (sprite->animCmdIndex <= unk83A3698->animPos[0]) + { + animPos = unk83A3698->animPos[0]; + } + SeekSpriteAnim(sprite, animPos); + } + } +} + +// file boundary? + +u8 GetDirectionToFace(s16 x1, s16 y1, s16 x2, s16 y2) +{ + if (x1 > x2) + { + return DIR_WEST; + } + if (x1 < x2) + { + return DIR_EAST; + } + if (y1 > y2) + { + return DIR_NORTH; + } + return DIR_SOUTH; +} + +void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType) +{ + objectEvent->movementType = movementType; + objectEvent->directionSequenceIndex = 0; + objectEvent->playerCopyableMovement = 0; + gSprites[objectEvent->spriteId].callback = sMovementTypeCallbacks[movementType]; + gSprites[objectEvent->spriteId].data[1] = 0; +} + +u8 GetTrainerFacingDirectionMovementType(u8 direction) +{ + return gTrainerFacingDirectionMovementTypes[direction]; +} + +static u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction) +{ + s16 x; + s16 y; + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + MoveCoords(direction, &x, &y); + return GetCollisionAtCoords(objectEvent, x, y, direction); +} + +u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir) +{ + u8 direction = dir; + if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y)) + return COLLISION_OUTSIDE_RANGE; + else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction)) + return COLLISION_IMPASSABLE; + else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)) + return COLLISION_IMPASSABLE; + else if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y)) + return COLLISION_ELEVATION_MISMATCH; + else if (DoesObjectCollideWithObjectAt(objectEvent, x, y)) + return COLLISION_OBJECT_EVENT; + return COLLISION_NONE; +} + +u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction) +{ + u8 flags = 0; + + if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y)) + flags |= 1; + if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))) + flags |= 2; + if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y)) + flags |= 4; + if (DoesObjectCollideWithObjectAt(objectEvent, x, y)) + flags |= 8; + return flags; +} + +static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEvent, s16 x, s16 y) +{ + s16 left; + s16 right; + s16 top; + s16 bottom; + + if (objectEvent->range.as_nybbles.x != 0) + { + left = objectEvent->initialCoords.x - objectEvent->range.as_nybbles.x; + right = objectEvent->initialCoords.x + objectEvent->range.as_nybbles.x; + if (left > x || right < x) + { + return TRUE; + } + } + if (objectEvent->range.as_nybbles.y != 0) + { + top = objectEvent->initialCoords.y - objectEvent->range.as_nybbles.y; + bottom = objectEvent->initialCoords.y + objectEvent->range.as_nybbles.y; + if (top > y || bottom < y) + { + return TRUE; + } + } + return FALSE; +} + +static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction) +{ + if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](objectEvent->currentMetatileBehavior) + || gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y))) + { + return TRUE; + } + return FALSE; +} + +static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y) +{ + u8 i; + struct ObjectEvent *curObject; + + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + curObject = &gObjectEvents[i]; + if (curObject->active && curObject != objectEvent) + { + if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y)) + { + if (AreZCoordsCompatible(objectEvent->currentElevation, curObject->currentElevation)) + { + return TRUE; + } + } + } + } + return FALSE; +} + +bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) + && gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2) + { + return TRUE; + } + + return FALSE; +} + +void sub_80639D4(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 objectEventId; + + if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) + { + gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04; + } +} + +void MoveCoords(u8 direction, s16 *x, s16 *y) +{ + *x += sDirectionToVectors[direction].x; + *y += sDirectionToVectors[direction].y; +} + +void sub_8063A44(u8 direction, s16 *x, s16 *y) +{ + *x += sDirectionToVectors[direction].x << 4; + *y += sDirectionToVectors[direction].y << 4; +} + +static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 deltaY) +{ + u8 direction = dir; + s16 dx2 = (u16)deltaX; + s16 dy2 = (u16)deltaY; + if (sDirectionToVectors[direction].x > 0) + *x += dx2; + if (sDirectionToVectors[direction].x < 0) + *x -= dx2; + if (sDirectionToVectors[direction].y > 0) + *y += dy2; + if (sDirectionToVectors[direction].y < 0) + *y -= dy2; +} + +void sub_8063AD4(s16 x, s16 y, s16 *destX, s16 *destY) +{ + *destX = (x - gSaveBlock1Ptr->pos.x) << 4; + *destY = (y - gSaveBlock1Ptr->pos.y) << 4; + *destX -= gTotalCameraPixelOffsetX; + *destY -= gTotalCameraPixelOffsetY; +} + +void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY) +{ + s16 dx = -gTotalCameraPixelOffsetX - gFieldCamera.x; + s16 dy = -gTotalCameraPixelOffsetY - gFieldCamera.y; + if (gFieldCamera.x > 0) + dx += 1 << 4; + + if (gFieldCamera.x < 0) + dx -= 1 << 4; + + if (gFieldCamera.y > 0) + dy += 1 << 4; + + if (gFieldCamera.y < 0) + dy -= 1 << 4; + + *destX = ((mapX - gSaveBlock1Ptr->pos.x) << 4) + dx; + *destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy; +} + +void sub_8063BC4(s16 *x, s16 *y, s16 dx, s16 dy) +{ + SetSpritePosToMapCoords(*x, *y, x, y); + *x += dx; + *y += dy; +} + +static void GetObjectEventMovingCameraOffset(s16 *x, s16 *y) +{ + *x = 0; + *y = 0; + if (gFieldCamera.x > 0) + { + (*x)++; + } + if (gFieldCamera.x < 0) + { + (*x)--; + } + if (gFieldCamera.y > 0) + { + (*y)++; + } + if (gFieldCamera.y < 0) + { + (*y)--; + } +} + +void ObjectEventMoveDestCoords(struct ObjectEvent *objectEvent, u32 direction, s16 *x, s16 *y) +{ + u8 newDirn = direction; + *x = objectEvent->currentCoords.x; + *y = objectEvent->currentCoords.y; + MoveCoords(newDirn, x, y); +} + +bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent) +{ + if (objectEvent->singleMovementActive || objectEvent->heldMovementActive) + return TRUE; + + return FALSE; +} + +bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent) +{ + if (objectEvent->heldMovementActive && objectEvent->movementActionId != 0xFF) + return TRUE; + + return FALSE; +} + +bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId) +{ + if(sub_8112CAC() == TRUE) + ObjectEventClearHeldMovementIfActive(objectEvent); + else if (ObjectEventIsMovementOverridden(objectEvent)) + return TRUE; + + UnfreezeObjectEvent(objectEvent); + objectEvent->movementActionId = movementActionId; + objectEvent->heldMovementActive = TRUE; + objectEvent->heldMovementFinished = FALSE; + gSprites[objectEvent->spriteId].data[2] = 0; + return FALSE; +} + +void ObjectEventForceSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId) +{ + ObjectEventClearHeldMovementIfActive(objectEvent); + ObjectEventSetHeldMovement(objectEvent, movementActionId); +} + +void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *objectEvent) +{ + if (objectEvent->heldMovementActive) + ObjectEventClearHeldMovement(objectEvent); +} + +void ObjectEventClearHeldMovement(struct ObjectEvent *objectEvent) +{ + objectEvent->movementActionId = 0xFF; + objectEvent->heldMovementActive = FALSE; + objectEvent->heldMovementFinished = FALSE; + gSprites[objectEvent->spriteId].data[1] = 0; + gSprites[objectEvent->spriteId].data[2] = 0; +} + +u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent) +{ + if (objectEvent->heldMovementActive) + return objectEvent->heldMovementFinished; + + return 16; +} + +u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *objectEvent) +{ + u8 heldMovementStatus = ObjectEventCheckHeldMovementStatus(objectEvent); + if (heldMovementStatus != 0 && heldMovementStatus != 16) + ObjectEventClearHeldMovementIfActive(objectEvent); + + return heldMovementStatus; +} + +u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent) +{ + if (objectEvent->heldMovementActive) + return objectEvent->movementActionId; + + return 0xFF; +} + +void UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 (*callback)(struct ObjectEvent *, struct Sprite *)) +{ + DoGroundEffects_OnSpawn(objectEvent, sprite); + TryEnableObjectEventAnim(objectEvent, sprite); + if (ObjectEventIsHeldMovementActive(objectEvent)) + { + ObjectEventExecHeldMovementAction(objectEvent, sprite); + } + else if (!objectEvent->frozen) + { + while (callback(objectEvent, sprite)); + } + DoGroundEffects_OnBeginStep(objectEvent, sprite); + DoGroundEffects_OnFinishStep(objectEvent, sprite); + UpdateObjectEventSpriteAnimPause(objectEvent, sprite); + UpdateObjectEventVisibility(objectEvent, sprite); + ObjectEventUpdateSubpriority(objectEvent, sprite); +} + +void sub_8063E28(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + DoGroundEffects_OnSpawn(objectEvent, sprite); + TryEnableObjectEventAnim(objectEvent, sprite); + if (ObjectEventIsHeldMovementActive(objectEvent)) + { + if(!sprite->animBeginning) + sub_8064544(objectEvent, sprite); + } + + if (MetatileBehavior_IsIce_2(objectEvent->currentMetatileBehavior) == TRUE + || MetatileBehavior_IsUnknownMovement48(objectEvent->currentMetatileBehavior) == TRUE) + objectEvent->disableAnim = TRUE; + else + objectEvent->disableAnim = FALSE; + DoGroundEffects_OnBeginStep(objectEvent, sprite); + DoGroundEffects_OnFinishStep(objectEvent, sprite); + UpdateObjectEventSpriteAnimPause(objectEvent, sprite); + UpdateObjectEventVisibility(objectEvent, sprite); + ObjectEventUpdateSubpriority(objectEvent, sprite); +} + +#define dirn_to_anim(name, table) \ +u8 name(u32 idx) \ +{ \ + u8 direction; \ + u8 animIds[sizeof(table)]; \ + direction = idx; \ + memcpy(animIds, (table), sizeof(table)); \ + if (direction > DIR_EAST) direction = DIR_NONE; \ + return animIds[direction]; \ +} + +dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions); +dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions); + +u8 sub_8063F10(u32 idx) +{ + u8 direction; + + direction = idx; + + if (direction > DIR_EAST) + direction = DIR_NONE; + return gUnknown_83A64F6[direction]; +} + +dirn_to_anim(sub_8063F2C, gUnknown_83A64FB); +dirn_to_anim(sub_8063F58, gUnknown_83A6500); +dirn_to_anim(GetWalkNormalMovementAction, gUnknown_83A6505); +dirn_to_anim(GetWalkFastMovementAction, gUnknown_83A650A); +dirn_to_anim(sub_8063FDC, gUnknown_83A650F); +dirn_to_anim(sub_8064008, gUnknown_83A6514); +dirn_to_anim(GetWalkFastestMovementAction, gUnknown_83A6519); +dirn_to_anim(GetSlideMovementAction, gUnknown_83A651E); +dirn_to_anim(sub_806408C, gUnknown_83A6523); +dirn_to_anim(sub_80640B8, gUnknown_83A6528); +dirn_to_anim(sub_80640E4, gUnknown_83A652D); +dirn_to_anim(GetJump2MovementAction, gUnknown_83A6532); +dirn_to_anim(GetJumpInPlaceMovementAction, gUnknown_83A6537); +dirn_to_anim(sub_8064168, gUnknown_83A653C); +dirn_to_anim(GetJumpMovementAction, gUnknown_83A6541); +dirn_to_anim(sub_80641C0, gUnknown_83A6546); +dirn_to_anim(sub_80641EC, gUnknown_83A654B); +dirn_to_anim(GetStepInPlaceDelay32AnimId, gUnknown_83A6550); +dirn_to_anim(GetWalkInPlaceNormalMovementAction, gUnknown_83A6555); +dirn_to_anim(GetWalkInPlaceSlowMovementAction, gUnknown_83A655A); +dirn_to_anim(GetWalkInPlaceFastMovementAction, gUnknown_83A655F); + +bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction) +{ + return ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetOppositeDirection(direction))); +} + +dirn_to_anim(sub_80642F4, gUnknown_83A6564); +dirn_to_anim(sub_8064320, gUnknown_83A6569); +dirn_to_anim(sub_806434C, gUnknown_83A656E); +dirn_to_anim(sub_8064378, gUnknown_83A6573); +dirn_to_anim(sub_80643A4, gUnknown_83A6578); +dirn_to_anim(sub_80643D0, gUnknown_83A657D); +dirn_to_anim(sub_80643FC, gUnknown_83A6582); +dirn_to_anim(sub_8064428, gUnknown_83A6587); +dirn_to_anim(sub_8064454, gUnknown_83A658C); + +u8 GetOppositeDirection(u8 direction) +{ + u8 directions[sizeof gOppositeDirections]; + + memcpy(directions, gOppositeDirections, sizeof gOppositeDirections); + if (direction < 1 || direction > (sizeof gOppositeDirections)) + { + return direction; + } + return directions[direction - 1]; +} + +static u32 zffu_offset_calc(u8 a0, u8 a1) +{ + return gUnknown_83A6599[a0 - 1][a1 - 1]; +} + +static u32 state_to_direction(u8 a0, u32 a1, u32 a2) +{ + u32 zffuOffset; + u8 a1_2; + u8 a2_2; + + a1_2 = a1; + a2_2 = a2; + if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST) + { + return 0; + } + zffuOffset = zffu_offset_calc(a1_2, a2); + return gUnknown_83A65A9[a0 - 1][zffuOffset - 1]; +} + +static void ObjectEventExecHeldMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite)) + { + objectEvent->heldMovementFinished = TRUE; + } +} + +static void sub_8064544(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite)) + { + objectEvent->heldMovementFinished = TRUE; + if (objectEvent->graphicsId == 0x61) + sub_806DE28(objectEvent); + } +} + +static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite)) + { + objectEvent->movementActionId = 0xFF; + sprite->data[2] = 0; + return TRUE; + } + return FALSE; +} + +static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animId) +{ + objectEvent->movementActionId = animId; + sprite->data[2] = 0; + + if (gUnknown_3005E88 == 2) + { + sub_81124EC(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, animId); + } +} + +static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + SetObjectEventDirection(objectEvent, direction); + ShiftStillObjectEventCoords(objectEvent); + obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + sprite->animPaused = TRUE; + sprite->data[2] = 1; +} + +bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + FaceDirection(objectEvent, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + FaceDirection(objectEvent, sprite, DIR_NORTH); + return TRUE; +} + +bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + FaceDirection(objectEvent, sprite, DIR_WEST); + return TRUE; +} + +bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + FaceDirection(objectEvent, sprite, DIR_EAST); + return TRUE; +} + +void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +{ + s16 x; + s16 y; + + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + SetObjectEventDirection(objectEvent, direction); + MoveCoords(direction, &x, &y); + ShiftObjectEventCoords(objectEvent, x, y); + oamt_npc_ministep_reset(sprite, direction, speed); + sprite->animPaused = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void do_go_anim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +{ + u8 (*functions[NELEMS(gUnknown_83A6884)])(u8); + + memcpy(functions, gUnknown_83A6884, sizeof gUnknown_83A6884); + npc_apply_direction(objectEvent, sprite, direction, speed); + npc_apply_anim_looping(objectEvent, sprite, functions[speed](objectEvent->facingDirection)); +} + +void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + npc_apply_direction(objectEvent, sprite, direction, 1); + npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection)); +} + +bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (obj_npc_ministep(sprite)) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + SetObjectEventDirection(objectEvent, direction); + MoveCoords(direction, &x, &y); + ShiftObjectEventCoords(objectEvent, x, y); + sub_8068BBC(sprite, direction); + sprite->animPaused = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void sub_8064830(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + sub_80647C0(objectEvent, sprite, direction); + npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); +} + +bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8068BCC(sprite)) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + SetObjectEventDirection(objectEvent, direction); + MoveCoords(direction, &x, &y); + ShiftObjectEventCoords(objectEvent, x, y); + sub_8068C58(sprite, direction); + sprite->animPaused = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void sub_8064904(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + sub_8064894(objectEvent, sprite, direction); + npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); +} + +bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8068C68(sprite)) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064904(objectEvent, sprite, DIR_SOUTH); + return MovementActionFunc_x9B_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064930(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064904(objectEvent, sprite, DIR_NORTH); + return MovementActionFunc_x9C_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064930(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064904(objectEvent, sprite, DIR_WEST); + return MovementActionFunc_x9D_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064930(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064904(objectEvent, sprite, DIR_EAST); + return MovementActionFunc_x9E_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064930(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064830(objectEvent, sprite, DIR_SOUTH); + return MovementActionFunc_x08_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (an_walk_any_2(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064830(objectEvent, sprite, DIR_NORTH); + return MovementActionFunc_x09_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (an_walk_any_2(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064830(objectEvent, sprite, DIR_WEST); + return MovementActionFunc_x0A_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (an_walk_any_2(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064830(objectEvent, sprite, DIR_EAST); + return MovementActionFunc_x0B_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (an_walk_any_2(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8064B68(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + SetObjectEventDirection(objectEvent, direction); + MoveCoords(direction, &x, &y); + ShiftObjectEventCoords(objectEvent, x, y); + sub_8068C08(sprite, direction); + sprite->animPaused = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void sub_8064BD8(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + sub_8064B68(objectEvent, sprite, direction); + npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); +} + +bool8 sub_8064C04(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8068C18(sprite)) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064BD8(objectEvent, sprite, DIR_NORTH); + return MovementActionFunc_x0D_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064C04(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064BD8(objectEvent, sprite, DIR_SOUTH); + return MovementActionFunc_x0C_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064C04(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064BD8(objectEvent, sprite, DIR_WEST); + return MovementActionFunc_x0E_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064C04(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064BD8(objectEvent, sprite, DIR_EAST); + return MovementActionFunc_x0F_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8064C04(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_SOUTH, 0); + return MovementAction_WalkNormalDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_NORTH, 0); + return MovementAction_WalkNormalUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_WEST, 0); + return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_EAST, 0); + return MovementAction_WalkNormalRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8064E3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a5) +{ + s16 displacements[NELEMS(gUnknown_83A6958)]; + s16 x; + s16 y; + + memcpy(displacements, gUnknown_83A6958, sizeof gUnknown_83A6958); + x = 0; + y = 0; + SetObjectEventDirection(objectEvent, direction); + MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]); + ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); + sub_8068D1C(sprite, direction, speed, a5); + sprite->data[2] = 1; + sprite->animPaused = 0; + objectEvent->triggerGroundEffectsOnMove = 1; + objectEvent->disableCoveringGroundEffects = 1; +} + +void maybe_shadow_1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +{ + sub_8064E3C(objectEvent, sprite, direction, speed, a4); + npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + DoShadowFieldEffect(objectEvent); +} + +u8 sub_8064F3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *)) +{ + s16 displacements[NELEMS(gUnknown_83A695E)]; + s16 x; + s16 y; + u8 result; + + memcpy(displacements, gUnknown_83A695E, sizeof gUnknown_83A695E); + result = callback(sprite); + if (result == 1 && displacements[sprite->data[4]] != 0) + { + x = 0; + y = 0; + MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]); + ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); + objectEvent->triggerGroundEffectsOnMove = TRUE; + objectEvent->disableCoveringGroundEffects = TRUE; + } + else if (result == 0xFF) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + objectEvent->landingJump = TRUE; + sprite->animPaused = TRUE; + } + return result; +} + +u8 sub_8065000(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return sub_8064F3C(objectEvent, sprite, sub_8068D3C); +} + +u8 sub_8065014(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return sub_8064F3C(objectEvent, sprite, sub_8068DC4); +} + +bool8 sub_8065028(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065000(objectEvent, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_8065040(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065014(objectEvent, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_8065058(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + switch (sub_8065000(objectEvent, sprite)) + { + case 0xFF: + return TRUE; + case 1: + SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection)); + obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + default: + return FALSE; + } +} + +bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 2, 0); + return MovementAction_Jump2Down_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 2, 0); + return MovementAction_Jump2Up_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_WEST, 2, 0); + return MovementAction_Jump2Left_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_EAST, 2, 0); + return MovementAction_Jump2Right_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8065208(struct Sprite *sprite, u16 duration) +{ + sprite->data[2] = 1; + sprite->data[3] = duration; +} + +bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (--sprite->data[3] == 0) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065208(sprite, 1); + return MovementAction_Delay_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065208(sprite, 2); + return MovementAction_Delay_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065208(sprite, 4); + return MovementAction_Delay_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065208(sprite, 8); + return MovementAction_Delay_Step1(objectEvent, sprite); +} + +bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065208(sprite, 16); + return MovementAction_Delay_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_SOUTH, 1); + return MovementAction_WalkFastDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_NORTH, 1); + return MovementAction_WalkFastUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_WEST, 1); + return MovementAction_WalkFastLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_EAST, 1); + return MovementAction_WalkFastRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80653CC(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (obj_npc_ministep(sprite)) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + return TRUE; + } + return FALSE; +} + +u8 MovementActionFunc_xA0_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_SOUTH) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH)); + + npc_apply_direction(objectEvent, sprite, DIR_SOUTH, 1); + return MovementActionFunc_xA0_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + AnimateSprite(sprite); + if (sub_80653CC(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +u8 MovementActionFunc_xA1_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_NORTH) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_NORTH)); + + npc_apply_direction(objectEvent, sprite, DIR_NORTH, 1); + return MovementActionFunc_xA1_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + AnimateSprite(sprite); + if (sub_80653CC(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +u8 MovementActionFunc_xA2_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_WEST) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_WEST)); + + npc_apply_direction(objectEvent, sprite, DIR_WEST, 1); + return MovementActionFunc_xA2_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + AnimateSprite(sprite); + if (sub_80653CC(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +u8 MovementActionFunc_xA3_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_EAST) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_EAST)); + + npc_apply_direction(objectEvent, sprite, DIR_EAST, 1); + return MovementActionFunc_xA3_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + AnimateSprite(sprite); + if (sub_80653CC(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_80655A8(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + SetObjectEventDirection(objectEvent, direction); + ShiftStillObjectEventCoords(objectEvent); + sprite->animPaused = FALSE; + sprite->data[2] = 1; +} + +u8 MovementActionFunc_x04_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_SOUTH) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH)); + + AnimateSprite(sprite); + sub_80655A8(objectEvent, sprite, DIR_SOUTH); + return TRUE; +} + +u8 MovementActionFunc_x05_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_NORTH) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_NORTH)); + + AnimateSprite(sprite); + sub_80655A8(objectEvent, sprite, DIR_NORTH); + return TRUE; +} + +u8 MovementActionFunc_x06_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_WEST) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_WEST)); + + AnimateSprite(sprite); + sub_80655A8(objectEvent, sprite, DIR_WEST); + return TRUE; +} + +u8 MovementActionFunc_x07_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if(objectEvent->facingDirection != DIR_EAST) + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_EAST)); + + AnimateSprite(sprite); + sub_80655A8(objectEvent, sprite, DIR_EAST); + return TRUE; +} + +void sub_80656C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) +{ + SetObjectEventDirection(objectEvent, direction); + npc_apply_anim_looping(objectEvent, sprite, animNum); + sprite->animPaused = FALSE; + sprite->data[2] = 1; + sprite->data[3] = duration; +} + +bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (--sprite->data[3] == 0) + { + sprite->data[2] = 2; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sprite->data[3] & 1) + { + sprite->animDelayCounter++; + } + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32); + return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32); + return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32); + return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32); + return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_SOUTH, 2); + return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_NORTH, 2); + return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_WEST, 2); + return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_EAST, 2); + return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_SOUTH, 3); + return MovementAction_WalkFastestDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_NORTH, 3); + return MovementAction_WalkFastestUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_WEST, 3); + return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_EAST, 3); + return MovementAction_WalkFastestRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_SOUTH, 4); + return MovementAction_SlideDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_NORTH, 4); + return MovementAction_SlideUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_WEST, 4); + return MovementAction_SlideLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + do_go_anim(objectEvent, sprite, DIR_EAST, 4); + return MovementAction_SlideRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartRunningAnim(objectEvent, sprite, DIR_SOUTH); + return MovementAction_PlayerRunDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartRunningAnim(objectEvent, sprite, DIR_NORTH); + return MovementAction_PlayerRunUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartRunningAnim(objectEvent, sprite, DIR_WEST); + return MovementAction_PlayerRunLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartRunningAnim(objectEvent, sprite, DIR_EAST); + return MovementAction_PlayerRunRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + + x = objectEvent->currentCoords.x; + y = objectEvent->currentCoords.y; + SetObjectEventDirection(objectEvent, direction); + MoveCoords(direction, &x, &y); + ShiftObjectEventCoords(objectEvent, x, y); + sub_8068CA4(sprite, direction); + sprite->animPaused = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + sprite->data[2] = 1; +} + +void sub_8065F60(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + sub_8065EF0(objectEvent, sprite, direction); + npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection)); +} + +bool8 sub_8065F8C(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8068CB4(sprite)) + { + ShiftStillObjectEventCoords(objectEvent); + objectEvent->triggerGroundEffectsOnStop = TRUE; + sprite->animPaused = TRUE; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065F60(objectEvent, sprite, DIR_SOUTH); + return MovementActionFunc_x41_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065F8C(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065F60(objectEvent, sprite, DIR_NORTH); + return MovementActionFunc_x42_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065F8C(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065F60(objectEvent, sprite, DIR_WEST); + return MovementActionFunc_x43_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065F8C(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8065F60(objectEvent, sprite, DIR_SOUTH); + return MovementActionFunc_x44_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065F8C(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum) +{ + SetAndStartSpriteAnim(sprite, animNum, 0); + SetObjectEventDirection(objectEvent, direction); + sprite->data[2] = 1; +} + +bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, objectEvent->movementDirection, sprite->animNum); + return FALSE; +} + +bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (SpriteAnimEnded(sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8066128(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + sub_8064E3C(objectEvent, sprite, direction, 1, 0); + StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction)); +} + +bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_SOUTH); + return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + objectEvent->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_NORTH); + return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + objectEvent->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_WEST); + return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + objectEvent->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_EAST); + return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + objectEvent->landingJump = FALSE; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_SOUTH); + return MovementActionFunc_xA6_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_NORTH); + return MovementActionFunc_xA7_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_WEST); + return MovementActionFunc_xA8_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066128(objectEvent, sprite, DIR_EAST); + return MovementActionFunc_xA9_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065040(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 playerObjectId; + + if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId)) + { + FaceDirection(objectEvent, sprite, GetDirectionToFace(objectEvent->currentCoords.x, objectEvent->currentCoords.y, gObjectEvents[playerObjectId].currentCoords.x, gObjectEvents[playerObjectId].currentCoords.y)); + } + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u8 playerObjectId; + + if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId)) + { + FaceDirection(objectEvent, sprite, GetOppositeDirection(GetDirectionToFace(objectEvent->currentCoords.x, objectEvent->currentCoords.y, gObjectEvents[playerObjectId].currentCoords.x, gObjectEvents[playerObjectId].currentCoords.y))); + } + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->facingDirectionLocked = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->facingDirectionLocked = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 1, 2); + return MovementAction_JumpDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 1, 2); + return MovementAction_JumpUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_WEST, 1, 2); + return MovementAction_JumpLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_EAST, 1, 2); + return MovementAction_JumpRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 0); + return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 0); + return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 0); + return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 0); + return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 2); + return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065058(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 2); + return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065058(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 2); + return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065058(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 2); + return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065058(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + FaceDirection(objectEvent, sprite, gInitialMovementTypeFacingDirections[objectEvent->movementType]); + return TRUE; +} + +bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14); + return FALSE; +} + +bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->disableJumpLandingGroundEffect = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->disableJumpLandingGroundEffect = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->inanimate = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->invisible = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->invisible = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_QUESTION_MARK_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_X_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_DOUBLE_EXCL_MARK_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_SMILEY_FACE_ICON); + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) + { + MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent); + return FALSE; + } + if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) + { + sprite->data[2] = 2; + return TRUE; + } + sub_80DCBB8(objectEvent); + sprite->data[2] = 1; + return MovementAction_RevealTrainer_Step1(objectEvent, sprite); +} + +bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_80DCBE0(objectEvent)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + SetAndStartSpriteAnim(sprite, 1, 0); + sprite->data[2] = 1; + return FALSE; +} + +bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (SpriteAnimEnded(sprite)) + { + SetMovementDelay(sprite, 32); + sprite->data[2] = 2; + } + return FALSE; +} + +bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->invisible ^= TRUE; + if (WaitForMovementDelay(sprite)) + { + objectEvent->invisible = TRUE; + sprite->data[2] = 3; + } + return FALSE; +} + +bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + SetAndStartSpriteAnim(sprite, 1, 0); + sprite->data[2] = 1; + return FALSE; +} + +bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (SpriteAnimEnded(sprite)) + { + SetMovementDelay(sprite, 32); + sprite->data[2] = 2; + } + return FALSE; +} + +bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->invisible ^= TRUE; + if (WaitForMovementDelay(sprite)) + { + objectEvent->invisible = TRUE; + sprite->data[2] = 3; + } + return FALSE; +} + +bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->fixedPriority = TRUE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + objectEvent->fixedPriority = FALSE; + sprite->data[2] = 1; + return TRUE; +} + +bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; + InitSpriteAffineAnim(sprite); + sprite->affineAnimPaused = TRUE; + sprite->subspriteMode = SUBSPRITES_OFF; + return TRUE; +} + +bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + return TRUE; +} + +bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064830(objectEvent, sprite, DIR_SOUTH); + sprite->affineAnimPaused = FALSE; + StartSpriteAffineAnimIfDifferent(sprite, 0); + return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (an_walk_any_2(objectEvent, sprite)) + { + sprite->affineAnimPaused = TRUE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8064830(objectEvent, sprite, DIR_SOUTH); + sprite->affineAnimPaused = FALSE; + ChangeSpriteAffineAnimIfDifferent(sprite, 1); + return MovementAction_WalkDownAffine_Step1(objectEvent, sprite); +} + +bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (an_walk_any_2(objectEvent, sprite)) + { + sprite->affineAnimPaused = TRUE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +{ + SetObjectEventDirection(objectEvent, direction); + ShiftStillObjectEventCoords(objectEvent); + obj_npc_animation_step(objectEvent, sprite, GetFishingDirectionAnimNum(direction)); + sprite->animPaused = TRUE; + sprite->data[2] = 1; +} + +bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066C70(objectEvent, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066C70(objectEvent, sprite, DIR_NORTH); + return TRUE; +} + +bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066C70(objectEvent, sprite, DIR_WEST); + return TRUE; +} + +bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066C70(objectEvent, sprite, DIR_EAST); + return TRUE; +} + +bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH)); + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH)); + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST)); + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST)); + return FALSE; +} + +bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST)); + return FALSE; +} + +bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST)); + return FALSE; +} + +void sub_8066EA0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +{ + sub_8064E3C(objectEvent, sprite, direction, speed, a4); + StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction)); + DoShadowFieldEffect(objectEvent); +} + +bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 0, 1); + return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_NORTH, 0, 1); + return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_WEST, 0, 1); + return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_EAST, 0, 1); + return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 1, 1); + return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_NORTH, 1, 1); + return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_WEST, 1, 1); + return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_EAST, 1, 1); + return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 2, 0); + return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_NORTH, 2, 0); + return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_WEST, 2, 0); + return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8066EA0(objectEvent, sprite, DIR_EAST, 2, 0); + return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (sub_8065028(objectEvent, sprite)) + { + objectEvent->hasShadow = FALSE; + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8); + return MovementAction_WalkInPlace_Step1(objectEvent, sprite); +} + +void sub_80673E4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(objectEvent, sprite, direction, speed); + StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection)); + SeekSpriteAnim(sprite, 0); +} + +bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80673E4(objectEvent, sprite, DIR_SOUTH, 1); + return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80673E4(objectEvent, sprite, DIR_NORTH, 1); + return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80673E4(objectEvent, sprite, DIR_WEST, 1); + return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_80673E4(objectEvent, sprite, DIR_EAST, 1); + return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(objectEvent, sprite, direction, speed); + npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection)); +} + +bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806751C(objectEvent, sprite, DIR_SOUTH, 1); + return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806751C(objectEvent, sprite, DIR_NORTH, 1); + return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806751C(objectEvent, sprite, DIR_WEST, 1); + return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806751C(objectEvent, sprite, DIR_EAST, 1); + return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite); +} + +bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +{ + npc_apply_direction(objectEvent, sprite, direction, speed); + npc_apply_anim_looping(objectEvent, sprite, GetAcroUnusedActionDirectionAnimNum(objectEvent->facingDirection)); + SeekSpriteAnim(sprite, 0); +} + +bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806764C(objectEvent, sprite, DIR_SOUTH, 1); + return MovementActionFunc_x94_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806764C(objectEvent, sprite, DIR_NORTH, 1); + return MovementActionFunc_x95_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806764C(objectEvent, sprite, DIR_WEST, 1); + return MovementActionFunc_x96_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_806764C(objectEvent, sprite, DIR_EAST, 1); + return MovementActionFunc_x97_1(objectEvent, sprite); +} + +bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + { + sprite->data[2] = 2; + return TRUE; + } + return FALSE; +} + +bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 20); + sprite->animPaused = FALSE; + objectEvent->disableAnim = FALSE; + sprite->data[2] = 1; + sprite->data[4] = 0; + sprite->data[5] = 0; + sprite->data[6] = 0; + sprite->data[7] = 0; + return FALSE; +} + +bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return sprite->animEnded; +} + +bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + s32 y; + switch (sprite->data[7]) + { + case 0: + if((sprite->data[6] += 10) > 127) + { + sprite->data[6] = 0; + sprite->data[5]++; + sprite->data[7] = sprite->data[5]; + StartSpriteAnim(sprite, 0); + sprite->animPaused = FALSE; + objectEvent->disableAnim = FALSE; + } + y = -(3 * gSineTable[sprite->data[6]] >> 7); + objectEvent->singleMovementActive = (-(sprite->pos2.y = y) | y) >> 31; + return FALSE; + case 1: + if (++sprite->data[4] > 16) + { + sprite->data[4] = 0; + StartSpriteAnim(sprite, 20); + sprite->animPaused = FALSE; + objectEvent->disableAnim = FALSE; + sprite->data[7] = 0; + } + else + { + objectEvent->singleMovementActive = FALSE; + } + return FALSE; + case 2: + objectEvent->singleMovementActive = FALSE; + if (++sprite->data[4] > 80) + { + sprite->data[4] = 0; + return TRUE; + } + else + { + return FALSE; + } + } + return FALSE; +} + +bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + bool8 ret; + sprite->data[7] = (sprite->data[7] + 4) & 0xFF; + sprite->pos2.x = gSineTable[sprite->data[7]] >> 7; + if (sprite->data[7] == 0) + ret = TRUE; + else + ret = FALSE; + return ret; +} + +bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 28); + sprite->animPaused = FALSE; + objectEvent->disableAnim = FALSE; + sprite->data[2] = 1; + return FALSE; +} + +bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return sprite->animEnded; +} + +u8 MovementAction_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return TRUE; +} + +bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->animPaused = TRUE; + return TRUE; +} + +bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->pos2.y = 0; + sprite->data[2]++; + return FALSE; +} + +bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->pos2.y -= 8; + if (sprite->pos2.y == -160) + sprite->data[2]++; + return FALSE; +} + +bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->pos2.y = -160; + sprite->data[2]++; + return FALSE; +} + +bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->pos2.y += 8; + if (sprite->pos2.y == 0) + sprite->data[2]++; + return FALSE; +} + +u8 MovementActionFunc_xA4_2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + return TRUE; +} + +static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (objectEvent->disableAnim) + { + sprite->animPaused = TRUE; + } +} + +static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + if (objectEvent->enableAnim) + { + sprite->animPaused = FALSE; + objectEvent->disableAnim = FALSE; + objectEvent->enableAnim = FALSE; + } +} + +static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sub_8067A10(objectEvent, sprite); + UpdateObjEventSpriteVisibility(objectEvent, sprite); +} + +static void sub_8067A10(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + u16 x, y; + u16 x2, y2; + const struct ObjectEventGraphicsInfo *graphicsInfo; + s16 var; + + objectEvent->offScreen = FALSE; + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + x2 = graphicsInfo->width + (s16)x; + y2 = graphicsInfo->height + (s16)y; + + if (gSaveBlock1Ptr->location.mapGroup == 1 && gSaveBlock1Ptr->location.mapNum == 4 && objectEvent->localId == 1) + { + var = -32; + } + else + { + var = -16; + } + if ((s16)x >= 256 || (s16)x2 < var) + { + objectEvent->offScreen = TRUE; + } + if ((s16)y >= 176 || (s16)y2 < -16) + { + objectEvent->offScreen = TRUE; + } +} + +static void UpdateObjEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + sprite->invisible = FALSE; + if (objectEvent->invisible || objectEvent->offScreen) + { + sprite->invisible = TRUE; + } +} + +static void GetAllGroundEffectFlags_OnSpawn(struct ObjectEvent *objEvent, u32 *flags) +{ + ObjectEventUpdateMetatileBehaviors(objEvent); + GetGroundEffectFlags_Reflection(objEvent, flags); + GetGroundEffectFlags_TallGrassOnSpawn(objEvent, flags); + GetGroundEffectFlags_LongGrassOnSpawn(objEvent, flags); + GetGroundEffectFlags_SandHeap(objEvent, flags); + GetGroundEffectFlags_ShallowFlowingWater(objEvent, flags); + GetGroundEffectFlags_ShortGrass(objEvent, flags); + GetGroundEffectFlags_HotSprings(objEvent, flags); +} + +static void GetAllGroundEffectFlags_OnBeginStep(struct ObjectEvent *objEvent, u32 *flags) +{ + ObjectEventUpdateMetatileBehaviors(objEvent); + GetGroundEffectFlags_Reflection(objEvent, flags); + GetGroundEffectFlags_TallGrassOnBeginStep(objEvent, flags); + GetGroundEffectFlags_LongGrassOnBeginStep(objEvent, flags); + GetGroundEffectFlags_Tracks(objEvent, flags); + GetGroundEffectFlags_SandHeap(objEvent, flags); + GetGroundEffectFlags_ShallowFlowingWater(objEvent, flags); + GetGroundEffectFlags_Puddle(objEvent, flags); + GetGroundEffectFlags_ShortGrass(objEvent, flags); + GetGroundEffectFlags_HotSprings(objEvent, flags); +} + +static void GetAllGroundEffectFlags_OnFinishStep(struct ObjectEvent *objEvent, u32 *flags) +{ + ObjectEventUpdateMetatileBehaviors(objEvent); + GetGroundEffectFlags_ShallowFlowingWater(objEvent, flags); + GetGroundEffectFlags_SandHeap(objEvent, flags); + GetGroundEffectFlags_Puddle(objEvent, flags); + GetGroundEffectFlags_Ripple(objEvent, flags); + GetGroundEffectFlags_ShortGrass(objEvent, flags); + GetGroundEffectFlags_HotSprings(objEvent, flags); + GetGroundEffectFlags_Seaweed(objEvent, flags); + GetGroundEffectFlags_JumpLanding(objEvent, flags); +} + +static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *objEvent) +{ + objEvent->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(objEvent->previousCoords.x, objEvent->previousCoords.y); + objEvent->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(objEvent->currentCoords.x, objEvent->currentCoords.y); +} + +static void GetGroundEffectFlags_Reflection(struct ObjectEvent *objEvent, u32 *flags) +{ + u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION }; + u8 type = ObjectEventCheckForReflectiveSurface(objEvent); + + if (type) + { + if (!objEvent->hasReflection) + { + objEvent->hasReflection = 0; + objEvent->hasReflection = 1; + *flags |= reflectionFlags[type - 1]; + } + } + else + { + objEvent->hasReflection = 0; + } +} + +static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsTallGrass_2(objEvent->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN; +} + +static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsTallGrass_2(objEvent->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE; +} + +static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsLongGrass(objEvent->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN; +} + +static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsLongGrass(objEvent->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE; +} + +static void GetGroundEffectFlags_Tracks(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsDeepSand(objEvent->previousMetatileBehavior)) + { + *flags |= GROUND_EFFECT_FLAG_DEEP_SAND; + } + else if (MetatileBehavior_IsSand(objEvent->previousMetatileBehavior) + || MetatileBehavior_IsFootprints(objEvent->previousMetatileBehavior)) + { + *flags |= GROUND_EFFECT_FLAG_SAND; + } +} + +static void GetGroundEffectFlags_SandHeap(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsDeepSand(objEvent->currentMetatileBehavior) + && MetatileBehavior_IsDeepSand(objEvent->previousMetatileBehavior)) + { + if (!objEvent->inSandPile) + { + objEvent->inSandPile = 0; + objEvent->inSandPile = 1; + *flags |= GROUND_EFFECT_FLAG_SAND_PILE; + } + } + else + { + objEvent->inSandPile = 0; + } +} + +static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent *objEvent, u32 *flags) +{ + if ((MetatileBehavior_IsShallowFlowingWater(objEvent->currentMetatileBehavior) + && MetatileBehavior_IsShallowFlowingWater(objEvent->previousMetatileBehavior)) + || (MetatileBehavior_IsPacifidlogLog(objEvent->currentMetatileBehavior) + && MetatileBehavior_IsPacifidlogLog(objEvent->previousMetatileBehavior))) + { + if (!objEvent->inShallowFlowingWater) + { + objEvent->inShallowFlowingWater = 0; + objEvent->inShallowFlowingWater = 1; + *flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER; + } + } + else + { + objEvent->inShallowFlowingWater = 0; + } +} + +static void GetGroundEffectFlags_Puddle(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsPuddle(objEvent->currentMetatileBehavior) + && MetatileBehavior_IsPuddle(objEvent->previousMetatileBehavior)) + { + *flags |= GROUND_EFFECT_FLAG_PUDDLE; + } +} + +static void GetGroundEffectFlags_Ripple(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_HasRipples(objEvent->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_RIPPLES; +} + +static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsShortGrass(objEvent->currentMetatileBehavior) + && MetatileBehavior_IsShortGrass(objEvent->previousMetatileBehavior)) + { + if (!objEvent->inShortGrass) + { + objEvent->inShortGrass = 0; + objEvent->inShortGrass = 1; + *flags |= GROUND_EFFECT_FLAG_SHORT_GRASS; + } + } + else + { + objEvent->inShortGrass = 0; + } +} + +static void GetGroundEffectFlags_HotSprings(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsHotSprings(objEvent->currentMetatileBehavior) + && MetatileBehavior_IsHotSprings(objEvent->previousMetatileBehavior)) + { + if (!objEvent->inHotSprings) + { + objEvent->inHotSprings = 0; + objEvent->inHotSprings = 1; + *flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS; + } + } + else + { + objEvent->inHotSprings = 0; + } +} + +static void GetGroundEffectFlags_Seaweed(struct ObjectEvent *objEvent, u32 *flags) +{ + if (MetatileBehavior_IsSeaweed(objEvent->currentMetatileBehavior)) + *flags |= GROUND_EFFECT_FLAG_SEAWEED; +} + +static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *objEvent, u32 *flags) +{ + typedef bool8 (*MetatileFunc)(u8); + + static const MetatileFunc metatileFuncs[] = { + MetatileBehavior_IsTallGrass_2, + MetatileBehavior_IsLongGrass, + MetatileBehavior_IsPuddle, + MetatileBehavior_IsSurfable, + MetatileBehavior_IsShallowFlowingWater, + MetatileBehavior_IsATile, + }; + + static const u32 jumpLandingFlags[] = { + GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS, + GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS, + GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER, + GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER, + GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER, + GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND, + }; + + if (objEvent->landingJump && !objEvent->disableJumpLandingGroundEffect) + { + u8 i; + + for (i = 0; i < NELEMS(metatileFuncs); i++) + { + if (metatileFuncs[i](objEvent->currentMetatileBehavior)) + { + *flags |= jumpLandingFlags[i]; + return; + } + } + } +} + +static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent *objEvent) +{ + const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId); + + // ceil div by tile width? + s16 width = 1; + s16 height = 2; + s16 i; + s16 j; + u8 result; + u8 b; + s16 one; + +#define RETURN_REFLECTION_TYPE_AT(x, y) \ + b = MapGridGetMetatileBehaviorAt(x, y); \ + result = GetReflectionTypeByMetatileBehavior(b); \ + if (result != 0) \ + return result; + + for (i = 0, one = 1; i < height; i++) + { + RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x, objEvent->currentCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x, objEvent->previousCoords.y + one + i) + for (j = 1; j < width; j++) + { + RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x + j, objEvent->currentCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(objEvent->currentCoords.x - j, objEvent->currentCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x + j, objEvent->previousCoords.y + one + i) + RETURN_REFLECTION_TYPE_AT(objEvent->previousCoords.x - j, objEvent->previousCoords.y + one + i) + } + } + return 0; + +#undef RETURN_REFLECTION_TYPE_AT +} + +static u8 GetReflectionTypeByMetatileBehavior(u32 behavior) +{ + if (MetatileBehavior_IsIce(behavior)) + return 1; + else if (MetatileBehavior_IsReflective(behavior)) + return 2; + else + return 0; +} + +u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z) +{ + static bool8 (*const gUnknown_83A705C[])(u8) = { + MetatileBehavior_IsJumpSouth, + MetatileBehavior_IsJumpNorth, + MetatileBehavior_IsJumpWest, + MetatileBehavior_IsJumpEast, + }; + + u8 b; + u8 index = z; + + if (index == 0) + return 0; + else if (index > 4) + index -= 4; + + index--; + b = MapGridGetMetatileBehaviorAt(x, y); + + if (gUnknown_83A705C[index](b) == 1) + return index + 1; + + return 0; +} + +static void SetObjectEventSpriteOamTableForLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + if (objEvent->disableCoveringGroundEffects) + return; + + if (!MetatileBehavior_IsLongGrass(objEvent->currentMetatileBehavior)) + return; + + if (!MetatileBehavior_IsLongGrass(objEvent->previousMetatileBehavior)) + return; + + sprite->subspriteTableNum = 4; + + if (ZCoordToPriority(objEvent->previousElevation) == 1) + sprite->subspriteTableNum = 5; +} + +bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y) +{ + u8 mapZ; + + if (z == 0) + return FALSE; + + mapZ = MapGridGetZCoordAt(x, y); + + if (mapZ == 0 || mapZ == 0xF) + return FALSE; + + if (mapZ != z) + return TRUE; + + return FALSE; +} + +static const u8 sUnknown_083A706C[] = { + 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73 +}; + +// Each byte corresponds to a sprite priority for an object event. +// This is directly the inverse of sObjectEventPriorities_083A708C. +static const u8 sObjectEventPriorities_083A707C[] = { + 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2 +}; + +// Each byte corresponds to a sprite priority for an object event. +// This is the inverse of sObjectEventPriorities_083A707C. +// 1 = Above player sprite +// 2 = Below player sprite +static const u8 sObjectEventPriorities_083A708C[] = { + 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1, +}; + +void UpdateObjectEventZCoordAndPriority(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + if (objEvent->fixedPriority) + return; + + ObjectEventUpdateZCoord(objEvent); + + sprite->subspriteTableNum = sObjectEventPriorities_083A708C[objEvent->previousElevation]; + sprite->oam.priority = sObjectEventPriorities_083A707C[objEvent->previousElevation]; +} + +static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z) +{ + sprite->subspriteTableNum = sObjectEventPriorities_083A708C[z]; + sprite->oam.priority = sObjectEventPriorities_083A707C[z]; +} + +u8 ZCoordToPriority(u8 z) +{ + return sObjectEventPriorities_083A707C[z]; +} + +void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent) +{ + u8 z = MapGridGetZCoordAt(objEvent->currentCoords.x, objEvent->currentCoords.y); + u8 z2 = MapGridGetZCoordAt(objEvent->previousCoords.x, objEvent->previousCoords.y); + + if (z == 0xF || z2 == 0xF) + return; + + objEvent->currentElevation = z; + + if (z != 0 && z != 0xF) + objEvent->previousElevation = z; +} + +void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b) +{ + s32 tmp = sprite->centerToCornerVecY; + u32 tmpa = *(u16 *)&sprite->pos1.y; + u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; + s32 tmp2 = (tmpa - tmp) + tmpb; + u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; + sprite->subpriority = tmp3 + sUnknown_083A706C[a] + b; +} + +static void ObjectEventUpdateSubpriority(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + if (objEvent->fixedPriority) + return; + + SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); +} + +bool8 AreZCoordsCompatible(u8 a, u8 b) +{ + if (a == 0 || b == 0) + return TRUE; + + if (a != b) + return FALSE; + + return TRUE; +} + +void GroundEffect_SpawnOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum; + gFieldEffectArguments[5] = objEvent->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 1; + FieldEffectStart(FLDEFF_TALL_GRASS); +} + +void GroundEffect_StepOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum; + gFieldEffectArguments[5] = objEvent->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 0; + FieldEffectStart(FLDEFF_TALL_GRASS); +} + +void GroundEffect_SpawnOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum; + gFieldEffectArguments[5] = objEvent->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 1; + FieldEffectStart(FLDEFF_LONG_GRASS); +} + +void GroundEffect_StepOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = (objEvent->localId << 8) | objEvent->mapNum; + gFieldEffectArguments[5] = objEvent->mapGroup; + gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; + gFieldEffectArguments[7] = 0; + FieldEffectStart(FLDEFF_LONG_GRASS); +} + +void GroundEffect_WaterReflection(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + SetUpReflection(objEvent, sprite, 0); +} + +void GroundEffect_IceReflection(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + SetUpReflection(objEvent, sprite, 1); +} + +void GroundEffect_FlowingWater(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + StartFieldEffectForObjectEvent(FLDEFF_FEET_IN_FLOWING_WATER, objEvent); +} + +static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) = { + DoTracksGroundEffect_None, + DoTracksGroundEffect_Footprints, + DoTracksGroundEffect_BikeTireTracks, +}; + +void GroundEffect_SandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId); + sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 0); +} + +void GroundEffect_DeepSandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId); + sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 1); +} + +static void DoTracksGroundEffect_None(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) +{ +} + +static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) +{ + // First half-word is a Field Effect script id. (gFieldEffectScriptPointers) + u16 sandFootprints_FieldEffectData[2] = { + FLDEFF_SAND_FOOTPRINTS, + FLDEFF_DEEP_SAND_FOOTPRINTS + }; + + gFieldEffectArguments[0] = objEvent->previousCoords.x; + gFieldEffectArguments[1] = objEvent->previousCoords.y; + gFieldEffectArguments[2] = 149; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = objEvent->facingDirection; + FieldEffectStart(sandFootprints_FieldEffectData[a]); +} + +static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) +{ + // Specifies which bike track shape to show next. + // For example, when the bike turns from up to right, it will show + // a track that curves to the right. + // Each 4-byte row corresponds to the initial direction of the bike, and + // each byte in that row is for the next direction of the bike in the order + // of down, up, left, right. + static const u8 bikeTireTracks_Transitions[4][4] = { + 1, 2, 7, 8, + 1, 2, 6, 5, + 5, 8, 3, 4, + 6, 7, 3, 4, + }; + + if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y) + { + gFieldEffectArguments[0] = objEvent->previousCoords.x; + gFieldEffectArguments[1] = objEvent->previousCoords.y; + gFieldEffectArguments[2] = 149; + gFieldEffectArguments[3] = 2; + gFieldEffectArguments[4] = + bikeTireTracks_Transitions[objEvent->previousMovementDirection][objEvent->facingDirection - 5]; + FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS); + } +} + +void GroundEffect_Ripple(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + DoRippleFieldEffect(objEvent, sprite); +} + +void GroundEffect_StepOnPuddle(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + StartFieldEffectForObjectEvent(FLDEFF_SPLASH, objEvent); +} + +void GroundEffect_SandHeap(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + StartFieldEffectForObjectEvent(FLDEFF_SAND_PILE, objEvent); +} + +void GroundEffect_JumpOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + u8 spriteId; + + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = 2; + FieldEffectStart(FLDEFF_JUMP_TALL_GRASS); + + spriteId = FindTallGrassFieldEffectSpriteId( + objEvent->localId, + objEvent->mapNum, + objEvent->mapGroup, + objEvent->currentCoords.x, + objEvent->currentCoords.y); + + if (spriteId == MAX_SPRITES) + GroundEffect_SpawnOnTallGrass(objEvent, sprite); +} + +void GroundEffect_JumpOnLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = 2; + FieldEffectStart(FLDEFF_JUMP_LONG_GRASS); +} + +void GroundEffect_JumpOnShallowWater(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH); +} + +void GroundEffect_JumpOnWater(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH); +} + +void GroundEffect_JumpLandingDust(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + gFieldEffectArguments[2] = objEvent->previousElevation; + gFieldEffectArguments[3] = sprite->oam.priority; + FieldEffectStart(FLDEFF_DUST); +} + +void GroundEffect_ShortGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + StartFieldEffectForObjectEvent(FLDEFF_SHORT_GRASS, objEvent); +} + +void GroundEffect_HotSprings(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + StartFieldEffectForObjectEvent(FLDEFF_HOT_SPRINGS_WATER, objEvent); +} + +void GroundEffect_Seaweed(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + gFieldEffectArguments[0] = objEvent->currentCoords.x; + gFieldEffectArguments[1] = objEvent->currentCoords.y; + FieldEffectStart(FLDEFF_BUBBLES); +} + +static void (*const sGroundEffectFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite) = { + GroundEffect_SpawnOnTallGrass, + GroundEffect_StepOnTallGrass, + GroundEffect_SpawnOnLongGrass, + GroundEffect_StepOnLongGrass, + GroundEffect_WaterReflection, + GroundEffect_IceReflection, + GroundEffect_FlowingWater, + GroundEffect_SandTracks, + GroundEffect_DeepSandTracks, + GroundEffect_Ripple, + GroundEffect_StepOnPuddle, + GroundEffect_SandHeap, + GroundEffect_JumpOnTallGrass, + GroundEffect_JumpOnLongGrass, + GroundEffect_JumpOnShallowWater, + GroundEffect_JumpOnWater, + GroundEffect_JumpLandingDust, + GroundEffect_ShortGrass, + GroundEffect_HotSprings, + GroundEffect_Seaweed +}; + +static void DoFlaggedGroundEffects(struct ObjectEvent *objEvent, struct Sprite *sprite, u32 flags) +{ + u8 i; + + if (objEvent->localId == OBJ_EVENT_ID_CAMERA && objEvent->invisible) + return; + + for (i = 0; i < NELEMS(sGroundEffectFuncs); i++, flags >>= 1) + if (flags & 1) + sGroundEffectFuncs[i](objEvent, sprite); +} + +void filters_out_some_ground_effects(struct ObjectEvent *objEvent, u32 *flags) +{ + if (objEvent->disableCoveringGroundEffects) + { + objEvent->inShortGrass = 0; + objEvent->inSandPile = 0; + objEvent->inShallowFlowingWater = 0; + objEvent->inHotSprings = 0; + *flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS + | GROUND_EFFECT_FLAG_SHORT_GRASS + | GROUND_EFFECT_FLAG_SAND_PILE + | GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER + | GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE); + } +} + +void FilterOutStepOnPuddleGroundEffectIfJumping(struct ObjectEvent *objEvent, u32 *flags) +{ + if (objEvent->landingJump) + *flags &= ~GROUND_EFFECT_FLAG_PUDDLE; +} + +static void DoGroundEffects_OnSpawn(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + u32 flags; + + if (objEvent->triggerGroundEffectsOnMove) + { + flags = 0; + UpdateObjectEventZCoordAndPriority(objEvent, sprite); + GetAllGroundEffectFlags_OnSpawn(objEvent, &flags); + SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite); + DoFlaggedGroundEffects(objEvent, sprite, flags); + objEvent->triggerGroundEffectsOnMove = 0; + objEvent->disableCoveringGroundEffects = 0; + } +} + +static void DoGroundEffects_OnBeginStep(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + u32 flags; + + if (objEvent->triggerGroundEffectsOnMove) + { + flags = 0; + UpdateObjectEventZCoordAndPriority(objEvent, sprite); + GetAllGroundEffectFlags_OnBeginStep(objEvent, &flags); + SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite); + filters_out_some_ground_effects(objEvent, &flags); + DoFlaggedGroundEffects(objEvent, sprite, flags); + objEvent->triggerGroundEffectsOnMove = 0; + objEvent->disableCoveringGroundEffects = 0; + } +} + +static void DoGroundEffects_OnFinishStep(struct ObjectEvent *objEvent, struct Sprite *sprite) +{ + u32 flags; + + if (objEvent->triggerGroundEffectsOnStop) + { + flags = 0; + UpdateObjectEventZCoordAndPriority(objEvent, sprite); + GetAllGroundEffectFlags_OnFinishStep(objEvent, &flags); + SetObjectEventSpriteOamTableForLongGrass(objEvent, sprite); + FilterOutStepOnPuddleGroundEffectIfJumping(objEvent, &flags); + DoFlaggedGroundEffects(objEvent, sprite, flags); + objEvent->triggerGroundEffectsOnStop = 0; + objEvent->landingJump = 0; + } +} + +bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->heldMovementActive || objectEvent->frozen) + return TRUE; + objectEvent->frozen = TRUE; + objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused; + objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused; + gSprites[objectEvent->spriteId].animPaused = TRUE; + gSprites[objectEvent->spriteId].affineAnimPaused = TRUE; + return FALSE; +} + +void FreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void FreezeObjectEventsExceptOne(u8 noFreeze) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void UnfreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->active && objectEvent->frozen) + { + objectEvent->frozen = FALSE; + gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup; + gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup; + } +} + +void UnfreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + UnfreezeObjectEvent(&gObjectEvents[i]); + } +} + +#define tObjectEventId data[0] +#define tZCoord data[1] +#define tInvisible data[2] + +#define tDirection data[3] +#define tSpeed data[4] +#define tStepNo data[5] + +static void little_step(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += sDirectionToVectors[direction].x; + sprite->pos1.y += sDirectionToVectors[direction].y; +} + +static void double_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x; + sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y; +} + +static void triple_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * (u16)sDirectionToVectors[direction].x + (u16)sDirectionToVectors[direction].x; + sprite->pos1.y += 2 * (u16)sDirectionToVectors[direction].y + (u16)sDirectionToVectors[direction].y; +} + +static void quad_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 4 * (u16)sDirectionToVectors[direction].x; + sprite->pos1.y += 4 * (u16)sDirectionToVectors[direction].y; +} + +static void oct_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 8 * (u16)sDirectionToVectors[direction].x; + sprite->pos1.y += 8 * (u16)sDirectionToVectors[direction].y; +} + +void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) +{ + sprite->tDirection = direction; + sprite->tSpeed = speed; + sprite->tStepNo = 0; +} + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); + +static const SpriteStepFunc sSpeed0[] = { + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step +}; + +static const SpriteStepFunc sSpeed1[] = { + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps +}; + +static const SpriteStepFunc sSpeed2[] = { + double_little_steps, + triple_little_steps, + triple_little_steps, + double_little_steps, + triple_little_steps, + triple_little_steps +}; + +static const SpriteStepFunc sSpeed3[] = { + quad_little_steps, + quad_little_steps, + quad_little_steps, + quad_little_steps +}; + +static const SpriteStepFunc sSpeed4[] = { + oct_little_steps, + oct_little_steps +}; + +static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = { + sSpeed0, + sSpeed1, + sSpeed2, + sSpeed3, + sSpeed4 +}; + +static const s16 sSpriteStepCountsBySpeed[] = { + NELEMS(sSpeed0), + NELEMS(sSpeed1), + NELEMS(sSpeed2), + NELEMS(sSpeed3), + NELEMS(sSpeed4) +}; + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed]) + return FALSE; + + sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection); + + sprite->tStepNo++; + + if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed]) + return FALSE; + + return TRUE; +} + +#undef tStepNo +#undef tSpeed +#undef tDirection + +#define tDirection data[3] +#define tDelay data[4] +#define tStepNo data[5] + +void sub_8068BBC(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +// used by an_walk_any_2 +bool8 sub_8068BCC(struct Sprite *sprite) +{ + if (!(sprite->tDelay & 1)) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + + sprite->tDelay++; + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C08(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068C18(struct Sprite *sprite) +{ + if (++sprite->tDelay < 3) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + else + sprite->tDelay = 0; + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C58(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068C68(struct Sprite *sprite) +{ + if (++sprite->tDelay > 9) + { + sprite->tDelay = 0; + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068CA4(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068CB4(struct Sprite *sprite) +{ + if ((++sprite->tDelay) & 1) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + else + { + double_little_steps(sprite, sprite->tDirection); + sprite->tStepNo += 2; + } + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +#undef tStepNo +#undef tDelay +#undef tDirection + +#define tDirection data[3] +#define tJumpSpeed data[4] +#define tJumpHeight data[5] +#define tStepNo data[6] + +static const s8 sJumpHeight12[] = { + -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +}; + +static const s8 sJumpHeight6[] = { + 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +}; + +static const s8 sJumpHeight10[] = { + -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +}; + +static const s8 *const sYDisplacementPtrs[] = { + sJumpHeight12, + sJumpHeight6, + sJumpHeight10 +}; + +static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno) +{ + return sYDisplacementPtrs[jumpno][stepno]; +} + +void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height) +{ + sprite->tDirection = direction; + sprite->tJumpSpeed = speed; + sprite->tJumpHeight = height; + sprite->tStepNo = 0; +} + +u8 sub_8068D3C(struct Sprite *sprite) +{ + s16 duration[3] = {0x10, 0x10, 0x20}; + u8 shifts[3] = {0, 0, 1}; + u8 jumpPhase = 0; + + if (sprite->tJumpSpeed != 0) + little_step(sprite, sprite->tDirection); + + sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + + sprite->tStepNo++; + + if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) + jumpPhase = 1; + + if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) + { + sprite->pos2.y = 0; + jumpPhase = -1; + } + + return jumpPhase; +} + +u8 sub_8068DC4(struct Sprite *sprite) +{ + s16 duration[3] = {0x20, 0x20, 0x40}; + u8 shifts[3] = {1, 1, 2}; + u8 jumpPhase = 0; + + if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1)) + little_step(sprite, sprite->tDirection); + + sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + + sprite->tStepNo++; + + if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) + jumpPhase = 1; + + if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) + { + sprite->pos2.y = 0; + jumpPhase = -1; + } + + return jumpPhase; +} + +#undef tStepNo +#undef tJumpHeight +#undef tJumpSpeed +#undef tDirection + +#define tDelay data[3] + +void SetMovementDelay(struct Sprite *sprite, s16 delay) +{ + sprite->tDelay = delay; +} + +bool8 WaitForMovementDelay(struct Sprite *sprite) +{ + sprite->tDelay--; + + if (sprite->tDelay == 0) + return TRUE; + else + return FALSE; +} + +#undef tDelay + +void SetAndStartSpriteAnim(struct Sprite *sprite, u8 animNum, u8 animCmdIndex) +{ + sprite->animNum = animNum; + sprite->animPaused = FALSE; + SeekSpriteAnim(sprite, animCmdIndex); +} + +bool8 SpriteAnimEnded(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = TRUE; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = TRUE; +} + +void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite) +{ + DoObjectUnionRoomWarpYDisplacement(sprite); + SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1); + UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible); +} + +void sub_8068FD0(void) +{ + s32 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility) + { + DestroySprite(sprite); + } + } +} + +#define tUnionRoomWarpAnimNo data[3] +#define tUnionRoomWarpAnimState data[4] + +static int GetObjectEventSpriteId(u8 objectEventId) +{ + int i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId) + { + return i; + } + } + return MAX_SPRITES; +} + +void TurnObjectEvent(u8 objectEventId, u8 direction) +{ + u8 animNum; + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction)); + } +} + +void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction) +{ + u8 animNum; + int spriteId = GetObjectEventSpriteId(objectEventId); + u16 baseBlock; + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction); + baseBlock = sprite->oam.tileNum; + sprite->oam = *info->oam; + sprite->oam.tileNum = baseBlock; + sprite->oam.paletteNum = info->paletteSlot; + sprite->images = info->images; + if (info->subspriteTables == NULL) + { + sprite->subspriteTables = NULL; + sprite->subspriteTableNum = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + } + else + { + SetSubspriteTables(sprite, info->subspriteTables); + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + StartSpriteAnim(sprite, 0); + } +} + +void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + if (invisible) + gSprites[spriteId].tInvisible = TRUE; + else + gSprites[spriteId].tInvisible = FALSE; + } +} + +bool32 RfuUnionObjectIsInvisible(u8 objectEventId) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + return gSprites[spriteId].tInvisible == TRUE; +} + +void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].tUnionRoomWarpAnimNo = animNo; + gSprites[spriteId].tUnionRoomWarpAnimState = 0; + } +} + +static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimState) + { + case 0: + sprite->pos2.y = 0; + sprite->tUnionRoomWarpAnimState++; + // fallthrough + case 1: + if ((sprite->pos2.y -= 8) == -160) + { + sprite->pos2.y = 0; + sprite->tInvisible = 1; + sprite->tUnionRoomWarpAnimNo = 0; + sprite->tUnionRoomWarpAnimState = 0; + } + break; + } +} + +static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimState) + { + case 0: + sprite->pos2.y = -160; + sprite->tUnionRoomWarpAnimState++; + // fallthrough + case 1: + if ((sprite->pos2.y += 8) == 0) + { + sprite->tUnionRoomWarpAnimNo = 0; + sprite->tUnionRoomWarpAnimState = 0; + } + break; + } +} + +static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimNo) + { + case 0: + break; + case 1: + DoObjectUnionRoomWarpYDisplacementDownwards(sprite); + break; + case 2: + DoObjectUnionRoomWarpYDisplacementUpwards(sprite); + break; + default: + sprite->tUnionRoomWarpAnimNo = 0; + AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331); + } +} + +bool32 RfuUnionObjectIsWarping(u8 objectEventId) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + if (gSprites[spriteId].tUnionRoomWarpAnimNo) + return TRUE; + else + return FALSE; +} + +#undef tUnionRoomWarpAnimState +#undef tUnionRoomWarpAnimNo +#undef tInvisible +#undef tZCoord +#undef tObjectEventId + +u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent * objectEvent) +{ + ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + return FieldEffectStart(fieldEffectId); +} + +void DoShadowFieldEffect(struct ObjectEvent *objectEvent) +{ + if (!objectEvent->hasShadow) + { + objectEvent->hasShadow = TRUE; + StartFieldEffectForObjectEvent(FLDEFF_SHADOW, objectEvent); + } +} + +static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + gFieldEffectArguments[0] = sprite->pos1.x; + gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[2] = 151; + gFieldEffectArguments[3] = 3; + FieldEffectStart(FLDEFF_RIPPLE); +} diff --git a/src/fame_checker.c b/src/fame_checker.c index a77c89c0d..7b71610ed 100644 --- a/src/fame_checker.c +++ b/src/fame_checker.c @@ -1004,7 +1004,7 @@ static void FCSetup_ResetTasksAndSpriteResources(void) ResetSpriteData(); ResetAllPicSprites(); ResetPaletteFade(); - npc_paltag_set_load(0); + InitObjectEventPalettes(0); gReservedSpritePaletteCount = 7; } diff --git a/src/field_camera.c b/src/field_camera.c index 365c1e8b4..40ab8f464 100644 --- a/src/field_camera.c +++ b/src/field_camera.c @@ -549,7 +549,7 @@ static void CameraPanningCB_PanAhead(void) gUnknown_3000E9C = 0; } - var = player_get_direction_upper_nybble(); + var = GetPlayerMovementDirection(); if (var == 2) { if (sVerticalCameraPan > -8) diff --git a/src/field_effect.c b/src/field_effect.c index 30ddf0a1b..082aee32d 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -1863,7 +1863,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEv objectEvent->invisible = FALSE; CameraObjectReset1(); PlaySE(SE_W091); - ObjectEventSetHeldMovement(objectEvent, sub_8064194(DIR_EAST)); + ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST)); } return FALSE; } @@ -1949,7 +1949,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * } else { task->data[1]++; - ObjectEventSetHeldMovement(objectEvent, GetStepInPlaceDelay4AnimId(objectEvent->facingDirection)); + ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection)); PlaySE(SE_FU_ZUZUZU); } } @@ -2063,7 +2063,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task) } if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE) { - ObjectEventSetDirection(playerObj, task->data[15]); + SetObjectEventDirection(playerObj, task->data[15]); sub_80555E0(); WarpIntoMap(); gFieldCallback = FieldCallback_EscapeRopeExit; @@ -3025,7 +3025,7 @@ static void UseVsSeekerEffect_3(struct Task * task) ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2)); else ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0)); - ObjectEventForceSetSpecialAnim(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection)); + ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection)); task->data[0]++; } } @@ -3202,7 +3202,7 @@ static void UseFlyEffect_7(struct Task * task) if ((++task->data[2]) >= 10) { struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; - ObjectEventClearAnimIfSpecialAnimActive(objectEvent); + ObjectEventClearHeldMovementIfActive(objectEvent); objectEvent->inanimate = FALSE; objectEvent->hasShadow = FALSE; sub_8087204(task->data[1], objectEvent->spriteId); @@ -3511,7 +3511,7 @@ static void FlyInEffect_4(struct Task * task) objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; sprite = &gSprites[objectEvent->spriteId]; objectEvent->inanimate = FALSE; - sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); + MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y); sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->coordOffsetEnabled = TRUE; @@ -3642,7 +3642,7 @@ u32 FldEff_MoveDeoxysRock(void) y = objectEvent->currentCoords.y - 7; x = (gFieldEffectArguments[3] - x) * 16; y = (gFieldEffectArguments[4] - y) * 16; - npc_coords_shift(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7); + ShiftObjectEventCoords(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7); taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50); gTasks[taskId].data[1] = objectEvent->spriteId; gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x; @@ -3681,7 +3681,7 @@ static void Task_MoveDeoxysRock_Step(u8 taskId) objectEvent = &gObjectEvents[data[9]]; sprite->pos1.x = data[2]; sprite->pos1.y = data[3]; - npc_coords_shift_still(objectEvent); + ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK); DestroyTask(taskId); diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index e7ede9896..06d48fce0 100644 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -253,7 +253,7 @@ void UpdateShadowFieldEffect(struct Sprite * sprite) sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3]; if (!objectEvent->active || !objectEvent->hasShadow - || MetatileBehavior_IsTallGrass(objectEvent->currentMetatileBehavior) + || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfable(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfable(objectEvent->previousMetatileBehavior) || MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior) diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 6c3a37bb4..58f654110 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -753,7 +753,7 @@ static void sub_807E80C(u8 taskId) case 1: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { - ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]); + ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]); ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP); task->data[0] = 2; } @@ -853,13 +853,13 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4) playerSpr->pos2.y = *a3 >> 5; if (playerObj->heldMovementFinished) { - ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection())); + ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); } } static void sub_807EB64(u16 a0, s16 *a1, s16 *a2) { - ObjectEventForceSetSpecialAnim(&gObjectEvents[gPlayerAvatar.objectEventId], GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection())); + ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); sub_807EBBC(a0, a1, a2); } @@ -931,7 +931,7 @@ static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4) r1 = 3; else r1 = 4; - ObjectEventForceSetSpecialAnim(&gObjectEvents[gPlayerAvatar.objectEventId], sub_8064270(r1)); + ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(r1)); sub_807EBBC(behavior, a0, a1); *a2 = *a0 * 16; *a3 = *a1 * 16; diff --git a/src/fieldmap.c b/src/fieldmap.c index d7fe28c84..3d308f165 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -28,7 +28,7 @@ static bool8 sub_8059658(u8 direction, s32 x, s32 y, struct MapConnection *conne static bool8 sub_80596BC(s32 x, s32 src_width, s32 dest_width, s32 offset); struct BackupMapLayout VMap; -static EWRAM_DATA u16 gBackupMapLayout[VIRTUAL_MAP_SIZE] = {}; +EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {}; EWRAM_DATA struct MapHeader gMapHeader = {}; EWRAM_DATA struct Camera gCamera = {}; static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {}; @@ -79,8 +79,8 @@ void InitMapFromSavedGame(void) static void InitMapLayoutData(struct MapHeader * mapHeader) { const struct MapLayout * mapLayout = mapHeader->mapLayout; - CpuFastFill(0x03FF03FF, gBackupMapLayout, sizeof(gBackupMapLayout)); - VMap.map = gBackupMapLayout; + CpuFastFill(0x03FF03FF, gBackupMapData, sizeof(gBackupMapData)); + VMap.map = gBackupMapData; VMap.Xsize = mapLayout->width + 15; VMap.Ysize = mapLayout->height + 14; AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158); @@ -458,7 +458,7 @@ u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attr) return GetBehaviorByMetatileIdAndMapLayout(gMapHeader.mapLayout, metatileId, attr); } -u32 MapGridGetMetatileBehaviorAt(s32 x, s32 y) +u32 MapGridGetMetatileBehaviorAt(s16 x, s16 y) { return MapGridGetMetatileAttributeAt(x, y, 0); } @@ -540,7 +540,7 @@ void save_serialize_map(void) { for (j = x; j < x + 15; j++) { - *mapView++ = gBackupMapLayout[width * i + j]; + *mapView++ = gBackupMapData[width * i + j]; } } } @@ -581,7 +581,7 @@ static void LoadSavedMapView(void) { for (j = x; j < x + 15; j++) { - gBackupMapLayout[j + width * i] = *mapView; + gBackupMapData[j + width * i] = *mapView; mapView++; } } @@ -636,7 +636,7 @@ static void sub_8059250(u8 a1) desti = width * (y + y0); srci = (y + r8) * 15 + r9; src = &mapView[srci + i]; - dest = &gBackupMapLayout[x0 + desti + j]; + dest = &gBackupMapData[x0 + desti + j]; *dest = *src; i++; j++; diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c index 7c05d1dde..414ece873 100644 --- a/src/metatile_behavior.c +++ b/src/metatile_behavior.c @@ -7,7 +7,7 @@ static const bool8 sTileSurfable[METATILE_COUNT] = { [MB_SEMI_DEEP_WATER] = TRUE, [MB_DEEP_WATER] = TRUE, [MB_WATERFALL] = TRUE, - [MB_SPLASHING_WATER] = TRUE, + [MB_OCEAN_WATER] = TRUE, [MB_1A] = TRUE, [MB_1B] = TRUE, [MB_EASTWARD_CURRENT] = TRUE, @@ -24,7 +24,7 @@ static const u8 sTileBitAttributes[32] = { [4] = 0x08, }; -bool8 MetatileBehavior_UnusedReturnTrue(u8 metatileBehavior) +bool8 MetatileBehavior_IsATile(u8 metatileBehavior) { return TRUE; } @@ -61,7 +61,7 @@ bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior) return FALSE; } -bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior) +bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior) { if(metatileBehavior == MB_TALL_GRASS || metatileBehavior == MB_CYCLING_ROAD_PULL_DOWN_GRASS) return TRUE; @@ -69,23 +69,23 @@ bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior) return FALSE; } -bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior) +bool8 MetatileBehavior_IsSand(u8 metatileBehavior) { - if(metatileBehavior == MB_21 || metatileBehavior == MB_SAND) + if(metatileBehavior == MB_SAND || metatileBehavior == MB_SAND_CAVE) return TRUE; else return FALSE; } -bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior) +bool8 MetatileBehavior_IsSandOrShallowFlowingWater(u8 metatileBehavior) { - if(metatileBehavior == MB_21 || metatileBehavior == MB_WATERFALL_BOTTOM) + if(metatileBehavior == MB_SAND || metatileBehavior == MB_SHALLOW_WATER) return TRUE; else return FALSE; } -bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior) { return FALSE; } +bool8 MetatileBehavior_IsDeepSand(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_IsReflective(u8 metatileBehavior) { @@ -412,7 +412,7 @@ bool8 MetatileBehavior_IsPC(u8 metatileBehavior) return FALSE; } -bool8 MetatileBehavior_IsPondWaterOrPuddle(u8 metatileBehavior) +bool8 MetatileBehavior_HasRipples(u8 metatileBehavior) { if(metatileBehavior == MB_POND_WATER || metatileBehavior == MB_PUDDLE) return TRUE; @@ -438,7 +438,7 @@ bool8 MetatileBehavior_IsTallGrass_2(u8 metatileBehavior) bool8 MetatileBehavior_IsLongGrass(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_ReturnFalse_4(u8 metatileBehavior) { return FALSE; } -bool8 MetatileBehavior_ReturnFalse_5(u8 metatileBehavior) { return FALSE; } +bool8 MetatileBehavior_IsFootprints(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_IsBridge(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_GetBridgeType(u8 metatileBehavior) { return FALSE; } @@ -490,9 +490,9 @@ bool8 MetatileBehavior_IsMB19(u8 metatileBehavior) return FALSE; } -bool8 MetatileBehavior_IsWaterfallBottom(u8 metatileBehavior) +bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior) { - if(metatileBehavior == MB_WATERFALL_BOTTOM) + if(metatileBehavior == MB_SHALLOW_WATER) return TRUE; else return FALSE; @@ -517,7 +517,7 @@ bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior) bool8 MetatileBehavior_IsDeepSemiDeepOrSplashingWater(u8 metatileBehavior) { if((metatileBehavior >= MB_SEMI_DEEP_WATER && metatileBehavior <= MB_DEEP_WATER) - || metatileBehavior == MB_SPLASHING_WATER) + || metatileBehavior == MB_OCEAN_WATER) return TRUE; else return FALSE; @@ -580,7 +580,7 @@ bool8 MetatileBehavior_IsSouthBlocked(u8 metatileBehavior) return FALSE; } -bool8 MetatileBehavior_ReturnFalse_8(u8 metatileBehavior) { return FALSE; } +bool8 MetatileBehavior_IsShortGrass(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_IsHotSprings(u8 metatileBehavior) { @@ -603,7 +603,7 @@ bool8 MetatileBehavior_UnusedReturnFalse(u8 metatileBehavior){ return FALSE; } bool8 MetatileBehavior_UnusedReturnFalse_2(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_UnusedReturnFalse_3(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_UnusedReturnFalse_4(u8 metatileBehavior) { return FALSE; } -bool8 MetatileBehavior_ReturnFalse_10(u8 metatileBehavior) { return FALSE; } +bool8 MetatileBehavior_IsPacifidlogLog(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_ReturnFalse_11(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_IsRegionMap(u8 metatileBehavior) @@ -647,7 +647,7 @@ bool8 MetatileBehavior_IsUnionRoomWarp(u8 metatileBehavior) bool8 MetatileBehavior_IsWater(u8 metatileBehavior) { if((metatileBehavior >= MB_POND_WATER && metatileBehavior <= MB_DEEP_WATER) - || metatileBehavior == MB_SPLASHING_WATER + || metatileBehavior == MB_OCEAN_WATER || (metatileBehavior >= MB_EASTWARD_CURRENT && metatileBehavior <= MB_SOUTHWARD_CURRENT)) return TRUE; else @@ -683,7 +683,7 @@ bool8 MetatileBehavior_ReturnFalse_16(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_ReturnFalse_17(u8 metatileBehavior) { return FALSE; } bool8 MetatileBehavior_ReturnFalse_18(u8 metatileBehavior) { return FALSE; } -bool8 MetatileBehavior_IsMB22(u8 metatileBehavior) +bool8 MetatileBehavior_IsSeaweed(u8 metatileBehavior) { if(metatileBehavior == MB_22) return TRUE; diff --git a/src/quest_log_objects.c b/src/quest_log_objects.c index 7d8300cd7..2c17987e8 100644 --- a/src/quest_log_objects.c +++ b/src/quest_log_objects.c @@ -28,10 +28,10 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog) questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect; questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority; questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection; - questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0; - questLog->unk_008[i].elevation = gObjectEvents[i].elevation; + questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].currentElevation; + questLog->unk_008[i].elevation = gObjectEvents[i].previousElevation; questLog->unk_008[i].graphicsId = gObjectEvents[i].graphicsId; - questLog->unk_008[i].animPattern = gObjectEvents[i].animPattern; + questLog->unk_008[i].animPattern = gObjectEvents[i].movementType; questLog->unk_008[i].trainerType = gObjectEvents[i].trainerType; questLog->unk_008[i].localId = gObjectEvents[i].localId; questLog->unk_008[i].mapNum = gObjectEvents[i].mapNum; @@ -41,7 +41,7 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog) questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId; questLog->unk_008[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior; questLog->unk_008[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex; - questLog->unk_008[i].animId = gObjectEvents[i].animId; + questLog->unk_008[i].animId = gObjectEvents[i].playerCopyableMovement; } } @@ -72,10 +72,10 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect; gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority; gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18; - gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0; - gObjectEvents[i].elevation = questLogObjectEvents[i].elevation; + gObjectEvents[i].currentElevation = questLogObjectEvents[i].mapobj_unk_0B_0; + gObjectEvents[i].previousElevation = questLogObjectEvents[i].elevation; gObjectEvents[i].graphicsId = questLogObjectEvents[i].graphicsId; - gObjectEvents[i].animPattern = questLogObjectEvents[i].animPattern; + gObjectEvents[i].movementType = questLogObjectEvents[i].animPattern; gObjectEvents[i].trainerType = questLogObjectEvents[i].trainerType; gObjectEvents[i].localId = questLogObjectEvents[i].localId; gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum; @@ -85,7 +85,7 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId; gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior; gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex; - gObjectEvents[i].animId = questLogObjectEvents[i].animId; + gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId; for (j = 0; j < 0x40; j++) { diff --git a/src/quest_log_player.c b/src/quest_log_player.c index b57e3930c..be40042b3 100644 --- a/src/quest_log_player.c +++ b/src/quest_log_player.c @@ -87,7 +87,7 @@ static void sub_8150530(void) else { sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4)); - StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection)); + StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection)); } } @@ -99,10 +99,10 @@ static void sub_81505C4(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - ObjectEventClearAnimIfSpecialAnimActive(objectEvent); + ObjectEventClearHeldMovementIfActive(objectEvent); objectEvent->enableAnim = TRUE; sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4)); - StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection)); + StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection)); gTasks[taskId].data[0]++; gTasks[taskId].data[1] = 0; break; @@ -114,7 +114,7 @@ static void sub_81505C4(u8 taskId) gTasks[taskId].data[0]++; break; case 2: - StartSpriteAnim(sprite, sub_8063500(GetPlayerFacingDirection())); + StartSpriteAnim(sprite, GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection())); gTasks[taskId].data[0]++; break; case 3: diff --git a/src/scrcmd.c b/src/scrcmd.c index 7eaa98c76..32ac5c4e2 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1082,7 +1082,7 @@ bool8 ScrCmd_setobjectxy(struct ScriptContext * ctx) u16 x = VarGet(ScriptReadHalfword(ctx)); u16 y = VarGet(ScriptReadHalfword(ctx)); - sub_805F7C4(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y); + TryMoveObjectEventToMapCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y); return FALSE; } @@ -1100,7 +1100,7 @@ bool8 ScrCmd_moveobjectoffscreen(struct ScriptContext * ctx) { u16 localId = VarGet(ScriptReadHalfword(ctx)); - sub_805FE94(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + TryOverrideObjectEventTemplateCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); return FALSE; } diff --git a/src/script_movement.c b/src/script_movement.c index 7503e8f44..55c26ded8 100644 --- a/src/script_movement.c +++ b/src/script_movement.c @@ -205,7 +205,7 @@ static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, cons if (IsMovementScriptFinished(taskId, moveScrId) == TRUE) return; - if (ObjectEventIsSpecialAnimActive(&gObjectEvents[objEventId]) + if (ObjectEventIsHeldMovementActive(&gObjectEvents[objEventId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId])) return; diff --git a/src/trainer_see.c b/src/trainer_see.c index 64e2f8e5a..6fad80468 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -154,7 +154,7 @@ static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 ra && y > trainerObj->currentCoords.y && y <= trainerObj->currentCoords.y + range) { - if (range > 3 && GetIndexOfFirstInactiveObjectEvent() == OBJECT_EVENTS_COUNT) + if (range > 3 && GetFirstInactiveObjectEventId() == OBJECT_EVENTS_COUNT) return 0; return (y - trainerObj->currentCoords.y); } @@ -315,9 +315,9 @@ static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct O else { task->tFuncId++; - if (trainerObj->animPattern == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->animPattern == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) + if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) task->tFuncId = 6; - if (trainerObj->animPattern == MOVEMENT_TYPE_HIDDEN) + if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) task->tFuncId = 8; return TRUE; } @@ -349,7 +349,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc return FALSE; SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); OverrideTemplateCoordsForObjectEvent(trainerObj); playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; @@ -468,7 +468,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, stru if (task->tData5 != task->tTrainerRange - 1) { - ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_NORTH)); + ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], GetWalkFastMovementAction(DIR_NORTH)); task->tData5++; } else @@ -494,7 +494,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, st if (task->tData5 != task->tTrainerRange - 1) { - ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_SOUTH)); + ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], GetWalkFastMovementAction(DIR_SOUTH)); task->tData5++; } else @@ -523,14 +523,14 @@ static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId) LoadWordFromTwoHalfwords((u16 *)&task->data[1], (uintptr_t *)&trainerObj); if (!task->data[7]) { - ObjectEventClearAnim(trainerObj); + ObjectEventClearHeldMovement(trainerObj); task->data[7]++; } sTrainerSeeFuncList2[task->data[0]](taskId, task, trainerObj); if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); DestroyTask(taskId); } else diff --git a/src/vs_seeker.c b/src/vs_seeker.c index b44214ec0..7b67ea8b0 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -633,7 +633,7 @@ void sub_810C444(void) for (i = 0; i < gMapHeader.events->objectEventCount; i++) { - if ((templates[i].trainerType == 1 || templates[i].trainerType == 3) && (templates[i].movementType == 0x4D || templates[i].movementType == 0x4E || templates[i].movementType == 0x4F)) + if ((templates[i].trainerType == 1 || templates[i].trainerType == 3) && (templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || templates[i].movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT)) { r6 = sub_810CF54(); TryGetObjectEventIdByLocalIdAndMap(templates[i].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0); @@ -696,7 +696,7 @@ static void sub_810C594(void) for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { struct ObjectEvent * objectEvent = &gObjectEvents[i]; - if (objectEvent->animPattern == 0x4D || objectEvent->animPattern == 0x4E || objectEvent->animPattern == 0x4F) + if (objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP || objectEvent->movementType == MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT) { u8 r3 = sub_810CF54(); if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i) @@ -918,7 +918,7 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0) else { gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7; - npc_coords_shift_still(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]); + ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]); StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch); sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8; sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId); @@ -961,12 +961,12 @@ void sub_810CB90(void) TryGetObjectEventIdByLocalIdAndMap(r4[r8].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0); r4_2 = &gObjectEvents[sp0]; sub_810CF54(&r4[r8]); // You are using this function incorrectly. Please consult the manual. - TryOverrideTemplateCoordsForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]); + OverrideMovementTypeForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]); gSaveBlock1Ptr->trainerRematches[r4[r8].localId] = 0; if (gSelectedObjectEvent == sp0) - r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection]; + r4_2->movementType = gUnknown_8453F67[r4_2->facingDirection]; else - r4_2->animPattern = MOVEMENT_TYPE_FACE_DOWN; + r4_2->movementType = MOVEMENT_TYPE_FACE_DOWN; } } } @@ -1322,7 +1322,7 @@ static void StartAllRespondantIdleMovements(void) if (sub_810CF04(sVsSeeker->trainerInfo[j].objectEventId) == 1) SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]); - TryOverrideTemplateCoordsForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]); + OverrideMovementTypeForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]); gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy); } } |