diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_mon_movement.c | 28 | ||||
-rw-r--r-- | src/battle_anim_mons.c | 2253 | ||||
-rw-r--r-- | src/battle_anim_sound_tasks.c | 313 | ||||
-rw-r--r-- | src/battle_anim_utility_funcs.c | 946 | ||||
-rw-r--r-- | src/battle_controller_player.c | 4 | ||||
-rw-r--r-- | src/battle_intro.c | 495 | ||||
-rw-r--r-- | src/dark.c | 921 | ||||
-rw-r--r-- | src/daycare.c | 4 | ||||
-rw-r--r-- | src/dragon.c | 431 | ||||
-rw-r--r-- | src/ground.c | 724 | ||||
-rw-r--r-- | src/normal.c | 916 |
11 files changed, 7017 insertions, 18 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 88fbce6da..21d07246f 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -92,7 +92,7 @@ const struct SpriteTemplate gUnknown_83D4EB4 = // arg 4: frame delay void AnimTask_ShakeMon(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) DestroyAnimVisualTask(taskId); @@ -150,7 +150,7 @@ void AnimTask_ShakeMon2(u8 taskId) if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT) { - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) abort = TRUE; } @@ -228,7 +228,7 @@ static void AnimTask_ShakeMon2Step(u8 taskId) // arg 4: delay void AnimTask_ShakeMonInPlace(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xFF) DestroyAnimVisualTask(taskId); @@ -290,7 +290,7 @@ static void AnimTask_ShakeMonInPlaceStep(u8 taskId) // arg 4: duration void AnimTask_ShakeAndSinkMon(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; gTasks[taskId].data[0] = spriteId; @@ -331,7 +331,7 @@ void AnimTask_TranslateMonElliptical(u8 taskId) { u8 wavePeriod = 1; u8 i; - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (gBattleAnimArgs[4] > 5) gBattleAnimArgs[4] = 5; for (i = 0; i < gBattleAnimArgs[4]; i++) @@ -414,7 +414,7 @@ static void DoVerticalDip(struct Sprite * sprite) { u8 spriteId; sprite->invisible = TRUE; - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = 0; sprite->data[2] = gBattleAnimArgs[1]; @@ -581,7 +581,7 @@ void AnimTask_WindUpLunge(u8 taskId) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[5] = -gBattleAnimArgs[5]; } - gTasks[taskId].data[0] = GetAnimBankSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gTasks[taskId].data[1] = gBattleAnimArgs[1] * 256 / gBattleAnimArgs[3]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; @@ -627,7 +627,7 @@ void sub_80995FC(u8 taskId) { case 0: case 1: - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); break; case 2: if (!IsBattlerSpriteVisible(gBattleAnimAttacker ^ BIT_FLANK)) @@ -678,7 +678,7 @@ void AnimTask_SwayMon(u8 taskId) u8 spriteId; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]); + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; @@ -735,7 +735,7 @@ static void AnimTask_SwayMonStep(u8 taskId) // arg 4: sprite object mode void AnimTask_ScaleMonAndRestore(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[1] = gBattleAnimArgs[1]; @@ -773,7 +773,7 @@ static void AnimTask_ScaleMonAndRestoreStep(u8 taskId) void sub_8099980(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; @@ -806,7 +806,7 @@ void sub_8099980(u8 taskId) void sub_8099A78(u8 taskId) { - u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = gBattleAnimArgs[0]; @@ -844,7 +844,7 @@ static void sub_8099B54(u8 taskId) gTasks[taskId].data[3] += gTasks[taskId].data[4]; SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); if (gTasks[taskId].data[7]) - sub_80759DC(gTasks[taskId].data[5]); + SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]); if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) { switch (gTasks[taskId].data[6]) @@ -888,7 +888,7 @@ void sub_8099BD4(u8 taskId) gTasks[taskId].data[12] = 0; gTasks[taskId].data[10] = gBattleAnimArgs[3]; gTasks[taskId].data[11] = gBattleAnimArgs[4]; - gTasks[taskId].data[7] = GetAnimBankSpriteId(1); + gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1); gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; gTasks[taskId].data[0] = 0; diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c new file mode 100644 index 000000000..ed9c9bc2b --- /dev/null +++ b/src/battle_anim_mons.c @@ -0,0 +1,2253 @@ +#include "global.h" +#include "battle_anim.h" +#include "bg.h" +#include "data.h" +#include "decompress.h" +#include "dma3.h" +#include "gpu_regs.h" +#include "malloc.h" +#include "palette.h" +#include "pokemon_icon.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/battle_anim.h" +#include "constants/species.h" + +#define GET_UNOWN_LETTER(personality) (( \ + (((personality & 0x03000000) >> 24) << 6) \ + | (((personality & 0x00030000) >> 16) << 4) \ + | (((personality & 0x00000300) >> 8) << 2) \ + | (((personality & 0x00000003) >> 0) << 0) \ +) % 28) + +#define IS_DOUBLE_BATTLE() (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + +static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3); +static void sub_8075658(struct Sprite *sprite); +static void sub_80757E8(struct Sprite *sprite); +static bool8 sub_80758DC(void); +static void sub_8075EF0(struct Sprite *sprite); +static void sub_80760D0(u8 taskId); +static void AnimTask_BlendMonInAndOutSetup(struct Task *task); +static void AnimTask_BlendMonInAndOutStep(u8 taskId); +static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); +static void sub_8077118(u8 taskId); +static void sub_80771E4(struct Task *task, u8 taskId); +static void sub_8077268(struct Sprite *sprite); +static void sub_80772F4(struct Sprite *sprite); + +static EWRAM_DATA union AffineAnimCmd *sAnimTaskAffineAnim = NULL; +static EWRAM_DATA u32 gUnknown_2037F2C = 0; // not used + +static const struct UCoords8 sBattlerCoords[][4] = +{ + { + { 72, 80 }, + { 176, 40 }, + { 48, 40 }, + { 112, 80 }, + }, + { + { 32, 80 }, + { 200, 40 }, + { 90, 88 }, + { 152, 32 }, + }, +}; + +// One entry for each of the four Castform forms. +const struct MonCoords gCastformFrontSpriteCoords[] = +{ + { .size = 0x44, .y_offset = 17 }, // NORMAL + { .size = 0x66, .y_offset = 9 }, // SUN + { .size = 0x46, .y_offset = 9 }, // RAIN + { .size = 0x86, .y_offset = 8 }, // HAIL +}; + +static const u8 sCastformElevations[] = +{ + 13, // NORMAL + 14, // SUN + 13, // RAIN + 13, // HAIL +}; + +// Y position of the backsprite for each of the four Castform forms. +static const u8 sCastformBackSpriteYCoords[] = +{ + 0, // NORMAL + 0, // SUN + 0, // RAIN + 0, // HAIL +}; + +static const struct SpriteTemplate gUnknown_83AE054[] = +{ + { + .tileTag = 0xD755, + .paletteTag = 0xD755, + .oam = &gOamData_83ACA40, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 0xD756, + .paletteTag = 0xD756, + .oam = &gOamData_83ACA40, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + } +}; + +static const struct SpriteSheet gUnknown_83AE084[] = +{ + { gMiscBlank_Gfx, 0x800, 0xD755 }, + { gMiscBlank_Gfx, 0x800, 0xD756 }, +}; + +u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) +{ + u8 retVal; + u16 species; + struct BattleSpriteInfo *spriteInfo; + + switch (coordType) + { + case BATTLER_COORD_X: + case BATTLER_COORD_X_2: + retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; + break; + case BATTLER_COORD_Y: + retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + break; + case BATTLER_COORD_Y_PIC_OFFSET: + case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: + default: + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + if (coordType == BATTLER_COORD_Y_PIC_OFFSET) + retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); + else + retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); + break; + } + return retVal; +} + +static u8 GetBattlerYDelta(u8 battlerId, u16 species) +{ + u16 letter; + u32 personality; + struct BattleSpriteInfo *spriteInfo; + u8 ret; + u16 coordSpecies; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + { + if (species == SPECIES_UNOWN) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + else + personality = gTransformedPersonalities[battlerId]; + letter = GET_UNOWN_LETTER(personality); + if (!letter) + coordSpecies = species; + else + coordSpecies = letter + SPECIES_UNOWN_B - 1; + ret = gMonBackPicCoords[coordSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; + } + else if (species > NUM_SPECIES) + { + ret = gMonBackPicCoords[0].y_offset; + } + else + { + ret = gMonBackPicCoords[species].y_offset; + } + } + else + { + if (species == SPECIES_UNOWN) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + else + personality = gTransformedPersonalities[battlerId]; + letter = GET_UNOWN_LETTER(personality); + if (!letter) + coordSpecies = species; + else + coordSpecies = letter + SPECIES_UNOWN_B - 1; + ret = gMonFrontPicCoords[coordSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; + } + else if (species > NUM_SPECIES) + { + ret = gMonFrontPicCoords[0].y_offset; + } + else + { + ret = gMonFrontPicCoords[species].y_offset; + } + } + return ret; +} + +static u8 GetBattlerElevation(u8 battlerId, u16 species) +{ + u8 ret = 0; + + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) + { + if (species == SPECIES_CASTFORM) + ret = sCastformElevations[gBattleMonForms[battlerId]]; + else if (species > NUM_SPECIES) + ret = gEnemyMonElevation[0]; + else + ret = gEnemyMonElevation[species]; + } + return ret; +} + +static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) +{ + u16 offset; + u8 y; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + { + offset = GetBattlerYDelta(battlerId, species); + } + else + { + offset = GetBattlerYDelta(battlerId, species); + offset -= GetBattlerElevation(battlerId, species); + } + y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + if (a3) + { + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + y += 8; + if (y > 104) + y = 104; + } + return y; +} + +u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType) +{ + u16 species; + struct BattleSpriteInfo *spriteInfo; + + if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = gAnimBattlerSpecies[battlerId]; + else + species = spriteInfo[battlerId].transformSpecies; + if (coordType == BATTLER_COORD_Y_PIC_OFFSET) + return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); + else + return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); + } + else + { + return GetBattlerSpriteCoord(battlerId, coordType); + } +} + +u8 GetBattlerSpriteDefault_Y(u8 battlerId) +{ + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); +} + +u8 GetSubstituteSpriteDefault_Y(u8 battlerId) +{ + u16 y; + + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; + else + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; + return y; +} + +u8 GetGhostSpriteDefault_Y(u8 battlerId) +{ + if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); + else + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); +} + +u8 GetBattlerYCoordWithElevation(u8 battlerId) +{ + u16 species; + u8 y; + struct BattleSpriteInfo *spriteInfo; + + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + y -= GetBattlerElevation(battlerId, species); + return y; +} + +u8 GetAnimBattlerSpriteId(u8 animBattler) +{ + u8 *sprites; + + if (animBattler == ANIM_ATTACKER) + { + if (IsBattlerSpritePresent(gBattleAnimAttacker)) + { + sprites = gBattlerSpriteIds; + return sprites[gBattleAnimAttacker]; + } + else + { + return 0xFF; + } + } + else if (animBattler == ANIM_TARGET) + { + if (IsBattlerSpritePresent(gBattleAnimTarget)) + { + sprites = gBattlerSpriteIds; + return sprites[gBattleAnimTarget]; + } + else + { + return 0xFF; + } + } + else if (animBattler == ANIM_ATK_PARTNER) + { + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + return 0xFF; + else + return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; + } + else + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; + else + return 0xFF; + } +} + +void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback) +{ + sprite->data[6] = (u32)(callback) & 0xFFFF; + sprite->data[7] = (u32)(callback) >> 16; +} + +static void SetCallbackToStoredInData6(struct Sprite *sprite) +{ + u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); + + sprite->callback = (SpriteCallback)callback; +} + +void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + --sprite->data[3]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->data[0] += sprite->data[2]; + sprite->data[5] += sprite->data[4]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + --sprite->data[3]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +// not used +static void sub_8074B5C(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + sprite->data[4] += sprite->data[5]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + if (sprite->data[4] >= 0x100) + sprite->data[4] -= 0x100; + else if (sprite->data[4] < 0) + sprite->data[4] += 0x100; + --sprite->data[3]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + --sprite->data[3]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +// Simply waits until the sprite's data[0] hits zero. +// This is used to let sprite anims or affine anims to run for a designated +// duration. +void WaitAnimForDuration(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + --sprite->data[0]; + else + SetCallbackToStoredInData6(sprite); +} + +static void sub_8074C64(struct Sprite *sprite) +{ + sub_8074C80(sprite); + sprite->callback = TranslateSpriteLinear; + sprite->callback(sprite); +} + +void sub_8074C80(struct Sprite *sprite) +{ + s16 old; + s32 xDiff; + + if (sprite->data[1] > sprite->data[2]) + sprite->data[0] = -sprite->data[0]; + xDiff = sprite->data[2] - sprite->data[1]; + old = sprite->data[0]; + sprite->data[0] = abs(xDiff / sprite->data[0]); + sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0]; + sprite->data[1] = old; +} + +void TranslateSpriteLinear(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + --sprite->data[0]; + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + --sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + --sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } + + UpdateMonIconFrame(sprite); +} + +// not used +static void sub_8074D80(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x + sprite->pos2.x; + sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->callback = sub_8074C64; +} + +void TranslateMonSpriteLinear(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + --sprite->data[0]; + gSprites[sprite->data[3]].pos2.x += sprite->data[1]; + gSprites[sprite->data[3]].pos2.y += sprite->data[2]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + --sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; + gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + --sprite->data[0]; + sprite->pos2.x = sprite->data[2] >> 8; + sprite->data[2] += sprite->data[1]; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[4] += sprite->data[3]; + if (sprite->data[0] % sprite->data[5] == 0) + { + if (sprite->data[5]) + sprite->invisible ^= 1; + } + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void DestroySpriteAndMatrix(struct Sprite *sprite) +{ + FreeSpriteOamMatrix(sprite); + DestroyAnimSprite(sprite); +} + +// not used +static void sub_8074EF4(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x + sprite->pos2.x; + sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->callback = sub_8074C64; +} + +// not used +static void sub_8074F38(struct Sprite *sprite) +{ + ResetPaletteStructByUid(sprite->data[5]); + DestroySpriteAndMatrix(sprite); +} + +void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + SetCallbackToStoredInData6(sprite); +} + +void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite) +{ + if (sprite->animEnded) + SetCallbackToStoredInData6(sprite); +} + +void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); +} + +void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); +} + +// Sets the initial x offset of the anim sprite depending on the horizontal orientation +// of the two involved mons. +void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) +{ + u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + + if (attackerX > targetX) + { + sprite->pos1.x -= xOffset; + } + else if (attackerX < targetX) + { + sprite->pos1.x += xOffset; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= xOffset; + else + sprite->pos1.x += xOffset; + } +} + +void InitAnimArcTranslation(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->data[6] = 0x8000 / sprite->data[0]; + sprite->data[7] = 0; +} + +bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + return TRUE; + sprite->data[7] += sprite->data[6]; + sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); + return FALSE; +} + +bool8 TranslateAnimVerticalArc(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + return TRUE; + sprite->data[7] += sprite->data[6]; + sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); + return FALSE; +} + +void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; +} + +void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) +{ + // Battle anim sprites are automatically created at the anim target's center, which + // is why there is no else clause for the "respectMonPicOffsets" check. + if (!respectMonPicOffsets) + { + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); + } + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; +} + +void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) +{ + if (!respectMonPicOffsets) + { + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; +} + +u8 GetBattlerSide(u8 battlerId) +{ + return GET_BATTLER_SIDE2(battlerId); +} + +u8 GetBattlerPosition(u8 battlerId) +{ + return GET_BATTLER_POSITION(battlerId); +} + +u8 GetBattlerAtPosition(u8 position) +{ + u8 i; + + for (i = 0; i < gBattlersCount; ++i) + if (gBattlerPositions[i] == position) + break; + return i; +} + +bool8 IsBattlerSpritePresent(u8 battlerId) +{ + if (gBattlerPositions[battlerId] == 0xFF) + { + return FALSE; + } + else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) + return TRUE; + } + else + { + if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) + return TRUE; + } + return FALSE; +} + +bool8 IsDoubleBattle(void) +{ + return IS_DOUBLE_BATTLE(); +} + +void sub_80752A0(struct BattleAnimBgData *animBgData) +{ + animBgData->bgTiles = gUnknown_2022BB8; + animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; + animBgData->paletteId = 8; + animBgData->bgId = 1; + animBgData->tilesOffset = 0x200; + animBgData->unused = 0; +} + +void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1) +{ + if (arg1 == 1) + { + sub_80752A0(animBgData); + } + else + { + animBgData->bgTiles = gUnknown_2022BB8; + animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; + animBgData->paletteId = 9; + animBgData->bgId = 2; + animBgData->tilesOffset = 0x300; + animBgData->unused = 0; + } +} + +void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused) +{ + animBgData->bgTiles = gUnknown_2022BB8; + animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + { + animBgData->paletteId = 8; + animBgData->bgId = 1; + animBgData->tilesOffset = 0x200; + animBgData->unused = 0; + } + else + { + animBgData->paletteId = 9; + animBgData->bgId = 2; + animBgData->tilesOffset = 0x300; + animBgData->unused = 0; + } +} + +void sub_8075358(u32 bgId) +{ + struct BattleAnimBgData animBgData; + + sub_80752C8(&animBgData, bgId); + CpuFill32(0, animBgData.bgTiles, 0x2000); + LoadBgTiles(bgId, animBgData.bgTiles, 0x2000, animBgData.tilesOffset); + FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); + CopyBgTilemapBufferToVram(bgId); +} + +void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) +{ + CpuFill32(0, gUnknown_2022BB8, 0x2000); + LZDecompressWram(src, gUnknown_2022BB8); + LoadBgTiles(bgId, gUnknown_2022BB8, 0x2000, tilesOffset); +} + +void InitAnimBgTilemapBuffer(u32 bgId, const void *src) +{ + FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); + CopyToBgTilemapBuffer(bgId, src, 0, 0); +} + +void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src) +{ + InitAnimBgTilemapBuffer(bgId, src); + CopyBgTilemapBufferToVram(bgId); +} + +u8 sub_8075454(void) +{ + return 2; +} + +void sub_8075458(bool8 arg0) +{ + if (!arg0) + { + SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); + SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); + } + else + { + SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1); + SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0); + } +} + +void sub_8075490(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitSpriteDataForLinearTranslation(sprite); + sprite->callback = TranslateSpriteLinearFixedPointIconFrame; + sprite->callback(sprite); +} + +void InitSpriteDataForLinearTranslation(struct Sprite *sprite) +{ + s16 x = (sprite->data[2] - sprite->data[1]) << 8; + s16 y = (sprite->data[4] - sprite->data[3]) << 8; + + sprite->data[1] = x / sprite->data[0]; + sprite->data[2] = y / sprite->data[0]; + sprite->data[4] = 0; + sprite->data[3] = 0; +} + +void InitAnimLinearTranslation(struct Sprite *sprite) +{ + s32 x = sprite->data[2] - sprite->data[1]; + s32 y = sprite->data[4] - sprite->data[3]; + bool8 movingLeft = x < 0; + bool8 movingUp = y < 0; + u16 xDelta = abs(x) << 8; + u16 yDelta = abs(y) << 8; + + xDelta = xDelta / sprite->data[0]; + yDelta = yDelta / sprite->data[0]; + + if (movingLeft) + xDelta |= 1; + else + xDelta &= ~1; + + if (movingUp) + yDelta |= 1; + else + yDelta &= ~1; + + sprite->data[1] = xDelta; + sprite->data[2] = yDelta; + sprite->data[4] = 0; + sprite->data[3] = 0; +} + +void StartAnimLinearTranslation(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->callback = sub_807563C; + sprite->callback(sprite); +} + +void sub_80755B8(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->callback = sub_8075658; + sprite->callback(sprite); +} + +bool8 AnimTranslateLinear(struct Sprite *sprite) +{ + u16 v1, v2, x, y; + + if (!sprite->data[0]) + return TRUE; + v1 = sprite->data[1]; + v2 = sprite->data[2]; + x = sprite->data[3]; + y = sprite->data[4]; + x += v1; + y += v2; + if (v1 & 1) + sprite->pos2.x = -(x >> 8); + else + sprite->pos2.x = x >> 8; + + if (v2 & 1) + sprite->pos2.y = -(y >> 8); + else + sprite->pos2.y = y >> 8; + sprite->data[3] = x; + sprite->data[4] = y; + --sprite->data[0]; + return FALSE; +} + +void sub_807563C(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + SetCallbackToStoredInData6(sprite); +} + +static void sub_8075658(struct Sprite *sprite) +{ + sub_801236C(sprite); + if (AnimTranslateLinear(sprite)) + SetCallbackToStoredInData6(sprite); +} + +void sub_8075678(struct Sprite *sprite) +{ + s32 v1 = abs(sprite->data[2] - sprite->data[1]) << 8; + + sprite->data[0] = v1 / sprite->data[0]; + InitAnimLinearTranslation(sprite); +} + +void sub_80756A4(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + sub_8075678(sprite); + sprite->callback = sub_807563C; + sprite->callback(sprite); +} + +static void InitAnimFastLinearTranslation(struct Sprite *sprite) +{ + s32 xDiff = sprite->data[2] - sprite->data[1]; + s32 yDiff = sprite->data[4] - sprite->data[3]; + bool8 xSign = xDiff < 0; + bool8 ySign = yDiff < 0; + u16 x2 = abs(xDiff) << 4; + u16 y2 = abs(yDiff) << 4; + + x2 /= sprite->data[0]; + y2 /= sprite->data[0]; + if (xSign) + x2 |= 1; + else + x2 &= ~1; + if (ySign) + y2 |= 1; + else + y2 &= ~1; + sprite->data[1] = x2; + sprite->data[2] = y2; + sprite->data[4] = 0; + sprite->data[3] = 0; +} + +void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimFastLinearTranslation(sprite); + sprite->callback = sub_80757E8; + sprite->callback(sprite); +} + +bool8 AnimFastTranslateLinear(struct Sprite *sprite) +{ + u16 v1, v2, x, y; + + if (!sprite->data[0]) + return TRUE; + v1 = sprite->data[1]; + v2 = sprite->data[2]; + x = sprite->data[3]; + y = sprite->data[4]; + x += v1; + y += v2; + if (v1 & 1) + sprite->pos2.x = -(x >> 4); + else + sprite->pos2.x = x >> 4; + if (v2 & 1) + sprite->pos2.y = -(y >> 4); + else + sprite->pos2.y = y >> 4; + sprite->data[3] = x; + sprite->data[4] = y; + --sprite->data[0]; + return FALSE; +} + +static void sub_80757E8(struct Sprite *sprite) +{ + if (AnimFastTranslateLinear(sprite)) + SetCallbackToStoredInData6(sprite); +} + +void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) +{ + s32 xDiff = abs(sprite->data[2] - sprite->data[1]) << 4; + + sprite->data[0] = xDiff / sprite->data[0]; + InitAnimFastLinearTranslation(sprite); +} + +void sub_8075830(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimFastLinearTranslationWithSpeed(sprite); + sprite->callback = sub_80757E8; + sprite->callback(sprite); +} + +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) +{ + s32 i; + struct ObjAffineSrcData src; + struct OamMatrix matrix; + + src.xScale = xScale; + src.yScale = yScale; + src.rotation = rotation; + if (sub_80758DC()) + src.xScale = -src.xScale; + i = gSprites[spriteId].oam.matrixNum; + ObjAffineSet(&src, &matrix, 1, 2); + gOamMatrices[i].a = matrix.a; + gOamMatrices[i].b = matrix.b; + gOamMatrices[i].c = matrix.c; + gOamMatrices[i].d = matrix.d; +} + +static bool8 sub_80758DC(void) +{ + return FALSE; +} + +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode) +{ + u8 battlerId = gSprites[spriteId].data[0]; + + if (IsBattlerSpriteVisible(battlerId)) + gSprites[spriteId].invisible = FALSE; + gSprites[spriteId].oam.objMode = objMode; + gSprites[spriteId].affineAnimPaused = TRUE; + if (!gSprites[spriteId].oam.affineMode) + gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); +} + +void ResetSpriteRotScale(u8 spriteId) +{ + SetSpriteRotScale(spriteId, 0x100, 0x100, 0); + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; + gSprites[spriteId].oam.objMode = 0; + gSprites[spriteId].affineAnimPaused = FALSE; + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); +} + +// Sets the sprite's y offset equal to the y displacement caused by the +// matrix's rotation. +void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) +{ + u16 matrixNum = gSprites[spriteId].oam.matrixNum; + // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount. + s16 c = gOamMatrices[matrixNum].c; + + if (c < 0) + c = -c; + gSprites[spriteId].pos2.y = c >> 3; +} + +void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) +{ + s32 i; + struct ObjAffineSrcData src; + struct OamMatrix matrix; + + if (sprite->oam.affineMode & 1) + { + sprite->affineAnimPaused = TRUE; + if (recalcCenterVector) + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + src.xScale = xScale; + src.yScale = yScale; + src.rotation = rotation; + if (sub_80758DC()) + src.xScale = -src.xScale; + i = sprite->oam.matrixNum; + ObjAffineSet(&src, &matrix, 1, 2); + gOamMatrices[i].a = matrix.a; + gOamMatrices[i].b = matrix.b; + gOamMatrices[i].c = matrix.c; + gOamMatrices[i].d = matrix.d; + } +} + +void sub_8075AD8(struct Sprite *sprite) +{ + TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); + sprite->affineAnimPaused = FALSE; + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); +} + +static u16 ArcTan2_(s16 a, s16 b) +{ + return ArcTan2(a, b); +} + +u16 ArcTan2Neg(s16 a, s16 b) +{ + u16 var = ArcTan2_(a, b); + return -var; +} + +void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) +{ + s32 i; + struct PlttData *originalColor; + struct PlttData *destColor; + u16 average; + + paletteNum *= 16; + + if (!restoreOriginalColor) + { + for (i = 0; i < 16; ++i) + { + originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i]; + average = originalColor->r + originalColor->g + originalColor->b; + average /= 3; + destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i]; + destColor->r = average; + destColor->g = average; + destColor->b = average; + } + } + else + { + CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32); + } +} + +u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) +{ + u32 selectedPalettes = 0; + u32 shift; + + if (battleBackground) + { + selectedPalettes = 0xe; + } + if (attacker) + { + shift = gBattleAnimAttacker + 16; + selectedPalettes |= 1 << shift; + } + if (target) + { + shift = gBattleAnimTarget + 16; + selectedPalettes |= 1 << shift; + } + if (attackerPartner) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + shift = BATTLE_PARTNER(gBattleAnimAttacker) + 16; + selectedPalettes |= 1 << shift; + } + } + if (targetPartner) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + { + shift = BATTLE_PARTNER(gBattleAnimTarget) + 16; + selectedPalettes |= 1 << shift; + } + } + if (a6) + { + selectedPalettes |= 0x100; + } + if (a7) + { + selectedPalettes |= 0x200; + } + return selectedPalettes; +} + +u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4) +{ + u32 var = 0; + u32 shift; + + if (a1) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) + { + var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); + } + } + if (a2) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) + { + shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; + var |= 1 << shift; + } + } + if (a3) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) + { + shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; + var |= 1 << shift; + } + } + if (a4) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) + { + shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; + var |= 1 << shift; + } + } + return var; +} + +u8 sub_8075D80(u8 a1) +{ + return a1; +} + +// not used +static u8 GetBattlerAtPosition_(u8 position) +{ + return GetBattlerAtPosition(position); +} + +void sub_8075D9C(struct Sprite *sprite) +{ + bool8 var; + + if (!sprite->data[0]) + { + if (!gBattleAnimArgs[3]) + var = TRUE; + else + var = FALSE; + if (!gBattleAnimArgs[2]) + InitSpritePosToAnimAttacker(sprite, var); + else + InitSpritePosToAnimTarget(sprite, var); + ++sprite->data[0]; + + } + else if (sprite->animEnded || sprite->affineAnimEnded) + { + DestroySpriteAndMatrix(sprite); + } +} + +// Linearly translates a sprite to a target position on the +// other mon's sprite. +// arg 0: initial x offset +// arg 1: initial y offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: duration +// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target +void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) +{ + bool8 v1; + u8 coordType; + + if (!(gBattleAnimArgs[5] & 0xFF00)) + v1 = TRUE; + else + v1 = FALSE; + if (!(gBattleAnimArgs[5] & 0xFF)) + coordType = BATTLER_COORD_Y_PIC_OFFSET; + else + coordType = BATTLER_COORD_Y; + InitSpritePosToAnimAttacker(sprite, v1); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8075E80(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + InitAnimArcTranslation(sprite); + sprite->callback = sub_8075EF0; +} + +static void sub_8075EF0(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_8075F0C(struct Sprite *sprite) +{ + bool8 r4; + u8 battlerId, coordType; + + if (!gBattleAnimArgs[6]) + { + r4 = TRUE; + coordType = BATTLER_COORD_Y_PIC_OFFSET; + } + else + { + r4 = FALSE; + coordType = BATTLER_COORD_Y; + } + if (!gBattleAnimArgs[5]) + { + InitSpritePosToAnimAttacker(sprite, r4); + battlerId = gBattleAnimAttacker; + } + else + { + InitSpritePosToAnimTarget(sprite, r4); + battlerId = gBattleAnimTarget; + } + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + InitSpritePosToAnimTarget(sprite, r4); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +s16 CloneBattlerSpriteWithBlend(u8 animBattler) +{ + u16 i; + u8 spriteId = GetAnimBattlerSpriteId(animBattler); + + if (spriteId != 0xFF) + { + for (i = 0; i < MAX_SPRITES; ++i) + { + if (!gSprites[i].inUse) + { + gSprites[i] = gSprites[spriteId]; + gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND; + gSprites[i].invisible = FALSE; + return i; + } + } + } + return -1; +} + +void obj_delete_but_dont_free_vram(struct Sprite *sprite) +{ + sprite->usingSheet = TRUE; + DestroySprite(sprite); +} + +void sub_8076048(u8 taskId) +{ + s16 v1 = 0, v2 = 0; + + if (gBattleAnimArgs[2] > gBattleAnimArgs[0]) + v2 = 1; + if (gBattleAnimArgs[2] < gBattleAnimArgs[0]) + v2 = -1; + if (gBattleAnimArgs[3] > gBattleAnimArgs[1]) + v1 = 1; + if (gBattleAnimArgs[3] < gBattleAnimArgs[1]) + v1 = -1; + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[4]; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = gBattleAnimArgs[0]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = v2; + gTasks[taskId].data[6] = v1; + gTasks[taskId].data[7] = gBattleAnimArgs[2]; + gTasks[taskId].data[8] = gBattleAnimArgs[3]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); + gTasks[taskId].func = sub_80760D0; +} + +static void sub_80760D0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (++task->data[0] > task->data[1]) + { + task->data[0] = 0; + if (++task->data[2] & 1) + { + if (task->data[3] != task->data[7]) + task->data[3] += task->data[5]; + } + else + { + if (task->data[4] != task->data[8]) + task->data[4] += task->data[6]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + if (task->data[3] == task->data[7] && task->data[4] == task->data[8]) + { + DestroyAnimVisualTask(taskId); + return; + } + } +} + +// Linearly blends a mon's sprite colors with a target color with increasing +// strength, and then blends out to the original color. +// arg 0: anim bank +// arg 1: blend color +// arg 2: target blend coefficient +// arg 3: initial delay +// arg 4: number of times to blend in and out +void AnimTask_BlendMonInAndOut(u8 task) +{ + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + if (spriteId == 0xFF) + { + DestroyAnimVisualTask(task); + return; + } + gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; + AnimTask_BlendMonInAndOutSetup(&gTasks[task]); +} + +static void AnimTask_BlendMonInAndOutSetup(struct Task *task) +{ + task->data[1] = gBattleAnimArgs[1]; + task->data[2] = 0; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = 0; + task->data[5] = gBattleAnimArgs[3]; + task->data[6] = 0; + task->data[7] = gBattleAnimArgs[4]; + task->func = AnimTask_BlendMonInAndOutStep; +} + +static void AnimTask_BlendMonInAndOutStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (++task->data[4] >= task->data[5]) + { + task->data[4] = 0; + if (!task->data[6]) + { + ++task->data[2]; + BlendPalette(task->data[0], 15, task->data[2], task->data[1]); + if (task->data[2] == task->data[3]) + task->data[6] = 1; + } + else + { + --task->data[2]; + BlendPalette(task->data[0], 15, task->data[2], task->data[1]); + if (!task->data[2]) + { + if (--task->data[7]) + { + task->data[4] = 0; + task->data[6] = 0; + } + else + { + DestroyAnimVisualTask(taskId); + return; + } + } + } + } +} + +void sub_8076288(u8 taskId) +{ + u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + + if (palette == 0xFF) + { + DestroyAnimVisualTask(taskId); + return; + } + gTasks[taskId].data[0] = (palette * 0x10) + 0x101; + AnimTask_BlendMonInAndOutSetup(&gTasks[taskId]); +} + +void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) +{ + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[15] = spriteId; + task->data[10] = 0x100; + task->data[11] = 0x100; + task->data[12] = 0; + StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); +} + +bool8 RunAffineAnimFromTaskData(struct Task *task) +{ + sAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3); + switch (sAnimTaskAffineAnim->type) + { + default: + if (!sAnimTaskAffineAnim->frame.duration) + { + task->data[10] = sAnimTaskAffineAnim->frame.xScale; + task->data[11] = sAnimTaskAffineAnim->frame.yScale; + task->data[12] = sAnimTaskAffineAnim->frame.rotation; + ++task->data[7]; + ++sAnimTaskAffineAnim; + } + task->data[10] += sAnimTaskAffineAnim->frame.xScale; + task->data[11] += sAnimTaskAffineAnim->frame.yScale; + task->data[12] += sAnimTaskAffineAnim->frame.rotation; + SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]); + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + if (++task->data[8] >= sAnimTaskAffineAnim->frame.duration) + { + task->data[8] = 0; + ++task->data[7]; + } + break; + case AFFINEANIMCMDTYPE_JUMP: + task->data[7] = sAnimTaskAffineAnim->jump.target; + break; + case AFFINEANIMCMDTYPE_LOOP: + if (sAnimTaskAffineAnim->loop.count) + { + if (task->data[9]) + { + if (!--task->data[9]) + { + ++task->data[7]; + break; + } + } + else + { + task->data[9] = sAnimTaskAffineAnim->loop.count; + } + if (!task->data[7]) + { + break; + } + while (TRUE) + { + --task->data[7]; + --sAnimTaskAffineAnim; + if (sAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP) + { + ++task->data[7]; + return TRUE; + } + if (!task->data[7]) + return TRUE; + } + } + ++task->data[7]; + break; + case AFFINEANIMCMDTYPE_END: + gSprites[task->data[15]].pos2.y = 0; + ResetSpriteRotScale(task->data[15]); + return FALSE; + } + return TRUE; +} + +// Sets the sprite's y offset equal to the y displacement caused by the +// matrix's scale in the y dimension. +void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) +{ + s32 var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; + u16 matrix = gSprites[spriteId].oam.matrixNum; + s32 var2 = (var << 8) / gOamMatrices[matrix].d; + + if (var2 > 128) + var2 = 128; + gSprites[spriteId].pos2.y = (var - var2) / 2; +} + +// Sets the sprite's y offset equal to the y displacement caused by another sprite +// matrix's scale in the y dimension. +void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) +{ + s32 var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; + u16 matrix = gSprites[spriteId].oam.matrixNum; + s32 var2 = (var << 8) / gOamMatrices[matrix].d; + + if (var2 > 128) + var2 = 128; + gSprites[spriteId].pos2.y = (var - var2) / 2; +} + +static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) +{ + struct BattleSpriteInfo *spriteInfo; + u8 battlerId = gSprites[spriteId].data[0]; + u16 species; + u16 i; + + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + if (gBattlerSpriteIds[i] == spriteId) + { + if (GetBattlerSide(i) == B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + return gMonBackPicCoords[species].y_offset; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + return gMonFrontPicCoords[species].y_offset; + } + } + } + return 64; +} + +void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr) +{ + *lo = ((intptr_t)ptr) & 0xffff; + *hi = (((intptr_t)ptr) >> 16) & 0xffff; +} + +void *LoadPointerFromVars(s16 lo, s16 hi) +{ + return (void *)((u16)lo | ((u16)hi << 16)); +} + +void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) +{ + task->data[8] = a7; + task->data[15] = spriteId; + task->data[9] = a3; + task->data[10] = a4; + task->data[13] = a5; + task->data[14] = a6; + task->data[11] = (a5 - a3) / a7; + task->data[12] = (a6 - a4) / a7; +} + +u8 sub_8076640(struct Task *task) +{ + if (!task->data[8]) + return 0; + if (--task->data[8] != 0) + { + task->data[9] += task->data[11]; + task->data[10] += task->data[12]; + } + else + { + task->data[9] = task->data[13]; + task->data[10] = task->data[14]; + } + SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0); + if (task->data[8]) + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + else + gSprites[task->data[15]].pos2.y = 0; + return task->data[8]; +} + +void AnimTask_GetFrustrationPowerLevel(u8 taskId) +{ + u16 powerLevel; + + if (gAnimFriendship <= 30) + powerLevel = 0; + else if (gAnimFriendship <= 100) + powerLevel = 1; + else if (gAnimFriendship <= 200) + powerLevel = 2; + else + powerLevel = 3; + gBattleAnimArgs[7] = powerLevel; + DestroyAnimVisualTask(taskId); +} + +// not used +static void sub_80766EC(u8 priority) +{ + if (IsBattlerSpriteVisible(gBattleAnimTarget)) + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority; + if (IsBattlerSpriteVisible(gBattleAnimAttacker)) + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority; + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority; + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority; +} + +void sub_80767F0(void) +{ + s32 i; + + for (i = 0; i < gBattlersCount; ++i) + { + if (IsBattlerSpriteVisible(i)) + { + gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i); + gSprites[gBattlerSpriteIds[i]].oam.priority = 2; + } + } +} + +u8 GetBattlerSpriteSubpriority(u8 battlerId) +{ + u8 subpriority; + u8 position = GetBattlerPosition(battlerId); + + if (position == B_POSITION_PLAYER_LEFT) + subpriority = 30; + else if (position == B_POSITION_PLAYER_RIGHT) + subpriority = 20; + else if (position == B_POSITION_OPPONENT_LEFT) + subpriority = 40; + else + subpriority = 50; + return subpriority; +} + +u8 GetBattlerSpriteBGPriority(u8 battlerId) +{ + u8 position = GetBattlerPosition(battlerId); + + if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) + return GetAnimBgAttribute(2, BG_ANIM_PRIORITY); + else + return GetAnimBgAttribute(1, BG_ANIM_PRIORITY); +} + +u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) +{ + u8 position = GetBattlerPosition(battlerId); + + if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) + return 2; + else + return 1; +} + +u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10) +{ + u8 spriteId; + u16 sheet = LoadSpriteSheet(&gUnknown_83AE084[a3]); + u16 palette = AllocSpritePalette(gUnknown_83AE054[a3].paletteTag); + + if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) + gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); + if (!isBackpic) + { + LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); + if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) + LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + TRUE); + else + LoadSpecialPokePic(&gMonFrontPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + TRUE); + } + else + { + LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); + if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) + LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + FALSE); + else + LoadSpecialPokePic(&gMonBackPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + FALSE); + } + RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + if (!isBackpic) + spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); + else + spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority); + return spriteId; +} + +void DestroySpriteAndFreeResources_(struct Sprite *sprite) +{ + DestroySpriteAndFreeResources(sprite); +} + +s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr) +{ + u16 species; + u32 personality; + u16 letter; + u16 unownSpecies; + s32 ret; + const struct MonCoords *coords; + struct BattleSpriteInfo *spriteInfo; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + { + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + } + else + { + species = spriteInfo[battlerId].transformSpecies; + personality = gTransformedPersonalities[battlerId]; + } + if (species == SPECIES_UNOWN) + { + letter = GET_UNOWN_LETTER(personality); + if (!letter) + unownSpecies = SPECIES_UNOWN; + else + unownSpecies = letter + SPECIES_UNOWN_B - 1; + coords = &gMonBackPicCoords[unownSpecies]; + } + else if (species > NUM_SPECIES) + { + coords = &gMonBackPicCoords[0]; + } + else + { + coords = &gMonBackPicCoords[species]; + } + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + { + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + } + else + { + species = spriteInfo[battlerId].transformSpecies; + personality = gTransformedPersonalities[battlerId]; + } + + if (species == SPECIES_UNOWN) + { + letter = GET_UNOWN_LETTER(personality); + if (!letter) + unownSpecies = SPECIES_UNOWN; + else + unownSpecies = letter + SPECIES_UNOWN_B - 1; + coords = &gMonFrontPicCoords[unownSpecies]; + } + else if (species == SPECIES_CASTFORM) + { + coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; + } + else if (species > NUM_SPECIES) + { + coords = &gMonFrontPicCoords[0]; + } + else + { + coords = &gMonFrontPicCoords[species]; + } + } + switch (attr) + { + case BATTLER_COORD_ATTR_HEIGHT: + return (coords->size & 0xf) * 8; + case BATTLER_COORD_ATTR_WIDTH: + return (coords->size >> 4) * 8; + case BATTLER_COORD_ATTR_LEFT: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->size >> 4) * 4); + case BATTLER_COORD_ATTR_RIGHT: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->size >> 4) * 4); + case BATTLER_COORD_ATTR_TOP: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->size & 0xf) * 4); + case BATTLER_COORD_ATTR_BOTTOM: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->size & 0xf) * 4); + case BATTLER_COORD_ATTR_RAW_BOTTOM: + ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31; + return ret - coords->y_offset; + default: + return 0; + } +} + +void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y) +{ + u8 xCoordType, yCoordType; + s16 battlerX, battlerY; + s16 partnerX, partnerY; + + if (!respectMonPicOffsets) + { + xCoordType = BATTLER_COORD_X; + yCoordType = BATTLER_COORD_Y; + } + else + { + xCoordType = BATTLER_COORD_X_2; + yCoordType = BATTLER_COORD_Y_PIC_OFFSET; + } + battlerX = GetBattlerSpriteCoord(battlerId, xCoordType); + battlerY = GetBattlerSpriteCoord(battlerId, yCoordType); + if (IsDoubleBattle()) + { + partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType); + partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType); + } + else + { + partnerX = battlerX; + partnerY = battlerY; + } + *x = (battlerX + partnerX) / 2; + *y = (battlerY + partnerY) / 2; +} + +u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species) +{ + u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + + gSprites[newSpriteId] = gSprites[spriteId]; + gSprites[newSpriteId].usingSheet = TRUE; + gSprites[newSpriteId].oam.priority = 0; + gSprites[newSpriteId].oam.objMode = 2; + gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum; + gSprites[newSpriteId].callback = SpriteCallbackDummy; + return newSpriteId; +} + +void sub_8076ED8(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + sprite->hFlip = TRUE; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteLinearAndFlicker; +} + +void sub_8076F58(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] *= -1; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + StartSpriteAnim(sprite, gBattleAnimArgs[6]); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteLinearAndFlicker; +} + +void sub_8076FD0(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + if (GetBattlerSide(gBattleAnimAttacker)) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8077030(u8 taskId) +{ + u16 src; + u16 dest; + struct Task *task = &gTasks[taskId]; + + task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; + task->data[2] = 0; + task->data[3] = 0; + gSprites[task->data[0]].pos2.x -= task->data[0]; + task->data[4] = AllocSpritePalette(10097); + task->data[5] = 0; + dest = (task->data[4] + 0x10) * 0x10; + src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10; + task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); + if (task->data[6] == 20 || task->data[6] == 40) + task->data[6] = 2; + else + task->data[6] = 3; + CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20); + BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); + task->func = sub_8077118; +} + +static void sub_8077118(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[2]) + { + case 0: + sub_80771E4(task, taskId); + gSprites[task->data[0]].pos2.x += task->data[1]; + if (++task->data[3] == 5) + { + --task->data[3]; + ++task->data[2]; + } + break; + case 1: + sub_80771E4(task, taskId); + gSprites[task->data[0]].pos2.x -= task->data[1]; + if (--task->data[3] == 0) + { + gSprites[task->data[0]].pos2.x = 0; + ++task->data[2]; + } + break; + case 2: + if (!task->data[5]) + { + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +static void sub_80771E4(struct Task *task, u8 taskId) +{ + s16 spriteId = CloneBattlerSpriteWithBlend(0); + if (spriteId >= 0) + { + gSprites[spriteId].oam.priority = task->data[6]; + gSprites[spriteId].oam.paletteNum = task->data[4]; + gSprites[spriteId].data[0] = 8; + gSprites[spriteId].data[1] = taskId; + gSprites[spriteId].data[2] = spriteId; + gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; + gSprites[spriteId].callback = sub_8077268; + ++task->data[5]; + } +} + +static void sub_8077268(struct Sprite *sprite) +{ + if (--sprite->data[0] == 0) + { + --gTasks[sprite->data[1]].data[5]; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_807729C(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + if (!GetBattlerSide(gBattleAnimAttacker)) + sprite->data[0] = 5; + else + sprite->data[0] = -10; + sprite->data[1] = -40; + sprite->callback = sub_80772F4; +} + +static void sub_80772F4(struct Sprite *sprite) +{ + sprite->data[2] += sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->pos2.x = sprite->data[2] / 10; + sprite->pos2.y = sprite->data[3] / 10; + if (sprite->data[1] < -20) + ++sprite->data[1]; + if (sprite->pos1.y + sprite->pos2.y < -32) + DestroyAnimSprite(sprite); +} + +void sub_8077350(struct Sprite *sprite) +{ + s32 x; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; + if (!GetBattlerSide(gBattleAnimTarget)) + { + x = (u16)gBattleAnimArgs[4] + 30; + sprite->pos1.x += x; + sprite->pos1.y = gBattleAnimArgs[5] - 20; + } + else + { + x = (u16)gBattleAnimArgs[4] - 30; + sprite->pos1.x += x; + sprite->pos1.y = gBattleAnimArgs[5] - 80; + } + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c new file mode 100644 index 000000000..e67c91bfa --- /dev/null +++ b/src/battle_anim_sound_tasks.c @@ -0,0 +1,313 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "sound.h" +#include "task.h" +#include "constants/battle_anim.h" +#include "constants/species.h" + +static void sub_80DCE78(u8 taskId); +static void sub_80DCEE4(u8 taskId); +static void sub_80DCFE8(u8 taskId); +static void sub_80DD270(u8 taskId); +static void sub_80DD390(u8 taskId); +static void sub_80DD4D4(u8 taskId); + +void sub_80DCE10(u8 taskId) +{ + s8 pan1, pan2, panIncrement; + + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); + pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET); + panIncrement = CalculatePanIncrement(pan1, pan2, 2); + gTasks[taskId].data[2] = pan1; + gTasks[taskId].data[3] = pan2; + gTasks[taskId].data[4] = panIncrement; + gTasks[taskId].data[10] = 10; + gTasks[taskId].func = sub_80DCE78; +} + +static void sub_80DCE78(u8 taskId) +{ + s16 pan = gTasks[taskId].data[2]; + s8 panIncrement = gTasks[taskId].data[4]; + + if (++gTasks[taskId].data[11] == 111) + { + gTasks[taskId].data[10] = 5; + gTasks[taskId].data[11] = 0; + gTasks[taskId].func = sub_80DCEE4; + } + else + { + if (++gTasks[taskId].data[10] == 11) + { + gTasks[taskId].data[10] = 0; + PlaySE12WithPanning(gTasks[taskId].data[0], pan); + } + pan += panIncrement; + gTasks[taskId].data[2] = KeepPanInRange(pan, panIncrement); + } +} + +static void sub_80DCEE4(u8 taskId) +{ + if (++gTasks[taskId].data[10] == 6) + { + s8 pan; + + gTasks[taskId].data[10] = 0; + pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET); + PlaySE12WithPanning(gTasks[taskId].data[1], pan); + if (++gTasks[taskId].data[11] == 2) + DestroyAnimSoundTask(taskId); + } +} + +void mas_80DCF38(u8 taskId) +{ + u16 songId = gBattleAnimArgs[0]; + s8 targetPan = gBattleAnimArgs[2]; + s8 panIncrement = gBattleAnimArgs[3]; + u8 r10 = gBattleAnimArgs[4]; + u8 r7 = gBattleAnimArgs[5]; + u8 r9 = gBattleAnimArgs[6]; + s8 sourcePan = BattleAnimAdjustPanning(gBattleAnimArgs[1]); + + targetPan = BattleAnimAdjustPanning(targetPan); + panIncrement = CalculatePanIncrement(sourcePan, targetPan, panIncrement); + gTasks[taskId].data[0] = songId; + gTasks[taskId].data[1] = sourcePan; + gTasks[taskId].data[2] = targetPan; + gTasks[taskId].data[3] = panIncrement; + gTasks[taskId].data[4] = r10; + gTasks[taskId].data[5] = r7; + gTasks[taskId].data[6] = r9; + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11] = sourcePan; + gTasks[taskId].data[12] = r9; + gTasks[taskId].func = sub_80DCFE8; + sub_80DCFE8(taskId); +} + +static void sub_80DCFE8(u8 taskId) +{ + if (gTasks[taskId].data[12]++ == gTasks[taskId].data[6]) + { + gTasks[taskId].data[12] = 0; + PlaySE12WithPanning(gTasks[taskId].data[0], gTasks[taskId].data[11]); + if (--gTasks[taskId].data[4] == 0) + { + DestroyAnimSoundTask(taskId); + return; + } + } + if (gTasks[taskId].data[10]++ == gTasks[taskId].data[5]) + { + u16 dPan, oldPan; + + gTasks[taskId].data[10] = 0; + dPan = gTasks[taskId].data[3]; + oldPan = gTasks[taskId].data[11] ; + gTasks[taskId].data[11] = dPan + oldPan; + gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan); + } +} + +void sub_80DD06C(u8 taskId) +{ + u16 species = SPECIES_NONE; + u8 battlerId; + s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); + + // Get wanted battler. + if (gBattleAnimArgs[0] == ANIM_ATTACKER) + battlerId = gBattleAnimAttacker; + else if (gBattleAnimArgs[0] == ANIM_TARGET) + battlerId = gBattleAnimTarget; + else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER) + battlerId = BATTLE_PARTNER(gBattleAnimAttacker); + else + battlerId = BATTLE_PARTNER(gBattleAnimTarget); + // Check if battler is visible. + if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) + && !IsBattlerSpriteVisible(battlerId)) + { + DestroyAnimVisualTask(taskId); + return; + } + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + if (species != SPECIES_NONE) + PlayCry3(species, pan, 3); + DestroyAnimVisualTask(taskId); +} + +void sub_80DD148(u8 taskId) +{ + u16 species = SPECIES_NONE; + u8 battlerId; + s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); + + // Get wanted battler. + if (gBattleAnimArgs[0] == ANIM_ATTACKER) + battlerId = gBattleAnimAttacker; + else if (gBattleAnimArgs[0] == ANIM_TARGET) + battlerId = gBattleAnimTarget; + else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER) + battlerId = BATTLE_PARTNER(gBattleAnimAttacker); + else + battlerId = BATTLE_PARTNER(gBattleAnimTarget); + // Check if battler is visible. + if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) + && !IsBattlerSpriteVisible(battlerId)) + { + DestroyAnimVisualTask(taskId); + return; + } + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = species; + gTasks[taskId].data[2] = pan; + if (species != SPECIES_NONE) + { + if (gBattleAnimArgs[1] == TASK_NONE) + PlayCry3(species, pan, 9); + else + PlayCry3(species, pan, 7); + gTasks[taskId].func = sub_80DD270; + } + else + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80DD270(u8 taskId) +{ + u16 species = gTasks[taskId].data[1]; + s8 pan = gTasks[taskId].data[2]; + + if (gTasks[taskId].data[9] < 2) + { + ++gTasks[taskId].data[9]; + } + else if (gTasks[taskId].data[0] == TASK_NONE) + { + if (!IsCryPlaying()) + { + PlayCry3(species, pan, 10); + DestroyAnimVisualTask(taskId); + } + } + else if (!IsCryPlaying()) + { + PlayCry3(species, pan, 8); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80DD2F4(u8 taskId) +{ + if (gTasks[taskId].data[9] < 2) + ++gTasks[taskId].data[9]; + else if (!IsCryPlaying()) + DestroyAnimVisualTask(taskId); +} + +void sub_80DD334(u8 taskId) +{ + u16 species; + s8 pan; + + pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); + species = gAnimBattlerSpecies[gBattleAnimAttacker]; + gTasks[taskId].data[1] = species; + gTasks[taskId].data[2] = pan; + if (species != SPECIES_NONE) + { + PlayCry3(species, pan, 4); + gTasks[taskId].func = sub_80DD390; + } + else + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80DD390(u8 taskId) +{ + + if (gTasks[taskId].data[9] < 2) + { + ++gTasks[taskId].data[9]; + } + else if (!IsCryPlaying()) + { + u16 species = gTasks[taskId].data[1]; + s8 pan = gTasks[taskId].data[2]; + + PlayCry3(species, pan, 6); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80DD3DC(u8 taskId) +{ + u16 songId = gBattleAnimArgs[0]; + s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]); + + PlaySE1WithPanning(songId, pan); + DestroyAnimVisualTask(taskId); +} + +void sub_80DD410(u8 taskId) +{ + u16 songId = gBattleAnimArgs[0]; + s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]); + + PlaySE2WithPanning(songId, pan); + DestroyAnimVisualTask(taskId); +} + +void sub_80DD444(u8 taskId) +{ + s8 targetPan = gBattleAnimArgs[1]; + s8 panIncrement = gBattleAnimArgs[2]; + u16 r9 = gBattleAnimArgs[3]; + s8 sourcePan = BattleAnimAdjustPanning(gBattleAnimArgs[0]); + + targetPan = BattleAnimAdjustPanning(targetPan); + panIncrement = CalculatePanIncrement(sourcePan, targetPan, panIncrement); + gTasks[taskId].data[1] = sourcePan; + gTasks[taskId].data[2] = targetPan; + gTasks[taskId].data[3] = panIncrement; + gTasks[taskId].data[5] = r9; + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11] = sourcePan; + gTasks[taskId].func = sub_80DD4D4; + sub_80DD4D4(taskId); +} + +static void sub_80DD4D4(u8 taskId) +{ + u16 oldPan, panIncrement = gTasks[taskId].data[3]; + + if (gTasks[taskId].data[10]++ == gTasks[taskId].data[5]) + { + gTasks[taskId].data[10] = 0; + oldPan = gTasks[taskId].data[11]; + gTasks[taskId].data[11] = panIncrement + oldPan; + gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan); + } + gUnknown_2037F24 = gTasks[taskId].data[11]; + if (gTasks[taskId].data[11] == gTasks[taskId].data[2]) + DestroyAnimVisualTask(taskId); +} diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c new file mode 100644 index 000000000..14c5ef6c8 --- /dev/null +++ b/src/battle_anim_utility_funcs.c @@ -0,0 +1,946 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "malloc.h" +#include "palette.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "util.h" +#include "constants/songs.h" + +struct AnimStatsChangeData +{ + u8 battler1; + u8 battler2; + u8 higherPriority; + s16 data[8]; + u16 species; +}; + +static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes); +static void AnimTask_BlendSpriteColor_Step2(u8 taskId); +static void sub_80BAB78(u8 taskId); +static void sub_80BABD0(u8 taskId); +static void sub_80BACA8(struct Sprite *sprite); +static void sub_80BAF38(u8 taskId); +static void sub_80BB0D8(u8 taskId); +static void sub_80BB2A0(u8 taskId); +static void sub_80BB4B8(u8 taskId); +static void sub_80BB6CC(u8 taskId); +static void sub_80BB790(u32 selectedPalettes, u16 color); +static void sub_80BB8A4(u8 taskId); +static void sub_80BBC2C(u8 taskId); +static void sub_80BC19C(u8 taskId); + +static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL; + +static const u16 gUnknown_83E7CC8[] = { RGB(31, 31, 31) }; +const u8 gUnknown_83E7CCA[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT }; +const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT }; + +void sub_80BA7F8(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + selectedPalettes |= sub_8075CB8((gBattleAnimArgs[0] >> 7) & 1, + (gBattleAnimArgs[0] >> 8) & 1, + (gBattleAnimArgs[0] >> 9) & 1, + (gBattleAnimArgs[0] >> 10) & 1); + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void sub_80BA83C(u8 taskId) +{ + u8 battler; + u32 selectedPalettes; + u8 animBattlers[2]; + + animBattlers[1] = 0xFF; + selectedPalettes = UnpackSelectedBattleAnimPalettes(1); + switch (gBattleAnimArgs[0]) + { + case 2: + selectedPalettes = 0; + // fall through + case 0: + animBattlers[0] = gBattleAnimAttacker; + break; + case 3: + selectedPalettes = 0; + // fall through + case 1: + animBattlers[0] = gBattleAnimTarget; + break; + case 4: + animBattlers[0] = gBattleAnimAttacker; + animBattlers[1] = gBattleAnimTarget; + break; + case 5: + animBattlers[0] = 0xFF; + break; + case 6: + selectedPalettes = 0; + animBattlers[0] = BATTLE_PARTNER(gBattleAnimAttacker); + break; + case 7: + selectedPalettes = 0; + animBattlers[0] = BATTLE_PARTNER(gBattleAnimTarget); + break; + } + for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler) + { + if (battler != animBattlers[0] + && battler != animBattlers[1] + && IsBattlerSpriteVisible(battler)) + selectedPalettes |= 0x10000 << sub_8075D80(battler); + } + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void AnimTask_SetCamouflageBlend(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleAnimArgs[4] = RGB(12, 24, 2); + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleAnimArgs[4] = RGB(0, 15, 2); + break; + case BATTLE_TERRAIN_SAND: + gBattleAnimArgs[4] = RGB(30, 24, 11); + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleAnimArgs[4] = RGB(0, 0, 18); + break; + case BATTLE_TERRAIN_WATER: + gBattleAnimArgs[4] = RGB(11, 22, 31); + break; + case BATTLE_TERRAIN_POND: + gBattleAnimArgs[4] = RGB(11, 22, 31); + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleAnimArgs[4] = RGB(22, 16, 10); + break; + case BATTLE_TERRAIN_CAVE: + gBattleAnimArgs[4] = RGB(14, 9, 3); + break; + case BATTLE_TERRAIN_BUILDING: + gBattleAnimArgs[4] = RGB(31, 31, 31); + break; + case BATTLE_TERRAIN_PLAIN: + gBattleAnimArgs[4] = RGB(31, 31, 31); + break; + } + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void AnimTask_BlendParticle(u8 taskId) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + u32 selectedPalettes = 1 << (paletteIndex + 16); + + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +static void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes) +{ + gTasks[taskId].data[0] = selectedPalettes; + gTasks[taskId].data[1] = selectedPalettes >> 16; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[10] = gBattleAnimArgs[2]; + gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2; + gTasks[taskId].func(taskId); +} + +static void AnimTask_BlendSpriteColor_Step2(u8 taskId) +{ + u32 selectedPalettes; + u16 singlePaletteMask = 0; + + if (gTasks[taskId].data[9] == gTasks[taskId].data[2]) + { + gTasks[taskId].data[9] = 0; + selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16); + while (selectedPalettes) + { + if (selectedPalettes & 1) + BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]); + singlePaletteMask += 0x10; + selectedPalettes >>= 1; + } + if (gTasks[taskId].data[10] < gTasks[taskId].data[4]) + ++gTasks[taskId].data[10]; + else if (gTasks[taskId].data[10] > gTasks[taskId].data[4]) + --gTasks[taskId].data[10]; + else + DestroyAnimVisualTask(taskId); + } + else + { + ++gTasks[taskId].data[9]; + } +} + +void sub_80BAB38(u8 taskId) +{ + BeginHardwarePaletteFade(gBattleAnimArgs[0], + gBattleAnimArgs[1], + gBattleAnimArgs[2], + gBattleAnimArgs[3], + gBattleAnimArgs[4]); + gTasks[taskId].func = sub_80BAB78; +} + +static void sub_80BAB78(u8 taskId) +{ + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); +} + +void sub_80BAB98(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = gBattleAnimArgs[0]; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = gBattleAnimArgs[3]; + task->data[5] = 0; + task->func = sub_80BABD0; +} +static void sub_80BABD0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[4]) + { + if (task->data[1]) + { + --task->data[1]; + } + else + { + task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]); + if (task->data[6] >= 0) + { + gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2; + gSprites[task->data[6]].data[0] = task->data[3]; + gSprites[task->data[6]].data[1] = taskId; + gSprites[task->data[6]].data[2] = 5; + gSprites[task->data[6]].callback = sub_80BACA8; + ++task->data[5]; + } + --task->data[4]; + task->data[1] = task->data[2]; + } + } + else if (task->data[5] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80BACA8(struct Sprite *sprite) +{ + if (sprite->data[0]) + { + --sprite->data[0]; + } + else + { + --gTasks[sprite->data[1]].data[sprite->data[2]]; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80BACEC(u8 taskId) +{ + u16 species; + s32 newSpriteId; + u16 var0; + u16 bg1Cnt; + u8 spriteId; + struct BattleAnimBgData animBgData; + + var0 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12)); + bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((struct BgCnt *)&bg1Cnt)->priority = 0; + ((struct BgCnt *)&bg1Cnt)->screenSize = 0; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + if (!IsContest()) + { + ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 1; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + } + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE) + { + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority -= 1; + ((struct BgCnt *)&bg1Cnt)->priority = 1; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + var0 = 1; + } + } + } + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + spriteId = GetAnimBattlerSpriteId(0); + newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species); + sub_80752A0(&animBgData); + AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap); + if (IsContest()) + sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset); + LoadPalette(gUnknown_83E7CC8, animBgData.paletteId * 16 + 1, 2); + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_80BAF38; +} + +static void sub_80BAF38(u8 taskId) +{ + struct BattleAnimBgData animBgData; + struct Sprite *sprite; + u16 bg1Cnt; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_Y -= 4; + if (gTasks[taskId].data[10] == 64) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_Y += 64; + if (++gTasks[taskId].data[11] == 4) + { + sub_8073128(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + { + bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 0; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + } + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused + sprite = &gSprites[gTasks[taskId].data[0]]; + DestroySprite(sprite); + sub_80752A0(&animBgData); + sub_8075358(animBgData.bgId); + if (gTasks[taskId].data[6] == 1) + ++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority; + gBattle_BG1_Y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80BB088(u8 taskId) +{ + u8 i; + + sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData)); + for (i = 0; i < 8; ++i) + sAnimStatsChangeData->data[i] = gBattleAnimArgs[i]; + gTasks[taskId].func = sub_80BB0D8; +} + +static void sub_80BB0D8(u8 taskId) +{ + if (sAnimStatsChangeData->data[2] == 0) + sAnimStatsChangeData->battler1 = gBattleAnimAttacker; + else + sAnimStatsChangeData->battler1 = gBattleAnimTarget; + sAnimStatsChangeData->battler2 = BATTLE_PARTNER(sAnimStatsChangeData->battler1); + if (IsContest() || (sAnimStatsChangeData->data[3] && !IsBattlerSpriteVisible(sAnimStatsChangeData->battler2))) + sAnimStatsChangeData->data[3] = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + if (IsDoubleBattle() && sAnimStatsChangeData->data[3] == 0) + { + if (GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(sAnimStatsChangeData->battler2) == TRUE) + { + gSprites[gBattlerSpriteIds[sAnimStatsChangeData->battler2]].oam.priority -= 1; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + sAnimStatsChangeData->higherPriority = 1; + } + } + } + if (GetBattlerSide(sAnimStatsChangeData->battler1) != B_SIDE_PLAYER) + sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES); + else + sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES); + gTasks[taskId].func = sub_80BB2A0; +} + +static void sub_80BB2A0(u8 taskId) +{ + struct BattleAnimBgData animBgData; + u8 spriteId, newSpriteId = 0; + u8 battlerSpriteId; + + battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1]; + spriteId = sub_8076E34(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species); + if (sAnimStatsChangeData->data[3]) + { + battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; + newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species); + } + sub_80752A0(&animBgData); + if (sAnimStatsChangeData->data[0] == 0) + AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap); + else + AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask2_Tilemap); + if (IsContest()) + sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset); + switch (sAnimStatsChangeData->data[1]) + { + case 0: + LoadCompressedPalette(gBattleStatMask2_Pal, animBgData.paletteId * 16, 32); + break; + case 1: + LoadCompressedPalette(gBattleStatMask1_Pal, animBgData.paletteId * 16, 32); + break; + case 2: + LoadCompressedPalette(gBattleStatMask3_Pal, animBgData.paletteId * 16, 32); + break; + case 3: + LoadCompressedPalette(gBattleStatMask4_Pal, animBgData.paletteId * 16, 32); + break; + case 4: + LoadCompressedPalette(gBattleStatMask6_Pal, animBgData.paletteId * 16, 32); + break; + case 5: + LoadCompressedPalette(gBattleStatMask7_Pal, animBgData.paletteId * 16, 32); + break; + case 6: + LoadCompressedPalette(gBattleStatMask8_Pal, animBgData.paletteId * 16, 32); + break; + default: + LoadCompressedPalette(gBattleStatMask5_Pal, animBgData.paletteId * 16, 32); + break; + } + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + if (sAnimStatsChangeData->data[0] == 1) + { + gBattle_BG1_X = 64; + gTasks[taskId].data[1] = -3; + } + else + { + gTasks[taskId].data[1] = 3; + } + + if (sAnimStatsChangeData->data[4] == 0) + { + gTasks[taskId].data[4] = 10; + gTasks[taskId].data[5] = 20; + } + else + { + gTasks[taskId].data[4] = 13; + gTasks[taskId].data[5] = 30; + } + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = sAnimStatsChangeData->data[3]; + gTasks[taskId].data[3] = newSpriteId; + gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority; + gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; + gTasks[taskId].func = sub_80BB4B8; + if (sAnimStatsChangeData->data[0] == 0) + PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(PAN_SIDE_PLAYER)); + else + PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(PAN_SIDE_PLAYER)); +} + +static void sub_80BB4B8(u8 taskId) +{ + gBattle_BG1_Y += gTasks[taskId].data[1]; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + ++gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + ++gTasks[taskId].data[15]; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + ++gTasks[taskId].data[15]; + break; + case 2: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + --gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 0) + { + sub_8073128(0); + ++gTasks[taskId].data[15]; + } + } + break; + case 3: + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + if (gTasks[taskId].data[6] == 1) + ++gSprites[gTasks[taskId].data[7]].oam.priority; + Free(sAnimStatsChangeData); + sAnimStatsChangeData = NULL; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80BB660(u8 taskId) +{ + u32 selectedPalettes = sub_8075CB8(1, 1, 1, 1); + + sub_80BB790(selectedPalettes, 0); + gTasks[taskId].data[14] = selectedPalettes >> 16; + selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + sub_80BB790(selectedPalettes, 0xFFFF); + gTasks[taskId].data[15] = selectedPalettes; + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].func = sub_80BB6CC; +} + +static void sub_80BB6CC(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + task->data[2] = 16; + ++task->data[0]; + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + --task->data[2]; + for (i = 0; i < 16; ++i) + { + if ((task->data[15] >> i) & 1) + { + u16 paletteOffset = i * 16; + BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF); + } + + if ((task->data[14] >> i) & 1) + { + u16 paletteOffset = i * 16 + 0x100; + BlendPalette(paletteOffset, 16, task->data[2], 0); + } + } + + if (task->data[2] == 0) + ++task->data[0]; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80BB790(u32 selectedPalettes, u16 color) +{ + u16 i, curOffset, paletteOffset; + + for (i = 0; i < 32; selectedPalettes >>= 1, ++i) + if (selectedPalettes & 1) + for (curOffset = i * 16, paletteOffset = curOffset; curOffset < paletteOffset + 16; ++curOffset) + gPlttBufferFaded[curOffset] = color; +} + +void sub_80BB7DC(u8 taskId) +{ + s32 j; + u32 battler, selectedPalettes = 0; + + for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler) + if (gBattleAnimAttacker != battler) + selectedPalettes |= 1 << (battler + 16); + for (j = 5; j != 0; --j) + gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; + StartBlendAnimSpriteColor(taskId, selectedPalettes); +} + +void sub_80BB82C(u8 taskId) +{ + u8 newTaskId; + + sub_8075458(0); + newTaskId = CreateTask(sub_80BB8A4, 5); + if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + gTasks[newTaskId].data[1] = gBattleAnimArgs[0]; + gTasks[newTaskId].data[2] = gBattleAnimArgs[1]; + gTasks[newTaskId].data[3] = gBattleAnimArgs[3]; + ++gTasks[newTaskId].data[0]; + DestroyAnimVisualTask(taskId); +} + +static void sub_80BB8A4(u8 taskId) +{ + gTasks[taskId].data[10] += gTasks[taskId].data[1]; + gTasks[taskId].data[11] += gTasks[taskId].data[2]; + gBattle_BG3_X += gTasks[taskId].data[10] >> 8; + gBattle_BG3_Y += gTasks[taskId].data[11] >> 8; + gTasks[taskId].data[10] &= 0xFF; + gTasks[taskId].data[11] &= 0xFF; + if (gBattleAnimArgs[7] == gTasks[taskId].data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_8075458(1); + DestroyTask(taskId); + } +} + +void AnimTask_GetAttackerSide(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetTargetSide(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetTargetIsAttackerPartner(u8 taskId) +{ + gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80BB9B0(u8 taskId) +{ + u16 battler; + + for (battler = 0; battler < MAX_BATTLERS_COUNT; ++battler) + if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler)) + gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0]; + DestroyAnimVisualTask(taskId); +} + +void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette) +{ + u16 species; + u8 spriteId, newSpriteId = 0; + u16 bg1Cnt; + struct BattleAnimBgData animBgData; + u8 battler2 = BATTLE_PARTNER(battler1); + + if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2))) + arg4 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((vBgCnt *)&bg1Cnt)->priority = 0; + ((vBgCnt *)&bg1Cnt)->screenSize = 0; + ((vBgCnt *)&bg1Cnt)->areaOverflowMode = 1; + if (!IsContest()) + ((vBgCnt *)&bg1Cnt)->charBaseBlock = 1; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species); + if (arg4) + newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species); + sub_80752A0(&animBgData); + AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap); + if (IsContest()) + sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); + AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset); + LoadCompressedPalette(palette, animBgData.paletteId * 16, 32); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gTasks[taskId].data[1] = arg2; + gTasks[taskId].data[4] = arg5; + gTasks[taskId].data[5] = arg7; + gTasks[taskId].data[6] = arg6; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = arg4; + gTasks[taskId].data[3] = newSpriteId; + gTasks[taskId].func = sub_80BBC2C; +} + +static void sub_80BBC2C(u8 taskId) +{ + gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] < 0) + gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8; + else + gBattle_BG1_Y += gTasks[taskId].data[13] >> 8; + gTasks[taskId].data[13] &= 0xFF; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + ++gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + ++gTasks[taskId].data[15]; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + ++gTasks[taskId].data[15]; + break; + case 2: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + --gTasks[taskId].data[12]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 0) + { + sub_8073128(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR + | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR + | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + { + u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT); + ((vBgCnt *)&bg1Cnt)->charBaseBlock = 0; + SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt); + } + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void AnimTask_GetBattleTerrain(u8 taskId) +{ + gBattleAnimArgs[0] = gBattleTerrain; + DestroyAnimVisualTask(taskId); +} + +void sub_80BBE10(u8 taskId) +{ + gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBE3C(u8 taskId) +{ + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBE6C(u8 taskId) +{ + u32 selectedPalettes; + s32 paletteIndex = 0; + + if (gBattleAnimArgs[0] == 0) + for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + (selectedPalettes & 1) == 0; + ++paletteIndex) + selectedPalettes >>= 1; + else if (gBattleAnimArgs[0] == 1) + paletteIndex = gBattleAnimAttacker + 16; + else if (gBattleAnimArgs[0] == 2) + paletteIndex = gBattleAnimTarget + 16; + memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBF08(u8 taskId) +{ + u32 selectedPalettes; + s32 paletteIndex = 0; + + if (gBattleAnimArgs[0] == 0) + for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + (selectedPalettes & 1) == 0; + ++paletteIndex) + selectedPalettes >>= 1; + else if (gBattleAnimArgs[0] == 1) + paletteIndex = gBattleAnimAttacker + 16; + else if (gBattleAnimArgs[0] == 2) + paletteIndex = gBattleAnimTarget + 16; + memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80BBFA4(u8 taskId) +{ + u32 selectedPalettes; + s32 paletteIndex = 0; + + if (gBattleAnimArgs[0] == 0) + for (selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + (selectedPalettes & 1) == 0; + ++paletteIndex) + selectedPalettes >>= 1; + else if (gBattleAnimArgs[0] == 1) + paletteIndex = gBattleAnimAttacker + 16; + else if (gBattleAnimArgs[0] == 2) + paletteIndex = gBattleAnimTarget + 16; + memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsContest(u8 taskId) +{ + if (IsContest()) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC060(u8 taskId) +{ + gBattleAnimAttacker = gBattlerTarget; + gBattleAnimTarget = gEffectBattler; + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsTargetSameSide(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC0DC(u8 taskId) +{ + gBattleAnimTarget = gBattlerTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC0FC(u8 taskId) +{ + gBattleAnimAttacker = gBattlerAttacker; + gBattleAnimTarget = gEffectBattler; + DestroyAnimVisualTask(taskId); +} + +void sub_80BC12C(u8 taskId) +{ + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible; + gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = 1; + gTasks[taskId].func = sub_80BC19C; + --gAnimVisualTaskCount; + } +} + +static void sub_80BC19C(u8 taskId) +{ + if (gBattleAnimArgs[7] == 0x1000) + { + gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1; + DestroyTask(taskId); + } +} diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 0d827c8db..a9bb5bc6e 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -1191,7 +1191,7 @@ static void sub_80303A8(u8 taskId) { s16 *data = gTasks[taskId].data; u8 battlerId = tExpTask_battler; - u16 v5 = sub_80768B0(battlerId); + u16 v5 = GetBattlerSpriteBGPriorityRank(battlerId); bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER; struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]]; @@ -1222,7 +1222,7 @@ static void sub_80303A8(u8 taskId) u32 battlerIdAlt = battlerId; bool32 v6Alt = v6; - sub_8072E48(battlerIdAlt, v6Alt); + MoveBattlerSpriteToBG(battlerIdAlt, v6Alt); } ++data[15]; break; diff --git a/src/battle_intro.c b/src/battle_intro.c new file mode 100644 index 000000000..93141f2ca --- /dev/null +++ b/src/battle_intro.c @@ -0,0 +1,495 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_setup.h" +#include "bg.h" +#include "gpu_regs.h" +#include "main.h" +#include "scanline_effect.h" +#include "task.h" +#include "trig.h" +#include "constants/trainers.h" + +static EWRAM_DATA u16 sBgCnt = 0; + +extern const u8 gUnknown_83E7CCA[]; +extern const u8 gUnknown_83E7CCE[]; + +static void BattleIntroSlide1(u8 taskId); +static void BattleIntroSlide2(u8 taskId); +static void BattleIntroSlide3(u8 taskId); +static void BattleIntroSlideLink(u8 taskId); + +static const TaskFunc sBattleIntroSlideFuncs[] = +{ + BattleIntroSlide1, // BATTLE_TERRAIN_GRASS + BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS + BattleIntroSlide2, // BATTLE_TERRAIN_SAND + BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER + BattleIntroSlide2, // BATTLE_TERRAIN_WATER + BattleIntroSlide1, // BATTLE_TERRAIN_POND + BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN + BattleIntroSlide1, // BATTLE_TERRAIN_CAVE + BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING + BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN +}; + +void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value) +{ + if (bgId < 4) + { + sBgCnt = GetGpuReg(gUnknown_83E7CCA[bgId]); + switch (attributeId) + { + case BG_ANIM_SCREEN_SIZE: + ((struct BgCnt *)&sBgCnt)->screenSize = value; + break; + case BG_ANIM_AREA_OVERFLOW_MODE: + ((struct BgCnt *)&sBgCnt)->areaOverflowMode = value; + break; + case BG_ANIM_MOSAIC: + ((struct BgCnt *)&sBgCnt)->mosaic = value; + break; + case BG_ANIM_CHAR_BASE_BLOCK: + ((struct BgCnt *)&sBgCnt)->charBaseBlock = value; + break; + case BG_ANIM_PRIORITY: + ((struct BgCnt *)&sBgCnt)->priority = value; + break; + case BG_ANIM_PALETTES_MODE: + ((struct BgCnt *)&sBgCnt)->palettes = value; + break; + case BG_ANIM_SCREEN_BASE_BLOCK: + ((struct BgCnt *)&sBgCnt)->screenBaseBlock = value; + break; + } + SetGpuReg(gUnknown_83E7CCA[bgId], sBgCnt); + } +} + +s32 GetAnimBgAttribute(u8 bgId, u8 attributeId) +{ + u16 bgCnt; + + if (bgId < 4) + { + bgCnt = GetGpuReg(gUnknown_83E7CCE[bgId]); + switch (attributeId) + { + case BG_ANIM_SCREEN_SIZE: + return ((struct BgCnt *)&bgCnt)->screenSize; + case BG_ANIM_AREA_OVERFLOW_MODE: + return ((struct BgCnt *)&bgCnt)->areaOverflowMode; + case BG_ANIM_MOSAIC: + return ((struct BgCnt *)&bgCnt)->mosaic; + case BG_ANIM_CHAR_BASE_BLOCK: + return ((struct BgCnt *)&bgCnt)->charBaseBlock; + case BG_ANIM_PRIORITY: + return ((struct BgCnt *)&bgCnt)->priority; + case BG_ANIM_PALETTES_MODE: + return ((struct BgCnt *)&bgCnt)->palettes; + case BG_ANIM_SCREEN_BASE_BLOCK: + return ((struct BgCnt *)&bgCnt)->screenBaseBlock; + } + } + return 0; +} + +void HandleIntroSlide(u8 terrain) +{ + u8 taskId; + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + taskId = CreateTask(BattleIntroSlideLink, 0); + } + else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY) + { + terrain = BATTLE_TERRAIN_UNDERWATER; + taskId = CreateTask(BattleIntroSlide2, 0); + } + else + { + taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0); + } + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = terrain; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[6] = 0; +} + +void sub_80BC41C(u8 taskId) +{ + DestroyTask(taskId); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); +} + +static void BattleIntroSlide1(u8 taskId) +{ + s32 i; + + gBattle_BG1_X += 6; + switch (gTasks[taskId].data[0]) + { + case 0: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gTasks[taskId].data[2] = 16; + ++gTasks[taskId].data[0]; + } + else + { + gTasks[taskId].data[2] = 1; + ++gTasks[taskId].data[0]; + } + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + ++gTasks[taskId].data[0]; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + ++gTasks[taskId].data[0]; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gTasks[taskId].data[3]) + { + --gTasks[taskId].data[3]; + } + else + { + if (gTasks[taskId].data[1] == 1) + { + if (gBattle_BG1_Y != 0xFFB0) + gBattle_BG1_Y -= 2; + } + else if (gBattle_BG1_Y != 0xFFC8) + { + gBattle_BG1_Y -= 1; + } + } + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + // Scanline settings have already been set in CB2_InitBattleInternal + for (i = 0; i < 80; ++i) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + while (i < 160) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + ++gTasks[taskId].data[0]; + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_80BC41C(taskId); + break; + } +} + +static void BattleIntroSlide2(u8 taskId) +{ + s32 i; + + switch (gTasks[taskId].data[1]) + { + case 2: + case 4: + gBattle_BG1_X += 8; + break; + case 3: + gBattle_BG1_X += 6; + break; + } + if (gTasks[taskId].data[1] == 4) + { + gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8; + if (gTasks[taskId].data[6] < 180) + gTasks[taskId].data[6] += 4; + else + gTasks[taskId].data[6] += 6; + if (gTasks[taskId].data[6] == 360) + gTasks[taskId].data[6] = 0; + } + switch (gTasks[taskId].data[0]) + { + case 0: + gTasks[taskId].data[4] = 16; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gTasks[taskId].data[2] = 16; + ++gTasks[taskId].data[0]; + } + else + { + gTasks[taskId].data[2] = 1; + ++gTasks[taskId].data[0]; + } + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + ++gTasks[taskId].data[0]; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + ++gTasks[taskId].data[0]; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gTasks[taskId].data[5] = 1; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gTasks[taskId].data[3]) + { + if (--gTasks[taskId].data[3] == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0)); + SetGpuReg(REG_OFFSET_BLDY, 0); + } + } + else if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0) + { + gTasks[taskId].data[4] += 0xFF; + gTasks[taskId].data[5] = 4; + } + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; ++i) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + while (i < 160) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + ++gTasks[taskId].data[0]; + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_80BC41C(taskId); + break; + } + if (gTasks[taskId].data[0] != 4) + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0)); +} + +static void BattleIntroSlide3(u8 taskId) +{ + s32 i; + + gBattle_BG1_X += 8; + switch (gTasks[taskId].data[0]) + { + case 0: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8)); + SetGpuReg(REG_OFFSET_BLDY, 0); + gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gTasks[taskId].data[2] = 16; + ++gTasks[taskId].data[0]; + } + else + { + gTasks[taskId].data[2] = 1; + ++gTasks[taskId].data[0]; + } + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + ++gTasks[taskId].data[0]; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + ++gTasks[taskId].data[0]; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gTasks[taskId].data[5] = 1; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gTasks[taskId].data[3]) + { + --gTasks[taskId].data[3]; + } + else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0) + { + gTasks[taskId].data[4] += 0xFF; + gTasks[taskId].data[5] = 6; + } + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; ++i) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + while (i < 160) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + ++gTasks[taskId].data[0]; + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_80BC41C(taskId); + break; + } + if (gTasks[taskId].data[0] != 4) + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0)); +} + +static void BattleIntroSlideLink(u8 taskId) +{ + s32 i; + + if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4]) + { + u16 var0 = gBattle_BG1_X & 0x8000; + + if (var0 || gBattle_BG1_X < 80) + { + gBattle_BG1_X += 3; + gBattle_BG2_X -= 3; + } + else + { + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE); + gTasks[taskId].data[4] = 1; + } + } + switch (gTasks[taskId].data[0]) + { + case 0: + gTasks[taskId].data[2] = 32; + ++gTasks[taskId].data[0]; + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + ++gTasks[taskId].data[0]; + gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = sub_801182C; + gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = sub_801182C; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + ++gTasks[taskId].data[0]; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; ++i) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + while (i < 160) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2]; + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + ++gTasks[taskId].data[0]; + SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0); + SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_80BC41C(taskId); + break; + } +} + +void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset) +{ + s32 i, j; + u8 battler = GetBattlerAtPosition(battlerPosition); + s32 offset = tilesOffset; + + CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE); + LoadBgTiles(bgId, arg5, 0x1000, tilesOffset); + for (i = arg2; i < arg2 + 8; ++i) + for (j = arg1; j < arg1 + 8; ++j) + arg6[i * 32 + j] = offset++ | (arg4 << 12); + LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0); +} + +// not used +static void sub_80BCFCC(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7) +{ + s32 i, j, offset; + + DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE); + offset = (arg5 >> 5) - (arg7 << 9); + for (i = arg1; i < arg1 + 8; ++i) + for (j = arg0; j < arg0 + 8; ++j) + *((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset++ | (arg4 << 12); +} diff --git a/src/dark.c b/src/dark.c new file mode 100644 index 000000000..c080e6243 --- /dev/null +++ b/src/dark.c @@ -0,0 +1,921 @@ +#include "global.h" +#include "battle_anim.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "palette.h" +#include "scanline_effect.h" +#include "trig.h" +#include "util.h" + +static void sub_80B7ACC(struct Sprite *sprite); +static void sub_80B7BD4(struct Sprite *sprite); +static void sub_80B7C88(struct Sprite *sprite); +static void sub_80B86B0(struct Sprite *sprite); +static void sub_80B7954(u8 taskId); +static void sub_80B7A14(u8 taskId); +static void sub_80B7B48(struct Sprite *sprite); +static void sub_80B7C10(struct Sprite *sprite); +static void sub_80B7C50(struct Sprite *sprite); +static void sub_80B7D88(struct Sprite *sprite); +static void sub_80B856C(u8 priority); +static void sub_80B7F58(u8 taskId); +static void sub_80B843C(struct Task *task); +static void sub_80B82C0(u8 taskId); +static void sub_80B8920(u8 taskId); + +const struct SpriteTemplate gUnknown_83E7878 = +{ + .tileTag = ANIM_TAG_TIED_BAG, + .paletteTag = ANIM_TAG_TIED_BAG, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B7ACC, +}; + +static const union AffineAnimCmd gUnknown_83E7890[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E78A0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E78B0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E78C0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E78D0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E78E0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E78F0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7900[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E7910[] = +{ + gUnknown_83E7890, + gUnknown_83E78A0, + gUnknown_83E78B0, + gUnknown_83E78C0, + gUnknown_83E78D0, + gUnknown_83E78E0, + gUnknown_83E78F0, + gUnknown_83E7900, +}; + +const struct SpriteTemplate gUnknown_83E7930 = +{ + .tileTag = ANIM_TAG_SHARP_TEETH, + .paletteTag = ANIM_TAG_SHARP_TEETH, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7910, + .callback = sub_80B7BD4, +}; + +const struct SpriteTemplate gUnknown_83E7948 = +{ + .tileTag = ANIM_TAG_CLAMP, + .paletteTag = ANIM_TAG_CLAMP, + .oam = &gOamData_83ACB60, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7910, + .callback = sub_80B7BD4, +}; + +static const union AffineAnimCmd gUnknown_83E7960[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7978[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E7990[] = +{ + gUnknown_83E7960, + gUnknown_83E7978, +}; + +const struct SpriteTemplate gUnknown_83E7998 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gOamData_83ACA30, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7990, + .callback = sub_80B7C88, +}; + +static const union AnimCmd gUnknown_83E79B0[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E79C8[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .hFlip = TRUE), + ANIMCMD_FRAME(64, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E79E0[] = +{ + gUnknown_83E79B0, + gUnknown_83E79C8, +}; + +const struct SpriteTemplate gUnknown_83E79E8 = +{ + .tileTag = ANIM_TAG_CLAW_SLASH, + .paletteTag = ANIM_TAG_CLAW_SLASH, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E79E0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B86B0, +}; + +void sub_80B78E0(u8 taskId) +{ + s32 battler; + + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + battler = gBattleAnimAttacker; + gTasks[taskId].data[1] = 16; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + if (GetBattlerSpriteBGPriorityRank(battler) == 1) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + gTasks[taskId].func = sub_80B7954; +} + +static void sub_80B7954(u8 taskId) +{ + u8 blendA = gTasks[taskId].data[1] >> 8; + u8 blendB = gTasks[taskId].data[1]; + + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + ++blendA; + --blendB; + gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA); + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); + gTasks[taskId].data[2] = 0; + if (blendA == 16) + { + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1; + DestroyAnimVisualTask(taskId); + } + } + else + { + ++gTasks[taskId].data[2]; + } +} + +void sub_80B79DC(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16); + gTasks[taskId].func = sub_80B7A14; + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); +} + +static void sub_80B7A14(u8 taskId) +{ + u8 blendA = gTasks[taskId].data[1] >> 8; + u8 blendB = gTasks[taskId].data[1]; + + if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0]) + { + --blendA; + ++blendB; + gTasks[taskId].data[1] = (blendA << 8) | blendB; + SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]); + gTasks[taskId].data[2] = 0; + if (blendA == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } + } + else + { + ++gTasks[taskId].data[2]; + } +} + +void sub_80B7A80(u8 taskId) +{ + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + DestroyAnimVisualTask(taskId); +} + +static void sub_80B7ACC(struct Sprite *sprite) +{ + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->data[0] = 0x7E; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = -sprite->data[1]; + sprite->data[4] = -sprite->data[2]; + sprite->data[6] = 0xFFD8; + sprite->callback = sub_80B7B48; + sprite->callback(sprite); +} + +static void sub_80B7B48(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + if (sprite->data[7] == 0) + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + --sprite->data[0]; + } + sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]); + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + if (sprite->data[5] > 0x7F) + { + sprite->data[5] = 0; + sprite->data[6] += 20; + ++sprite->data[7]; + } + if (--sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} + +static void sub_80B7BD4(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[4]; + sprite->data[2] = gBattleAnimArgs[5]; + sprite->callback = sub_80B7C10; +} + +static void sub_80B7C10(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[0]; + sprite->data[5] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + if (++sprite->data[3] == sprite->data[2]) + sprite->callback = sub_80B7C50; +} + +static void sub_80B7C50(struct Sprite *sprite) +{ + sprite->data[4] -= sprite->data[0]; + sprite->data[5] -= sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = sprite->data[5] >> 8; + if (--sprite->data[3] == 0) + DestroySpriteAndMatrix(sprite); +} + +static void sub_80B7C88(struct Sprite *sprite) +{ + u8 battler; + s8 xOffset; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + xOffset = 20; + sprite->oam.tileNum += 4; + switch (gBattleAnimArgs[1]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + break; + case 1: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + break; + case 2: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + case 3: + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14; + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16; + StartSpriteAffineAnim(sprite, 1); + xOffset = -20; + break; + } + sprite->data[0] = 32; + sprite->data[2] = sprite->pos1.x + xOffset; + sprite->data[4] = sprite->pos1.y + 12; + sprite->data[5] = -12; + InitAnimArcTranslation(sprite); + sprite->callback = sub_80B7D88; +} + +static void sub_80B7D88(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroySpriteAndMatrix(sprite); +} + +void sub_80B7DA4(u8 taskId) +{ + struct ScanlineEffectParams scanlineParams; + struct BattleAnimBgData animBg; + u16 i; + u8 pos; + s32 var0; + struct Task *task = &gTasks[taskId]; + + task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7; + task->data[5] = task->data[7]; + task->data[4] = task->data[6]; + task->data[13] = (task->data[7] - task->data[6]) << 8; + pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + task->data[14] = pos - 32; + task->data[15] = pos + 32; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + if (task->data[3] == 1) + { + sub_80752A0(&animBg); + task->data[10] = gBattle_BG1_Y; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + FillPalette(0, animBg.paletteId * 16, 32); + scanlineParams.dmaDest = ®_BG1VOFS; + var0 = WINOUT_WIN01_BG1; + if (!IsContest()) + gBattle_BG2_X += 240; + } + else + { + task->data[10] = gBattle_BG2_Y; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + FillPalette(0, 144, 32); + scanlineParams.dmaDest = ®_BG2VOFS; + var0 = WINOUT_WIN01_BG2; + if (!IsContest()) + gBattle_BG1_X += 240; + } + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + task->data[11] = 0; + task->data[12] = 16; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + sub_80B856C(3); + for (i = 0; i < 112; ++i) + { + gScanlineEffectRegBuffers[0][i] = task->data[10]; + gScanlineEffectRegBuffers[1][i] = task->data[10]; + } + ScanlineEffect_SetParams(scanlineParams); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR))); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + + task->func = sub_80B7F58; +} + +static void sub_80B7F58(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (++task->data[2] & 1) + { + if (task->data[11] != 12) + ++task->data[11]; + } + else if (task->data[12] != 8) + { + --task->data[12]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12])); + if (task->data[11] == 12 && task->data[12] == 8) + ++task->data[0]; + } + break; + case 1: + task->data[4] -= 8; + sub_80B843C(task); + if (task->data[4] < task->data[8]) + ++task->data[0]; + break; + case 2: + task->data[4] -= 8; + sub_80B843C(task); + task->data[14] += 4; + task->data[15] -= 4; + if (task->data[14] >= task->data[15]) + task->data[14] = task->data[15]; + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + if (task->data[14] == task->data[15]) + ++task->data[0]; + break; + case 3: + gScanlineEffect.state = 3; + ++task->data[0]; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80B8070(u8 taskId) +{ + struct BattleAnimBgData animBg; + struct ScanlineEffectParams scanlineParams; + u8 x; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (IsContest() == TRUE) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + DestroyAnimVisualTask(taskId); + } + else + { + task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + if (task->data[3] == 1) + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + gBattle_BG2_X += 240; + } + else + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); + gBattle_BG1_X += 240; + } + ++task->data[0]; + } + break; + case 1: + if (task->data[3] == 1) + { + sub_80752A0(&animBg); + task->data[10] = gBattle_BG1_Y; + FillPalette(0, animBg.paletteId * 16, 32); + } + else + { + task->data[10] = gBattle_BG2_Y; + FillPalette(0, 9 * 16, 32); + } + sub_80B856C(3); + ++task->data[0]; + break; + case 2: + task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31; + task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7; + task->data[13] = (task->data[7] - task->data[6]) << 8; + x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + task->data[14] = x - 4; + task->data[15] = x + 4; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + task->data[8] = -12; + else + task->data[8] = -64; + task->data[4] = task->data[8]; + task->data[5] = task->data[8]; + task->data[11] = 12; + task->data[12] = 8; + ++task->data[0]; + break; + case 3: + if (task->data[3] == 1) + scanlineParams.dmaDest = ®_BG1VOFS; + else + scanlineParams.dmaDest = ®_BG2VOFS; + for (i = 0; i < 112; ++i) + { + gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i); + gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i); + } + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + ++task->data[0]; + break; + case 4: + if (task->data[3] == 1) + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + else + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + gBattle_WIN0V = 160; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8)); + task->func = sub_80B82C0; + break; + } +} + +static void sub_80B82C0(u8 taskId) +{ + u8 pos; + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[5] += 8; + if (task->data[5] >= task->data[7]) + task->data[5] = task->data[7]; + sub_80B843C(task); + if (task->data[5] == task->data[7]) + ++task->data[0]; + break; + case 1: + if (task->data[15] - task->data[14] < 0x40) + { + task->data[14] -= 4; + task->data[15] += 4; + } + else + { + task->data[1] = 1; + } + gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; + task->data[4] += 8; + if (task->data[4] >= task->data[6]) + task->data[4] = task->data[6]; + sub_80B843C(task); + if (task->data[4] == task->data[6] && task->data[1]) + { + task->data[1] = 0; + ++task->data[0]; + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + ++task->data[2]; + if (task->data[2] & 1) + { + if (task->data[11]) + --task->data[11]; + } + else if (task->data[12] < 16) + { + ++task->data[12]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12])); + if (task->data[11] == 0 && task->data[12] == 16) + ++task->data[0]; + } + break; + case 3: + gScanlineEffect.state = 3; + ++task->data[0]; + break; + case 4: + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B843C(struct Task *task) +{ + s32 var0, var1, var4; + s16 var2, i; + + var2 = task->data[5] - task->data[4]; + if (var2 != 0) + { + var0 = task->data[13] / var2; + var1 = task->data[6] << 8; + for (i = 0; i < task->data[4]; ++i) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159); + for (i = task->data[4]; i <= task->data[5]; ++i) + { + if (i >= 0) + { + s16 var3 = (var1 >> 8) - i; + + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10]; + } + var1 += var0; + } + var4 = task->data[10] - (i - 159); + for (; i < task->data[7]; ++i) + if (i >= 0) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4--; + } + else + { + var4 = task->data[10] + 159; + for (i = 0; i < 112; ++i) + { + gScanlineEffectRegBuffers[0][i] = var4; + gScanlineEffectRegBuffers[1][i] = var4; + --var4; + } + } +} + +static void sub_80B856C(u8 priority) +{ + u16 i; + + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + u8 spriteId = GetAnimBattlerSpriteId(i); + + if (spriteId != 0xFF) + gSprites[spriteId].oam.priority = priority; + } +} + +void sub_80B85B8(u8 taskId) +{ + u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; + + MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0; + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0; + } + DestroyAnimVisualTask(taskId); +} + +void sub_80B8664(u8 taskId) +{ + u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0; + + sub_8073128(toBG2); + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + sub_8073128(toBG2 ^ 1); + DestroyAnimVisualTask(taskId); +} + +static void sub_80B86B0(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Makes the attacker metallic and shining. +// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE. +// arg0: if true won't change battler's palette back +// arg1: if true, use custom color +// arg2: custom color +// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison. +void AnimTask_MetallicShine(u8 taskId) +{ + u16 species; + u8 spriteId, newSpriteId; + u16 paletteNum; + struct BattleAnimBgData animBg; + bool32 priorityChanged = FALSE; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE) + { + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--; + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + priorityChanged = TRUE; + } + } + } + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species); + sub_80752A0(&animBg); + AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); + AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); + LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + if (gBattleAnimArgs[1] == 0) + SetGreyscaleOrOriginalPalette(paletteNum, FALSE); + else + BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]); + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[6] = priorityChanged; + gTasks[taskId].func = sub_80B8920; +} + +static void sub_80B8920(u8 taskId) +{ + struct BattleAnimBgData animBg; + u16 paletteNum; + u8 spriteId; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_X -= 4; + if (gTasks[taskId].data[10] == 128) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_X += 128; + gTasks[taskId].data[11]++; + if (gTasks[taskId].data[11] == 2) + { + spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + paletteNum = 16 + gSprites[spriteId].oam.paletteNum; + if (gTasks[taskId].data[1] == 0) + SetGreyscaleOrOriginalPalette(paletteNum, 1); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + sub_80752A0(&animBg); + sub_8075358(animBg.bgId); + if (gTasks[taskId].data[6] == 1) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; + } + else if (gTasks[taskId].data[11] == 3) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } + } +} + +// Changes battler's palette to either greyscale or original. +// arg0: which battler +// arg1: 0 grayscale, 1 original +void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId) +{ + u8 spriteId, battler; + bool8 calcSpriteId = FALSE; + u8 position = B_POSITION_PLAYER_LEFT; + + switch (gBattleAnimArgs[0]) + { + case 0: + case 1: + case 2: + case 3: + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + break; + case 4: + position = B_POSITION_PLAYER_LEFT; + calcSpriteId = TRUE; + break; + case 5: + position = B_POSITION_PLAYER_RIGHT; + calcSpriteId = TRUE; + break; + case 6: + position = B_POSITION_OPPONENT_LEFT; + calcSpriteId = TRUE; + break; + case 7: + position = B_POSITION_OPPONENT_RIGHT; + calcSpriteId = TRUE; + break; + default: + spriteId = 0xFF; + break; + } + if (calcSpriteId) + { + battler = GetBattlerAtPosition(position); + if (IsBattlerSpriteVisible(battler)) + spriteId = gBattlerSpriteIds[battler]; + else + spriteId = 0xFF; + } + if (spriteId != 0xFF) + SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]); + DestroyAnimVisualTask(taskId); +} + +void sub_80B8B38(u8 taskId) +{ + if (gAnimMoveTurn < 2) + gBattleAnimArgs[7] = 0; + if (gAnimMoveTurn == 2) + gBattleAnimArgs[7] = 1; + DestroyAnimVisualTask(taskId); +} diff --git a/src/daycare.c b/src/daycare.c index 837a2c4e6..fede86156 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -2087,7 +2087,7 @@ struct UnkStruct_82349CC u8 field_3; }; -extern const struct UnkStruct_82349CC gUnknown_82349CC[NUM_SPECIES]; +extern const struct UnkStruct_82349CC gMonFrontPicCoords[NUM_SPECIES]; static void SpriteCB_Egg_2(struct Sprite* sprite) { @@ -2101,7 +2101,7 @@ static void SpriteCB_Egg_2(struct Sprite* sprite) sprite->data[0] = 0; species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES); gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0; - gSprites[sEggHatchData->pokeSpriteID].pos2.y = gUnknown_82349CC[species].field_1; + gSprites[sEggHatchData->pokeSpriteID].pos2.y = gMonFrontPicCoords[species].field_1; } else { diff --git a/src/dragon.c b/src/dragon.c new file mode 100644 index 000000000..34f97ba74 --- /dev/null +++ b/src/dragon.c @@ -0,0 +1,431 @@ +#include "global.h" +#include "battle_anim.h" +#include "scanline_effect.h" +#include "task.h" +#include "trig.h" + +static void sub_80B725C(struct Sprite *sprite); +static void sub_80B741C(struct Sprite *sprite); +static void sub_80B73AC(struct Sprite *sprite); +static void sub_80B7448(struct Sprite *sprite); +static void sub_80B77E4(struct Sprite *sprite); +static void sub_80B74D8(struct Sprite *sprite); +static void sub_80B76B0(u8 taskId); +static void sub_80B776C(struct Task *task); +static void sub_80B7894(struct Sprite *sprite); + +static EWRAM_DATA u16 gUnknown_20399A4[7] = {0}; + +static const union AnimCmd gUnknown_83E7710[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E7728[] = +{ + gUnknown_83E7710, +}; + +const struct SpriteTemplate gUnknown_83E772C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E7728, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B725C, +}; + +static const union AnimCmd gUnknown_83E7744[] = +{ + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd gUnknown_83E7754[] = +{ + ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E7764[] = +{ + gUnknown_83E7744, + gUnknown_83E7754, +}; + +static const union AffineAnimCmd gUnknown_83E776C[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0), + AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7784[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), + AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E779C[] = +{ + gUnknown_83E776C, + gUnknown_83E7784, +}; + +const struct SpriteTemplate gUnknown_83E77A4 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_83ACA98, + .anims = gUnknown_83E7764, + .images = NULL, + .affineAnims = gUnknown_83E779C, + .callback = sub_80B741C, +}; + +const union AnimCmd gUnknown_83E77BC[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E77D4[] = +{ + gUnknown_83E77BC, +}; + +const struct SpriteTemplate gUnknown_83E77D8 = +{ + .tileTag = ANIM_TAG_FIRE_PLUME, + .paletteTag = ANIM_TAG_FIRE_PLUME, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E77D4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B73AC, +}; + +static const union AnimCmd gUnknown_83E77F0[] = +{ + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E7800[] = +{ + gUnknown_83E77F0, + gUnknown_83E77F0, +}; + +static const union AffineAnimCmd gUnknown_83E7808[] = +{ + AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7818[] = +{ + AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E7828[] = +{ + gUnknown_83E7808, + gUnknown_83E7818, +}; + +const struct SpriteTemplate gUnknown_83E7830 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_83ACA98, + .anims = gUnknown_83E7800, + .images = NULL, + .affineAnims = gUnknown_83E7828, + .callback = sub_80B741C, +}; + +const struct SpriteTemplate gUnknown_83E7848 = +{ + .tileTag = ANIM_TAG_HOLLOW_ORB, + .paletteTag = ANIM_TAG_HOLLOW_ORB, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B7448, +}; + +const struct SpriteTemplate gUnknown_83E7860 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E7728, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B77E4, +}; + +static void sub_80B725C(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + gBattleAnimArgs[4] = -gBattleAnimArgs[4]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->invisible = TRUE; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteLinearAndFlicker; +} + +static void sub_80B72F8(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[1]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] -= gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[2] += gBattleAnimArgs[2]; + sprite->data[4] += gBattleAnimArgs[3]; + StartSpriteAnim(sprite, 1); + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); +} + +static void sub_80B73AC(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + } + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]); + sprite->pos1.y += gBattleAnimArgs[2]; + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); +} + +static void sub_80B741C(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + StartSpriteAffineAnim(sprite, 1); + sub_80B72F8(sprite); +} + +static void sub_80B7448(struct Sprite *sprite) +{ + u16 r5; + u16 r0; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[4] = 0; + sprite->data[5] = 1; + sprite->data[6] = gBattleAnimArgs[0]; + r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT); + r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH); + if (r5 > r0) + sprite->data[7] = r5 / 2; + else + sprite->data[7] = r0 / 2; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + sprite->callback = sub_80B74D8; +} + +static void sub_80B74D8(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + if (++sprite->data[4] > 5) + { + sprite->data[4] = 0; + if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) + sprite->data[5] = 16; + } + if (++sprite->data[3] > 0x3C) + { + sprite->data[3] = 0; + ++sprite->data[0]; + } + break; + case 1: + sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; + if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95) + sprite->data[7] = 0x96; + sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); + sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); + if (++sprite->data[4] > 5) + { + sprite->data[4] = 0; + if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) + sprite->data[5] = 16; + } + if (++sprite->data[3] > 20) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_80B75E0(u8 taskId) +{ + struct ScanlineEffectParams sp; + struct Task *task = &gTasks[taskId]; + u16 i; + u8 r1; + + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + { + sp.dmaDest = ®_BG1HOFS; + task->data[2] = gBattle_BG1_X; + } + else + { + sp.dmaDest = ®_BG2HOFS; + task->data[2] = gBattle_BG2_X; + } + sp.dmaControl = 0xA2600001; + sp.initState = 1; + sp.unused9 = 0; + r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + task->data[3] = r1 - 32; + task->data[4] = r1 + 32; + if (task->data[3] < 0) + task->data[3] = 0; + for (i = task->data[3]; i <= task->data[4]; ++i) + { + gScanlineEffectRegBuffers[0][i] = task->data[2]; + gScanlineEffectRegBuffers[1][i] = task->data[2]; + } + ScanlineEffect_SetParams(sp); + task->func = sub_80B76B0; +} + +static void sub_80B76B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[7] > 1) + { + task->data[7] = 0; + if (++task->data[6] == 3) + ++task->data[0]; + } + sub_80B776C(task); + break; + case 1: + if (++task->data[1] > 0x3C) + ++task->data[0]; + sub_80B776C(task); + break; + case 2: + if (++task->data[7] > 1) + { + task->data[7] = 0; + if (--task->data[6] == 0) + ++task->data[0]; + } + sub_80B776C(task); + break; + case 3: + gScanlineEffect.state = 3; + ++task->data[0]; + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B776C(struct Task *task) +{ + u16 i, r3 = task->data[5]; + + for (i = task->data[3]; i <= task->data[4]; ++i) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2]; + r3 = (r3 + 8) & 0xFF; + } + task->data[5] = (task->data[5] + 9) & 0xFF; +} + +static void sub_80B77E4(struct Sprite *sprite) +{ + s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4]; + sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); + sprite->data[2] = Sin(gBattleAnimArgs[1], r6); + sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0]; + sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->callback = sub_80B7894; + for (i = 0; i < 7; ++i) + gUnknown_20399A4[i] = sprite->data[i]; +} + +static void sub_80B7894(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[1]; + sprite->data[5] += sprite->data[2]; + sprite->pos2.x = sprite->data[4] / 10; + sprite->pos2.y = sprite->data[5] / 10; + if (++sprite->data[0] > sprite->data[3]) + DestroyAnimSprite(sprite); +} diff --git a/src/ground.c b/src/ground.c new file mode 100644 index 000000000..4ae4d8370 --- /dev/null +++ b/src/ground.c @@ -0,0 +1,724 @@ +#include "global.h" +#include "battle_anim.h" +#include "random.h" +#include "scanline_effect.h" +#include "task.h" +#include "trig.h" + +static void AnimBonemerangProjectile(struct Sprite *sprite); +static void AnimBoneHitProjectile(struct Sprite *sprite); +static void AnimDirtScatter(struct Sprite *sprite); +static void AnimMudSportDirt(struct Sprite *sprite); +static void AnimFissureDirtPlumeParticle(struct Sprite *sprite); +static void AnimDigDirtMound(struct Sprite *sprite); +static void AnimBonemerangProjectileStep(struct Sprite *sprite); +static void AnimBonemerangProjectileEnd(struct Sprite *sprite); +static void AnimMudSportDirtRising(struct Sprite *sprite); +static void AnimMudSportDirtFalling(struct Sprite *sprite); +static void sub_80B8ED4(u8 taskId); +static void sub_80B908C(u8 taskId); +static void sub_80B92B8(u8 useBg1, s16 y, s16 endY); +static void sub_80B912C(u8 taskId); +static void sub_80B91B0(u8 taskId); +static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite); +static void sub_80B9584(u8 taskId); +static void sub_80B967C(u8 taskId); +static void sub_80B9760(struct Task *task); +static void sub_80B98A8(u8 taskId); + +static const union AffineAnimCmd gUnknown_83E7A00[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd gUnknown_83E7A10[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E7A20[] = +{ + gUnknown_83E7A00, +}; + +static const union AffineAnimCmd *const gUnknown_83E7A24[] = +{ + gUnknown_83E7A10, +}; + +const struct SpriteTemplate gUnknown_83E7A28 = +{ + .tileTag = ANIM_TAG_BONE, + .paletteTag = ANIM_TAG_BONE, + .oam = &gOamData_83ACA38, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7A20, + .callback = AnimBonemerangProjectile, +}; + +const struct SpriteTemplate gUnknown_83E7A40 = +{ + .tileTag = ANIM_TAG_BONE, + .paletteTag = ANIM_TAG_BONE, + .oam = &gOamData_83ACA38, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7A24, + .callback = AnimBoneHitProjectile, +}; + +const struct SpriteTemplate gUnknown_83E7A58 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimDirtScatter, +}; + +static const union AnimCmd gUnknown_83E7A70[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E7A78[] = +{ + gUnknown_83E7A70, +}; + +const struct SpriteTemplate gUnknown_83E7A7C = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gOamData_83AC9D0, + .anims = gUnknown_83E7A78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimDirtScatter, +}; + +const struct SpriteTemplate gUnknown_83E7A94 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gOamData_83AC9D0, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimMudSportDirt, +}; + +const struct SpriteTemplate gUnknown_83E7AAC = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimFissureDirtPlumeParticle, +}; + +const struct SpriteTemplate gUnknown_83E7AC4 = +{ + .tileTag = ANIM_TAG_DIRT_MOUND, + .paletteTag = ANIM_TAG_DIRT_MOUND, + .oam = &gOamData_83AC9F8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimDigDirtMound, +}; + +// Moves a bone projectile towards the target mon, which moves like +// a boomerang. After hitting the target mon, it comes back to the user. +static void AnimBonemerangProjectile(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[5] = -40; + InitAnimArcTranslation(sprite); + sprite->callback = AnimBonemerangProjectileStep; +} + +static void AnimBonemerangProjectileStep(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[5] = 40; + InitAnimArcTranslation(sprite); + sprite->callback = AnimBonemerangProjectileEnd; + } +} + +static void AnimBonemerangProjectileEnd(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +// Moves a bone projectile towards the target mon, starting right next to +// the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x pixel offset +// arg 3: target y pixel offset +// arg 4: duration +static void AnimBoneHitProjectile(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, TRUE); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Moves a small dirt projectile towards the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: duration +// arg 3: target x pixel offset +// arg 4: target y pixel offset +static void AnimDirtScatter(struct Sprite *sprite) +{ + u8 targetXPos, targetYPos; + s16 xOffset, yOffset; + + InitSpritePosToAnimAttacker(sprite, 1); + targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2); + targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3); + xOffset = Random() & 0x1F; + yOffset = Random() & 0x1F; + if (xOffset > 16) + xOffset = 16 - xOffset; + if (yOffset > 16) + yOffset = 16 - yOffset; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = targetXPos + xOffset; + sprite->data[4] = targetYPos + yOffset; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); +} + +// Moves a particle of dirt in the Mud Sport animation. +// The dirt can either be rising upward, or falling down. +// arg 0: 0 = dirt is rising into the air, 1 = dirt is falling down +// arg 1: initial x pixel offset +// arg 2: initial y pixel offset +static void AnimMudSportDirt(struct Sprite *sprite) +{ + ++sprite->oam.tileNum; + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1; + sprite->callback = AnimMudSportDirtRising; + } + else + { + sprite->pos1.x = gBattleAnimArgs[1]; + sprite->pos1.y = gBattleAnimArgs[2]; + sprite->pos2.y = -gBattleAnimArgs[2]; + sprite->callback = AnimMudSportDirtFalling; + } +} + +static void AnimMudSportDirtRising(struct Sprite *sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->pos1.x += sprite->data[0]; + } + sprite->pos1.y -= 4; + if (sprite->pos1.y < -4) + DestroyAnimSprite(sprite); +} + +static void AnimMudSportDirtFalling(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos2.y += 4; + if (sprite->pos2.y >= 0) + { + sprite->pos2.y = 0; + ++sprite->data[0]; + } + break; + case 1: + if (++sprite->data[1] > 0) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + if (++sprite->data[2] == 10) + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_80B8E94(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + task->func = sub_80B8ED4; + else + task->func = sub_80B908C; + task->func(taskId); +} + +static void sub_80B8ED4(u8 taskId) +{ + u8 var0; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] = GetAnimBattlerSpriteId(0); + task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + if (task->data[11] == 1) + { + task->data[12] = gBattle_BG1_X; + task->data[13] = gBattle_BG1_Y; + } + else + { + task->data[12] = gBattle_BG2_X; + task->data[13] = gBattle_BG2_Y; + } + var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + task->data[14] = var0 - 32; + task->data[15] = var0 + 32; + if (task->data[14] < 0) + task->data[14] = 0; + gSprites[task->data[10]].invisible = TRUE; + ++task->data[0]; + break; + case 1: + sub_80B92B8(task->data[11], task->data[14], task->data[15]); + ++task->data[0]; + break; + case 2: + task->data[2] = (task->data[2] + 6) & 0x7F; + if (++task->data[4] > 2) + { + task->data[4] = 0; + ++task->data[3]; + } + task->data[5] = task->data[3] + (gSineTable[task->data[2]] >> 4); + if (task->data[11] == 1) + gBattle_BG1_Y = task->data[13] - task->data[5]; + else + gBattle_BG2_Y = task->data[13] - task->data[5]; + + if (task->data[5] > 63) + { + task->data[5] = 120 - task->data[14]; + if (task->data[11] == 1) + gBattle_BG1_Y = task->data[13] - task->data[5]; + else + gBattle_BG2_Y = task->data[13] - task->data[5]; + + gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x; + ++task->data[0]; + } + break; + case 3: + gScanlineEffect.state = 3; + ++task->data[0]; + break; + case 4: + DestroyAnimVisualTask(taskId); + gSprites[task->data[10]].invisible = TRUE; + break; + } +} + +static void sub_80B908C(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(0); + + gSprites[spriteId].invisible = TRUE; + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + gBattle_BG1_Y = 0; + else + gBattle_BG2_Y = 0; + DestroyAnimVisualTask(taskId); +} + +void sub_80B90EC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + task->func = sub_80B912C; + else + task->func = sub_80B91B0; + + task->func(taskId); +} + +static void sub_80B912C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] = GetAnimBattlerSpriteId(0); + gSprites[task->data[10]].invisible = FALSE; + gSprites[task->data[10]].pos2.x = 0; + gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y; + ++task->data[0]; + break; + case 1: + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80B91B0(u8 taskId) +{ + u8 var0; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] = GetAnimBattlerSpriteId(0); + task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + if (task->data[11] == 1) + task->data[12] = gBattle_BG1_X; + else + task->data[12] = gBattle_BG2_X; + + var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + task->data[14] = var0 - 32; + task->data[15] = var0 + 32; + ++task->data[0]; + break; + case 1: + sub_80B92B8(task->data[11], 0, task->data[15]); + ++task->data[0]; + break; + case 2: + gSprites[task->data[10]].pos2.y = 96; + ++task->data[0]; + break; + case 3: + gSprites[task->data[10]].pos2.y -= 8; + if (gSprites[task->data[10]].pos2.y == 0) + { + gScanlineEffect.state = 3; + ++task->data[0]; + } + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B92B8(u8 useBG1, s16 y, s16 endY) +{ + s16 bgX; + struct ScanlineEffectParams scanlineParams; + + if (useBG1 == 1) + { + bgX = gBattle_BG1_X; + scanlineParams.dmaDest = ®_BG1HOFS; + } + else + { + bgX = gBattle_BG2_X; + scanlineParams.dmaDest = ®_BG2HOFS; + } + if (y < 0) + y = 0; + while (y < endY) + { + gScanlineEffectRegBuffers[0][y] = bgX; + gScanlineEffectRegBuffers[1][y] = bgX; + ++y; + } + while (y < 160) + { + gScanlineEffectRegBuffers[0][y] = bgX + 240; + gScanlineEffectRegBuffers[1][y] = bgX + 240; + ++y; + } + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); +} + +// Moves a particle of dirt in a plume of dirt. Used in Fissure and Dig. +// arg 0: which mon (0 = attacker, 1 = target) +// arg 1: which side of mon (0 = left, 1 = right) +// arg 2: target x offset +// arg 3: target y offset +// arg 4: wave amplitude +// arg 5: duration +static void AnimFissureDirtPlumeParticle(struct Sprite *sprite) +{ + s8 battler; + s16 xOffset; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + xOffset = 24; + if (gBattleAnimArgs[1] == 1) + { + xOffset *= -1; + gBattleAnimArgs[2] *= -1; + } + sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset; + sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 30; + sprite->data[0] = gBattleAnimArgs[5]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[4]; + InitAnimArcTranslation(sprite); + sprite->callback = AnimFissureDirtPlumeParticleStep; +} + +static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +// Displays the dirt mound seen in the move Dig for set duration. +// The dirt mound image is too large for a single sprite, so two +// sprites are lined up next to each other. +// arg 0: which mon (0 = attacker, 1 = target) +// arg 1: oam tile num (0 = left half of image, 1 = right half of image) +// arg 2: duration +static void AnimDigDirtMound(struct Sprite *sprite) +{ + s8 battler; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32); + sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 32; + sprite->oam.tileNum += gBattleAnimArgs[1] * 8; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; +} + +void sub_80B94B4(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[1]) + task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3; + else + task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3; + + task->data[3] = gBattleAnimArgs[2]; + switch (gBattleAnimArgs[0]) + { + case 5: + task->data[13] = gBattle_BG3_X; + task->func = sub_80B9584; + break; + case 4: + task->data[13] = 0; + for (i = 0; i < MAX_BATTLERS_COUNT; ++i) + { + if (IsBattlerSpriteVisible(i)) + { + task->data[task->data[13] + 9] = gBattlerSpriteIds[i]; + ++task->data[13]; + } + } + task->func = sub_80B967C; + break; + default: + task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (task->data[9] == 0xFF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[13] = 1; + task->func = sub_80B967C; + } + + break; + } +} + +static void sub_80B9584(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if ((task->data[2] & 1) == 0) + gBattle_BG3_X = task->data[13] + task->data[15]; + else + gBattle_BG3_X = task->data[13] - task->data[15]; + + if (++task->data[2] == task->data[3]) + { + task->data[2] = 0; + --task->data[14]; + ++task->data[0]; + } + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if ((task->data[2] & 1) == 0) + gBattle_BG3_X = task->data[13] + task->data[14]; + else + gBattle_BG3_X = task->data[13] - task->data[14]; + + if (++task->data[2] == 4) + { + task->data[2] = 0; + if (--task->data[14] == 0) + ++task->data[0]; + } + } + break; + case 2: + gBattle_BG3_X = task->data[13]; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B967C(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + sub_80B9760(task); + if (++task->data[2] == task->data[3]) + { + task->data[2] = 0; + --task->data[14]; + ++task->data[0]; + } + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + sub_80B9760(task); + if (++task->data[2] == 4) + { + task->data[2] = 0; + if (--task->data[14] == 0) + ++task->data[0]; + } + } + break; + case 2: + for (i = 0; i < task->data[13]; ++i) + gSprites[task->data[9 + i]].pos2.x = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B9760(struct Task *task) +{ + u16 i, xOffset; + + if ((task->data[2] & 1) == 0) + xOffset = (task->data[14] / 2) + (task->data[14] & 1); + else + xOffset = -(task->data[14] / 2); + for (i = 0; i < task->data[13]; ++i) + gSprites[task->data[9 + i]].pos2.x = xOffset; +} + +void AnimTask_IsPowerOver99(u8 taskId) +{ + gBattleAnimArgs[15] = gAnimMovePower > 99; + DestroyAnimVisualTask(taskId); +} + +void sub_80B9800(u8 taskId) +{ + struct Task *newTask; + u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker; + + if (gBattleAnimArgs[0] > 1) + battler ^= BIT_FLANK; + newTask = &gTasks[CreateTask(sub_80B98A8, gBattleAnimArgs[1])]; + newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF; + newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF; + gBattle_BG3_X = newTask->data[1]; + gBattle_BG3_Y = newTask->data[2]; + newTask->data[3] = gBattleAnimArgs[2]; + DestroyAnimVisualTask(taskId); +} + +static void sub_80B98A8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[7] == task->data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + DestroyTask(taskId); + } + else + { + gBattle_BG3_X = task->data[1]; + gBattle_BG3_Y = task->data[2]; + } +} diff --git a/src/normal.c b/src/normal.c new file mode 100644 index 000000000..4d86b55a6 --- /dev/null +++ b/src/normal.c @@ -0,0 +1,916 @@ +#include "global.h" +#include "battle_anim.h" +#include "palette.h" +#include "random.h" +#include "task.h" +#include "trig.h" + +static void AnimConfusionDuck(struct Sprite *sprite); +static void AnimSimplePaletteBlend(struct Sprite *sprite); +static void sub_80B9A7C(struct Sprite *sprite); +static void sub_80B9B8C(struct Sprite *sprite); +static void sub_80BA27C(struct Sprite *sprite); +static void sub_80BA560(struct Sprite *sprite); +static void sub_80BA5F8(struct Sprite *sprite); +static void sub_80BA630(struct Sprite *sprite); +static void sub_80BA6C8(struct Sprite *sprite); +static void sub_80BA738(struct Sprite *sprite); +static void sub_80BA780(struct Sprite *sprite); +static void sub_80BA5A8(struct Sprite *sprite); +static void AnimConfusionDuckStep(struct Sprite *sprite); +static void AnimSimplePaletteBlendStep(struct Sprite *sprite); +static void sub_80B9AD0(struct Sprite *sprite); +static void sub_80B9B5C(struct Sprite *sprite); +static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount); +static void sub_80B9C7C(u8 taskId); +static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount); +static void sub_80B9DF0(u8 taskId); +static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount); +static void sub_80B9F04(u8 taskId); +static void sub_80B9FD8(u8 taskId); +static void sub_80BA090(u8 taskId); +static void sub_80BA3CC(void); +static void sub_80BA320(struct Sprite *sprite); +static void sub_80BA4D0(u8 taskId); +static void sub_80BA7BC(struct Sprite *sprite); + + +static const union AnimCmd gUnknown_83E7ADC[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_FRAME(8, 8), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd gUnknown_83E7AF0[] = +{ + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(8, 8), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E7B04[] = +{ + gUnknown_83E7ADC, + gUnknown_83E7AF0, +}; + +const struct SpriteTemplate gConfusionDuckSpriteTemplate = +{ + .tileTag = ANIM_TAG_DUCK, + .paletteTag = ANIM_TAG_DUCK, + .oam = &gOamData_83AC9D0, + .anims = gUnknown_83E7B04, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimConfusionDuck, +}; + +const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimSimplePaletteBlend, +}; + +const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B9A7C, +}; + +static const union AnimCmd gUnknown_83E7B54[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd *const gUnknown_83E7B6C[] = +{ + gUnknown_83E7B54, +}; + +const struct SpriteTemplate gUnknown_83E7B70 = +{ + .tileTag = ANIM_TAG_SPARKLE_4, + .paletteTag = ANIM_TAG_SPARKLE_4, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E7B6C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B9B8C, +}; + +const struct SpriteTemplate gUnknown_83E7B88 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80BA27C, +}; + +static const union AffineAnimCmd gUnknown_83E7BA0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7BB0[] = +{ + AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7BC8[] = +{ + AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_83E7BE0[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd *const gUnknown_83E7BF8[] = +{ + gUnknown_83E7BA0, + gUnknown_83E7BB0, + gUnknown_83E7BC8, + gUnknown_83E7BE0, +}; + +const struct SpriteTemplate gBasicHitSplatSpriteTemplate = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gOamData_83ACB58, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA560, +}; + +const struct SpriteTemplate gUnknown_83E7C20 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gOamData_83ACB58, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA5F8, +}; + +const struct SpriteTemplate gUnknown_83E7C38 = +{ + .tileTag = ANIM_TAG_WATER_IMPACT, + .paletteTag = ANIM_TAG_WATER_IMPACT, + .oam = &gOamData_83ACB58, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA560, +}; + +const struct SpriteTemplate gUnknown_83E7C50 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gOamData_83ACB58, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA630, +}; + +const struct SpriteTemplate gUnknown_83E7C68 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gOamData_83ACB58, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA6C8, +}; + +const struct SpriteTemplate gUnknown_83E7C80 = +{ + .tileTag = ANIM_TAG_CROSS_IMPACT, + .paletteTag = ANIM_TAG_CROSS_IMPACT, + .oam = &gOamData_83ACAF8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80BA738, +}; + +const struct SpriteTemplate gUnknown_83E7C98 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gOamData_83ACA38, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA780, +}; + +const struct SpriteTemplate gUnknown_83E7CB0 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gOamData_83ACB58, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_83E7BF8, + .callback = sub_80BA5A8, +}; + +// Moves a spinning duck around the mon's head. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: initial wave offset +// arg 3: wave period (higher means faster wave) +// arg 4: duration +static void AnimConfusionDuck(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->data[1] = -gBattleAnimArgs[3]; + sprite->data[4] = 1; + } + else + { + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[4] = 0; + StartSpriteAnim(sprite, 1); + } + sprite->data[3] = gBattleAnimArgs[4]; + sprite->callback = AnimConfusionDuckStep; + sprite->callback(sprite); +} + +static void AnimConfusionDuckStep(struct Sprite *sprite) +{ + sprite->pos2.x = Cos(sprite->data[0], 30); + sprite->pos2.y = Sin(sprite->data[0], 10); + if ((u16)sprite->data[0] < 128) + sprite->oam.priority = 1; + else + sprite->oam.priority = 3; + sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; + if (++sprite->data[2] == sprite->data[3]) + DestroyAnimSprite(sprite); +} + +// Performs a simple color blend on a specified sprite. +// arg 0: palette selector +// arg 1: delay +// arg 2: start blend amount +// arg 3: end blend amount +// arg 4: blend color +static void AnimSimplePaletteBlend(struct Sprite *sprite) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); + sprite->invisible = TRUE; + sprite->callback = AnimSimplePaletteBlendStep; +} + +// Unpacks a bitfield and returns a bitmask of its selected palettes. +// Bits 0-6 of the selector parameter result in the following palettes being selected: +// 0: battle background palettes (BG palettes 1, 2, and 3) +// 1: gBattleAnimAttacker OBJ palette +// 2: gBattleAnimTarget OBJ palette +// 3: gBattleAnimAttacker partner OBJ palette +// 4: gBattleAnimTarget partner OBJ palette +// 5: BG palette 4 +// 6: BG palette 5 +u32 UnpackSelectedBattleAnimPalettes(s16 selector) +{ + u8 battleBackground = selector & 1; + u8 attacker = (selector >> 1) & 1; + u8 target = (selector >> 2) & 1; + u8 attackerPartner = (selector >> 3) & 1; + u8 targetPartner = (selector >> 4) & 1; + u8 arg5 = (selector >> 5) & 1; + u8 arg6 = (selector >> 6) & 1; + + return sub_8075BE8(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6); +} + +static void AnimSimplePaletteBlendStep(struct Sprite *sprite) +{ + if (!gPaletteFade.active) + DestroyAnimSprite(sprite); +} + +static void sub_80B9A7C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[6]; + sprite->data[7] = gBattleAnimArgs[0]; + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); + sprite->invisible = TRUE; + sprite->callback = sub_80B9AD0; +} + +static void sub_80B9AD0(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (sprite->data[0] > 0) + { + --sprite->data[0]; + return; + } + if (gPaletteFade.active) + return; + if (sprite->data[2] == 0) + { + sprite->callback = sub_80B9B5C; + return; + } + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + if (sprite->data[1] & 0x100) + BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); + else + BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]); + sprite->data[1] ^= 0x100; + sprite->data[0] = sprite->data[1] & 0xFF; + --sprite->data[2]; +} + +static void sub_80B9B5C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + BlendPalettes(selectedPalettes, 0, 0); + DestroyAnimSprite(sprite); + } +} + +static void sub_80B9B8C(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = 0; + sprite->data[1] = 10; + sprite->data[2] = 8; + sprite->data[3] = 40; + sprite->data[4] = 112; + sprite->data[5] = 0; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteInGrowingCircleOverDuration; + sprite->callback(sprite); +} + +void sub_80B9BDC(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80B9C2C(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80B9C7C; +} + +static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]); + + BeginNormalPaletteFade(selectedPalettes, + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + --gTasks[taskId].data[2]; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80B9C7C(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + sub_80B9C2C(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80B9CE4(u8 taskId) +{ + s32 battler; + u32 selectedPalettes = 0; + + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + for (battler = 0; battler < gBattlersCount; ++battler) + if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget) + selectedPalettes |= 1 << (battler + 16); + if (gBattleAnimArgs[0] == 1) + selectedPalettes |= 0xE; + gTasks[taskId].data[9] = selectedPalettes >> 16; + gTasks[taskId].data[10] = selectedPalettes & 0xFF; + sub_80B9DA0(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80B9DF0; +} + +static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10]; + + BeginNormalPaletteFade(selectedPalettes, + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + --gTasks[taskId].data[2]; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80B9DF0(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + sub_80B9DA0(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80B9E58(u8 taskId) +{ + u8 paletteIndex; + + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80B9EA8(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80B9F04; +} + +static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]); + + BeginNormalPaletteFade(1 << (paletteIndex + 16), + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + --gTasks[taskId].data[2]; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80B9F04(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + sub_80B9EA8(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80B9F6C(u8 taskId) +{ + u8 paletteIndex; + + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = gBattleAnimArgs[0]; + paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + BeginNormalPaletteFade(1 << (paletteIndex + 16), + 0, + gBattleAnimArgs[4], + gBattleAnimArgs[4], + gBattleAnimArgs[3]); + gTasks[taskId].func = sub_80B9FD8; +} + +static void sub_80B9FD8(u8 taskId) +{ + u32 selectedPalettes; + + if (gTasks[taskId].data[0] > 0) + { + --gTasks[taskId].data[0]; + return; + } + if (gPaletteFade.active) + return; + if (gTasks[taskId].data[2] == 0) + { + gTasks[taskId].func = sub_80BA090; + return; + } + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + if (gTasks[taskId].data[1] & 0x100) + BeginNormalPaletteFade(selectedPalettes, + 0, + gTasks[taskId].data[4], + gTasks[taskId].data[4], + gTasks[taskId].data[3]); + else + BeginNormalPaletteFade(selectedPalettes, + 0, + gTasks[taskId].data[6], + gTasks[taskId].data[6], + gTasks[taskId].data[5]); + gTasks[taskId].data[1] ^= 0x100; + gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF; + --gTasks[taskId].data[2]; +} + +static void sub_80BA090(u8 taskId) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0)); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80BA0E8(u8 taskId) +{ + u32 selectedPalettes = 0; + u8 attackerBattler = gBattleAnimAttacker; + u8 targetBattler = gBattleAnimTarget; + + if (gBattleAnimArgs[0] & 0x100) + selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0); + if (gBattleAnimArgs[1] & 0x100) + selectedPalettes |= (0x10000 << attackerBattler); + if (gBattleAnimArgs[2] & 0x100) + selectedPalettes |= (0x10000 << targetBattler); + InvertPlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); +} + +// not used +static void sub_80BA16C(u8 taskId) +{ + u8 attackerBattler; + u8 targetBattler; + u8 paletteIndex; + u32 selectedPalettes = 0; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + gTasks[taskId].data[3] = gBattleAnimArgs[1]; + gTasks[taskId].data[4] = gBattleAnimArgs[2]; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[6] = gBattleAnimArgs[5]; + gTasks[taskId].data[7] = gBattleAnimArgs[6]; + } + ++gTasks[taskId].data[0]; + attackerBattler = gBattleAnimAttacker; + targetBattler = gBattleAnimTarget; + if (gTasks[taskId].data[2] & 0x100) + selectedPalettes = 0x0000FFFF; + if (gTasks[taskId].data[2] & 0x1) + { + paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag); + selectedPalettes |= (1 << paletteIndex) << 16; + } + if (gTasks[taskId].data[3] & 0x100) + selectedPalettes |= (1 << attackerBattler) << 16; + if (gTasks[taskId].data[4] & 0x100) + selectedPalettes |= (1 << targetBattler) << 16; + TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]); + if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) + { + UnfadePlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80BA27C(struct Sprite *sprite) +{ + u16 var0; + + sprite->invisible = TRUE; + sprite->data[0] = -gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + + switch (gBattleAnimArgs[3]) + { + case 0: + StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X); + break; + case 1: + StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y); + break; + case 2: + StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX); + break; + default: + StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY); + break; + } + sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)); + sprite->data[5] = gBattleAnimArgs[3]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + sub_80BA3CC(); + sprite->callback = sub_80BA320; +} + +static void sub_80BA320(struct Sprite *sprite) +{ + u8 i; + u16 var0; + + if (sprite->data[3] > 0) + { + --sprite->data[3]; + if (sprite->data[1] > 0) + { + --sprite->data[1]; + } + else + { + sprite->data[1] = sprite->data[2]; + *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0]; + sprite->data[0] = -sprite->data[0]; + } + } + else + { + *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + for (i = 0; i < gBattlersCount; ++i) + gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0; + DestroyAnimSprite(sprite); + } +} + +static void sub_80BA3CC(void) +{ + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0; + if (gBattleAnimArgs[4] == 2) + { + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; + } + else + { + if (gBattleAnimArgs[4] == 0) + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1; + else + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1; + } +} + +void sub_80BA47C(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[8] = gBattleAnimArgs[3]; + gBattle_BG3_X = gBattleAnimArgs[0]; + gBattle_BG3_Y = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_80BA4D0; + gTasks[taskId].func(taskId); +} + +static void sub_80BA4D0(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gBattle_BG3_X == gTasks[taskId].data[0]) + gBattle_BG3_X = -gTasks[taskId].data[0]; + else + gBattle_BG3_X = gTasks[taskId].data[0]; + + if (gBattle_BG3_Y == -gTasks[taskId].data[1]) + gBattle_BG3_Y = 0; + else + gBattle_BG3_Y = -gTasks[taskId].data[1]; + + gTasks[taskId].data[3] = gTasks[taskId].data[8]; + if (--gTasks[taskId].data[2] == 0) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + { + --gTasks[taskId].data[3]; + } +} + +static void sub_80BA560(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitSpritePosToAnimAttacker(sprite, 1); + else + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +static void sub_80BA5A8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitSpritePosToAnimAttacker(sprite, 1); + else + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; + StoreSpriteCallbackInData6(sprite, sub_80B1D3C); +} + +static void sub_80BA5F8(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest()) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sub_80BA560(sprite); +} + +static void sub_80BA630(struct Sprite *sprite) +{ + if (gBattleAnimArgs[1] == -1) + gBattleAnimArgs[1] = Random() & 3; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]); + if (gBattleAnimArgs[0] == 0) + InitSpritePosToAnimAttacker(sprite, 0); + else + InitSpritePosToAnimTarget(sprite, FALSE); + sprite->pos2.x += (Random() % 48) - 24; + sprite->pos2.y += (Random() % 24) - 12; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; +} + +static void sub_80BA6C8(struct Sprite *sprite) +{ + sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; +} + +static void sub_80BA738(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + InitSpritePosToAnimAttacker(sprite, 1); + else + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[3]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = WaitAnimForDuration; +} + +static void sub_80BA780(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitSpritePosToAnimAttacker(sprite, 1); + else + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->callback = sub_80BA7BC; +} + +static void sub_80BA7BC(struct Sprite *sprite) +{ + sprite->invisible ^= 1; + if (sprite->data[0]++ > 12) + DestroyAnimSprite(sprite); +} |