diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_anim_mon_movement.c | 336 |
1 files changed, 336 insertions, 0 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 30d796758..57f4c32c2 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -1,8 +1,20 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "task.h" +#include "trig.h" +void sub_8098A6C(u8 taskId); +void sub_8098C08(u8 taskId); +void sub_8098D54(u8 taskId); +void sub_8098EF0(u8 taskId); +void sub_8099004(u8 taskId); void sub_80990AC(struct Sprite * sprite); +void sub_8099120(struct Sprite * sprite); void sub_8099144(struct Sprite * sprite); +void sub_8099190(struct Sprite * sprite); void sub_80991B4(struct Sprite * sprite); +void sub_8099270(struct Sprite * sprite); void sub_80992E0(struct Sprite * sprite); void sub_8099394(struct Sprite * sprite); @@ -19,3 +31,327 @@ const struct SpriteTemplate gUnknown_83D4E4C[] = { 0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394 } }; + +void sub_80989F8(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + + if (spriteId == 0xFF) + DestroyAnimVisualTask(taskId); + else + { + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_8098A6C; + gTasks[taskId].func(taskId); + } +} + +void sub_8098A6C(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gSprites[gTasks[taskId].data[0]].pos2.x == 0) + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + else + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + if (gSprites[gTasks[taskId].data[0]].pos2.y == 0) + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + else + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[3]--; +} + +void sub_8098B1C(u8 taskId) +{ + bool8 abort = FALSE; + u8 spriteId; + u8 battlerId; + + if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT) + { + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xFF) + abort = TRUE; + } + else if (gBattleAnimArgs[0] != 8) + { + switch (gBattleAnimArgs[0]) + { + case 4: + battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case 5: + battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + break; + case 6: + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + default: + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + break; + } + if (!sub_8072DF0(battlerId)) + abort = TRUE; + spriteId = gBattlerSpriteIds[battlerId]; + } + else + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + if (abort) + DestroyAnimVisualTask(taskId); + else + { + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_8098C08; + gTasks[taskId].func(taskId); + } +} + +void sub_8098C08(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4]) + gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4]; + else + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5]) + gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5]; + else + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[3]--; +} + +void sub_8098CD0(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + + if (spriteId == 0xFF) + DestroyAnimVisualTask(taskId); + else + { + gSprites[spriteId].pos2.x += gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y += gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[3]; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; + gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; + gTasks[taskId].func = sub_8098D54; + gTasks[taskId].func(taskId); + } +} + +void sub_8098D54(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gTasks[taskId].data[1] & 1) + { + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6]; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6]; + } + gTasks[taskId].data[3] = gTasks[taskId].data[4]; + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) + { + if (gTasks[taskId].data[1] & 1) + { + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2; + } + DestroyAnimVisualTask(taskId); + } + } + else + gTasks[taskId].data[3]--; +} + +void sub_8098E90(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].func = sub_8098EF0; + gTasks[taskId].func(taskId); +} + +void sub_8098EF0(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + s16 data1 = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) + { + gTasks[taskId].data[8] = 0; + if (gSprites[spriteId].pos2.x == data1) + data1 = -data1; + gSprites[spriteId].pos2.x += data1; + } + gTasks[taskId].data[1] = data1; + gTasks[taskId].data[9] += gTasks[taskId].data[3]; + gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8; + if (--gTasks[taskId].data[4] == 0) + DestroyAnimVisualTask(taskId); +} + +void sub_8098F84(u8 taskId) +{ + u8 r6 = 1; + u8 i; + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + if (gBattleAnimArgs[4] > 5) + gBattleAnimArgs[4] = 5; + for (i = 0; i < gBattleAnimArgs[4]; i++) + r6 *= 2; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = r6; + gTasks[taskId].func = sub_8099004; + gTasks[taskId].func(taskId); +} + +void sub_8099004(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); + gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); + gSprites[spriteId].pos2.y += gTasks[taskId].data[2]; + gTasks[taskId].data[5] += gTasks[taskId].data[4]; + gTasks[taskId].data[5] &= 0xFF; + if (gTasks[taskId].data[5] == 0) + gTasks[taskId].data[3]--; + if (gTasks[taskId].data[3] == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } +} + +void sub_809907C(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sub_8098F84(taskId); +} + +void sub_80990AC(struct Sprite * sprite) +{ + sprite->invisible = TRUE; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->data[1] = -gBattleAnimArgs[1]; + else + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[2] = 0; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[4] = gBattleAnimArgs[0]; + StoreSpriteCallbackInData6(sprite, sub_8099120); + sprite->callback = sub_8074DC4; +} + +void sub_8099120(struct Sprite * sprite) +{ + sprite->data[0] = sprite->data[4]; + sprite->data[1] = -sprite->data[1]; + sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_8099144(struct Sprite * sprite) +{ + u8 spriteId; + sprite->invisible = TRUE; + spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 0; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = spriteId; + sprite->data[4] = gBattleAnimArgs[0]; + StoreSpriteCallbackInData6(sprite, sub_8099190); + sprite->callback = sub_8074DC4; +} + +void sub_8099190(struct Sprite * sprite) +{ + sprite->data[0] = sprite->data[4]; + sprite->data[2] = -sprite->data[2]; + sprite->callback = sub_8074DC4; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80991B4(struct Sprite * sprite) +{ + u8 spriteId; + if (gBattleAnimArgs[0] == 0) + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + else + spriteId = gBattlerSpriteIds[gBattleAnimTarget]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[2] = gSprites[spriteId].pos1.x; + sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[4] = gSprites[spriteId].pos1.y; + sub_80754B8(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = gSprites[spriteId].pos2.x; + sprite->data[6] = gSprites[spriteId].pos2.y; + sprite->invisible = TRUE; + if (gBattleAnimArgs[1] == 1) + sprite->data[2] = 0; + else if (gBattleAnimArgs[1] == 2) + sprite->data[1] = 0; + sprite->data[7] = gBattleAnimArgs[1]; + sprite->data[7] |= spriteId << 8; + sprite->callback = sub_8099270; +} |