From 1137346fca03d3abb7705bf311253eb984c33959 Mon Sep 17 00:00:00 2001 From: Petuuuhhh Date: Sun, 12 Apr 2020 22:37:49 -0400 Subject: scroll --- src/learn_move.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/learn_move.c b/src/learn_move.c index b7beb06bf..260be916d 100644 --- a/src/learn_move.c +++ b/src/learn_move.c @@ -22,14 +22,8 @@ * ------------------------ * * CB2_MoveRelearner_Init - * - Creates moveDisplayArrowTask to listen to right/left buttons. - * - Creates moveListScrollArrowTask to listen to up/down buttons. - * - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback - * is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest - * display and battle display windows for the new move. Both are always loaded in - * memory, but only the currently active one is copied to VRAM. The exception to this - * is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called - * while reloading the contest display to control them. + * - Creates listMenuScrollPos to listen to right/left buttons. + * - Creates listMenuScrollRow to listen to up/down buttons. * MoveRelearnerStateMachine: MENU_STATE_FADE_TO_BLACK * MoveRelearnerStateMachine: MENU_STATE_WAIT_FOR_FADE * - Go to MENU_STATE_IDLE_BATTLE_MODE -- cgit v1.2.3