From b31317889d2b75fc486eb801596e0fb31364387b Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Mon, 30 Mar 2020 08:52:49 -0400 Subject: Partial doc of battle anim utility funcs --- include/battle_anim.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'include/battle_anim.h') diff --git a/include/battle_anim.h b/include/battle_anim.h index f568d0f97..51208e66e 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -412,8 +412,8 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x void sub_8075AD8(struct Sprite *sprite); u16 ArcTan2Neg(s16 a, s16 b); void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor); -u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); -u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4); +u32 SelectBattleAnimSpriteAndBgPalettes(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7); +u32 SelectBattlerSpritePalettes(bool8 playerLeft, bool8 playerRight, bool8 foeLeft, bool8 foeRight); u8 sub_8075D80(u8 a1); void AnimSpriteOnMonPos(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); -- cgit v1.2.3 From 4134baf3eb64cc6c17ade48ed27507f9f84a96c5 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Mon, 30 Mar 2020 20:48:09 -0400 Subject: Some more docs in battle anims --- include/battle_anim.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'include/battle_anim.h') diff --git a/include/battle_anim.h b/include/battle_anim.h index 51208e66e..c8704707b 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -414,7 +414,7 @@ u16 ArcTan2Neg(s16 a, s16 b); void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor); u32 SelectBattleAnimSpriteAndBgPalettes(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7); u32 SelectBattlerSpritePalettes(bool8 playerLeft, bool8 playerRight, bool8 foeLeft, bool8 foeRight); -u8 sub_8075D80(u8 a1); +u8 GetSpritePalIdxByBattler(u8 a1); void AnimSpriteOnMonPos(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); void AnimThrowProjectile(struct Sprite *sprite); @@ -468,7 +468,7 @@ void sub_8099BD4(u8 taskId); extern const struct SpriteTemplate gUnknown_83E7C98; extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate; u32 UnpackSelectedBattleAnimPalettes(s16 selector); -void sub_80B9BDC(u8 taskId); +void AnimTask_CurseBlendEffect(u8 taskId); void sub_80B9CE4(u8 taskId); void sub_80B9E58(u8 taskId); void sub_80B9F6C(u8 taskId); @@ -561,13 +561,13 @@ void AnimWaterPulseRing(struct Sprite *sprite); u8 SmokescreenImpact(s16 x, s16 y, u8 a3); // battle_anim_utility_funcs.c -void sub_80BA7F8(u8 taskId); -void sub_80BA83C(u8 taskId); +void AnimTask_BlendSelected(u8 taskId); +void AnimTask_BlendExcept(u8 taskId); void AnimTask_SetCamouflageBlend(u8 taskId); void AnimTask_BlendParticle(u8 taskId); -void sub_80BAB38(u8 taskId); -void sub_80BAB98(u8 taskId); -void sub_80BACEC(u8 taskId); +void AnimTask_HardwarePaletteFade(u8 taskId); +void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId); +void AnimTask_SetUpCurseBackground(u8 taskId); void sub_80BB088(u8 taskId); void sub_80BB660(u8 taskId); void sub_80BB7DC(u8 taskId); -- cgit v1.2.3