From db12644f0001346604c19e4004eead5cd2203fea Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Fri, 28 Feb 2020 09:06:19 -0500 Subject: FallWarpEffect funcs --- include/global.fieldmap.h | 2 +- include/overworld.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'include') diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 57d8d0a35..aa1bb43ee 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -280,7 +280,7 @@ struct PlayerAvatar /* 0x202E858 */ /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; /*0x05*/ u8 objectEventId; - /*0x06*/ u8 unk6; + /*0x06*/ u8 preventStep; /*0x07*/ u8 gender; u8 acroBikeState; u8 unk9; diff --git a/include/overworld.h b/include/overworld.h index ac50f9c80..8fdbfabe3 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -178,6 +178,7 @@ bool32 sub_80582E0(void); bool32 sub_8058274(void); u8 GetCurrentMapBattleScene(void); void Overworld_ResetStateAfterFly(void); +bool8 sub_8055B38(u16 metatileBehavior); extern u16 gHeldKeyCodeToSend; -- cgit v1.2.3