From e7cd8c59f4ca0f6c56a3b3782c21e896c203694e Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 22 Jan 2020 20:07:46 -0500 Subject: Remove unused BF battle types, clarify Ghost battle type flags --- src/battle_ai_script_commands.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle_ai_script_commands.c') diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 8bd90ef2d..a8bc439f4 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -343,12 +343,12 @@ void BattleAI_SetupAIData(void) } else if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)) && (gTrainerBattleOpponent_A != SECRET_BASE_OPPONENT)) { - if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + if (gBattleTypeFlags & BATTLE_TYPE_WILD_SCRIPTED) { AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE; return; } - else if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + else if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY_FRLG) { AI_THINKING_STRUCT->aiFlags = (AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY); return; -- cgit v1.2.3