From 9634b58d7ae9acb42c1cad41553a1806879d47cf Mon Sep 17 00:00:00 2001 From: fieldy101 Date: Wed, 22 Apr 2020 22:29:35 +1000 Subject: Port emerald water functions into firered --- src/battle_anim_status_effects.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle_anim_status_effects.c') diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 4eb475a5c..8797670db 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -87,7 +87,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF44C = .anims = sSpriteAnimTable_83BF430, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8077350, + .callback = AnimWeatherBallDown, }; static const union AnimCmd sUnknown_83BF464[] = -- cgit v1.2.3 From 87ba2b8bde8130b684723a6b2c8b74cead817ac5 Mon Sep 17 00:00:00 2001 From: Evan Date: Thu, 23 Apr 2020 22:40:13 -0600 Subject: battle anim documentation --- src/battle_anim_status_effects.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle_anim_status_effects.c') diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 8797670db..23dc0461e 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -68,7 +68,7 @@ static const union AnimCmd *const sSpriteAnimTable_83BF430[] = sUnknown_83BF428 }; -const struct SpriteTemplate gSpriteTemplate_83BF434 = +const struct SpriteTemplate gWeatherBallUpSpriteTemplate = { .tileTag = ANIM_TAG_WEATHER_BALL, .paletteTag = ANIM_TAG_WEATHER_BALL, @@ -79,7 +79,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF434 = .callback = sub_807729C, }; -const struct SpriteTemplate gSpriteTemplate_83BF44C = +const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate = { .tileTag = ANIM_TAG_WEATHER_BALL, .paletteTag = ANIM_TAG_WEATHER_BALL, @@ -343,7 +343,7 @@ static void sub_8078380(struct Sprite *sprite) } } -void sub_80783FC(u8 taskId) +void AnimTask_FrozenIceCube(u8 taskId) { s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32; s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36; -- cgit v1.2.3