From 7f70b570dd2e18a34a2c0ee558f404c15c77371c Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Wed, 24 Mar 2021 13:19:07 -0400 Subject: Improve some names in field_player_avatar --- src/field_player_avatar.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index a03add123..bf0afe5b8 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -77,8 +77,8 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent * playerObject) static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent * playerObject); static bool8 PlayerIsAnimActive(void); static bool8 PlayerCheckIfAnimFinishedOrInactive(void); -static bool8 player_is_anim_in_certain_ranges(void); -static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void); +static bool8 PlayerAnimIsMultiFrameStationary(void); +static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void); static void PlayCollisionSoundIfNotFacingWarp(u8 direction); static void PlayerGoSpin(u8 direction); static void PlayerApplyTileForcedMovement(u8 metatileBehavior); @@ -746,18 +746,18 @@ void UpdatePlayerAvatarTransitionState(void) { if (!PlayerCheckIfAnimFinishedOrInactive()) { - if (!player_is_anim_in_certain_ranges()) + if (!PlayerAnimIsMultiFrameStationary()) gPlayerAvatar.tileTransitionState = T_TILE_TRANSITION; } else { - if (!player_is_anim_in_certain_ranges__running_state_not_turn()) + if (!PlayerAnimIsMultiFrameStationaryAndStateNotTurning()) gPlayerAvatar.tileTransitionState = T_TILE_CENTER; } } } -static bool8 player_is_anim_in_certain_ranges(void) +static bool8 PlayerAnimIsMultiFrameStationary(void) { u8 movementActionId = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId; @@ -771,9 +771,9 @@ static bool8 player_is_anim_in_certain_ranges(void) return FALSE; } -static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void) +static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void) { - if (player_is_anim_in_certain_ranges() && gPlayerAvatar.runningState != TURN_DIRECTION) + if (PlayerAnimIsMultiFrameStationary() && gPlayerAvatar.runningState != TURN_DIRECTION) return TRUE; else return FALSE; -- cgit v1.2.3