TOOLCHAIN := $(DEVKITARM) COMPARE ?= 0 # don't use dkP's base_tools anymore # because the redefinition of $(CC) conflicts # with when we want to use $(CC) to preprocess files # thus, manually create the variables for the bin # files, or use arm-none-eabi binaries on the system # if dkP is not installed on this system ifneq (,$(TOOLCHAIN)) ifneq ($(wildcard $(TOOLCHAIN)/bin),) export PATH := $(TOOLCHAIN)/bin:$(PATH) endif endif PREFIX := arm-none-eabi- OBJCOPY := $(PREFIX)objcopy OBJDUMP := $(PREFIX)objdump AS := $(PREFIX)as LD := $(PREFIX)ld # note: the makefile must be set up so MODERNCC is never called # if MODERN=0 MODERNCC := $(PREFIX)gcc ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif # use arm-none-eabi-cpp for macOS # as macOS's default compiler is clang # and clang's preprocessor will warn on \u # when preprocessing asm files, expecting a unicode literal # we can't unconditionally use arm-none-eabi-cpp # as installations which install binutils-arm-none-eabi # don't come with it ifneq ($(MODERN),1) ifeq ($(shell uname -s),Darwin) CPP := $(PREFIX)cpp else CPP := $(CC) -E endif else CPP := $(PREFIX)cpp endif include config.mk GCC_VER = $(shell $(CC) -dumpversion) ifeq ($(MODERN),0) CC1 := tools/agbcc/bin/agbcc$(EXE) override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm LIBPATH := -L ../../tools/agbcc/lib else CC1 := $(shell $(MODERNCC) --print-prog-name=cc1) -quiet override CFLAGS += -mthumb -mthumb-interwork -O2 -mcpu=arm7tdmi -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast LIBPATH := -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libgcc.a)) -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libc.a)) endif CPPFLAGS := -iquote include -D$(GAME_VERSION) -DREVISION=$(GAME_REVISION) -D$(GAME_LANGUAGE) -DMODERN=$(MODERN) ifeq ($(MODERN),0) CPPFLAGS += -I tools/agbcc -I tools/agbcc/include -nostdinc -undef endif SHELL := /bin/bash -o pipefail ROM := poke$(BUILD_NAME).gba OBJ_DIR := build/$(BUILD_NAME) ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) SYM = $(ROM:.gba=.sym) C_SUBDIR = src DATA_C_SUBDIR = src/data ASM_SUBDIR = asm DATA_ASM_SUBDIR = data SONG_SUBDIR = sound/songs MID_SUBDIR = sound/songs/midi C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR) MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR) ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym MODERN=$(MODERN) LDFLAGS = -Map ../../$(MAP) LIB := $(LIBPATH) -lc -lgcc ifneq ($(MODERN),0) ifneq ($(DEVKITARM),) ifeq ($(TOOLCHAIN),$(DEVKITARM)) LIB += -lsysbase -lc endif endif LIB += -lnosys endif SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := tools/gbagfx/gbagfx AIF := tools/aif2pcm/aif2pcm MID := tools/mid2agb/mid2agb SCANINC := tools/scaninc/scaninc PREPROC := tools/preproc/preproc RAMSCRGEN := tools/ramscrgen/ramscrgen FIX := tools/gbafix/gbafix MAPJSON := tools/mapjson/mapjson JSONPROC := tools/jsonproc/jsonproc PERL := perl # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: $(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR)) infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools ifeq (,$(filter-out all compare syms modern,$(MAKECMDGOALS))) $(call infoshell, $(MAKE) tools) else NODEP := 1 endif C_SRCS := $(wildcard $(C_SUBDIR)/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) C_ASM_SRCS += $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s) C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) # get all the data/*.s files EXCEPT the ones with specific rules REGULAR_DATA_ASM_SRCS := $(filter-out $(DATA_ASM_SUBDIR)/maps.s $(DATA_ASM_SUBDIR)/map_events.s, $(wildcard $(DATA_ASM_SUBDIR)/*.s)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s) SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS)) MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid) MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS)) OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS) OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) TOOLDIRS := $(filter-out tools/agbcc tools/binutils tools/analyze_source,$(wildcard tools/*)) TOOLBASE = $(TOOLDIRS:tools/%=%) TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE)) ALL_BUILDS := firered firered_rev1 leafgreen leafgreen_rev1 ALL_BUILDS += $(ALL_BUILDS:%=%_modern) .PHONY: all rom tools clean-tools mostlyclean clean compare tidy syms $(TOOLDIRS) $(ALL_BUILDS) $(ALL_BUILDS:%=compare_%) modern MAKEFLAGS += --no-print-directory AUTO_GEN_TARGETS := all: tools rom syms: $(SYM) rom: $(ROM) ifeq ($(COMPARE),1) @$(SHA1) $(BUILD_NAME).sha1 endif tools: $(TOOLDIRS) $(TOOLDIRS): @$(MAKE) -C $@ # For contributors to make sure a change didn't affect the contents of the ROM. compare: @$(MAKE) COMPARE=1 mostlyclean: tidy $(RM) sound/direct_sound_samples/*.bin $(RM) $(SONG_OBJS) $(MID_SUBDIR)/*.s find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + $(RM) $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc $(RM) $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} + $(RM) $(AUTO_GEN_TARGETS) clean-tools: @$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);) clean: mostlyclean clean-tools tidy: $(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map}) $(RM) -r build include graphics_file_rules.mk include tileset_rules.mk include map_data_rules.mk include spritesheet_rules.mk include json_data_rules.mk include songs.mk %.s: ; %.png: ; %.pal: ; %.aif: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif ; $(AIF) $< $@ --compress sound/%.bin: sound/%.aif ; $(AIF) $< $@ sound/songs/%.s: sound/songs/%.mid $(MID) $< $@ ifeq ($(MODERN),0) $(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE) $(C_BUILDDIR)/isagbprn.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE) $(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork $(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding $(C_BUILDDIR)/flying.o: CFLAGS += -ffreestanding $(C_BUILDDIR)/librfu_intr.o: CC1 := tools/agbcc/bin/agbcc_arm$(EXE) $(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet else $(C_BUILDDIR)/berry_crush_2.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/berry_crush_3.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/braille_text.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/text.o: CFLAGS += -Wno-address-of-packed-member $(C_BUILDDIR)/battle_tower.o: CFLAGS += -Wno-div-by-zero $(C_BUILDDIR)/librfu_intr.o: override CFLAGS += -marm -mthumb-interwork -O2 -mtune=arm7tdmi -march=armv4t -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast endif ifeq ($(NODEP),1) $(C_BUILDDIR)/%.o: c_dep := else $(C_BUILDDIR)/%.o: c_dep = $(shell [[ -f $(C_SUBDIR)/$*.c ]] && $(SCANINC) -I include -I tools/agbcc/include $(C_SUBDIR)/$*.c) endif ifeq ($(DINFO),1) override CFLAGS += -g endif $(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep) @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s @echo -e ".text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(NODEP),1) $(C_BUILDDIR)/%.o: c_asm_dep := else $(C_BUILDDIR)/%.o: c_asm_dep = $(shell [[ -f $(C_SUBDIR)/$*.s ]] && $(SCANINC) -I "" $(C_SUBDIR)/$*.s) endif $(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s $$(c_asm_dep) $(AS) $(ASFLAGS) -o $@ $< ifeq ($(NODEP),1) $(DATA_ASM_BUILDDIR)/%.o: data_dep := else $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s) endif ifeq ($(NODEP),1) $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $(AS) $(ASFLAGS) -o $@ $< else define ASM_DEP $1: $2 $$(shell $(SCANINC) -I include -I "" $2) $$(AS) $$(ASFLAGS) -o $$@ $$< endef $(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src)))) endif ifeq ($(NODEP),1) $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@ else define DATA_ASM_DEP $1: $2 $$(shell $(SCANINC) -I include -I "" $2) $$(PREPROC) $$< charmap.txt | $$(CPP) -I include - | $$(AS) $$(ASFLAGS) -o $$@ endef $(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call DATA_ASM_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src)))) endif $(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s $(AS) $(ASFLAGS) -I sound -o $@ $< $(OBJ_DIR)/sym_bss.ld: sym_bss.txt $(RAMSCRGEN) .bss $< ENGLISH > $@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt) $(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ ifeq ($(MODERN),0) LD_SCRIPT := ld_script.txt LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld else LD_SCRIPT := ld_script_modern.txt LD_SCRIPT_DEPS := endif $(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS) cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../../$< | sed "s#tools/#../../tools/#g" > ld_script.ld $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) @echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ " @cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB) $(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent $(ROM): $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ # "friendly" target names for convenience sake firered: ; @$(MAKE) GAME_VERSION=FIRERED firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 compare_firered: ; @$(MAKE) GAME_VERSION=FIRERED COMPARE=1 compare_firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 COMPARE=1 compare_leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN COMPARE=1 compare_leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 COMPARE=1 firered_modern: ; @$(MAKE) GAME_VERSION=FIRERED MODERN=1 firered_rev1_modern: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 MODERN=1 leafgreen_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN MODERN=1 leafgreen_rev1_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 MODERN=1 modern: ; @$(MAKE) MODERN=1 ################### ### Symbol file ### ################### $(SYM): $(ELF) $(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@