.include "constants/gba_constants.inc" .syntax unified .global Start .text .arm Start: @ 8000000 b Init .include "asm/rom_header.inc" @ 80000C0 .word 0 .global GPIOPortData GPIOPortData: @ 80000C4 .hword 0 .global GPIOPortDirection GPIOPortDirection: @ 80000C6 .hword 0 .global GPIOPortReadEnable GPIOPortReadEnable: @ 80000C8 .hword 0 .space 6 @ 80000D0 @ TODO: figure out what this data is .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 4 .4byte 2 .ascii "pokemon red version" .space 13 .4byte 0x82350AC @ gMonFrontPicTable .4byte 0x823654C @ gMonBackPicTable .4byte 0x823730C @ gMonPaletteTable .4byte 0x82380CC @ gMonShinyPaletteTable .4byte 0x83D37A0 @ gMonIconTable .4byte 0x83D3E80 @ gMonIconPaletteIndices .4byte 0x83D4038 @ gMonIconPaletteTable .4byte 0x8245EE0 @ gSpeciesNames .4byte 0x8247094 @ gMoveNames .4byte 0x84556F8 @ gDecorations .4byte 0xEE0 @ offsetof(struct SaveBlock1, flags) .4byte 0x1000 @ offsetof(struct SaveBlock1, vars) .4byte 0x18 @ offsetof(struct SaveBlock2, pokedex) .4byte 0x5F8 @ offsetof(struct SaveBlock1, seen1) .4byte 0x3A18 @ offsetof(struct SaveBlock1, seen2) .4byte 0x3C .4byte 0x838 .4byte 0x839 .4byte 0x182 .4byte 0xA0A0A07 .4byte 0xC060C0C .4byte 0xC121006 .4byte 0x8010B0F .4byte 0xC .4byte 0xF24 @ sizeof(struct SaveBlock2) .4byte 0x3D68 @ sizeof(struct SaveBlock1) .4byte 0x34 @ offsetof(struct SaveBlock1, playerPartyCount) .4byte 0x38 @ offsetof(struct SaveBlock1, playerParty) .4byte 9 @ offsetof(struct SaveBlock2, specialSaveWarp) .4byte 0xA @ offsetof(struct SaveBlock2, playerTrainerId) .4byte 0 @ offsetof(struct SaveBlock2, playerName) .4byte 8 @ offsetof(struct SaveBlock2, playerGender) .4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD)) .4byte 0xAD @ offsetof(struct SaveBlock2, ?????? (0xAD)) .4byte 0x30BB .4byte 0x30A7 .4byte 0 .4byte 0x8254784 @ gBaseStats .4byte 0x824FC40 @ gAbilityNames .4byte 0x824FB08 @ gAbilityDescriptionPointers .4byte 0x83DB028 @ gItems .4byte 0x8250C04 @ gBattleMoves .4byte 0x826056C @ gBallSpriteSheets .4byte 0x82605CC @ gBallSpritePalettes .4byte 0xA8 .4byte 0x82C .4byte 0x83B .4byte 0x3A0D1E2A .4byte 0x1E2B .4byte 0x298 @ offsetof(struct SaveBlock1, pcItems) // maybe all items were in a struct together? .4byte 0x309C @ offsetof(struct SaveBlock1, giftRibbons) .4byte 0x30EC @ offsetof(struct SaveBlock1, enigmaBerry) .4byte 0x34 @ size of SaveBlock1 map header reconstruction data? .4byte 0 .4byte 0xFFFFFFFF .arm .align 2, 0 .global Init Init: mov r0, PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq mov r0, PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR adr r0, IntrMain str r0, [r1] ldr r1, =AgbMain mov lr, pc bx r1 b Init .align 2, 0 sp_sys: .word IWRAM_END - 0x1C0 sp_irq: .word IWRAM_END - 0x60 .pool .arm .align 2, 0 .global IntrMain IntrMain: mov r3, REG_BASE add r3, r3, 0x200 ldr r2, [r3, OFFSET_REG_IE - 0x200] ldrh r1, [r3, OFFSET_REG_IME - 0x200] mrs r0, spsr stmdb sp!, {r0-r3,lr} mov r0, 0 strh r0, [r3, OFFSET_REG_IME - 0x200] and r1, r2, r2, lsr 16 mov r12, 0 ands r0, r1, INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 mov r0, 0x1 strh r0, [r3, OFFSET_REG_IME - 0x200] ands r0, r1, INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_GAMEPAK strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200] bne . @ spin IntrMain_FoundIntr: strh r0, [r3, OFFSET_REG_IF - 0x200] bic r2, r2, r0 ldr r0, =gRfuState ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, 0x8 mov r0, r1, lsl r0 orr r0, r0, INTR_FLAG_GAMEPAK orr r1, r0, INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 strh r1, [r3, OFFSET_REG_IE - 0x200] mrs r3, cpsr bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmdb sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: ldmia sp!, {lr} mrs r3, cpsr bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, OFFSET_REG_IE - 0x200] strh r1, [r3, OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr .pool .align 2, 0 @ Don't pad with nop.