.macro create_movement name enum _\name .macro \name .byte _\name .endm .endm enum_start 0 create_movement face_down create_movement face_up create_movement face_left create_movement face_right create_movement face_down_fast create_movement face_up_fast create_movement face_left_fast create_movement face_right_fast create_movement walk_slower_down create_movement walk_slower_up create_movement walk_slower_left create_movement walk_slower_right create_movement walk_slow_down create_movement walk_slow_up create_movement walk_slow_left create_movement walk_slow_right create_movement walk_down create_movement walk_up create_movement walk_left create_movement walk_right create_movement jump_2_down create_movement jump_2_up create_movement jump_2_left create_movement jump_2_right create_movement delay_1 create_movement delay_2 create_movement delay_4 create_movement delay_8 create_movement delay_16 create_movement walk_fast_down create_movement walk_fast_up create_movement walk_fast_left create_movement walk_fast_right create_movement walk_in_place_slow_down create_movement walk_in_place_slow_up create_movement walk_in_place_slow_left create_movement walk_in_place_slow_right create_movement walk_in_place_down create_movement walk_in_place_up create_movement walk_in_place_left create_movement walk_in_place_right create_movement walk_in_place_fast_down create_movement walk_in_place_fast_up create_movement walk_in_place_fast_left create_movement walk_in_place_fast_right create_movement walk_in_place_fastest_down create_movement walk_in_place_fastest_up create_movement walk_in_place_fastest_left create_movement walk_in_place_fastest_right create_movement ride_water_current_down create_movement ride_water_current_up create_movement ride_water_current_lefft create_movement ride_water_current_right create_movement walk_fastest_down create_movement walk_fastest_up create_movement walk_fastest_left create_movement walk_fastest_right create_movement slide_down create_movement slide_up create_movement slide_left create_movement slide_right create_movement player_run_down create_movement player_run_up create_movement player_run_left create_movement player_run_right create_movement player_run_down_slow create_movement player_run_up_slow create_movement player_run_left_slow create_movement player_run_right_slow create_movement step_45 create_movement jump_down_run create_movement jump_up_run create_movement jump_left_run create_movement jump_right_run create_movement face_player create_movement face_away_player create_movement lock_facing_direction create_movement unlock_facing_direction create_movement jump_down create_movement jump_up create_movement jump_left create_movement jump_right create_movement jump_in_place_down create_movement jump_in_place_up create_movement jump_in_place_left create_movement jump_in_place_right create_movement jump_in_place_down_up create_movement jump_in_place_up_down create_movement jump_in_place_left_right create_movement jump_in_place_right_left create_movement face_original_direction create_movement nurse_joy_bow create_movement enable_jump_landing_ground_effect create_movement disable_jump_landing_ground_effect create_movement disable_anim create_movement restore_anim create_movement set_invisible create_movement set_visible create_movement emote_exclamation_mark create_movement emote_question_mark create_movement emote_x create_movement emote_double_exclamation_mark create_movement emote_smile create_movement reveal_trainer create_movement rock_smash_break create_movement cut_tree enum_start 0x94 create_movement spin_down create_movement spin_up create_movement spin_left create_movement spin_right enum_start 0x9b create_movement walk_slowest_down create_movement walk_slowest_up create_movement walk_slowest_left create_movement walk_slowest_right create_movement shake_head_or_walk_in_place enum_start 0xa6 create_movement jump_special_with_effect_down create_movement jump_special_with_effect_up create_movement jump_special_with_effect_left create_movement jump_special_with_effect_right enum_start 0xfe create_movement step_end