.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_8079B7C sub_8079B7C: @ 8079B7C push {r4,r5,lr} ldr r5, _08079BEC @ =0x04000208 ldrh r4, [r5] movs r0, 0 strh r0, [r5] movs r0, 0x1 bl RegisterRamReset movs r0, 0 movs r1, 0x80 bl ClearGpuRegBits strh r4, [r5] ldr r1, _08079BF0 @ =gMain ldr r0, _08079BF4 @ =0x00000439 adds r1, r0 ldrb r2, [r1] movs r0, 0x3 negs r0, r0 ands r0, r2 strb r0, [r1] bl SetSaveBlocksPointers bl sub_8054A28 bl Save_ResetSaveCounters movs r0, 0 bl Save_LoadGameData ldr r0, _08079BF8 @ =gSaveFileStatus ldrh r0, [r0] cmp r0, 0 beq _08079BC4 cmp r0, 0x2 bne _08079BC8 _08079BC4: bl Sav2_ClearSetDefault _08079BC8: ldr r0, _08079BFC @ =gSaveBlock2Ptr ldr r0, [r0] ldrb r0, [r0, 0x15] lsls r0, 31 lsrs r0, 31 bl SetPokemonCryStereo ldr r0, _08079C00 @ =gHeap movs r1, 0xE0 lsls r1, 9 bl InitHeap ldr r0, _08079C04 @ =sub_8056938 bl SetMainCallback2 pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08079BEC: .4byte 0x04000208 _08079BF0: .4byte gMain _08079BF4: .4byte 0x00000439 _08079BF8: .4byte gSaveFileStatus _08079BFC: .4byte gSaveBlock2Ptr _08079C00: .4byte gHeap _08079C04: .4byte sub_8056938 thumb_func_end sub_8079B7C .align 2, 0 @ Don't pad with nop.