' ' = 00 'À' = 01 'Á' = 02 'Â' = 03 'Ç' = 04 'È' = 05 'É' = 06 'Ê' = 07 'Ë' = 08 'Ì' = 09 'Î' = 0B 'Ï' = 0C 'Ò' = 0D 'Ó' = 0E 'Ô' = 0F 'Œ' = 10 'Ù' = 11 'Ú' = 12 'Û' = 13 'Ñ' = 14 'ß' = 15 'à' = 16 'á' = 17 'ç' = 19 'è' = 1A 'é' = 1B 'ê' = 1C 'ë' = 1D 'ì' = 1E 'î' = 20 'ï' = 21 'ò' = 22 'ó' = 23 'ô' = 24 'œ' = 25 'ù' = 26 'ú' = 27 'û' = 28 'ñ' = 29 'º' = 2A 'ª' = 2B SUPER_ER = 2C '&' = 2D '+' = 2E LV = 34 '=' = 35 '¿' = 51 '¡' = 52 PK = 53 PKMN = 53 54 POKEBLOCK = 55 56 57 58 59 'Í' = 5A '%' = 5B '(' = 5C ')' = 5D 'â' = 68 'í' = 6F UP_ARROW = 79 DOWN_ARROW = 7A LEFT_ARROW = 7B RIGHT_ARROW = 7C '0' = A1 '1' = A2 '2' = A3 '3' = A4 '4' = A5 '5' = A6 '6' = A7 '7' = A8 '8' = A9 '9' = AA '!' = AB '?' = AC '.' = AD '-' = AE '…' = B0 '“' = B1 '”' = B2 '‘' = B3 '\'' = B4 '♂' = B5 '♀' = B6 '¥' = B7 ',' = B8 '×' = B9 '/' = BA 'A' = BB 'B' = BC 'C' = BD 'D' = BE 'E' = BF 'F' = C0 'G' = C1 'H' = C2 'I' = C3 'J' = C4 'K' = C5 'L' = C6 'M' = C7 'N' = C8 'O' = C9 'P' = CA 'Q' = CB 'R' = CC 'S' = CD 'T' = CE 'U' = CF 'V' = D0 'W' = D1 'X' = D2 'Y' = D3 'Z' = D4 'a' = D5 'b' = D6 'c' = D7 'd' = D8 'e' = D9 'f' = DA 'g' = DB 'h' = DC 'i' = DD 'j' = DE 'k' = DF 'l' = E0 'm' = E1 'n' = E2 'o' = E3 'p' = E4 'q' = E5 'r' = E6 's' = E7 't' = E8 'u' = E9 'v' = EA 'w' = EB 'x' = EC 'y' = ED 'z' = EE '▶' = EF ':' = F0 'Ä' = F1 'Ö' = F2 'Ü' = F3 'ä' = F4 'ö' = F5 'ü' = F6 @ Arrows at F7-FA are duplicates of 79-7C. Unused? TALL_PLUS = FC 0C FB '$' = FF @ Hiragana 'あ' = 01 'い' = 02 'う' = 03 'え' = 04 'お' = 05 'か' = 06 'き' = 07 'く' = 08 'け' = 09 'こ' = 0A 'さ' = 0B 'し' = 0C 'す' = 0D 'せ' = 0E 'そ' = 0F 'た' = 10 'ち' = 11 'つ' = 12 'て' = 13 'と' = 14 'な' = 15 'に' = 16 'ぬ' = 17 'ね' = 18 'の' = 19 'は' = 1A 'ひ' = 1B 'ふ' = 1C 'へ' = 1D 'ほ' = 1E 'ま' = 1F 'み' = 20 'む' = 21 'め' = 22 'も' = 23 'や' = 24 'ゆ' = 25 'よ' = 26 'ら' = 27 'り' = 28 'る' = 29 'れ' = 2A 'ろ' = 2B 'わ' = 2C 'を' = 2D 'ん' = 2E 'ぁ' = 2F 'ぃ' = 30 'ぅ' = 31 'ぇ' = 32 'ぉ' = 33 'ゃ' = 34 'ゅ' = 35 'ょ' = 36 'が' = 37 'ぎ' = 38 'ぐ' = 39 'げ' = 3A 'ご' = 3B 'ざ' = 3C 'じ' = 3D 'ず' = 3E 'ぜ' = 3F 'ぞ' = 40 'だ' = 41 'ぢ' = 42 'づ' = 43 'で' = 44 'ど' = 45 'ば' = 46 'び' = 47 'ぶ' = 48 'べ' = 49 'ぼ' = 4A 'ぱ' = 4B 'ぴ' = 4C 'ぷ' = 4D 'ぺ' = 4E 'ぽ' = 4F 'っ' = 50 @ Katakana 'ア' = 51 'イ' = 52 'ウ' = 53 'エ' = 54 'オ' = 55 'カ' = 56 'キ' = 57 'ク' = 58 'ケ' = 59 'コ' = 5A 'サ' = 5B 'シ' = 5C 'ス' = 5D 'セ' = 5E 'ソ' = 5F 'タ' = 60 'チ' = 61 'ツ' = 62 'テ' = 63 'ト' = 64 'ナ' = 65 'ニ' = 66 'ヌ' = 67 'ネ' = 68 'ノ' = 69 'ハ' = 6A 'ヒ' = 6B 'フ' = 6C 'ヘ' = 6D 'ホ' = 6E 'マ' = 6F 'ミ' = 70 'ム' = 71 'メ' = 72 'モ' = 73 'ヤ' = 74 'ユ' = 75 'ヨ' = 76 'ラ' = 77 'リ' = 78 'ル' = 79 'レ' = 7A 'ロ' = 7B 'ワ' = 7C 'ヲ' = 7D 'ン' = 7E 'ァ' = 7F 'ィ' = 80 'ゥ' = 81 'ェ' = 82 'ォ' = 83 'ャ' = 84 'ュ' = 85 'ョ' = 86 'ガ' = 87 'ギ' = 88 'グ' = 89 'ゲ' = 8A 'ゴ' = 8B 'ザ' = 8C 'ジ' = 8D 'ズ' = 8E 'ゼ' = 8F 'ゾ' = 90 'ダ' = 91 'ヂ' = 92 'ヅ' = 93 'デ' = 94 'ド' = 95 'バ' = 96 'ビ' = 97 'ブ' = 98 'ベ' = 99 'ボ' = 9A 'パ' = 9B 'ピ' = 9C 'プ' = 9D 'ペ' = 9E 'ポ' = 9F 'ッ' = A0 @ Japanese punctuation ' ' = 00 '!' = AB '?' = AC '。' = AD 'ー' = AE '·' = AF '‥' = B0 DYNAMIC = F7 KEYGFX = F8 EXTRA = F9 STRING = FD @ string placeholders PLAYER = FD 01 STR_VAR_1 = FD 02 STR_VAR_2 = FD 03 STR_VAR_3 = FD 04 KUN = FD 05 RIVAL = FD 06 @ version-dependent strings VERSION = FD 07 @ "RUBY" / "SAPPHIRE" EVIL_TEAM = FD 08 @ "MAGMA" / "AQUA" GOOD_TEAM = FD 09 @ "AQUA" / "MAGMA" EVIL_LEADER = FD 0A @ "MAXIE" / "ARCHIE" GOOD_LEADER = FD 0B @ "ARCHIE" / "MAXIE" EVIL_LEGENDARY = FD 0C @ "GROUDON" / "KYOGRE" GOOD_LEGENDARY = FD 0D @ "KYOGRE" / "GROUDON" @ battle macros UNKNOWN_STR = FD 00 ATTACKING_TRAINER = FD 08 DEFENDING_TRAINER = FD 09 ATTACKING_MON = FD 0C DEFENDING_MON = FD 0D @ battle string placeholders B_BUFF1 = FD 00 B_BUFF2 = FD 01 B_COPY_VAR_1 = FD 02 B_COPY_VAR_2 = FD 03 B_COPY_VAR_3 = FD 04 B_PLAYER_MON1_NAME = FD 05 B_OPPONENT_MON1_NAME = FD 06 B_PLAYER_MON2_NAME = FD 07 B_OPPONENT_MON2_NAME = FD 08 B_LINK_PLAYER_MON1_NAME = FD 09 B_LINK_OPPONENT_MON1_NAME = FD 0A B_LINK_PLAYER_MON2_NAME = FD 0B B_LINK_OPPONENT_MON2_NAME = FD 0C B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D B_ATK_PARTNER_NAME = FD 0E B_ATK_NAME_WITH_PREFIX = FD 0F B_DEF_NAME_WITH_PREFIX = FD 10 B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler B_ACTIVE_NAME_WITH_PREFIX = FD 12 B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13 B_CURRENT_MOVE = FD 14 B_LAST_MOVE = FD 15 B_LAST_ITEM = FD 16 B_LAST_ABILITY = FD 17 B_ATK_ABILITY = FD 18 B_DEF_ABILITY = FD 19 B_SCR_ACTIVE_ABILITY = FD 1A B_EFF_ABILITY = FD 1B B_TRAINER1_CLASS = FD 1C B_TRAINER1_NAME = FD 1D B_LINK_PLAYER_NAME = FD 1E B_LINK_PARTNER_NAME = FD 1F B_LINK_OPPONENT1_NAME = FD 20 B_LINK_OPPONENT2_NAME = FD 21 B_LINK_SCR_TRAINER_NAME = FD 22 B_PLAYER_NAME = FD 23 B_TRAINER1_LOSE_TEXT = FD 24 B_TRAINER1_WIN_TEXT = FD 25 B_26 = FD 26 B_PC_CREATOR_NAME = FD 27 B_ATK_PREFIX1 = FD 28 B_DEF_PREFIX1 = FD 29 B_ATK_PREFIX2 = FD 2A B_DEF_PREFIX2 = FD 2B B_ATK_PREFIX3 = FD 2C B_DEF_PREFIX3 = FD 2D B_TRAINER2_CLASS = FD 2E B_TRAINER2_NAME = FD 2F B_TRAINER2_LOSE_TEXT = FD 30 B_TRAINER2_WIN_TEXT = FD 31 B_PARTNER_CLASS = FD 32 B_PARTNER_NAME = FD 33 B_BUFF3 = FD 34 @ indicates the end of a town/city name (before " TOWN" or " CITY") NAME_END = FC 00 @ special 0xF7 character SPECIAL_F7 = F7 @ more text functions COLOR = FC 01 @ use a color listed below right after HIGHLIGHT = FC 02 @ same as fc 01 SHADOW = FC 03 @ same as fc 01 COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes PALETTE = FC 05 @ used in credits SIZE = FC 06 @ note that anything other than "SMALL" is invalid RESET_SIZE = FC 07 PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE_UNTIL_PRESS = FC 09 WAIT_SE = FC 0A PLAY_BGM = FC 0B ESCAPE = FC 0C SHIFT_TEXT = FC 0D @ shift rightward by 1-byte arg SHIFT_DOWN = FC 0E @ shift downward by 1-byte arg FILL_WINDOW = FC 0F PLAY_SE = FC 10 CLEAR = FC 11 SKIP = FC 12 CLEAR_TO = FC 13 SPACING = FC 14 JPN = FC 15 ENG = FC 16 PAUSE_MUSIC = FC 17 RESUME_MUSIC = FC 18 @ font sizes SMALL = FC 06 00 BIG = FC 06 04 @ colors TRANSPARENT = 00 DARK_GREY = 01 RED = 02 GREEN = 03 BLUE = 04 YELLOW = 05 CYAN = 06 MAGENTA = 07 LIGHT_GRAY = 08 BLACK = 09 BLACK2 = 0A @ duplicate of black? SILVER = 0B WHITE = 0C SKY_BLUE = 0D LIGHT_BLUE = 0E WHITE2 = 0F @ duplicate of white? @ sound MUS_DUMMY = 00 00 SE_USE_ITEM = 01 00 SE_PC_LOGIN = 02 00 SE_PC_OFF = 03 00 SE_PC_ON = 04 00 SE_SELECT = 05 00 SE_WIN_OPEN = 06 00 SE_WALL_HIT = 07 00 SE_RS_DOOR = 08 00 SE_EXIT = 09 00 SE_LEDGE = 0A 00 SE_BIKE_BELL = 0B 00 SE_NOT_EFFECTIVE = 0C 00 SE_EFFECTIVE = 0D 00 SE_SUPER_EFFECTIVE = 0E 00 SE_BALL_OPEN = 0F 00 SE_FAINT = 10 00 SE_FLEE = 11 00 SE_SLIDING_DOOR = 12 00 SE_SHIP = 13 00 SE_BANG = 14 00 SE_PIN = 15 00 SE_BOO = 16 00 SE_BALL = 17 00 SE_CONTEST_PLACE = 18 00 SE_SUCCESS = 19 00 SE_FAILURE = 1A 00 SE_EXP = 1B 00 SE_BIKE_HOP = 1C 00 SE_SWITCH = 1D 00 SE_CLICK = 1E 00 SE_FU_ZAKU = 1F 00 SE_CONTEST_CONDITION_LOSE = 20 00 SE_LAVARIDGE_FALL_WARP = 21 00 SE_ICE_STAIRS = 22 00 SE_ICE_BREAK = 23 00 SE_ICE_CRACK = 24 00 SE_FALL = 25 00 SE_UNLOCK = 26 00 SE_WARP_IN = 27 00 SE_WARP_OUT = 28 00 SE_REPEL = 29 00 SE_ROTATING_GATE = 2A 00 SE_TRUCK_MOVE = 2B 00 SE_TRUCK_STOP = 2C 00 SE_TRUCK_UNLOAD = 2D 00 SE_TRUCK_DOOR = 2E 00 SE_BERRY_BLENDER = 2F 00 SE_SAVE = 30 00 SE_BALL_BOUNCE_1 = 31 00 SE_BALL_BOUNCE_2 = 32 00 SE_BALL_BOUNCE_3 = 33 00 SE_BALL_BOUNCE_4 = 34 00 SE_BALL_TRADE = 35 00 SE_BALL_THROW = 36 00 SE_NOTE_C = 37 00 SE_NOTE_D = 38 00 SE_NOTE_E = 39 00 SE_NOTE_F = 3A 00 SE_NOTE_G = 3B 00 SE_NOTE_A = 3C 00 SE_NOTE_B = 3D 00 SE_NOTE_C_HIGH = 3E 00 SE_PUDDLE = 3F 00 SE_BRIDGE_WALK = 40 00 SE_ITEMFINDER = 41 00 SE_DING_DONG = 42 00 SE_BALLOON_RED = 43 00 SE_BALLOON_BLUE = 44 00 SE_BALLOON_YELLOW = 45 00 SE_BREAKABLE_DOOR = 46 00 SE_MUD_BALL = 47 00 SE_FIELD_POISON = 48 00 SE_ESCALATOR = 49 00 SE_THUNDERSTORM = 4A 00 SE_THUNDERSTORM_STOP = 4B 00 SE_DOWNPOUR = 4C 00 SE_DOWNPOUR_STOP = 4D 00 SE_RAIN = 4E 00 SE_RAIN_STOP = 4F 00 SE_THUNDER = 50 00 SE_THUNDER2 = 51 00 SE_ELEVATOR = 52 00 SE_LOW_HEALTH = 53 00 SE_EXP_MAX = 54 00 SE_ROULETTE_BALL = 55 00 SE_ROULETTE_BALL2 = 56 00 SE_TAILLOW_WING_FLAP = 57 00 SE_RS_SHOP = 58 00 SE_CONTEST_HEART = 59 00 SE_CONTEST_CURTAIN_RISE = 5A 00 SE_CONTEST_CURTAIN_FALL = 5B 00 SE_CONTEST_ICON_CHANGE = 5C 00 SE_CONTEST_ICON_CLEAR = 5D 00 SE_CONTEST_MONS_TURN = 5E 00 SE_SHINY = 5F 00 SE_INTRO_BLAST = 60 00 SE_MUGSHOT = 61 00 SE_APPLAUSE = 62 00 SE_VEND = 63 00 SE_ORB = 64 00 SE_DEX_SCROLL = 65 00 SE_DEX_PAGE = 66 00 SE_POKENAV_ON = 67 00 SE_POKENAV_OFF = 68 00 SE_DEX_SEARCH = 69 00 SE_EGG_HATCH = 6A 00 SE_BALL_TRAY_ENTER = 6B 00 SE_BALL_TRAY_BALL = 6C 00 SE_BALL_TRAY_EXIT = 6D 00 SE_GLASS_FLUTE = 6E 00 SE_M_THUNDERBOLT = 6F 00 SE_M_THUNDERBOLT2 = 70 00 SE_M_HARDEN = 71 00 SE_M_NIGHTMARE = 72 00 SE_M_VITAL_THROW = 73 00 SE_M_VITAL_THROW2 = 74 00 SE_M_BUBBLE = 75 00 SE_M_BUBBLE2 = 76 00 SE_M_BUBBLE3 = 77 00 SE_M_RAIN_DANCE = 78 00 SE_M_CUT = 79 00 SE_M_STRING_SHOT = 7A 00 SE_M_STRING_SHOT2 = 7B 00 SE_M_ROCK_THROW = 7C 00 SE_M_GUST = 7D 00 SE_M_GUST2 = 7E 00 SE_M_DOUBLE_SLAP = 7F 00 SE_M_DOUBLE_TEAM = 80 00 SE_M_RAZOR_WIND = 81 00 SE_M_ICY_WIND = 82 00 SE_M_THUNDER_WAVE = 83 00 SE_M_COMET_PUNCH = 84 00 SE_M_MEGA_KICK = 85 00 SE_M_MEGA_KICK2 = 86 00 SE_M_CRABHAMMER = 87 00 SE_M_JUMP_KICK = 88 00 SE_M_FLAME_WHEEL = 89 00 SE_M_FLAME_WHEEL2 = 8A 00 SE_M_FLAMETHROWER = 8B 00 SE_M_FIRE_PUNCH = 8C 00 SE_M_TOXIC = 8D 00 SE_M_SACRED_FIRE = 8E 00 SE_M_SACRED_FIRE2 = 8F 00 SE_M_EMBER = 90 00 SE_M_TAKE_DOWN = 91 00 SE_M_BLIZZARD = 92 00 SE_M_BLIZZARD2 = 93 00 SE_M_SCRATCH = 94 00 SE_M_VICEGRIP = 95 00 SE_M_WING_ATTACK = 96 00 SE_M_FLY = 97 00 SE_M_SAND_ATTACK = 98 00 SE_M_RAZOR_WIND2 = 99 00 SE_M_BITE = 9A 00 SE_M_HEADBUTT = 9B 00 SE_M_SURF = 9C 00 SE_M_HYDRO_PUMP = 9D 00 SE_M_WHIRLPOOL = 9E 00 SE_M_HORN_ATTACK = 9F 00 SE_M_TAIL_WHIP = A0 00 SE_M_MIST = A1 00 SE_M_POISON_POWDER = A2 00 SE_M_BIND = A3 00 SE_M_DRAGON_RAGE = A4 00 SE_M_SING = A5 00 SE_M_PERISH_SONG = A6 00 SE_M_PAY_DAY = A7 00 SE_M_DIG = A8 00 SE_M_DIZZY_PUNCH = A9 00 SE_M_SELF_DESTRUCT = AA 00 SE_M_EXPLOSION = AB 00 SE_M_ABSORB_2 = AC 00 SE_M_ABSORB = AD 00 SE_M_SCREECH = AE 00 SE_M_BUBBLE_BEAM = AF 00 SE_M_BUBBLE_BEAM2 = B0 00 SE_M_SUPERSONIC = B1 00 SE_M_BELLY_DRUM = B2 00 SE_M_METRONOME = B3 00 SE_M_BONEMERANG = B4 00 SE_M_LICK = B5 00 SE_M_PSYBEAM = B6 00 SE_M_FAINT_ATTACK = B7 00 SE_M_SWORDS_DANCE = B8 00 SE_M_LEER = B9 00 SE_M_SWAGGER = BA 00 SE_M_SWAGGER2 = BB 00 SE_M_HEAL_BELL = BC 00 SE_M_CONFUSE_RAY = BD 00 SE_M_SNORE = BE 00 SE_M_BRICK_BREAK = BF 00 SE_M_GIGA_DRAIN = C0 00 SE_M_PSYBEAM2 = C1 00 SE_M_SOLAR_BEAM = C2 00 SE_M_PETAL_DANCE = C3 00 SE_M_TELEPORT = C4 00 SE_M_MINIMIZE = C5 00 SE_M_SKETCH = C6 00 SE_M_SWIFT = C7 00 SE_M_REFLECT = C8 00 SE_M_BARRIER = C9 00 SE_M_DETECT = CA 00 SE_M_LOCK_ON = CB 00 SE_M_MOONLIGHT = CC 00 SE_M_CHARM = CD 00 SE_M_CHARGE = CE 00 SE_M_STRENGTH = CF 00 SE_M_HYPER_BEAM = D0 00 SE_M_WATERFALL = D1 00 SE_M_REVERSAL = D2 00 SE_M_ACID_ARMOR = D3 00 SE_M_SANDSTORM = D4 00 SE_M_TRI_ATTACK = D5 00 SE_M_TRI_ATTACK2 = D6 00 SE_M_ENCORE = D7 00 SE_M_ENCORE2 = D8 00 SE_M_BATON_PASS = D9 00 SE_M_MILK_DRINK = DA 00 SE_M_ATTRACT = DB 00 SE_M_ATTRACT2 = DC 00 SE_M_MORNING_SUN = DD 00 SE_M_FLATTER = DE 00 SE_M_SAND_TOMB = DF 00 SE_M_GRASSWHISTLE = E0 00 SE_M_SPIT_UP = E1 00 SE_M_DIVE = E2 00 SE_M_EARTHQUAKE = E3 00 SE_M_TWISTER = E4 00 SE_M_SWEET_SCENT = E5 00 SE_M_YAWN = E6 00 SE_M_SKY_UPPERCUT = E7 00 SE_M_STAT_INCREASE = E8 00 SE_M_HEAT_WAVE = E9 00 SE_M_UPROAR = EA 00 SE_M_HAIL = EB 00 SE_M_COSMIC_POWER = EC 00 SE_M_TEETER_DANCE = ED 00 SE_M_STAT_DECREASE = EE 00 SE_M_HAZE = EF 00 SE_M_HYPER_BEAM2 = F0 00 SE_DOOR = F1 00 SE_CARD_FLIP = F2 00 SE_CARD_FLIPPING = F3 00 SE_CARD_OPEN = F4 00 SE_BAG_CURSOR = F5 00 SE_BAG_POCKET = F6 00 SE_BALL_CLICK = F7 00 SE_SHOP = F8 00 SE_SS_ANNE_HORN = F9 00 SE_HELP_OPEN = FA 00 SE_HELP_CLOSE = FB 00 SE_HELP_ERROR = FC 00 SE_DEOXYS_MOVE = FD 00 SE_POKE_JUMP_SUCCESS = FE 00 SE_POKE_JUMP_FAILURE = FF 00 MUS_HEAL = 00 01 MUS_LEVEL_UP = 01 01 MUS_OBTAIN_ITEM = 02 01 MUS_EVOLVED = 03 01 MUS_OBTAIN_BADGE = 04 01 MUS_OBTAIN_TMHM = 05 01 MUS_OBTAIN_BERRY = 06 01 MUS_EVOLUTION_INTRO = 07 01 MUS_EVOLUTION = 08 01 MUS_RS_VS_GYM_LEADER = 09 01 MUS_RS_VS_TRAINER = 0A 01 MUS_SCHOOL = 0B 01 MUS_SLOTS_JACKPOT = 0C 01 MUS_SLOTS_WIN = 0D 01 MUS_MOVE_DELETED = 0E 01 MUS_TOO_BAD = 0F 01 MUS_FOLLOW_ME = 10 01 MUS_GAME_CORNER = 11 01 MUS_ROCKET_HIDEOUT = 12 01 MUS_GYM = 13 01 MUS_JIGGLYPUFF = 14 01 MUS_INTRO_FIGHT = 15 01 MUS_TITLE = 16 01 MUS_CINNABAR = 17 01 MUS_LAVENDER = 18 01 MUS_HEAL_UNUSED = 19 01 MUS_CYCLING = 1A 01 MUS_ENCOUNTER_ROCKET = 1B 01 MUS_ENCOUNTER_GIRL = 1C 01 MUS_ENCOUNTER_BOY = 1D 01 MUS_HALL_OF_FAME = 1E 01 MUS_VIRIDIAN_FOREST = 1F 01 MUS_MT_MOON = 20 01 MUS_POKE_MANSION = 21 01 MUS_CREDITS = 22 01 MUS_ROUTE1 = 23 01 MUS_ROUTE24 = 24 01 MUS_ROUTE3 = 25 01 MUS_ROUTE11 = 26 01 MUS_VICTORY_ROAD = 27 01 MUS_VS_GYM_LEADER = 28 01 MUS_VS_TRAINER = 29 01 MUS_VS_WILD = 2A 01 MUS_VS_CHAMPION = 2B 01 MUS_PALLET = 2C 01 MUS_OAK_LAB = 2D 01 MUS_OAK = 2E 01 MUS_POKE_CENTER = 2F 01 MUS_SS_ANNE = 30 01 MUS_SURF = 31 01 MUS_POKE_TOWER = 32 01 MUS_SILPH = 33 01 MUS_FUCHSIA = 34 01 MUS_CELADON = 35 01 MUS_VICTORY_TRAINER = 36 01 MUS_VICTORY_WILD = 37 01 MUS_VICTORY_GYM_LEADER = 38 01 MUS_VERMILLION = 39 01 MUS_PEWTER = 3A 01 MUS_ENCOUNTER_RIVAL = 3B 01 MUS_RIVAL_EXIT = 3C 01 MUS_DEX_RATING = 3D 01 MUS_OBTAIN_KEY_ITEM = 3E 01 MUS_CAUGHT_INTRO = 3F 01 MUS_PHOTO = 40 01 MUS_GAME_FREAK = 41 01 MUS_CAUGHT = 42 01 MUS_NEW_GAME_INSTRUCT = 43 01 MUS_NEW_GAME_INTRO = 44 01 MUS_NEW_GAME_EXIT = 45 01 MUS_POKE_JUMP = 46 01 MUS_UNION_ROOM = 47 01 MUS_NET_CENTER = 48 01 MUS_MYSTERY_GIFT = 49 01 MUS_BERRY_PICK = 4A 01 MUS_SEVII_CAVE = 4B 01 MUS_TEACHY_TV_SHOW = 4C 01 MUS_SEVII_ROUTE = 4D 01 MUS_SEVII_DUNGEON = 4E 01 MUS_SEVII_123 = 4F 01 MUS_SEVII_45 = 50 01 MUS_SEVII_67 = 51 01 MUS_POKE_FLUTE = 52 01 MUS_VS_DEOXYS = 53 01 MUS_VS_MEWTWO = 54 01 MUS_VS_LEGEND = 55 01 MUS_ENCOUNTER_GYM_LEADER = 56 01 MUS_ENCOUNTER_DEOXYS = 57 01 MUS_TRAINER_TOWER = 58 01 MUS_SLOW_PALLET = 59 01 MUS_TEACHY_TV_MENU = 5A 01 A_BUTTON = F8 00 B_BUTTON = F8 01 L_BUTTON = F8 02 R_BUTTON = F8 03 START_BUTTON = F8 04 SELECT_BUTTON = F8 05 DPAD_UP = F8 06 DPAD_DOWN = F8 07 DPAD_LEFT = F8 08 DPAD_RIGHT = F8 09 DPAD_UPDOWN = F8 0A DPAD_LEFTRIGHT = F8 0B DPAD_ANY = F8 0C UP_ARROW_2 = F9 00 DOWN_ARROW_2 = F9 01 LEFT_ARROW_2 = F9 02 RIGHT_ARROW_2 = F9 03 PLUS = F9 04 LV_2 = F9 05 PP = F9 06 ID = F9 07 NO = F9 08 UNDERSCORE = F9 09 CIRCLE_1 = F9 0A CIRCLE_2 = F9 0B CIRCLE_3 = F9 0C CIRCLE_4 = F9 0D CIRCLE_5 = F9 0E CIRCLE_6 = F9 0F CIRCLE_7 = F9 10 CIRCLE_8 = F9 11 CIRCLE_9 = F9 12 LEFT_PAREN = F9 13 RIGHT_PAREN = F9 14 CIRCLE_DOT = F9 15 TRIANGLE = F9 16 BIG_MULT_X = F9 17 EMOJI_UNDERSCORE = F9 D0 EMOJI_PIPE = F9 D1 EMOJI_HIGHBAR = F9 D2 EMOJI_TILDE = F9 D3 EMOJI_LEFT_PAREN = F9 D4 EMOJI_RIGHT_PAREN = F9 D5 EMOJI_UNION = F9 D6 @ ⊂ EMOJI_GREATER_THAN = F9 D7 EMOJI_LEFT_EYE = F9 D8 EMOJI_RIGHT_EYE = F9 D9 EMOJI_AT = F9 DA EMOJI_SEMICOLON = F9 DB EMOJI_PLUS = F9 DC EMOJI_MINUS = F9 DD EMOJI_EQUALS = F9 DE EMOJI_SPIRAL = F9 DF EMOJI_TONGUE = F9 E0 EMOJI_TRIANGLE_OUTLINE = F9 E1 EMOJI_ACUTE = F9 E2 EMOJI_GRAVE = F9 E3 EMOJI_CIRCLE = F9 E4 EMOJI_TRIANGLE = F9 E5 EMOJI_SQUARE = F9 E6 EMOJI_HEART = F9 E7 EMOJI_MOON = F9 E8 EMOJI_NOTE = F9 E9 EMOJI_BALL = F9 EA EMOJI_BOLT = F9 EB EMOJI_LEAF = F9 EC EMOJI_FIRE = F9 ED EMOJI_WATER = F9 EE EMOJI_LEFT_FIST = F9 EF EMOJI_RIGHT_FIST = F9 F0 EMOJI_BIGWHEEL = F9 F1 EMOJI_SMALLWHEEL = F9 F2 EMOJI_SPHERE = F9 F3 EMOJI_IRRITATED = F9 F4 EMOJI_MISCHIEVOUS = F9 F5 EMOJI_HAPPY = F9 F6 EMOJI_ANGRY = F9 F7 EMOJI_SURPRISED = F9 F8 EMOJI_BIGSMILE = F9 F9 EMOJI_EVIL = F9 FA EMOJI_TIRED = F9 FB EMOJI_NEUTRAL = F9 FC EMOJI_SHOCKED = F9 FD EMOJI_BIGANGER = F9 FE '\l' = FA @ scroll up window text '\p' = FB @ new paragraph '\n' = FE @ new line