#include "constants/moves.h" #include "constants/battle.h" #include "battle_string_ids.h" .include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .align 2, 0 gUnknown_83FB218:: @ 83FB218 .string "$" gUnknown_83FB219:: @ 83FB219 .string "{B_TRAINER1_LOSE_TEXT}$" gUnknown_83FB21C:: @ 83FB21C .string "{B_TRAINER2_CLASS}$" gUnknown_83FB21F:: @ 83FB21F .string "{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME}, come back!$" gUnknown_83FB232:: @ 83FB232 .string "{B_TRAINER1_WIN_TEXT}$" gUnknown_83FB235:: @ 83FB235 .string "{B_TRAINER1_NAME}: {B_OPPONENT_MON2_NAME}, come back!$" gUnknown_83FB248:: @ 83FB248 .string "{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME} and\n" .string "{B_OPPONENT_MON2_NAME}, come back!$" gUnknown_83FB262:: @ 83FB262 .string "{B_TRAINER2_NAME}$" gUnknown_83FB265:: @ 83FB265 .string "{B_BUFF1} gained{B_BUFF2}\n" .string "{B_TRAINER2_LOSE_TEXT} EXP. Points!\p" .string "$" gUnknown_83FB282:: @ 83FB282 .string "$" gUnknown_83FB283:: @ 83FB283 .string " a boosted$" gUnknown_83FB28E:: @ 83FB28E .string "{B_BUFF1} grew to\n" .string "LV. {B_BUFF2}!{WAIT_SE}\p" .string "$" gUnknown_83FB2A4:: @ 83FB2A4 .string "{B_BUFF1} learned\n" .string "{B_BUFF2}!{WAIT_SE}\p" .string "$" gUnknown_83FB2B6:: @ 83FB2B6 .string "{B_BUFF1} is trying to\n" .string "learn {B_BUFF2}.\p" .string "$" gUnknown_83FB2D1:: @ 83FB2D1 .string "But, {B_BUFF1} can't learn\n" .string "more than four moves.\p" .string "$" gUnknown_83FB2FC:: @ 83FB2FC .string "Delete a move to make\n" .string "room for {B_BUFF2}?$" gUnknown_83FB31F:: @ 83FB31F .string "{B_BUFF1} forgot\n" .string "{B_BUFF2}.\p" .string "$" gUnknown_83FB32E:: @ 83FB32E .string "{PAUSE 32}Stop learning\n" .string "{B_BUFF2}?$" gUnknown_83FB343:: @ 83FB343 .string "{B_BUFF1} did not learn\n" .string "{B_BUFF2}.\p" .string "$" gUnknown_83FB359:: @ 83FB359 .string "Use next POKéMON?$" gUnknown_83FB36B:: @ 83FB36B .string "{B_ATK_NAME_WITH_PREFIX}'s\n" .string "attack missed!$" gUnknown_83FB37F:: @ 83FB37F .string "{B_DEF_NAME_WITH_PREFIX}\n" .string "protected itself!$" gUnknown_83FB394:: @ 83FB394 .string "{B_DEF_NAME_WITH_PREFIX} avoided\n" .string "damage with {B_DEF_ABILITY}!$" gUnknown_83FB3AF:: @ 83FB3AF .string "{B_DEF_NAME_WITH_PREFIX} makes GROUND\n" .string "moves miss with {B_DEF_ABILITY}!$" gUnknown_83FB3D3:: @ 83FB3D3 .string "{B_DEF_NAME_WITH_PREFIX} avoided\n" .string "the attack!$" gUnknown_83FB3EA:: @ 83FB3EA .string "It doesn't affect\n" .string "{B_DEF_NAME_WITH_PREFIX}…$" gUnknown_83FB400:: @ 83FB400 .string "{B_ATK_NAME_WITH_PREFIX}\n" .string "fainted!\p" .string "$" gUnknown_83FB40D:: @ 83FB40D .string "{B_DEF_NAME_WITH_PREFIX}\n" .string "fainted!\p" .string "$" gUnknown_83FB41A:: @ 83FB41A .string "{B_PLAYER_NAME} got ¥{B_BUFF1}\n" .string "for winning!\p" .string "$" gUnknown_83FB433:: @ 83FB433 .string "{B_PLAYER_NAME} is out of\n" .string "usable POKéMON!\p" .string "$" gUnknown_83FB451:: @ 83FB451 .string "{B_PLAYER_NAME} panicked and lost ¥{B_BUFF1}…\p" .string "… … … …\p" .string "{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}$" gUnknown_83FB484:: @ 83FB484 .string "{B_PLAYER_NAME} is out of\n" .string "usable POKéMON!\p" .string "Player lost against\n" .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}$" gUnknown_83FB4BE:: @ 83FB4BE .string "{B_PLAYER_NAME} paid ¥{B_BUFF1} as the prize\n" .string "money…\p" .string "… … … …\p" .string "{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}$" gUnknown_83FB4F7:: @ 83FB4F7 .string "{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}$" gUnknown_83FB508:: @ 83FB508 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\n" .string "escape with {B_SCR_ACTIVE_ABILITY}!\p" .string "$" gUnknown_83FB525:: @ 83FB525 .string "Can't escape!\p" .string "$" gUnknown_83FB534:: @ 83FB534 .string "{B_ATK_NAME_WITH_PREFIX} can't escape!$" gUnknown_83FB545:: @ 83FB545 .string "Hit {B_BUFF1} time(s)!$" gUnknown_83FB555:: @ 83FB555 .string "{B_EFF_NAME_WITH_PREFIX}\n" .string "fell asleep!$" gUnknown_83FB565:: @ 83FB565 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "made {B_EFF_NAME_WITH_PREFIX} sleep!$" gUnknown_83FB57C:: @ 83FB57C .string "{B_DEF_NAME_WITH_PREFIX} is\n" .string "already asleep!$" gUnknown_83FB592:: @ 83FB592 .string "{B_ATK_NAME_WITH_PREFIX} is\n" .string "already asleep!$" gUnknown_83FB5A8:: @ 83FB5A8 .string "{B_DEF_NAME_WITH_PREFIX}\n" .string "wasn't affected!$" gUnknown_83FB5BC:: @ 83FB5BC .string "{B_EFF_NAME_WITH_PREFIX}\n" .string "was poisoned!$" gUnknown_83FB5CD:: @ 83FB5CD .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "poisoned {B_EFF_NAME_WITH_PREFIX}!$" gUnknown_83FB5E2:: @ 83FB5E2 .string "{B_ATK_NAME_WITH_PREFIX} is hurt\n" .string "by poison!$" gUnknown_83FB5F8:: @ 83FB5F8 .string "{B_DEF_NAME_WITH_PREFIX} is already\n" .string "poisoned.$" gUnknown_83FB610:: @ 83FB610 .string "{B_EFF_NAME_WITH_PREFIX} is badly\n" .string "poisoned!$" gUnknown_83FB626:: @ 83FB626 .string "{B_DEF_NAME_WITH_PREFIX} had its\n" .string "energy drained!$" gUnknown_83FB641:: @ 83FB641 .string "{B_EFF_NAME_WITH_PREFIX} was burned!$" gUnknown_83FB650:: @ 83FB650 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "burned {B_EFF_NAME_WITH_PREFIX}!$" gUnknown_83FB663:: @ 83FB663 .string "{B_ATK_NAME_WITH_PREFIX} is hurt\n" .string "by its burn!$" gUnknown_83FB67B:: @ 83FB67B .string "{B_DEF_NAME_WITH_PREFIX} already\n" .string "has a burn.$" gUnknown_83FB692:: @ 83FB692 .string "{B_EFF_NAME_WITH_PREFIX} was\n" .string "frozen solid!$" gUnknown_83FB6A7:: @ 83FB6A7 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "froze {B_EFF_NAME_WITH_PREFIX} solid!$" gUnknown_83FB6BF:: @ 83FB6BF .string "{B_ATK_NAME_WITH_PREFIX} is\n" .string "frozen solid!$" gUnknown_83FB6D3:: @ 83FB6D3 .string "{B_DEF_NAME_WITH_PREFIX} was\n" .string "defrosted!$" gUnknown_83FB6E5:: @ 83FB6E5 .string "{B_ATK_NAME_WITH_PREFIX} was\n" .string "defrosted!$" gUnknown_83FB6F7:: @ 83FB6F7 .string "{B_ATK_NAME_WITH_PREFIX} was\n" .string "defrosted by {B_CURRENT_MOVE}!$" gUnknown_83FB70F:: @ 83FB70F .string "{B_EFF_NAME_WITH_PREFIX} is paralyzed!\n" .string "It may be unable to move!$" gUnknown_83FB73A:: @ 83FB73A .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "paralyzed {B_EFF_NAME_WITH_PREFIX}!\l" .string "It may be unable to move!$" gUnknown_83FB76A:: @ 83FB76A .string "{B_ATK_NAME_WITH_PREFIX} is paralyzed!\n" .string "It can't move!$" gUnknown_83FB78A:: @ 83FB78A .string "{B_DEF_NAME_WITH_PREFIX} is\n" .string "already paralyzed!$" gUnknown_83FB7A3:: @ 83FB7A3 .string "{B_DEF_NAME_WITH_PREFIX} was\n" .string "healed of paralysis!$" gUnknown_83FB7BF:: @ 83FB7BF .string "{B_DEF_NAME_WITH_PREFIX}'s\n" .string "dream was eaten!$" gUnknown_83FB7D5:: @ 83FB7D5 .string "{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "won't go higher!$" gUnknown_83FB7EE:: @ 83FB7EE .string "{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "won't go lower!$" gUnknown_83FB806:: @ 83FB806 .string "Your team's {B_BUFF1}\n" .string "stopped working!$" gUnknown_83FB826:: @ 83FB826 .string "The foe's {B_BUFF1}\n" .string "stopped working!$" gUnknown_83FB844:: @ 83FB844 .string "{B_ATK_NAME_WITH_PREFIX} is\n" .string "confused!$" gUnknown_83FB854:: @ 83FB854 .string "{B_ATK_NAME_WITH_PREFIX} snapped\n" .string "out of confusion!$" gUnknown_83FB871:: @ 83FB871 .string "{B_EFF_NAME_WITH_PREFIX} became\n" .string "confused!$" gUnknown_83FB885:: @ 83FB885 .string "{B_DEF_NAME_WITH_PREFIX} is\n" .string "already confused!$" gUnknown_83FB89D:: @ 83FB89D .string "{B_DEF_NAME_WITH_PREFIX}\n" .string "fell in love!$" gUnknown_83FB8AE:: @ 83FB8AE .string "{B_ATK_NAME_WITH_PREFIX} is in love\n" .string "with {B_SCR_ACTIVE_NAME_WITH_PREFIX}!$" gUnknown_83FB8C5:: @ 83FB8C5 .string "{B_ATK_NAME_WITH_PREFIX} is\n" .string "immobilized by love!$" gUnknown_83FB8E0:: @ 83FB8E0 .string "{B_DEF_NAME_WITH_PREFIX} was\n" .string "blown away!$" gUnknown_83FB8F3:: @ 83FB8F3 .string "{B_ATK_NAME_WITH_PREFIX} transformed\n" .string "into the {B_BUFF1} type!$" gUnknown_83FB914:: @ 83FB914 .string "{B_ATK_NAME_WITH_PREFIX} flinched!$" gUnknown_83FB921:: @ 83FB921 .string "{B_DEF_NAME_WITH_PREFIX} regained\n" .string "health!$" gUnknown_83FB935:: @ 83FB935 .string "{B_DEF_NAME_WITH_PREFIX}'s\n" .string "HP is full!$" gUnknown_83FB946:: @ 83FB946 .string "{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\n" .string "raised SP. DEF!$" gUnknown_83FB95E:: @ 83FB95E .string "{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\n" .string "raised SP. DEF a little!$" gUnknown_83FB97F:: @ 83FB97F .string "{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\n" .string "raised DEFENSE!$" gUnknown_83FB997:: @ 83FB997 .string "{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\n" .string "raised DEFENSE a little!$" gUnknown_83FB9B8:: @ 83FB9B8 .string "{B_ATK_PREFIX2}'s party is covered\n" .string "by a veil!$" gUnknown_83FB9D9:: @ 83FB9D9 .string "{B_DEF_NAME_WITH_PREFIX}'s party is protected\n" .string "by SAFEGUARD!$" gUnknown_83FB9FF:: @ 83FB9FF .string "{B_ATK_PREFIX3}'s party is no longer\n" .string "protected by SAFEGUARD!$" gUnknown_83FBA2F:: @ 83FBA2F .string "{B_ATK_NAME_WITH_PREFIX} went\n" .string "to sleep!$" gUnknown_83FBA41:: @ 83FBA41 .string "{B_ATK_NAME_WITH_PREFIX} slept and\n" .string "became healthy!$" gUnknown_83FBA5E:: @ 83FBA5E .string "{B_ATK_NAME_WITH_PREFIX} whipped\n" .string "up a whirlwind!$" gUnknown_83FBA79:: @ 83FBA79 .string "{B_ATK_NAME_WITH_PREFIX} took\n" .string "in sunlight!$" gUnknown_83FBA8E:: @ 83FBA8E .string "{B_ATK_NAME_WITH_PREFIX} lowered\n" .string "its head!$" gUnknown_83FBAA3:: @ 83FBAA3 .string "{B_ATK_NAME_WITH_PREFIX} is glowing!$" gUnknown_83FBAB2:: @ 83FBAB2 .string "{B_ATK_NAME_WITH_PREFIX} flew\n" .string "up high!$" gUnknown_83FBAC3:: @ 83FBAC3 .string "{B_ATK_NAME_WITH_PREFIX} dug a hole!$" gUnknown_83FBAD2:: @ 83FBAD2 .string "{B_ATK_NAME_WITH_PREFIX} hid\n" .string "underwater!$" gUnknown_83FBAE5:: @ 83FBAE5 .string "{B_ATK_NAME_WITH_PREFIX} sprang up!$" gUnknown_83FBAF3:: @ 83FBAF3 .string "{B_DEF_NAME_WITH_PREFIX} was squeezed by\n" .string "{B_ATK_NAME_WITH_PREFIX}'s BIND!$" gUnknown_83FBB11:: @ 83FBB11 .string "{B_DEF_NAME_WITH_PREFIX} was trapped\n" .string "in the vortex!$" gUnknown_83FBB2F:: @ 83FBB2F .string "{B_DEF_NAME_WITH_PREFIX} was trapped\n" .string "by SAND TOMB!$" gUnknown_83FBB4C:: @ 83FBB4C .string "{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n" .string "{B_ATK_NAME_WITH_PREFIX}!$" gUnknown_83FBB62:: @ 83FBB62 .string "{B_ATK_NAME_WITH_PREFIX} CLAMPED\n" .string "{B_DEF_NAME_WITH_PREFIX}!$" gUnknown_83FBB71:: @ 83FBB71 .string "{B_ATK_NAME_WITH_PREFIX} is hurt\n" .string "by {B_BUFF1}!$" gUnknown_83FBB83:: @ 83FBB83 .string "{B_ATK_NAME_WITH_PREFIX} was freed\n" .string "from {B_BUFF1}!$" gUnknown_83FBB99:: @ 83FBB99 .string "{B_ATK_NAME_WITH_PREFIX} kept going\n" .string "and crashed!$" BattleText_MistShroud:: @ 83FBBB4 .string "{B_ATK_PREFIX2} became\n" .string "shrouded in MIST!$" gUnknown_83FBBD0:: @ 83FBBD0 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\n" .string "by MIST!$" BattleText_GetPumped:: @ 83FBBE9 .string "{B_ATK_NAME_WITH_PREFIX} is getting\n" .string "pumped!$" gUnknown_83FBBFF:: @ 83FBBFF .string "{B_ATK_NAME_WITH_PREFIX} is hit\n" .string "with recoil!$" gUnknown_83FBC16:: @ 83FBC16 .string "{B_ATK_NAME_WITH_PREFIX} protected\n" .string "itself!$" gUnknown_83FBC2B:: @ 83FBC2B .string "{B_ATK_NAME_WITH_PREFIX} is buffeted\n" .string "by the sandstorm!$" gUnknown_83FBC4C:: @ 83FBC4C .string "{B_ATK_NAME_WITH_PREFIX} is pelted\n" .string "by HAIL!$" gUnknown_83FBC62:: @ 83FBC62 .string "{B_ATK_PREFIX1}'s {B_BUFF1}\n" .string "wore off!$" gUnknown_83FBC74:: @ 83FBC74 .string "{B_DEF_NAME_WITH_PREFIX} was seeded!$" gUnknown_83FBC83:: @ 83FBC83 .string "{B_DEF_NAME_WITH_PREFIX} evaded\n" .string "the attack!$" gUnknown_83FBC99:: @ 83FBC99 .string "{B_ATK_NAME_WITH_PREFIX}'s health is\n" .string "sapped by LEECH SEED!$" gUnknown_83FBCBE:: @ 83FBCBE .string "{B_ATK_NAME_WITH_PREFIX} is fast\n" .string "asleep.$" gUnknown_83FBCD1:: @ 83FBCD1 .string "{B_ATK_NAME_WITH_PREFIX} woke up!$" gUnknown_83FBCDD:: @ 83FBCDD .string "But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\n" .string "kept it awake!$" gUnknown_83FBCFC:: @ 83FBCFC .string "{B_ATK_NAME_WITH_PREFIX} woke up\n" .string "in the UPROAR!$" gUnknown_83FBD16:: @ 83FBD16 .string "{B_ATK_NAME_WITH_PREFIX} caused\n" .string "an UPROAR!$" gUnknown_83FBD2B:: @ 83FBD2B .string "{B_ATK_NAME_WITH_PREFIX} is making\n" .string "an UPROAR!$" gUnknown_83FBD43:: @ 83FBD43 .string "{B_ATK_NAME_WITH_PREFIX} calmed down.$" gUnknown_83FBD53:: @ 83FBD53 .string "But {B_DEF_NAME_WITH_PREFIX} can't\n" .string "sleep in an UPROAR!$" gUnknown_83FBD74:: @ 83FBD74 .string "{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n" .string "{B_BUFF1}!$" gUnknown_83FBD86:: @ 83FBD86 .string "{B_ATK_NAME_WITH_PREFIX} can't\n" .string "STOCKPILE any more!$" gUnknown_83FBDA3:: @ 83FBDA3 .string "But {B_DEF_NAME_WITH_PREFIX} can't\n" .string "sleep in an UPROAR!$" gUnknown_83FBDC4:: @ 83FBDC4 .string "But the UPROAR kept\n" .string "{B_DEF_NAME_WITH_PREFIX} awake!$" gUnknown_83FBDE2:: @ 83FBDE2 .string "{B_DEF_NAME_WITH_PREFIX} stayed awake\n" .string "using its {B_DEF_ABILITY}!$" gUnknown_83FBE00:: @ 83FBE00 .string "{B_ATK_NAME_WITH_PREFIX} is storing\n" .string "energy!$" gUnknown_83FBE16:: @ 83FBE16 .string "{B_ATK_NAME_WITH_PREFIX} unleashed\n" .string "energy!$" gUnknown_83FBE2B:: @ 83FBE2B .string "{B_ATK_NAME_WITH_PREFIX} became\n" .string "confused due to fatigue!$" gUnknown_83FBE4E:: @ 83FBE4E .string "{B_PLAYER_NAME} picked up\n" .string "¥{B_BUFF1}!\p" .string "$" gUnknown_83FBE61:: @ 83FBE61 .string "{B_DEF_NAME_WITH_PREFIX} is\n" .string "unaffected!$" gUnknown_83FBE73:: @ 83FBE73 .string "{B_ATK_NAME_WITH_PREFIX} transformed\n" .string "into {B_BUFF1}!$" gUnknown_83FBE8B:: @ 83FBE8B .string "{B_ATK_NAME_WITH_PREFIX} made\n" .string "a SUBSTITUTE!$" gUnknown_83FBEA1:: @ 83FBEA1 .string "{B_ATK_NAME_WITH_PREFIX} already\n" .string "has a SUBSTITUTE!$" gUnknown_83FBEBE:: @ 83FBEBE .string "The SUBSTITUTE took damage\n" .string "for {B_DEF_NAME_WITH_PREFIX}!\p" .string "$" gUnknown_83FBEE2:: @ 83FBEE2 .string "{B_DEF_NAME_WITH_PREFIX}'s\n" .string "SUBSTITUTE faded!\p" .string "$" gUnknown_83FBEFA:: @ 83FBEFA .string "{B_ATK_NAME_WITH_PREFIX} must\n" .string "recharge!$" gUnknown_83FBF0C:: @ 83FBF0C .string "{B_DEF_NAME_WITH_PREFIX}'s RAGE\n" .string "is building!$" gUnknown_83FBF23:: @ 83FBF23 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "was disabled!$" gUnknown_83FBF39:: @ 83FBF39 .string "{B_ATK_NAME_WITH_PREFIX} is disabled\n" .string "no more!$" gUnknown_83FBF51:: @ 83FBF51 .string "{B_DEF_NAME_WITH_PREFIX} got\n" .string "an ENCORE!$" gUnknown_83FBF63:: @ 83FBF63 .string "{B_ATK_NAME_WITH_PREFIX}'s ENCORE\n" .string "ended!$" gUnknown_83FBF76:: @ 83FBF76 .string "{B_ATK_NAME_WITH_PREFIX} took aim\n" .string "at {B_DEF_NAME_WITH_PREFIX}!$" gUnknown_83FBF89:: @ 83FBF89 .string "{B_ATK_NAME_WITH_PREFIX} SKETCHED\n" .string "{B_BUFF1}!$" gUnknown_83FBF99:: @ 83FBF99 .string "{B_ATK_NAME_WITH_PREFIX} is trying\n" .string "to take its foe with it!$" gUnknown_83FBFBF:: @ 83FBFBF .string "{B_DEF_NAME_WITH_PREFIX} took\n" .string "{B_ATK_NAME_WITH_PREFIX} with it!$" gUnknown_83FBFD3:: @ 83FBFD3 .string "Reduced {B_DEF_NAME_WITH_PREFIX}'s\n" .string "{B_BUFF1} by {B_BUFF2}!$" gUnknown_83FBFEA:: @ 83FBFEA .string "{B_ATK_NAME_WITH_PREFIX} stole\n" .string "{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!$" gUnknown_83FBFFC:: @ 83FBFFC .string "{B_DEF_NAME_WITH_PREFIX} can't\n" .string "escape now!$" gUnknown_83FC011:: @ 83FC011 .string "{B_DEF_NAME_WITH_PREFIX} fell into\n" .string "a NIGHTMARE!$" gUnknown_83FC02B:: @ 83FC02B .string "{B_ATK_NAME_WITH_PREFIX} is locked\n" .string "in a NIGHTMARE!$" gUnknown_83FC048:: @ 83FC048 .string "{B_ATK_NAME_WITH_PREFIX} cut its own HP and\n" .string "laid a CURSE on {B_DEF_NAME_WITH_PREFIX}!$" gUnknown_83FC072:: @ 83FC072 .string "{B_ATK_NAME_WITH_PREFIX} is afflicted\n" .string "by the CURSE!$" gUnknown_83FC090:: @ 83FC090 .string "SPIKES were scattered all around\n" .string "the opponent's side!$" gUnknown_83FC0C6:: @ 83FC0C6 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\n" .string "by SPIKES!$" gUnknown_83FC0DC:: @ 83FC0DC .string "{B_ATK_NAME_WITH_PREFIX} identified\n" .string "{B_DEF_NAME_WITH_PREFIX}!$" gUnknown_83FC0EE:: @ 83FC0EE .string "{B_ATK_NAME_WITH_PREFIX}'s PERISH count\n" .string "fell to {B_BUFF1}!$" gUnknown_83FC10C:: @ 83FC10C .string "{B_ATK_NAME_WITH_PREFIX} braced\n" .string "itself!$" gUnknown_83FC11E:: @ 83FC11E .string "{B_DEF_NAME_WITH_PREFIX} ENDURED\n" .string "the hit!$" gUnknown_83FC132:: @ 83FC132 .string "MAGNITUDE {B_BUFF1}!$" gUnknown_83FC140:: @ 83FC140 .string "{B_ATK_NAME_WITH_PREFIX} cut its own HP\n" .string "and maximized ATTACK!$" gUnknown_83FC168:: @ 83FC168 .string "{B_ATK_NAME_WITH_PREFIX} copied\n" .string "{B_DEF_NAME_WITH_PREFIX}'s stat changes!$" gUnknown_83FC185:: @ 83FC185 .string "{B_ATK_NAME_WITH_PREFIX} got free of\n" .string "{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!$" gUnknown_83FC19D:: @ 83FC19D .string "{B_ATK_NAME_WITH_PREFIX} shed\n" .string "LEECH SEED!$" gUnknown_83FC1B1:: @ 83FC1B1 .string "{B_ATK_NAME_WITH_PREFIX} blew away\n" .string "SPIKES!$" gUnknown_83FC1C6:: @ 83FC1C6 .string "{B_ATK_NAME_WITH_PREFIX} fled from\n" .string "battle!$" gUnknown_83FC1DB:: @ 83FC1DB .string "{B_ATK_NAME_WITH_PREFIX} foresaw\n" .string "an attack!$" gUnknown_83FC1F1:: @ 83FC1F1 .string "{B_DEF_NAME_WITH_PREFIX} took the\n" .string "{B_BUFF1} attack!$" gUnknown_83FC208:: @ 83FC208 .string "{B_ATK_NAME_WITH_PREFIX} chose\n" .string "{B_CURRENT_MOVE} as its destiny!$" gUnknown_83FC224:: @ 83FC224 .string "{B_BUFF1}'s attack!$" gUnknown_83FC231:: @ 83FC231 .string "{B_ATK_NAME_WITH_PREFIX} became the\n" .string "center of attention!$" gUnknown_83FC254:: @ 83FC254 .string "{B_ATK_NAME_WITH_PREFIX} began\n" .string "charging power!$" gUnknown_83FC26D:: @ 83FC26D .string "NATURE POWER turned into\n" .string "{B_CURRENT_MOVE}!$" gUnknown_83FC28A:: @ 83FC28A .string "{B_ATK_NAME_WITH_PREFIX}'s status\n" .string "returned to normal!$" gUnknown_83FC2AA:: @ 83FC2AA .string "{B_DEF_NAME_WITH_PREFIX} was subjected\n" .string "to TORMENT!$" gUnknown_83FC2C7:: @ 83FC2C7 .string "{B_ATK_NAME_WITH_PREFIX} is tightening\n" .string "its focus!$" gUnknown_83FC2E3:: @ 83FC2E3 .string "{B_DEF_NAME_WITH_PREFIX} fell for\n" .string "the TAUNT!$" gUnknown_83FC2FA:: @ 83FC2FA .string "{B_ATK_NAME_WITH_PREFIX} is ready to\n" .string "help {B_DEF_NAME_WITH_PREFIX}!$" gUnknown_83FC312:: @ 83FC312 .string "{B_ATK_NAME_WITH_PREFIX} switched\n" .string "items with its opponent!$" gUnknown_83FC337:: @ 83FC337 .string "{B_ATK_NAME_WITH_PREFIX} obtained\n" .string "{B_BUFF1}.$" gUnknown_83FC347:: @ 83FC347 .string "{B_DEF_NAME_WITH_PREFIX} obtained\n" .string "{B_BUFF2}.$" gUnknown_83FC357:: @ 83FC357 .string "{B_ATK_NAME_WITH_PREFIX} obtained\n" .string "{B_BUFF1}.\p" .string "{B_DEF_NAME_WITH_PREFIX} obtained\n" .string "{B_BUFF2}.$" gUnknown_83FC377:: @ 83FC377 .string "{B_ATK_NAME_WITH_PREFIX} copied\n" .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!$" gUnknown_83FC38A:: @ 83FC38A .string "{B_ATK_NAME_WITH_PREFIX} made a WISH!$" gUnknown_83FC39A:: @ 83FC39A .string "{B_BUFF1}'s WISH\n" .string "came true!$" gUnknown_83FC3AF:: @ 83FC3AF .string "{B_ATK_NAME_WITH_PREFIX} planted its roots!$" gUnknown_83FC3C5:: @ 83FC3C5 .string "{B_ATK_NAME_WITH_PREFIX} absorbed\n" .string "nutrients with its roots!$" gUnknown_83FC3EB:: @ 83FC3EB .string "{B_DEF_NAME_WITH_PREFIX} anchored\n" .string "itself with its roots!$" gUnknown_83FC40E:: @ 83FC40E .string "{B_ATK_NAME_WITH_PREFIX} made\n" .string "{B_DEF_NAME_WITH_PREFIX} drowsy!$" gUnknown_83FC421:: @ 83FC421 .string "{B_ATK_NAME_WITH_PREFIX} knocked off\n" .string "{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!$" gUnknown_83FC439:: @ 83FC439 .string "{B_ATK_NAME_WITH_PREFIX} swapped abilities\n" .string "with its opponent!$" gUnknown_83FC461:: @ 83FC461 .string "{B_ATK_NAME_WITH_PREFIX} sealed the\n" .string "opponent's moveシsス!$" gUnknown_83FC483:: @ 83FC483 .string "{B_ATK_NAME_WITH_PREFIX} wants the\n" .string "opponent to bear a GRUDGE!$" gUnknown_83FC4AB:: @ 83FC4AB .string "{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\n" .string "all its PP due to the GRUDGE!$" gUnknown_83FC4D6:: @ 83FC4D6 .string "{B_ATK_NAME_WITH_PREFIX} shrouded\n" .string "itself in {B_CURRENT_MOVE}!$" gUnknown_83FC4F0:: @ 83FC4F0 .string "{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\n" .string "was bounced back by MAGIC COAT!$" gUnknown_83FC518:: @ 83FC518 .string "{B_ATK_NAME_WITH_PREFIX} waits for its foe\n" .string "to make a move!$" gUnknown_83FC53D:: @ 83FC53D .string "{B_DEF_NAME_WITH_PREFIX} SNATCHED\n" .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!$" gUnknown_83FC554:: @ 83FC554 .string "Electricity's power was\n" .string "weakened!$" gUnknown_83FC576:: @ 83FC576 .string "Fire's power was\n" .string "weakened!$" gUnknown_83FC591:: @ 83FC591 .string "{B_ATK_NAME_WITH_PREFIX} found\n" .string "one {B_LAST_ITEM}!$" gUnknown_83FC5A2:: @ 83FC5A2 .string "A soothing aroma wafted\n" .string "through the area!$" gUnknown_83FC5CC:: @ 83FC5CC .string "Items can't be used now.{PAUSE 64}$" gUnknown_83FC5E8:: @ 83FC5E8 .string "For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n" .string "{B_LAST_ITEM} {B_BUFF1}$" gUnknown_83FC5F6:: @ 83FC5F6 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n" .string "{B_LAST_ITEM} to hustle!$" gUnknown_83FC60C:: @ 83FC60C .string "{B_ATK_NAME_WITH_PREFIX} lost its\n" .string "focus and couldn't move!$" gUnknown_83FC631:: @ 83FC631 .string "{B_DEF_NAME_WITH_PREFIX} was\n" .string "dragged out!\p" .string "$" gUnknown_83FC646:: @ 83FC646 .string "The wall shattered!$" gUnknown_83FC65A:: @ 83FC65A .string "But it had no effect!$" gUnknown_83FC670:: @ 83FC670 .string "{B_ACTIVE_NAME_WITH_PREFIX} has no\n" .string "moves left!\p" .string "$" gUnknown_83FC687:: @ 83FC687 .string "{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\n" .string "is disabled!\p" .string "$" gUnknown_83FC69D:: @ 83FC69D .string "{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\n" .string "move in a row due to the TORMENT!\p" .string "$" gUnknown_83FC6D6:: @ 83FC6D6 .string "{B_ACTIVE_NAME_WITH_PREFIX} can't use\n" .string "{B_CURRENT_MOVE} after the TAUNT!\p" .string "$" gUnknown_83FC6F8:: @ 83FC6F8 .string "{B_ACTIVE_NAME_WITH_PREFIX} can't use the\n" .string "sealed {B_CURRENT_MOVE}!\p" .string "$" gUnknown_83FC715:: @ 83FC715 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "made it rain!$" gUnknown_83FC72B:: @ 83FC72B .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "raised its SPEED!$" gUnknown_83FC745:: @ 83FC745 .string "{B_DEF_NAME_WITH_PREFIX} was protected\n" .string "by {B_DEF_ABILITY}!$" gUnknown_83FC75D:: @ 83FC75D .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "prevents {B_ATK_NAME_WITH_PREFIX}\l" .string "from using {B_CURRENT_MOVE}!$" gUnknown_83FC780:: @ 83FC780 .string "{B_DEF_NAME_WITH_PREFIX} restored HP\n" .string "using its {B_DEF_ABILITY}!$" gUnknown_83FC79D:: @ 83FC79D .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "made {B_CURRENT_MOVE} useless!$" gUnknown_83FC7B6:: @ 83FC7B6 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "made it the {B_BUFF1} type!$" gUnknown_83FC7D3:: @ 83FC7D3 .string "{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "prevents paralysis!$" gUnknown_83FC7EF:: @ 83FC7EF .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "prevents romance!$" gUnknown_83FC809:: @ 83FC809 .string "{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "prevents poisoning!$" gUnknown_83FC825:: @ 83FC825 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "prevents confusion!$" gUnknown_83FC841:: @ 83FC841 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "raised its FIRE power!$" gUnknown_83FC860:: @ 83FC860 .string "{B_DEF_NAME_WITH_PREFIX} anchors\n" .string "itself with {B_DEF_ABILITY}!$" gUnknown_83FC87B:: @ 83FC87B .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "cuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!$" gUnknown_83FC895:: @ 83FC895 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "prevents stat loss!$" gUnknown_83FC8B1:: @ 83FC8B1 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "hurt {B_ATK_NAME_WITH_PREFIX}!$" gUnknown_83FC8C2:: @ 83FC8C2 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n" .string "{B_BUFF1}'s {B_BUFF2}!$" gUnknown_83FC8D5:: @ 83FC8D5 .string "{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\n" .string "prevents burns!$" gUnknown_83FC8ED:: @ 83FC8ED .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "blocks {B_CURRENT_MOVE}!$" gUnknown_83FC900:: @ 83FC900 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "blocks {B_CURRENT_MOVE}!$" gUnknown_83FC913:: @ 83FC913 .string "{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\n" .string "restored its HP a little!$" gUnknown_83FC935:: @ 83FC935 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "whipped up a sandstorm!$" gUnknown_83FC955:: @ 83FC955 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "intensified the sun's rays!$" gUnknown_83FC979:: @ 83FC979 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "prevents {B_BUFF1} loss!$" gUnknown_83FC993:: @ 83FC993 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "infatuated {B_ATK_NAME_WITH_PREFIX}!$" gUnknown_83FC9AA:: @ 83FC9AA .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "made {B_CURRENT_MOVE} ineffective!$" gUnknown_83FC9C7:: @ 83FC9C7 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "cured its {B_BUFF1} problem!$" gUnknown_83FC9E5:: @ 83FC9E5 .string "It sucked up the\n" .string "LIQUID OOZE!$" gUnknown_83FCA03:: @ 83FCA03 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!$" gUnknown_83FCA13:: @ 83FCA13 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "took the attack!$" gText_PkmnsXPreventsSwitching:: @ 83FCA2C .string "{B_BUFF1}'s {B_LAST_ABILITY}\n" .string "prevents switching!\p" .string "$" gUnknown_83FCA49:: @ 83FCA49 .string "{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\n" .string "prevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l" .string "{B_BUFF1} from working!$" gUnknown_83FCA71:: @ 83FCA71 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "made it ineffective!$" gUnknown_83FCA8E:: @ 83FCA8E .string "{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\n" .string "prevents flinching!$" gUnknown_83FCAAA:: @ 83FCAAA .string "{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\n" .string "prevents {B_DEF_NAME_WITH_PREFIX}'s\l" .string "{B_DEF_ABILITY} from working!$" gUnknown_83FCAD1:: @ 83FCAD1 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "cured its {B_BUFF1} problem!$" gUnknown_83FCAEF:: @ 83FCAEF .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\n" .string "had no effect on {B_EFF_NAME_WITH_PREFIX}!$" gUnknown_83FCB0C:: @ 83FCB0C .string "{B_ATK_NAME_WITH_PREFIX} is too scared to move!$" gUnknown_83FCB26:: @ 83FCB26 .string "GHOST: Get out…… Get out……$" gUnknown_83FCB41:: @ 83FCB41 .string "sharply $" BattleText_Rose:: @ 83FCB4A .string "rose!$" gUnknown_83FCB50:: @ 83FCB50 .string "harshly $" gUnknown_83FCB59:: @ 83FCB59 .string "fell!$" gUnknown_83FCB5F:: @ 83FCB5F .string "{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "{B_BUFF2}$" BattleText_UnknownString3:: @ 83FCB6A .string "{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "{B_BUFF2}$" gUnknown_83FCB75:: @ 83FCB75 .string "Using {B_LAST_ITEM}, the {B_BUFF1}\n" .string "of {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}$" gUnknown_83FCB8F:: @ 83FCB8F .string "{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "{B_BUFF2}$" gUnknown_83FCB9A:: @ 83FCB9A .string "{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n" .string "{B_BUFF2}$" gUnknown_83FCBA5:: @ 83FCBA5 .string "{B_ATK_NAME_WITH_PREFIX}'s stats won't\n" .string "go any higher!$" gUnknown_83FCBC5:: @ 83FCBC5 .string "{B_DEF_NAME_WITH_PREFIX}'s stats won't\n" .string "go any lower!$" gUnknown_83FCBE4:: @ 83FCBE4 .string "A critical hit!$" gUnknown_83FCBF4:: @ 83FCBF4 .string "It's a one-hit KO!$" gUnknown_83FCC07:: @ 83FCC07 .string "{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p" .string "$" gUnknown_83FCC33:: @ 83FCC33 .string "And…\p" .string "$" gUnknown_83FCC39:: @ 83FCC39 .string "HM moves can't be\n" .string "forgotten now.\p" .string "$" gUnknown_83FCC5B:: @ 83FCC5B .string "It's not very effective…$" gUnknown_83FCC74:: @ 83FCC74 .string "It's super effective!$" gUnknown_83FCC8A:: @ 83FCC8A .string "{PLAY_SE SE_NIGERU}Got away safely!\p" .string "$" gUnknown_83FCCA0:: @ 83FCCA0 .string "{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\n" .string "using its {B_LAST_ITEM}!\p" .string "$" gUnknown_83FCCBB:: @ 83FCCBB .string "{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\n" .string "using {B_ATK_ABILITY}!\p" .string "$" gUnknown_83FCCD2:: @ 83FCCD2 .string "{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!$" gUnknown_83FCCE4:: @ 83FCCE4 .string "Player defeated\n" .string "{B_LINK_OPPONENT1_NAME}!$" gUnknown_83FCCF8:: @ 83FCCF8 .string "Player beat {B_LINK_OPPONENT1_NAME}\n" .string "and {B_LINK_OPPONENT2_NAME}!$" gUnknown_83FCD0F:: @ 83FCD0F .string "Player lost against\n" .string "{B_LINK_OPPONENT1_NAME}!$" gUnknown_83FCD27:: @ 83FCD27 .string "Player lost to {B_LINK_OPPONENT1_NAME}\n" .string "and {B_LINK_OPPONENT2_NAME}!$" gUnknown_83FCD41:: @ 83FCD41 .string "Player battled to a draw against\n" .string "{B_LINK_OPPONENT1_NAME}!$" gUnknown_83FCD66:: @ 83FCD66 .string "Player battled to a draw against\n" .string "{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!$" gUnknown_83FCD92:: @ 83FCD92 .string "{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!$" gUnknown_83FCD9F:: @ 83FCD9F .string "{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n" .string "{B_LINK_OPPONENT2_NAME} fled!$" gUnknown_83FCDB3:: @ 83FCDB3 .string "No! There's no running\n" .string "from a TRAINER battle!\p" .string "$" gUnknown_83FCDE2:: @ 83FCDE2 .string "Can't escape!\p" .string "$" gUnknown_83FCDF1:: @ 83FCDF1 .string "$" gUnknown_83FCDF2:: @ 83FCDF2 .string "But nothing happened!$" gUnknown_83FCE08:: @ 83FCE08 .string "But it failed!$" gUnknown_83FCE17:: @ 83FCE17 .string "It hurt itself in its\n" .string "confusion!$" gUnknown_83FCE38:: @ 83FCE38 .string "The MIRROR MOVE failed!$" gUnknown_83FCE50:: @ 83FCE50 .string "It started to rain!$" gUnknown_83FCE64:: @ 83FCE64 .string "A downpour started!$" gUnknown_83FCE78:: @ 83FCE78 .string "Rain continues to fall.$" gUnknown_83FCE90:: @ 83FCE90 .string "The downpour continues.$" gUnknown_83FCEA8:: @ 83FCEA8 .string "The rain stopped.$" gUnknown_83FCEBA:: @ 83FCEBA .string "A sandstorm brewed!$" gUnknown_83FCECE:: @ 83FCECE .string "The sandstorm rages.$" gUnknown_83FCEE3:: @ 83FCEE3 .string "The sandstorm subsided.$" gUnknown_83FCEFB:: @ 83FCEFB .string "The sunlight got bright!$" gUnknown_83FCF14:: @ 83FCF14 .string "The sunlight is strong.$" gUnknown_83FCF2C:: @ 83FCF2C .string "The sunlight faded.$" gUnknown_83FCF40:: @ 83FCF40 .string "It started to hail!$" gUnknown_83FCF54:: @ 83FCF54 .string "Hail continues to fall.$" gUnknown_83FCF6C:: @ 83FCF6C .string "The hail stopped.$" gUnknown_83FCF7E:: @ 83FCF7E .string "But it failed to SPIT UP\n" .string "a thing!$" gUnknown_83FCFA0:: @ 83FCFA0 .string "But it failed to SWALLOW\n" .string "a thing!$" gUnknown_83FCFC2:: @ 83FCFC2 .string "The wind turned into a\n" .string "HEAT WAVE!$" gUnknown_83FCFE4:: @ 83FCFE4 .string "All stat changes were\n" .string "eliminated!$" gUnknown_83FD006:: @ 83FD006 .string "Coins scattered everywhere!$" gUnknown_83FD022:: @ 83FD022 .string "It was too weak to make\n" .string "a SUBSTITUTE!$" gUnknown_83FD048:: @ 83FD048 .string "The battlers shared\n" .string "their pain!$" gUnknown_83FD068:: @ 83FD068 .string "A bell chimed!$" gUnknown_83FD077:: @ 83FD077 .string "All affected POKéMON will\n" .string "faint in three turns!$" gUnknown_83FD0A7:: @ 83FD0A7 .string "There's no PP left for\n" .string "this move!\p" .string "$" gUnknown_83FD0CA:: @ 83FD0CA .string "But there was no PP left\n" .string "for the move!$" gUnknown_83FD0F1:: @ 83FD0F1 .string "{B_ATK_NAME_WITH_PREFIX} ignored\n" .string "orders while asleep!$" gUnknown_83FD111:: @ 83FD111 .string "{B_ATK_NAME_WITH_PREFIX} ignored\n" .string "orders!$" gUnknown_83FD124:: @ 83FD124 .string "{B_ATK_NAME_WITH_PREFIX} began to nap!$" gUnknown_83FD135:: @ 83FD135 .string "{B_ATK_NAME_WITH_PREFIX} is\n" .string "loafing around!$" gUnknown_83FD14B:: @ 83FD14B .string "{B_ATK_NAME_WITH_PREFIX} won't\n" .string "obey!$" gUnknown_83FD15A:: @ 83FD15A .string "{B_ATK_NAME_WITH_PREFIX} turned away!$" gUnknown_83FD16A:: @ 83FD16A .string "{B_ATK_NAME_WITH_PREFIX} pretended\n" .string "not to notice!$" gUnknown_83FD186:: @ 83FD186 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\n" .string "about to use {B_BUFF2}.\p" .string "Will {B_PLAYER_NAME} change\n" .string "POKéMON?$" gUnknown_83FD1B8:: @ 83FD1B8 .string "{B_ATK_NAME_WITH_PREFIX} learned\n" .string "{B_BUFF1}!$" gUnknown_83FD1C7:: @ 83FD1C7 .string "Player defeated\n" .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p" .string "$" gUnknown_83FD1DF:: @ 83FD1DF .string "{B_PLAYER_NAME} threw a ROCK\n" .string "at the {B_OPPONENT_MON1_NAME}!$" gUnknown_83FD1FA:: @ 83FD1FA .string "{B_PLAYER_NAME} threw some BAIT\n" .string "at the {B_OPPONENT_MON1_NAME}!$" gUnknown_83FD218:: @ 83FD218 .string "{B_OPPONENT_MON1_NAME} is watching\n" .string "carefully!$" gUnknown_83FD232:: @ 83FD232 .string "{B_OPPONENT_MON1_NAME} is angry!$" gUnknown_83FD23F:: @ 83FD23F .string "{B_OPPONENT_MON1_NAME} is eating!$" gUnknown_83FD24D:: @ 83FD24D .string "{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\n" .string "SAFARI BALLS! Game over!\p" .string "$" gUnknown_83FD284:: @ 83FD284 .string "Wild {B_OPPONENT_MON1_NAME} appeared!\p" .string "$" gUnknown_83FD297:: @ 83FD297 .string "Wild {B_OPPONENT_MON1_NAME} appeared!\p" .string "$" gUnknown_83FD2AA:: @ 83FD2AA .string "Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}$" gUnknown_83FD2BF:: @ 83FD2BF .string "Wild {B_OPPONENT_MON1_NAME} and\n" .string "{B_OPPONENT_MON2_NAME} appeared!\p" .string "$" gUnknown_83FD2D9:: @ 83FD2D9 .string "The GHOST appeared!\p" .string "Darn!\n" .string "The GHOST can't be ID'd!\p" .string "$" gUnknown_83FD30D:: @ 83FD30D .string "The GHOST appeared!\p" .string "$" gUnknown_83FD322:: @ 83FD322 .string "SILPH SCOPE unveiled the GHOST's\n" .string "identity!$" gUnknown_83FD34D:: @ 83FD34D .string "The GHOST was MAROWAK!\p" .string "\n" .string "$" gUnknown_83FD366:: @ 83FD366 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\n" .string "would like to battle!\p" .string "$" gUnknown_83FD383:: @ 83FD383 .string "{B_LINK_OPPONENT1_NAME}\n" .string "wants to battle!$" gUnknown_83FD397:: @ 83FD397 .string "{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\n" .string "want to battle!$" gUnknown_83FD3B1:: @ 83FD3B1 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\n" .string "out {B_OPPONENT_MON1_NAME}!{PAUSE 60}$" gUnknown_83FD3C7:: @ 83FD3C7 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\n" .string "out {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!{PAUSE 60}$" gUnknown_83FD3E4:: @ 83FD3E4 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\n" .string "out {B_BUFF1}!$" gUnknown_83FD3F7:: @ 83FD3F7 .string "{B_LINK_OPPONENT1_NAME} sent out\n" .string "{B_OPPONENT_MON1_NAME}!$" gUnknown_83FD407:: @ 83FD407 .string "{B_LINK_OPPONENT1_NAME} sent out\n" .string "{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!$" gUnknown_83FD41E:: @ 83FD41E .string "{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n" .string "{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!$" gUnknown_83FD43E:: @ 83FD43E .string "{B_LINK_OPPONENT1_NAME} sent out\n" .string "{B_BUFF1}!$" gUnknown_83FD44E:: @ 83FD44E .string "{B_LINK_SCR_TRAINER_NAME} sent out\n" .string "{B_BUFF1}!$" gUnknown_83FD45E:: @ 83FD45E .string "Go! {B_PLAYER_MON1_NAME}!$" gUnknown_83FD466:: @ 83FD466 .string "Go! {B_PLAYER_MON1_NAME} and\n" .string "{B_PLAYER_MON2_NAME}!$" gUnknown_83FD475:: @ 83FD475 .string "Go! {B_BUFF1}!$" gUnknown_83FD47D:: @ 83FD47D .string "Do it! {B_BUFF1}!$" gUnknown_83FD488:: @ 83FD488 .string "Go for it, {B_BUFF1}!$" gUnknown_83FD497:: @ 83FD497 .string "Your foe's weak!\n" .string "Get 'em, {B_BUFF1}!$" gUnknown_83FD4B5:: @ 83FD4B5 .string "{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\n" .string "Go! {GOOD_TEAM}!$" gUnknown_83FD4CD:: @ 83FD4CD .string "{B_BUFF1}, that's enough!\n" .string "Come back!$" gUnknown_83FD4EB:: @ 83FD4EB .string "{B_BUFF1}, come back!$" gUnknown_83FD4FA:: @ 83FD4FA .string "{B_BUFF1}, OK!\n" .string "Come back!$" gUnknown_83FD50D:: @ 83FD50D .string "{B_BUFF1}, good!\n" .string "Come back!$" gUnknown_83FD522:: @ 83FD522 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\n" .string "withdrew {B_BUFF1}!$" gUnknown_83FD535:: @ 83FD535 .string "{B_LINK_OPPONENT1_NAME} withdrew\n" .string "{B_BUFF1}!$" gUnknown_83FD545:: @ 83FD545 .string "{B_LINK_SCR_TRAINER_NAME} withdrew\n" .string "{B_BUFF1}!$" gUnknown_83FD555:: @ 83FD555 .string "Wild $" gUnknown_83FD55B:: @ 83FD55B .string "Foe $" gUnknown_83FD560:: @ 83FD560 .string "Foe$" gUnknown_83FD564:: @ 83FD564 .string "Ally$" gUnknown_83FD569:: @ 83FD569 .string "Foe$" gUnknown_83FD56D:: @ 83FD56D .string "Ally$" gUnknown_83FD572:: @ 83FD572 .string "Foe$" gUnknown_83FD576:: @ 83FD576 .string "Ally$" gUnknown_83FD57B:: @ 83FD57B .string "{B_ATK_NAME_WITH_PREFIX} used\n" .string "{B_BUFF2}$" gUnknown_83FD586:: @ 83FD586 .string "!$" gUnknown_83FD588:: @ 83FD588 .string "!$" gUnknown_83FD58A:: @ 83FD58A .string "!$" gUnknown_83FD58C:: @ 83FD58C .string "!$" gUnknown_83FD58E:: @ 83FD58E .string "!$" gUnknown_83FD590:: @ 83FD590 .string "HP$" gUnknown_83FD593:: @ 83FD593 .string "ATTACK$" gUnknown_83FD59A:: @ 83FD59A .string "DEFENSE$" gUnknown_83FD5A2:: @ 83FD5A2 .string "SPEED$" gUnknown_83FD5A8:: @ 83FD5A8 .string "SP. ATK$" gUnknown_83FD5B0:: @ 83FD5B0 .string "SP. DEF$" gUnknown_83FD5B8:: @ 83FD5B8 .string "accuracy$" gUnknown_83FD5C1:: @ 83FD5C1 .string "evasiveness$" .align 2 gUnknown_83FD5D0:: @ 83FD5D0 .4byte gUnknown_83FD590 .4byte gUnknown_83FD593 .4byte gUnknown_83FD59A .4byte gUnknown_83FD5A2 .4byte gUnknown_83FD5A8 .4byte gUnknown_83FD5B0 .4byte gUnknown_83FD5B8 .4byte gUnknown_83FD5C1 gUnknown_83FD5F0:: .string "was too spicy!$" gUnknown_83FD5FF:: @ 83FD5FF .string "was too dry!$" gUnknown_83FD60C:: @ 83FD60C .string "was too sweet!$" gUnknown_83FD61B:: @ 83FD61B .string "was too bitter!$" gUnknown_83FD62B:: @ 83FD62B .string "was too sour!$" .align 2 gUnknown_83FD63C:: @ 83FD63C .4byte gUnknown_83FD5F0 .4byte gUnknown_83FD5FF .4byte gUnknown_83FD60C .4byte gUnknown_83FD61B .4byte gUnknown_83FD62B gUnknown_83FD650:: @ 83FD650 .string "{B_PLAYER_NAME} used\n" .string "{B_LAST_ITEM}!$" gUnknown_83FD65C:: @ 83FD65C .string "The old man used\n" .string "{B_LAST_ITEM}!$" gUnknown_83FD671:: @ 83FD671 .string "The POKé DUDE used\n" .string "{B_LAST_ITEM}!$" gUnknown_83FD688:: @ 83FD688 .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\n" .string "used {B_LAST_ITEM}!$" gUnknown_83FD697:: @ 83FD697 .string "The TRAINER blocked the BALL!$" gUnknown_83FD6B5:: @ 83FD6B5 .string "Don't be a thief!$" gUnknown_83FD6C7:: @ 83FD6C7 .string "It dodged the thrown BALL!\n" .string "This POKéMON can't be caught!$" gUnknown_83FD700:: @ 83FD700 .string "You missed the POKéMON!$" gUnknown_83FD718:: @ 83FD718 .string "Oh, no!\n" .string "The POKéMON broke free!$" gUnknown_83FD738:: @ 83FD738 .string "Aww!\n" .string "It appeared to be caught!$" gUnknown_83FD757:: @ 83FD757 .string "Aargh!\n" .string "Almost had it!$" gUnknown_83FD76D:: @ 83FD76D .string "Shoot!\n" .string "It was so close, too!$" gUnknown_83FD78A:: @ 83FD78A .string "よけられた!\n" .string "こいつは つかまりそうにないぞ!$" gUnknown_83FD7A2:: @ 83FD7A2 .string "Gotcha!\n" .string "{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}\p" .string "$" gUnknown_83FD7C0:: @ 83FD7C0 .string "Gotcha!\n" .string "{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}{PAUSE 127}$" gUnknown_83FD7E0:: @ 83FD7E0 .string "Give a nickname to the\n" .string "captured {B_OPPONENT_MON1_NAME}?$" gUnknown_83FD804:: @ 83FD804 .string "{B_OPPONENT_MON1_NAME} was sent to\n" .string "{B_PC_CREATOR_NAME} PC.$" gUnknown_83FD81A:: @ 83FD81A .string "someone's$" gUnknown_83FD824:: @ 83FD824 .string "BILL's$" gUnknown_83FD82B:: @ 83FD82B .string "{B_OPPONENT_MON1_NAME}'s data was\n" .string "added to the POKéDEX.\p" .string "$" gUnknown_83FD850:: @ 83FD850 .string "It is raining.$" gUnknown_83FD85F:: @ 83FD85F .string "A sandstorm is raging.$" gUnknown_83FD876:: @ 83FD876 .string "The BOX is full!\n" .string "You can't catch any more!\p" .string "$" gUnknown_83FD8A2:: @ 83FD8A2 .string "ENIGMA BERRY$" gUnknown_83FD8AF:: @ 83FD8AF .string " BERRY$" gUnknown_83FD8B6:: @ 83FD8B6 .string "ナゾ$" gUnknown_83FD8B9:: @ 83FD8B9 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "cured paralysis!$" gUnknown_83FD8D2:: @ 83FD8D2 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "cured poison!$" gUnknown_83FD8E8:: @ 83FD8E8 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "healed its burn!$" gUnknown_83FD901:: @ 83FD901 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "defrosted it!$" gUnknown_83FD917:: @ 83FD917 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "woke it from its sleep!$" gUnknown_83FD937:: @ 83FD937 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "snapped it out of confusion!$" gUnknown_83FD95C:: @ 83FD95C .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "cured its {B_BUFF1} problem!$" gUnknown_83FD97A:: @ 83FD97A .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "normalized its status!$" gUnknown_83FD999:: @ 83FD999 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "restored health!$" gUnknown_83FD9B2:: @ 83FD9B2 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "restored {B_BUFF1}'s PP!$" gUnknown_83FD9CC:: @ 83FD9CC .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "restored its status!$" gUnknown_83FD9E9:: @ 83FD9E9 .string "{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\n" .string "restored its HP a little!$" gUnknown_83FDA0B:: @ 83FDA0B .string "{B_LAST_ITEM}'s effect allows only\n" .string "{B_CURRENT_MOVE} to be used!\p" .string "$" gUnknown_83FDA33:: @ 83FDA33 .string "{B_DEF_NAME_WITH_PREFIX} hung on\n" .string "using its {B_LAST_ITEM}!$" gUnknown_83FDA4C:: @ 83FDA4C .string "$" gUnknown_83FDA4D:: @ 83FDA4D .string "{B_PLAYER_NAME} played the {B_LAST_ITEM}.\p" .string "Now, that's a catchy tune!$" gUnknown_83FDA7A:: @ 83FDA7A .string "{B_PLAYER_NAME} played the\n" .string "{B_LAST_ITEM}.$" gUnknown_83FDA8C:: @ 83FDA8C .string "The POKéMON hearing the FLUTE\n" .string "awoke!$" gUnknown_83FDAB1:: @ 83FDAB1 .string "You throw a BALL now, right?\n" .string "I… I'll do my best!$" gUnknown_83FDAE2:: @ 83FDAE2 .string "OAK: Oh, for Pete's sake…\n" .string "So pushy, as always.\p" .string "{B_PLAYER_NAME}.\p" .string "You've never had a POKéMON battle\n" .string "before, have you?\p" .string "A POKéMON battle is when TRAINERS\n" .string "pit their POKéMON against each\l" .string "other.\p" .string "$" gUnknown_83FDB92:: @ 83FDB92 .string "The TRAINER that makes the other\n" .string "TRAINER's POKéMON faint by lowering\l" .string "their HP to “0,” wins.\p" .string "$" gUnknown_83FDBEF:: @ 83FDBEF .string "But rather than talking about it,\n" .string "you'll learn more from experience.\p" .string "Try battling and see for yourself.\p" .string "$" gUnknown_83FDC58:: @ 83FDC58 .string "OAK: Inflicting damage on the foe\n" .string "is the key to any battle.\p" .string "$" gUnknown_83FDC95:: @ 83FDC95 .string "OAK: Lowering the foe's stats\n" .string "will put you at an advantage.\p" .string "$" gUnknown_83FDCD2:: @ 83FDCD2 .string "OAK: Keep your eyes on your\n" .string "POKéMON's HP.\p" .string "It will faint if the HP drops to\n" .string "“0.”\p" .string "$" gUnknown_83FDD23:: @ 83FDD23 .string "OAK: No! There's no running away\n" .string "from a TRAINER POKéMON battle!\p" .string "$" gUnknown_83FDD64:: @ 83FDD64 .string "OAK: Hm! Excellent!\p" .string "If you win, you earn prize money,\n" .string "and your POKéMON will grow!\p" .string "Battle other TRAINERS and make\n" .string "your POKéMON strong!\p" .string "$" gUnknown_83FDDEB:: @ 83FDDEB .string "OAK: Hm…\n" .string "How disappointing…\p" .string "If you win, you earn prize money,\n" .string "and your POKéMON grow.\p" .string "But if you lose, {B_PLAYER_NAME}, you end\n" .string "up paying prize money…\p" .string "However, since you had no warning\n" .string "this time, I'll pay for you.\p" .string "But things won't be this way once\n" .string "you step outside these doors.\p" .string "That's why you must strengthen your\n" .string "POKéMON by battling wild POKéMON.\p" .string "$" .align 2 gUnknown_83FDF3C:: @ 83FDF3C .4byte gUnknown_83FB219 .4byte gUnknown_83FB265 .4byte gUnknown_83FB28E .4byte gUnknown_83FB2A4 .4byte gUnknown_83FB2B6 .4byte gUnknown_83FB2D1 .4byte gUnknown_83FB2FC .4byte gUnknown_83FB31F .4byte gUnknown_83FB32E .4byte gUnknown_83FB343 .4byte gUnknown_83FD1B8 .4byte gUnknown_83FB36B .4byte gUnknown_83FB37F .4byte gUnknown_83FCBA5 .4byte gUnknown_83FB394 .4byte gUnknown_83FB3EA .4byte gUnknown_83FB400 .4byte gUnknown_83FB40D .4byte gUnknown_83FB41A .4byte gUnknown_83FB433 .4byte gUnknown_83FB451 .4byte gUnknown_83FB508 .4byte gUnknown_83FB545 .4byte gUnknown_83FB555 .4byte gUnknown_83FB565 .4byte gUnknown_83FB57C .4byte gUnknown_83FB592 .4byte gUnknown_83FB5A8 .4byte gUnknown_83FB5BC .4byte gUnknown_83FB5CD .4byte gUnknown_83FB5E2 .4byte gUnknown_83FB5F8 .4byte gUnknown_83FB610 .4byte gUnknown_83FB626 .4byte gUnknown_83FB641 .4byte gUnknown_83FB650 .4byte gUnknown_83FB663 .4byte gUnknown_83FB692 .4byte gUnknown_83FB6A7 .4byte gUnknown_83FB6BF .4byte gUnknown_83FB6D3 .4byte gUnknown_83FB6E5 .4byte gUnknown_83FB6F7 .4byte gUnknown_83FB70F .4byte gUnknown_83FB73A .4byte gUnknown_83FB76A .4byte gUnknown_83FB78A .4byte gUnknown_83FB7A3 .4byte gUnknown_83FB7BF .4byte gUnknown_83FB7D5 .4byte gUnknown_83FB7EE .4byte gUnknown_83FB806 .4byte gUnknown_83FB826 .4byte gUnknown_83FB844 .4byte gUnknown_83FB854 .4byte gUnknown_83FB871 .4byte gUnknown_83FB885 .4byte gUnknown_83FB89D .4byte gUnknown_83FB8AE .4byte gUnknown_83FB8C5 .4byte gUnknown_83FB8E0 .4byte gUnknown_83FB8F3 .4byte gUnknown_83FB914 .4byte gUnknown_83FB921 .4byte gUnknown_83FB935 .4byte gUnknown_83FB946 .4byte gUnknown_83FB97F .4byte gUnknown_83FB9B8 .4byte gUnknown_83FB9D9 .4byte gUnknown_83FB9FF .4byte gUnknown_83FBA2F .4byte gUnknown_83FBA41 .4byte gUnknown_83FBA5E .4byte gUnknown_83FBA79 .4byte gUnknown_83FBA8E .4byte gUnknown_83FBAA3 .4byte gUnknown_83FBAB2 .4byte gUnknown_83FBAC3 .4byte gUnknown_83FBAF3 .4byte gUnknown_83FBB11 .4byte gUnknown_83FBB4C .4byte gUnknown_83FBB62 .4byte gUnknown_83FBB71 .4byte gUnknown_83FBB83 .4byte gUnknown_83FBB99 .4byte BattleText_MistShroud .4byte gUnknown_83FBBD0 .4byte BattleText_GetPumped .4byte gUnknown_83FBBFF .4byte gUnknown_83FBC16 .4byte gUnknown_83FBC2B .4byte gUnknown_83FBC4C .4byte gUnknown_83FBC74 .4byte gUnknown_83FBC83 .4byte gUnknown_83FBC99 .4byte gUnknown_83FBCBE .4byte gUnknown_83FBCD1 .4byte gUnknown_83FBCDD .4byte gUnknown_83FBCFC .4byte gUnknown_83FBD16 .4byte gUnknown_83FBD2B .4byte gUnknown_83FBD43 .4byte gUnknown_83FBD53 .4byte gUnknown_83FBD74 .4byte gUnknown_83FBD86 .4byte gUnknown_83FBDA3 .4byte gUnknown_83FBDC4 .4byte gUnknown_83FBDE2 .4byte gUnknown_83FBE00 .4byte gUnknown_83FBE16 .4byte gUnknown_83FBE2B .4byte gUnknown_83FBE4E .4byte gUnknown_83FBE61 .4byte gUnknown_83FBE73 .4byte gUnknown_83FBE8B .4byte gUnknown_83FBEA1 .4byte gUnknown_83FBEBE .4byte gUnknown_83FBEE2 .4byte gUnknown_83FBEFA .4byte gUnknown_83FBF0C .4byte gUnknown_83FBF23 .4byte gUnknown_83FC687 .4byte gUnknown_83FBF39 .4byte gUnknown_83FBF51 .4byte gUnknown_83FBF63 .4byte gUnknown_83FBF76 .4byte gUnknown_83FBF89 .4byte gUnknown_83FBF99 .4byte gUnknown_83FBFBF .4byte gUnknown_83FBFD3 .4byte gUnknown_83FBFEA .4byte gUnknown_83FBFFC .4byte gUnknown_83FC011 .4byte gUnknown_83FC02B .4byte gUnknown_83FC048 .4byte gUnknown_83FC072 .4byte gUnknown_83FC090 .4byte gUnknown_83FC0C6 .4byte gUnknown_83FC0DC .4byte gUnknown_83FC0EE .4byte gUnknown_83FC10C .4byte gUnknown_83FC11E .4byte gUnknown_83FC132 .4byte gUnknown_83FC140 .4byte gUnknown_83FC168 .4byte gUnknown_83FC185 .4byte gUnknown_83FC19D .4byte gUnknown_83FC1B1 .4byte gUnknown_83FC1C6 .4byte gUnknown_83FC1DB .4byte gUnknown_83FC1F1 .4byte gUnknown_83FC224 .4byte gUnknown_83FC231 .4byte gUnknown_83FC254 .4byte gUnknown_83FC26D .4byte gUnknown_83FC28A .4byte gUnknown_83FC670 .4byte gUnknown_83FC2AA .4byte gUnknown_83FC69D .4byte gUnknown_83FC2C7 .4byte gUnknown_83FC2E3 .4byte gUnknown_83FC6D6 .4byte gUnknown_83FC2FA .4byte gUnknown_83FC312 .4byte gUnknown_83FC377 .4byte gUnknown_83FC38A .4byte gUnknown_83FC39A .4byte gUnknown_83FC3AF .4byte gUnknown_83FC3C5 .4byte gUnknown_83FC3EB .4byte gUnknown_83FC40E .4byte gUnknown_83FC421 .4byte gUnknown_83FC439 .4byte gUnknown_83FC461 .4byte gUnknown_83FC6F8 .4byte gUnknown_83FC483 .4byte gUnknown_83FC4AB .4byte gUnknown_83FC4D6 .4byte gUnknown_83FC4F0 .4byte gUnknown_83FC518 .4byte gUnknown_83FC53D .4byte gUnknown_83FC715 .4byte gUnknown_83FC72B .4byte gUnknown_83FC745 .4byte gUnknown_83FC75D .4byte gUnknown_83FC780 .4byte gUnknown_83FC7B6 .4byte gUnknown_83FC7D3 .4byte gUnknown_83FC7EF .4byte gUnknown_83FC809 .4byte gUnknown_83FC825 .4byte gUnknown_83FC841 .4byte gUnknown_83FC860 .4byte gUnknown_83FC87B .4byte gUnknown_83FC895 .4byte gUnknown_83FC8B1 .4byte gUnknown_83FC8C2 .4byte gUnknown_83FCB41 .4byte BattleText_Rose .4byte gUnknown_83FCB50 .4byte gUnknown_83FCB59 .4byte gUnknown_83FCB5F .4byte BattleText_UnknownString3 .4byte gUnknown_83FCB8F .4byte gUnknown_83FCB9A .4byte gUnknown_83FCBE4 .4byte gUnknown_83FCBF4 .4byte gUnknown_83FCC07 .4byte gUnknown_83FCC33 .4byte gUnknown_83FCC5B .4byte gUnknown_83FCC74 .4byte gUnknown_83FCC8A .4byte gUnknown_83FCCD2 .4byte gUnknown_83FCDB3 .4byte gUnknown_83FCDE2 .4byte gUnknown_83FCDF1 .4byte gUnknown_83FCDF2 .4byte gUnknown_83FCE08 .4byte gUnknown_83FCE17 .4byte gUnknown_83FCE38 .4byte gUnknown_83FCE50 .4byte gUnknown_83FCE64 .4byte gUnknown_83FCE78 .4byte gUnknown_83FCE90 .4byte gUnknown_83FCEA8 .4byte gUnknown_83FCEBA .4byte gUnknown_83FCECE .4byte gUnknown_83FCEE3 .4byte gUnknown_83FCEFB .4byte gUnknown_83FCF14 .4byte gUnknown_83FCF2C .4byte gUnknown_83FCF40 .4byte gUnknown_83FCF54 .4byte gUnknown_83FCF6C .4byte gUnknown_83FCF7E .4byte gUnknown_83FCFA0 .4byte gUnknown_83FCFC2 .4byte gUnknown_83FCFE4 .4byte gUnknown_83FD006 .4byte gUnknown_83FD022 .4byte gUnknown_83FD048 .4byte gUnknown_83FD068 .4byte gUnknown_83FD077 .4byte gUnknown_83FD0A7 .4byte gUnknown_83FD0CA .4byte gUnknown_83FD650 .4byte gUnknown_83FD65C .4byte gUnknown_83FD697 .4byte gUnknown_83FD6B5 .4byte gUnknown_83FD6C7 .4byte gUnknown_83FD700 .4byte gUnknown_83FD718 .4byte gUnknown_83FD738 .4byte gUnknown_83FD757 .4byte gUnknown_83FD76D .4byte gUnknown_83FD7A2 .4byte gUnknown_83FD7C0 .4byte gUnknown_83FD7E0 .4byte gUnknown_83FD804 .4byte gUnknown_83FD82B .4byte gUnknown_83FD850 .4byte gUnknown_83FD85F .4byte gUnknown_83FB525 .4byte gUnknown_83FD0F1 .4byte gUnknown_83FD111 .4byte gUnknown_83FD124 .4byte gUnknown_83FD135 .4byte gUnknown_83FD14B .4byte gUnknown_83FD15A .4byte gUnknown_83FD16A .4byte gUnknown_83FD186 .4byte gUnknown_83FD1DF .4byte gUnknown_83FD1FA .4byte gUnknown_83FD218 .4byte gUnknown_83FD232 .4byte gUnknown_83FD23F .4byte gUnknown_83FB218 .4byte gUnknown_83FB218 .4byte gUnknown_83FD24D .4byte gUnknown_83FD8B9 .4byte gUnknown_83FD8D2 .4byte gUnknown_83FD8E8 .4byte gUnknown_83FD901 .4byte gUnknown_83FD917 .4byte gUnknown_83FD937 .4byte gUnknown_83FD95C .4byte gUnknown_83FD999 .4byte gUnknown_83FD9B2 .4byte gUnknown_83FD9CC .4byte gUnknown_83FD9E9 .4byte gUnknown_83FDA0B .4byte gUnknown_83FDA33 .4byte gUnknown_83FDA4C .4byte gUnknown_83FC8D5 .4byte gUnknown_83FC8ED .4byte gUnknown_83FC913 .4byte gUnknown_83FC935 .4byte gUnknown_83FC979 .4byte gUnknown_83FC993 .4byte gUnknown_83FC9AA .4byte gUnknown_83FC9C7 .4byte gUnknown_83FC9E5 .4byte gUnknown_83FCA03 .4byte gUnknown_83FC554 .4byte gUnknown_83FC576 .4byte gUnknown_83FBAD2 .4byte gUnknown_83FBAE5 .4byte gUnknown_83FCC39 .4byte gUnknown_83FC591 .4byte gUnknown_83FD1C7 .4byte gUnknown_83FC5A2 .4byte gUnknown_83FC5CC .4byte gUnknown_83FC5E8 .4byte gUnknown_83FCB75 .4byte gUnknown_83FC5F6 .4byte gUnknown_83FC79D .4byte gUnknown_83FBB2F .4byte gUnknown_83FB282 .4byte gUnknown_83FB283 .4byte gUnknown_83FC955 .4byte gUnknown_83FB3AF .4byte gUnknown_83FDAB1 .4byte gUnknown_83FCA13 .4byte gUnknown_83FC208 .4byte gUnknown_83FC60C .4byte gUnknown_83FB359 .4byte gUnknown_83FCCA0 .4byte gUnknown_83FCCBB .4byte gUnknown_83FC631 .4byte gUnknown_83FCA49 .4byte gUnknown_83FD97A .4byte gUnknown_83FD688 .4byte gUnknown_83FD876 .4byte gUnknown_83FB3D3 .4byte gUnknown_83FCA71 .4byte gUnknown_83FCA8E .4byte gUnknown_83FB67B .4byte gUnknown_83FCBC5 .4byte gUnknown_83FC900 .4byte gUnknown_83FBC62 .4byte gUnknown_83FB997 .4byte gUnknown_83FB95E .4byte gUnknown_83FC646 .4byte gUnknown_83FCAAA .4byte gUnknown_83FCAD1 .4byte gUnknown_83FB534 .4byte gUnknown_83FC337 .4byte gUnknown_83FC347 .4byte gUnknown_83FC357 .4byte gUnknown_83FC65A .4byte gUnknown_83FCAEF .4byte gUnknown_83FDD64 .4byte gUnknown_83FDDEB .4byte gUnknown_83FB484 .4byte gUnknown_83FB4BE .4byte Text_1A5CF1 .4byte Text_1A5D31 .4byte Text_1A5D6E .4byte Text_1A5DB1 .4byte gUnknown_83FD671 .4byte gUnknown_83FDA4D .4byte gUnknown_83FDA7A .4byte gUnknown_83FDA8C .4byte gUnknown_83FB21C .4byte gUnknown_83FB262 .4byte gUnknown_83FB4F7 .4byte gUnknown_83FCB0C .4byte gUnknown_83FCB26 .4byte gUnknown_83FD322 .4byte gUnknown_83FD34D .4byte gUnknown_83FB21F .4byte gUnknown_83FB232 .4byte gUnknown_83FB235 .4byte gUnknown_83FB248 gMissStringIds:: @ 83FE514 .2byte STRINGID_ATTACKMISSED .2byte STRINGID_PKMNPROTECTEDITSELF .2byte STRINGID_PKMNAVOIDEDATTACK .2byte STRINGID_AVOIDEDDAMAGE .2byte STRINGID_PKMNMAKESGROUNDMISS gNoEscapeStringIds:: .2byte STRINGID_CANTESCAPE .2byte STRINGID_DONTLEAVEBIRCH .2byte STRINGID_PREVENTSESCAPE .2byte STRINGID_CANTESCAPE2 .2byte STRINGID_ATTACKERCANTESCAPE gMoveWeatherChangeStringIds:: .2byte STRINGID_STARTEDTORAIN .2byte STRINGID_DOWNPOURSTARTED .2byte STRINGID_BUTITFAILED .2byte STRINGID_SANDSTORMBREWED .2byte STRINGID_SUNLIGHTGOTBRIGHT .2byte STRINGID_STARTEDHAIL gSandStormHailContinuesStringIds:: .2byte STRINGID_SANDSTORMRAGES .2byte STRINGID_HAILCONTINUES gSandStormHailDmgStringIds:: .2byte STRINGID_PKMNBUFFETEDBYSANDSTORM .2byte STRINGID_PKMNPELTEDBYHAIL gSandStormHailEndStringIds:: .2byte STRINGID_SANDSTORMSUBSIDED .2byte STRINGID_HAILSTOPPED gRainContinuesStringIds:: .2byte STRINGID_RAINCONTINUES .2byte STRINGID_DOWNPOURCONTINUES .2byte STRINGID_RAINSTOPPED gProtectLikeUsedStringIds:: .2byte STRINGID_PKMNPROTECTEDITSELF2 .2byte STRINGID_PKMNBRACEDITSELF .2byte STRINGID_BUTITFAILED gReflectLightScreenSafeguardStringIds:: .2byte STRINGID_BUTITFAILED .2byte STRINGID_PKMNRAISEDDEF .2byte STRINGID_PKMNRAISEDDEFALITTLE .2byte STRINGID_PKMNRAISEDSPDEF .2byte STRINGID_PKMNRAISEDSPDEFALITTLE .2byte STRINGID_PKMNCOVEREDBYVEIL gLeechSeedStringIds:: .2byte STRINGID_PKMNSEEDED .2byte STRINGID_PKMNEVADEDATTACK .2byte STRINGID_ITDOESNTAFFECT .2byte STRINGID_PKMNSAPPEDBYLEECHSEED .2byte STRINGID_ITSUCKEDLIQUIDOOZE gRestUsedStringIds:: .2byte STRINGID_PKMNWENTTOSLEEP .2byte STRINGID_PKMNSLEPTHEALTHY gUproarOverTurnStringIds:: .2byte STRINGID_PKMNMAKINGUPROAR .2byte STRINGID_PKMNCALMEDDOWN gStockpileUsedStringIds:: .2byte STRINGID_PKMNSTOCKPILED .2byte STRINGID_PKMNCANTSTOCKPILE gWokeUpStringIds:: .2byte STRINGID_PKMNWOKEUP .2byte STRINGID_PKMNWOKEUPINUPROAR gSwallowFailStringIds:: .2byte STRINGID_FAILEDTOSWALLOW .2byte STRINGID_PKMNHPFULL gUproarAwakeStringIds:: .2byte STRINGID_PKMNCANTSLEEPINUPROAR2 .2byte STRINGID_UPROARKEPTPKMNAWAKE .2byte STRINGID_PKMNSTAYEDAWAKEUSING gStatUpStringIds:: .2byte STRINGID_PKMNSSTATCHANGED .2byte STRINGID_PKMNSSTATCHANGED2 .2byte STRINGID_STATSWONTINCREASE .2byte STRINGID_EMPTYSTRING3 .2byte STRINGID_USINGXTHEYOFZN .2byte STRINGID_PKMNUSEDXTOGETPUMPED gStatDownStringIds:: .2byte STRINGID_PKMNSSTATCHANGED3 .2byte STRINGID_PKMNSSTATCHANGED4 .2byte STRINGID_STATSWONTDECREASE .2byte STRINGID_EMPTYSTRING3 gFirstTurnOfTwoStringIds:: .2byte STRINGID_PKMNWHIPPEDWHIRLWIND .2byte STRINGID_PKMNTOOKSUNLIGHT .2byte STRINGID_PKMNLOWEREDHEAD .2byte STRINGID_PKMNISGLOWING .2byte STRINGID_PKMNFLEWHIGH .2byte STRINGID_PKMNDUGHOLE .2byte STRINGID_PKMNHIDUNDERWATER .2byte STRINGID_PKMNSPRANGUP gWrappedStringIds:: .2byte STRINGID_PKMNSQUEEZEDBYBIND .2byte STRINGID_PKMNWRAPPEDBY .2byte STRINGID_PKMNTRAPPEDINVORTEX .2byte STRINGID_PKMNCLAMPED .2byte STRINGID_PKMNTRAPPEDINVORTEX .2byte STRINGID_PKMNTRAPPEDBYSANDTOMB gMistUsedStringIds:: .2byte STRINGID_PKMNSHROUDEDINMIST .2byte STRINGID_BUTITFAILED gFocusEnergyUsedStringIds:: .2byte STRINGID_PKMNGETTINGPUMPED .2byte STRINGID_BUTITFAILED gTransformUsedStringIds:: .2byte STRINGID_PKMNTRANSFORMEDINTO .2byte STRINGID_BUTITFAILED gSubsituteUsedStringIds:: .2byte STRINGID_PKMNMADESUBSTITUTE .2byte STRINGID_TOOWEAKFORSUBSTITUTE gGotPoisonedStringIds:: .2byte STRINGID_PKMNWASPOISONED .2byte STRINGID_PKMNPOISONEDBY gGotParalyzedStringIds:: .2byte STRINGID_PKMNWASPARALYZED .2byte STRINGID_PKMNWASPARALYZEDBY gFellAsleepStringIds:: .2byte STRINGID_PKMNFELLASLEEP .2byte STRINGID_PKMNMADESLEEP gGotBurnedStringIds:: .2byte STRINGID_PKMNWASBURNED .2byte STRINGID_PKMNBURNEDBY gGotFrozenStringIds:: .2byte STRINGID_PKMNWASFROZEN .2byte STRINGID_PKMNFROZENBY gGotDefrostedStringIds:: .2byte STRINGID_PKMNWASDEFROSTED2 .2byte STRINGID_PKMNWASDEFROSTEDBY gKOFailedStringIds:: .2byte STRINGID_ATTACKMISSED .2byte STRINGID_PKMNUNAFFECTED gAttractUsedStringIds:: .2byte STRINGID_PKMNFELLINLOVE .2byte STRINGID_PKMNSXINFATUATEDY gLeechSeedDrainStringIds:: .2byte STRINGID_PKMNENERGYDRAINED .2byte STRINGID_ITSUCKEDLIQUIDOOZE gSportsUsedStringIds:: .2byte STRINGID_ELECTRICITYWEAKENED .2byte STRINGID_FIREWEAKENED gPartyStatusHealStringIds:: .2byte STRINGID_BELLCHIMED .2byte STRINGID_BELLCHIMED .2byte STRINGID_BELLCHIMED .2byte STRINGID_BELLCHIMED .2byte STRINGID_SOOTHINGAROMA gFutureMoveUsedStringIds:: .2byte STRINGID_PKMNFORESAWATTACK .2byte STRINGID_PKMNCHOSEXASDESTINY gBallEscapeStringIds:: .2byte STRINGID_PKMNBROKEFREE .2byte STRINGID_ITAPPEAREDCAUGHT .2byte STRINGID_AARGHALMOSTHADIT .2byte STRINGID_SHOOTSOCLOSE gWeatherContinuesStringIds:: .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_SANDSTORMISRAGING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_SUNLIGHTSTRONG .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING .2byte STRINGID_ITISRAINING gInobedientStringIds:: .2byte STRINGID_PKMNLOAFING .2byte STRINGID_PKMNWONTOBEY .2byte STRINGID_PKMNTURNEDAWAY .2byte STRINGID_PKMNPRETENDNOTNOTICE gSafariPokeblockResultStringIds:: .2byte STRINGID_PKMNWATCHINGCAREFULLY .2byte STRINGID_PKMNANGRY .2byte STRINGID_PKMNEATING gTrainerItemCuredStatusStringIds:: .2byte STRINGID_PKMNSITEMSNAPPEDOUT .2byte STRINGID_PKMNSITEMCUREDPARALYSIS .2byte STRINGID_PKMNSITEMDEFROSTEDIT .2byte STRINGID_PKMNSITEMHEALEDBURN .2byte STRINGID_PKMNSITEMCUREDPOISON .2byte STRINGID_PKMNSITEMWOKEIT gBerryEffectStringIds:: .2byte STRINGID_PKMNSITEMCUREDPROBLEM .2byte STRINGID_PKMNSITEMNORMALIZEDSTATUS gBRNPreventionStringIds:: .2byte STRINGID_PKMNSXPREVENTSBURNS .2byte STRINGID_PKMNSXPREVENTSYSZ .2byte STRINGID_PKMNSXHADNOEFFECTONY gPRLZPreventionStringIds:: .2byte STRINGID_PKMNPREVENTSPARALYSISWITH .2byte STRINGID_PKMNSXPREVENTSYSZ .2byte STRINGID_PKMNSXHADNOEFFECTONY gPSNPreventionStringIds:: .2byte STRINGID_PKMNPREVENTSPOISONINGWITH .2byte STRINGID_PKMNSXPREVENTSYSZ .2byte STRINGID_PKMNSXHADNOEFFECTONY gItemSwapStringIds:: .2byte STRINGID_PKMNOBTAINEDX .2byte STRINGID_PKMNOBTAINEDX2 .2byte STRINGID_PKMNOBTAINEDXYOBTAINEDZ gFlashFireStringIds:: .2byte STRINGID_PKMNRAISEDFIREPOWERWITH .2byte STRINGID_PKMNSXMADEYINEFFECTIVE gCaughtMonStringIds:: .2byte STRINGID_PKMNTRANSFERREDSOMEONESPC .2byte STRINGID_PKMNTRANSFERREDBILLSPC .2byte STRINGID_PKMNBOXSOMEONESPCFULL .2byte STRINGID_PKMNBOXBILLSPCFULL gDoubleBattleRecallStrings:: .2byte STRINGID_TRAINER1MON1COMEBACK .2byte STRINGID_TRAINER1MON1COMEBACK .2byte STRINGID_TRAINER1MON2COMEBACK .2byte STRINGID_TRAINER1MON1AND2COMEBACK gTrappingMoves:: @ 83FE664 .2byte MOVE_BIND .2byte MOVE_WRAP .2byte MOVE_FIRE_SPIN .2byte MOVE_CLAMP .2byte MOVE_WHIRLPOOL .2byte MOVE_SAND_TOMB .2byte 0xFFFF gUnknown_83FE672:: @ 83FE672 .string "What?\n" .string "{STR_VAR_1} is evolving!$" gUnknown_83FE688:: @ 83FE688 .string "Congratulations! Your {STR_VAR_1}\n" .string "evolved into {STR_VAR_2}!{WAIT_SE}\p" .string "$" gUnknown_83FE6B5:: @ 83FE6B5 .string "Huh? {STR_VAR_1}\n" .string "stopped evolving!\p" .string "$" gUnknown_83FE6D0:: @ 83FE6D0 .string "……?\p" .string "$" gText_WhatWillPkmnDo:: @ 83FE6D5 .string "What will\n" .string "{B_ACTIVE_NAME_WITH_PREFIX} do?$" gUnknown_83FE6E6:: @ 83FE6E6 .string "What will {B_PLAYER_NAME}\n" .string "throw?$" gUnknown_83FE6FA:: @ 83FE6FA .string "What will the\n" .string "old man do?$" gText_LinkStandby:: @ 83FE714 .string "{PAUSE 16}Link standby…$" gUnknown_83FE725:: @ 83FE725 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}FIGHT{CLEAR_TO 56}BAG\n" .string "POKéMON{CLEAR_TO 56}RUN$" gUnknown_83FE747:: @ 83FE747 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}BALL{CLEAR_TO 56}BAIT\n" .string "ROCK{CLEAR_TO 56}RUN$" gText_MoveInterfacePP:: @ 83FE766 .string "PP $" gText_MoveInterfaceType:: @ 83FE76A .string "TYPE/$" gUnknown_83FE770:: @ 83FE770 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}$" gUnknown_83FE779:: @ 83FE779 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}どの わざを\n" .string "わすれさせたい?$" gText_BattleYesNoChoice:: @ 83FE791 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}Yes\n" .string "No$" gText_BattleSwitchWhich:: @ 83FE7A0 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}Switch\n" .string "which?$" gUnknown_83FE7B6:: @ 83FE7B6 .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}$" gUnknown_83FE7BF:: @ 83FE7BF .string "{RIGHT_ARROW_2}$" gUnknown_83FE7C2:: @ 83FE7C2 .string "{PLUS}$" gUnknown_83FE7C5:: @ 83FE7C5 .string "-$" gUnknown_83FE7C7:: @ 83FE7C7 .string "{SIZE 0}Max{SIZE 2} HP$" gUnknown_83FE7D4:: @ 83FE7D4 .string "ATTACK $" gUnknown_83FE7DC:: @ 83FE7DC .string "DEFENSE$" gUnknown_83FE7E4:: @ 83FE7E4 .string "SP. ATK$" gUnknown_83FE7EC:: @ 83FE7EC .string "SP. DEF$" gUnknown_83FE7F4:: @ 83FE7F4 .4byte gUnknown_83FE7C7 .4byte gUnknown_83FE7E4 .4byte gUnknown_83FE7D4 .4byte gUnknown_83FE7EC .4byte gUnknown_83FE7DC .4byte gUnknown_83FD5A2 gUnknown_83FE80C:: .string "{HIGHLIGHT 2}SAFARI BALLS$" gText_HighlightRed_Left:: @ 83FE81C .string "{HIGHLIGHT 2}Left: $" gText_HighlightRed:: @ 83FE826 .string "{HIGHLIGHT 2}$" gText_Sleep:: @ 83FE82A .string "sleep$" gText_Poison:: @ 83FE830 .string "poison$" gText_Burn:: @ 83FE837 .string "burn$" gText_Paralysis:: @ 83FE83C .string "paralysis$" gText_Ice:: @ 83FE846 .string "ice$" gText_Confusion:: @ 83FE84A .string "confusion$" gText_Love:: @ 83FE854 .string "love$" gUnknown_83FE859:: @ 83FE859 .string " $" gUnknown_83FE85C:: @ 83FE85C .string "\n" .string "$" gUnknown_83FE85E:: @ 83FE85E .string "\n" .string "$" gUnknown_83FE860:: @ 83FE860 .string " is$" gUnknown_83FE864:: @ 83FE864 .string " is$" gText_BadEgg:: @ 83FE868 .string "Bad EGG$" gUnknown_83FE870:: @ 83FE870 .string "ミツル$" gUnknown_83FE874:: @ 83FE874 .string "{HIGHLIGHT 0}Win$" gUnknown_83FE87B:: @ 83FE87B .string "{HIGHLIGHT 0}Loss$" gUnknown_83FE883:: @ 83FE883 .string "{HIGHLIGHT 0}Draw$" gUnknown_83FE88B:: @ 83FE88B .string " is$" gUnknown_83FE88F:: @ 83FE88F .string "'s$" gUnknown_83FE892:: @ 83FE892 .string "a NORMAL move$" gUnknown_83FE8A0:: @ 83FE8A0 .string "a FIGHTING move$" gUnknown_83FE8B0:: @ 83FE8B0 .string "a FLYING move$" gUnknown_83FE8BE:: @ 83FE8BE .string "a POISON move$" gUnknown_83FE8CC:: @ 83FE8CC .string "a GROUND move$" gUnknown_83FE8DA:: @ 83FE8DA .string "a ROCK move$" gUnknown_83FE8E6:: @ 83FE8E6 .string "a BUG move$" gUnknown_83FE8F1:: @ 83FE8F1 .string "a GHOST move$" gUnknown_83FE8FE:: @ 83FE8FE .string "a STEEL move$" gUnknown_83FE90B:: @ 83FE90B .string "a ??? move$" gUnknown_83FE916:: @ 83FE916 .string "a FIRE move$" gUnknown_83FE922:: @ 83FE922 .string "a WATER move$" gUnknown_83FE92F:: @ 83FE92F .string "a GRASS move$" gUnknown_83FE93C:: @ 83FE93C .string "an ELECTRIC move$" gUnknown_83FE94D:: @ 83FE94D .string "a PSYCHIC move$" gUnknown_83FE95C:: @ 83FE95C .string "an ICE move$" gUnknown_83FE968:: @ 83FE968 .string "a DRAGON move$" gUnknown_83FE976:: @ 83FE976 .string "a DARK move$" gUnknown_83FE982:: @ 83FE982 .string "TIME BOARD$" gUnknown_83FE98D:: @ 83FE98D .string "CLEAR TIME$" gUnknown_83FE998:: @ 83FE998 .string "{STR_VAR_1}MIN. {STR_VAR_2}.{STR_VAR_3}SEC.$" gUnknown_83FE9A9:: @ 83FE9A9 .string "1F$" gUnknown_83FE9AC:: @ 83FE9AC .string "2F$" gUnknown_83FE9AF:: @ 83FE9AF .string "3F$" gUnknown_83FE9B2:: @ 83FE9B2 .string "4F$" gUnknown_83FE9B5:: @ 83FE9B5 .string "5F$" gUnknown_83FE9B8:: @ 83FE9B8 .string "6F$" gUnknown_83FE9BB:: @ 83FE9BB .string "7F$" gUnknown_83FE9BE:: @ 83FE9BE .string "8F$" .align 2 gUnknown_83FE9C4:: @ 83FE9C4 .4byte gOtherText_Single .4byte gOtherText_Double .4byte gOtherText_Knockout .4byte gOtherText_Mixed gUnknown_83FE9D4:: .string "{PLAY_SE SE_NIGERU}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!$" gUnknown_83FE9E4:: @ 83FE9E4 .string "Player lost against\n" .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!$" gUnknown_83FE9FF:: @ 83FE9FF .string "Player battled to a draw against\n" .string "{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!$" .align 2 gUnknown_83FEA28:: @ 83FEA28 .4byte gUnknown_83FE892 .4byte gUnknown_83FE8A0 .4byte gUnknown_83FE8B0 .4byte gUnknown_83FE8BE .4byte gUnknown_83FE8CC .4byte gUnknown_83FE8DA .4byte gUnknown_83FE8E6 .4byte gUnknown_83FE8F1 .4byte gUnknown_83FE8FE .4byte gUnknown_83FE90B .4byte gUnknown_83FE916 .4byte gUnknown_83FE922 .4byte gUnknown_83FE92F .4byte gUnknown_83FE93C .4byte gUnknown_83FE94D .4byte gUnknown_83FE95C .4byte gUnknown_83FE968 .4byte gUnknown_83FE976 .align 1 gUnknown_83FEA70:: @ 83FEA70 .2byte MOVE_SWORDS_DANCE .2byte MOVE_STRENGTH .2byte MOVE_GROWTH .2byte MOVE_HARDEN .2byte MOVE_MINIMIZE .2byte MOVE_SMOKESCREEN .2byte MOVE_WITHDRAW .2byte MOVE_DEFENSE_CURL .2byte MOVE_EGG_BOMB .2byte MOVE_SMOG .2byte MOVE_BONE_CLUB .2byte MOVE_FLASH .2byte MOVE_SPLASH .2byte MOVE_ACID_ARMOR .2byte MOVE_BONEMERANG .2byte MOVE_REST .2byte MOVE_SHARPEN .2byte MOVE_SUBSTITUTE .2byte MOVE_MIND_READER .2byte MOVE_SNORE .2byte MOVE_PROTECT .2byte MOVE_SPIKES .2byte MOVE_ENDURE .2byte MOVE_ROLLOUT .2byte MOVE_SWAGGER .2byte MOVE_SLEEP_TALK .2byte MOVE_HIDDEN_POWER .2byte MOVE_PSYCH_UP .2byte MOVE_EXTREME_SPEED .2byte MOVE_FOLLOW_ME .2byte MOVE_TRICK .2byte MOVE_ASSIST .2byte MOVE_INGRAIN .2byte MOVE_KNOCK_OFF .2byte MOVE_CAMOUFLAGE .2byte MOVE_ASTONISH .2byte MOVE_ODOR_SLEUTH .2byte MOVE_GRASS_WHISTLE .2byte MOVE_SHEER_COLD .2byte MOVE_MUDDY_WATER .2byte MOVE_IRON_DEFENSE .2byte MOVE_BOUNCE .2byte MOVE_NONE .2byte MOVE_TELEPORT .2byte MOVE_RECOVER .2byte MOVE_BIDE .2byte MOVE_AMNESIA .2byte MOVE_FLAIL .2byte MOVE_TAUNT .2byte MOVE_BULK_UP .2byte MOVE_NONE .2byte MOVE_MEDITATE .2byte MOVE_AGILITY .2byte MOVE_MIMIC .2byte MOVE_DOUBLE_TEAM .2byte MOVE_BARRAGE .2byte MOVE_TRANSFORM .2byte MOVE_STRUGGLE .2byte MOVE_SCARY_FACE .2byte MOVE_CHARGE .2byte MOVE_WISH .2byte MOVE_BRICK_BREAK .2byte MOVE_YAWN .2byte MOVE_FEATHER_DANCE .2byte MOVE_TEETER_DANCE .2byte MOVE_MUD_SPORT .2byte MOVE_FAKE_TEARS .2byte MOVE_WATER_SPORT .2byte MOVE_CALM_MIND .2byte MOVE_NONE .2byte MOVE_POUND .2byte MOVE_SCRATCH .2byte MOVE_VICE_GRIP .2byte MOVE_WING_ATTACK .2byte MOVE_FLY .2byte MOVE_BIND .2byte MOVE_SLAM .2byte MOVE_HORN_ATTACK .2byte MOVE_WRAP .2byte MOVE_THRASH .2byte MOVE_TAIL_WHIP .2byte MOVE_LEER .2byte MOVE_BITE .2byte MOVE_GROWL .2byte MOVE_ROAR .2byte MOVE_SING .2byte MOVE_PECK .2byte MOVE_ABSORB .2byte MOVE_STRING_SHOT .2byte MOVE_EARTHQUAKE .2byte MOVE_FISSURE .2byte MOVE_DIG .2byte MOVE_TOXIC .2byte MOVE_SCREECH .2byte MOVE_METRONOME .2byte MOVE_LICK .2byte MOVE_CLAMP .2byte MOVE_CONSTRICT .2byte MOVE_POISON_GAS .2byte MOVE_BUBBLE .2byte MOVE_SLASH .2byte MOVE_SPIDER_WEB .2byte MOVE_NIGHTMARE .2byte MOVE_CURSE .2byte MOVE_FORESIGHT .2byte MOVE_CHARM .2byte MOVE_ATTRACT .2byte MOVE_ROCK_SMASH .2byte MOVE_UPROAR .2byte MOVE_SPIT_UP .2byte MOVE_SWALLOW .2byte MOVE_TORMENT .2byte MOVE_FLATTER .2byte MOVE_ROLE_PLAY .2byte MOVE_ENDEAVOR .2byte MOVE_TICKLE .2byte MOVE_COVET .2byte MOVE_NONE gUnknown_83FEB5C:: @ 83FEB5C .byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff .align 2 gUnknown_83FEB64:: @ 83FEB64 .byte 0xff, 0x02, 0x02, 0x02, 0x00, 0x02, 0x01, 0x01, 0x0f, 0x06 .align 2 .byte 0xff, 0x02, 0x02, 0x02, 0x00, 0x02, 0x00, 0x01, 0x0f, 0x06 .align 2 .byte 0xee, 0x01, 0x00, 0x02, 0x00, 0x02, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x0e, 0x0b .align 2 .byte 0xee, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x01, 0x0a, 0x02, 0x00, 0x02, 0x00, 0x0c, 0x0e, 0x0b .align 2 .byte 0xee, 0x01, 0x00, 0x02, 0x00, 0x02, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x01, 0x00, 0x02, 0x00, 0x02, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02 .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x01, 0x02, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0xee, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x0e, 0x0f .align 2 .byte 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x06 .align 2 .byte 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x06 .align 2 .byte 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x06 .align 2 .byte 0x11, 0x04, 0x00, 0x01, 0x00, 0x01, 0x01, 0x02, 0x01, 0x03 .align 2 gUnknown_83FEC90:: @ 83FEC90 .byte 0x04, 0x05, 0x02, 0x02