.set LOCALID_GRUNT, 11 CeladonCity_GameCorner_MapScripts:: @ 816C646 map_script MAP_SCRIPT_ON_LOAD, CeladonCity_GameCorner_OnLoad .byte 0 CeladonCity_GameCorner_OnLoad:: @ 816C64C call_if_unset FLAG_OPENED_ROCKET_HIDEOUT, CeladonCity_GameCorner_EventScript_HideRocketHideout end CeladonCity_GameCorner_EventScript_HideRocketHideout:: @ 816C656 setmetatile 15, 2, METATILE_GameCorner_Floor_ShadeFull, 0 setmetatile 16, 2, METATILE_GameCorner_Floor_ShadeFull, 0 setmetatile 17, 2, METATILE_GameCorner_Floor_ShadeFull, 0 setmetatile 16, 3, METATILE_GameCorner_PurpleWall_Floor, 1 setmetatile 17, 3, METATILE_GameCorner_PurpleWall_Floor, 1 return CeladonCity_GameCorner_EventScript_InfoClerk:: @ 816C684 msgbox CeladonCity_GameCorner_Text_CanExchangeCoinsNextDoor, MSGBOX_NPC end CeladonCity_GameCorner_EventScript_CoinsClerk:: @ 816C68D goto_if_questlog EventScript_ReleaseEnd lock faceplayer showmoneybox 0, 0, 0 showcoinsbox 0, 5 message CeladonCity_GameCorner_Text_WelcomeBuySomeCoins waitmessage multichoice 13, 0, MULTICHOICE_GAME_CORNER_COIN_PURCHASE_COUNTER, FALSE copyvar VAR_0x8009, VAR_RESULT switch VAR_RESULT case 0, CeladonCity_GameCorner_EventScript_BuyCoins case 1, CeladonCity_GameCorner_EventScript_BuyCoins case 2, CeladonCity_GameCorner_EventScript_ClerkDeclineBuy case 127, CeladonCity_GameCorner_EventScript_ClerkDeclineBuy end CeladonCity_GameCorner_EventScript_BuyCoins:: @ 816C6E6 goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_ClerkNoCoinCase compare VAR_0x8009, 0 goto_if_eq CeladonCity_GameCorner_EventScript_Buy50Coins compare VAR_0x8009, 1 goto_if_eq CeladonCity_GameCorner_EventScript_Buy500Coins end CeladonCity_GameCorner_EventScript_Buy500Coins:: @ 816C706 checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1) - 500 goto_if_ge CeladonCity_GameCorner_EventScript_ClerkNoRoomForCoins checkmoney 10000, 0 compare VAR_RESULT, FALSE goto_if_eq CeladonCity_GameCorner_EventScript_ClerkNotEnoughMoney addcoins 500 removemoney 10000, 0 goto CeladonCity_GameCorner_EventScript_BoughtCoins end CeladonCity_GameCorner_EventScript_Buy50Coins:: @ 816C734 checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1) - 50 goto_if_ge CeladonCity_GameCorner_EventScript_ClerkNoRoomForCoins checkmoney 1000, 0 compare VAR_RESULT, FALSE goto_if_eq CeladonCity_GameCorner_EventScript_ClerkNotEnoughMoney addcoins 50 removemoney 1000, 0 goto CeladonCity_GameCorner_EventScript_BoughtCoins end CeladonCity_GameCorner_EventScript_BoughtCoins:: @ 816C762 updatemoneybox 0, 0, 0 updatecoinsbox 0, 5 playse SE_SHOP msgbox CeladonCity_GameCorner_Text_HereAreYourCoins goto CeladonCity_GameCorner_EventScript_ClerkEnd end CeladonCity_GameCorner_EventScript_ClerkEnd:: @ 816C77A hidemoneybox 0, 0 hidecoinsbox 0, 5 release end CeladonCity_GameCorner_EventScript_ClerkDeclineBuy:: @ 816C782 msgbox CeladonCity_GameCorner_Text_ComePlaySometime goto CeladonCity_GameCorner_EventScript_ClerkEnd end CeladonCity_GameCorner_EventScript_ClerkNoCoinCase:: @ 816C790 msgbox CeladonCity_GameCorner_Text_SorryDontHaveCoinCase goto CeladonCity_GameCorner_EventScript_ClerkEnd end CeladonCity_GameCorner_EventScript_ClerkNoRoomForCoins:: @ 816C79E msgbox CeladonCity_GameCorner_Text_CoinCaseIsFull goto CeladonCity_GameCorner_EventScript_ClerkEnd end CeladonCity_GameCorner_EventScript_ClerkNotEnoughMoney:: @ 816C7AC msgbox CeladonCity_GameCorner_Text_CantAffordCoins goto CeladonCity_GameCorner_EventScript_ClerkEnd end CeladonCity_GameCorner_EventScript_BaldingMan:: @ 816C7BA lock faceplayer msgbox CeladonCity_GameCorner_Text_RumoredTeamRocketRunsThisPlace goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_FaceSlotMachine:: @ 816C7CA closemessage applymovement VAR_LAST_TALKED, Movement_FaceOriginalDirection waitmovement 0 release end CeladonCity_GameCorner_EventScript_Woman1:: @ 816C7D7 lock faceplayer msgbox CeladonCity_GameCorner_Text_ThinkMachinesHaveDifferentOdds goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_Fisher:: @ 816C7E7 lock faceplayer goto_if_set FLAG_GOT_10_COINS_FROM_GAMBLER, CeladonCity_GameCorner_EventScript_FisherAlreadyGotCoins msgbox CeladonCity_GameCorner_Text_DoYouWantToPlay goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_GamblerNoCoinCase checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1) - 10 goto_if_ge CeladonCity_GameCorner_EventScript_FisherNoRoomForCoins addcoins 10 textcolor 3 msgbox CeladonCity_GameCorner_Text_Received10CoinsFromMan playse SE_SHOP waitse setflag FLAG_GOT_10_COINS_FROM_GAMBLER goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_FisherNoRoomForCoins:: @ 816C82B msgbox CeladonCity_GameCorner_Text_DontNeedMyCoins goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_GamblerNoCoinCase:: @ 816C839 textcolor 3 msgbox CeladonCity_GameCorner_Text_DontHaveCoinCase goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_FisherAlreadyGotCoins:: @ 816C849 msgbox CeladonCity_GameCorner_Text_WinsComeAndGo goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_GymGuy:: @ 816C857 lock faceplayer goto_if_set FLAG_DEFEATED_ERIKA, CeladonCity_GameCorner_EventScript_GymGuyPostVictory msgbox CeladonCity_GameCorner_Text_GymGuyAdvice goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_GymGuyPostVictory:: @ 816C870 msgbox CeladonCity_GameCorner_Text_RareMonsForCoins goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_Woman2:: @ 816C87E lock faceplayer msgbox CeladonCity_GameCorner_Text_WinOrLoseItsOnlyLuck goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_OldMan:: @ 816C88E lock faceplayer msgbox CeladonCity_GameCorner_Text_SoEasyToGetHooked goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_Scientist:: @ 816C89E lock faceplayer goto_if_set FLAG_GOT_20_COINS_FROM_GAMBLER, CeladonCity_GameCorner_EventScript_ScientistAlreadyGotCoins msgbox CeladonCity_GameCorner_Text_WantSomeCoins goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_GamblerNoCoinCase checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1) - 20 goto_if_ge CeladonCity_GameCorner_EventScript_ScientistNoRoomForCoins addcoins 20 textcolor 3 msgbox CeladonCity_GameCorner_Text_Received20CoinsFromNiceGuy playse SE_SHOP waitse setflag FLAG_GOT_20_COINS_FROM_GAMBLER goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_ScientistNoRoomForCoins:: @ 816C8E2 msgbox CeladonCity_GameCorner_Text_YouHaveLotsOfCoins goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_ScientistAlreadyGotCoins:: @ 816C8F0 msgbox CeladonCity_GameCorner_Text_NeedMoreCoinsForMonIWant goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_Gentleman:: @ 816C8FE lock faceplayer goto_if_set FLAG_GOT_20_COINS_FROM_GAMBLER_2, CeladonCity_GameCorner_EventScript_GentlemanAlreadyGotCoins msgbox CeladonCity_GameCorner_Text_HereAreSomeCoinsShoo goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_GamblerNoCoinCase checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1) - 20 goto_if_ge CeladonCity_GameCorner_EventScript_GentlemanNoRoomForCoins addcoins 20 textcolor 3 msgbox CeladonCity_GameCorner_Text_Received20CoinsFromMan playse SE_SHOP waitse setflag FLAG_GOT_20_COINS_FROM_GAMBLER_2 goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_GentlemanNoRoomForCoins:: @ 816C942 msgbox CeladonCity_GameCorner_Text_YouveGotPlentyCoins goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_GentlemanAlreadyGotCoins:: @ 816C950 msgbox CeladonCity_GameCorner_Text_WatchReelsClosely goto CeladonCity_GameCorner_EventScript_FaceSlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine0:: @ 816C95E lockall setvar VAR_0x8004, 0 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_DontPlaySlotMachine:: @ 816C96A releaseall end CeladonCity_GameCorner_EventScript_SlotMachine:: @ 816C96C goto_if_unset FLAG_GOT_COIN_CASE, CeladonCity_GameCorner_EventScript_SlotMachineNoCoinCase msgbox CeladonCity_GameCorner_Text_SlotMachineWantToPlay, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq CeladonCity_GameCorner_EventScript_DontPlaySlotMachine setfieldeffectarg 0, 255 setfieldeffectarg 1, 10 setfieldeffectarg 2, 14 dofieldeffect FLDEFF_SMILEY_FACE_ICON waitfieldeffect FLDEFF_SMILEY_FACE_ICON specialvar VAR_RESULT, GetRandomSlotMachineId playslotmachine VAR_RESULT releaseall end CeladonCity_GameCorner_EventScript_SlotMachine1:: @ 816C9A4 lockall setvar VAR_0x8004, 1 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine2:: @ 816C9B0 lockall setvar VAR_0x8004, 2 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine3:: @ 816C9BC lockall setvar VAR_0x8004, 3 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine4:: @ 816C9C8 lockall setvar VAR_0x8004, 4 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine5:: @ 816C9D4 lockall setvar VAR_0x8004, 5 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine6:: @ 816C9E0 lockall setvar VAR_0x8004, 6 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine7:: @ 816C9EC lockall setvar VAR_0x8004, 7 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine8:: @ 816C9F8 lockall setvar VAR_0x8004, 8 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine9:: @ 816CA04 lockall setvar VAR_0x8004, 9 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine10:: @ 816CA10 lockall setvar VAR_0x8004, 10 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine11:: @ 816CA1C lockall setvar VAR_0x8004, 11 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine12:: @ 816CA28 lockall setvar VAR_0x8004, 12 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine13:: @ 816CA34 lockall setvar VAR_0x8004, 13 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine14:: @ 816CA40 lockall setvar VAR_0x8004, 14 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine15:: @ 816CA4C lockall setvar VAR_0x8004, 15 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine16:: @ 816CA58 lockall setvar VAR_0x8004, 16 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine17:: @ 816CA64 lockall setvar VAR_0x8004, 17 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine18:: @ 816CA70 lockall setvar VAR_0x8004, 18 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine19:: @ 816CA7C lockall setvar VAR_0x8004, 19 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine20:: @ 816CA88 lockall setvar VAR_0x8004, 20 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachine21:: @ 816CA94 lockall setvar VAR_0x8004, 21 goto CeladonCity_GameCorner_EventScript_SlotMachine end CeladonCity_GameCorner_EventScript_SlotMachineNoCoinCase:: @ 816CAA0 msgbox CeladonCity_GameCorner_Text_CoinCaseIsRequired releaseall end CeladonCity_GameCorner_EventScript_Poster:: @ 816CAAA lockall msgbox CeladonCity_GameCorner_Text_SwitchBehindPosterPushIt call_if_unset FLAG_OPENED_ROCKET_HIDEOUT, CeladonCity_GameCorner_EventScript_OpenRocketHideout releaseall end CeladonCity_GameCorner_EventScript_OpenRocketHideout:: @ 816CABE playse SE_UNLOCK setmetatile 15, 2, METATILE_GameCorner_Floor_StairsTop, 0 setmetatile 16, 2, METATILE_GameCorner_StairsTop, 1 setmetatile 17, 2, METATILE_GameCorner_StairsBottom, 1 setmetatile 16, 3, METATILE_GameCorner_PurpleWall_StairsTop, 1 setmetatile 17, 3, METATILE_GameCorner_PurpleWall_stairsBottom, 1 special DrawWholeMapView setflag FLAG_OPENED_ROCKET_HIDEOUT return CeladonCity_GameCorner_EventScript_RocketGrunt:: @ 816CAF5 trainerbattle_single TRAINER_TEAM_ROCKET_GRUNT_7, CeladonCity_GameCorner_Text_GruntIntro, CeladonCity_GameCorner_Text_GruntDefeat, CeladonCity_GameCorner_Text_DefeatedGrunt msgbox CeladonCity_GameCorner_Text_GruntPostBattle, MSGBOX_AUTOCLOSE end CeladonCity_GameCorner_Text_DefeatedGrunt:: @ 816CB10 msgbox CeladonCity_GameCorner_Text_GruntPostBattle closemessage compare VAR_FACING, DIR_WEST call_if_eq CeladonCity_GameCorner_Text_GruntExitWest compare VAR_FACING, DIR_WEST call_if_ne CeladonCity_GameCorner_Text_GruntExit removeobject LOCALID_GRUNT release end CeladonCity_GameCorner_Text_GruntExitWest:: @ 816CB34 applymovement LOCALID_GRUNT, CeladonCity_GameCorner_Movement_GruntExitWest waitmovement 0 return CeladonCity_GameCorner_Text_GruntExit:: @ 816CB3F applymovement LOCALID_GRUNT, CeladonCity_GameCorner_Movement_GruntExit waitmovement 0 return CeladonCity_GameCorner_Movement_GruntExitWest:: @ 816CB4A walk_down walk_right walk_right walk_up walk_right walk_right walk_right walk_right step_end CeladonCity_GameCorner_Movement_GruntExit:: @ 816CB53 walk_right walk_right walk_right walk_right walk_right walk_right step_end CeladonCity_GameCorner_EventScript_UnusableSlotMachine1:: @ 816CB5A msgbox CeladonCity_GameCorner_Text_OutOfOrder, MSGBOX_SIGN end CeladonCity_GameCorner_EventScript_UnusableSlotMachine2:: @ 816CB63 msgbox CeladonCity_GameCorner_Text_OutToLunch, MSGBOX_SIGN end CeladonCity_GameCorner_EventScript_UnusableSlotMachine3:: @ 816CB6C msgbox CeladonCity_GameCorner_Text_SomeonesKeys, MSGBOX_SIGN end