SeafoamIslands_B3F_MapScripts:: @ 8162F4F map_script 3, SeafoamIslands_B3F_MapScript1_162F5A map_script 2, SeafoamIslands_B3F_MapScript2_162F98 .byte 0 SeafoamIslands_B3F_MapScript1_162F5A:: @ 8162F5A checkflag FLAG_STOPPED_SEAFOAM_B3F_CURRENT call_if FALSE, EventScript_162F6D checkflag FLAG_STOPPED_SEAFOAM_B3F_CURRENT call_if TRUE, EventScript_162F94 end EventScript_162F6D:: @ 8162F6D setvar VAR_0x4002, 0 checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_1 call_if FALSE, EventScript_162FF0 checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_2 call_if FALSE, EventScript_162FF0 compare_var_to_value VAR_0x4002, 2 call_if eq, EventScript_162F90 return EventScript_162F90:: @ 8162F90 setflag FLAG_STOPPED_SEAFOAM_B3F_CURRENT return EventScript_162F94:: @ 8162F94 setmaplayoutindex LAYOUT_UNUSED_LAYOUT_833B6EC return SeafoamIslands_B3F_MapScript2_162F98:: @ 8162F98 map_script_2 VAR_0x4001, 1, EventScript_162FA2 .2byte 0 EventScript_162FA2:: @ 8162FA2 lockall setvar VAR_0x4002, 0 checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_1 call_if FALSE, EventScript_162FF0 checkflag FLAG_HIDE_SEAFOAM_B3F_BOULDER_2 call_if FALSE, EventScript_162FF0 compare_var_to_value VAR_0x4002, 2 goto_if eq, EventScript_16300C getplayerxy VAR_0x8008, VAR_0x8009 compare_var_to_value VAR_0x8008, 24 call_if lt, EventScript_162FF6 compare_var_to_value VAR_0x8008, 24 call_if ge, EventScript_163001 setvar VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F, 1 warp MAP_SEAFOAM_ISLANDS_B4F, 255, 27, 21 waitstate releaseall end EventScript_162FF0:: @ 8162FF0 addvar VAR_0x4002, 1 return EventScript_162FF6:: @ 8162FF6 applymovement 255, Movement_163013 waitmovement 0 return EventScript_163001:: @ 8163001 applymovement 255, Movement_163021 waitmovement 0 return EventScript_16300C:: @ 816300C setvar VAR_0x4001, 0 releaseall end Movement_163013:: @ 8163013 step_1d step_1d step_1d step_1d step_20 step_20 step_20 step_1d step_1d step_1d step_1d step_1d step_1d step_end Movement_163021:: @ 8163021 step_1d step_1d step_1d step_1d step_20 step_20 step_1d step_1d step_1d step_1d step_1d step_1d step_end