SevenIsland_House_Room2_MapScripts:: @ 8170A7E map_script 3, SevenIsland_House_Room2_MapScript1_170A89 map_script 2, SevenIsland_House_Room2_MapScript2_170A8D .byte 0 SevenIsland_House_Room2_MapScript1_170A89:: @ 8170A89 special SetEReaderTrainerGfxId end SevenIsland_House_Room2_MapScript2_170A8D:: @ 8170A8D map_script_2 VAR_0x4001, 0, EventScript_170A97 .2byte 0 EventScript_170A97:: @ 8170A97 lockall applymovement 255, Movement_170B22 waitmovement 0 special PrintEReaderTrainerGreeting msgbox gStringVar4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 special StartSpecialBattle waitstate compare_var_to_value VAR_RESULT, 3 call_if eq, EventScript_170AFE compare_var_to_value VAR_RESULT, 1 call_if eq, EventScript_170B0C compare_var_to_value VAR_RESULT, 2 call_if eq, EventScript_170B17 closemessage special sp000_heal_pokemon applymovement 255, Movement_170B28 waitmovement 0 special LoadPlayerParty setvar VAR_0x4001, 1 warp MAP_SEVEN_ISLAND_HOUSE_ROOM1, 255, 4, 1 waitstate releaseall end EventScript_170AFE:: @ 8170AFE setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3 msgbox gUnknown_81A07EC return EventScript_170B0C:: @ 8170B0C setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1 special Special_ShowStringVar4AsFieldMessage waitmessage waitbuttonpress return EventScript_170B17:: @ 8170B17 setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2 special Special_ShowStringVar4AsFieldMessage waitmessage waitbuttonpress return Movement_170B22:: @ 8170B22 step_10 step_10 step_10 step_13 step_13 step_end Movement_170B28:: @ 8170B28 step_12 step_12 step_11 step_11 step_11 step_11 step_1b step_end