.equ NUM_SWITCHES_PRESSED, VAR_TEMP_8 SevenIsland_SevaultCanyon_TanobyKey_MapScripts:: @ 8164DCC map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_SevaultCanyon_TanobyKey_OnTransition .byte 0 SevenIsland_SevaultCanyon_TanobyKey_OnTransition:: @ 8164DD2 setworldmapflag FLAG_WORLD_MAP_SEVEN_ISLAND_SEVAULT_CANYON_TANOBY_KEY call_if_set FLAG_SYS_UNLOCKED_TANOBY_RUINS, SevenIsland_SevaultCanyon_TanobyKey_EventScript_MoveBouldersToSolvedPos setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 setvar VAR_TEMP_5, 0 setvar VAR_TEMP_6, 0 setvar VAR_TEMP_7, 0 setvar NUM_SWITCHES_PRESSED, 0 end SevenIsland_SevaultCanyon_TanobyKey_EventScript_MoveBouldersToSolvedPos:: @ 8164E07 setobjectxyperm 1, 7, 2 setobjectxyperm 2, 4, 4 setobjectxyperm 3, 10, 4 setobjectxyperm 4, 5, 6 setobjectxyperm 5, 9, 6 setobjectxyperm 6, 5, 8 setobjectxyperm 7, 9, 8 return SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch1:: @ 8164E39 lockall compare VAR_TEMP_1, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_1, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch2:: @ 8164E5C lockall compare VAR_TEMP_2, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_2, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch3:: @ 8164E7F lockall compare VAR_TEMP_3, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_3, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch4:: @ 8164EA2 lockall compare VAR_TEMP_4, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_4, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch5:: @ 8164EC5 lockall compare VAR_TEMP_5, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_5, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch6:: @ 8164EE8 lockall compare VAR_TEMP_6, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_6, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_Switch7:: @ 8164F0B lockall compare VAR_TEMP_7, 100 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed call SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed setvar VAR_TEMP_7, 100 compare NUM_SWITCHES_PRESSED, 7 goto_if_eq SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchPressed:: @ 8164F2E addvar NUM_SWITCHES_PRESSED, 1 playse SE_TRACK_MOVE setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 setvar VAR_0x8006, 8 setvar VAR_0x8007, 3 special ShakeScreen delay 60 return SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolvedShakeScreen:: @ 8164F51 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 setvar VAR_0x8006, 10 setvar VAR_0x8007, 3 special ShakeScreen delay 60 setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 setvar VAR_0x8006, 12 setvar VAR_0x8007, 2 special ShakeScreen delay 60 playse SE_FU_ZUZUZU waitse return SevenIsland_SevaultCanyon_TanobyKey_EventScript_SwitchAlreadyPressed:: @ 8164F8A releaseall end SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolved:: @ 8164F8C call SevenIsland_SevaultCanyon_TanobyKey_EventScript_PuzzleSolvedShakeScreen msgbox SevenIsland_SevaultCanyon_TanobyKey_Text_MysteriousRumbleFarAway setflag FLAG_SYS_UNLOCKED_TANOBY_RUINS releaseall end