.set LOCALID_SCIENTIST, 1 SixIsland_RuinValley_MapScripts:: @ 8168B53 map_script MAP_SCRIPT_ON_LOAD, SixIsland_RuinValley_OnLoad .byte 0 SixIsland_RuinValley_OnLoad:: @ 8168B59 call_if_set FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE, SixIsland_RuinValley_EventScript_OpenDottedHoleDoor end SixIsland_RuinValley_EventScript_OpenDottedHoleDoor:: @ 8168B63 setmetatile 24, 24, METATILE_SeviiIslands67_DottedHoleDoor_Open, 0 return SixIsland_RuinValley_EventScript_Scientist:: @ 8168B6D lock msgbox SixIsland_RuinValley_Text_CantFigureOutHowToGetInside applymovement LOCALID_SCIENTIST, Movement_FacePlayer waitmovement 0 msgbox SixIsland_RuinValley_Text_IFoundThisPlace applymovement LOCALID_SCIENTIST, Movement_FaceOriginalDirection waitmovement 0 release end SixIsland_RuinValley_EventScript_DottedHoleDoor:: @ 8168B94 lockall goto_if_set FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE, SixIsland_RuinValley_EventScript_DottedHoleDoorOpen msgbox SixIsland_RuinValley_Text_CheckDoorMoreThoroughly, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq SixIsland_RuinValley_EventScript_IgnoreDottedHoleDoor msgbox SixIsland_RuinValley_Text_SeveralDotsOnTheDoor braillemessage Braille_Text_Cut waitbuttonpress releaseall end SixIsland_RuinValley_EventScript_DottedHoleDoorOpen:: @ 8168BC1 msgbox SixIsland_RuinValley_Text_DoorIsOpen releaseall end SixIsland_RuinValley_EventScript_IgnoreDottedHoleDoor:: @ 8168BCB msgbox SixIsland_RuinValley_Text_LeftDoorAlone releaseall end