VictoryRoad_1F_MapScripts:: @ 8160F05 map_script MAP_SCRIPT_ON_LOAD, VictoryRoad_1F_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, VictoryRoad_1F_OnTransition .byte 0 VictoryRoad_1F_OnLoad:: @ 8160F10 compare VAR_MAP_SCENE_VICTORY_ROAD_1F, 100 call_if_ne VictoryRoad_1F_EventScript_SetRockBarrier end VictoryRoad_1F_EventScript_SetRockBarrier:: @ 8160F1C setmetatile 12, 14, METATILE_Cave_RockBarrier_Top, 1 setmetatile 12, 15, METATILE_Cave_RockBarrier_Bottom, 1 return VictoryRoad_1F_OnTransition:: @ 8160F2F setworldmapflag FLAG_WORLD_MAP_VICTORY_ROAD_1F end VictoryRoad_1F_EventScript_FloorSwitch:: @ 8160F33 lockall compare VAR_MAP_SCENE_VICTORY_ROAD_1F, 100 goto_if_eq VictoryRoad_1F_EventScript_FloorSwitchAlreadyPressed setmetatile 12, 14, METATILE_Cave_Floor_Ledge_Top, 0 setmetatile 12, 15, METATILE_Cave_Floor_Ledge_Bottom, 0 playse SE_ICE_BREAK special DrawWholeMapView waitse moveobjectoffscreen 5 setvar VAR_MAP_SCENE_VICTORY_ROAD_1F, 100 releaseall end VictoryRoad_1F_EventScript_FloorSwitchAlreadyPressed:: @ 8160F62 releaseall end VictoryRoad_1F_EventScript_Naomi:: @ 8160F64 trainerbattle_single TRAINER_COOLTRAINER_NAOMI, VictoryRoad_1F_Text_NaomiIntro, VictoryRoad_1F_Text_NaomiDefeat msgbox VictoryRoad_1F_Text_NaomiPostBattle, MSGBOX_AUTOCLOSE end VictoryRoad_1F_EventScript_Rolando:: @ 8160F7B trainerbattle_single TRAINER_COOLTRAINER_ROLANDO, VictoryRoad_1F_Text_RolandoIntro, VictoryRoad_1F_Text_RolandoDefeat msgbox VictoryRoad_1F_Text_RolandoPostBattle, MSGBOX_AUTOCLOSE end